Kilian: Assassin's Creed was a very innovative game that came out in 2007. It spawned a huge fanbase and many sequels. But what did it really revolutionise and what can newer games learn from the old one? Well, I have no idea. I... I don't know, honestly. I'm going to talk about something completely different now.
This review provides examples of:
- It Was His Sled: In-Universe, Kilian complains that reviews spoiled — and continues to spoil — the Framing Device of the franchise.