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Recap / RWBY: World of Remnant

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A series of short videos that give supplementary information on the world of Remnant that ran from Volume 2 to Volume 4 before being informally cancelled.

List of episodes

Volume 2:

  1. Dust
  2. Kingdoms
  3. Grimm
  4. Auranote 

Volume 3:

  1. Vytal Festival Tournament
  2. Huntsmen
  3. Cross Continental Transmit System
  4. The Four Maidens

Volume 4:

  1. Vale
  2. Mistral
  3. Atlas
  4. Vacuo
  5. Between Kingdoms
  6. Faunus
  7. Schnee Dust Company
  8. The Great War

These episodes contain examples of:


  • Amplifier Artifact: Dust allows Aura to be amplified to achieve far more powerful effects than either Dust or Aura alone are capable of.
  • Animalistic Abomination: The shorts serve to drive in how unnatural the Grimm are.
  • Benevolent Boss: Nick Schnee, the founder of the company, who personally led every new expedition, and stuck out his neck for his employees.
  • Brain Bleach: Qrow mentions that he once saw a lizard-tailed Faunus regrow said tail after it was chopped off, and that he apparently tried to use alcohol to forget it and failed.
  • Color-Coded for Your Convenience: When distinct "groups" of generic characters need to be separated from each other, they're color coded. Vale is green, Vacuo is orange, Mistral is blue, and Atlas/Mantle is white.
  • Corrupt Corporate Executive: Jacques Schnee, who Qrow even says doesn't care about his workers or people, only winning.
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  • Death World: Remnant in general thanks to the Grimm, which makes things bad enough. Solitas is cold enough that the Grimm can't survive for too long.
  • Divided We Fall: The CCT system ("Cross Continental Transmit") only works when all four relay towers- centered in Beacon, Vacuo, Atlas, and Haven -are functioning. If a single Tower is deactivated, the entire world network goes down. Ozpin claims it is a poetic reminder that humanity can only survive together.
  • Enemy Mine: During the Great War, the four kingdoms were all fighting: Vale and Vacuo versus Mistral and Mantle. However, Grimm attacks became so problematic as a result of global warfare that the armies were forced to stop fighting, call a temporary truce, and ally together to defeat them.
  • Fantastic Ghetto: The Faunus were given Menagerie after the Great War, which seemed like compensation for their efforts. In reality, it was the kind of back-handed gift that is more a curse to shut someone up than a genuine offer. The problem is, it was easy to oppress Faunus when they were too scattered to fight back. Menagerie brought them together and organized them, resulting in the White Fang.
  • Fantasy Counterpart Culture:
    • Mistral is distinctly Asian, taking inspiration from a range of different Asian countries and cultures. There is a particularly strong Japanese and Chinese influence.
    • Atlas is a combination of America and European (particularly the Italian, German and a bit of Russian) nations. Atlas is a relatively young nation, one whose history is heavily linked to the last major war, with a strong military tradition and is a world leader in technology and science, having advanced particularly quickly as a result of innovation during the Great War. Which also just happens to be where the Internet analogue was invented.
    • Vacuo is vaguely reminiscent of the Middle East, Egypt, and other exploited areas (or at least a stereotype of such places). It used to be a thriving paradise but was both complacent and decadent; Mistral and Mantle thought it wouldn't be able to defend itself and its Dust mines against their combined might. The final, and most devastating, campaign in the entire Great War occurred there, and Vacuo still hasn't recovered, eighty years later.
    • Menagerie is established in the main series as the counterpart to Australia, mainly due to the fact it's two-thirds desert and teeming with especially dangerous wildlife. Humans even set the island aside for Faunus then coerced them to settle there - and stay there, out of humanity's way. This is parallel to Australia's history as an English penal colony and the way the Stolen Generations of Indigenous Australians were treated for decades, both in terms of racial abuse and confinement to designated areas.
  • Floating Continent: A sky castle variation that looks almost like a floating island. It's the combat arena for the Vytal Tournament, which was made to celebrate peace after a world war.
  • Foreshadowing: When talking about Semblances, Aura shows Team RWBY demonstrating theirs: Yang obliterating a boulder with a punch, Weiss summoning blocks of ice with her glyphs, and Ruby zipping off-screen in a blur of rose petals. However, Blake is shown generating a clone which then moves rather than staying in place, something she later reveals she can do.
  • Great Offscreen War: Atlas, Vacuo, Faunus and The Great War all give information on the history and major events of the war. It lasted for ten years after a century of extreme tension and was Mantle and Mistral versus Vale and Vacuo. It ended eighty years ago as a result of the devastating loss of life during the Vacuo Campaign. The war's conclusion led to a global peace treaty, the formation of the Huntsman Academies, the founding of Menagerie, and an end to the Vale kingship. However, Vacuo's landscape and resources have never recovered.
  • Green Rocks: In its raw form, Dust is a crystal that can be found anywhere in Remnant. When applied to objects, weapons, clothing or people, then activated with Aura, it can have magic like effects. Dust mining is a dangerous business that leads to serious, long-term health problems.
  • Grim Up North: The continent of Solitas, home to Mantle and Atlas, is a frozen land with few natural resources. The harsh winters and mountainous terrain made life much more difficult than in the other kingdoms, and it's people overcame that with advanced technology. Even the Grimm struggle to survive there. It has a history of trade with the continent of Anima, whose own northern region is also frozen tundra.
  • Had to Be Sharp: The people of Atlas developed their advanced technology simply because it was either that, or freeze to death.
  • Hollywood Genetics: Qrow explains that two Faunus of the same breed will produce a baby of that breed. A Human and a Faunus could be either, but Qrow implies that it might take some time for Faunus traits to manifest, so even the parents might not know for a while if their child is Human or Faunus. However, if two Faunus of different types produce a child, that child could be any type of Faunus; it's completely random. Qrow finds it amusing just how confused scientists are over Faunus genetics.
  • Hufflepuff House: Vale, despite being the setting of the first 3 volumes, is relatively bland and generic compared to the other Kingdoms.
  • Hypocrite: When Mantle came to believe that repressing the arts would keep them safe from the Grimm, their ally, Mistral, selectively enforced that repression in the outer territories, while keeping things much the same in the inner territories where the rich resided. Qrow comments that Mistral is full of jerkasses.
  • Lemony Narrator: The Volume 4 segments are done by Qrow, who brings his sarcasm, pauses to swig from his alcohol flask and doesn't hesitate to make personal judgements on the history or people he's talking about.
  • Magic A Is Magic A: Dust requires Aura to be triggered, can be woven into clothing, used raw, infused into a persons body, or manufactured into cartridges. Dust's importance is paramount in the survival of Remnant, but no one is sure where it originates from. It also will not function outside the planet's atmosphere, making Dust-powered space missions impossible. It may sound like magic... but magic does exist on Remnant and it is something else entirely. Something that doesn't use Dust.
  • Mega-Corp: The Schnee Dust Company deals all over Remnant. It became even more powerful under Jacques's leadership, but he's a Corrupt Corporate Executive.
  • Misery Builds Character: Vacuo used to be a paradise before it was destroyed by warfare and exploitation of its natural resources, and now the population are nomadic, resources are scarce, and Shade Academy is the only real source of order in the country. As a result, Vacuo's residents have a deep respect for each other since they figure anyone who can survive Vacuo is welcome there, and it's the only one of the four kingdoms to have no prejudice against Faunus; during the Great War, their leader is implied to have been a female Faunus.
  • Mood Whiplash: The Four Maidens is a cheerful, lighthearted fairytale put up in between two very dark episodes.
  • National Weapon: Vale's Hunters and soldiers are generally depicted with straight swords and shields, Vacuo's with machetes and polearms, Mistral's with bows and Dust magic, and Atlas/Mantle's with various Firearms.
  • Neutral No Longer: Vacuo had originally kept out of the Great War, as Mistral and Mantle had both had a presence there for years already, and promised to leave Vacuo out of it if they didn't interfere, but when the other two started pressuring Vacuo to join them, they felt that the two other Kingdoms planned to take them out when Vale was gone. Thus, they did what they thought was the logical choice, push the other two out of Vacuo and tell Vale they had their backs.
  • No Body Left Behind: The vanishing beowolves from the Red Trailer? Grimm reveals their dissolving away wasn't merely an artistic style. Dead Grimm do dissolve after being killed. It makes it extremely hard for scientists to study them to find out what they are.
  • The Omniscient Council of Vagueness: Kingdoms shows that each kingdom is run by one of these, though the effectiveness of each is not touched upon beyond Vacuo's: they got rid of theirs, leaving Shade Academy as the closest thing to an authority they have. Most things are therefore decided via bar fights.
  • One-Man Army: The king of Vale during the Great War. In the Vacuo Campaign, he completely destroyed his enemies in such a way that legends were made of him, and the leaders of the other kingdoms offered him their entire kingdoms to make him stop. He refused the offer, and forced the kingdoms to sign a peace treaty, ending the war, setting up the modern government structures and creating the Huntsman Academies.
  • Out of the Frying Pan: Grimm are attracted to negative emotions such as fear. Many human settlements have been lost because an attack by a small number of Grimm causes fear and panic, which attracts even more Grimm even if the initial attack is defeated. Early settlers to Solitas ventured there because it was too cold for the Grimm to survive. This also meant that it was too cold for humans as well; they would have frozen to death if not for their creation and use of Dust-based heating technology.
  • Please Select New City Name: Apparently, the Kingdom of Atlas used to be known as the Kingdom of Mantle. However, as the civilization grew and evolved, it became more centered around its Academy and the city that sprouted up around it, leading to its name being changed and capital moved.
  • Punch-Clock Hero: Huntsman reveals that after graduation a Huntsman's activities are up to themselves. They can take missions on their own or work for people. They are under no obligation to be loyal to anyone but themselves. Atlas gets flak because it treats its Huntsman students like a branch of their military.
  • Royals Who Actually Do Something: The King of Vale during the period leading up to the Great War did his best to keep the peace between the groups from Mistral and Vale settling the same areas, and personally led the defense of the Vacuo Dust Mines against the Mistral and Mantle forces. He ended the war and created the global peace treaty that restructured global governments and founded the Huntsman Academies.
  • Self-Made Man: Nick Schnee took what little his father left him, and with skill, determination, and luck, managed to found what would become one of the largest and most important companies on Remnant.
  • Wretched Hive: Mistral is described as such: while it does have a booming economy, the Kingdom is so large that much of it is impossible to police.

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