Back to Rare Guns.
It's become heavily associated with the use of FRAG-12 rounds thanks to Military Police Systems' efforts to work together with the designers of the shell, to the point that many people think it's the only gun capable of using them; they are actually designed to be compatible with any 12-gauge shotgun that can load 3-inch shells, the AA-12 only being a particularly notable potential user of it thanks to the fact that specialty shells like it are typically designed solely for use in pump-action models. Thanks to its AR-derived designnote , it has practically no felt recoil, to the point where it can be fired one-handed (most other auto-shotguns will jam if you attempt this) or even Guns Akimbo without much trouble, though you won't hit much (not on purpose, anyway).
Despite the hype, the AA-12's real-world usage has been minimal compared to how often it shows up in fiction, mainly because it suffers the same problems that all automatic shotguns suffer from: heavy weight, short range, and difficulties in production and marketing it to people who matter. There's plenty of pump-action and semi-automatic shotguns already used by police and military forces around the world that, while certainly not having the AA-12's cool factor, work perfectly fine for their intended roles. In fiction-land however, it seems well on its way to replace the likes of the Striker and Jackhammer as the automatic shotgun of choice for heroes in need of More Dakka.
- The anime Parasyte: The Maxim sees the Special Assault Team in Episode 20 armed with these. It's part of the Setting Update, since in the original manga the officers were instead using Remington 870s (it was written in the late 80s - mid 90s).
Films — Live-Action
- Used by Duke in G.I. Joe: The Rise of Cobra. It should be noted, however, that it's depicted as some kind of rechambered high-caliber machine gun.
- Predators: Used by the mercenary Royce. His is outfitted with a Surefire M900 weaponlight-foregrip and one bitchin' camo pattern.
- The Expendables: Hale Caesar uses one during the later parts of the film. His use of the weapon goes hand-in-hand with Big Damn Heroes, Bang Bang BANG!, Blown Across the Room, Ludicrous Gibs and Stuff Blowing Up. It's also fitted with an awesome flashlight/lasersight attachment.Remember this shit at Christmas!
- A custom-modified Atchisson is the Weapon of Choice of Carl "Ironman" Lyons of Able Team. It's shown on the covers a few times, showing that his Atchisson is similar to the AR-15-like prototype (it's mentioned in one novel that this is deliberate so Lyons won't attract attention from snipers by carrying an unusual weapon).
- It's one of the few new weapons in Dead Rising 3's Operation Broken Eagle DLC, it has a special Combo Weapon variant that combines it with a chainsaw.
- Killing Floor: This game is basically Shotguns Are Just Better personified. In this game, the AA-12 is loaded with the 20-shell drum magazine. Needless to say, as long as a buddy can cover your reloads, no zombie will get anywhere near you, except as a fine red mist. It returns, just as good as before, in Killing Floor 2.
- The Club: Dubbed "The Enforcer". Loaded with the 20-shell drum magazine - in this game, the gun's range doubles as an "Instant Death" Radius.
- Modern Warfare 2: The AA-12 is used by the Russians and Shadow Company. It is fitted with an 8-shell magazine and has a range pathetic enough to embody Short-Range Shotgun. Its rate of fire is also slower in multiplayer than in single-player, even if the multiplayer rate of fire is closer to reality.
- The AA-12 appears again more often in Modern Warfare 3's single-player campaign. It is also the last Shotgun you unlock for Survival Mode, and once again a usable shotgun in multiplayer. Sadly, the gun retains the laughable range in both game modes, as well as the slower rate of fire in multiplayer. It also poses as a mule for attachments, as it is fitted with a rail mount, a zip-up bag attached to the stock, a practically useless spare shell bandolier, and a Remington 870 MCS shotgun's pump attached to its own foregrip.
- Grand Theft Auto IV: Available with a drum mag in the Ballad of Gay Tony expansion pack as the "Automatic Shotgun"note . It is also available as the "Explosive Shotgun", which can be noticed by the fact that it ejects green shells. Needless to say, it is very powerful.
- Army of Two: Available in the sequel, The 40th Day. At first fed by the 8-shell box magazine. Then later you can purchase 20-shell drums for it.
- Combat Arms: Featured as the highest-tier shotgun in the game. There's even a "Dominator" version with foregrip and arctic camo paint. Each version features the 20-shell drum magazine.
- Spec Ops: The Line. It's not used as a shotgun, instead classed as a heavy weapon for the purposes of gameplay and working as a halfway between a machine gun and a grenade launcher. It is often found in the hands of Heavy Troopers, and it can and will chew up anybody in its path. Notably, the AA-12 is the gun Walker gives up to Falcon 1 in the "best" ending or attacks them with in the "bad" endings.
- Serious Sam 3: BFE nods to the AA-12 with its "AS-24 Devastator", repeatedly referring to that weapon as a shotgun (and giving it the same animations as the standard pump shotgun, including pumping it after a reload despite the semi-auto nature) and making reference to the Atchisson name in NETRICSA's info on the gun. In the game itself though, it acts as a rocket launcher with much higher round velocity than the normal rocket launcher and with projectiles which pierce through multiple targets, making it suitable against targets that like to change their position quickly or lines of weaker targets shielding a bigger threat, but its ammo is much rarer than the rocket launcher. Also available with a scope with the "Bonus Pack".
- Added in the Blue Sun mod for 7.62 High Caliber as a very rare and expensive late game weapon.
- Appears in PAYDAY 2 as the Steakout 12G, having very similar stats to the Saiga, but with an attachable drum mag. With the right skills, it can be a veritable powerhouse, spraying the enemy with huge amounts of high-damage shotgun shells in relatively short order. It does, however, have several issues with concealment, due to its large profile.
- Splinter Cell: Blacklist features it as the "ACS-12" with the Digital Deluxe DLC, competing with a fast rate of fire to make up for the fact that it can't take any optical attachments or use its 20- or 32-round drum mags.
- Rainbow Six Siege also features it, once again as the "ACS-12", as of the Operation Para Bellum update, where it's usable by both of the GIS Operators. Compared to the unmodified Blacklist model, this one is excessively customized, including a G36-style carry handle/top rail over a low-profile charging handle, a handguard based on that of the Mark 14 EBR for side and underbarrel rails, and a cool camo pattern. Owing to its status as the only full-auto shotgun in the game, it has a wide spread, but it makes up for that by using drum mags which hold 30 shells at once, allowing for players to simply spray a hell of a lot of buckshot at enemies, also making it amazing for breaching purposes. It's also, like almost every weapon in the game, treated as a closed-bolt weapon, the bolt being visibly closed on the model and the weapon keeping a shell in the chamber from a non-empty reload.
The Striker is not very popular in real-life, although it is used by South Africa and Israel. A big reason why it never caught on is that reloading the drum is a pain in the ass as the shells have to be manually ejected and loaded one at a time, not unlike old-west revolvers like the Single Action Army. Video games often portray it as more sensibly-operated than it is in reality - often either depicting it with a detachable drum, or at least just skipping the bit where the player has to eject the used shells or manually wind between each new one - as few players would likely be interested in watching a character take a full minute to reload it. Just as often, films portray it as a grenade launcher of sorts, either out of ignorance or because the production in question can't get an actual grenade launcher to use and it looks kind of like some famous examples.
- Savage has Bill carry one early in Book 4, naturally. Noddy uses it to kill SS troops when they insult his mother.
Films — Live-Action
- The Striker appears in Desperado as the "biggest Hand Cannon" that Buscemi has ever fucking seen during the first major shootout of the movie.
- The Striker appears in Hard Target as a weapon used by one of the Mooks belonging to the Big Bad's hunting squad during the middle part of the movie. For some reason, it is unrealistically depicted as a grenade launcher rather than a semi-automatic shotgun as the film makers apparently didn't do enough research of the gun at the time; they thought that the Striker looked like a grenade launcher because of the drum magazine and its menacingly unorthodox appearance.
- Battlestar Galactica. Tom Zarek's men are seen carrying these on Kobol (though, as above, it's portrayed as some kind of grenade launcher), and later the marines during the rescue on Caprica.
- As with the Glock and MAC, the name "Street Sweeper" found its way into plenty of nineties gangsta rap lyrics.
- Used by Leon in Resident Evil 4; though called the Striker, it was actually a Protecta. It was also possible to modify it to have a one hundred shell capacity. The Street Sweeper is an available weapon in Resident Evil 5, although this time with the name "Jail Breaker" (weird, since it was at least called the "Striker" in 4 and is one of the only examples in 5 where the developers did not use a real-world name for a weapon).
- Available in Modern Warfare 2 as the Striker, where it fires extremely fast and has one of the highest capacities for its class (12 unmodified, 18 with Extended Mags), though hampered by fewer pellets per blast, poor spread, and that high capacity giving it an excruciatingly-long reload time; for some reason, it's the standard OPFOR shotgun in singleplayer.
- The "Bulldog" short-barreled variant is available in Max Payne 2, replacing the previous game's Jackhammer. The game features a fairly common error in depicting guns with fixed cylinder magazines, in that Max is shown reloading by detaching and replacing the entire drum.
- A Street Sweeper with a sawed-off barrel is available in the first DLC pack for Grand Theft Auto IV. It's not the short-barrel version, since the front sight is in the wrong place.
- Engineer weapon in Battlefield 2, the origin of the term DAO-12. This isn't the weapon's name, and just refers to the weapon's trigger type and gauge ("double action only, twelve gauge").
- The Protecta shows up in S.T.A.L.K.E.R.: Call Of Pripyat called the "Eliminator," and can be fitted with a SUSAT sight.
- Added in the Blue Sun mod for 7.62 High Caliber and is correctly depicted as being reloaded one round at a time, which makes its firepower much less appealing.
- Appears as the Street Sweeper in PAYDAY 2, again depicted as reloading one shell at a time. While somewhat counterintuitive, using explosive rounds turns the weapon into an excellent device for stunning enemies, as the high rate of fire can stunlock them while other teammates finish them off.
- The Xbox 360 and PlayStation 3 versions of F.E.A.R. feature a heavily modified Protecta as the "Watson Autoshotgun". It's given an incorrect detachable drum and an AR-15 telescoping stock instead of the normal folding one.
- Appears in Shadow Warrior 2 with the name "Boner". * Unlike in most games, this one is actually reloaded correctly, which is surprising especially from a game like this.
The USAS-12 unfortunately sees almost no significant use amongst police or military forces. For the military, shotguns are largely for specialized roles like door breaching as they lack the ability to adapt quickly to changes in combat range- something that, as noted, ground the CAWS program to a halt. For the police, this much firepower is simply overkill, and civilians wanting to own one must go through mountains of expensive paperwork. The foremost reason for this lack of significant use, however, is tons of shotguns that don't have the cool factor of the USAS-12 but work fine for their intended roles.
Anime & Manga
- In the Gunsmith Cats manga, one of Goldie's henchmen uses a USAS-12 to wreck the engine of Rally's beloved Cobra during a high-speed chase. This earns Rally's wrath.
Films — Live-Action
- One with a standard box magazine was used extensively by Steven Seagal throughout the showdown in On Deadly Ground, where it shreds both people and the side of a helicopter with impunity.
- Van Pelt buys a USAS-12 fitted with a scope, silencer, rubber cheek rest, and loaded with a drum magazine and slugs from a gun store in Jumanji after his lever-action rifle runs out of its unique ammo, bribing the owner with gold coins to bypass...everything.
- Used early on in Stargate SG-1. Especially when Replicator swarms show up.
- Riley has one in his brief return to Buffy the Vampire Slayer as a member of a military demon-hunting unit.
- Added to the Rainbow Six series arsenal in Raven Shield, reappearing in Lockdown with drum magazines, and was also cut from the Vegas subseries.
- Also present in Soldier of Fortune 2, with the standard 10-round box mag, as the second shotgun found after the Mossberg 590. The sheer carnage that can be unleashed by holding down the trigger makes it worthy enough, but it's very difficult to control; you also have the option of changing it to a surprisingly stable semi-auto mode, and with the USAS being magazine-fed, it's an excellent weapon whenever it appears. Mooks fire it in full auto as well, making them especially dangerous.
- Modern Warfare 3, with a lowered magazine capacity (6, the lowest of all the game's shotguns) but surprisingly long range; it's also one of the very few shotguns in the series to actually receive a buff to its damage in a patch.
- Battlefield 3, commonly found in the Kaffarov level, as well as an available multiplayer all-class unlock; for balance reasons, the magazine capacity is reduced to 7, though the extended mag attachment is available. Users are still often frowned and looked down upon - before it was nerfed, the USAS-12 with frag rounds was an absolute terror. Also available in Battlefield 4 as a pickup weapon with an ACOG and, again, frag rounds.
- Top-tier shotgun in Far Cry 2, seen with a 20-round drum magazine even though it only has 12 shots, though its fast rate of fire and power in close range comes at the expense of reliability - the gun will visibly corrode a bit with every single shell you put through it.
- Appears towards the end of Syphon Filter 2, of special note is the final boss fight where you have to use one to knock Jason Chance, who's head to toe in advanced body armour, into the spinning tail rotor of a parked helicopter.
- A very rare and expensive shotgun in 7.62 High Caliber, though still not as rare as the Jackhammer.
- This weapon is quite commonly found in Red Steel.
- Appears in Goldeneye Wii as the Masterton M-557, and it's the only automatic shotgun in the game. It's an outright Game-Breaker, as while the damage per shot is the weakest of the shotguns, this is offset by its very fast rate of fire. It can very easily destroy opposing players and is capable of destroying the black box in the Black Box game mode in a matter of seconds. The only downsides to it are the severe muzzle climb when firing in fully automatic and its slow reload, though the latter problem can be fixed by using the speed loader gadget.
- The "AS14 Hammer" in Saints Row 2 is primarily based on the USAS-12, though with a folding skeleton stock rather than the solid fixed one the real thing uses, and with the charging handle of an AA-12 shoved just underneath the carry handle. It ultimately fares as one of the best shotguns in the game - it is weaker per-shell than the other shotguns, but not so much that its fast rate of fire and higher capacity can't make up for it, as is the case with the supposed infinite-plus-one shotgun, the unlockable XS-2 Ultimax.
- Appears in the ChaosUT mod for Unreal Tournament as the CAS-12. If enabled, it occupies the same slot as the Minigun and it fires fully automatically, with the downside that unlike almost every other weapon, it must be reloaded after a certain amount of shots. It can load 3 different types of ammo: regular ammo which is the weakest damage-wise but gives the most ammo per mag, armor-piercing rounds which are significantly more powerful and accurate, and explosive rounds which deal the most damage but also have the worst accuracy and introduces the risk of self-damage if used at too close of a distance. Needless to say, there's few weapons which can compete with it at close range in terms of raw damage, except for the Flak Cannon.
- A USAS-12 (called AS12 ingame) can be purchased late in Parasite Eve 2 for a cool 12,500 BP. It's the best shotgun in the game, so it's worth every penny.
- It is one of the available weapons in Madness Combat: Project Nexus.
Vincent: Haha! This, is a shotgun, Sol!
Sol: It's a fucking anti-aircraft gun, Vincent!
The Trope Codifier for Shotguns Are Just Better in media, the SPAS-12 is the most well-known dual-action shotgun it's capable of both pump- and gas-operated semi-automatic action, with the intention being that pump action would be used for various "less lethal" ammunition like tear gas, bean bag and baton rounds that wouldn't generate enough pressure to cycle the action. There was a kerfuffle with the US authorities about what the acronym SPAS meant: it was originally meant to spell Special Purpose Assault Shotgun, but due to said conflict, it was renamed Sporting Purpose Automatic Shotgun. Chances are, if you're from outside the US, when you hear the word 'shotgun', this is the model you'll think of first.
While it is no doubt a fearsome looking shotgun, it also suffers from a bit of Awesome, but Impractical; it is quite heavy for a shotgun, owing to its heatshield and folding stock, coming in at 10 pounds (more than 4.5kg) loaded. The pump-action is also fairly difficult to actuate, owing to its dual-system design (particularly due to how the pump pushes against the bolt rather than being attached to it like on a regular pump-action weapon), but at the same time it's not very reliable in semi-auto mode, having issues with cycling and ejection even with the full-power loads it's meant to use in that mode. On top of this, due to its dual-mode nature, the carrier latch button - which doubles as a bolt release in semi-auto mode - immobilizes the carrier if not pressed in, requiring the shotgun to be turned on its side and grabbed from the top to hold the button in and load shells. As with all long guns, firing it with the stock folded is a dumb idea, and the deployed stock was not only uncomfortable, but also infamous for slicing up users' hands, thereby leading many to prefer the full-stock versions. Perhaps one of the most unfavorable aspects of the gun is its safety; SPAS-12s that had the old-style safety (a lever-type) had a tendency to not only fail to actually put the weapon on safe when toggled on, but even discharge the weapon when the safety is toggled while loaded. A recall was issued and the safety was changed to a more reliable push-button safety, but many SPAS-12s still on the market have the old style safety. The gun stopped production in 2000, and resells for around $1500-2000, though many for sale have spent their lives in gun lockers and haven't been shot in years, leading to deteriorated internals. Needless to say, any SPAS on the market will more than likely need parts and refurbishment before heading to the range. In short, the SPAS-12 is the perfect movie gun: loud, menacing and distinctive. In reality, it is less than practical, being seen as more of a collector's item than a practical shotgun, and even its popularity in movies and video games has majorly declined since the beginning of The New '10s, typically being replaced by the much more common and practical Benelli M4 Super 90/M1014 as the Italian shotgun of choice. It was succeeded in production by the SPAS-15, which is somewhat more practical with its detachable box magazine and side-folding stock, but it's still too heavy and is far less common in fiction because its appearance is not so much "menacing" as just "ugly", the Daewoo USAS-12 already has its field covered, and the SPAS-15 was barely imported to the United States (only 180 made it before the Assault Weapons Ban took effect in 1994). Those that can be found often sell for $3500 or more.
- Cool Stance: Nine times out of ten, the SPAS-12 is held at hip height with its stock folded above the frame.
- Cool Action: Also nine times out of ten, the SPAS-12 will be treated solely as a pump-action weapon; even when it is shown in semi-automatic mode, it'll almost always be cocked by the pump action. In live-action depictions, this is because they don't make 12-gauge blanks that are hot enough to cycle its action; even with a blank-firing adapter and the highest-pressure blanks on the market it still refuses to cycle reliably.
Anime & Manga
- Gets to have its fifteen minutes of fame in one Punisher issue, where it shows up in the hands of Frank Castle as he uses it to dispatch some Russian thugs.
Films — Live-Action
- Used during the heist in 3000 Miles to Graceland.
- Is featured prominently in the climax of The Hitcher.
- Makes a memorable appearance in Jurassic Park, in the hands of Robert Muldoon and later Alan Grant.
- In reference to the above, it also shows up in Jurassic Park: Trespasser. Not as common as the Benelli M1, but competes with a slightly higher capacity, a faster rate of fire and a tighter spread.
- Used in the lobby scene in The Matrix.
- Vincent and Sol use a shortened version in Snatch..
- One is used by The Terminator in the first film, the gun with which he performs his Ballistic Discount and which he later uses to shoot up the police station. He can briefly be seen holding it again in a photo of that shootout in the second.
- The prop of the famous M-41A Pulse Rifle from Aliens (and associated videogames) was a shell containing a Thompson submachine gun as the rifle component, with an underbarrel Remington 870 shotgun mounted inside a SPAS-12 protective shroud, including a cut-down fore-end.
- Used in the 1986 Ozploitation film Fair Game for hunting pretty blonde females.
- Wielded by Ryan Cawdor in the After the End film Deathlands: Homeward Bound. Then again, the book series it's based on is full of Gun Porn and Rule of Cool, so we can forgive them.
- The title character carries one in the trunk of his car in Hunter.
- In Nancy's Last Dance, one of the stories of Sin City: A Dame to Kill For, Marv takes a pair of them from some bikers and uses them to assault Roark's mansion, before switching to his fists and then an Uzi when they run dry.
- The title character of The Wraith uses one, decorated with weird bits to make it look alien, to shoot up the villains' chop shop.
- Shogo Kawada's assigned weapon in the film version of Battle Royale is a SPAS-12 without the stock. He uses it in both pump-action and semi-auto modes, the latter during his fight with Kazuo Kiriyama.
- An assassin uses one in Miami Vice to eliminate a target, firing in semi-auto mode, in the episode "Calderon's Return".
- One of the more popular choices to use against the Replicators in Stargate SG-1 (along with the USAS-12 and Armsel Striker; automatic shotguns are always preferred when facing the bugs).
- The Vollmer VK-12 Combat Shotgun from First Encounter Assault Recon embodies Shotguns Are Just Better. Its accuracy is a full aversion of Short-Range Shotgun, its capacity is monstrous at 12 rounds, it reloads those 12 rounds in two seconds, and the power of each shell trumps even the game's BFGs. It only loses out on armor penetration, which real life shotguns loaded with shot are notoriously bad at, but the damage is still so high that it shreds armored enemies just as well as the dedicated armor-piercing weapons anyway.
- The entire Half-Life series makes use of it, always with devastating results. It's depicted somewhat oddly, however, letting you fire two shells at once with Secondary Fire; the devs seem to have mistaken either the tube magazine for a second barrel (a tooltip in Episode Two explicitly referring to secondary as firing "both barrels") or the weapon as capable of extremely fast bursts (the firing sound for secondary fire is two extremely quick blasts). It's also never deployed with its stock unfolded, the original game and Half-Life 2 removing it entirely (the latter also making use of a shortened model for the weapon, with an attendant reduced capacity of 6 shells) while the HD pack for the former has it folded upwards. Finally, the original game's HUD icon for it depicts a stockless Ithaca 37 shotgun instead.
- The mod Sven Co-op treats it correctly - secondary fire allows you fire in semi-auto mode at the cost of accuracy.
- It's also the staple of the later Grand Theft Auto games. In Grand Theft Auto: Vice City, it seems to be full auto, while it's semi-automatic in Grand Theft Auto: San Andreas. In the latter, it has a small spread, fast but controllable firing speed and quick reload to make it more practical while the former gives it an odd set of animations that make it all but useless in a firefight.
- It's available in some form in all of the Hitman games, in which it's properly depicted as semi-automatic. Blood Money allows it to be fitted with a variety of Gun Accessories.
- Available in all three S.T.A.L.K.E.R. games as the "SPSA-14". It's semi-automatic (though Call of Pripyat adds on an incorrect full-auto mode) and holds more shells and reloads faster than every other shotgun short of the Protecta, but as in Real Life, its realistic weight (4.4 kilograms unmodified, 2.5 heavier than the sawed-off and at least 1.3 heavier than hunting shotgun, Chaser 13, or Eliminator) is a considerable drawback. The first game includes a unique variation with a rifled barrel, that decreases its effectiveness with regular buckshot in return for making it more accurate with alternate ammo types, and it returns as an upgrade option in the later games.
- Available in Left 4 Dead 2 as the "Combat Shotgun". As an inversion of the Half-Life case, it's depicted exclusively as semi-automatic (in gameplay, at least; Ellis uses it in pump-action mode in the intro), with a tighter spread and higher damage per pellet but fewer pellets per shell than the first game's returning Benelli M4. It also averts the cool action mentioned above: the gun is cocked by means of the actual bolt handle, although this is probably more due to sharing animations with the M4.
- The Rittergruppen shotguns in Alpha Protocol are patterned after the SPAS-12, but a little shortened.
- The JG840 shotgun in All Points Bulletin.
- Call of Duty: Modern Warfare 2/3, where it's pump-action,* and Call of Duty: Black Ops, where it's semi-auto.* In one singleplayer mission in the first Black Ops, it's equipped with incendiary shells; the second has one scene in which the player, playing as main bad-guy Menendez, uses a SPAS-12 which he is able to hold 16 shells in and reload instantly no matter how many shells are needed. Infamously, in the multiplayer mode of Modern Warfare 2, it has an extremely glitchy range which fluctuates between normal shotgun range to submachinegun range, leading it to be widely hated by anyone who doesn't swear by it. Modern Warfare 3 fixed the range (it's still pretty long for this series) but lowered the damage so it's only a one-hit kill at very close range. It returns as a "Classic Weapon" in Call Of Duty Infinite Warfare, unlockable through Prestiging and renamed the "S-Ravage", after a Youtube personality who's particularly associated with the Modern Warfare 2 SPAS-12.
- Appears in Combat Arms in 4 variants: standard, Stock (with the folding stock being replaced with a fixed stock), Gold, and Stock Gold.
- A shortened one appears in Perfect Dark Zero as its version of the DEF-12 Shotgun; befitting its shorter length, it only holds 6 shells to the 9 held by the more generically-shaped version from the original game. Its secondary mode fires two shells in quick succession.
- Common in the Battlefield series, starting with its debut in the console Battlefield 2: Modern Combat as the USMC Engineer's replacement for the Remington from the original PC version.
- Available in both Battlefield: Bad Company games; in the latter it can be loaded with 12-gauge slugs.
- Added to Battlefield 3 as of the "Close Quarters" expansion, unlocked for the "These Hurt Too" assignment (20 kills each with pistols and shotguns). It can again be loaded with 12-gauge slugs, as well as flechettes or explosive rounds.
- Shows up again in Battlefield 4 in the base game, as a collectible in the "South China Sea" level of the campaign (where it's fitted with a laser/light combo and, when you first pick it up, no sights) and an unlockable in multiplayer, unlocked for making 37,000 points with shotguns as the fifth one unlocked.
- Also available to the Criminal Enforcer in Battlefield Hardline. Here it's presented rather weirdly, as it fires semi-automatically unlike in prior Battlefield games, but the reloading animation still treats it as pump-action (pulling the pump back, chamberloading the first shell, then pushing it forward before loading the rest) and firing while aiming still triggers a pumping animation (which, befitting the semi-auto fire rate, can be skipped by simply firing again).
- Available in NightFire. Just like with the real one, the player can switch modes to use pump-action or semi-auto. Unlike the real one, which only has a pump-action mode in order to cycle low-power ammo, the in-game version gets weaker when switching to semi-auto (with the same shells), to make the player choose between slow and strong shots or fast but weak ones.
- It shows up twice in the Metal Gear series. First in Metal Gear Solid 2: Sons of Liberty, where it is used by clearing teams after the player triggers an alert. The second time is in Metal Gear Solid: Peace Walker, where Peace Sentinels use them on occasion (despite the gun having not entered production until five years later), and the player can research and unlock one for Snake and the MSF to use.
- Can be found in the nuclear shelter's armory in Parasite Eve 2 as the "SP12"... if you happened to pick up a black keycard that is very easily missed at the beginning of the game. Otherwise, you'll have to buy it in a New Game+.
- Appears in PAYDAY 2, named the Predator 12G, because of course it does. It comes with its standard folding stock and a shortened six-shell mag tube, it can be fitted with an extended tube (increasing the capacity to 10 shells) and its stock can either be folded up, removed, or replaced with a solid stock. It's fired in semi-automatic mode, and surprisingly, is shown to properly rechamber in this mode via the charging handle on the side. Strangely, it the cheapest shotgun in the game, when real life SPAS-12s are prohibitively expensive due to their rarity (though the in-game cost is still far more expensive than the real thing would be). Then again, considering that SPAS-12s are so popular in video games...
- The shotgun in Red Faction is a SPAS-12 with an odd top-mounted ejection port and a reversed pump (moved forward then back to reload). Like Half-Life, it's presented as a double-barreled weapon that fires two shells per trigger pull, though the game also nods to its semi-auto ability in real life by giving it that as its Secondary Fire.
- Added to Rainbow Six in Rogue Spear, where it was incorrectly shown as a selectable semi-/full-auto weapon with a nine-round capacity. It's presented closer to reality in Raven Shield and the Vegas games, as a pump-action-only weapon with options of different sights and, in Raven Shield, ammo types. Siege added it with the Operation Dust Line update as a new primary weapon for the Navy SEAL operator Valkyrie, where it's now presented as semi-auto only (and not still using the pump to chamber a new round, unlike some other games that try to acknowledge its semi-auto ability), and the later Operation Skull Rain update added its mag-fed successor, the SPAS-15, as a primary weapon for the BOPE operator Caveira.
- Shows up in Goldeneye Wii as the Drumhead Type-12. It's the second most powerful shotgun in the game, after the SLY 2020. In the original Wii version, it is pump-action only (though shifting between aiming and hip-firing lets you skip pumping it), while in Reloaded it is semi-automatic.
- The "Beta Shotgun" from Postal 2: Paradise Lost, which by extension came from the original game's well-known Eternal Damnation mod, is a SPAS-12 with wooden furniture and a rusted body, including an oddly-flipped ejection port that's closer to the top-left rather than dead-center on the right. It's also one of only two shotguns in the game that requires an actual reload animation, doing so after six shells... with an animation wherein the Dude tries to shove all six shells into the weapon all at once.
- Vincent's first alternate weapon in Final Fantasy VII is a SPAS-12 with the upfolded stock and apparently a wooden pump, listed as simply the "Shotgun".
- An almost-perennial sight in the Far Cry series, available in every game starting from Far Cry 2 as a late-game option that improves over the early-game models via its semi-auto fire rate. Of course, despite this, every game in the series to feature it has it still chambered by working the pump despite it being locked during semi-auto firing.
- Available as a secondary weapon in Ironsight, one of only two shotguns in the game (the other being the Jackhammer). It's slower to fire since it's used solely in pump-action mode and it has a slightly smaller capacity, while also requiring longer to reload, though in return it has slightly better range.
- Appears in Saints Row as the AS12 Riot. It holds 7 shells, has the stock folded and, despite being depicted as a semi-automatic, uses the same reloading animations as the Tombstone. A version with platinum parts can be unlocked by completing the Hitman diversion in the Chinatown district.
The Heckler & Koch CAWS was an entry in the U.S. Military's Close Assault Weapon System program, designed by Heckler & Koch and Winchester-Olin. The CAWS was an attempt to salvage the terminally screwed-up SPIW program (a flechette infantry weapon program which was cancelled after it was found the lightweight flechettes would deflect off leaves and even raindrops), with the idea being a shotgun-like weapon designed specifically for city combat at ranges not exceeding 100 yards. H&K's submission for this project was a bullpup selective-fire shotgun designed to fire proprietary 12-gauge tungsten buckshot or flechette rounds in semi-auto or 240rpm 3-round bursts. Features included a moving barrel (to help reduce recoil), ambidextrous layout and a full plastic shroud with an integral carrying handle.
The usefulness of the CAWS program itself was called into question (specifically, what soldiers were supposed to do if they encountered someone more than a hundred yards away, admittedly a rare occurrence in urban combat but still far from unheard of), and the project ultimately scrapped before any weapon involved was out of the prototype phase. The HK design has some major issues as an actual weapon; it was very large for what it did, required brass-cased rounds to avoid fouling the action with melted plastic, only had a ten-round magazine, and jammed every other time you pulled the trigger.
- Major Revell used one in The Zone World War III action-adventure novels by James Rouch.
- It was the US Army's shotgun in the alternate universe of Fallout 2, and is seen in the hands of many of survivors.
- Jagged Alliance 2 featured this weapon, and, with some luck, allowed you to get two of them for free. It is also one of the most broken weapons in the game, seconding only to Rocket Rifle. In the unofficial patch, it's nerfed, due to new weight limitations making it harder to aim, but it still packs a punch.
- It's possible to develop and use this gun in Metal Gear Solid: Peace Walker, and it's the best shotgun available.
- Phantom Doctrine is set in a 1980s very like our own. The CAWS is the most powerful shotgun, and one of the most powerful guns overall. See the details on the "Weapons" tab of this Google Docs spreadsheet .
Designed for law enforcement use since the very beginning, it saw some adoption by some police forces on introduction, but was very quickly retired due to having massive reliability problems with cycling and some ergonomic issues. An improved model, the High Standard Model 10B, added a left-hand charging handle, a flip-up front sight, replaced the integral carrying handle with a folding one, and made the flashlight detachable. However, it did little to fix the major problems with cycling, and production ceased in 1977.
- Cool Action: Firing the shotgun one-handed, with the stock against the right arm. It's a very bad idea to fire it with the left arm, as the spent cartridges are ejected to the right and will hit the shooter's face if fired from the left arm. There's even a warning on the gun stating "CAUTION - DO NOT SHOOT FROM LEFT SHOULDER".
- The Model 10B appears in Call of Duty: Black Ops as the HS-10, unlocked after all other shotguns were purchased. Interestingly, its only attachment is Dual Wield, which is a bad idea in real life as stated above, but a very useful attachment in-game as it doubles the shotgun's damage output, making it a very powerful close-range weapon. In the introductory cutscene to the Zombies level "Five", Richard Nixon grabs a pair of them from John F. Kennedy's Wall of Weapons.
- Ghost Recon Phantoms featured the 10B as well, mislabeled as the "Model 10a".
- Appears in 7.62 High Caliber as the KS-23M with a folding stock.
- Appears in Call of Duty: Black Ops as the original KS-23, only usable in single-player for some reason, and is used at one point with a jury-rigged harpoon to down a helicopter during a prison riot. It is also seen as a common shotgun for Soviet, Cuban, and Viet Cong troops. Once again, its appearance is anachronistic as its appearance in-game predates its creation by at least a decade. Additionally, it's depicted as having a larger magazine than it actually does (seven, versus the at most four in reality), and on top of that two shells are ejected for every one fired.
- One of the shotguns available in the Firearms: Source mod for Half-Life 2. The KS-23 has the smallest load of four rounds, but behaves more as a "Sniper Shotgun" as it fires slug rounds that are powerful and accurate.
The military version (which was pretty much identical to the original fine-crafted commercial version) has two 12 gauge shotgun barrels (left choked for slugs, right choked for birdshot) and one rifle barrel underneath the two, chambered for the large 9.3x74mmR cartridge. It has two triggers and a sliding selector behind the break-open lever that switches between two modes to fire the three barrels. When the selector is forwards, the rear sight for the rifle raises, the front trigger fires the rifle barrel, while the rear trigger fires the left shotgun barrel. When the selector is backwards, the rear sight lowers, and the front trigger now fires the right shotgun barrel.
It was intended as a survival weapon for aircraft crews in North Africa, stored disassembled in an aluminium case with a cleaning kit and sling, 20 rounds of rifle ammo (with soft points, meaning it could not legally be fired at a human), 20 slug shells and 25 birdshot shells. This was not supposed to be picked up on the way out of the aircraft as the fully loaded case weighed 32 pounds: instead, the case was supposed to survive the crash and be retrieved afterwards by the crew, to be used against large wild animals. In practice, it was almost completely unnecessary due to there being few beasts in North Africa, and the weapon's first-class quality made it quite expensive. In the end, the total number of Drillings produced was low, at around 2,500 guns total.note
On a side note, the M30 Luftwaffe Drilling was the only shotgun ever issued by Nazi Germany. Germany hated the shotgun as a weapon of war following their experiences with American soldiers in WW1 (who would tend to jump into trenches and slamfire their weapon along them, firing 6 shots in less than 2 seconds), declaring in September 1918 that soldiers caught with Model 1897 Trench Guns or even carrying shotgun shells would be executed (though there are no documented cases of this threat actually being carried out; the American reprisal threat might have had something to do with it, the war ending six weeks later probably more), and attempting to have the shotgun banned entirely in the interwar years.
- The weapon is featured in the mod Forgotten Hope 2. The shotgun and rifle modes are both present, giving the weapon strong long-range and short-range capabilities.
- Sniper Elite 4 features the weapon in the "Lock and Load Weapons" DLC pack. It can be simultaneously used as a shotgun and a sniper rifle by switching the ammo types.
- Call of Duty: WWII features the M30 Luftwaffe Drilling as one of its weapons. The use of the rifle barrel is only unlocked after attaching the top level Rifle Bullet attachment. The shotgun mode works like any other double-barreled shotgun, and with the Rifle Bullet, the player can use the large-caliber rifle barrel and basically gets a single-shot sniper rifle that can kill people in one hit at quite some distance away.
The weapon failed to garner much attention due to its poor ergonomics. The safety, located above the grip, was difficult to engage or disengage, the trigger pull was heavy, and despite its shorter length, still weighed about as much as a full-size shotgun. The pump was oversized, and when pumping it the rearward action caused the shooter's trigger finger to get smashed if it was held outside the trigger guard. The unique short shotshells were incredibly difficult to find as well. Later variants fixed these issues, but by that point, interest in the weapon had faded.
The MAG-7 continues to be manufactured today, including in a long-barreled solid-stocked variant for civilians.
Anime & Manga
- Two are used by Fabiola Iglesias as her signature weapons in Black Lagoon, stored up her sleeves. She seems to fire them in semi-auto rather than the real-life pump-action mode.
Films — Live-Action
- A civilian variant appears in William Shakespeare's Romeo + Juliet as the "Longsword" Montague reaches for.
A futuristic-looking assault shotgun manufactured by the South African company NeoStead, The NS2000 is a 12-gauge pump-action with dual 6-round tubular magazines in a bullpup configuration. The bullpup action allows a longer barrel in a shorter overall package, and the dual magazine provides for loading two different types of ammo at once for multipurpose use - for example, buckshot and rubber baton rounds. Despite these interesting and useful features, the NS2000 has yet to be picked up in any large numbers. The fact that it hasn't been approved for import to the United States, the word's biggest (legal) firearms market, certainly didn't help. But it looks really cool, so it gets plenty of use in fiction. Unlike most pump-action shotguns, the rounds are cycled by a forward-back motion.
See also the American-made Kel-Tec KSG, which has been gaining some popularity recently. The KSG uses a similar dual-mag design (but with 7 rounds per mag instead of 6, at least when using normal 2.75-inch shells) and looks similar to the NS2000 but with the magazines on the bottom behind the trigger.
Films — Live-Action
- The DDS Police in Doomsday issue the NS2000.
- Apparently a standard-issue weapon for the CFP SWAT in the first-person Le Parkour game Mirror's Edge. Then again, the game is set 20 Minutes into the Future, so the NS2000 may have become successful by then.
- Featured in Battlefield: Bad Company for the multiplayer Demolition Class.
- Bad Company 2 follows, with the NS 2000 available for all kits and being one of the best shotguns in the game.
- Shows up in UFO Aftermath as one of the best shotguns. However, by the time you get it, you probably have better projectile, laser and plasma weapons, and the very short range of the shotgun is a huge drawback when you start fighting Reticulans.
- Yep. Dr. Clifford Highball (no, that's actually his name) uses one in V 1.13, and it has a good range for a shotgun.
- Appeared in Fallout Tactics, but without the magazine selector and for some reason as full-auto.
- Quake II used its design as the basis for its Super Shotgun. While the pump motion is correctly forward-back, the twin magazines were mistaken as two barrels, which the Super fires simultaneously.
- Appears as a rare drop in stashes in Survarium, considered a Level 2 unlock. It has the highest capacity of the shotguns, but does slightly less damage, has slightly larger spread, is heavy and reloading is slow when fully empty.
It is pretty much guaranteed that the Jackhammer will never see further production or development. It is heavy, complex, and expensive, and (apart from the proposed landmine function) literally dozens of other shotgun designs do everything the Jackhammer was supposed to do in a cheaper, lighter, and much more durable packageand most of them can take any 12-gauge load.
The Jackhammer is oddly much more common in videogames than the production USAS-12 fully automatic shotgun. This is due to a combination of its appearance and the fact that the owner of the sole surviving example operated a service to rent firearms to 3D modellers. The very cool name probably helps too.
Films — Live-Action
- Total Recall (1990): Used by Richter during the Chase Fight scene. These are not real Jackhammers, but Armsel Striker shotguns modified to look like Jackhammers.
- Abomination: The Nemesis Project.
- Fallout 2 has quite a few.
- Fallout Tactics follows suit.
- The only shotgun in Far Cry. Quite common as a result.
- Max Payne, as a late-game BFG.
- Battlefield 2, available to engineers.
- And returns in Battlefield 3: Back to Karkand, as an all class weapon.
- Jagged Alliance 2: Unfinished Business
- Conflict: Global Storm
- Dead to Rights
- Delta Force: Land Warrior as just the "Jackhammer", showing up in the hands of pretty much every enemy expected to be fought in close-quarters as the game's only standalone shotgun. Like most of the other guns, it's also incorrectly depicted as keeping a round from the previous magazine in the chamber on a reload, despite the mags working like a revolver cylinder in principle and the chamber in question being tossed out with the mag.
- Ecks Vs. Sever
- Both Project IGI games, as the best shotgun in the game, with twice the range and a faster reload than the SPAS-12 while sharing all of its power.
- SOCOM II: U.S. Navy Seals
- Soldner - Secret Wars
- Syphon Filter: Dark Mirror
- The Thing (2002)
- Tom Clancy's Rainbow Six 3: Iron Wrath
- Used by Reese Hoffman in Die Hard Trilogy 2: Viva Las Vegas.
- Combat Arms
- 7.62mm High Caliber
- In as much as it's possible to appear in an ASCII-based game, Doom, the Roguelike.
- The "M12" auto-shotgun in Ghost Recon: Future Soldier appears to share some resemblance to the Jackhammer crossed with the MICOR Leader 50 bullpup rifle - the Leader 50's more squared-off front and railed flat upper side with the trigger guard and the wide thumbhole-type enclosure behind the grip of the Jackhammer - though it loads from a smaller, traditional 8-round box mag to balance it with its Russian equivalent in multiplayer, the Saiga 12.
- Wasteland 2, as a top-tier shotgun.
- The Wastes
- Appears as a secondary weapon in Aeria Games' free-to-play Call of Duty clone, Ironsight. At current it's one of only two shotguns in the game, the other being the SPAS-12; it has slightly less range and power per shell, but it fires semi-automatically, and its drums give it a much faster reload and a slightly higher capacity.
- Available as the "Combat Shotgun" in Blood II: The Nightmare Levels, first available in Gabriella's nightmare (despite it presumably taking place in the mid-1800s). It's faster overall and has a tighter spread than the base game's Sawed-Off Shotgun in return for greater ammo consumption (it uses two shells per shot with no reloading delay and fires more or less as fast as you can pull the trigger), and has a Grenade Launcher which leaves clouds of toxic gas at the point of detonation as its Secondary Fire.
- Harry Tsai was given one in V3 of Survival of the Fittest, while Ivan Kuznetsov received his own in V4 as a prize for Best Kill.
- The sole surviving Jackhammer appears in this Forgotten Weapons video on Youtube, and is examined and disassembled.
There are more listed examples here (plus unlisted appearances) than the actual number of Jackhammers that were manufactured. By a huge margin. Maybe there's some sort of gun-sharing pool in action.
The SRM Arms 1200 series are compact semi-automatic 12-gauge shotguns, designed for law enforcement and home defense. There are three variations of the weapon, with the full-size Model 1216 being accompanied by the slightly shorter Model 1212 and the even shorter Model 1208.
Unusually for most shotguns, the 1200 series is fed by a detachable magazine containing four tubes, which also serves as the weapon's forearm, thus there are different length magazines for the three individual variants of the weapon - the Model 1208's mags hold 2 shells per tube for an 8-shell capacity, while the Model 1212's hold 3 each for a total of 12, and the Model 1216 holds 4 shells per tube for a maximum of 16 shells per magazine. Each tube can be loaded with a different type of round, with the user using a switch to rotate and select the tubes in any direction. The weapon also features accessory rails on the top and sides.
- Appears in Brink as the "Hjammerdeim Shotgun".
- The Model 1208 appears in Deus Ex: Human Revolution as the "Widowmaker TX", with a variety of accessories.
- In a crossover with Deus Ex, the Widowmaker also appears in Team Fortress 2 as a usable weapon for the Engineer. Unlike the other shotguns, it uses the Engineer's Metal supply as ammunition, with each shot consuming 30 metal (for up to 6 shots before running out), and does not need reloading. Any damage it inflicts is returned to the Engineer as metal, and it deals 10% bonus damage to enemy players targeted by the Engineer's Sentry Gun.
- Appears as a usable weapon in Call of Duty: Black Ops II as the "M1216". It is portrayed, like in real life, as firing from four rotating 4-round tubes, though it's treated as if each tube can be fired off in full-automatic rather than semi-auto. With the Extended Clip upgrade, it can fire up to 5 4-round bursts, despite the gun still only having four tubes. In Call of Duty: Zombies, it's about the same, but can be upgraded to fire six shots per tube.
- The "Reaver" shotgun from Call Of Duty Infinite Warfare is based on the Model 1216, with a 10-round magazine.
- An available weapon in Warface.
The DP-12 is a modern pump-action shotgun, released by Standard Manufacturing in 2015.
To describe it simply, it is basically the bastard child of a pump-action and a double-barreled shotgun, though the offspring surprisingly is more practical than one might think. It feeds from two magazine tubes, like the Kel-Tec KSG, that feed into 2 barrels, fed via a combined loading/ejection port system behind the grip, similar to the Ithaca 37. Each trigger pull fires one of the two barrels in sequence, right then left, after which the pump is unlocked to chamber the next two shells. Like many modern weapons, it is supplied with a Picatinny rail instead of integrated ironsights, allowing users to use whatever sights or optics they choose. The pump is also able to take more rails on the bottom and sides, for the addition of accessories.
Films — Live-Action
- Used by Officers Nick & Daryl in Bright.
What's better than two smoking barrels? Adding more.
multiple-barreled shotguns are a lot more complex than double-barreled shotguns. While a double-barreled shotgun has two triggers, two hammers, and two barrels, increasing the number to three or four creates problems since if the same design logic is used, the guns has to somehow accommodate for multiple triggers that each connect to a hammer. Because of this, theyre not quite easily designed or made, making multiple-barreled shotguns a relatively modern invention and items of luxury.
Shotguns with more than three barrels had existed in history (such as the Winchester Liberator), but are so rare and impractical it's better to call them as experiments than true weapons.
- Ian from Forgotten Weapons talks about the Chiappa Triple Threat, in his usual way... and as Gun Jesus.
- The Hydra is a recurring triple-barreled shotgun in the Resident Evil series, first introduced in Resident Evil 5. It's Helena's default weapon, chambered in 10-gauge, in Resident Evil 6.
- In Resident Evil: The Final Chapter Claire hands Alice a shotgun with three side-by-side barrels. She uses the shotgun during confrontation with one of Issac's men and the chase with "Cerberus" bio-weapons. Which is obviously a homage to the "Hydra" shotgun.
- One of the shotguns in The Order: 1886 is based on the Chiappa Triple Threat, a triple-barreled shotgun.
- Appears in Shadow Warrior 2 with the name Cerebrus.
- The penultimate upgrade for the shotgun in Mad Max.
- Available in Hard West.
- In Borderlands 2, some shotguns have Bandit's tri-barrel, which causes them to fire three shells at once with a moderately increased pellet count. It generally strikes a balance between the Jakobs double barrel and the Torgue quad (see below).
Films — Live-Action
- The Phantasm series features the iconic Regman Quad-Barrel Dwarfcutter constructed by Reggie in the second film by welding two Rossi Squire Double Barrel shotguns together side by side.
- One of the upgrades for the Duplet in Metro: Last Light and Metro 2033 is changing it into a quad-barreled shotgun.
- In Shadow Warrior (2013) one of the upgrades for ZICS-C Shotgun is called "Quad Pack" which gives it two extra barrels and mix that with the "Firestorm" upgrade. * And basically every demon that comes charging at you will probably be either turned into mince meat or in for a world of hurt.
- The final upgrade for the shotgun in Mad Max gives it four barrels. It's hilariously overpowered, capable of destroying vehicles with a single shot if Max aims at the fuel tank.
- The "Galleria 1991" in Far Cry 3: Blood Dragon can be upgraded with four barrels, in spite of the fact that it's a lever-action shotgun. Combined with incendiary rounds, it can chew through most enemies with ease at close range, though the additional barrels also means it goes through shotgun shells much faster (eating four shells, half of the unmodified weapon's capacity, per shot).
- Gore: Ultimate Soldier features a quad barrel shotgun, with the option of firing the barrels one at a time or simultaneously.
- The Blundergat introduced in Call of Duty: Black Ops II's "Mob of the Dead", which as the name implies, is a four-barreled blunderbuss.
- Bulletstorm's resident shotgun is the four-barreled "Boneduster".
- An update for Killing Floor 2 added a quad-barreled shotgun as an upgrade over the old double-barreled Boomstick, appropriately named the "Doomstick".
- Like the three barrelled version, a four barrelled shotgun is available in Hard West.
- The Torgue shotgun barrel in Borderlands 2 is a quad barrel - essentially the Bandit triple-barrel, only... more. More pellets, more damage, more ammo consumption, more pellet spread.
Anime, Manga, and Light Novels
- In Sword Art Online: Alternative Gun Gale Online, one of the hired mercenaries in Team PM4 uses a UTS-15.
Films — Live-Action
- Dominic Toretto wields one midway into Furious 7. Fitting, since he's always seen using shotguns in various gunfights throughout the franchise, that it has become his Weapon of Choice.
- In Jurassic World, the titular park's Asset Containment Unit operators are seen using UTS-15s against the rampaging Indominus rex, with little to no success. Its most memorable appearance, however, is in the hands of ACU soldier Miller, who strides towards the I-Rex calmly while blazing away in order to let his remaining 3 teammates get away.
- The standard shotgun for the LAPD in Almost Human. Kennex notably carries one in the pilot episode's Action Prologue.
- The UTS-15 is an available shotgun for use in Battlefield 4. As with all other weapons, it can be customized with a wide variety of camo jobs, attachments and even shotshells (12 gauge buckshot, slugs, flechette darts and frag rounds).
- Featured in Call of Duty: Ghosts, under the name Tac-12. It normally only holds 10 rounds, but the Extended Mags attachment gives it the 15 round capacity. The design is the "Gen 1" revision, noted by the "hook" tube selector (something that was easily breakable on the real weapon; later revisions use a vertical knob instead).
- A futurized version with a smaller 6-shell capacity reappears in Advanced Warfare as the "Tac-19". Unlike its current-day counterpart, this weapon fires a conical blast of concussive force (presumably some kind of supersonic burst) instead of shot pellets.*
- The "Assault Shotgun" in Grand Theft Auto V is heavily based on the UTS-15, though it's now fed via box magazines and fires in full-auto.
- State of Decay has this shotgun added in the Breakdown DLC. It is also the default weapon of Judge Lawton in Breakdown mode.