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Recap / Duck Tales S 2 E 2 Super Duck Tales

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In the second of two feature-length specials opening the second season, the Beagle Boys alter plans for the construction of a new freeway in Duckburg so the Money Bin is in its way, forcing it to be moved. Deciding he needs someone to help keep track during the moving process, Scrooge McDuck decides to hire an accountant, settling on the extremely persistent Fenton Crackshell. Fearing for the safety of his money, Scrooge decides to have Gyro Gearloose build him a security guard to protect the bin, and a chain of events eventually leads Fenton to become the security guard, in the new guise of Gizmoduck! But even with this new obstacle in their way, the Beagle Boys are still determined to get their hands on Scrooge's fortune by any means necessary.

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This episode contains examples of the following tropes:

  • Adopted to the House: After the Beagle Boys buy out Scrooge's mansion (with his own money no less!), and leave him and the others homeless, Launchpad offers to let them all stay at his place. It's a fairly heartwarming action considering the last time the McDuck family and associates were left both penniless and homeless, Scrooge was convinced that Launchpad wouldn't want anything to do with them once they were poor.
  • Always Need What You Gave Up: Gyro letting the GICU2 blow up its remote control turned out to be a bad idea when it declared him and Scrooge as intruders and they couldn't turn it off.
  • And I Must Scream: Ma Beagle uses the remote control Megabyte builds to take over the Gizmoduck suit to force him to do every criminal act she commands, and he's aware of what's happening the entire time, but can't do anything about it.
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  • Arson, Murder, and Jaywalking: When Scrooge is arrested by the chief of police (thanks to the fact that Ma Beagle has him under her thumb) he's brought up on the charges of trespassing, theft, and interrupting a game of Bridge.
  • Backseat Driver: When Launchpad is attempting to start the U.S.S. Jumpstart, both Scrooge and GizmoDuck yell instructions at him from their chairs. Launchpad dismissively calls them "backseat astronauts."
  • Biting-the-Hand Humor: When the Take That! to PBS was translated for Brazilian audiences, PBS was replaced with the network that used to broadcast the cartoon in Brazil back then.
  • The Cameo: Doofus makes a brief appearance accidentally using a seesaw to send a fellow kid all the way up into a tree. Bankjob, Baby-Face, and Bugle Beagle also all make brief appearances in parts 3 and 4 alongside their brothers.
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  • Chekhov's Skill: Fenton's ultra-fast counting abilities, which he uses in the final part to outsmart and defeat MEL even without the use of his Gizmoduck suit.
  • Complaining About Rescues They Don't Like: Scrooge struggles all the way back to the Jumpstart because he doesn't want to leave without his money. Luckily, Launchpad is stronger than he is.
  • Cool and Unusual Punishment: The Beagle Boys attempt to torture Huey, Dewey, and Louie by making them listen to bagpipe music unless Scrooge gives them his fortune.
  • Crisis Catch And Carry: Gizmoduck tells Scrooge and Launchpad to get back to the ship and take off; he'll fight the robot aliens and meet up with them later with Scrooge's Money Bin. Scrooge refuses to leave without his money, so Launchpad grabs him and runs.
  • Death by Materialism: When GizmoDuck tells Scrooge and Launchpad to take off and leave getting back the Bin to him, Scrooge refuses because he hasn't gotten his money back yet. Launchpad has to drag him back to the Jumpstart. While doing so, he takes the opportunity to tell his boss how silly he's being.
  • Despair Event Horizon: Scrooge goes over this in part 5 after losing his money again to MEL, Fenton is unmasked as Gizmoduck, and the two of them are set to be executed.
  • Diabolus ex Nihilo: This arc begins with four relatively down-to-earth episodes, where we're introduced to Fenton Crackshell and find out how he became Scrooge Mc Duck's accountant and the super hero Gizmoduck. And the villains during those four episodes are the Beagles, who are just normal criminals and appear in many other episodes on the show outside this arc... But in the fifth episode, "Money to Burn", everything is changed when some alien robots randomly appear on the scene to steal Scrooge's money bin. Granted, the robots have a good reason from their perspective to steal money: they need the metal from the coins to make new robots. But they still come out of nowhere, just to make Scrooge, Fenton/Gizmoduck and Launchpad suddenly go on an adventure in space, almost kill the heroes to make axel grease and be destroyed by Fenton/Gizmoduck. And that is apparently all, that we have to know about them...
  • Disney Death: Gizmoduck apparently perishes when the metal planet spontaneously explodes. It turns out this was the result of him pressing all his buttons again, and he's battered but otherwise alive.
  • Drives Like Crazy: Launchpad nearly decimates half of Duckburg driving the Money Bin to its new remote location.
    Scrooge: "Why are people screaming?"
    Launchpad: "Bah, the sissies never saw a shopping mall collapse before!"
  • Exact Words: Gyro programs the GICU2 to attack anyone who approaches the bin. Unfortunately, he failed to program in the obvious exception that it should let Scrooge in.
  • Failure Montage: Scrooge suffers this as his attempt to get back in the mansion backfire as he gets kicked out by the Beagles.
  • Financial Test of Friendship: Midway through the episode, Ma Beagle and the Beagle Boys steal Scrooge's fortune and evict him and the others from the mansion. Fortunately, Launchpad is still loyal to Scrooge and has absolutely no objection to his friend/former boss "crashing" at his place, even though he doesn't have any money anymore.
  • Freeze-Frame Bonus: As the Gizmo suit forms around Fenton, he comments that he feels like a canned tuna, and as he says it a tuna can briefly appears on screen.
  • Getting Crap Past the Radar: One of the Beagle Boys' hostages actually attempts to commit suicide by jumping out the window to escape the Beagle Boys' torturing of their hostages by playing the bagpipes.
  • Giant Space Flea from Nowhere: The first four parts all focus on the Beagle Boys trying to steal Scrooge's money, and eventually using it to successfully take over the entire town. Then part 5 comes in, and suddenly robotic aliens appear and steal the Money Bin forcing Scrooge, Launchpad, and Gizmoduck to chase after them while the Beagle Boys are almost completely forgotten.
  • Godzilla Threshold: Pushing all the buttons on the Gizmoduck suit at once causes it to blow up like a balloon, and then become highly explosive (although the wearer is ultimately unharmed). It's still an incredibly drastic act though, so he only does it twice when he can't think of any other option: the first to defeat the GICU2, and again near the end to stop the rest of the robots and recover the Money Bin.
  • Gone Horribly Right: Gyro does this again when he builds the GICU2 with Scrooge's instructions of not letting anyone near the bin in mind. As a result, he programs it to shoot at anyone on sight - even Scrooge!
  • Good with Numbers: Fenton's uncanny counting ability which lands him his new job.
  • Hand Gagging: A variation; Fenton grabs M'Ma's beak to keep her from saying "blathering blatherskite!" and activating the Gizmosuit.
  • Instant Expert: Averted. When Fenton first gets the Gizmoduck suit he barely knows how to operate it, and though Gyro does give him the instruction booklet he loses it, which winds up severely hampering him when he fights the GICU2. It does seem to get played straight later on when he's apparently fully mastered it just one day later in time to save Huey, Dewey, Louie, and an innocent crowd from the Beagle Boys, but some Fridge Brilliance kicks in when you realize that since he was forced to spend the entire previous day stuck in the suit it probably gave him some time to properly test out all of its features.
  • Kangaroo Court: Scrooge's trial isn't seen but it's revealed to the viewers that the Beagle Boys are the jurors. Three guesses how fair the verdict was.
  • Literal-Minded: Fenton takes Scrooge's instructions to keep his assets liquid to mean "dump all the money in a lake." He retrieves the money by literally freezing the assets.
  • Logic Bomb: Fenton Crackshell defeats the Master Electronic Leader in their counting contest by asking how many bolts are in a jar. He then drops the bomb on M.E.L.:
    Fenton: "Sorry, M.E.L.! These are nuts, not bolts! Trick question! You lose!"
    • The computer had earlier boasted to Fenton that it was the smartest one in the universe, and making such a silly mistake was all that was needed to invoke an explosive paradox.
  • Multi-Part Episode: The final full-length primetime special of the series to air. It's broken up into the following episodes:
    • Part 1: Liquid Assets
    • Part 2: Frozen Assets
    • Part 3: Full Metal Duck
    • Part 4: The Billionaire Beagle Boys Club
    • Part 5: Money to Burn
  • Mythology Gag: Part 1 features a couple nods to the very first solo Uncle Scrooge comic story, "Only a Poor Old Man," such as Scrooge having all of his money contained within a wooden dam and the Beagle Boys attempting to destroy it with termites. Scrooge having to move the Money Bin because of a city project is a nod to another story.
  • Reassigned to Antarctica: Invoked. When Scrooge attempts to get the Duckburg chief of police to arrest Ma after he confirms that she has in fact stolen from him, she brings up the fact that she's bribed the mayor and could get have the chief "writing speeding tickets to penguins in Antarctica" by the time they're done with him, so he's forced to arrest Scrooge instead.
  • Shameful Strip: After MEL discovers that Gizmoduck isn't really a robot, he proceeds to rip off the entire Gizmosuit piece by piece until he's unmasked as Fenton, all right in front of Scrooge.
  • Take That!: After seeing how the remote got him out of the Gizmoduck suit, Fenton attempts to use it to see if it can get the suit back on him, but all it does is turn on the TV screen. After his mother flips through several channels but nothing continues to happen, he exclaims "I'm desperate! Try PBS!"
  • The Password Is Always "Swordfish": Played with. When Gyro asks what password to use for the Gizmosuit, Scrooge tells him to use any nonsense word, so long as it's hard to guess. Looking up nonsense on the dictionary, Gyro stumbles upon the word "blatherskite" and decides that it's obscure enough to use. Then Fenton enters Gyro's lab and happens to say "Blathering blatherskite" (an expression he uses all the time, apparently), and the suit attaches to him.
  • This Means War!: After his first attempt to recover the No. 1 Dime fails and ends with him getting beaten up, Fenton declares "Of course you know, this means a skirmish!"
  • What Happened to the Mouse?: Megabyte Beagle disappears after part 4, and is never mentioned again.
  • Wouldn't Hit a Girl/You Wouldn't Hit a Guy with Glasses?: Gizmoduck attempts to invoke both of these to try and stop the GICU2. Both attempts only end with him getting smacked with its wrecking ball.
  • Yank the Dog's Chain/Your Princess Is in Another Castle!: Every single time Scrooge recovers his money or is about to throughout the entire thing something always comes up to separate it from him again. The Beagle Boys steals his fortune, the rogue GICU2 robot won't let anyone near it, the Beagle Boys steal it again after they take over Gizmoduck's suit, it winds up underwater, and then aliens steal it. By the time he finally has it back home at the end it feels pretty well-deserved.
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