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Reasonable Authority Figures in video games.


  • Sheriff Sarah Breaker from Alan Wake, an ordinary, level-headed, small-town sheriff who is not only explicitly against the FBI Agent Nightingale's hot-headed "shoot first, ask questions later" approach, but reasons that Alan Wake could not be (technically) behind everything weird happening with the town. When she's confronted with the reality that a force of darkness is attacking the town, she grabs a shotgun and a light and gets ready to fight back.
    Nightingale: Sheriff Breaker, this is Agent Nightingale. I've lost contact with most of the men you assigned me. It's Wake's doing!
    Breaker: Wait, are you seriously telling me that geek writer just took out my deputies?! Are you kidding? I mean, have you seen this guy? He wears a tweed jacket! Over.
    Nightingale: He's the guy we're chasing! If it's not him, who, then? Bigfoot? Over.
    Breaker: I don't know yet, but I'm not in the habit of jumping to conclusions. That tends to come back and bite you in the ass. Out.
  • In the original Assassin's Creed, King Richard turns out to be one of these when Altaïr meets him at the end of the game and confronts him with Robert de Sable's plot to take over the Holy Land. Rather than having the Assassin killed out of hand, he listens to Altaïr's words (including his commentary that all of Richard's "best men" were working against him, to which he concedes) considers Robert's response evenly (hey, the Assassins are killing Crusader soldiers), and, confronted with two men who obviously hate each other and don't have enough proof of either of their claims, decides to let them hash out their differences with the sword. Once Altaïr wins, King Richard has an amiable chat with the Assassin, offers him a bit of advice, talks kindly of Saladin (who is busy fighting his army at that very moment) and then lets Altaïr go.
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    • In the second game, both of Ezio Auditore's parents are pretty cool, and it's obvious they love each other, as well as their children. After Ezio gets involved in a street brawl and then goes to his girlfriend's house, only to get caught in her bed by her dad, the morning after, Giovanni (Ezio's father) starts off telling his son to stop being so immature and get it together... only to find himself chuckling at the fact that Ezio reminds him of himself at that age, and brushes it off. As for Ezio's mother, she's a patron of Leonardo da Vinci and goes out of her way to be kind to the lower classes. She also isn't fooled by Ezio's supposed denials of his troublemaking the night before, leading to an amusing conversation about Ezio needing to rethink his outlets.
    • Lorenzo de' Medici as well. Ezio's father has always been his friend, and Lorenzo is determined to help in any way he can to stop his city (and all of Italy) from falling into Templar hands.
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  • The Baldur's Gate series has a few, but Duke Eltan, and his right-hand man Scar, of the Flaming Fist - the de facto police force of the eponymous city - stand out, as much of the second half of the game consists of fleshing out their initial suspicions about the Iron Throne and trying to find them the evidence they need to justify bringing the law down on them. The leadership of the Order of the Radiant Heart are this in the second game, offering support to good-aligned or very persuasive player characters at several points of the game and notably responding to the party being tricked into murdering several of their knights by demanding that they hunt down those responsible for the deception. Inspector Brega clearly has a trace of this, but his role, while expanded by third party mods, is undermined by the over-the-top corruptness of the Amnish government (Magistrate Bylanna, by contrast, clearly considers herself this but flirts with the Lawful Stupid and Obstructive Bureaucrat tropes far too much to qualify). Melissan presents herself as this, and the game forces the player to go along with it even though they're unlikely to have been fooled.
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  • Quaestor Verus from Baten Kaitos Origins, who serves as the Big Good of the story and works to help Sagi stop Baelheit's plans for promachination. Subverted; Verus is actually an unrepentantly evil chessmaster who reveals himself as soon as Baelheit is dead.
  • Dr. Crabblesnitch from Bully can be this when he's not a Dean Bitterman. For example, upon having full proof of their misdeeds, he immediately fires Mr. Hattrick, Mr. Burton and expels Gary Smith while reinstating Jimmy and Zoe to the school after they've been falsely accused.
  • Command & Conquer: Tiberium Wars' General Granger, who still actually takes Nod seriously in the beginning, tries to prevent Boyle from annihilating an entire Yellow Zone by Ion-Cannoning Temple and tries (it could or could not be successfully, depending on player choice) to convince the player to not use the liquid T bomb of the same variety that caused the aforementioned yellow zone cessation of existence.
  • The Elder Kettle in Cuphead is pretty much of a Mentor Archetype. Despite the fact that he's disappointed that Cuphead and Mugman gambled in the Devil's Casino, he also helps them by offering a magic potion which will allow them to fight the debtors for their contracts. He also hopes that if they get powerful enough, they can take on the Devil and free their souls.
  • Brad Garrison from Dead Rising is shown to be a very levelheaded leader from the very beginning of the outbreak, encouraging the survivors to run to safety and immediately making sure to stock the Security Room with supplies. While he does write Frank off at first, he has good reasons to do so which he makes sure to lay out, and he comes to trust him as a valuable ally after they fight together multiple times, even though he does criticize Frank for taking some supplies from a box. He even offers to have the DHS pick up the charter fee for Frank's helicopter if they can use it to evacuate Dr. Barnaby. When it's revealed that the US Government initiated a coverup of the town of Santa Cabeza, Brad essentially decides that whether or not the claim is true doesn't matter because evacuating the mall is the first priority, even though he does admit the claim sounds plausible.
  • In Destiny, Commander Zavala, the military leader of the Guardians' Vanguard, is one of these. He's very much a by-the-book soldier who emphasizes maintaining control over the battlefield and keeping proper records and getting authorization before carrying out missions. When Oryx invades the system and begins launching large scale Takings of the various alien forces in the system, Zavala orders everyone into a defensive posture and starts collecting intelligence to figure out what they should do, while the more freewheeling Cayde-6 pulls the player aside for an unauthorized high-risk mission to board Oryx's flagship and to disable its weapon and set up a Portal Network to allow the Guardians to invade the ship. When Zavala finds out, he is initially shocked and angry, but then congratulates the player and Cayde on their foresight, saying that "Any victory, no matter how unorthodox, is still a victory." Though right after he pulls Cayde aside for a two-plus hour chat about the stunt he pulled...
  • Dragon Age:
    • Lord Harrowmont from Dragon Age: Origins. This is part of what contributes to Gray and Grey Morality, considering that as the dwarf noble, he asks you say, to his face, that you did not kill your brother. If you say "yes", then he says, "I believe you." It's also likely that He actually wouldn't have had Bhelen arrested if he was crowned; he does kill Bhelen if he's crowned but Bhelen attacks first. Even if Bhelen's crowned, he kneels before him and accepts defeat.
      • Subverted when he becomes king, where he proves to be a poor and ineffectual ruler bogged down by his bigotry of the Casteless and his adherence to the crippling traditions of the dwarves. Bhelen becomes a mix of this and Well-Intentioned Extremist dragging the dwarves into the future kicking and screaming once he's king though.
    • Dragon Age II:
      • Viscount Marlowe Dumar is a rare stabilizing figure in the otherwise unstable political climate of Kirkwall focused on making sure things don't go to hell. While his authority is severely limited by the influence of Meredith, he does try to get Hawke to stem the tide. Eventually, he's killed by the Arishok in his takeover of the city.
      • Grand Cleric Elthina tries to present herself as this, arguing for peace whenever tensions in Kirkwall escalate. Problem is, that's as far as it goes - she does nothing to address the actual causes of those tensions, whether it's Templars abusing mages or one of her own priests backing anti-Qunari zealots. In both cases, her lack of action leads to open war.
      • Ser Thrask leads the moderate Templars in a secret opposition to Meredith and actively protects runaway mages from his overzealous colleagues' mistreatment. Which is why he has to be killed by a mage who requests his protection and abuses his trust to get back at Hawke.
      • First Enchanter Orsino also, at least in comparison to the zealous Meredith and until the player learns that he dabbled in dark magic and protected a Serial Killer necromancer so Meredith wouldn't use his actions as a pretext. His main concern is protecting his students and subordinates, and he'll allow Hawke to take the lead or speak their piece much more readily than Meredith will.
  • The Elder Scrolls
    • Throughout the series (at least until their deaths), Emperor Uriel Septim VII and High Chancellor Ocato serve in this role. It's especially notable for Ocato, given that his predecessor, Jagar Tharn, was the exact opposite. When the Emperor dies in the intro of Oblivion, Ocato does his very best to hold the Empire together. One of the first acts of the Thalmor, in an attempt to destabilize the Empire, is to assassinate him.
    • Azura, a Daedric Prince, often seems like this but may Subvert it depending on how one interprets her actions. Her goals usually align with the best interests of mortals, making her seem very reasonable (especially compared to the other, more malevolent Daedric Princes), but she typically has some very self-serving and often petty motives as well. For example, in the main quest of Morrowind, she guides the Nerevarine in defeating Dagoth Ur, preventing Dagoth from taking over the world and warping it into his twisted vision. However, defeating him involves destroying the source of his godly powers, which is where the Dunmeri Tribunal also draw their divine powers. The Tribunal went against her wishes in using the power source thousands of years ago, possibly killing her beloved champion in the process, and she has had a grudge against them ever since. She qualifies as Good Is Not Nice at the very least; defy her, and she can become as mercilessly vindictive as any other Daedric Prince.
    • Zenithar, the Aedric Divine God of Work and Commerce, is one. He is said to be the deity most in touch with the mortal world and preaches the benefits of being a Honest Corporate Executive. He is also described as a "warrior god'', but "one who is reserved and restrained in times of peace". His followers call him "the god who will always win" as he stands to gain from any action.
    • Morrowind:
      • In the main quest, Vivec serves as one (and is at least mostly reasonable). He is the only member of the Tribunal who still actively opposes Dagoth Ur instead of angsting over his waning godhood (Almalexia) or retreating into complete solitude (Sotha Sil), and once you fulfill enough prophecies to convince him that you are the Nerevarine, he gives you a detailed and succinct explanation on how to defeat Dagoth Ur and instructs everyone else on Vvardenfell to assist you however they can, while he holds the magical fort for you, so to speak.
      • Most of the guilds and Great Houses have at least one such leader. In factions where the majority of the leaders are corrupt (such as the Fighters' Guild and House Telvanni), they are that much more important. Subverted by the ultimate leader of any faction that requires (or even allows) Challenging the Chief; the Chief in question is never reasonable.
      • In the Backstory, Lord Indoril Nerevar was one. He mostly went around trying to stop people from killing each other. First he united the disjointed Chimer people, and then Enemy Mined with the Dwemer in order to repulse the invading Nords. His time as leader of Resdayn (later Morrowind) was considered one of the most peaceful and prosperous times in the history of the Chimer/Dunmer people. His Plot-Triggering Death and prophesied Reincarnation fuel the game's main quest.
      • Likewise, the leader of the Dwemer, Dumac Dwarfking, was also said to be one. He supported the alliance with the Chimer even when other Dwemer clans, such as the Rourken clan, exiled themselves as a result. He attended Nerevar's wedding as well as the coronation of Emperor Gorieus, showing a willingness previously unseen by the Dwemer to engage in the affairs of the other races of Tamriel. Had Kagrenac told Dumac what he was planning to do with the Heart of Lorkhan, its entirely possible that Dumac would have stopped him, averting whatever it was that caused the Dwemer to disappear.
    • In both Oblivion and Skyrim, Sheogorath, The Prince of Madness, of all people, is one. In the Shivering Isles expansion of Oblivion, he gets you to try and stop The End of His Realm as He Knows It. In Skyrim, he has you do therapy on the series' equivalent of Caligula, former Emperor Pelagius the Mad. Though strict and utterly insane, he has a twisted but clear love of his people and will reward any mortal that does what he says to the letter. Which for a Daedric Prince, means quite a lot. Also in the Shivering Isles, the Mazken (aka Dark Seducers) are much more reasonable and willing to work with mortals than Sheogorath's other servants, the Aureal (aka Golden Saints), who are proud, arrogant, and who despise mortals.
    • Skyrim:
      • One of the first tasks is to go to Balgruuf, the local Jarl (leader of the region), to warn him about the rampaging dragon. Now, dragons have seemingly been extinct for hundreds of years. Most people don't think they exist any more. But upon hearing the firsthand account of the dragon attack (on top of multiple other reports), Balgruuf immediately accepts it, sends soldiers to reinforce undefended towns, and puts his guards on alert. And when it's revealed that the player is Dovahkiin, he instantly recognizes their importance and endeavors to help you in any way possible. Late in the primary storyline, if you backed him up during the civil war and protected Whiterun, he will only be slightly reluctant to agree to risk his castle and city by deliberately luring Odahviing into his castle to trap it.
      • Emperor Titus Mede II is surprisingly reasonable when you meet him at the conclusion of the Dark Brotherhood assassination quest. He even noted to his own captain of the guard that to dissuade the Dark Brotherhood from an assassination, no matter how unlikely, is pointless, and accepts his death with the grace and dignity befitting his station. Everyone else in the quest appears like squabbling children by comparison.
      • Tsun, the old Nordic god of "trials against adversity" and shield-thane of Shor, is met in Sovngarde and qualifies. According to Kodlak Whitemane's journals, in his dreams he saw Tsun turn his back and refuse to let any Harbinger of the Companions enter Sovngarde after they chose to embrace Lycanthrophy, instead letting the Daedric Prince Hircine drag their souls off to his realm. However, when it came Kodlak's turn, Tsun came down from his post to watch the Dragonborn fight alongside Kodlak's spirit to cleanse it of the curse, before gladly accepting him into Sovngarde as a true Nord. Likewise, Tsun will still give you a chance to prove yourself in combat even if you earn his disgust and hatred by declaring yourself Nightingale or Listener.
  • The King of Fallout: New Vegas serves as this, being totally devoted to helping out Freeside and willing to cooperate with the NCR if certain choices are made, though his friend Pacer is secretly sabotaging any effort at peace.
    • Each faction in-game (excepting the Legion) has at least one member in a position of authority who is not a complete dick. Colonel James Hsu and Ambassador Crocker for the NCR, Mother Pearl for the Boomers, McNamara for the Brotherhood of Steel, Regis for the Khans, Marcus for the Super Mutants, Jason Bright of the Bright Brotherhood, and the list goes on.
  • Every authority figure in Etrian Odyssey IV: Legends of the Titan is one, having nothing except the best interests at heart for their land and its residents, as well as its neighbors. However, Prince Baldur lost it in the face of the threat of his empire being completely destroyed, resorting to more extreme measures. After the party foils his plan and he is rescued by the Medium, even he settles back into this role, aiding you in fighting the Great Dragon when it threatens his people.
  • General Leo from Final Fantasy VI, who is a good guy at heart, working for the wrong people. He stands out for being able to make decisions on his own: refusing genetic experimentation on his body, refusing to poison Doma, and fighting Kefka without hesitation. He never quite gets a chance to really talk with the heroes, though, essentially skipping the Reasonable Authority Figure phase because he's one step ahead of them when it matters.
  • Final Fantasy XIV has Ramuh, a primal worshiped by the Sylph tribe. While most other primals are Omnicidal Maniacs interested in little more than slaughtering mankind, Ramuh is a sage guardian of the Sylph who desires little more than to protect the Sylph and the Twelveswood. While conflict with Ramuh is inevitable, he does so not to kill the adventurers that challenge him, but to test them to see if they and their kin are worthy of protecting the Twelveswood.
    • There's also the entire leadership of Eorzea: after the events at the end of Realm Reborn, when the Warrior of Light is accused of murdering the Sultanna, it quickly becomes clear shortly into Heavensward that none of the leaders of the Grand Companies believe it to be true, given what the Warrior of Light went through for the realm. Their first meetings with the Warrior are to assure them that they remain steadfast allies no matter what happens.
  • There are seveal Fire Emblem examples, since in any given game, there’s a good bet that there’ll be a reasonable monarch somewhere willing to listen to the heroes and lend them a few troops:
    • Lord Uther in Fire Emblem: The Blazing Blade is not only Hector's brother and father figure, but the most reliable of the Lycian leaders.
    • King Hayden and Pontifex Mansel in Fire Emblem: The Sacred Stones do what they can to support Eirika and Ephraim's quests.
    • Empress Sanaki (for Begnion) and King Caineghis (for Gallia) in the Tellius games are wise rulers who do their best for their countries and want for beorc and laguz to live together in peace. In the end Micaiah becomes Queen of Daein and Elincia confirms her authority as Queen of Crimea, and both reign very well.
    • Chrom's sister Emmeryn in Fire Emblem Awakening is the wise Exalt of Ylisse and she both finished raising Chrom and Lissa, but rebuilt the nation from zero after the wars with Plegia. After her death (or retirement, if she's recruited via Spot-Pass), Chrom takes over and reigns just as well.
    • Fire Emblem Fates has Mikoto, the kind and gentle Queen of Hoshido, though she dies early in the story. At the end of the games Xander (Conquest and Revelation), Ryoma (Birthright and Revelation) and the Avatar (Revelation only) become the very wise and prosper rulers of Nohr, Hoshido and Valla, respectively.
  • In Freedom Planet, the Royal Magister of Shang Tu is portrayed as wise and cautious, and far more reasonable than the other kingdom leaders, Prince Dail of Shuigang (who's Brainwashed and Crazy and hell-bent on Revenge) and Mayor Zao of Shang Mu (a Greed-driven Napoleon).
  • Guild Wars has several leaders who are willing to listen and aid the heroes without first seeing drastic evidence there's a problem beyond the average monster infestation.
    • Prophecies has King Jalis Ironhammer, who is happy to aid the Ascalonian exodus even in the middle of a civil war.
    • Factions has Emperor Kizu, though his support is somewhat undermined by the squabbling of the Luxons and Kurzicks.
    • Nightfall has the Istani Elders, who accept the evidence and act on it within reason, and Prince Ahmtur, the only Vabbian noble who doesn't immediately run and hide.
    • Eye of the North sees the return of King Jalis Ironhammer, who brings an army just on Ogden's word. Captain Langmar also shows this to a degree, aiding against the Destroyers and accepting Gwen despite initial mistrust.
  • Halo has Commander Thomas Lasky, the first officer of the Infinity. In Halo 4, he sees first-hand how much of an incompetent Jerkass his boss Captain Del Rio is, to the point where Lasky allows Master Chief to escape arrest for not surrendering Cortana's chip to Del Rio, and even gives him a fully-loaded Pelican to carry on his mission. Lasky's later rewarded when Del Rio is relieved/stripped of his command by FLEETCOM, becoming captain of the Infinity himself.
  • Heavy Rain's Norman Jayden acts as this to Ethan Mars as he is the only one who thinks he's not the Origami Killer. Even though the evidence matches, he finds his psychological profile and geolocalization doesn't match up.
    • If Ethan is arrested in "Under Arrest", Norman would free him.
  • Infinite Space has a few, but Kendrick Coyle of Lugovalos stands out the most for not approving Desmond's poor treatment toward non-Lugovalian-born citizens. His appearance arguably gives more positive light for Lugovalos, since before he appears in the story, Lugovalos is introduced as nothing but a tyrannical enemy.
  • Princess Zelda tends to be this in The Legend of Zelda games, at least when her personality is fleshed out. Usually she's blocked from actually doing much, either by her Evil Chancellor or her unsuspecting father, so she asks whichever generation of Link that just stumbled into the castle to help her out.
    • In The Legend of Zelda: Breath of the Wild, the tribe chiefs are very willing to give the amnesiac Link a chance and work against their peoples' prejudices to help save the world. Particularly the Gerudo chief, who susses out Link's crossdressing disguise almost immediately, but stops her bodyguard kicking their only hope against the Divine Beast out of the city; but by the same token, she agrees to assign him a trial to make sure Link's claims are legit.
  • Mass Effect:
    • Captain Anderson always supports Shepard in his/her quest, even at the risk of his own reputation or career. In the sequels he gains even more power and always tries to act responsibly. Come the third game and he's holding together the resistance on planet Earth and is regarded as a figure of hope second only to Shepard and co.
    • Admiral Hackett is also one of these. He has to direct the Alliance's space forces against an ever increasingly crazy galaxy but holds it all together somehow.
    • In Mass Effect 2, Wrex becomes one, if he survives the events of the first game, as he is now the leader of Clan Urdnot, one of the most powerful krogan clans, with his goal being the eventual unity and reformation of all of the krogan clans. He's not soft, planning to drag them to this goal whether they like it or not, but he is fair and restrains himself as much as possible.
    • In the Lair of the Shadow Broker DLC it's revealed that Admiral Hackett is the only person keeping Alliance intelligence (among others) from arresting Shepard following his/her reappearance. He's also the one who gave Commander Shepard's dogtags to Liara for her to return to the Commander, although she only reveals this if you haven't romanced her.
      Liara: Do you remember Admiral Hackett? He gave them to me, so I could return them to you. He sends his best, and hopes you're okay.
    • Arrival pretty much solidifies Hackett as this. (Note: This is in response to Shepard blowing up an entire star system by wrecking a Mass Relay.)
      Hackett: I don't need to read the report to know you did the right thing.
    • In the third game, Hackett allows Shepard to take the lead in assembling the forces necessary to retake Earth, and supports the decisions s/he makes along the way, even if it costs resources that might be needed.
    • Also in the third game, the quarian Admiralty Board members aside from Tali include one who is supportive of Shepard's attempts to broker peace with the geth, one is who is hesitant but willing to listen, one who is strongly opposed, and one who is batshit insane.
    • Garrus' father, apparently. Speaking to Garrus in Mass Effect 3 reveals that in between games, Garrus got really desperate to find anyone in the Turian Hierarchy to listen to him about the Reapers' imminent arrival, so he went to his father, with whom he has... never seen eye-to-eye, to put it mildly. Still, his father is a logical person and, after hearing Garrus' testimony, uses his own not-insignificant clout in the Hierarchy to force some of the other leaders to pay attention.
    • Commander Shepard him/herself if Paragon who will listen to everything his/her crew has to say and make sure everyone is treated fairly.
    • The Citadel Council is trying to be one of these, but whether they are or aren't depends on the game and how Shepard approaches them, with Councilor Tevos generally being the most reasonable and Councilor Sparatus being the most unreasonable, and a Paragon Shepard being responded to most favorably and a Renegade Shepard being considered a dangerous loose cannon. This gets flipped by the events of Mass Effect 3: With the Reapers invading, Councilor Sparatus throws any hint of Fantastic Racism toward humanity aside and puts everything he can spare behind Shepard and the Crucible project, Councilor Velarn gives full support to curing the krogan genophage so the krogan armies will join the fight, and Councilor Tevos even declassifies and gives Shepard the location of the asari's top-secret Prothean Beacon on the off-chance it might have something they can use to win the war.
    • Mass Effect: Andromeda has a few, with varying levels of reasonableness:
      • Paaran Shie, governor of the angaran world of Aya. It's her decision that stops the resistance from just shooting Ryder on sight (due to the dramatic circumstances of Ryder's arrival). She generally remains calm and level-headed, though she might give Ryder a What the Hell, Hero? depending on the choices made in Jaal's loyalty mission.
      • The Nexus leadership, by and large (with a few blips here and there). Tann tries, despite his blatant racism toward krogan, and fondness for being an Obstructive Bureaucrat, but he does put his support behind Ryder. Foster Addison grumpily supports Ryder, in-between occasional colossal fuck-ups such as trusting her blatantly useless and stupid assistant Spender, but she doesn't care how Ryder gets results just so long as they do (and if it pisses off Tann, it's a bonus). Tiran Kandros is relatively benign, but a little too willing to use force to break up protests. Nakmor Kesh is the most reasonable of the four, but also has the least actual authority, being the head engineer.
      • All four ark captains are portrayed as extremely reasonable individuals. The turian captain never makes an appearance, but she did everything in her power to ensure her people's survival and had a good working relationship with her Pathfinder. The captain of the salarian ark immediately throws his weight behind Ryder if he takes over as Pathfinder. The captain of the asari ark trusts Ryder immediately despite the extremely perilous situation she is encountered in and despite intensely disliking her own Pathfinder only moves to strip her of the position when she discovers something truly egregious. Nozomi Dunn, the captain of the human ark, is almost single-handedly the reason that Ryder was able to get anything done; ark captains are the only people who can strip their respective races' Pathfinders of the position, and Dunn would arguably have been justified in doing so when the previous human Pathfinder ignored the chain of succession to give Ryder the role. Dunn instead chooses to give Ryder a chance and remains one of their strongest supporters throughout the game.
  • Samus's AI minder, Adam, turns out to be one in Metroid Fusion. Though the Federation has assigned him to be an Obstructive Bureaucrat and prevent Samus from discovering their secret projects on the BSL station, he turns against them and aids Samus when it becomes clear how much of a threat the X parasites are.
  • In Mortal Kombat, the younger Sub-Zero becomes this when he becomes Grandmaster of the Lin Kuei, reforming the band of assassins into a force of good. This is exemplified in Mortal Kombat X, when he allies with the Special Forces and helps to train Cassie Cage and her team. He also extends an olive branch to Scorpion once he learns of the circumstances surrounding the Lin Kuei's extermination of the Shirai Ryu. Even when Frost tries to jump Scorpion, and Scorpion subsequently tries to kill him, he keeps cool until he's able to get through to Scorpion.
  • Neverwinter Nights 2 has Lord Nasher, the ruler of Neverwinter. He saves you from Luskan "justice" even if you initially chose to undermine law enforcement in the city, later gives you a keep of your own to command, and eventually admits you into knighthood.
  • Baraas, the Elder Power of Society and Cooperation in Nexus Clash, is this. He creates systems to keep people working together, teaches a downright sensible ideology in a setting full of zealots of one kind or another, and keeps the Council of Angels that he's a part of intact. Subverted somewhat in that even he is too flawed to create a perfect world and so end the Vicious Cycle of universal death and rebirth that drives the series. In the latest world that he shaped, humanity was so cooperative and structured that it consolidated into two opposing networks of tightly-held alliances that wound up destroying the world in a nuclear war.
  • Ryotaro Dojima from Persona 4, the protagonist's detective uncle, probably counts. He's able to figure out a lot of details behind the murders and kidnappings around the same time the Investigation Team does, and the only reason he isn't able to help is because A) he's Locked Out of the Loop on all of the supernatural aspects of the case, B) Even if he knew, he can't enter the TV world, so he still wouldn't be able to help much, and C) his partner is the culprit. In various nighttime conversations, it's revealed that he also stood up for Kanji and Naoto, when the former was being unfairly suspected because of his history as a Delinquent, and the latter made a suggestion that none of the other detectives were willing to consider.
  • Persona 5
    • Despite being the public prosecutor responsible for interrogating the protagonist after his arrest, Makoto's sister Sae Nijima disapproves of the cruel treatment the police have visited upon him, and is actually willing to listen to his story, farfetched as it may seem. Convincing her of the truth is essential to success, as she helps the Protagonist fake his death when an assassin from the conspiracy targets him, and she prosecutes the Big Bad once the game is over.
    • The Protagonist and Futaba's Parental Substitute, Soujiro Sakura, counts as a more down-to-Earth version. He takes Joker in after their arrangement, lets him and his friends hang out in his coffee shop, and generally tries to look out for him and Futaba despite their eccentricities. He also supports the Thieves once he learns about them, after a long serious talk with Futaba and Joker. By the time of the final Palace, Leblanc goes from being the group' hideout in secret to "openly" being so, with the team commandeering the first floor for meetings, with Sojiro's approval.
    • Late in Sojiro's Confidant, two investigators arrive, having heard reports that the protagonist assaulted a man (in actuality, he fell while trying to hit Futaba, after the protagonist protected her), and that Sojiro had been abusing Futaba. The two listen to what the protagonist, Sojiro and Futaba have to say, then decide to close the case. The female member of the duo is unsure whether it's fine to just leave, but the male, her partner and immediate superior, reassures her that she'll understand once she has more experience, and she ultimately goes along with his decision.
  • In Pokémon Black and White, Gym Leaders frequently assist with taking down Team Plasma's criminal activities throughout the plot, culminating in them helping you Storming the Castle, and keeping the Sages at bay while you hunt down N.
    • Ghetsis presents himself as the face of Team Plasma and seems to take a more moderate stance on the issue than the Team's more extreme members. He asks only for a moment of your time to listen to his speech in Accumula Town, and even helps Bianca recover her Munna when Plasma agents steal it in Castelia City. He turns out to be The Man Behind the Man, N's Treacherous Advisor, and not above abusing (or possibly even murdering) his own son in his pursuit of power.
  • In Shuyan Saga, the King of Nan Feng seems to be the most level-headed person at court, being willing to believe credible witnesses and not standing too much on ceremony. (He's killed in the first Act.)
  • The Ur-Quan Kzer-Za from Star Control 2, while out to enslave every other races, is shown to be this, especially in comparison to their genocidal brothers, the Kohr-Ah. While their punishment is more often than not death, they are willing to take into account of not knowing of an order. In the case of the Syreens who lost their homeworld, they gave them a new, even better homeworld before imprisoning them there. And when you tell them of the Dnyarri threat, they commended you for a service well done, promised to abolish all punishment, and will speed up their war efforts against the Kohr-Ah. Pity it's not that simple...
  • Brian Midcrid from Super Robot Wars Original Generation series, sees how important the good guys are even though they are a bunch of Bunny Ears Lawyers, and usually tries to be helpful. Since that would be boring he is secretly overthrown by a bunch of jerkasses who hate your characters.
  • President Dylan Paradine of Strahta in Tales of Graces. He travels his country in plainclothes to gather information personally, takes the party's word over one of the more influential members of Strahta's society, and does whatever he can to help out (as long as it's within reason).
  • Tales of Symphonia has Mizuho's Vice-Chief Tiga. Sheena returns to the village having failed to assassinate the Chosen, gets sent to watch the party's movements, then brings them all to Mizuho, against all their customs, after the party has been declared traitors. Tiga hears her out in private, questions the party on what they intend to do, then formally allies Mizuho with them.
  • Tales of the Abyss has Emperor Peony IX of Malkuth, a nice guy who genuinely wants peace between the two major nations and is willing to make concessions to get there, although his power is sometimes restricted by an offscreen Not-So-Omniscient Council of Bickering. It seems to help that he was raised outside the royal court - due to political intrigues, he was sent away from the capital as a child to live incognito, and there he managed to frequently sneak away from his guards and play with the commoner children, including one of your party members.
    • There's also Ion, the leader of the Order of Lorelei, who, like His Imperial Majesty, wants peace between Kimlasca and Malkuth, and actively seeks to reform the Order back to being a religion of life. He acts as a mediator between the two countries.
  • In Warcraft III, while everyone else is busy dying horribly, Thrall, Jaina Proudmoore and Malfurion Stormrage save their respective factions and team up in order to prevent The End of the World as We Know It.
  • Warhammer 40,000: Space Marine features Inquisitor Drogan who, despite eventually turning out to be The Mole, acts with rationality and respect towards the player and his allies even though his authority pretty much allows him to ignore the opinions and orders of anyone else in the solar system.
    • Captain Titus, the player avatar, is similarly respectful and considerate of the human troops that he encounters. As a Space Marine he is only required to complete his mission by any means, but he goes out of his way to save Guardsman and protect the resources of the Forgeworld and orders his men to do the same.
  • The Council of Nations in XCOM: Enemy Unknown. The financial backers of the XCOM project, consisting of representatives from 16 member nations, they absolutely recognise you as mankind's only hope against the extraterrestrial invaders, and are generally supportive of you even if you don't always do put forward an amazing monthly report. However, they're also relying on XCOM to protect them: if XCOM shows that it is unable or unwilling to protect a particular nation, then the nation erupts into full scale panic riots. If XCOM doesn't assist in reducing the panic levels, the nation will withdraw from the project in order to focus their limited resources on keeping their country from tearing itself apart. And if 8 or more leave, XCOM is shut down and then it's Game Over, for both you, and the human race.
    • In the sequel, [1], the Councilman is extremely reasonable. While he has high expectations of the Commander, he also recognizes that the battle being fought is difficult at best and might actually be impossible. He is quick to praise success, but if and when the Commander fails, he only states that the Commander must do better, because there's literally no one else that can.
      • The various Resistance factions introduced in War of the Chosen are headed by reasonable authority figures as well. The Reapers and the Skirmishers both hate each other with a passion, but are willing to trust in the Commander and XCOM and work together against the larger threat. And no one trusts the Templars, given that they seem to be both fanatical and possibly a little crazy, but all three will work together and even work well supporting each other against ADVENT and the aliens. The backstory makes it clear that they avoided each other like the plague, but that all three leaders recognized that the other faction leaders were doing the same thing they were, and simply just didn't interact: they never fought against each other.


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