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The AA-12 (also known as the Auto Assault-12 and formerly the Atchisson Assault Shotgun) is a shotgun designed in the year 1972 by one Maxwell Atchisson. The original design of this weapon draws heavily on that of the AR-15 rifle (scaled up into a shotgun, obviously; the earliest prototypes even used the same handguards and had similar front sights as the early M16 models) and served as the basis for many other automatic shotgun designs, such as the Daewoo USAS-12, among others. It is fed either from an 8-shell box magazine or either a 20-shell or a 32-shell drum magazine. After Atchisson sold the patent to Military Police Systems in 1987, the weapon suffered from a long period of Development Hell and finally resurfaced during the Turn of the Millennium. Many Youtube videos and fan commentaries have dubbed it "The Deadliest Shotgun in the World".

It's become heavily associated with the use of FRAG-12 rounds thanks to Military Police Systems' efforts to work together with the designers of the shell, to the point that many people think it's the only gun capable of using them; they are actually designed to be compatible with any 12-gauge shotgun that can load 3-inch shells, the AA-12 only being a particularly notable potential user of it thanks to the fact that specialty shells like it are typically designed solely for use in pump-action models. Thanks to its AR-derived designnote , it has practically no felt recoil, to the point where it can be fired one-handed (most other auto-shotguns will jam if you attempt this) or even Guns Akimbo without much trouble, though you won't hit much (not on purpose, anyway).

Despite the hype, the AA-12's real-world usage has been minimal compared to how often it shows up in fiction, mainly because it suffers the same problems that all automatic shotguns suffer from: heavy weight, short range, and difficulties in production and marketing it to people who matter. There's plenty of pump-action and semi-automatic shotguns already used by police and military forces around the world that, while certainly not having the AA-12's cool factor, work perfectly fine for their intended roles note . In fiction-land however, it seems well on its way to replace the likes of the Striker and Jackhammer as the automatic shotgun of choice for heroes in need of More Dakka. Although it certainly helps that compared to the previous two, the AA-12 is arguably more functional.

Anime and Manga

Films — Live-Action


  • A custom-modified Atchisson is the Weapon of Choice of Carl "Ironman" Lyons of Able Team. It's shown on the covers a few times, showing that his Atchisson is similar to the AR-15-like prototype (it's mentioned in one novel that this is deliberate so Lyons won't attract attention from snipers by carrying an unusual weapon).

Live-Action TV

  • Breaking Bad: appears in Season 5, wielded by one of Jack Welker's henchmen.
  • 24: It appears in Season 7.
  • Ultimate Weapons
  • Lock 'n Load with R. Lee Ermey

Video Games

  • It's one of the few new weapons in Dead Rising 3's Operation Broken Eagle DLC, it has a special Combo Weapon variant that combines it with a chainsaw.
  • Killing Floor: This game is basically Shotguns Are Just Better personified. In this game, the AA-12 is loaded with the 20-shell drum magazine. Needless to say, as long as a buddy can cover your reloads, no zombie will get anywhere near you, except as a fine red mist. It returns, just as good as before, in Killing Floor 2.
  • The Club: Dubbed "The Enforcer". Loaded with the 20-shell drum magazine - in this game, the gun's range doubles as an "Instant Death" Radius.
  • Call of Duty: Modern Warfare 2: The AA-12 is used by the Russians and Shadow Company. It is fitted with an 8-shell magazine and has a range pathetic enough to embody Short-Range Shotgun. Its rate of fire is also slower in multiplayer than in single-player, even if the multiplayer rate of fire is closer to reality.
    • The AA-12 appears again more often in Call of Duty: Modern Warfare 3's single-player campaign. It is also the last Shotgun you unlock for Survival Mode, and once again a usable shotgun in multiplayer. Sadly, the gun retains the laughable range in both game modes, as well as the slower rate of fire in multiplayer. It also poses as a mule for attachments, as it is fitted with a rail mount, a zip-up bag attached to the stock, a practically useless spare shell bandolier, and a Remington 870 MCS shotgun's pump attached to its own foregrip.
    • In Call of Duty: Modern Warfare (2019), it was added into the game via an update as the JAK-12, with the charging handle modified to be side-mounted. With the customization aspect of the game, you can choose to boost the capacity to both the 20 and 32 round magazines at the cost of movement speed and handling as well as opt to use dragon's breath, slugs or the FRAG12 rounds, all solely in 8 round mags, with the latter being balanced by flying slower and having the explosion radius be pitifully small. The gun is also open-bolt, which means there is a slight delay between pulling the trigger and the gun firing.
  • Grand Theft Auto IV: Available with a drum mag in the Ballad of Gay Tony expansion pack as the "Automatic Shotgun".note  It is also available as the "Explosive Shotgun", which can be noticed by the fact that it ejects green shells. Needless to say, it is very powerful.
  • Army of Two: Available in the sequel, The 40th Day. At first fed by the 8-shell box magazine. Then later you can purchase 20-shell drums for it.
  • Combat Arms: Featured as the highest-tier shotgun in the game. There's even a "Dominator" version with foregrip and arctic camo paint. Each version features the 20-shell drum magazine.
  • Spec Ops: The Line. It's not used as a shotgun, instead classed as a heavy weapon for the purposes of gameplay and working as a halfway between a machine gun and a grenade launcher. It can and will chew up anybody in its path. Notably, the AA-12 is the gun the final Heavy Trooper, seen as Lugo, his fallen squadmate, wield, and afterwards used to clear the final 33rd wave of attackers, as well as the gun Walker himself wield in the multiple-choice epilogue.
  • Serious Sam 3: BFE nods to the AA-12 with its "AS-24 Devastator", repeatedly referring to that weapon as a shotgun (and giving it the same animations as the standard pump shotgun, including pumping it after a reload despite the semi-auto nature) and making reference to the Atchisson name in NETRICSA's info on the gun. In the game itself though, it acts as a rocket launcher with much higher round velocity than the normal rocket launcher and with projectiles which pierce through multiple targets, making it suitable against targets that like to change their position quickly or lines of weaker targets shielding a bigger threat, but its ammo is much rarer than the rocket launcher. Also available with a scope with the "Bonus Pack".
  • Added in the Blue Sun mod for 7.62 High Caliber as a very rare and expensive late game weapon.
  • Appears in PAYDAY 2 as the Steakout 12G, having very similar stats to the Saiga, but with an attachable drum mag. With the right skills, it can be a veritable powerhouse, spraying the enemy with huge amounts of high-damage shotgun shells in relatively short order. It does, however, have several issues with concealment, due to its large profile.
  • Splinter Cell: Blacklist features it as the "ACS-12" with the Digital Deluxe DLC, competing with a fast rate of fire to make up for the fact that it can't take any optical attachments or use its 20- or 32-round drum mags. It's also used by a single Heavy Infantryman in the second Sam section of the Transit Yards.
  • Rainbow Six Siege also features it, once again as the "ACS-12", as of the Operation Para Bellum update, where it's usable by both of the GIS Operators. Compared to the unmodified Blacklist model, this one is excessively customized, including a G36-style carry handle/top rail over a low-profile charging handle, a handguard based on that of the Mark 14 EBR for side and underbarrel rails, and a cool camo pattern. Owing to its status as the only full-auto shotgun in the game, it has a wide spread, but it makes up for that by using drum mags which hold 30 shells at once, allowing for players to simply spray a hell of a lot of buckshot at enemies, also making it amazing for breaching purposes. It's also, like almost every weapon in the game, treated as a closed-bolt weapon, the bolt being visibly closed on the model and the weapon keeping a shell in the chamber from a non-empty reload.
  • It's the last unlocked weapon in Alan Wake's American Nightmare as a twelve-round "Combat Shotgun."
  • The AA-12 is a 5-star Shotgun in Girls' Frontline, with the highest rate of fire within her class and a skill that makes her shoot even faster. Perhaps as an oblique reference to this, she is depicted as an extreme sugar addict who can barely function if she didn't have her fix, implying that she is hypoglycemic in some way (despite being a robot).
  • It appears in v21 of Brutal Doom as the "Assault Shotgun". Occasionally spawning in place of the Super Shotgun, it fires fast, holds twenty shells and reduces mobs of demons and former humans to a bloody mess. Earlier in the development of v21, it was the AA-12 itself. As of the gold release, it is a futurized variant with a carry handle, glow sights, a foregrip, and a side-mounted charging handle.
  • There's an AA-12 in SYNTHETIK that sprays multiple lasers per shot in 8 round bursts, has a chance to give you a health regeneration buff upon killing an enemy, and has a cool red and dark grey paintjob.
  • The AA-12 got added to Hot Dogs, Horseshoes, and Hand Grenades in Update 55. Because of the extremely low recoil, you can dual-wield them, though it's not nearly as effective as say, using one with both hands.
  • Batman: The Telltale Series has Two-Face use one loaded with FRAG-12 and 20-shell drum magazines if you choose to go to Wayne Manor in Episode 4. It ends up exploding and burning him when Batman tosses a Batarang into it and he tries to fire it at Alfred.

Web Animation


    Armsel Striker 
A Battlefield 2 classic, originally developed in South Africa, the DAO-12 is essentially the combination of a revolver and a Shotgun. The fixed drum magazine is made of individual chambers, each holding a single round, which are fired only when placed in line with the barrel. A spring winding mechanism makes reloading an empty weapon a time consuming process and the short barrel results in a wide pellet spread.
Description, Battlefield 3
Also known as the Sentinel Arms Co Striker-12, Protecta, Protecta Bulldog, and Cobray/SWD Street Sweeper. (And not the DAO-12, ever.) A South African semi-auto 12-gauge shotgun with a revolver magazine, designed for riot control and combat. The Striker variant features a spring-operated "clockwork" drum magazine, while the Protecta variants use a different mechanism and lack the drum's winding key. This gun was banned by the Clinton Administration, which had it reclassified as a Destructive Devicenote , meaning new imports are impossible and the existing examples had to go through an expensive registration process. The "Street Sweeper" name probably didn't help, though.

The Striker is not very popular in real-life, although it is used by South Africa, Israel and Vietnam. A big reason why it never caught on is that reloading the drum is a pain in the ass as the shells have to be manually ejected and loaded one at a time, not unlike old-west revolvers like the Single Action Army. Video games often portray it as more sensibly-operated than it is in reality - often either depicting it with a detachable drum, or at least just skipping the bit where the player has to eject the used shellsnote  or manually wind between each new one - as few players would likely be interested in watching a character take a full minute to reload it. Just as often, films portray it as a grenade launcher of sorts, either out of ignorance or because the production in question can't get an actual grenade launcher to use and it looks kind of like some famous examples.

A variation of this gun is the Cobray Ladies Home Companion, converted to fire a .45-70 high power rifle cartridge, with a shorter rifled barrel, is legally considered a pistol, and marketed to women. Seriously. As it's firing a round smaller than 1/2 inch in diameter the "destructive device" law mentioned above doesn't apply, making it the only "legal"note  version of the Striker. Good luck finding one though.

Comic Books
  • Savage has Bill carry one early in Book 4, naturally. Noddy uses it to kill SS troops when they insult his mother.

Films — Live-Action

Live-Action TV

  • Battlestar Galactica. Tom Zarek's men are seen carrying these on Kobol (though, as above, it's portrayed as some kind of grenade launcher), and later the marines during the rescue on Caprica.


  • As with the Glock and MAC, the name "Street Sweeper" found its way into plenty of nineties gangsta rap lyrics.

Video Games

  • Used by Leon in Resident Evil 4; though called the Striker, it's actually modeled after a Protecta. It's the More Dakka king among the shotguns, with a semi-auto fire rate that leaves the other two shotguns in the dust, and its exclusive upgrade gives it a one hundred shell capacity. The Street Sweeper is also an available weapon in Resident Evil 5, although this time with the name "Jail Breaker" (weird, since it is not only one of the very few examples in 5 where the developers did not use a real-world name for a weapon, but also a returning weapon that was mostly correctly named in the previous game).
  • Available in Call of Duty: Modern Warfare 2 as the Striker, where it fires extremely fast and has one of the highest capacities for its class (12 unmodified, 18 with Extended Mags), though hampered by fewer pellets per blast, poor spread, and that high capacity giving it an excruciatingly-long reload time; for some reason, it's the standard OPFOR shotgun in singleplayer.
  • The "Streetsweeper" in Call of Duty: Black Ops Cold War is a hybrid of the original Striker, with its clockwork drum mechanism, and the later Protecta, with its auto ejecting mechanism. It is incorrectly depicted as fully automatic, but it depicts its reload as more realistic by have each shell loaded be followed up by cranking the winding mechanism.
  • The "Bulldog" short-barreled variant is available in Max Payne 2, replacing the previous game's Jackhammer. The game features a fairly common error in depicting guns with fixed cylinder magazines, in that Max is shown reloading by detaching and replacing the entire drum.
  • A Street Sweeper with a sawed-off barrel is available in the first DLC pack for Grand Theft Auto IV. It's not the short-barrel version, since the front sight is in the wrong place.
  • An alternate weapon for the Antitank kit in Battlefield 2, the origin of the term DAO-12. This isn't the weapon's name, and just refers to the weapon's trigger type and gauge ("double action only, twelve gauge").
    • Also Battlefield 3 and Battlefield 4, appearing with the same name both times, included with the base game for the former and with the Second Assault DLC for the latter. This time, it has the stock properly unfolded, though in 3 the magazine capacity is reduced for balance reasons (though the extended mag attachment is available to give it the proper 12 shells).
  • The Protecta shows up in STALKER: Call Of Pripyat called the "Eliminator," and can be fitted with a SUSAT sight.
  • Added in the Blue Sun mod for 7.62 High Caliber and is correctly depicted as being reloaded one round at a time, which makes its firepower much less appealing.
  • Appears as the Street Sweeper in PAYDAY 2, again depicted as reloading one shell at a time. While somewhat counterintuitive, using explosive rounds turns the weapon into an excellent device for stunning enemies, as the high rate of fire can stunlock them while other teammates finish them off.
  • The Xbox 360 and PlayStation 3 versions of F.E.A.R. feature a heavily modified Protecta as the "Watson Autoshotgun". It's given an incorrect detachable drum and an AR-15 telescoping stock instead of the normal folding one.
  • Appears in Shadow Warrior 2 decorated with a bunch of bones and given the rather juvenile name of "Boner" as a result. Unlike in most games, and especially surprising considering what the game is like, this one is actually reloaded somewhat correctly - instead of being a detachable drum, Lo Wang loads shells into it one at a time, though he doesn't eject the already-fired ones.

    Daewoo/S&T Motiv USAS-12 
This high capacity, box magazine fed, fully automatic shotgun is perfect for those days you just don't feel like aiming.
Description, MADNESS: Project Nexus 2
A fully automatic 12-gauge shotgun designed by the Gilbert Equipment Company and manufactured in South Korea by Daewoo Precision Industries (currently known as S&T Motiv), the USAS-12 resembles a giant AR-15-type rifle, weighing over twice as much as an M4. While civilian versions are semi-auto only (and not only heavily-restricted but also no longer in production due to the inherent difficulty in selling a semi-auto, box magazine-fed shotgun in America), military and police versions of this piece of heavy machinery can fire at up to 450 rpm; more impressively, they can do this with standard shotgun shells, while most similar designs require brass casings to reduce the risk of melted plastic fouling the action. While it usually takes a standard 10-round box magazine, it's typically depicted with its 20-round drum magazine.

The USAS-12 unfortunately sees almost no significant use amongst police or military forces. For the military, shotguns are largely for specialized roles like door breaching as they lack the ability to adapt quickly to changes in combat range, since their role is defined, much more strictly than most other types of guns, by the type of shell they're currently loaded with. For the police, this much firepower is simply overkill, and civilians wanting to own one must go through mountains of expensive paperworknote . The foremost reason for this lack of significant use, however, is tons of shotguns that don't have the cool factor of the USAS-12 but work fine for their intended roles.

Anime & Manga

Films — Live-Action

  • One with a standard box magazine was used extensively by Steven Seagal throughout the showdown in On Deadly Ground, where it shreds both people and the side of a helicopter with impunity.
  • Van Pelt buys a USAS-12 fitted with a scope, silencer, rubber cheek rest, and loaded with a drum magazine and slugs from a gun store in Jumanji after his lever-action rifle runs out of its unique ammo, bribing the owner with gold coins to bypass... everything about acquiring it beyond "pay for gun and walk out".

Live-Action TV

Video Games

  • Added to the Rainbow Six series arsenal in Raven Shield, reappearing in Lockdown with drum magazines, and was also cut from the Vegas subseries.
  • Also present in Soldier of Fortune 2, with the standard 10-round box mag, as the second shotgun found after the Mossberg 590. The sheer carnage that can be unleashed by holding down the trigger makes it worthy enough, but it's very difficult to control; you also have the option of changing it to a surprisingly stable semi-auto mode, and with the USAS being magazine-fed, it's an excellent weapon whenever it appears. Mooks fire it in full auto as well, making them especially dangerous.
  • Call of Duty: Modern Warfare 3, with a lowered magazine capacity (6, the lowest of all the game's shotguns) but surprisingly long range; it's also one of the very few shotguns in the series to actually receive a buff to its damage in a patch.
  • Battlefield 3, commonly found in the Kaffarov level, as well as an available multiplayer all-class unlock; for balance reasons, the magazine capacity is reduced to 7, though the extended mag attachment is available. Users are still often frowned and looked down upon - before it was nerfed, the USAS-12 with frag rounds was an absolute terror. Also available in Battlefield 4 as a pickup weapon with an ACOG and, again, frag rounds, though with rather poor accuracy even when aiming.
  • Top-tier shotgun in Far Cry 2, seen with a 20-round drum magazine even though it only has 12 shots, though its fast rate of fire and power in close range comes at the expense of reliability - the gun will visibly corrode a bit with every single shell you put through it.
  • Appears towards the end of Syphon Filter 2, of special note is the final boss fight where you have to use one to knock Jason Chance, who's head to toe in advanced body armour, into the spinning tail rotor of a parked helicopter.
  • A very rare and expensive shotgun in 7.62 High Caliber, though still not as rare as the Jackhammer.
  • This weapon is quite commonly found in Red Steel as an upgrade over the shortened Benelli M3.
  • Appears in Goldeneye Wii as the Masterton M-557, and it's the only automatic shotgun in the game. It's an outright Game-Breaker, as while the damage per shot is the weakest of the shotguns, this is offset by its very fast rate of fire. It can very easily destroy opposing players and is capable of destroying the black box in the Black Box game mode in a matter of seconds. The only downsides to it are the severe muzzle climb when firing in fully automatic and its slow reload, though the latter problem can be fixed by using the speed loader gadget.
  • The "AS14 Hammer" in Saints Row 2 is primarily based on the USAS-12, though with a folding skeleton stock rather than the solid fixed one the real thing uses, and with the charging handle of an AA-12 shoved just underneath the carry handle. It ultimately fares as one of the best shotguns in the game - it is weaker per-shell than the other shotguns, but not so much that its fast rate of fire and higher capacity can't make up for it, as is the case with the supposed infinite-plus-one shotgun, the unlockable XS-2 Ultimax.
  • Appears in the ChaosUT mod for Unreal Tournament as the CAS-12. If enabled, it occupies the same slot as the Minigun and it fires fully automatically, with the downside that unlike almost every other weapon, it must be reloaded after a certain amount of shots. It can load 3 different types of ammo: regular ammo which is the weakest damage-wise but gives the most ammo per mag, armor-piercing rounds which are significantly more powerful and accurate, and explosive rounds which deal the most damage but also have the worst accuracy and introduces the risk of self-damage if used at too close of a distance. Needless to say, there's few weapons which can compete with it at close range in terms of raw damage, except for the Flak Cannon.
  • A USAS-12 (called AS12 ingame) can be purchased late in Parasite Eve 2 for a cool 12,500 BP. It's the best shotgun in the game, so it's worth every penny.
  • The USAS-12 crossed with a Sturmgewehr 44 makes a bizarre appearance in The Saboteur as the MP60, a fictional Nazi machine gun used by the equally fictional Terror Squad.
  • Appears in Cruelty Squad as the Precise Industry AS15.
  • The USAS-12 appears in Hot Dogs, Horseshoes, and Hand Grenades, added in Update 84.

Web Animation

    Franchi SPAS-12 
Sol: What's that?
Vincent: Haha! This, is a shotgun, Sol!
Sol: It's a fucking anti-aircraft gun, Vincent!

The Trope Codifier for Shotguns Are Just Better in media, the SPAS-12 is an Italian shotgun and the most well-known dual-action shotgun. It's capable of both pump and gas-operated semi-automatic action, with the intention being that pump action would be used for various "less lethal" ammunition like tear gas, bean bag and baton rounds that wouldn't generate enough pressure to cycle the action. There was a kerfuffle with the US authorities about what the acronym SPAS meant: it was originally meant to spell Special Purpose Assault Shotgun, but due to said conflict, it was renamed Sporting Purpose Automatic Shotgun. Chances are, if you're from outside the US, when you hear the word 'shotgun', this is the model you'll think of first.

While it is no doubt a fearsome looking shotgun, it also suffers from a bit of Awesome, but Impractical; it is quite heavy for a shotgun, owing to its heatshield and folding stock, coming in at 10 pounds (more than 4.5kg) loaded, heavier than several assault rifles and shotguns.note  The pump-action is also fairly difficult to actuate, owing to its dual-system design (particularly due to how the pump pushes against the bolt and its recoil spring, rather than being directly attached to it like on a regular pump-action weapon), but at the same time it's not very reliable in semi-auto mode, having issues with cycling and ejection even with the full-power loads it's meant to use in that mode. On top of this, due to its dual-mode nature, the carrier latch button - which doubles as a bolt release in semi-auto mode - immobilizes the carrier if not pressed in, requiring the shotgun to be turned on its side and grabbed from the top to hold the button in and load shells. As with all long guns, firing it with the stock folded is a dumb idea, and the deployed stock was not only uncomfortable, but also infamous for slicing up users' hands, thereby leading many to prefer the full-stock versions. Perhaps one of the most unfavorable aspects of the gun is its safety; SPAS-12s that had the old-style safety (a lever-type) had a tendency to not only fail to actually put the weapon on safe when toggled on, but even discharge the weapon when the safety is toggled while loaded. A recall was issued and the safety was changed to a more reliable push-button safety, but many SPAS-12s still on the market have the old style safety.

The gun stopped production in 2000, and resells for around $2500-3500, though many for sale have spent their lives in gun lockers and haven't been shot in years, leading to deteriorated internals, especially several cheap rubber parts used as shock absorbers in the stock and receiver or to hold the pistol grip together. Needless to say, any SPAS on the market will more than likely need parts and refurbishment before heading to the range. In short, the SPAS-12 is the perfect movie gun: loud, menacing and distinctive. In reality, it is less than practical, being seen as more of a collector's item than a practical shotgun. It was succeeded in production by the SPAS-15, which is somewhat more practical with its detachable box magazine and side-folding stock, but it's still too heavy and is far less common in fiction because its appearance is not so much "menacing" as just "ugly". The Daewoo USAS-12 and the Saiga-12 already have its field covered, and the SPAS-15 was barely imported to the United States (only 180 made it before the Assault Weapons Ban took effect in 1994). Those that can be found often sell for $6000 or more.

  • Cool Stance: Nine times out of ten, the SPAS-12 is held at hip height with its stock folded above the frame. Some folding stock models had a butt hook to support the weapon for Firing One-Handed, but for some reason we never see this used in movies.
  • Cool Action: Also nine times out of ten, the SPAS-12 will be treated solely as a pump-action weapon; even when it is shown in semi-automatic mode, it'll almost always be cocked by the pump action. In live-action depictions, this is because they don't make 12-gauge blanks that are hot enough to cycle its action; even with a blank-firing adapter and the highest-pressure blanks on the market it still refuses to cycle reliably.
  • Cool Silhouette: The holes in the folding stock and distinctively shaped pump make this weapon immediately recognizable from a distance, so much that even other shotguns with top-folding stocks, like those available for the Remington 870, are frequently mistaken for the SPAS-12.

Anime & Manga

Comic Books

  • The page image of Manhunter shows the protagonist holding one.
  • Gets to have its fifteen minutes of fame in one Punisher issue, where it shows up in the hands of Frank Castle as he uses it to dispatch some Russian thugs.

Films — Live-Action

Live-Action TV

  • An assassin uses one in Miami Vice to eliminate a target, firing in semi-auto mode, in the episode "Calderon's Return".
  • One of the more popular choices to use against the Replicators in Stargate SG-1 (along with the USAS-12 and Armsel Striker; automatic shotguns are always preferred when facing the bugs).

Video Games

  • The Vollmer VK-12 Combat Shotgun from First Encounter Assault Recon embodies Shotguns Are Just Better. Its capacity is monstrous at 12 rounds, it reloads those 12 rounds in two seconds, and the power of each shell trumps even the game's BFGs. It only loses out on armor penetration, which real life shotguns loaded with shot are notoriously bad at, but the damage is still so high that it shreds armored enemies just as well as the dedicated armor-piercing weapons anyway. It's still somewhat of a Short-Range Shotgun, not because of accuracy but rather damage falloff - shot grouping at 30 feet or so still puts most of the pellets in a human-sized target, but even so it takes 5 or 6 shells to kill a mid-tier Replica that would die in one shot at close range.
  • The entire Half-Life series makes use of it, always with devastating results. It's depicted somewhat oddly, however, letting you fire two shells at once with Secondary Fire; the devs seem to have mistaken either the tube magazine for a second barrel (a tooltip in Episode Two explicitly referring to secondary as firing "both barrels") or the weapon as capable of extremely fast bursts (the firing sound for secondary fire is two reports in rapid sequence). It's also never deployed with its stock unfolded: the original game and Half-Life 2 (the latter of which reduces the capacity to 6) lack it entirely, while the HD pack for the former has it folded upwards. Finally, the original game's HUD icon for it depicts a stockless Ithaca 37 shotgun instead.
    • In the Sven Co-op mod, secondary fire allows you to fire in semi-auto mode at the cost of accuracy.
  • It's also the staple of the later Grand Theft Auto games. In Grand Theft Auto: Vice City, it seems to be full auto, while it's semi-automatic in Grand Theft Auto: San Andreas. In the latter, it has a small spread, fast but controllable firing speed and quick reload to make it more practical – while the former gives it an odd set of animations that make it all but useless in a firefight.
  • It's available in some form in all of the Hitman games, in which it's properly depicted as semi-automatic. Blood Money allows it to be fitted with a variety of Gun Accessories.
  • Available in all three S.T.A.L.K.E.R. games as the "SPSA-14". It's semi-automatic (though Call of Pripyat adds on an incorrect full-auto mode) and holds more shells and reloads faster than every other shotgun short of the Protecta, but as in Real Life, its realistic weight (4.4 kilograms unmodified, 2.5 heavier than the sawed-off and at least 1.3 heavier than hunting shotgun, Chaser 13, or Eliminator) is a considerable drawback. The first game includes a unique variation with a rifled barrel, that decreases its effectiveness with regular buckshot in return for making it more accurate with alternate ammo types, and it returns as an upgrade option in the later games.
  • Available in Left 4 Dead 2 as the "Combat Shotgun". As an inversion of the Half-Life case, it's depicted exclusively as semi-automatic (in gameplay, at least; Ellis uses it in pump-action mode in the intro), with a tighter spread and higher damage per pellet but fewer pellets per shell than the first game's returning Benelli M4. It also averts the cool action mentioned above: the gun is cocked by means of the charging handle on the side of the gun.
  • The Rittergruppen shotguns in Alpha Protocol are patterned after the SPAS-12, but a little shortened.
  • The JG840 shotgun in All Points Bulletin.
  • Call of Duty: Modern Warfare 2/3, where the stock is unfolded and it's pump-action, and Call of Duty: Black Ops, where the stock is folded up and over the gun and it's semi-auto. In one singleplayer mission in the first Black Ops, it's equipped with incendiary shells. It returns in Black Ops II with the stock unfolded but otherwise identical in form and function to the BO1 version; the campaign has one scene in which the player, playing as main bad-guy Menendez, uses a SPAS-12 which he is able to hold 16 shells in and reload instantly no matter how many shells are needed. Infamously, in the multiplayer mode of Modern Warfare 2, it has an extremely glitchy range which fluctuates between normal shotgun range to submachinegun range, letting it make one-shot kills at distances most of the other shotguns can only dream of even registering a hit at, leading it to be widely hated by anyone who doesn't swear by it. Modern Warfare 3 fixed the range (it's still pretty long for this series) but lowered the damage so it's only a one-hit kill at very close range. It returns as a "Classic Weapon" in Call Of Duty Infinite Warfare, unlockable through Prestiging and renamed the "S-Ravage", after a Youtube personality who's particularly associated with the Modern Warfare 2 SPAS-12.
    • In Modern Warfare 2 Campaign Remastered, the SPAS-12 is shown with the correct reload procedure, which is unconventional in video games. Call of Duty: Black Ops Cold War also uses the proper reload procedure. Most other games (including the original Modern Warfare 2) simply show it being reloaded like other pump actions such as a Remmington 870.
  • Appears in Combat Arms in 4 variants: standard, Stock (with the folding stock being replaced with a fixed stock), Gold, and Stock Gold.
  • A shortened one appears in Perfect Dark Zero as its version of the DEF-12 Shotgun; befitting its shorter length, it only holds 6 shells to the 9 held by the more generically-shaped version from the original game. Its secondary mode fires two shells in quick succession.
  • Common in the Battlefield series, starting with its debut in the console Battlefield 2: Modern Combat as the USMC Engineer's replacement for the Remington from the original PC version.
    • Available in both Battlefield: Bad Company games; in the latter it can be loaded with 12-gauge slugs.
    • Added to Battlefield 3 as of the "Close Quarters" expansion, unlocked for the "These Hurt Too" assignment (20 kills each with pistols and shotguns). It can again be loaded with 12-gauge slugs, as well as flechettes or explosive FRAG-12 shells (although the real SPAS-12 wouldn't be able to load them).
    • Shows up again in Battlefield 4 in the base game, as a collectible in the "South China Sea" level of the campaign (where it's fitted with a laser/light combo and, when you first pick it up, no sights) and an unlockable in multiplayer, unlocked for making 37,000 points with shotguns as the fifth one unlocked.
    • Also available to the Criminal Enforcer in Battlefield Hardline. Here it's presented rather weirdly, as it fires semi-automatically unlike in prior Battlefield games, but the reloading animation still treats it as pump-action (pulling the pump back, chamberloading the first shell, then pushing it forward before loading the rest) and firing while aiming still plays a superfluous pumping animation that will be skipped by just pulling the trigger again.
  • Available in NightFire. Just like with the real one, the player can switch modes to use pump-action or semi-auto. Unlike the real one, which only has a pump-action mode in order to cycle low-power ammo, the in-game version gets weaker when switching to semi-auto (with the same shells), to make the player choose between slow and strong shots or fast but weak ones.
  • It shows up twice in the Metal Gear series. First in Metal Gear Solid 2: Sons of Liberty, where it is used by clearing teams after the player triggers an alert. The second time is in Metal Gear Solid: Peace Walker, where Peace Sentinels use them on occasion (despite the gun having not entered production until five years later), and the player can research and unlock one for Snake and the MSF to use.
  • Can be found in the nuclear shelter's armory in Parasite Eve 2 as the "SP12"... if you happened to pick up a black keycard that is very easily missed at the beginning of the game. Otherwise, you'll have to buy it in a New Game+.
  • Appears in PAYDAY 2, named the Predator 12G, because of course it does. It comes with its standard folding stock and a shortened six-shell mag tube, it can be fitted with an extended tube (increasing the capacity to 10 shells) and its stock can either be folded up, removed, or replaced with a solid stock. It's fired in semi-automatic mode, and surprisingly, is shown to properly rechamber in this mode via the charging handle on the side. Strangely, befitting the low cost of community weapons, it the cheapest shotgun in the game, when real life SPAS-12s are prohibitively expensive due to their rarity (though the in-game cost is still far more expensive than the real thing would be). Then again, considering that SPAS-12s are so popular in video games...
  • The shotgun in Red Faction is a SPAS-12 with an odd top-mounted ejection port and a reversed pump (moved forward then back to reload). Like Half-Life, it's presented as a double-barreled weapon that fires two shells per trigger pull, though the game also nods to its semi-auto ability in real life by giving it that as its Secondary Fire.
  • Added to Rainbow Six in Rogue Spear, where it was incorrectly shown as a selectable semi-/full-auto weapon with a nine-round capacity. It's presented closer to reality in Raven Shield and the Vegas games, as a pump-action-only weapon with options of different sights and, in Raven Shield, ammo types. Siege added it with the Operation Dust Line update as a new primary weapon for the Navy SEAL operator Valkyrie, where it's now presented as semi-auto only (and not still using the pump to chamber a new round, unlike most other games that try to acknowledge its semi-auto ability), and the later Operation Skull Rain update added its mag-fed successor, the SPAS-15, as a primary weapon for the BOPE operator Caveira.
  • Shows up in Goldeneye 2010 as the Drumhead Type-12. It's the second most powerful shotgun in the game, after the SLY 2020. In the original Wii version, it is pump-action only (though shifting between aiming and hip-firing lets you skip pumping it), while in Reloaded it is semi-automatic.
    • The more generic "Automatic Shotgun" from GoldenEye (1997) is also remodeled into a short-barreled SPAS in GoldenEye: Source.
  • The "Beta Shotgun" from Postal 2, an earlier model for the original shotgun that was split off into a separate weapon for the Eternal Damnation mod and later worked back into the main game with post-digital-release patches, is a SPAS-12 with wooden furniture and a rusted body, including an oddly-flipped ejection port that's closer to the top-left rather than dead-center on the right. It's also one of only two shotguns in the game that requires an actual reload animation, doing so after six shells... with an animation wherein the Dude tries to shove all six shells into the weapon all at once.
  • Vincent's first alternate weapon in Final Fantasy VII is a SPAS-12 with the upfolded stock and apparently a wooden pump, listed as simply the "Shotgun".
  • An almost-perennial sight in the Far Cry series, available in every game starting from Far Cry 2 as a late-game option that improves over the early-game models via its semi-auto fire rate (as the best shotgun of the first half of 2 while still being competitive later on with greater durability to the USAS-12's faster reloads, and as the Infinity +1 Sword of the class in later games). Of course, despite this, every game in the series to feature it, barring Far Cry 5, has it still chambered by working the pump despite it being locked during semi-auto firing.
  • Available as a secondary weapon in Ironsight, one of currently three shotguns in the game (the others being the Jackhammer and M1014). It's slower to fire than the other two since it's used solely in pump-action mode, and it has a slightly smaller capacity than the Jackhammer, while also requiring longer to reload, though in return it has a tighter spread for slightly better range.
  • Appears in Saints Row as the AS12 Riot. It holds 7 shells, has the stock folded and, despite being depicted as a semi-automatic, uses the same reloading animations as the Tombstone. A version with platinum parts can be unlocked by completing the Hitman diversion in the Chinatown district.
  • In reference to its appearance in Jurassic Park, it also shows up in Jurassic Park: Trespasser. Not as common as the Benelli M1, but competes with a slightly higher capacity (8 shells to the Benelli's 7), a faster rate of fire, and a tighter spread.
  • The "Scatter Gun" available as a standalone weapon in Star Wars Battlefront (2015) and used with the Assault class's "Vanguard" ability in the sequel is a shotgun that is basically a short-barreled SPAS-12 with everything ahead of the pistol grip rotated 90 degrees to the right, along with the folding foregrip of an MP7 attached to the pump, overall giving it a profile almost identical to the ACP Array Gun from the pre-Continuity Reboot Star Wars: Republic Commando.
  • The Backlash in Unturned is the most accurate of all shotguns and is compact enough to be placed in the secondary weapon slot, but it can't take tactical or barrel attachments, only sights and grips, and it's exclusive to the Greece and Cyprus maps from the Workshop.
  • The SPAS-12 (real name Sabrina) is a 4-star Shotgun in Girls' Frontline, awarded pre-leveled after clearing map 5-2. A somewhat pudgy woman who constantly worries about her weight (despite being a robot who cannot gain mass through eating), referencing the real weapon's bulk. She is implied to be an ex-G.I.S. member, and her "Marching Band" costume gives her a stylized Carabinieri dress uniform. Interestingly, her default costume shows her with a speedloading device attached to the weapon, despite the real SPAS-12 being unable to accept such modification without extensively reworking the receiver (including the safety) - not that she actually uses it in her reload animation. Her "Goblin Hunter" outfit shows the weapon with a more ramshackle look, complete with an axe head mounted under the magazine tube.
  • SYNTHETIK features a SPAS-12 as a common shotgun, that's loaded with dragon breath rounds by default. The first shot in each tube is more precise then the rest, too.
  • Trailblazer, a gameplay mod for Doom, features the SPAS-12 as the "Chrome Justice". It fires both ordinary buckshot and incendiary rounds. It's pump-action by default, but when upgraded it fires in semi-auto and has an extended 10-round magazine.
  • Trepang 2 has the SPAS-12 as the standard shotgun in the game, only firing in pump-action.
  • Hot Dogs, Horseshoes, and Hand Grenades has the SPAS-12, being granted the iconic shotgun in Update 24. Another version of it, the SPAS-12 Tactial, was added in the same update. The tactial version has no stock, a shell holder on the left side, and an optics rail on top. The dual-mode function is fully represented and given purpose in case you're firing low-pressure shells.
  • The SPAS-12 is one of Ryuji's usable weapons in Persona 5, called the Bianchi SBAS.
  • Appears as the Assault Shotgun in the original Timesplitters, where it fires fully-automatically, but has a pump animation for each shot.

Web Animation

    Heckler & Koch CAWS 
A fully automatic shotgun, created as a prototype to explore the potential of next-generation personal close-combat weapons. It fires a specially designed 12-gauge shell that allows for both high ammo capacity and a high rate of fire. This is the final word in shotguns, a gale-force barrage of lead in a compact package. If you're looking for maximum attack power at point-blank range, look no further - this is the weapon for you.

The Heckler & Koch CAWS was an entry in the U.S. Military's Close Assault Weapon System program, designed by Heckler & Koch and Winchester-Olin. The CAWS was an attempt to salvage the terminally screwed-up SPIW program (a flechette infantry weapon program which was cancelled after it was found the lightweight flechettes would deflect off leaves and even raindrops), with the idea being a shotgun-like weapon designed specifically for city combat at ranges not exceeding 100 yards. H&K's submission for this project was a bullpup selective-fire shotgun designed to fire proprietary 12-gauge tungsten buckshot or flechette rounds in semi-auto or 240rpm 3-round bursts. Features included a moving barrel (to help reduce recoil), ambidextrous layout and a full plastic shroud with an integral carrying handle.

The usefulness of the CAWS program itself was called into question (specifically, what soldiers were supposed to do if they encountered someone more than a hundred yards away, admittedly a rare occurrence in urban combat but still far from unheard of), and the project ultimately scrapped before any weapon involved was out of the prototype phase. The HK design has some major issues as an actual weapon; it was very large for what it did, required brass-cased rounds to avoid fouling the action with melted plastic, only had a ten-round magazine, and jammed every other time you pulled the trigger.

  • Major Revell used one in The Zone World War III action-adventure novels by James Rouch.

Video Games

  • It was the US Army's shotgun in the alternate universe of Fallout 2, and is seen in the hands of many of survivors.
  • Jagged Alliance 2 featured this weapon, and, with some luck, allowed you to get two of them for free. It is also one of the most broken weapons in the game, seconding only to Rocket Rifle. In the unofficial patch, it's nerfed, due to new weight limitations making it harder to aim, but it still packs a punch.
  • It's possible to develop and use this gun in Metal Gear Solid: Peace Walker, and it's the best shotgun available.
  • Phantom Doctrine is set in a 1980s very like our own. The CAWS is the most powerful shotgun, and one of the most powerful guns overall. See the details on the "Weapons" tab of this Google Docs spreadsheet .
  • CAWS is a 5-star Shotgun in Girls' Frontline. A Germanic Depressive extraordinaire who works for G&K solely for money, seeing no future in her current line of work (which, considering recent events in the plot, isn't entirely unfounded). She is good friends with Tokarev TT-30 due to being illustrated by the same artist as her.
  • Update 93 saw the CAWS and CAWS Tac Mod added to Hot Dogs, Horseshoes, and Hand Grenades. The Tac Mod variant has Picatinny rails on the forend and top.

    High Standard Model 10
The High Standard Model 10 is a gas operated, semi-automatic bullpup shotgun. Designed by police sergeant Alfred Couch circa 1957, it was originally designed as a device for the Remington 11-48 shotgun to make single-handed firing possible. The design removes the normal shotgun stock, attaches an aluminum bullpup stock, pistol grip, and rotating buttplate on the receiver, with the trigger linked to the sear by a sliding bar. The design was sold to High Standard in 1965, who redesigned the aluminum stock into a three-part plastic shell, adds an integral carrying handle with a flashlight, and remade it around their High Standard Flite King shotgun. The first production model, the High Standard Model 10A, was produced in 1967. The standard capacity for the tube is 4 shells, but there is a tube extension offering a capacity of 6 shells.

Designed for law enforcement use since the very beginning, it saw some adoption by some police forces on introduction, but was very quickly retired due to having massive reliability problems with cycling and some ergonomic issues. An improved model, the High Standard Model 10B, added a left-hand charging handle, a flip-up front sight, replaced the integral carrying handle with a folding one, and made the flashlight detachable. However, it did little to fix the major problems with cycling, and production ceased in 1977.

  • Cool Action: Firing the shotgun one-handed, with the stock against the right arm. It's a very bad idea to fire it with the left arm, as the spent cartridges are ejected to the right and will hit the shooter's face if fired from the left arm. There's even a warning on the gun stating "CAUTION - DO NOT SHOOT FROM LEFT SHOULDER".

Films — Live-Action

Video Games

  • The Model 10B appears in Call of Duty: Black Ops as the HS-10, unlocked after all other shotguns were purchased. Interestingly, its only attachment is Dual Wield, which is a bad idea in real life as stated above, but a very useful attachment in-game as it doubles the shotgun's damage output, making it a very powerful close-range weapon. In the introductory cutscene to the Zombies level "Five", Richard Nixon grabs a pair of them from John F. Kennedy's Wall of Weapons.
  • Ghost Recon Phantoms featured the 10B as well, mislabeled as the "Model 10a".

An example of Russian ingenuity, the KS-23 is a Russian shotgun made in 1971 by TsNII-Tochmash. It's actually classified as a carbine by Russia because the barrel is rifled, a product of the weapon's unique origins: KS-23s are made from rejected ZSU-23-4 23mm anti-aircraft gun barrels. Rather than simply melting them down, they were cut down and used for riot shotgun barrels. The end result is a barrel that's the equivalent of 6.27 gauge, or 4 gauge in the metric bore system. Their primary use is to stop prison riots, which is probably the best fit, as for obvious reasons, the loads for this gun are unique to this gun only.note  There are a few variations, including the KS-23M (pictured above) which used synthetic furniture and a folding stock, and the KS-23K, a configuration which turns the shotgun into a magazine-fed bullpup to allow for quicker reloading and changing of ammo types.
Video Games
  • Appears in 7.62 High Caliber as the KS-23M with a folding stock.
  • Appears in Call of Duty: Black Ops as the original KS-23, only usable in single-player for balance reasons, as the weapon boasts high range and very devastating power, it can easily cause Ludicrous Gibs. It is used at one point with a jury-rigged harpoon to down a helicopter during a prison riot. It is also seen as a common shotgun for Soviet, Cuban, and Viet Cong troops. Once again, its appearance is anachronistic as its appearance in-game predates its creation by at least a decade. Additionally, it's depicted as having a larger magazine than it actually does (seven, versus the at most four in reality), and on top of that two shells are ejected for every one fired which probably explains why it's so powerful.
  • One of the shotguns available in the Firearms: Source mod for Half-Life 2. The KS-23 has the smallest load of four rounds, but behaves more as a "Sniper Shotgun" as it fires slug rounds that are powerful and accurate.
  • A 3-star Shotgun in Girls' Frontline, with the highest HP and per-shot damage out of all shotguns in exchange of having other stats at rock-bottom within her class. The Forward Base update gives her exclusive buckshot ammunition, though it's listed as "20GA Buckshot".
  • The KS-23 is one of the most powerful shotguns in Escape from Tarkov. It can be rebuilt into the KS-23M variant with a pistol grip and wire stock.
  • The KS-23M appears in Vigor without a stock, incorrectly called the regular KS-23.
  • The KS-23 was added to Hot Dogs, Horseshoes, and Hand Grenades on day 7 of Meatmas 2018. The shotgun came with its special ammunition types as well.

     M30 Luftwaffe Drilling
Technically a combination gun combining a double-barreled shotgun with a rifle, the M30 Luftwaffe Drillingnote  was manufactured by Sauer & Sohn and first sold commercially in 1930 as a hunting weapon. The German Luftwaffe later purchased some M30s in WWII outside of standard military procurement procedures and issued them as a survival weapon.

The military version (which was pretty much identical to the original fine-crafted commercial version) has two 12 gauge shotgun barrels (left choked for slugs, right choked for birdshot) and one rifle barrel underneath the two, chambered for the large 9.3x74mmR cartridge. It has two triggers and a sliding selector behind the break-open lever that switches between two modes to fire the three barrels. When the selector is forwards, the rear sight for the rifle raises, the front trigger fires the rifle barrel, while the rear trigger fires the left shotgun barrel. When the selector is backwards, the rear sight lowers, and the front trigger now fires the right shotgun barrel.

It was intended as a survival weapon for aircraft crews in North Africa, stored disassembled in an aluminium case with a cleaning kit and sling, 20 rounds of rifle ammo (with soft points, meaning it could not legally be fired at a human), 20 slug shells and 25 birdshot shells. This was not supposed to be picked up on the way out of the aircraft as the fully loaded case weighed 32 pounds: instead, the case was supposed to survive the crash and be retrieved afterwards by the crew, to be used against large wild animals. In practice, it was almost completely unnecessary due to there being few beasts in North Africa, and the weapon's first-class quality made it quite expensive. In the end, the total number of Drillings produced was low, at around 2,500 guns total.note 

On a side note, the M30 Luftwaffe Drilling was the only shotgun ever issued by Nazi Germany. Germany hated the shotgun as a weapon of war following their experiences with American soldiers in WW1 (who would tend to jump into trenches and slamfire their weapon along them, firing 6 shots in less than 2 seconds), declaring in September 1918 that soldiers caught with Model 1897 Trench Guns or even carrying shotgun shells would be executed (though there are no documented cases of this threat actually being carried out; the American reprisal threat might have had something to do with it, the war ending six weeks later probably more), and attempting to have the shotgun banned entirely in the interwar years.

  • In the Russian film Voyna (War), the main character carries his personal Drilling, which he has a permit for as a hunting gun. Aside from featuring the rare gun, the film is also notable for both portraying the legal requirements of carrying a gun in public in Russia and defying Short-Range Shotgun, as Ivan is perfectly capable of using it at a long range despite never using the rifle part of it.
Video Games
  • The weapon is featured in the mod Forgotten Hope 2. The shotgun and rifle modes are both present, giving the weapon strong long-range and short-range capabilities.
  • Sniper Elite 4 features the weapon in the "Lock and Load Weapons" DLC pack. It can be simultaneously used as a shotgun and a sniper rifle by switching the ammo types.
  • Call of Duty: WWII features the M30 Luftwaffe Drilling as one of its weapons. The use of the rifle barrel is only unlocked after attaching the top level Rifle Bullet attachment. The shotgun mode works like any other double-barreled shotgun, and with the Rifle Bullet, the player can use the large-caliber rifle barrel and basically gets a single-shot sniper rifle that can kill people in one hit at quite some distance away.
  • Battlefield V has the M30 Luftwaffe Drilling as a usable weapon, with both the shotgun and rifle modes being present. Unlike the aforementioned Call of Duty example, the rifle barrel here is accessed by simply switching fire modes, with no specialization pre-requisite.

The CT-exclusive Mag-7 delivers a devastating amount of damage at close range. Its rapid magazine-style reloads make it a great tactical choice.
The MAG-7 is a pump-action shotgun, manufactured by Techno Arms of South Africa. Designed as a specialized close-quarters weapon for military and law enforcement, the MAG-7, unlike other shotguns, is fed by 5-round box magazines, using special shortened, lower-powered 2.36-inch shells.

The weapon failed to garner much attention due to its poor ergonomics. The safety, located above the grip, was difficult to engage or disengage, the trigger pull was heavy, and despite its shorter length, still weighed about as much as a full-size shotgun. The pump was oversized, and when pumping it the rearward action caused the shooter's trigger finger to get smashed if it was held outside the trigger guard. The unique short shotshells were incredibly difficult to find as well. Later variants fixed these issues, but by that point, interest in the weapon had faded.

The MAG-7 continues to be manufactured today, including in a long-barreled solid-stocked variant for civilians.

Anime & Manga
  • Two are used by Fabiola Iglesias as her signature weapons in Black Lagoon, stored up her sleeves. She seems to fire them in semi-auto rather than the real-life pump-action mode.

Films — Live-Action

Video Games

    Multiple-Barreled Shotguns
The Chiappa Triple Crown, one of the few real examples of a triple-barreled shotgun.

What's better than two smoking barrels? Adding more.

Multiple-barreled shotguns are a lot more complex than double-barreled shotguns. While a double-barreled shotgun generally has two triggers, two hammers, and two barrels, increasing the number to three or four creates problems since if the same design logic is used, the guns has to somehow accommodate for multiple triggers that each connect to a hammer. Because of this, they’re not quite easily designed or made, making multiple-barreled shotguns a relatively modern invention and items of luxury.

Shotguns with more than three barrels had existed in history (such as the Winchester Liberator), but are so rare and impractical it's better to call them as experiments than true weapons.



  • In Resident Evil: The Final Chapter Claire hands Alice a shotgun with three side-by-side barrels, homaging the "Hydra" from the games. She uses the shotgun during the confrontation with one of Issac's men and the chase with "Cerberus" bio-weapons.

Web Video

Video Games

  • The Hydra is a recurring triple-barreled shotgun in the Resident Evil series, first introduced in Resident Evil 5. It's Helena's default weapon, chambered in 10-gauge, in Resident Evil 6.
  • One of the shotguns in The Order: 1886 is based on the Chiappa Triple Threat, a triple-barreled shotgun.
  • Appears in Shadow Warrior 2 with the name Cerebrus.
  • The penultimate upgrade for the shotgun in Mad Max.
  • Available in Hard West.
  • In Borderlands 2, some shotguns have Bandit's tri-barrel, which causes them to fire three shells at once with a moderately increased pellet count. It generally strikes a balance between the Jakobs double barrel and the Torgue quad (see below).
  • The "Grave Digger" in Saints Row: The Third starts out as a lever-action shotgun that can be sequentially upgraded to pack two and then three barrels, despite its lever-action nature, to boost its damage further. DLC also adds a "Bling Shotgun", which uses the same model as a fully-upgraded Grave Digger with gold and purple trim and gives you more Respect when you kill other gang members with it.


Films — Live-Action

  • The Phantasm series features the iconic “Regman Quad-Barrel Dwarfcutter” constructed by Reggie in the second film by welding two Rossi Squire Double Barrel shotguns together side by side.

Video Games

  • One of the upgrades for the Duplet in Metro: Last Light and Metro 2033 is changing it into a quad-barreled shotgun.
    • In the third game Metro Exodus, the Ashot replaces the duplet and not only has a double-barreled option (which is in the over and under configuration) but also has a four-barreled option, interestingly instead of the 2x2 the four-barreled Duplet has the four-barreled Ashot have a diamond-pattern with it's barrel placement.
  • In Shadow Warrior (2013) one of the upgrades for ZICS-C Shotgun is called "Quad Pack" which gives it two extra barrels.
  • The final upgrade for the shotgun in Mad Max gives it four barrels. It's hilariously overpowered, capable of destroying vehicles with a single shot if Max aims at the fuel tank.
  • The "Galleria 1991" in Far Cry 3: Blood Dragon, after an upgrade that somehow converts its magazine tube into a second barrel, can be upgraded further with another two barrels on the sides. Combined with incendiary rounds, it can chew through most enemies with ease at close range, though the additional barrels also means it goes through shotgun shells much faster (eating four shells, half of the unmodified weapon's capacity, per shot).
  • Gore: Ultimate Soldier features a quad barrel shotgun, with the option of firing the barrels one at a time or simultaneously.
  • The Blundergat introduced in Call of Duty: Black Ops II's "Mob of the Dead", which as the name implies, is a four-barreled blunderbuss.
  • Bulletstorm's resident shotgun is the four-barreled "Boneduster".
  • An update for Killing Floor 2 added a quad-barreled shotgun as an upgrade over the old double-barreled Boomstick, appropriately named the "Doomstick".
  • Like the three barrelled version, a four barrelled shotgun is available in Hard West.
  • The Torgue shotgun barrel in Borderlands 2 is a quad barrel - essentially the Bandit triple-barrel, only... more. More pellets, more damage, more ammo consumption, more pellet spread.
  • An update for Girls' Frontline added Winchester's Liberator shotgun, a real quad-barreled shotgun, as a 4-star T-doll.
  • Postal 4: No Regerts introduces the Fournicator, which is in a unique diamond pattern instead of a typical 2x2 formation. You can choose to either fire one barrel at a time or all four at once and acts as the successor to the double barrel from the second game.
  • Doom mod "Russian Overkill" features both a triple and a 2x2 quad barrelled shotgun. The latter is more notable for its secondary fire mode; FOUR quad barrelled shotguns.

Web Video

A bullpup shotgun excellent for confined spaces. It features unusual design elements such as a forward sliding cocking mechanism and over-the-barrel tubular magazine.
Description, Battlefield: Bad Company 2

A futuristic-looking assault shotgun manufactured by the South African company NeoStead, the NS2000 is a 12-gauge pump-action with dual 6-round tubular magazines in a bullpup configuration. The bullpup action allows a longer barrel in a shorter overall package, and the dual magazines, combined with a selector to load from just one magazine or alternate between both, allow for loading two different types of ammo at once for multipurpose use - for example, buckshot and rubber baton rounds - or for one type with about twice as many shells as many standard shotguns. Despite these interesting and useful features, the NS2000 has yet to be picked up in any large numbers. The fact that it hasn't been approved for import to the United States, the word's biggest (legal) firearms market, certainly didn't help. But it looks really cool, so it gets plenty of use in fiction. Unlike most pump-action shotguns, the rounds are cycled by a forward-back motion.

See also the American-made Kel-Tec KSG, which has been gaining some popularity recently. The KSG uses a similar dual-mag design (but with 7 rounds per mag instead of 6, at least when using normal 2.75-inch shells) and looks similar to the NS2000 but with the magazines on the bottom behind the trigger.

Films — Live-Action
  • The DDS Police in Doomsday issue the NS2000.

Video Games

  • Apparently a standard-issue weapon for the CFP SWAT in the first-person Le Parkour game Mirror's Edge. Then again, the game is set 20 Minutes into the Future, so the NS2000 may have become successful by then.
  • Featured in Battlefield: Bad Company for the multiplayer Demolition Class.
    • Bad Company 2 follows, with the NS 2000 available for all kits and being one of the best shotguns in the game.
  • Shows up in UFO Aftermath as one of the best shotguns. However, by the time you get it, you probably have better projectile, laser and plasma weapons, and the very short range of the shotgun is a huge drawback when you start fighting Reticulans.
  • Yep. Dr. Clifford Highball (no, that's actually his name) uses one in V 1.13, and it has a good range for a shotgun.
  • Appeared in Fallout Tactics, but without the magazine selector and for some reason as full-auto.
  • Quake II used its design as the basis for its Super Shotgun. While the pump motion is correctly forward-back, the twin magazines were mistaken as two barrels, which the Super fires simultaneously.
  • Appears as a rare drop in stashes in Survarium, considered a Level 2 unlock. It has the highest capacity of the shotguns, but does slightly less damage, has slightly larger spread, is heavy and reloading is slow when fully empty.
  • A 3-star Shotgun in Girls' Frontline, a Dark-Skinned Blond with rabbit ears who loves curry. Her chibi sprite accurately depicts the weapon's pump-forward action.

    Pancor Jackhammer 
The Jackhammer is a gas-operated heavy shotgun loaded with 7 round revolver type cylinders. Due to its long reload time it’s important to be careful when firing on the full auto setting or you will find yourself out of ammunition at an inconvenient moment.
Description, Battlefield 2
A 12-gauge automatic shotgun with a ten-round drum magazine. Can (theoretically) empty itself in less than four seconds. The Jackhammer is a very unique weapon, being a gas-operated blow-forward automatic revolver. Mechanically, it bears some resemblance to two old pistol designs: the Webley-Fosbery automatic revolver with the camming grooves on the cylinder (though the Jackhammer was envisioned to use the drum as a detachable magazine), and the much-more-common Nagant 1895 revolver for its gas-seal system, as the Jackhammer’s barrel retracts into the heavily-relieved front of each chamber upon firing, with the crimped mouth of the shotgun shell forming a seal against the inside of the barrel and thus allowing the gas-operated weapon to cycle without burning the user. It also was envisioned with the oddball feature of being able to remove its magazine and use it as an anti-personnel landmine with the addition of a device containing an array of strikers and a pressure plate (though this idea wasn't implemented in the few prototypes to actually be built; it exists only as plastic mockups of a modified magazine, and the striker assembly was almost as large as another drum and would expend all 10 rounds to kill one person even if it could be absolutely guaranteed someone would stand on it, making this a case of Awesome, but Impractical). Like the CAWS and the NS2000, it has a futuristic look due to a plastic shroud and bullpup format. Less than twenty prototypes were made, most of which were non-functional mockups and a mere two of these were full-auto capable. Only one (a heavy toolroom prototype which must be almost completely dismantled to reload it and fires standard 12 gauge) still exists; the other two functional prototypes were destroyed in testing before Pancor Corporation went bankrupt and all work ended. The real weapon had severe problems in semi- and full-auto since it depended on the magazine grooves being manufactured to fairly tight tolerances, and the weapon would typically only be able to fire two or three shots before failing to cyclenote : the planned use of factory-sealed "cassette" drums in the production version which could not be reloaded in the field did not help, either. The gas-seal-revolver configuration also meant that the Jackhammer as designed could not use 3-inch 12-gauge magnum rounds, and even if a scaled-up version to handle them were to be produced, it would not be able to function with standard 2-3/4-inch loads.

It is pretty much guaranteed that the Jackhammer will never see further production or development. It is heavy, complex, and expensive, and (apart from the proposed landmine function) literally dozens of other shotgun designs do everything the Jackhammer was supposed to do in a cheaper, lighter, and much more durable package—and most of them can take any 12-gauge load.

The Jackhammer is oddly much more common in videogames than the production USAS-12 fully automatic shotgun. This is due to a combination of its appearance and the fact that the owner of the sole surviving example operated a service to rent firearms to 3D modellers. The very cool name probably helps too.

Films — Live-Action

Video Games

  • Abomination: The Nemesis Project.
  • Fallout 2 has quite a few.
  • The only shotgun in Far Cry. Quite common as a result.
  • Max Payne, as a late-game BFG.
  • Battlefield 2, available to engineers.
    • And returns in Battlefield 3: Back to Karkand, as an all class weapon.
  • Jagged Alliance 2: Unfinished Business
  • Conflict: Global Storm
  • Crimsonland
  • Dead to Rights
  • Delta Force: Land Warrior as just the "Jackhammer", showing up in the hands of pretty much every enemy expected to be fought in close-quarters as the game's only standalone shotgun. Like most of the other guns, it's also incorrectly depicted as keeping a round from the previous magazine in the chamber on a reload, despite the mags working like a revolver cylinder in principle and the chamber in question being tossed out with the mag.
  • Ecks Vs. Sever
  • Both Project IGI games, as the best shotgun in the game, with twice the range and a faster reload than the SPAS-12 while sharing all of its power.
  • SOCOM II: U.S. Navy Seals
  • Soldner - Secret Wars
  • Syphon Filter: Dark Mirror
  • The Thing (2002)
  • Tom Clancy's Rainbow Six 3: Iron Wrath
  • Used by Reese Hoffman in Die Hard Trilogy 2: Viva Las Vegas.
  • Combat Arms
  • 7.62mm High Caliber
  • In as much as it's possible to appear in an ASCII-based game, DRL.
  • The "M12" auto-shotgun in Ghost Recon: Future Soldier appears to share some resemblance to the Jackhammer crossed with the MICOR Leader 50 bullpup rifle - the Leader 50's more squared-off front and railed flat upper side with the trigger guard and the wide thumbhole-type enclosure behind the grip of the Jackhammer - though it loads from a smaller, traditional 8-round box mag to balance it with its Russian equivalent in multiplayer, the Saiga 12.
  • Wasteland 2, as a top-tier shotgun.
  • The Wastes
  • Appears as a secondary weapon in Aeria Games' free-to-play Call of Duty clone, Ironsight. At current it's one of only three shotguns in the game, the other being the SPAS-12 and M1014; it has slightly less range and power per shell, but it fires semi-automatically, and its drums give it a much faster reload and a slightly higher capacity.
  • Available as the "Combat Shotgun" in Blood II: The Nightmare Levels, first available in Gabriella's nightmare (despite it presumably taking place in the mid-1800s). It's faster overall and has a tighter spread than the base game's Sawed-Off Shotgun in return for greater ammo consumption (it uses two shells per shot with no reloading delay and fires more or less as fast as you can pull the trigger), and has a Grenade Launcher which leaves clouds of toxic gas at the point of detonation as its Secondary Fire.
  • The Jackhammer was added in Update 93 of Hot Dogs, Horseshoes, and Hand Grenades. Unlike the actual gun, the virtual reality one can be reloaded simply by replacing the cylinder, it also lacks both full-auto and the need to cock the drum mechanism since it re-uses the code of the earlier added SIX12.

Web Original

There are more listed examples here (plus unlisted appearances) than the actual number of Jackhammers that were manufactured. By a huge margin. Maybe there's some sort of gun-sharing pool in action.

The RMB-93 is a curious pump-action shotgun manufactured by TsKIB SOO between 1993 and 2007. Similar to what is seen in the NS2000, it uses the unusual "inverted cycle" and has the magazine tube place over the barrel. Opening a flip-up cover on the top of the receiver allows it to be loaded (it cannot be accessed if the stock is folded).

There are several variants available to civilians in Russia and some other countries. These typically have a thumbhole stock.
Video Games

A Swedish semi-automatic shotgun, the Sjögren Inertia Shotgun was designed by Carl Axel Theodor Sjögren, and was initially produced by AB Svenska Vapen- och Ammunitionsfabriken in 1908, before production later moved to Håndvåbenværkstederne Kjøbenhavn in Denmark. The weapon is essentially a precursor to the Benelli M series shotguns, using a similar recoil operated inertia system to the one later used by those weapons, as well as many modern semi-automatic shotguns, and the gun has quite the kick when firing, with the entire bolt assembly sliding backwards upon doing so. The weapon saw limited use in both World Wars and was used as a civilian hunting weapon in the Soviet Union, but only 5,000 Sjögrens were made from 1908 to 1909 due to being more expensive than the pump-action and double-barreled shotguns also in use at the time. A semi-automatic 7.63mm rifle based on the same inertia system as the Sjögren was also developed, but never found a market.
Video Games

Web Original

  • Ian McCollum disassembles and fires one here.

    SRM Arms 1200 series

The SRM Arms 1200 series are compact semi-automatic 12-gauge shotguns, designed for law enforcement and home defense. There are three variations of the weapon, with the full-size Model 1216 being accompanied by the slightly shorter Model 1212 and the even shorter Model 1208.

Unusually for most shotguns, the 1200 series is fed by a detachable magazine containing four tubes, which also serves as the weapon's forearm, thus there are different length magazines for the three individual variants of the weapon - the Model 1208's mags hold 2 shells per tube for an 8-shell capacity, while the Model 1212's hold 3 each for a total of 12, and the Model 1216 holds 4 shells per tube for a maximum of 16 shells per magazine. Each tube can be loaded with a different type of round, with the user using a switch to rotate and select the tubes in any direction. The weapon also features accessory rails on the top and sides.

Video Games
  • Appears in Brink as the "Hjammerdeim Shotgun".
  • The Model 1208 appears in Deus Ex: Human Revolution as the "Widowmaker TX", with a variety of accessories.
  • In a crossover with Deus Ex, the Widowmaker also appears in Team Fortress 2 as a usable weapon for the Engineer. Unlike the other shotguns, it uses the Engineer's Metal supply as ammunition, with each shot consuming 30 metal (for up to 6 shots before running out), and does not need reloading. Any damage it inflicts is returned to the Engineer as metal, and it deals 10% bonus damage to enemy players targeted by the Engineer's Sentry Gun.
  • Appears as a usable weapon in Call of Duty: Black Ops II as the "M1216". It is portrayed, like in real life, as firing from four rotating 4-round tubes, though it's treated as if each tube can be fired off in full-automatic rather than semi-auto. With the Extended Clip upgrade, it can fire up to 5 4-round bursts, despite the gun still only having four tubes. In Call of Duty: Zombies, it's about the same, but can be upgraded to fire six shots per tube.
  • The "Reaver" shotgun from Call of Duty: Infinite Warfare is based on the Model 1216, with a 10-round magazine.
  • An available weapon in Warface.
  • Appears in Far Cry 6 as the RMS-18, incorrectly depicted with a fully-automatic fire mode.

Web Video

    Standard Manufacturing DP-12

The DP-12 is a modern bullpup pump-action shotgun, released by Standard Manufacturing in 2015.

To describe it simply, it is basically the bastard child of a pump-action and a double-barreled shotgun, though the offspring surprisingly is more practical than one might think. It feeds from two magazine tubes, like the Kel-Tec KSG, that feed into 2 barrels, fed via a combined loading/ejection port system behind the grip, similar to the Ithaca 37. Each trigger pull fires one of the two barrels in sequence, right then left, after which the pump is unlocked to chamber the next two shells. Like many modern weapons, it is supplied with a Picatinny rail instead of integrated ironsights, allowing users to use whatever sights or optics they choose. The pump is also able to take more rails on the bottom and sides, for the addition of accessories.

Films — Live-Action
  • Used by Officers Nick & Daryl in Bright.

Video Games

  • Makes an appearance in Killing Floor 2, called the "HZ12 Multi-Action", which was added in the 2017 Summer Sideshow update. Interestingly enough, much like the KSG-inspired "HSG-1" added to the first game, the weapon is instead fed by detachable box magazines rather than having tube magazines, though it otherwise works the same as the real weapon, including two shots at a time before having to work the pump-action.
  • Featured in Call of Duty: Modern Warfare (2019) as the "R9-0 Shotgun", and comes in Flat-Dark Earth pattern variant by default. In the campaign, it's usable only in the final mission "Into The Furnace", where it's chambered with incendiary rounds and, interestingly, designated under its real name.
  • DP-12 (real name Helena) appears as a 5-star Shotgun in Girls' Frontline. An ex-police officer and adoptive mother to KSVK. Her firing animation depicts her shooting twice before pumping the action, though it will only hit twice when her skill is active.
  • Appears in Days Gone as the Crowdbreaker, where it can be bought at Lost Lake at trust level 3.

Web Video

  • Shows up in The Angry Joe Show, where it's wielded by Angry Joe himself on his rampage against Corporate Commander and Demon Joe in his review of DOOM (2016).
  • Shows up in an episode of Demolition Ranch, where Matt likes it but finds it a little unnecessary. Unsatisfied, he gets two more and kit-bashes them into one big gun, which is heavy, cumbersome to use and impractical, but he gets to fire six times before needing to work the pump, and he only has to do that once, so he calls it a win.

     UTAS UTS-15
A bullpup, 12 gauge, pump-action shotgun. The UTS-15 came about when the U.S.-based Smith & Wesson in 2006 went to the Turkey-based UTAS, and requested they make the "Ultimate Police Shotgun". The result, 6 years later, is a shotgun with a frame built with Picatinny rails and accessories in mind, designed to be short enough for room clearing, while carrying up to a maximum of 15 rounds loaded at one time, thanks to dual 7-round tubular magazines mounted above the barrel, +1 loaded in the chamber, complete with a selector switch which allows either feeding from one specific tube, in case of using multiple shell types, or simply alternating between the two magazines. Initial reviews criticized the weapon as being prone to malfunctions (primarily in feeding or extraction of shells), though UTAS has quickly responded to reports of these issues by releasing improved second- and third-generation versions of the weapon. The weapon has been adopted by the Amphibious Marine Brigade of the Turkish Armed Forces, and the Hong Kong Correctional Service Regional Response Team.
Anime, Manga, and Light Novels

Films — Live-Action

Live-Action TV

Video Games

  • The UTS-15 is an available shotgun for use in Battlefield 4. As with all other weapons, it can be customized with a wide variety of camo jobs, attachments and even shotshells (12 gauge buckshot, slugs, flechette darts and frag rounds).
  • Featured in Call of Duty: Ghosts, under the name Tac-12. It normally only holds 10 rounds, but the Extended Mags attachment gives it the 15 round capacity. The design is the "Gen 1" revision, noted by the "hook" tube selector (something that was easily breakable on the real weapon; later revisions use a vertical knob instead).
    • A futurized version with a smaller 6-shell capacity reappears in Advanced Warfare as the "Tac-19". Unlike its current-day counterpart, this weapon fires a conical blast of concussive force (presumably some kind of supersonic burst) instead of shot pellets.
  • The "Assault Shotgun" in Grand Theft Auto V is heavily based on the UTS-15, though it's now fed via box magazines and fires in full-auto.
  • State of Decay has this shotgun added in the Breakdown DLC. It is also the default weapon of Judge Lawton in Breakdown mode.