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Recap / Mighty Magiswords

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     3-Minute Shorts 
  1. To Boulderly Go: Vambre & Prohyas' quest for the boulder treasure leads them to Grup the Dragon.
  2. Pig Iron: In “Pig Iron” it’s a match of brother vs. sister to win the Oinkus-Oinkus Magisword! But a Robo-Piggy stands in their way… who will win the Magisword and who will be wearing the losey-pants?
  3. Dolphinominal: Phil the thief swipes Prohyas’ beloved Dolphin Magisword.
  4. Bark Attack: A Mysterious Hooded Woman hires Prohyas & Vambre to retrieve the Golden Spectacles from the Tree-J in the Deepest Darkest Woods.
  5. Hands Down: The Warriors finally get some business — doing yard work for Old Man Oldman.
  6. The Land Before Slime: Vambre & Prohyas head to the Dinosaur Kingdom to recover a lost baby dinosaur.
  7. Zombie Reasonable: On their quest to find the Zombie Pumpkin Magisword, the Warriors encounter Hoppus, and fight over who saw it first.
  8. Attacktus: The Warriors are sent to the Barren Faceland to water a cactus, which grows into a giant cactus beast that attacks them.
  9. No Robots For Old Men: Old Man Oldman is back with his secret weapon - Grup taped to the Robopiggeh.
  10. Whose Hyas is it Anyway?: The Warriors travel to futuristic Galacton and must figure out a way to get the Confusing Alien Magisword from Nohyas.
Adventure Academy
  1. Adventure Academy 101:
  2. Dino Ducking:
  3. Sluggernaut:
  4. Weather or Naut:
  5. Ham or Glory:
  6. Dragonators:
  7. Fickle Fishing:
  8. Barren Quicksand:
  9. Royal Tower Rescue:
  10. Whack a Shark:
  11. Trollblin Thumb Wrestling:
  12. Enchanted Tree Chopping:
  13. Barking Broccoli Spider Barkdown:

     5-Minute Shorts 
  1. Warriors for Hire: Prohyas and Vambre's Warrior service is open for business.
  2. The Desolation of Grup: The Warriors are hired to "vanquish" a dragon.
  3. Pool Fools: Tired of their local public swimming pool, the Warriors travel to the Dinosaur Kingdom.
  4. Too Many Warriors: The Warriors and their arch-rivals: "Witch Way" are both hired to battle. Includes special bonus vlogs.
  5. Walkies: Vambre and Prohyas are hired by Old Man Oldman to walk his new stray dog.
  6. Identity Theft: The Warriors must foil Prohyas' evil doppelganger "Nohyas."
  7. Stairways & Spiders: The Warriors find themselves on a long and treacherous staircase guarded by a huge talking spider.
  8. Vambre's Brain: Vambre can't get her brain to go to sleep and it takes control of her body.
  9. Do we Decimal System?: The Warriors seek a secret book in the Library of Shhh! and their best friend from warrior school "Witchy Simone" follows them.
  10. Can I Keep It?: Prohyas smuggles a Slime monster into Warriors' headquarters and things get hairy when the little guy starts to multiply.
  11. The Saddest Little Bunny: The Warriors encounter a stoic warrior bunny whom they misinterpret as "sad" and try to cheer him up.
  12. Bookish: Prohyas acts as matchmaker to a bookstore clerk who has a crush on Vambre.
  13. Keeper of the Mask: Vambre and Prohyas are on a quest to attain the Masked Magisword… but the Keeper of the Mask sets a challenge before they can claim their prize: a mask with the facial expression of "mindless bliss" must be produced or the sword stays in the temple!
  14. Working Grup: Vambre and Prohyas visit Grup's job to test some traps. They find the Frog Missile Magisword and they try to contain themselves to not steal it.
  15. Show Me Your Finest Dolphins: Prohyas and Grup the Dragon start a vlog focusing on the Cactus Magisword.
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     Season 1 
  1. Mushroom Menance: The Warriors for Hire and the Zombie Pumpkin Magisword must save The Mysterious Hooded Woman's home from the evil Smashroom.
  2. The Mystery of Loch Mess: The Warriors have to battle Queen Piggy and her guards. That's a lot of bacon to fry but luckily the Warriors know their way around Magiswords.
  3. Squirreled Domination: A rare food enthusiast sends the warriors on a mission to gather five golden acorns.
  4. Case Clothed: Princess Zange hires the Warriors to be her secret service while she goes shopping.
  5. Surely You Jest-O: The Warriors think that housesitting for Omnibus is boring work.
  6. Cleanliness is Next to Grupliness: Because Grup is stinking up the whole town, the Warriors try to coax the reluctant dragon into taking a bath.
  7. Flirty Phantom: The Warriors come upon a haunted house inhabited by a phantom who seems to have taken a liking to Prohyas...!
  8. The Wrath of Neddy: After sailing through obstacles in the Cave of Stuff, Neddy decides to stay as King Neddy, displacing the cave weirdos.
  9. Working for Scales: Princess Zange needs a dinosaur scale for a tea remedy, but King Rexxtopher does not want the warriors in his kingdom.
  10. Felonious Prose: The warriors' search for a contact lens is compromised by Vambre's obsession with a Veronica Victorious novel.
  11. Potion in the Ocean: Witchy Simone searches the Fickle Sea for an eye of newt with the warriors, but Man Fish the Fish Man is against the quest.
  12. Bad Bad Cop: Vambre and Prohyas pretend to be cops in order to shakedown dangerous pirates to locate a broccoli smuggler.
  13. Gotta Get Grup to Get Down: Grup wants the warriors to help him become the biggest music star in Rhyboflaven, but it proves to be a difficult task.
  14. Thick as Thieves: After Phil the Pilferer steals their best Magiswords, the warriors discover that no Magisword is lame.
  15. Biggest Fan: An obsessed super-fan goes to dangerous lengths to be rescued by her favorite warrior heroes, Vambre and Prohyas.
  16. Dungeons and Dayjobs: The warriors are in debt after a botched mission, so they take jobs slinging hamburgers for Witchy Simone.
  17. Little Sword of Horrors: Prohyas grows a new Magisword from a seed, not knowing that his Carnivorous Plant Magisword is a menace to society.
  18. Champion of Breakfasts: A battle between Vambre's Waffle Magisword and Prohyas' Pancake Magisword escalates to a war that can only be ended with Grup's help.
  19. Gut Feelings: The warriors try to learn who stole all of the vegetable Magiswords that belong to Hoppus, the angry bunny.
  20. The Tome of Morrow: Noville's training with Vambre pays off, and he is invited on a mission to an ancient cave to face the Tome of Morrow.
  21. Share and Share Dislike: Super Shooting Star Magisword is the coolest Magisword ever, but Vambre and Prohyas can't seem to share it, and even a quest to reclaim the never-melting ice cube back from Frostferatu can't shake their obsession.
  22. Grup Jam: Grup invents the “new” sport of basketball, but the stakes are too high for the Warriors to let him play the Galacton team, as the winner shall rule the Kingdom of Rhyboflaven.
  23. Bad Man Oldman: When the Warriors re-thatch Old Man Oldman’s roof and absentmindedly make it look like Prohyas’ hair, Oldman dons an giant evil toupee to exact his revenge!
  24. Witchy Simone Ruins Everything!: Witchy Simone joins Witch Way, but Gateaux is the odd cat out so he hires the Warriors to break up Witchy Simone and Morbidia and defeat a mission that has King Rexxtopher hopping mad!
  25. Strange Nedfellows: Omnibus hires the Warriors to get a one-of-a-kind salmon for his fancy aquarium, but Neddy joins them on their quest and wants the "Queen Sal," yet Man Fish the Fish Man wants the salmon to stay in the Fickle Sea!
  26. Action Comedy: Rhyboflaven's local fictional superhero, Broccoli Punch, has an all-new, spectacular action stage show, but when Flonk masquerades as the star, the Warriors disguise themselves as broccoli bad guys to teach the imposter a lesson!
  27. Random Acts of Memory: The Warriors learn that Nohyas has been using a Selective Memory Magisword to erase select interactions with Prohyas's bizarre doppelganger.
  28. Elect to Decline: Noville wants to impress Vambre with a new Magisword from the Cave of Stuff, but the Cave Weirdos are in election mode and horrible smear campaigning makes Noville's simple task impossible.
  29. They See Me Trollblin: The tiny Kotassians hire the Warriors to exterminate two humongous Trollblins that have invaded their village, but it turns out that the Trollblins are actually nice guys, and the Warriors switch sides to protect them in a Kotassiam/Trollblin War.
  30. Hideous Hound: Prohyas pets an unsightly stray dog, and, from that moment on, the poor pooch appears on a variety of Warrior missions, driving Vambre insane.
  31. Getting Ahead: When the headless body of Omnibus knocks at their door, the Warriors use Magiswords to try to make a head they can talk to.
  32. The Cave of Gelatinous Doom: The Warriors don't have a worthy adventure to use their impressive new skull-and-crossbones-emblazoned Bonehead Magisword until they are sent on a quest to battle a mighty slime beast in the Dungeon of Gelatinous Doom.
  33. Pachydermus Interruptus: A battle with Man Fish the Fish Man leaves Warriors For Hire HQ in shambles, so landlord, Mr. Pachydermus, has the Warriors repair the damage, but without Magiswords.
  34. Squideo Games: When Vambre and Prohyas are hired for separate gigs, they end up having to battle each other to claim a rare Squideo from Lake Sprite in Galacton.
  35. Sibling Sorcery: When Phil the Pilferer steals the Golden Broomstick Magisword Award intended for Witchy Simone's famous younger sister, Witchy Sparkles, the Warriors lead the search in getting it back.
  36. Don't Read the Comments: An obsession with comments and criticisms about him on the Board of Opinions drives Prohyas nuts, affecting Warrior missions for the worse and raising Vambre's ire.
  37. Hoppus the Hunted: The bunny sorceress, Danelda, has been on the search for Hoppus so she can take him back to their rabbit village, but Hoppus is too enamored by Kablammica and her broccoli soup to ever go back.
  38. Transylbabies: A mission to babysit Snowmanpire babies in Transylbiria leads Vambre and Prohyas to attack the local monster townsfolk in misguided attempts to keep the Snowbabies safe.​
  39. Bureaucrophobia: Teri Gargantuan is in trouble and her spider kids hire the Warriors to save their mom from a mad mercenary spider hunter.
  40. Continue?: The Mysterious Hooded Woman hires the Warriors to retrieve the Orb of Sphericity from a temple in Galacton. The odd thing is, this temple has save points! When the Warriors are defeated, they respawn, but Vambre remembers what happened and Prohyas does not.
  41. Hunting for Scavengers: When an impish weather gnome sends the Warriors and friends on a competitive quest, the drive to win threatens the group's fight against a conjured monster.
  42. Get That BORFYL!: A restful chill day for the Warriors and Princess Zange in the Royal Spa gets upended when a cute little Borfl runs amok throughout Castle Rhyboflaven, with the Warriors resorting to Magiswords to thwart the critter.
  43. Unconventional Dolphinism: Since Prohyas is taking Dolphin Magisword to the Dolphin Convention, Vambre asks Witchy Simone to join her on a search for the Narwhal Magisword, angering a deadly Sealdebeast guard that lures dolphins away from the convention in the process.
  44. Letter Wronging Campaign: When Prohyas sends Vambre for a much needed spa day, he drafts Noville to help on a mission to discover why all the books in the Library of Shhhhh are blank.
  45. The Saga of Robopiggeh!: A botched rescue attempt damages their robot pal, Robopiggeh, and Vambre and Prohyas must battle the evil cyborg, Tara-Byte, in Galacton, who is determined to dismantle their broken pal for being obsolete.
  46. Bad Heir Day: When Princess Zange's Autostyle Magisword is stolen, it's up to the Warriors to retrieve it so their royal leader can face her subjects without having bad hair.
  47. Docky & Buford's Decidedly Pathetic Adventure: Docky Boardman and Buford want to beef up business for the Rhyboflavin Boardwalk, but in their hunt for a new attraction, they get eaten by a mammoth-sized Ramblyboo and it's up to the Warriors to get them out.
  48. School's In, Oh Bummer: It turns out that Vambre and Prohyas didn't graduate the Adventure Academy after all and need to go back to school to earn their diplomas.
  49. Taming of the Swords: The Warriors attempt to tame two of their most problematic Magiswords, Taunting Jester and Carnivorous Plant, with the help of their expert Magiswordsmith mother, Kablammica.
  50. Quest For Knowledge: After a flashback revealing the origins of the Warriors' passion for Magiswords, they return to Adventure Academy where Professor Cyrus sets V and P and their former classmates on a quest to find the Legendary Knowledge Magisword.

     Season 2 
  1. Collection Infection: Having pared down their Magisword collection, the Warriors are forced into unconventional battle choices on a dangerous mission into the Deepest Darkest Woods.
  2. To Balderly Go: Prohyas is crushed when his good hair day becomes a no hair day and Vambre has to battle a furry monster alone while her bro is in shock without his locks.
  3. For the Love of Narwhal!: Vambre rejects Darlin' Narwhal Magisword as being unfit for battle, but when Prohyas trains and brings out its full potential, Vambre resorts to improper extremes to get it back.
  4. Winning at Whining: Vambre's challenge to Prohyas: Don't whine for the entirety of the next mission and you can have the Magiswords we get at the end.
  5. Suitable Armor: A veteran warrior insists that Vambre is underdressed for battle and takes it upon herself to garb Vambre in armor as Prohyas fights the beast solo without armor.
  6. Changeable Terraingable: Personality conflicts between Vambre and Prohyas come to a head as the Warriors miraculously manage to ace a mission at an ever-changing labyrinth.
  7. Fixing-a-Flonk!: Wanting to stop Flonk from being an evildoer for good, Prohyas tries to find Flonk a permanent venue for his nasty comedy. Vambre, however, wants to deliver him to the cops as usual.
  8. What's My Name? Starring Vambre and Prohyas Warrior!: The Warriors go to extreme measures so folks remember their names.
  9. Ain't That a Kick in the Side?: After Witch Way teases Prohyas by calling him "Vambre's sidekick", Prohyas intensifies his efforts to prove them wrong.
  10. Vambre's Guilty Pleasure: Vambre tries her best to keep her tough Warrior reputation intact and still go to the cutesy-wootsy Piggiepie Jones stage show.
  11. The Status of Cattus: The Warriors want someone to enjoy collecting Magiswords as much as they do, so they go crazy trying to interest Cattus the One Blade into obtaining more.
  12. Goat!: Prohyas becomes obsessed with riding an uncooperative goat to get over a mountain.
  13. Team of Broccoli: The Warrior Family's broccoli crop is stolen and the Warriors and Danelda team up to track it down underground.
  14. Mall of Shame: Vambre gets locked inside Mount Ma'all so Prohyas tries to get her out while Vambre does her best to escape from the inside.
  15. Agent of Destruction: De Bizz helps the Warriors become more famous as their agent, but Vambre returns to adventuring while Prohyas gets caught up in the De Bizz fame trap.
  16. Straining Day: The Warriors teach Witchy Simone and her Slugburger crew how to use Magiswords. Prohyas teaches the basics while impatient Vambre tries to teach "the good stuff" too fast.
  17. Dunkadelic: After suffering trauma from being the dunk-ee in a dunking booth, Prohyas has trouble getting through the dunk based traps in Man Fish's lair.
  18. The Incredible Tiny Warriors: The Warriors must use a Legendary Magisword to defeat a giant king who wants to eat celebrities. This proves difficult when being eaten by the King makes Vambre feel very small.
  19. Helping Cattus Help: The search for a mythical creature gets rather metaphysical when the equally elusive Cattus' assists the mission.

     Unscheduled 
  1. Warts and All: Witchy Simone accidentally turns Vampre into a frog and Prohyas and Witchy try to change her back.
  2. Too Commercial: The Warriors go advertising crazy; Grup has to stop them for their own good.
  3. Like Water for Bimm: Vambre helps to get Bimm over her mission-crippling fear of water.
  4. The Pecking Order: Professor Cyrus hires the warriors to take Frank-Paul through a treacherous mountain pass so he can molt at the top of Mt. Chickicken.
  5. Manlier Fish the Fishier Man: With the help of a conch shell genie, Man Fish upgrades himself in various ways to defeat the Warriors.
  6. The Lanolion Sleeps Tonight: Bimm and Familiar shadow the Warriors on a mission in the Sheepy Jungle, but put under such close scrutiny, the Warriors find that they're unable to be themselves!
  7. The Ballad of Sailor Sidney: The Warriors try to find missing Sailor Sidney for the Keelhaul Cove Pirates.
  8. Extreme Dreams: Phibby Croax hires the Warriors for "The Most Extreme Experience Ever".
  9. Forever a Fishstick: After a misfire with Fishstick Magisword, Prohyas copes with completing Warrior missions as a fish stick.
  10. Sorry for Party Oching: The Warriors struggle to keep poise at Princess Zange's exclusive party, but all bets are off when a feud with Witch Way escalates into a Magic vs. Magiswords war.
  11. A Mind is a Terrible Thing: The Warriors easily thwart Phil's latest plan with Legendary Knowledge Magisword, so Phil repeatedly tries to steal it from them.
  12. Bewitched, Bothered and Bothered Some More!: Flonk hires the Warriors to make Witch Way change his brother Helmut from a frog back into a human.
  13. Train on a Snake: Lady Hiss hires the Warriors to help her become super tough.
  14. King of the Zombeez: Frostferatu hires the Warriors to rid his castle of Zombeez when Neddy and a power mad zombie-bee queen take over.
  15. Hiccup the Volume: Monkey Chunks has hiccups and Biblia Tick hires the Warriors to get rid of them.
  16. Ghosthaste: Vambre becomes enamored with a poltergeist inside Ghost Magisword and Prohyas must save her sister before she becomes a ghost herself.
  17. Hangry Hangry Hoppus: The Warriors battle a monstrous version of Hoppus, transformed by the Cursed Garlic Magisword.
  18. Pachydermus Packard and The Camp of Fantasy: A doctor orders Mr. Pachydermus to have an adventure, so he attends the Warriors' super-annoying "Fantasy Camp".
  19. Let's Team Up Because We Aren't Bad Friends!: The Warriors try to retain their friends' interest in going on quests on an adventure to find the Stegaroptorix. Features Radicles from [1].

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