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Recap / Shaun the Sheep

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    Season 1 
  1. Off the Baa: A game of football breaks out in the field after a head of cabbage rolls into the field, but the Naughty Pigs have other plans for the "ball".
  2. Bath Time: Bitzer is tasked with getting the sheep cleaned up, but the water is too cold. As the Flock run rings around the poor dog, Shaun comes up with his own idea to get hot water.
  3. Shape Up With Shaun: Shirley, the largest member in the flock, has put on so much weight that moving her is almost impossible. Shaun comes up with an exersise regimen to help her get fit.
  4. Timmy In A Tizzy: Shaun's baby cousin Timmy is inconsolable without his teddy. Unfortunately, the Farmer, thinking it's a random toy, takes it to his house, forcing Shaun and two of his friends to get it back.
  5. Scrumping: An apple tree has grown the pigs' side of the farm, but they make it clear they have no intention to share. Shaun tries to take a few for his hungry flockmates, but the pigs are determined to stop him by any means necessary.
  6. Still Life: The Farmer takes up oil painting and wants to make a perfect portrait of the farm. However, Bitzer accidentally ruins it while he's off getting more paint, and soon things get out of hand when the Flock try their own hand at painting.
  7. Mower Mouth: The Farmer's goat- nicknamed Mower Mouth- has a voracious appetite that puts Shirley's to shame. The Farmer ties him in the middle of the fieldto keep him out of trouble, but chaos erupts when he breaks free and drags Shaun on a wild ride with him.
  8. Take Away: Shaun, Bitzer and the Flock conspire to get pizza from the Big City by disguising the leader and two of his cohorts as a human and sending them off.
  9. The Bull: Shaun learns the hard way that the Farmer's bull will attack anything colored red. Unfortunately, the pigs have seen everything, and play a dangerous prank on the sheep by painting them red...
  10. Saturday Night Shaun: While the Farmer tries to set up his new CD player, Shaun uses his old record player to start a party at the barn, and the Naughty Pigs aren't invited.
  11. The Kite: The Flock try to get a wayward kite down from a tree.
  12. Little Sheep of Horrors: Timmy sneaks into the Farmer's house to finish watching a horror movie the sheep were watching, forcing his mother, Shaun, Nuts and Hazel to sneak in after him, with Bitzer running after them. What follows is a night of thrills and chills for each party.
  13. Buzz Off Bees: The Farmer has taken up beekeeping, but as soon as he's gone back to his house, a blood feud initiates between the Scary Stinging Swarm and Shaun, Bitzer and the Flock, especially when the dog's delicious jelly sandwich gets involved.
  14. Fleeced: Fleecing day has arrived, and the Flock are none too pleased. When Shaun breaks his razor and the Farmer orders Bitzer to keep watch on them, they conspire to break out and get their own haircuts.
  15. Shaun Shoots the Sheep: Tourists lose a camera in the sheep field, so Shaun tries to take a picture of the Flock. Meanwhile, Bitzer tries to track down the camera to get a reward.
  16. Big Top Timmy: Timmy ventures into an overnight circus despite Bitzer's attempts to stop him. Now the animals must rescue him from atop a high-wire and bring him back as the Farmer notices the empty field.
  17. Fetching: Shaun and Bitzer play agame of fetch, which is sidetracked when the latter falls in love with a female lookalike of him. Meanwhile, the unsupervised Flock sneak into the Farmer's house.
  18. Mountains Out of Molehills: The Flock-particularly Shaun-do battle with a stubborn mole who ruins their dance party and proves to be too tough to catch, while Bitzer tries to fix the broken radio.
  19. Who’s the Mummy?: A quartet of newly-hatched chicks mistake Shaun for their mother, while their real mother searches for them wherever she can.
  20. Things That Go Bump: The Flock are unable to sleep during a thunderstorm, so Bitzer comes to read them a bedtime story. Soon, strange occurings-beginning with a disembodied hand-begin to occur and terrify almost everyone, but is there really a ghost or is it merely just a cruel prank?
  21. Abracadabra: The Farmer tosses away his old magic kit. Shaun gets his hands on it and dazzles the Flock with all sorts of magic, while the Farmer is mystified by everyone's disappearance.
  22. Sheeps on the Loose: The Flock sneak off on a bus to the local fair. Now Shaun must keep the Farmer from finding out while Bitzer tracks down and brings back the lost sheep.
  23. Washday: The eponymous event turns into a disaster when Shaun and his friends, in fooling around with the clothsline and its' clothes, accidentally get them dirty, to Bitzer's ire. Their attempts to atone only makes things worse.
  24. The Visitor: An alien crash-lands into the field and ship is in no condition to take home. With Bitzer distracted by an impromptu game of fetch, the sheep help the Alien get airborne again.
  25. Shaun the Farmer: The Farmer is out sick and Bitzer is taking care of him. Can Shaun manage to take care of the farm with the help of his trusty Flock?
  26. Tooth Fairy: Bitzer is struck with a rotten tooth, and his friends' attempts to remove it are in vain. The Farmer books him an appointment at the vet, but Bitzer doesn't give up yet.
  27. Bitzer Puts His Foot in It: The Farmer haslaid out some fresh concrete to build his new warehouse. But when some ducks dirty up his jacket, he leaves Bitzer in charge of watching it dry. Unfortunately for him, Shaun and his friends inadvertantly make things harder for him.
  28. Hiccups: Shaun and Bitzer try every trick in the book to cure Shirley's hiccups, while the Farmer takes a bath after getting covered in mud.
  29. If You Can’t Stand the Heat: The Flock seek to enjoy a cooldown in the sheep dip... if they can remove the sun-bathing Farmer and the zealously guarding Bitzer.
  30. Sheepwalking: Shaun starts sleepwalking at night, and the curious Flock tag along to watch, all while keeping their leader out of harm's way.
  31. Tidy Up: Bitzer accidentally makes a mess of the sheep's yard, so the Farmer makes him clean it up as punishment. When Bitzer makes the laughing sheep do his work, he instantly regrets it.
  32. The Farmer’s Niece: The titular character has come to visit and is sent to the field to play with the animals while the Farmer bakes her a cake. But as Shaun and Bitzer learn the hard way, just because she looks harmless doesn't mean she actually is.
  33. Camping Chaos: A Jerkass of a camper sets up a tent in the yard. As a stick-mesmerized Bitzer joins him in exploring the landscape, Shaun and his friends do their own exploring; namely, the camper's equipment.
  34. Helping Hound: The Farmer gets an assistant for Bitzer in the from of a robot dog that proves to be more efficient in containing the rowdy sheep. However, when the robot turns on Bitzer, Shaun decides to step in and help his friend regain control.
  35. Troublesome Tractor: The sheep renovate the Farmer's tractor against Bitzer's wishes, while their master struggles to repair a broken piece of the tractor.
  36. Stick with Me: The Farmer breaks his glasses, so Bitzer brings out a tube of glue to repair them. Unfortunately, the tube gets stuck to his hands, and the situation ultimately (and literally) snowballs into a sticky disaster for everyone, especially Timmy.
  37. Heavy Metal Shaun: The Farmer is testing his new metal detector when he is whisked away somewhere. Shaun and Bitzer give it a go, but they accidentally unleash a "metallic" menace on the farm that they need to contain before the Farmer gets back.
  38. Snore-Worn Shaun: Shirley's loud snoring keeps Shaun awake. When even the rest of the Flock cannot stand it, Shaun ropes them and Bitzer into helping him move her out of the barn.
  39. Save the Tree: The Farmer is looking for firewood, and the Flock's favorite tree seems to be just the one that can provide it. When Shaun learns of it, he rallies the Flock into defending it by any means, but how long can they ward the Farmer off before Bitzer sends them all to the pen?
  40. Shaun Encounters: Two noisy alien kids arrive on the farm and wreck havoc. Shaun and Bitzer must catch them and return them to their parents before they cause enough chaos to wake the Farmer up.

    Season 2 
  1. Double Trouble: Bitzer and the Flock are in a feud, so when Shaun discovers a box of the Farmer's old clothes, he uses it to disguise himself as the Farmer, order Bitzer about, and throw a party for the Flock. But Bitzer soon smells something fishy, and then the real Farmer arrives...
  2. Draw the Line: The Farmer "borrows" a road line painter for a soccer game with Bitzer while its' owner runs into mishaps when he loses his map. The machine finds its' way into Shaun's hands, and he entertains his crew with various paintings. But then Timmy activates it and sends him and his cousin on a wild ride...
  3. Sheepless Nights: Shaun accidentally causes a leak that forces the Flock to sleep with the pigs for the night. Unfortunately, cohabitation between both parties is near-impossible.
  4. Spring Lamb: Timmy's tail gets caught in a spring, and he takes advantage of it to escape bath time. Unable to catch him on fair grounds, Timmy's mother and Shaun rally the flock with their own springs to catch him and bring him to the tub.
  5. Strictly No Dancing: The Farmer takes up dancing as an alternative hobby to fishing. The music bugs Shaun and his team so much that the former tries his darndest to stop it— all while Pidsley, the Farmer's dance partner, repeatedly thwarts his attempts.
  6. Who’s the Caddy?: The Farmer finds his old golf equipment, so he decides to have a go around the pasture. But when he breaks his back and is forced to go back and recover, Shaun decides to practice, wildly swinging his golf balls around the farm— all while Bitzer vainly tries to take his turn while caring for his master.
  7. Hair Today, Gone Tomorrow: The Farmer gets a new toupee to impress a woman he has a date with, but it blows into the pasture, leaving Bitzer scrambling to get it back in one piece before she arrives.
  8. Bagpipe Buddy: The flock and Bitzer mistake a discarded bagpipe for a bird and try to help it return to a flock of ducks— if they can get it away from the Farmer, that is.
  9. Supersize Timmy: Timmy terrorizes the farm after he eats a tomato covered in a new super-growth plant food and turns into a giant.
  10. Lock Out The Farmer locks himself out, and tries to spend the night in the barn. Driven nuts by his snoring, the sheep have to navigate an uncooperative Pidsley to break into the house and get him back in his own bed.
  11. Cheetah Cheater: After seeing a nature documentary about cheetahs, Pidsley menaces the farmyard in a cheetah costume made from one of the Farmer's shirts. However, a determined Shaun, Bitzer and the rest of the flock hatch a plan to catch the supposed wild animal running loose.
  12. Ewe’ve Been Framed: Shaun breaks the Farmer's glasses by accident, so he and Bitzer have to stop the now nearly-blind Farmer from wrecking the whole place doing his daily chores.
  13. Bitzer’s New Hat: The Farmer's neice gifts him a fluffy, pink homemade hat, which the Farmer forces Bitzer to wear. Upon seeing his displeasure, Shaun promises to get Bitzer his old hat back, but that quickly becomes easier said than done after the pigs get a hold of it.
  14. Hide And Squeak: A mouse hides from Pidsley amongst the flock and Shaun eventually finds and befriends it, much to Pidsley's ire.
  15. Frantic Romantic
  16. Everything Must Go
  17. Party Animals
  18. Cat Got Your Brain? Late one night, Shaun and Pidsley are abducted by aliens and a mishap with their machine causes the two to swap brains. The next day, Pidsley struggles to be a sheep while Shaun enjoys the perks of house life.
  19. Two’s Company: A sudden stop throws a girl sheep named Lola from a passing truck and she gets left behind at the farm. Shaun falls head-over-heels in love and the two try to get a moment away from the highly-amused flock. Meanwhile, Bitzer tries to chase down the truck and alert the driver.
  20. In the Doghouse: After Bitzer annoys the sheep breaking up their late night party in the henhouse, an errant confiscated balloon causes the Farmer to run over his kennel with the tractor. When the Farmer's hastily built replacement leaves Bitzer out in the cold and the sheep laugh at his predicament, Bitzer leaves. Feeling sorry after seeing Bizter falling asleep on his feet at the bus stop, Shaun leads a raid on the Farmer's house to order him a new one.
  21. The Boat The Farmer buys a boat and tasks Bitzer with cleaning it, with Shaun being forced to help after breaking the horn. Soon, the whole flock is aboard and setting the sail for a high-pastures pirate adventure.
  22. What’s Up, Dog?: The Farmer's Girlfriend lands a hot air balloon in the pasture for their date. While she and the Farmer are inside, Shaun, his aunt, Timmy, and one of the twins investigate the basket, but Shirley chews through the anchor rope, sending them skyward, with a frazzled Bitzer in pursuit on a pizza delivery scooter.
  23. Cock-A-Doodle Shaun
  24. Bitzer’s Basic Training: When Bitzer starts slacking off on the job, the Farmer takes it upon himself to retrain him. It doesn't go well and Bitzer is afraid the Farmer's going to get a new dog. To make sure that doesn't happen, Shaun helps Bitzer learn to follow the training manual to the letter, but the new, stricter Bitzer quickly gets on everybody's nerves.
  25. Chip Off the Old Block: The Farmer takes up sculpting as a new hobby, which leaves Timmy's teddy stuck under a large stone block. Shaun then does everything in his power to distract the Farmer long enough for them to move the block and rescue it.
  26. Pig Trouble
  27. Bitzer from the Black Lagoon
  28. Zebra Ducks of the Serengeti: Two rude, theiving ducks make a nest on the Farmer's chimney and get covered in soot when he starts a fire, causing them to be mistaken for a rare breed by passing birdwatchers. The Farmer quickly takes advantage of this and sets up a display for them in the pasture. Annoyed at the flock being penned up to get them out of the way, Shaun sets out to expose the truth.
  29. Whistleblower
  30. The Big Chase
  31. The Magpie
  32. Operation Pidsley
  33. Pig Swill Fly
  34. Shirley Whirley
  35. Foxy Laddie: The fox shows up with his eyes on making a meal of Timmy, so he disguses himself as the ram of a visiting herd to get close enough to grab him. Unfortunately for him, his disguise attracts the attention of most of the flock's females, especially Shirley.
  36. Shaun Goes Potty
  37. An Ill Wind: At his wit's end over an outrageous electrical bill, the Farmer puts up a homemade wind turbine to power the farm, but it makes a horrible squeaking that drives the sheep nuts. While up trying to oil the blades, Shaun discovers that its fun to ride on and soon the whole flock is taking turns riding it, which wreaks havoc with the Farmer's television.
  38. Fireside Favorite: Bitzer comes down with a cold, so the Farmer brings him inside and gives him a spot by the fireplace to rest. Unfortunately, it's Pidsley's favorite spot and the jealous cat tries to get the Farmer mad enough at Bitzer to kick him out again, so Shaun sneaks in to undo the damage before the Farmer sees it.
  39. Snowed In
  40. We Wish Ewe A Merry Christmas: Seeing the Farmer sad and alone on Christmas Eve after he played Santa Claus for them, the farm animals come together to deck the halls and ensure he has a Merry Christmas, too.

    Season 3 
  1. The Stand Off
  2. The Coconut
  3. The Shepherd
  4. You Missed a Bit
  5. Let’s Spray: The Farmer blames Bitzer for a grafitti sheep on the barn wall and forces him to clean it up. Meanwhile, Shaun discovers the real culprit is Timmy, who found a box of spray paints at the dump, and decides to join him and have some fun with the paints himself.
  6. The Crow
  7. Shaun The Fugitive
  8. Hard to Swallow
  9. Mission Inboxible
  10. Bye Bye, Barn: The sheep return to the barn one night to find the door's been chained up and Bitzer directs them into an old camper van for the night. The next day, they find out the Farmer's hired a pair of builders to turn the barn into a fancy new house for himself and set out to stop them and save their home.
  11. The Rounders Match
  12. Film Night
  13. Fossils
  14. The Skateboard
  15. The Piano
  16. The Snapshot
  17. Prickly Heat
  18. The Hang Glider
  19. The Shadow Play
  20. Bull vs Wool

    Season 4 
  1. Cones
  2. Caught Short Alien
  3. Happy Birthday Timmy
  4. The Genie
  5. 3DTV
  6. The Smelly Famer
  7. DIY
  8. The Rabbit
  9. Prize Possession
  10. The Spider
  11. The Looney-Tic
  12. Men At Work
  13. The Dog Show
  14. Missing Piece
  15. Wildfire Watch
  16. The Pelican
  17. Bad Boy
  18. Remote Control
  19. Phoney Farmer: The Farmer leaves on holiday and puts a young man in charge of Mossy Bottom while he's gone. When the temporary farmer shirks his duties and locks the animals in the barn for asking to be fed, they all band together to teach him a lesson he'll never forget.
  20. Ground Dog Day: Bitzer wants to get a treat from an ice cream van that stops outside the farm every day, but the Farmer won't let him stop his chores and always chases the truck away complaining about the music it plays before he's done. Desperate, Bitzer's mornings become a race to finish his chores quick enough to beat the Farmer to the van.
  21. The Intruder: Bitzer dresses up as a scarecrow to get rid of a persistant crow that's plaguing the garden, but when the Farmer sees him from afar, he comes to the conclusion that there's an intruder on the farm.
  22. Bitzer for a Day: After seeing Bitzer playing fetch with himself, the Farmer decides to give the two of them a day off to spend together. When Shaun dons Bitzer's discarded hat and whistle as a joke, he discovers the power the whistle gives him over the other sheep and it quickly goes to his head.
  23. Bitzer’s Secret: The Farmer and Bitzer have started a new diet and exercise routine, but Shaun quickly discovers that Bitzer is sneaking away from their morning jog to pig out on the locked away stash of junk food.
  24. Ping Pong Poacher: Shaun and Bitzer get into a highly competitive game of ping-pong, which quickly gets the rest of the animals invested. Taking advantage of the distraction, the fox sneaks onto the farm in another attempt to swipe the chickens.
  25. Hidden Talents
  26. Picture Perfect: Bitzer's attempt to get the barn straightened up are stymied when a painting hanging above Shaun's bed refuses to stay level.
  27. Save The Dump: The Farmer tasks Bitzer with loading the dump into a truck to make space so he can turn the pasture into a golf course. The sheep, however, are not going to let their stuff go without a fight.
  28. Duck: A pair of ducks steal all of the flock's beds and make them into a tower on top of Bitzer's kennel to nest in. After failing to get them back themselves, the flock is forced to consider the unthinkable: Making a deal with the pigs.
  29. The Stare: Mower Mouth manages to put Shaun in a hypnotic trance which makes him copy his every move. After Bitzer's whistle snaps Shaun out of it, the goat hypnotizes the rest of the flock and uses them to escape the pasture, while Bitzer and Shaun scramble to retrive the whistle after it gets knocked down a storm drain.
  30. Fruits and Nuts: Tired of nothing but grass and hay, Shaun tries to snag a few apples from the Farmer's crop, but is hindered at every turn by Nuts, whose powerful sneezes keep ruining his plans.

    Season 5 
  1. Out of Order
  2. Karma Farmer
  3. Spoilsport: The sheep want to play a game of Cricket, but Bitzer's obsession with keeping the grass pristeen gets in the way of the game—especially after a trio of moles gets involved.
  4. Baa-d Hair Day
  5. The Farmer’s Nephew: The Farmer injures his foot and calls on his nephew to finish his chores for him while he recovers. Except his nephew shifts all his duties to Bitzer so he can goof off on his phone, then takes credit for all the hard work and makes it look like Bitzer is the one slacking off, to boot. Irritated, Shaun plots to get the boy to do what he's supposed to be doing, one way or another.
  6. Babysitter Bitzer: The flock goes out for a night on the town, leaving Bitzer to babysit Timmy, but Bitzer's strict adherence to Timmy's Mum's schedule annoys Timmy, who only wants to play cowboy.
  7. Dodgy Lodger: The sheep get a ration of apples for keeping the barn clean and orderly, much to the annoyance of the messy pigs. The pigs then kick one of their own out for being nice to Timmy, so Shaun lets him move into the barn and sets out to prove a pig can clean up its act.
  8. Dangerous Deliveries: Bitzer suddenly begins attacking the mailman, which gets him literally stuck in the doghouse, so Shaun takes it upon himself to cure Bitzer of his violent urges.
  9. Timmy and the Dragon: After reading a story about a knight and a dragon, the sheep begin hearing a terrible noise coming from the barn, which they quickly come to believe is a dragon. After a night in a stronghold they build in the pasture, the flock and Bitzer knight up to save the Farmer from the beast.
  10. Bitzer’s New Whistle
  11. Turf Wars: The sheep build a secret clubhouse out of haybales, but the pigs sneak in, drive the sheep out and take it over. In the confusion, Timmy gets left behind and it quickly becomes wool vs wallow as the sheep storm the clubhouse to get him back.
  12. A Prickly Problem: A pair of hedgehogs sneak into the barn and are found by a sleepless Timmy, who tries to find his new friends a place to hunker down for the night. Meanwhile, Bitzer attempts to clean up a pile of leaves without his leafblower.
  13. Wanted: An escapee from a local prison winds up literally on the lamb when he tunnels into the barn, and gets the idea to disguise himself and hide among the flock. When his disguise works well enough to fool a policeman, Shaun and Bitzer change the Farmer's itenerary to give him a taste of the downsides of being a sheep.
  14. Rude Dude
  15. Keeping the Peace
  16. Happy Farmers’ Day
  17. Checklist
  18. Return to Sender
  19. Cone of Shame
  20. Sheep Farmer: Timmy playing around with a toy magic wand somehow turns the Farmer into a sheep. However, the Sheep-Farmer's ornery personality leaves Timmy too afraid to try chaging him back and nobody else can get the wand to work.

    Season 6: Adventures from Mossy Bottom 
  1. Baa-gherita: The Farmer takes up pottery as his latest hobby, which occupies him and Bitzer to the point they forget to feed the other animals. After an unsuccessful attempt at ordering pizza, Shaun hits upon the idea to use the pottery oven to make his own, which gains the attention of a passing car and gives Shaun an idea on how to make some quick dough.
  2. Get Your Goat: Shaun feeds a hungry Mower Mouth an ear of corn, which sends him into a corn-gobbling frenzy. The end result is a corn maze that Shaun must journey into to retrieve the now-sleeping goat before the Farmer runs them both over with his combine harvester.
  3. Super Sheep: The pigs are making even more trouble than usual, pelting the sheep with mud and rotten fruit, stealing their food, and sending them flying with Bitzer's leafblower. That night, inspired by a comic book, Shaun takes on the identity of Super Sheep to put an end to the pigs' reign of terror. However, the pigs quickly discover Super Sheep's secret identity and plot to stop his do-gooding for good.
  4. Space Bitzer
  5. #farmstar
  6. CSI Mossy
  7. Squirrelled Away
  8. Room with a Ewe
  9. Go Bitzer Go!
  10. Prize Porker
  11. Teddy Heist
  12. Costume Drama
  13. Express Delivery
  14. Pond Life
  15. Hot to Trotter
  16. Box Fresh
  17. Tour de Mossy Bottom
  18. Sheep Sheep Goose
  19. Punpkin Peril
  20. Farm Park

    Shaun the Sheep 3D/Mossy Bottom Shorts 
  1. The Picnic
  2. Penalty!/Five a Side
  3. Babysitting Timmy
  4. Bitzer Over Easy
  5. The Art Class/Duck Drawing
  6. Sprout-Shooters
  7. Members Only/Bale Maze
  8. Down the Loo
  9. Story Time/Lights Out
  10. Kite/Fly a Kite
  11. Shaun Goes Old-School/Video Arcade
  12. Shaun's Bale Out/Hay Bale
  13. Sheep Shoot Hoops/Basketball
  14. Beware! Sheep Crossing/Stand Off
  15. Lamb Salsa/Stomp

    Shaun the Sheep Championsheeps 
  1. Relay
  2. Shot Put
  3. Synchronised Swimming
  4. Ping Pong
  5. Diving
  6. Fencing
  7. Gymnastics
  8. Archery
  9. Weightlifting
  10. Steeplechase
  11. Beach Volleyball
  12. Hockey
  13. Swimming
  14. 100 Metre Dash
  15. BMX
  16. Rings
  17. Hammer
  18. Trampoline
  19. Judo
  20. Ribbon
  21. Pole Vault

    Movies and Specials 
  1. Shaun the Sheep Movie: Trying to break up the monotony of life on the farm, Shaun and the other sheep trick the Farmer into falling asleep on the job so they can party, but the caravan they put him in rolls away to the Big City. Giving chase, they wind up on the run from a sadistic animal control officer named Trumper as they try to get the amnesia-stricken Farmer away from his new life as a famous hairdresser and back to the farm.
  2. Shaun the Sheep: The Farmer's Llamas: After accidentally stowing away on a trip to the fair, Shaun takes a liking to a trio of rowdy llamas that are up for auction and tricks the Farmer into winning them. Shaun enjoys having them around, but nobody else on the farm can stand them and they quickly prove to be too much, even for someone as mischievous as Shaun.
  3. A Shaun the Sheep Movie: Farmageddon: The Farmer and Bitzer discover a UFO has landed near the farm, and Shaun and the flock meet and befriend its pilot, an endlessly hungry, puppy-like alien named Lu-La. While the Farmer makes the UFO into the centerpiece of his latest Get-Rich-Quick Scheme, Shaun has to keep Lu-La safe and hidden from Agent Red, the leader of the Ministry of Alien Detection, long enough to repair her ship and get her home.
  4. Shaun the Sheep: The Flight Before Christmas: Shaun's quest for larger stockings leads to a gift-boxed Timmy following the Santa-suited Farmer to the local Christmas Fair, where he's accidentally given to Farmer Ben's daughter, Ella. After a frantic pursuit by sleigh, the sheep must infiltrate Ben's high-tech home to get Timmy back before he's discovered.

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