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Recap / Empath: The Luckiest Smurf - The Magic Flute With Six Holes

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Basically an adaptation of the Johan and Peewit story "The Smurfs And The Magic Flute", where Empath, Polaris, and Smurfette are told by Narrator how the Smurfs first met Johan and Peewit.

This story provides the following examples of:

  • Adaptation Expansion: Princess Savina is added to this story despite not appearing in either the original comic book version or the Animated Adaptation of the original.
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  • Adaptation Name Change: Lady Prattle/Bard/Gripe from the comic book and Animated Adaptation is referred to as Dame Barbara from the cartoon show.
  • Astral Projection: Hypnokinesis, which serves as a version of this when Johan and Peewit use it to travel to the forest of the Smurfs.
  • Auction: Ezlo the merchant who tried to sell a huge sack of musical junk-er-antiques that he shows King Audric and Johan for Peewit.
  • Bound and Gagged: How Dame Barbara found Peewit in his room after Matthew McCreep stole the magic flute.
  • Delivery Stork: Peewit suggests that this is how the Smurfs are born into the world when he and Johan see that the Smurfs consist entirely of male Smurfs, since this story happened before Smurfette existed.
  • Disability Immunity: That old guy that couldn't hear Peewit playing the magical flute. Subverted when Peewit gets a chair, places it in front of the old man and stands on it...
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  • Dreadful Musician: Peewit. It's only when he gets his hands on the magic flute that he ever plays a decent tune, and also near the end of the story when he winds up with a fake copy of the flute.
  • Expecting Someone Taller: When one of the Smurfs introduces Papa Smurf to Peewit as "the Great Smurf", Peewit jokingly wonders how tall "the greatest Smurf" must be.
  • Good for Bad: Peewit tries and fails to swap out one of the good flutes for a fake he created.
  • Magic Music: Not only does the magic flute create music that makes people dance unto exhaustion if played for too long, it also in this adaptation makes the user of the flute adept at creating music with the flute.
  • Mouse World: How Johan and Peewit see the Smurf Village as they first enter into it by the Smurf who led them there.
  • Named by the Adaptation:
    • The Good King is named King Audric.
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    • The lady sitting next to the king at the jousting tournament is named Lady Arnica.
    • The musical instrument merchant in the early part of the story is named Ezlo.
  • Pragmatic Adaptation: Being a sort of mix between the original comic book story and the Animated Adaptation (but set within a variant of the cartoon show universe), this version reduces the musical numbers down to only a few, such as Peewit's song of friendship and the minstrels' song that plays during the dinner scene.
  • Precision F-Strike: A G-rated version of this trope with what Earl Flatbroke says: "I don't give a flying fig for what they'll say."
  • Shout-Out: To the 2011 The Smurfs film in Peewit's response in his failure to communicate to one of the Smurfs in Smurf language:
    Smurf: Well, there's no need to smurf that kind of language!
    • Also to The Smurfette Village series, where Peewit suggests that the Smurfs must have come from a secret garden that grows them like plants.
  • Smurfing: Johan and Peewit encounter this problem with the first Smurf they meet, as he speaks to them in nothing but Smurf language. Peewit later on tries and fails to speak to the Smurfs in Smurf.
  • Theme Tune Cameo: The Smurfs theme song appears in this adaptation, sung by the Smurfs.

Example of: