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Reality Ensues / Star Wars Paranormalities Trilogy

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Star Wars: Paranormalities occasionally shows that even in a franchise that plays loose with scientific logic, there are realistic consequences for certain actions.

In General
  • Over the course of the story, Zolph suffers several injuries, and said injuries sometimes put him out of commission for times ranging from days to months depending on how severe the injury in question is. The more severe examples of these injuries include getting pinned to a wall, getting his arm cut off, having a hand dug into his chest and having his heart squeezed on.
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  • Valkoran trooper Will Helms' treatment by his own peers in regards to his inability to stay dead. If they haven't known him long or do not know of his inability, they are shocked by both his death and resurrection (especially if done an accident). If they've known him long enough and are on generally good terms with him, they are desensitized to his deaths and sometimes have him take the bait for things that would kill anyone else permanently. On the other hand, people like Masochus will kill him over and over again for their own amusement. By the time of Episode II, Helms has learned to abuse this trait to his own advantage, but still finds getting killed annoying.

Episode I

  • Chapter 2 - Zolph tries to take on Maesterus, who had just came close to killing Luke Skywalker after cutting off his prosthetic hand. However, as Luke is the Jedi academy's headmaster and Zolph is only simple knight, Zolph doesn't fare any better against Maesterus - in fact, he fares worse, as while Luke is able to bounce back and curb-stomp Maesterus back, Zolph gets nailed to a wall.
  • Chapter 10
    • Zolph and Gahmah Raan engage each other in an evenly matched duel that lasts 10 minutes in-universe. It ends with both of them fatigued, and hampers Zolph in two ways. Not only did the duel get every Valkoran personnel on Kratzar's attention, it puts Zolph at a disadvantage when he runs into Maesterus.
    • When Zolph loses his right arm to Maesterus, Zolph tries to invoke being a Handicapped Badass and fights back in spite of losing his sword arm. Maesterus knocks the lightsaber out of Zolph's hand with little effort and destroys it.
  • Chapter 11 - a few members of the Galactic Alliance's Red Shirt Army have their first encounter with a Forceless Archfiend, Hydrojus. After Hydrojus demonstrates his ability to kill people by crushing them with their own insides or making them burst, the surviving Red Shirts of that mission are traumatized and ordered on leave for at least a month.
  • Chapter 12
    • Similar to his mission on Kratzar, Zolph disguises himself as a Valkoran Trooper, but carries his lightsaber in case he runs into a Force-sensitive Sensor Character like Maesterus or Dynn Manthis. He thinks he can work around the blatant giveaway by claiming it's a battlefield trophy, but not only can the sensor characters tell who he is, Admiral Gravlek is easily able to out him as a Jedi because Valkoran army procedure prohibits battlefield trophies and was having the rest of the ship's crew play dumb to lure Zolph into a trap. (Gahmah Raan was easily able to out him in Chapter 10 as well, and unlike Gravlek's case, it was the exact same lightsaber he saw a chapter earlier and Gahmah just took the time to annoy Zolph into fully exposing himself).
    • Due to a developing Force Bond between Zolph and Dynn, the former feels some of the latter's pain from the Forceless arm's physical abuse. However, because Zolph doesn't have an organic right arm anymore, it doesn't hurt him as much when the Forceless arm (which has since wired itself into Dynn's nervous system) bends itself backwards.
  • Chapter 13-14
    • Being only 18 years old, losing close friends and loved ones so early in his life takes its toll on Zolph's psyche, especially when he's forced to Mercy Kill Dynn Manthis due to unusually horrific circumstances.
    • Even though Zolph frees her from the Forceless arm, the Body Horror that Dynn was subjected to (namely having her abdominal organs shifted around and her stomach turned into a mouth) meant that she was compromised. A parasitic supernatural entity was the only thing keeping her alive.
  • Epilogue - When Maesterus reveals his identity to Zolph , Zolph is both in disbelief and very annoyed that Maesterus waited as long as he did to tell him. Implausibility of Maesterus being a distant ancestor aside, Maesterus also has the burden of having killed Alec (who is also a descendant by extension) even if it wasn't by his own free will. On the flip side, Maesterus also points out that Zolph wouldn't have believed it back in their first encounter either, because Maesterus looks like a Darth Vader Clone and Zolph was still incensed at the time. He needed to wait until Zolph had enough experience to think things over.

Episode II

  • Continuing from Episode I, Zolph is still very traumatized by Dynn's death after six months. This culminates in him not only experiencing some horrifying (and potentially lethal) PTSD episodes in places strong with the Dark Side of the Force (such as the cave on Dagobah), but also temporarily becoming a Death Seeker. Zolph goes through some psychotherapy (and is prohibited from taking missions as a personal distraction) in response to this and it helps out his mental health significantly, but no amount of therapy is going to make one's PTSD just go away. Even when the end of Episode II provides a slight glimmer of hope that Dynn may or may not be Back from the Dead but way out of reach, Zolph acknowledges that he may still be affected by her death for the rest of his life.
  • Chapter 5-6 - Zolph knows Machinus is a droid, so he decides to take the practical approach and try to have him disabled with an EMP grenade next time they meet. However, since Machinus is both a droid that used to be a living being and one of the Valkoran Empire's biggest technological geniuses, he already knows about the weaknesses of technology in general and is equipped with electroshock absorbers to counter such methods.
  • Chapter 7
    • Just because the Kur'Ada Equalisits have turned on the Valkoran Empire doesn't mean they're suddenly going to be friends with the Galactic Alliance and Jedi Order, especially since the Kur'Ada have a historical prejudice against Force users. This is emphasized by them destroying an Alliance ship during the Battle of Kashyyyk.
    • Zolph and Hiriss may miss Dynn Manthis, but some others in the Alliance who didn't know her as well only know her as an enemy or a traitor, unaware of the fact that she was playing the role of a deep cover double agent.
    • Replacement Goldfish characters aren't supposed to be substitutes. When Zolph points out that he sees a lot of Dynn in Hiriss (her cousin), Hiriss has to set him straight and point out that using her to fill in the void Dynn left isn't psychologically healthy for him.
  • Chapter 8 - The Battle of Alpheridies is very one-sided in the Valkoran Empire's favor. The Valkoran forces, an army of normal people that mostly use blasters and commanded by a Force user with years of training vs. the Kur'Ada Equalists, a clan of space ninjas that use swords most of the time and haven't been learning to use the Force long enough in preparation. Likewise, training in the ways of the Force when you're not as naturally attuned to it as would-be-Jedi can be very difficult, and the lower-ranking warriors only get experience with it enough to help them see without their optics.
  • Masochus is an example of how a Sith Lord would be viewed in a society of mostly rational people. When he was still a Sith, the other Sith exiled him because he was too psychotic and wasteful even by their standards (why the Dark Council didn't execute him as would be expected is a different story). As a commander of the Valkoran Empire (whose other commanders outside Emperor Valkor are either Well-Intentioned Extremists or Knight Templars at worst), he's hated even worse.
  • Chapter 10 - After blowing the lid open about Grein's former allegiance to the Valkoran Empire, Masochus tries to generate animosity between Zolph and Grein, but it doesn't go as planned. Not only was Grein already planning to tell Zolph she was a former Valkoran agent after the mission to Guaymar, they've been friends long enough to trust each other regardless of background, Grein hasn't really done anything that would be considered treacherous to Zolph and Zolph's opinion of the Valkoran Empire has mellowed out by that time. When Masochus tries to inject Zolph with a Forceless symbiote in an attempt to trigger his berserk Force-channeling form and make him kill Grein for keeping secrets, Zolph targets Masochus instead since he's already done more to piss Zolph off than Grein has (specifically, grafting the Forceless arm on Dynn) and would have killed him with little effort had the dosage he was injected with been bigger.
  • Episode II: Chapter 11 - In a subversion of No Biochemical Barriers, when Gahmah Raan offers his guests from off planet some tea, Zolph shows some caution in regards to what he and his team are drinking because the tea was brewed by an alien species that is widely unknown in every regard and said tea could potentially be toxic to humans and near-humans. It was only confirmed to be safe when Grein (who can use her self-liquefaction ability to filter out toxins) taste-tested it.
  • Chapter 13
    • A weapon that can control gravity is going to need protection from itself. Because the shield got sabotaged before the gravity control ship was sent to Christophsis, it ended up crushing itself under pressure when it greatly increased gravity not long after entering battle. Furthermore, according to its developer, Machinus, not only was the gravity control ship not really supposed to be used as a weapon (it was designed as a support vehicle for use on worlds with unusual gravity), he thinks doing so is incredibly stupid due to the collateral damage it would cause (as demonstrated on Christophsis, it ends up killing some Valkoran fighter pilots too).
    • It takes getting stabbed in the torso only once for Zolph to be debilitated in his first duel against Valkor. The other amounts of Cold-Blooded Torture he goes through not long after results in him getting hospitalized for a month at the end of the chapter.
    • General Ven Choi may be an excellent swordsman and may have landed a few hits on Valkor, but as a member of the Kel Dor species, being dependent on life-support is a major handicap when All Planets Are Earthlike is the standard for the universe. When Valkor's close enough to him, he simply rips Choi's respirator mask off of his face, setting him up to die from oxygen poisoning (although that's not what ultimately kills Choi).
    • Zolph somehow manages to resist the Force-harvesting power Mortaqa used to kill everyone else (minus Grein and the Valkoran forces) on Christophsis, but rather than breaking down over it, Valkor simply orders her to behead Zolph, albeit slowly by letting her lightscythe burn through his neck.
    • Ordering the deaths of a planet's entire civilian population when he has the means to avoid collateral damage - and just for the sake of emotionally tormenting a 19-year old boy - hurts Valkor's public approval by a huge chunk of his own empire, as many in that chunk now know how Ax-Crazy he is if they didn't know before. With the exception of his more fanatically loyal followers, this hurts morale with his own troops for the rest of the Battle of Christophsis (especially with Valkor threatening to eat the family of one of his generals), causes division within the ranks of one battalion and one trooper almost commits suicide out of guilt. As Maesterus bluntly points out to Valkor at the end of the chapter, he's walking on thin ice after that, even if he's a nightmarish Eldritch Abomination that could kill with relative ease.
  • Chapter 14:
    • With the one person confirmed to be immune to her powers put out of commission for a month, Mortaqa has put the Galactic Alliance and the Jedi Order in a stranglehold. This means that the Alliance has lost every battle they encountered her within minutes of starting, and even Luke Skywalker is constantly on the move. The only reason they haven't completely lost yet is that Valkor's toying with them.
    • Grein may have survived the annihilation of Christophsis, but that was only because Emilin had just enough willpower to keep Facadma from making her kill Grein. As such, she doesn't risk traveling to Chilades with Zolph, even to save her sister from Facadma's possession.
    • The political repercussions of the Christophsis massacre have reached their peak by the end of the chapter, as half of the Valkoran Empire - now under the leadership of Maesterus - has defected from Emperor Valkor, leaving Ockla Prime more vulnerable. Even having Mortaqa/Facadma score Valkoran victories without causing any more civilian casualties has done nothing to win their favor back.
  • Chapter 15 - The Valkoran Separatists acknowledge that even if they made a Heel–Face Turn and make an Enemy Mine with the Galactic Alliance against Emperor Valkor and the Forceless Collective, they most likely won't be Easily Forgiven, as they're still guilty of war crimes against the Alliance such as piracy and terrorism, some of those under Maesterus's orders (even if Maesterus was trying to wage a soft war to subtly alert the Alliance to the Forceless Collective in the wake of the galaxy still recovering from the Yuuzhan Vong Invasion). As such, the leadership expect to be facing military tribunals and imprisonment, if not execution. In turn, Zolph thinks about negotiating to get them a lighter sentence if not amnesty after the Valkoran War.
  • Chapter 16 - The design and production problems of the Valkoran Fortress Tanks are detailed in this chapter. Since these things are the size of a capital ship, they take a lot more resources to build than the average land vehicle and because they are built within a planet's atmosphere (and thus the builders have to deal with gravity), it takes longer to build than a capital ship, and as such, there are only less than ten Fortress Tanks finished by the end of the Valkoran War. Also because of their size, they are virtually impossible to transport from planet to planet and their interiors have Inertial Dampening and a self-contained Artificial Gravity system to keep the crew from being thrown around by the fortress's movements. When Besh Squad hijacks one and uses it to destroy another Fortress Tank defending the Valkoran capital's surface, the five-man squad is only able to rotate it and aim its hyper-velocity gun and decide to destroy the vehicle once they are done rather than use it during the rest of the Ockla Prime campaign, as not only does the vehicle need a large crew to operate and defend, the Valkoran could easily just take it back. This turns out to be a good thing later in the campaign when the Forceless Collective's fleet shows up, because with their numbers and willingness to sacrifice themselves, they could easily take better advantage of the tank than the Galactic Alliance could. By Episode III, what few Fortress Tanks the Seferite Order own are either being stripped down for parts to use in more practical projects or sold to pay off lawsuits against them (frivolous or legit) from weapon manufacturers or reparations for their war crimes under the Valkoran Empire.
  • Episode II: Epilogue - As his avatar is on the verge of death, Valkor tells Zolph that Dynn Manthis is Back from the Dead. Because the source of this claim is Valkor, Zolph isn't quick to believe he's telling the truth one-hundred percent, especially after all the torment Valkor's made him endure, and that's ignoring the notion of resurrecting the dead. Even when evidence is presented in Episode III that he can indeed resurrect creatures that died while in the Forceless Collective's possession, Zolph's still skeptical about Valkor's intent on telling him about Dynn's resurrection, even though it is true as shown in Episode III's Distant Prologue. Just because someone is capable of carrying out a specific promise doesn't mean they will.

Episode III

  • Prologue
    • After waking up to the new world she is in, Dynn realizes she doesn't have any personal possessions she had in her previous life, which are in another galaxy.
    • One of the first things Dynn tries to do is find a way to get of the Forceless arm after all the trouble it caused her last time. Unfortunately, it's easier said than done, because she's in an abandoned hospital that's been converted to resuscitate Forceless (which can regenerate over time), and amputating her own arm right then and now would risk her bleeding out. Even when she gets it safely amputated following her escape from the Darksand Correctional Facility, she's still weakened from the blood-loss caused by trying to incapacitate the hand and the sudden loss of a limb.
    • Admon Onae is a little older than the Forceless Collective and has been fighting them for the last 25,000 plus years. However, he doesn't have any Forceless symbiotes to keep him from aging, and he's only lived as long as he has through some kind of Force/Plamora rituals. He knows he could die at any time, and as such, he's looking for a successor.
    • Dynn's reaction to realizing she's marooned on a planet that is in another galaxy (and her home galaxy hasn't discovered the means for quick extra-galactic travel yet) and hasn't even reached its space age (thanks to Medieval Stasis enforced by the Forceless Collective) is despair and anxiety, as she thinks she'll be stuck there for the rest of her life. And that's not even getting into the fact that Zolph still thinks she's dead at that point and the other baggage that went along with her death.
    • In a Played for Laughs example, Dynn quickly assumes that Muriga is a desert planet based on what she's seen, but since she was brought Back from the Dead on Muriga after dying on Krantisi and she's only been conscious for at least an hour, her assumption is very erroneous. Admon is quick to point out what she saw is just one part of the planet.
  • Chapter I
    • While Zolph might be able to use his Force-channeling ability to undo Forceless possession, he is the only known person in the galaxy to have this ability and thus, is unable to be everywhere at once. Even when he's available, he can only de-possess one person at a time, and the process leaves him open to attacks, which forces Zolph to continue mercy-killing possession victims in multi-person battles. Zolph also doesn't put it past the Collective to alter their anatomy to be possession-dependent like they did with Dynn.
    • Related to Force-channeling, just because Zolph turned into the Silver Seraph once does not mean he's mastered the ability from Ockla Prime forward. Becoming the Silver Seraph requires a lot of emotional restraint, and the Forceless Collective is an enemy that relies on psychological warfare to unbalance their enemies, with Zolph having been repeatedly broken by them. When Cina Onae tries to force Zolph to transform by injecting Black Matter into him, he ends up turning into the Black Berserker instead.
    • Following up on Valkor's claims in Episode II's epilogue, the Galactic Alliance military issues false counterpropaganda to claim that the Forceless Collective cannot imprison people's souls and resurrect them later. Aside from all of it being implausible to any normal person (these claims coming from supernatural creatures is besides the point) and the first part being potentially demoralizing, the second part can be used to sway over any fool who is desperate enough or has crossed the Despair Event Horizon. Again, just because they can does not mean they will. On the flip side, when the Forceless Collective unleashes a resurrected Terraris on Blenjeel, Zolph and Hiriss keep quiet about the creature's identity in front of lower-ranking personnel, but also note that it's only a matter of time before the Collective starts further undermining the Alliance's counterpropaganda by unleashing Archfiends that had more public exposure in the Valkoran War. Counterpropaganda is only effective enough when it has enough truth to it.
    • Some politicians are desperately trying to deny the existence of the Forceless Collective, and present the Valkoran remnants as the current Big Bad despite evidence of the contrary. As Leia points out, the Yuuzhan Vong invasion left a lot of emotional scars on the galaxy that are still fresh after a few years, and even if it seems ridiculous, some of these people are too scared to deal with another unfamiliar enemy so soon (especially since the Collective is from another galaxy and uses some Organic Technology like the Vong did).
  • Chapter 2
    • The Naval Blockade trope only works in the Star Wars universe with a limited number of ships due to Space Is an Ocean and the blockade being placed in relation to charted hyperspace routes, and it's too risky for outside forces to stay off the routes due to the dangers of hyperspace travel. Combined with the Seferite fleet not being as large as it used to be, the concept of planetary blockades is shown to be hyperbole when they are fighting against an enemy that uses a foreign, barely understood method of fast space travel (and one that apparently ignores the rules and hazards of hyperspace travel by not ''being'' hyperspace travel) and are easily able to get through the holes in the fleet.
    • On the opposite side of the Valkoran Empire splitting in Episode II, Arcidus reveals that the Christophsis massacre didn't convince all of the Empire's citizens to leave Ockla Prime. With the Empire completely split in half and many of its people being propagandized for years and living comfortably on Ockla Prime, many of the citizens weren't convinced or didn't care that Valkor did something horrible or were afraid to suddenly leave the home they knew for their whole lives behind. And sure enough, the citizens that stayed were likely killed or possessed by Forceless in the Battle of Ockla Prime.
  • Chapter 3: As Captain Xadisall Varessi notes, and in a notable aversion of Planetville, liberating Felucia — a planet covered almost entirely with plants — is logistically going to be next-to-impossible when your enemy has Demonic Possession (including being able to possess and mutate plants) as one of their defining abilities, and they've already possessed most of the planet at that point. The most the Galactic Alliance and Jedi can do without ravaging almost all of Felucia is evacuate any survivors who haven't been possessed and try to stop what's happening on the planet from spreading to other ones.


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