Descriptions of all the minigames in the Rhythm Heaven series. Work in progress.
The goal of this game is to punch the objects as they fly past you. When you hear a "whoosh" sound, count one beat and then press A to punch. When the number 3 appears, it means objects will be thrown on the next three beats. The GBA version has a Flow Meter that fills up when you punch items and empties when you make mistakes, and must be full to hit rocks. This was removed from later versions.
Vegetables with faces need to have their facial hair removed. Yeah. Each vegetable is on-screen for two measures. On the first measure, hairs will sprout from the vegetable with a drum sound. On the second measure, your tweezers will move along the vegetable's face, and you must press A or the D-Pad to pull the hairs when they pass by one. The curled hairs require holding a button. In Megamix, the story version removes the long hairs.
You control a soldier of some sort undergoing training. When the drill sergeant yells "Attention, march!", press A on every subsequent beat until he yells "Attention, halt!" When he yells "Right/left face, here!", press the corresponding direction on the D-Pad at the same time that he says "here!"
Balls fly out of a flowerpot to your left. When a ball comes out, press A on the next beat to hit it. Sometimes, a different sound will be used, which means you must wait 2 beats before hitting. The camera zooms in and out to distract you, and the batter puts on different masks while you can't see.
You are the rightmost lion in a group of three. The first two lions will clap, and you must simply clap along at the correct time by pressing A. The sequel, while a slower song, consists mostly of half-beat patterns, as opposed to the mostly one-beat and two-beat patterns of this one.
Ghosts will sneak behind a fence, popping up every beat. You must press A on the eight beat to shoot them with an arrow. The ghosts will throw you off by going faster or slower or being quieter on certain beats.
Demons hop towards a samurai. On the seventh beat, press A to slice them. The speed will change, and fog will appear to throw you off.
Rats are running across a table to reach a plate of cheese. Occasionally, a cat will pop up. When she appears, you must hold down A to stop running. Once she's gone, release A to resume running. There are notably no visual cues in Tengoku, making it very difficult if you don't know the exact timing. In Megamix, you have a stoplight to help you on the first few stops, but it is thrown away partway through.
There's an outbreak of a virus that can only be cured by stabbing it with tiny forks. The viruses will zoom through a set of four pipes. When a virus pokes its face through one of the pipe corners, press the appropriate direction on the D-Pad on the next beat to launch a fork. Some viruses will skip some pipes, and others will take multiple forks to destroy.
You are a Donpan at a Japanese festival. Listen and look at the lyrics on screen, and when the singers sing "pan" (highlighted in yellow), press A to clap. It is important to note that the song technically follows a swing beat, where some of the lyrics fall on 1/6 of a beat instead of 1/4, but this does not become important until the sequel. The sequel has more complicated patterns, along with actually requiring the player to follow the swing beat.
In this game, you play as a witch flying in circles around a child. Like in Rhythm Tweezers, each bar is split into two halves: the first six beats, flowers will sprout under the witch as she flies. On the next six beats, you must press A as the witch flies over the flowers to make them bloom.
The game that kickstarted this series' monkey obsession. Penguins hop down a set of stairs, and then leap across a pool on the next beat. You are the monkey, and must press A to hit a button with your hammer just as the penguins leap so they can catch them. Black penguins take two beats to descend the stairs, fat penguins take four, and white penguins take one.
In this version of the story of the Moon Rabbit, you must press A every beat to hop across the back of sea creatures. When the rabbit hops onto a whale's tail, wait for a few beats (indicated beforehand) without pressing A. When you reach the end, the rabbit is launched into space and becomes a large silhouette on the Moon's face.
Tram and Poline a a pair of shapeshifters performing on trampolines in a circus. When one of them jumps, press on the D-Pad (Tram) or A (Poline) one beat later to make the jumper transform into a fox or human. They will sometimes both jump, requring both to be pressed at once.
In this game, you are a member of a dance group In Space! Listen to the instructor's commands and press the right button to follow the others: when you hear "And pose!", press right just as she says "pose" to lean to the right. When you hear "Let's sit down!", press down just as she says "down" to squat. And when the dancers start clapping and the instructor says "tap-tap-tap-PUNCH!", press A on what would be the fourth clap to punch. Just be careful, because the dancers are very close together, and not doing the right move will make the other dancers bump into you.
You are a participant at a quiz show. The host will play a beat using the two buttons, and you must count the number of presses. This is the only game where rhythm is completely optional, although it helps to remember the amount of button presses. It is worth noting that the player cannot memorize the numbers, as the game will randomly add 0, 1 or 2 to the count.
In this game, you play as a white guy named Play-Yan who is walking across a series of platforms and boxes. The player must simply press A as Play-Yan walks over the box to jump and cause items to appear. The jumps are always on the beat of the song. The game has unique fail conditions: missing a jump next to a ledge will cause Play-Yan to fall off and immediately fail, but missing other boxes does nothing at first. However, not getting enough boxes will result in Play-Yan being unable to use the gate at the end, causing him to walk off and fail anyway. In Fevers version, you play as Marshal instead, & roll jumps were added. In Night Walk 2 in Tengoku, gameplay is still the same, but electric fish that can also cause instant failure were added.
Cylinders roll across a cubical landscape and need to be bounced across a gap using pistons. Use the D-Pad to operate the pistons on the left, and A to operate the pistons on the right. After the first few bars, the left and right sides will have different beats that must be played at the same time, hence the title. Also, this game's visuals would go on to inspire the Built to Scale games in later titles.
You are the backup vocalist for a rapper. Listen to each line, and press A according to the final word to go "Uh!" and punctuate the beat. If the line ends with "desu ka?", press A one beat later. If it ends with "Kamone", press A on the next two beats. If it ends with "saiko", press A on the next beat and half-beat. Rap Women is slightly harder.
Balls bounce down a series of platforms, with the 13th and 14th operated with the A button and D-Pad, respectively. It starts simple enough, but gets more complex when the tempo changes and multiple balls bounce at once.
Your lord is under attack by enemy archers. Listen to the music and note when the enemies shoot. Then, when the music repeats, alternate between pressing A and the D-Pad to cut the projectiles at the same point on the beat.
A group of kids are playing with a ball. They are Aka-chan (A), Ao-kun (B), and Ki-yan (D-Pad). Aka-chan will throw the ball first and yell one of the kids' names. Wait two beats and then press that kid's button to pass the ball. When Speed Lines appear, the ball only takes one beat between button presses, but always follows one of a few predefined patterns, so you know what to expect if you followed the tutorial.
You play as a girl tap-dancing with some monkeys. When you hear "ook", press A on the next beat to tap. When you hear "ook-ook" (the jump move), press A on the next two half-beats. When you hear "ooh-ee!" (the "hands over head" move), wait one beat, then press A on the next three half-beats. There is also a giraffe observing your performance for some reason.
The sequel to The Clappy Trio, there are no gameplay differences, barring aesthetic changes. However, the patterns are much faster: they consist mostly of half-beat patterns, as opposed to the prequel where they were sprinkled in. Additionally, there is a quarter-beat pattern near the end, indicated by the lions grinning suddenly.
The sequel to The*Bon Odori, this version is remixed to have a techno beat. It also introduces noticeably harder patterns, such as reversing the "don" and "pan". These reversed patterns have the consequence of forcing the player to follow the swing beat rhythm at some points rather than the beat-by-beat rhythm.
Gameplay is identical to the previous version. The most important change, however, is the game now uses swing beat, which allows for more inputs and more unorthodox patterns, and is also faster than the original.
Aside from the Gender Flip, the Rap Women perform a slightly harder rap than the Rap Men, with cues coming faster instead of having long breaks between them.
It plays identically to the sequel, but there are major and constant tempo changes to throw the player off. The rock at the end has a randomized tempo to it, as well.
The patterns are much more complicated than the prequel, and the last vegetable has a very fast clump of three hairs that is nearly impossible to do with the A button or D-Pad alone, likely requiring the use of both.
The lord being defended has been replaced with the ninja's girlfriend, and the archers by Japanese Delinquents with slingshots. Other than that, the gameplay is identical to Ninja Bodyguard, but with faster patterns.
Gameplay is fundamentally identical to the prequel. However, electric fish have been added, that hover over certain boxes. The player must avoid jumping on the boxes next to the fish, as doing so will cause Play-Yan to jump into them, fall and immediately fail.
Commands are much more complicated in this version of the game. The player will now have to sometimes turn while marching, and there is a new face command where the player is required to repeat the previous facing command. The leader will at one point delay the actual command from her first word.
Bouncy Road 2
Toss Boys 2
Sneaky Spirits 2
In this game, you are the third in a trio of singers. The first two singers will sing their part, and you have to match the timing between them and the length of their notes. When the conductor says "together now!", flick (or just release A in Megamix) to scream with the others. The main gimmick of this game is that the control scheme is inverted: instead of tapping the screen (or pressing A in Megamix) to sing, you need to keep the screen pressed at all times and lift your stylus/release the A button to sing. This leads to your character continuously yelling at the start of the game until the game instructs you to press on the screen to shut your yap. The story version in Megamix removes the Together Now! cue.
In this game, you operate a pump that fills robots with juice. Robots are assembles on the right side of the screen, and then slide towards your pump. When a robot is aligned with the pump, press on the touch screen to lower your pump and start filling the robot. For regular robots, you must fill them for 4 beats. Large robots require 8 beats, and small robots (which only appear in the sequel) 2 beats. The small robots don't appear in Megamix since that game's version of Fillbots 2 is actually just Heaven's Fillbots 1.
Yet another monkey-themed game. This time, the monkeys are part of an Idol Singer's fan club and need to applaud at the right times. When one word is repeated 3 times, tap the screen to clap on the next 4 beats. When you hear "I suppose"note , tap on the next beat, then wait 1 and a half beat, tap again, then a third time half a beat later, then finally flick to jump one beat later (it's less complex than it sounds here). In the sequel, when the crowd goes "ooooohhhhhhh", count 3.5 beats from the start of the yell, then tap twice on the next half-beats.
Stage 7Built To Scale 2
The Dazzles 2
Frog Hop 2
Fan Club 2
Stage 8Rhythm Rally 2
Blue Birds 2
Stage 9Moai Doo-Wop 2
Karate Man 2
Glee Club 2
Space Soccer 2
Stage 10Shoot-'Em Up 2
Munchy Monk 2