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Recap / Re Boot S 2 E 6 Andr A Ia

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Enzo is lonely because he's the only kid sprite in Mainframe. However, inside a underwater game, he befriends an advanced game sprite named AndrAIa. Can their friendship last beyond the game over?

This episode has examples of

  • Bad "Bad Acting": The Mainframe Strolling Players' segments are high on ham and questionable line delivery.
    Binome Bob: I'm a gardener!
    Stagehand: [off-screen] Psst! "Guardian." "Guardian!"
  • Big "NO!": Dot when Bob tells her their chances of winning the game are nil.
  • Big "YES!": Dot when she takes out the User the first time.
  • Blatant Lies: Enzo builds himself up as a mighty Guardian in order to impress AndrAIa.
  • Cerebus Retcon: Enzo being the only "Child" humanoid is explained to be the result of an accident involving his father's experiment destroying the city where Lost Angles is.
  • Cloning Gambit: In order to exist outside of the game, AndrAIa plants a backup of herself on Enzo's icon so that a copy of herself will appear in Mainframe.
  • Continuity Nod:
    • While talking about rebooting, Bob brings up the time Enzo rebooted as a damsel from "Quick and The Fed".
    • The Mainframe Strolling Players recreate scenes from "Quick and The Fed" (the climax specifically) and "The Crimson Binome" (Bob in the cell).
  • Exact Words: When Dot says she told Enzo to never go into a game alone, Bob asks if she ever told him to move if a Gamecube was about to fall on him.
  • Foreshadowing: When discussing the types of Game Sprites, Bob mentions how artificial intelligence learn and adapt.
  • From Bad to Worse: It seems like a conventional game, but the User has 15 lives.
  • Godzilla Threshold: On the last level, the User still has seven lives, while Bob and Dot have exhausted their special abilities. Bob says their only chance is to win the game themselves, which means the Game Sprites will be attacking them now.
  • Imagine Spot: Enzo imagines Frisket is off having an adventure with Captain Capacitor and his crew.
  • Mr. Exposition: Bob teaches the Mainframers a course on how to survive games. He explains everything from Game Sprites to the benefits of rebooting to both the binomes and the real-life audience.
  • Near-Villain Victory: Due to having so many lives in the featured game, the User comes this close to winning and thus nullifying the main trio.
  • Nice Job Breaking It, Hero: En route to the treasure, Bob and Dot fend off various sharks. As a result, they unintentionally cleared the way for the User (although, in their case, this is somewhat justified, as Bob stated a while back that the Game Sprites would be after them too).
  • Obfuscating Stupidity: In the last scene, Bob questions Enzo calling himself a Guardian. AndrAIa gives a knowing glance, indicating she's more aware of the truth than she's let on.
  • Ramming Always Works: How Enzo stops the User from claiming the treasure outright. He slams his little sub into the User's, crippling both.
  • Shout-Out:
    • The two Binomes that Bob's irritated by behave like Kirk and Picard, respectively.
    • Bob's homework for the refresher course students is to read up on Pong and Space Invaders.
  • Too Dumb to Live: Two Binomes trigger a bomb capable of destroying a planet while inside said planet.
  • Unwanted Assistance: After the first game, Bob berates two Binomes for stupid actions that made things worse for everyone. Dot suggests he teach a refresher course.
  • Wham Episode: AndrAIa is added to the main cast.
  • Wham Line: "He hasn't got any friends because there aren't many small Sprites left in Mainframe since the twin city was destroyed." (Cue Dot looking away with a pained look on her face as Bob realizes his mistake bringing up Mainframe's Twin City)

 
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True Stories of Mainframe

The poorly-reenacted adventures of Guardian Bob and his friends.

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