Follow TV Tropes

Following

Recap / DuckTales (2017) S2 E1 "The Most Dangerous Game...Night!"

Go To

https://static.tvtropes.org/pmwiki/pub/images/the_most_dangerous_game_night_3.png
Louie: What about a quiet movie night in? Or Make-Your-Own-Pizza Night? Ooh, how about Game Night?
Scrooge: Game Night...? GAME NIGHT! GAME NIGHT! GAME NIGHT! GAME NIGHT!!!
Beakley and Duckworth: Oh, no....

Louie starts to get tired of adventuring because he feels he has no useful skills and is just a drag-along that keeps getting into mortal peril. To get some rest, he convinces Scrooge to spend the following night playing games. But the game night is anything but relaxing, as Gyro Gearloose shows up with his latest invention, a shrink ray, and encounters a barbaric civilization of miniature people living on the floor of McDuck Manor. Meanwhile, the rest of the family can’t enjoy the game either due to Scrooge's unhealthy level of competitiveness.

Tropes:

  • Action Girl: At least two of the Gyropuddlian warriors we see are female.
  • Both Sides Have a Point: Happens while Louie and Huey discuss the risks of adventures. Louie points out that their mother, an experienced adventurer in her own right, was lost in space while Huey points out said incident happened because she went alone.
  • Breather Episode: After the action/drama bomb that was "The Shadow War", this episode is mostly pretty lighthearted. This also allows new watchers to catch up with events without having the stakes be too high.
  • But for Me, It Was Tuesday: Louie is starting to have this reaction to all their adventures. He even guesses what will happen with Gyro when shrunk, with Huey noting that it apparently happened twice last month.
  • Calvinball: Scrooge-opoloy is the final game and the most lopsided in Scrooge's favor, with dozens of rules specifically to benefit him and him alone.
  • Can't Catch Up: Louie worries over this happening to him. He notes that the others have useful skills on adventures while he can only try talking his way out of it and worries it won't be enough one day.
  • Centipede's Dilemma: Huey, when he thinks he's slipping up on his sewing skills, falls into a panicky spiral as he tries to refresh his skills only to overthink every action and mess up his sewing job even worse.
  • Chew-Out Fake-Out: At the end, Louie believes that Scrooge is going to punish him for his role in what happened with the Gyropuddlians. Instead, Scrooge commends him on his ability to analyze and react to a situation, snapping him out of his adventure-related funk.
  • Cloneopoly: The episode features "Scrooge-oploy", a Scrooge's own version of Monopoly where he made the rules to benefit him.
  • Comically Missing the Point: Louie says that this (constant adventuring) needs to stop. And Scrooge replies (about Dewey and Webby): "I've tried, but they really do enjoy harmonizing".
  • Competition Freak: Scrooge is one, to the point that he brings out games that are clearly rigged in his favor to play. He also threatens to write Donald out of his will if they lose.
    Donald: I was IN the will?
  • Continuity Nod:
    • Duckworth is shown replacing the painting of prospector Scrooge hanging in the foyer with the one of Scrooge, Donald, and Della fighting pirates that Dewey found in the garage back in "Woo-oo!"
    • Louie still carries around a jeweller's loupe on his person, last seen in "The Secret(s) of Castle McDuck" being used to find a solid gold key; here he uses it to be able to see Scrooge and the gang once the Gyropuddlians shrink them onto the Scroogopoly board.
  • Damned by Faint Praise: Huey lists what he, Dewey, and Webby bring to adventures, and then merely acknowledges to Louie that "you're there, too!"
  • Death Trap Tango: The episode opens with the Duck Family navigating an ancient temple. One of the traps includes perfectly-timed floor-to-ceiling arrow trap that Huey and Scrooge get through with perfectly timed steps.
  • Didn't See That Coming: Scrooge threatens to write Donald out of the will if they lose game night. Donald is surprised to learn he's in the will in the first place.
  • Diegetic Soundtrack Usage: The rhythm of the arrow trap Huey recites to himself is the opening beats to the theme song.
  • Failed a Spot Check: Louie is so out of it, he walks straight into a spider web in the opening of the episode.
  • Game Night Fight: Zigzagged. When Scrooge jumps on Louie's suggestion to have a game night, Duckworth and Mrs. Beakly take the first chance they get to make themselves scarce. It turns out that Scrooge is extremely competitive and he threatens to cut his game-partner Donald out of the will if they lose. Dewey and Webby, who at the start of the episode had been gushing about how well they work together, mess up every time and start to doubt themselves. In the end, it's the secondary conflict coming to the foreground that forces the Ducks to pull together and forget all that happened earlier that evening.
  • Guile Hero: Louie's role as this gets deconstructed. Compared to his brothers and Webby who have more overtly applicable skills he notes that all he can do is "talk his way out of it" and worries that he'll one day get into trouble where he can't do that. It also gets reconstructed when Scrooge points out that being clever isn't the same as being smart and that Louie can think on his feet and pick up on all the angles involved quickly.
  • Humans Are Cthulhu: From the Gyropuddlians' point of view, the Duck family are gigantic beings that destroy their settlements on a regular basis.
  • Immortality: Discussed by Louie, who thinks that Launchpad might be this because of how easily he survives all his crashes.
  • Incredible Shrinking Man: Gyro, Launchpad, and the entire family sans Huey and Louie get shrunk by Gyro's newest invention.
  • Indy Escape: Scrooge and the kids have to escape from a giant stone wheel after Dewey removes the idol.
  • Indy Ploy: As noted in the Guile Hero entry, Louie is pretty good at quickly analyzing a situation on all its angles and using his family members abilties at their best (although that is more akin to The Chessmaster). In Layman's Terms, he is pretty good at improvising.
  • I Need to Go Iron My Dog: Duckworth claims he has to deal with "ghost stuff" when Scrooge announces a game night. Beakley (who doesn't want to deal with Scrooge's competitive streak either) hates him for this.
  • Irony: Webby expresses astonishment that Scrooge and Donald (so often at odds) can work so effectively as a team, while she and Dewey (who get along great) keep coming up short.
  • Jerkass Has a Point: Louie's method for trying to get out of adventures involves him trying to guilt Scrooge over the idea that he's prioritized adventures over actually getting to know his nephews. Of course he then questions Scrooge if he actually knows the difference between Huey and Dewey, and Scrooge dodges the question.
  • Like Brother and Sister: According to Scrooge, Webby and Dewey have become this.
    Scrooge: Of course you're not friends! You drive each other crazier than anyone could and still care about each other more than anyone! You're not friends — you're family!
  • Lilliputians: The Gyropuddlians, of course, as the name is a play on the originals.
  • The Load: Deconstructed; Louie is aware that he has this status on adventures, which leads to him losing his enthusiasm for them. By the end of the episode, he accepts that he actually has his own speciality.
  • Mighty Whitey: Gyro's plotline follows this narrative: a man from an advanced civilization visits a less civilized one, joins them and becomes their most revered member. To reduce the Unfortunate Implications that come with this trope, the Gyropuddlians decidedly don't look like Hollywood Natives, and Gyro eventually loses his status.
  • Mundane Object Amazement: Gyro gains the fascination of the Gyropuddlians with the help of a penlight.
  • Mythology Gag:
    • The Ducks actually visit "The Lost City of Cibola". The resemblance to Raiders of the Lost Ark is no accident since George Lucas has admitted in interviews that he was inspired by the classic Carl Barks story "The Seven Cities of Cibola" to create the iconic Indiana Jones opening. They even use the same statue!
    • The dance choreography Huey comes up with to dodge the arrow trap resembles the dance the triplets perform in the intro of the 1987 cartoon, set to the beats of the theme song.
    • Scrooge mentions the little known "sharper than the sharpies" part of his Character Catchphrase, used by 10-year-old Scrooge in "The Last of the Clan McDuck."
    • "Barks Place" as a landmark on the Scroogeopoly board.
    • The treasure map looks a lot like the background in the end credits of the 1987 cartoon.
  • Non-Verbal Miscommunication: Webby gets "Scrooge McDuck" as her subject for charades, but despite how obvious her clues are (she even mimes Pooled Funds), Dewey can't guess. Conversely, years of adventuring together has given Scrooge the ability to understand Donald even without words, despite their bickering.
  • Nice Job Breaking It, Hero: Nothing bad would've happened had Louie refrained from shrinking Gyro.
  • Noodle Incident: Apparently Gyro was shrunken down and encountered a miniature civilization twice the previous month.
  • Pulled from Your Day Off: A variation; Louie's feeling burned out from constant adventuring and convinces everyone to just have a relaxing night at home playing board games for once, but events gradually conspire to drag him and his family into an adventure anyway.
  • Refusal of the Call: Gyro literally bursts into the house announcing adventure, and Louie does his best to prevent it from happening. He fails.
  • Running Gag: After all that's happened, Scrooge still isn't always confident as to which triplet is which. Dewey looks appropriately outraged by this.
  • Sanity Slippage: Huey obsesses over his sewing skills after Louie points out that the stripes on his Junior Woodchuck uniform are coming undone. He is seen slowly going insane as he tries to sew them back on.
  • Screw This, I'm Outta Here: Upon hearing of game night, Duckworth leaves for "ghost stuff" so he doesn't have to deal with Scrooge's over-competitiveness. When Launchpad is accidentally shrunk, Mrs. Beakley takes advantage of her game partner disappearing and opts out too.
  • Serious Business:
    • As far as Scrooge is concerned, prevailing at game night is on par with prevailing in any battle or death defying adventure.
    • Huey and Louie frantically trying to rebuild the fallen Jenga tower before weeping openly with uncontrollable tears of joy after receiving a phone call from Launchpad is seen by this by their bemused family members, who are clearly bewildered at why a lost game of Jenga and a phone call should elicit such an emotional response. Of course, since Launchpad and Gyro were shrunken to a microscopic size, were underneath the Jenga tower when it collapsed and could have been killed, it actually is serious business.
  • Shout-Out:
    • The title refers to the short story The Most Dangerous Game.
    • Gyro names the tiny civilization "the Gyropuddlians", a clear reference to the Lilliputians from Gulliver's Travels.
    • During a guessing parlor game, the guesser fails to figure out that the answer is "Uncle Scrooge" — identical to a scene in A Christmas Carol. The only difference being that the story's guessing game is 20Q, while in the episode it's charades.
    • The second game, though unnamed, is clearly Jenga.
    • The final game of the night is Scrooge-opoly.
    • Huey tying up a Gyropuddlian made giant with thread is straight out of "Brave Little Tailor".
    • Dewey and Webby sing "Teamwork makes the dream work" is a variation on the chorus from the song Teamwork from the musical Chitty Chitty Bang Bang.

  • Shrink Ray: Gyro's latest invention, which can also pick up on the quietest of voices.
  • Skewed Priorities: Gyro acts as if his device's ability to magnify sounds, like any microphone, is the main selling point. That it contains a functional Shrink Ray is an afterthought.
  • Spectacular Spinning: Huey and Scrooge summersault while dodging the arrow trap - even though doing so doesn’t help them dodge anything.
  • Speed, Smarts and Strength: The episode makes it clear that the three triplets form one, each with one aspect of Scrooge's motto to success. Dewey is "tougher than the toughies", Huey is "smarter than the smarties", and Louie is "sharper than the sharpies".
  • Sustained Misunderstanding: When playing charades, Dewey somehow decides that Webby is signing something to do with smoothies, and from then on every guess he makes is about smoothies somehow. Upon learning that Webby was trying to get him to say Scrooge, Dewey only replies "But Uncle Scrooge doesn't like smoothies."
  • Tempting Fate:
    • One can't help but get this impression when Dewey and Webby insist that they're a perfect team and totally in sync with each other. Naturally, they start bickering during the game night to the point that during the climax they suggest Donald and Scrooge take the lead because the two older ducks are clearly more in sync than they are.
    • Louie's insistence that the family will have a nice, quiet game night is, of course, the cue for Gyro to barge in with his latest invention.
  • Toilet Humor: One of the Gyropuddlians' cities was built on something floating in a toilet, which then got destroyed when Donald finally flushed it.
  • Tranquil Fury: When Louie enters Scrooge's office expecting his granduncle to punish him for his role in the incident with the Gyropuddlians, a stern-looking Scrooge calmly tells him to close the door behind him as if this trope is in effect, which is lampshaded by Louie ("Oh, you're that mad."). But it turns out to be subverted, Scrooge instead commends Louie for his savviness.
  • Traveling at the Speed of Plot: The Gyropuddlian tribe is always in whatever room the action is taking place, even though for them moving from a room to another should be the equivalent of traveling between cities. Launchpad's comment that Gyropuddlians are very quick on their feet may be a Lampshade of sorts.
  • Unexplained Recovery: Applied to a vehicle rather than a person. In "The Shadow War!", Donald's houseboat got completely destroyed by Magica's shadow minions, broken into tiny pieces and sunk into the sea. Yet, in this episode, it’s in one piece again in Scrooge's swimming pool. Of course, it would be absolutely in character for Donald to fish out the boat's pieces one by one from the sea between the two episodes.
  • The Unintelligible: Exploited by Scrooge, who uses his skills from decades of adventuring together with his nephew to nearly effortlessly guess what Donald is pantomiming during charades.
  • Your Size May Vary: As usual in shrinking-themed cartoon episodes. For most of the episode Gyropuddlians are too small to be seen, but in the climax Dewey and Webby appear to be about half the size of a Monopoly — er, Scroogeopoly — card.

 
Feedback

Video Example(s):

Top

"Step-turn, step-turn..."

The episode opens with the Duck Family navigating an ancient temple. One of the traps includes perfectly-timed floor-to-ceiling arrow trap that Huey and Scrooge get through with perfectly timed steps.

How well does it match the trope?

5 (7 votes)

Example of:

Main / DeathTrapTango

Media sources:

Report