Back to Rare Guns here.
- The Professionals. A stolen A-180 is the McGuffin in "Hunter/Hunted", though in actuality it was a 7.62x51mm AR-10 rifle with prop bits (including the first ever Laser Sight used on a television weapon) bolted on. Presumably, getting hold of a blank-firing A-180 in 1970's Britain was too difficult.
- The killer in Hooligans, a novel by William Diehl, uses one (that he first acquired in a black ops unit in Vietnam) for his Vigilante Man activities.
- The terrorists in Hugh Miller's 1978 novel Terminal 3 use these when seizing Heathrow Airport's control tower.
- Appears in Fallout: New Vegas as the "Silenced .22 SMG", to pair with the silenced .22 pistol. It's integrally silenced and it pours out dakka with magazines of ridiculous capacity (180 unmodified and 240 with the weapon's sole modification), but there's not a whole lot that deals less damage per-hit, and its high fire rate and capacity are hindered by the fact that .22 ammo can't be crafted, is extremely rare in containers, and is only sold by a single vendor in limited quantities.
Although reasonably accurate and easy to handle, the Calico has failed to find any major users. For one, there are issues inherent with the helical magazines - difficulty determining how much ammunition is actually left, the price tag of magazines, the time-consuming process of reloading them, and unreliability. There's also the fact that the top-feeding design forces the standard rear sight to be part of the magazine itself, meaning that reloading causes the sights to lose their zero - a huge no-no for any serious usage of a firearm, unless one wishes to use a scope mount.
While Calico does still manufacture modernized versions of most of the LWS (meaning that actually obtaining one is no more difficult than having a licensed dealer order one from Calico), the weapon's various aforementioned flaws are all still present, meaning that the LWS has been doomed to be little more than range guns and collector pieces.
Films — Live-Action
- seaQuest DSV (along with the M110)
- Resident Evil Code: Veronica features the pistol variant, used two at a time. The .22LR chambering is surprisingly effective compared to the 9mm handguns you get, but this also means the 100 rounds in each magazine are all you get, as there's no spare .22 ammo in the game.
- ''Dennis Lehane's novel 'Gone Baby Gone', arms dealer Bubba is selling one to Leon and Roberta Trett.
- Axl's Double Bullets in Mega Man X7 and Bound Blaster in Mega Man X8 are M110s with green lights attached.
Anime & Manga
- Sword Art Online ''Phantom Bullet" arc, the GGO pro player Yamikaze (literal translation: "Dark Wind"), and nicknamed "The Devil of Run-And-Gun" uses an M900-A, which is described as also being a rare gun in game.
Films — Live-Action
- Jagged Alliance 2 (With the 1.13 mod)
Anime & Manga
- Fate/Zero (the Light Novel prequel to Fate/stay night). In this case it has been converted to full-auto. Some sources incorrectly list it as the the M960 submachine gun but it is not, nor is it the M950A (which can alternate between semi-auto and full auto) because it lacks a fire selector switch. Justified in this case by his usual target being hard to take down, and the extremely rapid fire of the Calico would be ideal.
- Used by the Russian assassin, Radinov, in the Gunsmith Cats OVA, using it alongside a VP70M with stock attached in an attempt to kill Rally and May in revenge.
Films — Live-Action
- Hard Boiled
- I Come in Peace, which had an additional LED toggle-switch (to represent 'alien gun' power levels) added on.
- Cordell in Maniac Cop 2 grabs one at a NYPD shooting range, and starts shooting up the whole department with it.
- RoboCop 3 both by itself and as part of RoboCop's gun arm.
- Suburban Commando
- Tango & Cash
- Probably the most well-known appearance is the Terminator movies, where it formed the lower section of the Westinghouse M95A1 Phased Plasma Rifle props.
- Tomorrow Never Dies during the scenes in Vietnam.
- Total Recall (1990)
- One appears in the Philippines, out of all places, in the hands of the Big Bad in Melencio Magat: Dugo laban dugo
- Jagged Alliance 2: Unfinished Business (also added to the main game with v1.13).
- Fallout Tactics
- Super Robot Wars Original Generation used an oversized version.
- GDI troops in the original Command & Conquer: Tiberian Dawn are shown in cutscenes and art to use these, referred to as the "GAU-3 Eliminator", with the game's terminology (such as calling basic infantry "Minigunners") insistent that it's a minigun of some variety. Background material for Tiberium Wars claim that Nod militant squads, desperate to arm themselves in any way they can, still make use of them more than fifty years after their original design.
- This shows up in Delta Force: Land Warrior. It's listed as simply the "Calico".
- The prototype of Resident Evil 2 had it, and it can be found Dummied Out in the final game.
- Shows up occasionally in Jurassic Park: Trespasser; one of the weakest weapons in the game, but matched only by the much rarer drum-mag AK-47 in capacity.
- A late game SMG in 7.62 High Caliber, with both 50 and 100 round magazines. They tend to suffer from impracticality due to the large size and weight of the helical magazines forcing the gun to be a primary weapon, as well as taking a ridiculous amount of time to reload one round at a time if you run out of ammo in a fight. All of this adds up to a very accurate depiction.
- In Parasite Eve 2, if you manage to kill the Burner boss fast enough so that Flint the dog survives, Mr. Douglas will give you an M950. Him being a Vietnam veteran and a collector of guns is likely how he has one.
- Due to being a playable character in Terrordrome the Game: Rise of the Boogeymen, Matt Cordell makes use of one in some of his moves like he did in Maniac Cop 2.
- The M950A appears as a 5-star Handgun in Girls Frontline. As a nod to the weapon's emphasis on More Dakka, her abilities revolve around boosting the echelon's rate of fire. She is also often depicted together with Triple Action Thunder.
Films — Live-Action
- Jagged Alliance 2: Unfinished Business and v1.13 again. It's a decent assault rifle and fares better than the average M4.
- Combat Arms
Originally developed in 1982 to serve as an American competitor to the H&K MP5, the Colt 9mm SMG never achieved that kind of success, mostly due to the fact that it still had surprisingly strong recoil in full-auto despite the 9mm chambering, and it was difficult to control. The weapon does have a specific name to it: the Model 635 is the base model, the Model 639 has a three-round burst mode instead of full-auto, and the Model 633 has a shorter 7 inch barrel and a redesigned front sight. In spite of this, its generic name continues to be its most famous name. Today, it is a very niche weapon while the MP5 continues to be one of the most popular submachine guns in the world. Only a small number of American governmental organizations adopted it (most notably the U.S. Marine Corps which was still using it as of the late 2000s, the Federal Bureau of Prisons, and the U.S. Marshals Service), and it is also in limited service with SWAT Teams in Bangladesh & India and special forces units in Argentina, Israel, and Malaysia.
Films — Live-Action
- Seen frequently in The Replacement Killers.
- The black ops soldiers at the beginning of The Siege are seen carrying customized Colt 9mm SMGs.
- One is used by Luther in the final chase of Mission: Impossible II.
- A Colt 9mm SMG equipped with a flammable chemical sprayer, laser sight, and red dot sight is used by Jessica in Spawn. Notably, she uses it to set Simmons' body on fire.
- Many of the human fighters in Battlefield Earth use Colt 9mm SMGs.
- Appears frequently in Miami Vice.
- R. Lee Ermey got the opportunity to shoot one on an obstacle course on an episode of Mail Call.
- Appears as a usable weapon in State of Decay, where it is called the Samurai PDW.
- A heavily customized Colt 9mm with the developer's logo on the magwell and both semi-auto and burst fire modes appears as the starting weapon for the Commando perk (spawning with one in their inventory upon starting a game) in Killing Floor 2, where it is called the "AR-15 Varmint Rifle". The games consistently treats it as a 5.56mm assault rifle in terms of damage and perk effects, making it the only submachine gun in the game that does not get damage or capacity bonuses when used by the later SMG-focused SWAT perk.
- Two versions of the Colt SMG appear in Takedown: Red Sabre, one chambered in 9mm, and another chambered in .40 S&W.
- Appears as RO635 in Girls Frontline as a 5-star SMG, though fitted with a railed upper receiver (the actual RO635 uses M16A1-style uppers with an integrated carry handle/rear sight). Befitting the weapon's law enforcement origins, she has a strong sense of justice, and her outfit includes items that are commonly associated with LEOs. She is also the only SMG in AR Team. Her Neural Upgrade changes her weapon to a Noveske Space Invader, a 9x19 mm carbine based on the AR-15 platform.
- Call of Duty:
- A fictional 5.7x28mm version of the Colt 9mm SMG appears in Call of Duty: Black Ops II as the Peacekeeper, the only DLC weapon in the game.
- In the multiplayer mode of Call of Duty: Modern Warfare (2019), the M4A1 can be customized through Gunsmith options to accept 9x19mm Parabellum SMG rounds, which alongside the "FFS 11.5" barrel attachment essentially turns it into a Colt 9mm SMG (most closely resembling an R0991 modified with a forward assist).
However, none of the weapons saw much success. The ARES FMG project was eventually abandoned, the production of the M-21 was eventually shut down, the PP-90 was unpopular due to their poor ergonomics, and the Magpul FMG-9 was a prototype that never went into production. With compact firearms like the MP5K and the MAC-10 filling in the gap for concealable automatic firearms, the foldable machine gun became less and less necessary, and felt more like a novelty development. Regardless, in the realm of fiction, their boxy appearance and the unique ability to be folded and unfolded made them more popular for their coolness factor.
- Cool Action: Unfolding the gun before firing it.
Anime & Manga/Light Novels
- The PP-90 is seen used by KGB agents in Full Metal Panic!
Films — Live Action
- Robocop 2 features the UC-9 in one scene.
- Modern Warfare 3 had the FMG9, complete with an unfolding animation.
- In Rainbow Six Siege, the FMG-9 is an available primary weapon for the SAS operator Smoke, the Danish Jaeger Corps operator Nøkk, and the SAS recruits, though nobody is seen unfolding any of them.
- The FMG-9 is one weapon available in Battlefield Hardline, and it also has a cool little unfolding animation that plays everytime you draw it.
- The Ares FMG is available in Syphon Filter 3 and The Omega Strain, named as the "Mars submachine gun" in the former and the "Marz FMG" in the latter.
- The Laptop Gun in Perfect Dark looks to have been based off of the FMG.
- Appears in Girls Frontline as FMG-9. Perhaps as a nod to the weapon's concealability, she has bar none the highest evasion out of all SMGs with a skill that raises that stat even further beyond. At the same time, she has the lowest HP value in the SMG category.
- The PP-90 also appears as a 4-star SMG. Compared to FMG-9, she has higher health and lower evasion (though still at the extreme ends within SMGs), with a skill that has lower evasion multiplier but with longer duration.
The MAS-38 was a French submachine gun that was manufactured just before the Second World War to arm the French Army. The gun was chambered in 7.65x20mm Longue, a cartridge that was introduced to the French Army when US troops demonstrated the Pedersen Device in World War I. Though it was weak compared to the .45 ACP and 9x19mm cartridges used by contemporary armies, the low-power cartridge made it easy to control. Its most notable feature, however, is its distinctive barrel, which pointed downward a few degrees.
The weapon was approved in 1938 and started development a year later. But before the weapon could enter mass production, Nazi Germany occupied France and seized the guns to be issued to their troops or to Vichy French soldiers.
Fewer than 2,000 of these guns were produced before the Nazi occupation in 1940, and exactly how many were made after is unknown. After the end of World War II, France replaced the gun with the MAT-49 in 1949 for military service, though the French police force would continue to use the gun for a few more years.
The MAS-38 has one major claim to fame in history: this was the weapon used by the Italian resistance to kill Benito Mussolini.
- The submachine gun of French troops in Call of Duty 2: Big Red One. Only appears in "Baptism by Fire" used by Vichy France, and in the multiplayer maps featuring Vichy or Free France. The gun curiously has decent damage with no recoil whatsoever. The gun was added in Call of Duty: WWII in the Operation: Shamrock and Awe update, which also include an Irish variant decorated with shamrocks, while another variant makes it resemble the MAT-49.
- The Battlefield: 1942 mod Forgotten Hope has the MAS-38 issued to French troops.
The Type 100 saw only limited service in the Japanese military, due in large part to Japanese military doctrine, but also due to a lack of a manufacturing capabilities towards the end of the war. In addition, the round it fired was simply inferior to anything else being used at the time, lacking significant punch. Total production for all variants was between 24,000 to 27,000. This seems like a big number, but compared to the production figures of other sub-machine guns from the time periodnote this was a minuscule number. These were rare while in service, and today they are a holy grail of World War 2 Japanese Military collectors.
Anime & Manga
- The Type 100 is used rather frequently by the Ōtomo City Police in the Skull Man anime.
- Both Golgo 13 and later Crying Freeman featured plots to arm private armies with stocks of lost Type 100s. Both considerably overplayed how useful/advanced the gun was (while the Japanese army could certainly have used more submachine guns, that doesn't make the Type 100 a good example of one) and forgot that the biggest limitation was ammunition, as mass production of the 8x22 Nambu cartridge ceased after 1945.
- Occasionally shows up in Commando stories.
- They show up to levels of implausible frequency in Call of Duty: World at War during the Pacific Theater levels, likely to match the equally implausible spread of MP40's in the Eastern Front campaign and is usable in multiplayer.
- Type 100s show up in Medal of Honor: Pacific Assault as the Japanese submachine gun of choice. It was going to show up in Rising Sun where it reloads like the Sten gun, but besides a Japanese sailor with one in a cutscene, it was Dummied Out entirely.
- Type 100s also show up in the World War 2-based prologue of Battlefield: Bad Company 2, as well as in Battlefield 1943 and the popular Forgotten Hope mod.
- Lara Croft ends up coming across one in the 2013 Tomb Raider game. It's in remarkable condition considering it's been sitting unattended to in a Japanese bunker for 70 years. A few of the enemies also use them, and the player can later somehow upgrade it into an AK-47.
- Appears in Rising Storm as weapon for the Assault, Squad Leader, and Commander class. At first, the Type 100/44 model is the one given to players, with a very fast rate of fire at the cost of accuracy. Once upgraded to level 25, the weapon becomes the Type 100/40 model, with better, adjustable sights and reduced recoil at the cost of firing rate. Level 50 unlocks the bayonet attachment.
- Men of War has the Japanese faction's squad leaders and SMG infantry carry these, as well as the older and even rarer Type 2 SMG, carried only by SNLF infantrymen.
- The Type 100 is the Japanese-exclusive T-Doll in Girls Frontline, added to other servers after the launch of JP server. The 2019 Christmas event introduces the paratrooper folding stock as her exclusive equipment.
The Owen Machine Carbine, better known as the Owen Gun or by the nickname "Digger's Darling", was a submachine gun issued to the Australian Army. It was created in the 1930s by Evelyn Owen, who demonstrated a .22-chambered prototype to army officers in July 1939, just before the start of World War II. The weapon was declined due to its flawed design and because the military didn't believe submachine guns were important at the time.
In 1940, Owen's neighbour and a steel product factory owner discovered the prototype in a sugar bag, and convinced Owen (who had, at this point, joined the military) to work on it again through connections with the Army Inventions Board. In 1942, the weapon officially entered service.
The gun has a very peculiar and utilitarian design. It has a toploading feed, which allows gravity to aid the weapon feeding while the spent cartridges are ejected from the bottom. This also made it easy for soldiers to fire the gun in a prone position. One notable feature of the Owen was that its bolt was separated from the cocking handle by a small compartment, which prevented dirt from getting in and jamming the bolt. The gun is chambered in 9x19mm, though there was also experiments that accepted .45 ACP and .38/200 cartridges, and feeds from 33-round magazines. Weighing in at a little over 9 pounds empty, it was a somewhat heavy weapon.
While the Australian Army used both the Thompson and Sten submachine guns for service, they considered neither weapon adequate for jungle warfare in the Pacific Theatre, particularly the persnickety Sten. The Owen, on the other hand, was one of the most reliable submachine guns used in the War. So much it was said that General MacArthur was impressed with the gun, and proposed to place an order for some Owen guns for US troops.
Roughly forty-five thousand Owen Guns were made. Like the Nambu Type 100, that number is considered miniscule compared to the almost two million Thompsons and approximately four million Sten guns. The Owen stayed in service until the mid-60s during the Vietnam War, later replaced by the F1 Submachine Gun (basically a Sterling with a top-mounted magazine and wooden stock).
- Gunny Time had Gunny and Marksman Kristen Joy Weiss feature the Owen gun as they fired at watermelon targets.
- It can be issued to the Commonwealth on any map to feature the Australians in Day of Infamy. While the game is set in the Western Front, the Owen Gun was primarily used in the Pacific Theatre.
- Rising Storm 2: Vietnam features the Owen Gun for Australian scouts and radiomen, as well as its replacement, the F1, for scouts, engineers and commanders.
- Seen in some artwork for the Hearts of Iron IV Together for Victory DLC, probably by Australian soldiers as the DLC focus on the Commonwealth nations.
- One of Forgotten Weapons' earlier videos had Ian firing an Owen SMG that has its camo paint. He gave a more in-depth view of the gun down the road.
A submachine gun produced by Russian state armory IZHMASH, the Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the trigger, safety/selector and stock), chambered for one of four pistol cartridges and with a helical 45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)* round magazine which doubles as the handguard. It is not to be confused with the similar PP-90M1, which also uses a helical magazine in the same configuration, but is otherwise completely unrelated.
It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an MP 40 or Sten would have you believe). It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the PP-2000).
The Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son of the man who designed the SVD sniper rifle.
Anime & Manga/Light Novels
- In Sword Art Online: Alternative Gun Gale Online, the PP-19 Bizon-2-01 is the weapon used by Tanya of Team SHINC. Unlike most other instances of this gun being depicted in media, hers has a PBS-1 suppressor attachment, and she also showcases its select-fire capabilities of both semi and full-auto fire (usually the gun is presented as being a full-automatic only firearm).
- Dr. Ren's Humaritts use PP-19 Bizons in Najica Blitz Tactics, or at least a gun that is heavily based off of it.
- TK in Angel Beats! uses PP-19 Bizon-2 as his primary weapon.
- Escape from Tarkov features the later derivatives, the PP-19-01 Vityaz and the civilian-legal semi-auto carbine Saiga-9 and a plethora of attachments to pimp the guns with.
- Carried by many Soviet soldiers in Freedom Fighters.
- In the first Syphon Filter, (renamed BIZ-2) it is available in the last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there, and is regarded as one of the best weapons in the game, thanks to its enourmous 66-rounds capacity and moderately good damage. It appears again in Syphon Filter 2, but is also realistically limited to missions that take place in Russia.
- The original model of the Bizon is available for purchase in Metal Gear Solid 4: Guns of the Patriots. It's not as accurate as other SMGs, nor as powerful as the P90, but makes up for it in terms of More Dakka as it has the highest capacity of anything in the game short of the belt-fed machine guns.
- The stock submachinegun of the Middle-Eastern Coalition Anti-Tank class in Battlefield 2.
- It returns in the Back to Karkand DLC of Battlefield 3, unlocked by completing the "Familiar Territory" assignment (for arming bombs on ten M-COMs, capturing ten flags in Conquest, and for playing for a total of two hours on Strike at Karkand). It has the highest capacity of any non-LMG weapon in the game, very low recoil and a high rate of fire, but has one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
- A suppressed 9x18mm Bizon was used by Spetznaz soldiers in the first Operation Flashpoint and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
- ARMA II also features the PP-19 in various roles, in both suppressed and non-suppressed variants.
- The Helghast pistol and SMG in Killzone are both based on the Bizon; the SMG has the receiver of an Uzi.
- Jagged Alliance 2 1.13, featuring several versions: one in Russian 9x19, and one in 9mm Parabellum. The latter is almost comparable to the P90 in stats (has worse range but better damage and, obviously, ammo capacity).
- Combat Arms has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
- One of the specialists' loadouts in the first Ghost Recon includes the original model of the Bizon. The Bizon-2 returns in Phantoms, Future Soldier (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and Wildlands (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).
- Counter-Strike: Global Offensive features the Bizon.
- 7.62mm High Caliber, as usual for a Jagged Alliance spiritual successor. Also available in an even rarer version with a silencer, and the very common 9x19mm ammo is offset by the rare and expensive magazines.
- Appears in Call of Duty: Ghosts as one of the Federation's SMGs. Call of Duty: Modern Warfare 3 rather infamously featured the similar PP-90M1.
- A left-handed version appears as essentially the top-tier submachine gun in both Far Cry 3 and 4 as the "BZ19", featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the SMGs. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.
- A similar PP-19 to the one in Far Cry 3 appears in Splinter Cell: Blacklist, unlocked with the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to the LMGs in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
- Called the "P19", this appears in Resident Evil 7: Biohazard as the game's sole fully-automatic firearm. It is the Weapon of Choice for Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.
- A silenced, stockless original model Bizon is usable in Tomb Raider: The Angel of Darkness as the Viper SMG, first used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
- The Bizon-2 in 9mm Makarov is added to PAYDAY 2 with the Gage Russian Weapons pack, as the Tatonka. It has a high ammo capacity and damage, but a low rate of fire and slow reload speed.
- Rainbow Six Siege features the similar Vityaz-SN, available for the Spetsnaz defenders Tachanka and Kapkan, as well as their Recruit.
- Unturned features the Bizon, calling it Yuri. The high capacity and automatic fire capability are offset by the high degradation rate, and it can't take a grip attachment.
- The Bizon-2 was added in PlayerUnknown's Battlegrounds in the Feb 2019 update. It is chambered in 9x19 with it's proper 53-round magazine but customization is limited to just the sights and muzzle attachments.
- Appears as a 4-star SMG in Girls Frontline.
- By the time of the Polarized Light story event, Captain Yegor has switched his AN-94 for a Bizon.
The Reising was a submachine gun first introduced in 1941, designed by Eugene Reising, a former assistant to John Browning, and built by Harrington & Richardson.
Compared to its main rival, the Thompson submachine gun, the Reising was superior, at least on paper, in a Boring, but Practical manner. It was much cheaper and easier to build due to using stamped parts, lighter, and better balanced. Unlike most submachine guns at the time, it fired from a closed bolt, which made it more accurate at the cost of a more complicated design. It had a low rate of fire of 500-550 rounds per minute, and could be fed by 12 or 20-round magazines, while its barrel had a Cutts compensator to reduce recoil. Many of the gun's parts were hand-fitted at the factory.
The weapon was originally developed for police and security forces. During World War II, however, due to the US Army getting higher priority for the limited stocks of the Thompson submachine gun, most of the early United States Marine Corps engagements in the Pacific were fought with this weapon since it was available in numbers, and most importantly, available immediately rather than "in a few months, maybe".
It was during these early battles, however, that the Reising's flaws became obvious. As it was designed for police and security use, it was found that the gun had a horrible tendency to jam when exposed to dirt, sand, and the elements - most damningly, the groove underneath the handguard for the charging handle could be filled with mud, preventing it from moving, and even just exposure to too-humid air would rust the firing pin to the point of uselessness. The weapon's complex design made it difficult to disassemble and maintain, its low magazine capacity limited its firepower, and the hand-fitted parts meant one could not field-strip a broken one for spares in an emergency. They soon became unpopular with the Marines, and would often be thrown away and exchanged for Thompsons once any were available (even before Thompsons were available, many Reising guns were tossed into the sea anyway). Most of the jamming problems were attributed to the placement of the charging handle and the poor quality of the subcontractor-produced magazines (which were so flimsy that it is alleged that any person could destroy one simply by sitting on it).
Once phased out, the remaining Reisings went off to Canada or the USSR (the former of which only used them for POW camp security, freeing up more worthwhile submachine guns for actual combat), or were sent to duty they were better suited for: factory guards, US Coast Guard patrols or, as intended, homeland police.
Following the war, the weapon remained in service with various police forces well into the 1960s, being popular with them due to its magazine capacity, accuracy, light weight compared to the Thompson, and stopping power. It also helped that policemen were expected to take very good care of their issued guns, which minimized the reliability problems.
The Reising had several variants: the M50 was the original variant, while the M55 eliminated the Cutts compensator and replaced the solid stock with a folding wire design (which was even less popular than the M50, since the wire stock had no locking mechanism to keep it unfolded). The M60 was a long-barreled semi-automatic only carbine variant, while the M65 was similar to the M60 but designed primarily for training. The M50, 55, and 60 were chambered in .45 ACP while the 65 was chambered in .22 LR.
- Appears in U571 in the hands of Major Coonan during the raid on the titular sub.
- Makes a brief appearance in the end credits of Flags of Our Fathers, held by the real Sgt. Mike Strank in a wartime photo.
- Shows up in the Guadalcanal portions of The Pacific, in the hands of random US Marines.
- One of the early-level weapons in Medal of Honor: Pacific Assault, particularly during the latter levels set in Makin.
Essentially an American-upgraded Uzi, the Ruger MP9 is a submachine gun designed by Uziel Gal, the original creator of the Uzi, and manufactured by Ruger in 1995. The MP9 features a variety of upgrades over the original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and folding/telescoped stock, a new stainless steel receiver with the cocking handle on top, a three-position safety and fire selector with a separate firing pin block to prevent the MP9 from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the MP9 failed to generate any interest with police or military forces, and only about 150 MP9s were ever produced, with production ending only one year later in 1996; the failure of the MP9 resulted in Ruger leaving the SMG market to focus on their much more popular handguns and rifles.
Anime & Manga
- Batou has a MP9 in Ghost in the Shell: Stand Alone Complex, using it in episode 25 of the first season.
Films — Live-Action
- Karl uses an MP9 in Battlestar Galactica (2003) in the episode "Resistance".
- Appears in Hitman: Contracts, used by Romanian guards in the Meat King's Party, and Hitman: Blood Money, used by the crow guards in The Murder of the Crows. It has the second fastest fire rate of the SMGs in Contracts next to the Micro Uzi and is one of the only two SMGs that can be concealed in that game (the other being the aforementioned Micro Uzi), and it has the fastest fire rate of the SMGs in Blood Money, but also the worst recoil of them.
- The MP9 is usable in Soldner Secret Wars, where it is held so low by the player character it cannot be seen unless you use the iron sights or are reloading.
- Appears in NightFire, as the Storm M32 or Storm M9-32 depending on platform, with the PC version including both a standard and silenced variant.
- The MP9 with a laser pointer and lacking the back part of the grip appears in Resident Evil 6 and Resident Evil: Revelations 2 as the Ammo Box 50 in the former and MP-AB50 in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with a ridiculously long magazine and higher capacity called the MP-AB50G can also be used in Revelations 2.
- A futurized MP9 appears in Call of Duty: Black Ops III as the Pharo, with production of the MP9 apparently moving to South Korea in the game's universe. It bizarrely fires in 4-round bursts with automatic refiring.
- In Battlefield 4, the CBJ-MS is the third PDW unlocked for the Engineer, and can be collected in Baku in single-player. While it comes with its 100 round drum magazine, it holds only 50 rounds in-game for balance purposes, and true to its round, it has the highest muzzle velocity of the PDWs. It's also one of the weapons you have to get 100 kills with to complete the Swedish Steel assignment, the other being the AK5C.
- The CBJ-MS appears in Call of Duty: Ghosts used by Federation forces in the campaign, mostly in indoor levels, and is also usable in Extinction and multiplayer. It uses the 30-round box magazine, though they incorrectly hold 32 rounds in campaign and Extinction, and 34 rounds in multiplayer. It has the fastest fire rate of any weapon in the game and deals extra damage against enemy equipment and killstreaks due to its ammo, though it has low range and strangely low penetration in-game.
- The CBJ-MS appears in 007 Legends as the Dynamiks PT J-20, with 30-round box magazines. Despite having both a foregrip and stock, the player character doesn't use either of them.
- The CBJ-MS appears in Ghost Recon: Phantoms as the Tier 6 SMG, with a side-mounted rail system. It deals the highest damage of the SMGs and can be upgraded with its 100 round drum magazine to have the highest capacity of them too, but has a low rate of fire and high recoil.
- Available as a 5-star T-Doll in Girls Frontline, under the name "C-MS". Her skill, which swaps out her ammo type for a different bonus (higher evasion with subsonic rounds, better accuracy with standard rounds, or increased damage with spoon-tip bullets), seems to be a reference to the different 6.5mm CBJ cartridge types available. According to her artist, her design was based on a Chinese vagrant nicknamed "Brother Sharp".
S&W attempted to sell the gun to US police and civilians, but low sales caused S&W to cease production of the M76 in 1974. S&W also used the M76 as a base for a prototype design that used electronically fired caseless ammunition that was quickly scrapped due to the ammunition being fragile. Despite the gun being an open-bolt design and cheaply manufactured (which was the point behind the weapon), the M76 was one of the most accurate and controllable sub-machine guns of its time, and were well-liked by the police agencies that decided to buy them. The gun was also popular in 1970s cinema (mainly used as a weapon for the antagonists) due to the inexpensiveness and reliability of the weapon.
- Cool Action: Like its many counterparts (MP40, M3 Grease Gun, Sten Gun) the M76 is often shown being held by the magazine, which would make the weapon more likely to jam during action. The actual proper way to handle the gun is by gripping the front of the magazine well, but Rule of Cool it is not.
Films — Live-Action
- Most famously used by Lee Marvin in the 1972 cult classic Prime Cut. He even keeps it in a custom briefcase and is shown taping the magazines together jungle style during the climactic Lock-and-Load Montage.
- Is the weapon used by the hijackers in the original The Taking of Pelham One Two Three.
- Charlton Heston's weapon of choice in The Omega Man.
- John Cazale uses an M76 with a shortened barrel in Dog Day Afternoon.
- Used by The Joker in The Dark Knight, during the battle with the armored car and Batmobile/Batpod.
- Used by one of the vigilante cops in Magnum Force to gun down a bunch of mobsters at a pool party. Interestingly, the cop actually properly handles the gun by the magazine well instead of the magazine.
- Robert Shaw's weapon in Black Sunday.
Civilian variants had been made to fire in semi-auto mode only and with reduced-capacity magazines. The SITES Falcon or Spectre-HC was a pistol with a removable forward grip and folding stock; generally, ones shipped to America removed both, while those sold domestically in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly in Italy, featuring a removable* but non-folding version of the original stock and a longer barrel to comply with Italy's laws on the minimum length for civilian long arms.
Anime & Manga
- Petrushka used this submachine gun in Gunslinger Girl. In spite of the series being a serious offender in terms of Improperly Placed Firearms, the Spectre is exactly the appropriate weapon to have here, as she's part of an assassination team sponsored by the Italian government.
Films — Live-Action
- Will Smith's character used a Spectre mocked up as a futuristic weapon in I, Robot.
- The Spectre was one of the guns in Leon's possession in The Professional. The extended cut shows him cocking the gun, but not using it.
- Police Chief Dennis and Constable Purdah from the horror comedy Nothing but Trouble both have the Spectre. Any Spectres shipped in America as the Falcon had the foregrip and folding stock removed and fires in semi-auto, yet the one shown in the movie fires in full-auto.
- Alliance of Valiant Arms featured this weapon, however it bears a negative reputation for its recoil and low firepower among players. Althought it can be modified to make it a decent weapon.
- Call of Duty: Black Ops featured this weapon, but it's anachronistic as the game is set during the '60s while the gun wouldn't be introduced until the '80s.
- GoldenEye (1997) featured the Spectre on the Frigate misson, renamed the Phantom. With its fifty round magazine, it can be a decent substitute for the RC-P90. However it was only available in single player for that one mission unless you use the All Guns cheat code. Luckily it's included in the multiplayer for the Fan Remake Goldeneye: Source.
- The Spectre appears as the standard SMG in the Syphon Filter series, starting with The Omega Strain. For some reason in Logan's Shadow, this weapon is used by Somali Pirates of all groups.
- Hard to tell given the isometric view from far away, but the Allied GIs in Command & Conquer: Red Alert 2 are noted in some supplementary material to use the Spectre as their primary unmounted weapon.
- Debuts in Episode 5.5 of Madness Combat, where Sanford grabs it from a locker. Notably, the same locker where he grabbed his trademark black bandanna. It would later on be seen in the hands of the Agents in later episodes.
The SR-2 Veresk (Heather) is a Russian submachine gun, first introduced in 1999, designed as a compact weapon for close-quarters combat.
The SR-2 is one of the few submachine guns to be gas-operated, with an action based on the SR-3 Vikhr assault rifle. It is chambered in the 9x21mm Gyurza round, a light round designed to easily penetrate body armor. It features a rather conventional layout, with a 20 or 30-round magazine in the pistol grip, two AK-style switches on either side (the right-side switch controls the safety, the left-side is the fire selector), and a top-folding stock.
Its one other variant is the SR-2M, which features a vertical foregrip for better fire control.
Anime & Manga
- Used by some of the guards in Resident Evil: Damnation.
- The weapon appears in Rainbow Six 3: Raven Shield and its console version's sequel, Black Arrow. It was supposed to appear in the Vegas games, but was cut, though the weapon's files remain within the game.
- Appears in Payday 2 as part of the Hardcore Henry DLC pack, where it is known as the Heather, its translated Russian name. Its excellent damage, concealment, accuracy, and rate-of-fire make it a good secondary weapon.
- The SR-2M (minus foregrip) is a usable weapon in Splinter Cell: Conviction, with several customization options available.
- Appears in Battlefield 4 as part of the Naval Strike DLC, where it's unlocked with the "Packing a Punch" assignment for destroying 20 boats. It comes equipped with a vertical foregrip by default.
- An unlockable weapon in Alliance of Valiant Arms.
- Appears as a usable weapon in Contract Wars.
The Vector, however, has yet to see widespread use for a few reasons: the gun itself is prohibitively expensive and internally very complex. Early reviews stated that its recoil dampening system, while effective in semi-automatic, is virtually useless in controlling the gun during fully automatic fire, especially in its original .45 version (ironically, the original models were chambered for .45 specifically to show off the mechanism's supposed ability to "tame" the cartridge). Early attempts at extended 30-round magazines specifically for the .45 Vector (since Glock never officially made .45 magazines with larger capacities than 13) were also unreliable due to weak springs; later 25-round models with stronger components are now marked as "25+", meaning the actual maximum capacity can possibly go up to 30, depending on your luck with the build quality. As of 2020, the only countries to make noticeable official use of the weapon are Panama, where it is used by the Panamanian National Police, Bangladesh, where it is used by the Para-Commando Brigade of the military, and Thailand, where it is used by both the Royal Thai Army and Police.
- The first prototype version shows up in Episode 11 of Angel Beats! used by Yuri "Yurippe" Nakamura.
Films — Live-Action
- Dual wielded by Alice in Resident Evil: Retribution. It appears the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, foregrips, optics or even ironsights.
- A leaked script for a Deadpool movie by Rhett Reese and Paul Wernick, writers of Zombieland, had Deadpool using one of these. It was incorrectly called a "Kriss .45 Caliber TDI".
- Used by multiple characters in the Total Recall (2012) remake.
- Showed up in one of the season finales of CSI: New York where the mechanism was cited as the reason two bullets hit the exact same spot on somebody, and was called the Kriss Super V.
- Showed up in two episodes of Season 1 of Person of Interest, both times in Reese's hands. Presumably he knows the recoil-managing system isn't effective on fully automatic, because he only ever fires it in single shots.
- Used as the basis of one of the weapons in The Conduit.
- The KRISS K10 makes its Battlefield debut in Hardline as the 'K10'. On release, it was prone to wiping out entire squads in multiplayer due to its high damage and ridiculous rate of fire, which has then been subjected to many nerfs since.
- Seen in Modern Warfare 2, Call of Duty: Black Ops II, and Call of Duty: Ghosts; the middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the slightly extended barrel. The latter calls it the "Vector CRB", which is correct for a civilian semi-automatic version but not the full-auto SMG variant that the game actually uses. It returns in Season 4 of Call of Duty: Modern Warfare (2019) as the Fennec, this time actually being the K10 variant.
- Call of Duty: Advanced Warfare features a weapon called the "SAC3", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit Guns Akimbo (the weapon is always used two at a time).
- Call of Duty: Infinite Warfare goes the More Dakka route for a gun already famous for its dakka and gives us the "Karma-45", a Vector with a second magazine well.
- Shows up in Army of Two: The 40th Day.
- Shows up in MAG, strangely as SVER's PDW despite being an American weapon and SVER being a primarily Russian faction.
- Usable in Homefront, called the Super V submachine gun.
- Makes an appearance in Far Cry 3 as the "Vector .45 ACP". The standard form is only unlockable after reaching the second island, but the signature version "Shredder" (which attaches an optic, suppressor, and extended magazines) can be unlocked very early on by finding ten memory cards. Far Cry 4 features both versions again, again making the standard form a late unlock (part of the last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
- Added with the 2012 Christmas update to Killing Floor, as the most expensive of the Medic's guns. It's also the only one for the class to use ironsights rather than a red dot sight. It reappears in Killing Floor 2 as the SWAT's tier 4 weapon, having a red dot sight this time.
- A weapon in the Mass Effect series - the M12 Locust SMG - resembles this gun in shape, and has its defining feature (the recoil dampening system).
- Available in Ghost Recon: Future Soldier, where it's GhostLead's Weapon of Choice for most of the campaign. It returns in Ghost Recon Wildlands, now named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.
- Available as a very expensive, high end weapon in the Blue Sun mod for 7.62 High Caliber.
- Available in Watch_Dogs, also called the "Vector .45 ACP" like the Far Cry 3 example (Ubisoft must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version with an attached suppressor.
- Appears in PAYDAY 2 with the Gage Ninja Pack DLC, as the "Kross Vertex".
- Unlocked at Rank 23 in the multiplayer mode of Spec Ops: The Line with a non-removable suppressor.
- Added to Rainbow Six Siege, once again as the "Vector .45 ACP", as a primary weapon for the new G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of the weaker submachine guns to make up for its ludicrous rate of fire. As of Operation Chimera, CBRN specialist Lion has a fictional enlarged version, upchambered for 7.62mm NATO and fitted with the same 50-round drum magazines as the GSG9's G8A1, labeled as the "V308".
- Appears in GoldenEye Wii as the Strata SV-400. It's by far the best SMG in the game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).
- The Vector appears as a relatively uncommon spawn in Player Unknowns Battlegrounds. It is one of the most powerful weapons of its class due to its fairly high rate of fire, provided you can find attachments to compensate for its flaws. It initially comes with an underwhelming 13-round magazine, but can be upgraded to a 25-rounder alongside various attachments like muzzles, foregrips, scopes and even the "tactical stock".
- One of the most common guns in RUINER, the "KRIS SV-4", is based heavily off of the Vector, modified with a larger barrel and forend to qualify as assault rifle instead.
- Appears as a 5-star T-Doll in Girls Frontline. Her dialogue gives a heavy impression of The Eeyore, partly from seeing herself as a disposable tool. Ironically, due to her Incendiary Grenade skill, official comics and the fans also paint her as something of a Pyromaniac.
- In the manga, Commander Gentiane also wields a Vector during the Sangvis attack on G&K's hidden base.
- Mutant Vector K10s with the barrel profile of an MP7 and an enlarged, curved magazine resembling that of the MP5 are used by Dwarf Gekko in Metal Gear Rising: Revengeance. Between using pistol bullets and Raiden being a cyborg, they're almost beneath notice.
- The standard NATO submachine gun in ARMA III, where it's known as the "Vermin", primarily used by pilots and other roles that don't have the room to carry the MX rifle. Generally regarded as one of the best SMGs in the game, due to its high rate of fire and being the only one chambered in .45.
- In Splinter Cell: Blacklist, it appears as the Vector .45ACP, the second unlockable submachine gun in the game, and is used by Briggs at the end of Abandoned Mill to hold off Commandos while he and Sam extract.
- As one of the few gun-wielding characters in Arknights, Exusiai uses a Vector as her primary weapon. Correspondingly, she has one of the fastest attack speed out of all Snipers, with skills that boost her rate of fire even further.
- One of the Vector's first appearances was in the Asian free-to-play FPS Point Blank/Project Blackout/Piercing Blow. If the game itself isn't infamous for being an Allegedly Free Game, the insanely high rate of fire, being fitted with a holographic sight for precision, and the ability to dual wield makes the Vector the definite weapon of choice for paying players.
The weapon system would see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from which Beretta would develop its famous Model 38. The Beretta model would end up being the preferred of the two and would see use well into World War II. These weapons, apart from the fact that they were more traditionally designed SMGs, also had their fire-rate reduced from a high 1500 rounds per minute to a more controllable 900 rounds per minute.
Films — Live Action
- A Villar-Perosanote is mounted on the biplane Indy and his father use to escape from the zeppelin in Indiana Jones and the Last Crusade. In an infamous scene, the elder Dr. Jones manages to accidentally shoot the plane's own tail with it.Indy: Dad! Are we hit?
Henry: More or less... Son, I'm sorry. They got us.