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Rare Guns / Rockets, Missiles and Grenade Launchers

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    China Lake grenade launcher
No more than fifty of what is essentially a pump-action version of the M79 Grenade Launcher with a tube magazine are known to have been produced, and no more than six are known to still exist. First produced in 1968, they were intended for Navy SEAL use, though some were used by Marine Force Recon and the Army 5th Special Forces Group. The weapon was lightweight (ten pounds maximum, due to extensive use of aluminum, only four more than a loaded M79) and reliable, though had some issues feeding some of the more oddly-shaped 40mm grenades available at the time, while being able to carry up to four grenades at once.

Anime & Manga

  • Fabiola Iglesias of Black Lagoon pulls one near the end of her shootout in the Yellow Flag, a move that prompts a very appropriate "...the FUCK is that?!" from Revy.
  • Kosuna of Desert Punk uses one as her standard weapon, generally to give her mentor fire support. Like all the other weapons in the series it's supposed to be a reproduction, though one wonders how even a single one ended up in Japan and lasted long enough to be reverse-engineered.

Video Games

  • Call of Duty: Black Ops features them as the top-tier launcher in multiplayer and they make an appearance in the single player missions "S.O.G." (where the player gets to go to town with one from the back of a Jeep, between launching TOW missiles at tanks) and "Crash Site" (where one is in a downed Soviet cargo plane for some reason).
  • The Grenade Launcher of Fallout: New Vegas is this. The Holorifle from the Dead Money DLC is an interesting case, as it's actually a completely custom-made energy weapon that happens to use the China Lake's frame and barrel as housing for its sci-fi components.
  • PAYDAY 2's version of the "Wolf Pack" DLC adds a China Lake, here called the "China Puff 40mm". Ironically, while the M79 is properly depicted as too heavy to carry alongside a full rifle (thus being a primary weapon), the China Lake, despite being a few pounds heavier, is a secondary weapon - which on top of its greater capacity gives it more utility than the other launchers. Then again, the same game also classes Rocket Launchers as purely secondary weapons.
  • Nathan Drake apparently picks one up in Uncharted 4: A Thief's End (it's called such in-game) but only the forend has any resemblance to its namesake, the rest of the weapon being some bizarre mutant-gun based more on the Milkor MGL.
  • Agents assigned as grenade support in Phantom Doctrine are seen to be using a China Lake to launch smoke, poison gas, or good old fashioned frag grenades.

    Davy Crockett nuclear rifle 
I am become death, the destroyer of worlds.
Robert J. Oppenheimer upon the first successful test of a nuclear device.
Just don't look directly at the blast.
Quite simply put the most powerful man portable ranged weapon ever conceived, the Davy Crockett is a recoilless rifle mounted on either a tripod or directly to a jeep. Unusually among recoilless rifles, the Davy Crockett's warhead sits on the muzzle of the gun and the weapon propels a large steel rod that the warhead sits upon.

Said warhead also happens to be a miniature nuclear bomb.

The Davy Crockett is famous for being the only infantry portable nuclear weapon ever deployed (but not fired), and one of the smallest nuclear weapons. It was designed by the United States specifically with use for stopping Soviet armor in West Germany, in the event that all-out open and total war broke out. With the Soviets' advances in armor technology, it wasn't known if NATO anti-tank weapons could pierce enemy tanks, so this contraption was designed to rectify the problem. Not only can it (obviously) crack several tanks at once, the radioactive fallout forces the surviving tanks to operate under hazmat conditions, which leaves them substantially less aware of their situation. 2100 units were made and deployed in Germany but several were recalled and moved to Vietnam during the war there. It was hoped that the presence of the launchers would make the Vietnamese reluctant to attack US military bases, but they only caused increased international pressure and were quickly recalled.

The Davy Crockett was formally deactivated in 1968, twelve years after production began and was never actually used in battle. Testing, however, revealed that the Davey Crockett had a rather major flaw, namely that radiation directly from the blast (blast shine) is still lethal to the user even at its maximum range.note  In fiction, however, expect the Davy Crockett or similar weapons to still be used to this very day. You can also expect its sub-kiloton warhead to be greatly exaggerated in magnitude if it goes off. It tends to show up more as a MacGuffin than it is used as conventional (pun intended) weapon, as firing off a nuke would dramatically shift the tone of most works. Given the fact it takes a two man team to carry and operate and can level multiple city blocks, if you see the Davy Crockett in a video game, you will at best get a chance to activate the weapon and not aim it at all.

Video Games

  • Metal Gear Solid 3: Snake Eater uses the Davy Crockett as a plot device that sets the game into motion. At the end of the prologue Virtuous Mission, the Ax-Crazy GRU Colonel Volgin receives a pair of Davy Crocketts from The Boss (who apparently defected from the United States to the Soviet Union). He then immediately uses it on the OKB-754 research facility by firing the 300 kilogram weapon with his bare hands inside a helicopter, creating an international incident and triggering Operation Snake Eater. The Boss herself later used the second Davy Crockett to destroy Groznyj Grad and Graniny Gorki, once again firing it by hand.
  • There's one sitting around at the Citadel in Wasteland 2. Tampering with it sets off the nuke, wiping out the Citadel and the Desert Rangers.
  • Early concept art shows that the Fat Man of the Fallout series was originally going to be a miniaturized Davy Crockett. However it ended up looking too much like an RPG-7 and the design was changed to the current pneumatic catapult. It's warhead is still inspired by the Davy Crockett though, both essentially being a tiny aerial bomb fired from ground based weapon.

    Heckler & Koch XM25
The XM25 Counter Defilade Target Engagement System, or CDTE, is a 25mm semi-automatic bullpup grenade launcher, designed by Heckler & Koch. It was spun-off from the ill-fated XM29 OICW as a standalone weapon.

The XM25 fires 25x40mm "smart" grenades, designed to track the distance it has traveled via the number of rotations it has made, then explode at a user-designated distance in midair at or near the targets (a tactic known as "airbursting"). The grenade has much longer range than the 40mm grenades fired by the M203 grenade launcher, while its airbursting properties allow it to more effectively target entrenched enemies (e.g. being set to detonate one meter past an enemy's cover, detonating in the air directly above them). The XM25 can be fitted with a thermal or optical sight, and is fed by a 5-round magazine. Less-lethal rounds are also available.

The XM25 was first field-tested in Afghanistan in 2010. The weapon performed well at its intended tasks, but by 2013, a number of complaints began popping up. The weapon, at 14 lbs, was heavy, and the large rounds reduced a soldier's ammo capacity, as well as forcing him to give up his rifle, reducing his combat capability. Worse, in 2013, one launcher exploded during a test, causing minor injuries, and resulted in the weapon being pulled from service with its funding eventually being cut. In 2017, the Army formally canceled its contract for the XM25, with the program itself terminated in July 2018.

Films — Live-Action

Video Games

  • The XM25 is a usable weapon in Metal Gear Solid 4: Guns of the Patriots, where it is mainly used by FROGS. When fired normally, it is a standard impact-detonated grenade launcher, while deploying the scope activates its adjustable detonation distance.
  • Appears in Battlefield 4 and Battlefield Play4Free, with its adjustable airburst system usable.
  • The XM25 was introduced to Payday 2 as part of the Gage Spec Ops Pack DLC, called the Arbiter in-game, where it has iron sights instead of a scope. It operates as a standard direct-fire grenade launcher without any sort of airbursting capabilities, and it also does about half the damage of the 40mm grenade launchers due to its smaller ammo, but that also gives it a greater reserve capacity (three full mags of 5 grenades each), and those grenades move much faster and have almost no arc. It also has a unique way to unlock it, requiring the player to find a box and its two keys in four separate heists.
  • Appears as a usable weapon in Modern Warfare 3, portrayed differently between single- and multiplayer. In singleplayer it's treated as a bolt-action weapon, but automatically detonates whenever it flies within range of an enemy. In multiplayer it's depicted more properly, as a semi-automatic weapon with a manually-adjustable detonating distance (the grenade flying out one meter further than the distance dialed in before detonating, for the purposes of airbursting just beyond cover and the like).
  • The Vulcanus-5 in Counter-Strike Online appears to be based on the XM25, albeit as a smart-bullet firing assault rifle.

A series of modified flare guns used by the Nazis with Gnarly Weapons. It was an attempt to create a small anti-tank weapon able to be used by pretty much any infantryman. The initial design, the Walther Leuchtpistole, was in use as a flare gun all the way back to the 1920s. In 1942, however, the Wehrmacht issued an order to develop high-explosive ammunition for it. This was used alongside a new model of Leuchtpistole, known as the Leuchtpistole Z ("Z" being short for "Züge", meaning "grooves"). Eventually, a folding stock and indirect-fire sight, alongside a new anti-tank warhead, was designed. And thus the Sturmpistole, the most famous installment in the series, was born. Unfortunately, this idea was a complete failure as the rounds were too weak to be effective against even tankettes, and so it was put on the back burner in favour of the Panzerfaust. Needless to say, this has not stopped the Kampfpistole from appearing in quite a few media.

Anime & Manga

  • Appears in Strike Witches spin-off series Brave Witches, where it's used by many notable Karlsland witches such as Waltrud Krupinski and Gundula Rall, often in a fictional underbarrel configurations attached on their StG-44 assault rifles.

Video Games

  • Metal Gear Solid: Peace Walker and Metal Gear Solid V: The Phantom Pain both feature the Kampfpistole. In the former, it is one of the worst weapons in the game, due to its ridiculously poor accuracy, but eventually, you unlock a stock for it. It's more useful in Outer Ops mode, where it turns Combat Unit soldiers into Glass Cannons, therefore making them effective against vehicles.
  • Available as a stand-alone grenade/rocket launcher in Wolfenstein: The Old Blood, acting as a single-shot counterpart to the revolving underbarrel device you can attach to the 1960s-era assault rifle in The New Order. Contrary to reality, or the depiction above, it's incredibly accurate and powerful, but this comes at the cost of a very shallow ammo pool - six rockets, with an upgrade for killing a bunch of people with it increasing that by three - and so few pickups for it that said upgrade is a Bragging Rights Reward that requires grinding out those kills across multiple playthroughs. A semi-auto version with a drum magazine attached returns for The New Colossus, completely taking over the role filled by TNO's underbarrel launcher, with the rocket-propelled projectiles being an upgrade that can be toggled off if you need to bounce grenades around a corner.
  • The Sturmpistole appears in Deadfall Adventures as the Panzer Wurfkorper, working like a single-shot HE grenade launcher. It is also anachronistic for the game's setting of 1938.

    M202 FLASH 
A rocket launcher loaded with four rockets that can be fired one after another, allowing the user to deliver massive firepower in a hurry. On the down side, its weight and bulk make it quite awkward to handle. As such, it is probably best used to provide supporting fire from a distance.
A four-tube shoulder-fired incendiary rocket launcher, the M202 FLame Assault SHoulder weapon was designed to replace heavy and obsolete flamethrowers in the US inventory and was first produced in 1978, being based on an experimental napalm launcher trialed extensively during The Vietnam War. This suitcase-sized, 27-pound launcher is usually depicted in fiction as a regular rocket launcher rather than using the special thickened pyrophoric agent rounds it actually firesnote . It's favored by videogames wanting to give the player a modern-era BFG, due to it looking like someone stripped a rocket pod off a helicopter and gave it a pistol grip and sight. Similar weapons are the more common Russian RPO series, which have only one barrel, but can also fire fuel-air and smoke warheads in addition to incendiary, and the Chinese FHJ-84, which has two barrels in an over-and-under configuration.

The M202 was first fielded in Vietnam in the 1970s; however, it was generally disliked by soldiers due to being bulky, heavy, and having various reliability problems with the rockets, including the tendency to self-ignite during loading of the weapon and to leak dangerous chemicals while in storage. As a result, most M202s were quickly retired from service in the 80's, their role generally being replaced by more modern and reliable thermobaric and incendiary rounds for rocket and grenade launchers, though the M202 has still seen some limited use with the US Military as recently as Afghanistan, and is also currently in service with the South Korean military.

Films — Live-Action

Anime and Manga

Video Games

  • Appears in the James Bond videogames The World Is Not Enough and NightFire as the "AT-420 Sentinel." Strangely, they have a guided option.
  • The missile launcher in Far Cry 1 is clearly based on the M202, and in the console games was replaced with an actual M202.
  • Its most notable video game appearance is probably in Resident Evil and its remake, where it is given to you at the very end of the game to kill the Tyrant with, and it is also usable in Resident Evil 3: Nemesis, where it can be found in a keycard-locked locker in the Dead Factory with only 2 shots in it, though it is unusable in the remake, where it is used by Carlos to shoot at Nemesis in a cutscene. An infinite ammo version can also be unlocked in the original and Director's Cut versions of 1 (the remake replaces it with a fictional magazine-fed rocket launcher) by beating the game in under 3 hours and can be bought in Mercenaries mode in the third game for $4000. It also replaces the FIM-92-like rocket launcher in the remake of Resident Evil 2, with it's description properly mentioning it's incendiary rockets.
  • The Helghast rocket launcher in the first Killzone was based on it, but had only three tubes rather than four. This is of very little comfort if you happen to be on the business end of them.
  • Call of Duty: Black Ops features the M202 under the suitably intimidating name of "Grim Reaper" (though still referred to in dialogue as the M202). Given the game's timeline placement in the Vietnam War, it might be meant to represent the earlier XM191 prototype.
  • Team Fortress 2 gives the Soldier a craftable rocket launcher called the Black Box based on the M202, which is the FLASH body with only a single barrel. As with all of his other launchers, it's muzzle-loaded and fits multiple rockets.
  • Fist of the North Star: Ken's Rage has Jagi's level 3 Hyper Signature Move featuring an M202; Jagi pulls one out of the ground, fires a miniature nuke from it, and then rolls back with the blast wave, slapping the ground in maniacal glee.
  • In Sengoku Basara 3, Magoichi Saika has one of these as the capstone of her Basara attack and as a Super Art. It's just better to not ask how she manages to have a quad-barrel rocket launcher in Sengoku-era Japan — it's far from the worst of the series' historical infractions.
  • Metal Gear Solid: Peace Walker. Can be researched upon obtaining the correct documentation. Not as powerful as other launchers, but its four barrels allow for rapid fire.
  • Added to Payday 2 in the Scarface Heist DLC as the Commando 101. It has lower damage than the other rocket launcher in the game, the RPG-7, but is still the second most powerful weapon in the game and compensates by having four shots before requiring a reload, a built-in scope, and more ammo in reserve.
  • Used by Brian Fury in his ending for Tekken 6, in conjunction with a Gatling gun.
  • Used by the titular antagonist in Batman: Arkham Knight during Scarecrow's escape from Stag's Airship. A slight Lampshade Hanging appears in the GCPD Evidence Locker where Cash points out that whoever funded the Knight's Militia must have deep pockets based on how advanced their gear is.
  • Shadow the Hedgehog features an M202-like rocket launcher with eight barrels, a grey finish, a more advanced scope on the top and a laser sight. It can lock onto targets and fire homing rockets at them.
  • Soldier of Fortune has it wielded by the appropriately named FLASH troopers. Unlike the real version, it can home in on targets and fire all four rockets at once as a secondary function.
  • WinBack has a generic version as a disposable weapon, also used by the boss Gunt.

    M47 Dragon 
A state-of-the-art, man-portable anti-tank missile that just recently entered service in the U.S. military. The launcher is disposable and good only for one shot. The M47 employs an optical, wired guidance system with excellent seeking capabilities. Its warhead is also among the most powerful in its class, capable of blowing almost any target to smithereens. If you think the enemy is going to be tough to take down, don't think twice about taking the M47 with you.

First introduced in 1975, the M47 Dragon was an American man-portable wire-guided anti-tank missile, designed mainly for use against armored vehicles and hardened structures. The launcher features a built-in bipod and removable optics, a utilizes a SACLOS (Semi-Automatic Command Line Of Sight) targeting system, which requires the user to keep the weapon pointed at the target.

The Dragon was not well-liked by anyone who used it for several reasons. Its range was relatively short (1000 meters, increased to 1500 meters with improved variants), and the missile's launch created a signature popping noise and kicked up a large amount of smoke, giving away their position, made worse by the fact that the guidance system forced the user to remain still for a long time. In addition, as a recoilless weapon, the lack of recoil, followed by the sudden loss of the 30-pound missile surprised many operators, who tended to flinch and lose control of the missile.

The weapon was eventually replaced by the FGM-148 Javelin, with the last Dragons retired in 2001, though the weapon is still in use with Morocco, Israel, Saudi Arabia, Iran and Thailand.


  • The infantry of Team Yankee are equipped with the Dragon in addition to LAW rockets for antitank use. In one memorable sequence, two privates, one normally a tank crewman, use the missile to take out a Soviet tank after the designated Dragon gunner is killed. In a nod to the issues described above, their first shot - the first either had ever fired - goes wild, forcing them to race against time to prepare a second missile before the tank crew can respond.

Video Games

  • American anti-tank teams use the Dragon in Wargame: European Escalation.
  • The "Rockwell BigBazooka Rocket Launcher" in Fallout and 2 is actually an M47 Dragon, with the bipod removed.
  • Appears in ARMA 2 as part of the Operation Arrowhead expansion. Befitting its age and obsolescence, it's used by local militants who were supplied with them by the US decades prior.
  • Metal Gear:


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