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The "Chauchat" of the Second World War, though much worse than imagined. The Breda Modello 30 was a recoil-operated light machine gun designed and introduced for the Royal Italian Army in 1930, used in the Second Italo-Abyssinian War and the Second World War.
Just like the Chauchat, the Breda 30 was designed as a squad-support light machine gun. But that's where the similarities end. The Breda 30 was made with very expensive forged parts, intricately machined to fit perfectly. It fired from a closed bolt, which meant that the amount of time between the trigger pull and the firing of a chambered cartridge was very short. A better description of the internal workings can be found here.
The weapon had a myriad of problems that made it one of the most unreliable weapons used by any military force. The weapon feeds from a 20-round stripper clip fed into a factory-mated magazine slotted into a hinged plate, a stark contrast to other light machine guns designed with interchangeable detachable magazines. If the magazine plate's hinge was damaged in any way, then the gun was rendered useless until it could be repaired. The reloading process was also quite long and complex, which hampered the practical rate of fire for the gun+ . The primary extraction for the weapon was very violent, and rounds needed to be lubricated to avoid case rupture, which further worsened reliability by attracting dust and debris. The open-sided magazine (which served as an ammunition counter) was a terrible idea to say the least. All of these problems were magnified when the Italians were fighting in the sandy terrain of the North Africa campaign. The gun's air-cooled barrel, while very thoughtfully a quick-change barrel, tended to wear down the load-bearing surface on the front end of the barrel cooling shroud, degrading accuracy as wear and tear took their toll. The front iron sight was mounted on the barrel shroud, meaning that in action, changing the barrel required resetting the sights for accurate shooting (by that point in a fight, the battle sight was likely the only sight used). There was also no carrying handle, meaning that grabbing up the Breda 30 in the middle of a fight was awkward at best.
The Breda was used by the Italian army for fifteen years, until the end of the Second World War as their prolific automatic weapon. Italian soldiers were trained specially to load and service the gun in a quick manner, with a squad's sergeant often using the thing as his main weapon.
- One of the machine guns featured in Battlefield 1942, inaccurately depicted with a detachable magazine that feeds to the left of the gun, similar to the FG-42 or Johnson LMG.
- Featured in the "Piano Lupo" level and any multiplayer map featuring the Italians in Call of Duty 2: Big Red One. The player loads the gun using three Carcano rifle clips* , rather than using the 20-round stripper clip, even if there are any remaining rounds left. It is also usable in Call of Duty: WWII.
- Shows up in the Breakthrough expansion of Medal of Honor: Allied Assault as a fixed weapon.
- Ian McCollum takes one apart and concludes he'd rather use a Chauchat.
The weapon was updated, and continued to see service after the First World War, but gradually fell out of frontline use as it was replaced by the simpler and lighter air-cooled Browning M1919. When World War II started, the M1917 saw further use, particularly in the Pacific Theater (where its water-cooled mechanism proved ideally suitable for the humid temperatures of the Pacific), before gradually being phased out, although it did see limited service in The Korean War and the early stages of The Vietnam War by South Vietnamese forces. The Browning M1917 was also imported in large numbers to China for both the Nationalist army and the numerous warlord cliques during the 1920s. Naturally, many M1917s were quickly reverse-engineered and a local copy, the Type 30, chambered in 7.92x57mm Mauser, was used by the Nationalists throughout the Second Sino-Japanese War, World War II and the Chinese Civil War. The M1917's tripod also proved very useful for mounting the M18 and M20 recoilless rifles, making them stable enough for accurate fire. Poland also copied the Browning M1917 to create their main heavy machine gun, the Ckm wz.30 in 7.92x57mm Mauser, which had an adjustable sight and a longer barrel.
Compared to the Vickers and Maxim, the M1917 was just as reliable, fast and a lot lighter, though early versions had much shorter range compared to the other two guns due to the short-ranged .30-06 cartridge used in World War I.
Films — Live-Action
- The weapon makes a notable appearance in The Wild Bunch.
- Used by Filipino guerillas in The Great Raid, to help defend a vital bridge from Japanese troops during the titular Cabantuan raid.
- The M1917 is used by the Marines in early episodes of The Pacific, accurately for the time period. Sergeant Basilone, at one point, fires the heavy weapon from the hip, even using it as a melee weapon.
- A Browning M1917 is used by KKK members to shoot up a liquor warehouse in the first episode of Boardwalk Empire's second season. Later, in Season 3, another one is used by Al Capone to shoot up Masseria's killers in "Margate Sands".
- Appears in Rising Storm as a mounted weapon, particularly on maps where the Americans are defending.
- A couple appear in Red Dead Redemption, though they resemble the similar-looking Maxim gun more than an actual Browning.
- Company of Heroes has the M1917 as the primary weapon of American machine gun crews.
- The M1917 was added to Battlefield 1 as part of the Turning Tides DLC, where it is used by the Support class.
In the early 1900s, Colonel Louis Chauchat and armory employee Charles Sutter collaboratively designed and produced an inexpensive magazine-fed "machine rifle", a man-portable automatic weapon that fired the same 8mm round as the standard-issue Lebel rifle. This weapon, the Chauchat-Sutter, was adopted in small numbers for aircraft use. When World War I broke out, the French military recognized the importance and potential of a light, man-portable machine gun, and decided to adopt the Chauchat-Sutter, after extensive testing showed the design was just about adequate for general use. The Chauchat-Sutter design was then modified by moving the magazine from the original top mounted position to the bottom, and orders were given to produce and issue the gun, which was officially designated as the Fusil Mitrailleur Modele 1915 CSRG (Automatic rifle model of 1915 Chauchat-Sutter-Ribeyrolles-Gladiator), but nicknamed after Colonel Chauchat himself.
The Chauchat was a select-fire weapon, utilizing a long-recoil operation cycle based on that of the Remington Model 8 self-repeating rifle (patented by none other than John Moses Browning), except that the Chauchat fired from an open bolt, with a cyclic rate of fire of around 240 rpm. Its safety catch doubled as the selector switchnote . It can be considered the precursor of the modern squad automatic weapon, as its primary role was to provide squad-level automatic fire capability in a light package without a heavy tripod or large crew. At 20 pounds, the Chauchat was lighter than most other machine guns of World War I, relatively inexpensive to craft due to being made from stamped parts instead of forgings, and could be produced in bulk rather quickly even by factories that didn't specialize in firearms. That the Chauchat could be supplied in large numbers in short order made it the most common automatic weapon on the Western Front, something that the French soldiers appreciated. As Colonel Chauchat put it, his weapon was supposed to be lightweight so that it could fire on the move during an assault. This doctrine, "marching fire," would eventually be perfected by later generations as the "combined arms assault."
The weapon, however, was infamous for being finicky thanks to the majority of production being handed to Gladiator, a bicycle company with little-to-no prior firearms experience (the late-war examples produced by the SIDARME steelworks starting in 1918 lacked many of the issues of the Gladiator-produced guns). The sights on many Gladiator-made models were misaligned, the gun would almost always fail to feed on the first round if the magazine was loaded to its nominal full capacity (due to an overstressed follower spring), the flimsy magazine had an open side (to act as an ammunition counting function, and a carry-over weight-saving feature from the original airplane-mounted Chauchat-Sutter) that attracted dirt like a magnet (not helped by the ammunition getting oiled for smooth operation, and the cause of about 75% of stoppages in the 8mm version), the thin, loose bipod and relatively poor ergonomics meant it was difficult to keep on target beyond short bursts, and the gun had serious heating issues which would cause the receiver and barrel to distort during periods of sustained fire, eventually causing the barrel to seize within its shroud at the rearmost position after about 120 rounds of continuous fire until the gun cooled down.
The real kicker, though, was Gladiator's .30-06 conversion, the Mle 1918◊. This quickly gained a reputation as one of, if not the worst automatic firearms ever made. The powerful .30-06 round increased the heating problems to the point the gun locked up after a short burst, and incorrect metric conversions led to over 40% of guns being rejected at the factory, and those that weren't often still had chambers that were too short. This meant that the action of the gun would force the case neck into the breech so hard that the extractor could not get the cartridge out, instead stripping the case rim or tearing the bottom of the cartridge off completely. Most soldiers wouldn't even get through a full magazine before giving up on it. Or rather, they'd never get that far: almost none of the .30-06 guns ever made it to the front line since soldiers would swap them out for other weapon. A suitable replacement, the M1918 BAR, finally entered service in 1918, but did not reach the front until late in the year due to production problems. note
Despite its problems, the Chauchat remained in service throughout the war, and for some years after, owing to its sheer availability, if nothing else. German flamethrower troops actually took some liking to captured Chauchats because they didn't have mobile supporting machine guns of their own (the primary German machine gun of the era was the very heavy water-cooled DWM MG08, not very portable at all despite attempts to make it a light machine gun in 1915 and 1918). Said troops rechambered the captured Chauchats to fire 8x57 IS and used improvised magazines to fit the original magazine wells and magazine release catches. The Belgian army kept their version (which was chambered for 7.65mm Belgian Mauser and given fully enclosed magazines, which didn't let dirt in at all) in service well into the 1930s. So did the Polish army, who first received 2000 surplus French Chauchats during the Polish-Soviet War, actually found them alright enough to order 9869 after the war ended and standardized the Chauchat as the Rkm wz.15. In the late 1920s, the Poles rechambered many of the guns to successfully fire 8x57 IS (the most popular rifle cartridge in Central Europe during the depression era, owing to German surplus and familiarity/popularity of the Mauser rifles), and kept them in service until the mid-1930s as the Rkm wz.15/27, where 2650 Polish Chauchats were sold to Mexico. Surprisingly, quite a few Chauchats served during and after the Fall of France in 1940, and several were encountered in Vietnamese hands during the Vietnam War.
- Charley's War. "Pig Iron" carries one when Charley's unit fights alongside American troops. He tries to use it against a German machinegun nest, but it jams on him.
- Several characters carry it in The Lost Battalion. Cepeglia and Rosen display it to some new arrivals and declare it to be "a piece of garbage".
Live Action TV
- R. Lee Ermey fired one on his TV show, Lock 'n Load. He expects it to blow up in his face, but only manages to fire four rounds before it completely jams up note . He then refuses to try firing it again. Beforehand, he referred to the gun as a "piece of crappé".
- Appears in Fallout Tactics as a Joke Weapon. It's literally useless; there's no ammo for it and it will not even fire.
- Appears in Verdun in both the regular and .30-06 M1918 variants, with the regular Chauchat being the standard LMG for the French and the M1918 being nicknamed "The Worst" in game and available in the Horrors of War DLC to the Americans.
- Appears in the Battlefield 1918 mod as the standard LMG for the French.
- Appears in Battlefield 1, added in the They Shall Not Pass DLC. There's a couple of changes, like for one, the fire rate is increased from a sluggish 240 RPM to a somewhat more acceptable 360 RPM, along with making it a slow but powerful light machine gun in comparison to the other options for the Support kit. Battlefield V later also added it as part of it's final update.
- The Chauchat is given some time on Forgotten Weapons. Ian demonstrates that unlike other machine guns, the original Chauchat can be fired on the march WITHOUT jamming and with just about enough accuracy to force any potential surviving foe to take cover or surrender. For that matter, he fixes the horrible 1918 model and gets it to shoot over 100 rounds before it jams open due to overheating. One reader also sent pictures of a Yugoslavian Chauchat, indicating that the gun was used when better items were not affordable (when one says affordable, one means immediately available in bulk for mass issue to an army for a given price tag per unit).
Unfortunately, the weapon suffered many of the same reliability problems as its little brother in its original L86A1 variant, and had the additional issues for a machine gun of being unable to deliver sustained automatic fire as it lacked belt feed capability (not surprising, as the weapon is built around the L85's receiver and MUST use the same magazine changing procedure as the L85) and a quick-change barrel. Many units reverted back or held on to the MAG as a result, and eventually the FN Minimi (as the L108A1 or L110A2) ended up filling its intended role in the British military. However, the L86 was known for its excellent accuracy, muzzle velocity and effective range thanks to its increased barrel length, bipod and SUSAT scope, so it was often repurposed as a designated marksman rifle, which the British military lacked at the time. However, with the introduction of the L129A1 sniper rifle in 2010, it slowly became obsolete in that role too even with the L86A2 upgrade, and in 2019, the L86 was withdrawn from service, while its little brother still remains the standard assault rifle of the British military as well as in use with several other armies across the globe.
- The L86A1 was added to Battlefield 3 with the Close Quarters expansion, unlocked with the "No Shortage" assignment for 20 LMG kills and 20 squad resupplies. It has low magazine capacity compared to the other LMGs and is rather slow-firing, but has low recoil. It returns in the upgraded L86A2 variant in Battlefield 4 as part of the Spring 2015 patch, unlocked for all players.
- The L86A1 version of the weapon appears in the latter two Modern Warfare games, as the first mag-fed light machine gun available in multiplayer and sporadic appearances in singleplayer, using drum magazines to give it capacity on par with the other LMGs. The former game fits it with the L85's handguard (befitting the several hints that it was supposed to be the L85) and gives it low-profile ironsights and a carry handle the real weapon doesn't have, but the ACOG scope for it takes the form of a SUSAT, making it a bit harder to use than the regular ACOG but completely unaffected by an EMP. In the third game in particular it's infamous when combined with a thermal sight, which makes it shoot like a laser on top of the benefits inherent to that sight. It returns in the reboot of the series, this time called the SA87 and with the standard magazine, once again with the longer handguard of an L85 and lacking the rear vertical grip, and the "SA87 18.2" Factory" attachment giving it a shorter barrel that essentially turns it into an L85.
- The free-to-play Ghost Recon: Phantoms included the L86A2 (which had a "short barrel" modification to turn it into the L85).
- The L86A2 appears as a weapon option for the British Army marksman in Squad, reflecting the weapon's shifting role in becoming an interim marksman rifle.
- Project Reality has the L86A2 as a usable weapon by the United Kingdom Armed Forces, where it is semi-automatic only and used as a designated marksman rifle.
- The L86A2 was added to ARMA II with the British Armed Forces expansion, where it is classified as a sniper rifle.
- A futurized L86 appeared in Ghost in the Shell: First Assault Online as the L86-SEO, where it was fitted with a 50-round drum magazine.
- The L86A2 appears as a usable light machine gun in The Division and it's sequel, where it has low recoil, but also low magazine capacity compared to the other LMGs.
- The L86A1 appears with tan furniture in Fallout 2 as the Light Support Weapon, listed as a Big Gun and firing in 10 round bursts. It is used by the claim jumpers near Redding, and can be bought from Buster.
- Trivia: Airsoft and Paintball players and manufacturers have been trying to create such devices (when not mounting them to vehicles, as part of Scenario Games, or Military Simulation, or Mil-Sim for short,) for years now. While they have considerably less to worry about when it comes to weight, as they use lighter ammo in the form of either 6mm plastic or resin BBs, or .68 caliber Paintballs. Airsoft has been more successful, and has had companies through the years sell them. But between their prohibitive costs (well over $3000 or more), and still hefty weight between gun, any gas air tanks for projecting the B Bs, motor, and battery to spin the barrels to well over 30 lbs., limits its use.
Anime & Manga/Light Novels
- A handheld M134 appears in Sword Art Online during the Phantom Bullet arc during the introductory battle in the in universe VRMMORPG Gun Gale Online. It's used by the appropriately named "mercenary bodyguard" player, Behemoth. It also shown to be Awesome, yet Impractical here, as the weight for the gun and a mere 500 rounds of ammo for such a weapon takes up most of his total carry weight limit, applies a movement speed penalty, and requires sufficient support from a friendly squad to make the most out of his gear set up.
Films — Live-Action
- Predator was effectively the Trope Maker for these weapons, featuring Jesse Ventura's character carrying "Old Painless", a customized M134 minigun with an M60 handguard mounted under the barrel and an M16 carrying handle/rear sight. The weapon was firing blanks and had the rate of fire turned down from 3,000 RPM to 1,250 (apparently so the barrels would visibly turn rather than being a blur), and was still fired using an overhead crane in most shots. The actors carried 550 round ammunition cans, while the power source was a stack of truck batteries off-screen.
- Predators features the weapon as well, handing it to Nikolai, the Russian Spetnaz soldier, in a likely Team Fortress 2 Shout-Out.
- In Batman Returns, the Organ Grinder, a member of the Penguin's gang, had this kind of weapon built into his organ.
- Two Terminator sequels also featured man-portable Gatling guns; the weapon in Terminator 2: Judgment Day is actually the same gun as was used in Predator, modified with a chainsaw grip which, much like the sawed-down Winchester M1887 in the same film, almost all handheld miniguns in fiction since then also use. The depiction of the weapon is slightly more plausible, given that the Terminator has superhuman strength. In fact, Schwarzenegger himself was reportedly the only man on set that could actually lift the gun unaided.
- The T-850 in Terminator 3: Rise of the Machines ends up using an improvised one by partly removing one of the mini-gun arms from a T-1 unit to kill another (partially because we see several wires are still attached which avoids the power supply issue) we also see several T-850s carrying them in the Bad Future visions early in the film alongside units carrying the more iconic Westinghouse Phased Plasma Rifle.
- Terminator Salvation has T-600s using them alongside Grenade Launchers as their standard armament. Skynet at this point gave up on having them serve as infiltrators given this the fact it none of the units seen in the film have almost literal Paper-Thin Disguise intact.
- In Captain America: The Winter Soldier, one of these is briefly used by a HYDRA agent.
- The Expendables 3: Hale Caesar (Terry Crews) wields one of these during the opening mission, but as predicted by his team mate Gunnar Hensen, he burns through the ammo in several seconds.
- "Destroyer" carries one in the Doom film; the actual prop was a Browning M1919 with minigun-like parts attached.
- Lee Majors staring in a fake Christmas movie "The Night that the Reindeer Died" in Scrooged was wielding one of these to ward off terrorists invading Santa's Workshop.
- Barbarianna carries one as her Weapon of Choice in Kung Fury in spite of the fact that she's from the Viking Age.
- In G.I. Joe: The Rise of Cobra Heavy Duty uses one as his Weapon of Choice. However it is only used during Cobra's attack on the NATO Convoy.
- The exact same gun configuration Rise Of Cobra has a blink-and-you'll-miss-it appearance in Transformers: Revenge of the Fallen where a Nest is seen using against Demolisher in Shanghai. Hound also using triple Gatling Cannon as his Weapon of Choice, as in he has 3 Phalanx CIWS cannons (as specified in the concept art) merged into single chainsaw gripped frame. of course the issues above are ignored because of the fact Hound is a giant robot and Rule of Cool.
- Being what amounts to a Live-Action First-Person Shooter Hardcore Henry naturally has a scene where the title character uses one against the Akan's Mooks. It also counts as a Removable Turret Gun since it was mounted on Hippe!Jimmy's Cool Sidecar.
- In Robert Rankin's novel They Came And Ate Us: Armageddon II: The B-Movie, repeated reference is made to "One of those really amazing rotary machine-guns, like Blaine had in Predator". At least until Elvis Presley gets involved; turns out the King knows his guns, and is absolutely delighted to get his hands on an M134. Repeated reference is also made to the weapon's weight (and the fact that it ruins the line of Elvis's gold suit), and when he finally gets the chance to fire it, the narration asks the reader if you've considered what 6,000 7.62x51mm rounds would actually weigh.
- The Adventures of Samurai Cat: No one in their right mind would call a quarter-ton GAU-8 Avenger a hand-held weapon. Fortunately for tiny kitten Shiro, he isn't in his right mind, so he has little trouble wielding it (once).
- Snow Crash's "Reason" is a handheld depleted-uranium Gatling gun fed by a briefcase full of ammunition. Its impracticality is lampshaded when it's fired from the deck of a lifeboat - the recoil sends the boat flying backwards. On the other hand, it engages in a fight with an aircraft carrier's Phalanx CIWS turret and wins.
- The Assault Cannons sometimes used by Space Marine Terminators in Warhammer 40,000 are functionally six-barreled rotary 30mm cannons carried in one hand, though the users have the advantage of wearing Powered Armour with special systems built in to compensate for recoil.
- Trope Maker for videogames was Wolfenstein 3D, though Doom popularised the misuse of the term "chain gun" to describe them. Only shooters close to the "realism" end of the Fackler Scale of FPS Realism will tend to be able to resist handing the player a minigun, and most tend to slow down movement to make gatlings Awesome, but Impractical.
- darkSector featured the Lasrian "Elite Trooper Gun," a massive combination of pneumatic gatling gun and rocket launcher requiring a special suit of armour to even lift.
- Grand Theft Auto: Vice City and San Andreas feature the M134 as a special weapon. In a nod to realism, you move slowly while carrying it. The weapon makes a comeback for Grand Theft Auto V in addition to slowing you down your unable to use the cover system while it is equipped.
- The Heavy in Team Fortress 2 wields one of these, named "Sasha". All later primary weapons for him are some variant of this, even a giant Tommy gun modified to at least be carried like one of these, hence why he's called the Heavy.Heavy: I am Heavy Weapons Guy. And this is my weapon.
- In Metal Gear Solid, Vulcan Raven takes this well past the point of utter ridiculousness by using his Charles Atlas Superpower of, um, "being really, really big" to carry a ~600 pounds-plus-ammo M61 Vulcan cannon ripped out of a shot-down F-16. And to handle the enormous recoil involved in firing it. Big Boss can get his hands on an M134 in Metal Gear Solid: Peace Walker.
- Command & Conquer: Renegade features handheld Gatlings as officer weapons for both Nod and GDI. No mention of where the ammo or power comes from is made, as there's no backpack or battery visible on the weapon model.
- In Resident Evil 4 and 5, a particular type of Giant Mook carries a portable minigun and ammo pack. Since 5's Chris is huge, he can carry one too as a New Game+ bonus - and for him, it's Awesome, but Impractical.
- Call of Juarez: Bound in Blood features Ray yanking a Gatling gun off its stand and then going on a rampage. Its ammo is rather limited, however. And it can't be reloaded.
- Just Cause 2 also allows the protagonist to dismount any mounted Gatling gun he sees, and tote it around - but not run, jump or grapple while holding it, and not even move while firing it. On the plus side, the weapon can quickly destroy even targets that normally require explosives, and has infinite ammunition.
- Somewhat justified by the JSF in EndWar; they are given out to support gunners in Anti-Tank units (about 1 in 4), and can handle the extra weight due to the Exo-skeleton armor used by all JSF troops.
- Essentially the mascot weapon of Serious Sam, available with little change in function or form in every game. As a point towards realismnote the early games claim it to be the smaller XM214 Microgun, also nicely allowing for it to share its ammo with the earlier 5.56mm-converted Tommy Gun.
- Bioshock 2 has a minigun that Subject Delta fires with one hand. This is justified since Delta, as a Big Daddy, is several times stronger than an ordinary human.
- In Bioshock Infinite, Booker Dewitt is able to take a Gatling gun off the corpses of motorized patriots; however, since the game is set in 1912, the gun appears as the Civil War-era version and requires hand cranking. Somewhat justified, as it doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.
- Gatling guns are a Fallout series staple, usually in the hands of Super Mutants. Regular humans generally require Powered Armor to handle the weapon's weight and ammunition requirements. (Even these weigh "only" 29 pounds when loaded, in part because they fire a 5mm round that's significantly smaller than any real-life counterpart uses.) Fallout: New Vegas's Lonesome Road DLC has a shoulder-mounted minigun, chambered in 10mm. Fallout 2 adds the Vindicator Minigun, chambered in the same 4.7mm caseless round used in the H&K G11, as a late game weapon, but since 4.7mm caseless is incredibly rare in game, it limits the gun's usefulness.
- Appears in Uncharted 2: Among Thieves, almost exclusively wielded by the Giant Mooks Nate affectionately calls "Mutants". If he manages to kill one in a location that he can get to (not really possible until the end of the game), he can pick up the gun, which slows his movement speed, can't be aimed, and prevents him from using cover. The 200 round ammo belt and spin-up time on top of all that means it's Awesome, but Impractical for anything other than static defense.
- Saints Row: The Third: These only appear being toted around by Brutes who drop them when they die. The player character can pick them up and use them, but doing so slows their movement to a crawl and they're not added to the player's weapon selection, so they have to be dropped at the end of the fight.
- The gun appears earlier in Saints Row 2, where the leader of the Brotherhood, Maero, starts packing one in the penultimate Brotherhood mission and tries to kill you with it. The battle with him, however, eventually turns inconclusive as he retreats after his reluctant henchman, Matt, sacrifices himself to allow his boss to escape. After the mission is completed, the gun becomes available for use as it appears in the Weapons Cache. While it never appears in the Friendly Fire weapon store, its ammunition can be bought there for a relatively hefty price.
- Champions Online has Gatling Gun as one of the strongest powers in the Munitions set. Unlockable skins for the weapon include the futuristic TCB Gravitational Interference Generator, as well a "modern conventional" variant with a teddy bear sitting on the barrel(s).
- A Gatling Pistol is amongst the unlockable skins for Munitions handguns. However, the unlocking item was removed with the On Alert patch, and no new unlocking method has been implemented so far.
- The Power Armor set includes a shoulder-mounted Mini Gun.
- The last level of Hitman: Codename 47 has one of the Mr 48s carry one. 47 can make use of it, but it slows 47 down to a crawl. It's available in Contracts, in the hands of a mental patient in the opening level (which is, fittingly, set immediately after the end of Codename 47), but getting it is a case of Guide Dang It!.
- A common weapon carried by Agents in Syndicate. In the first game, it's a decent gun, but in Syndicate Wars, it's actually quickly outclassed by a variety of energy weapons as the game progresses. Its practicality is Hand Waved by the fact that Agents are Cyborg Super Soldiers fitted with Inertial Dampening to withstand the weapon's recoil.
- Batman: Arkham Knight The aptly-named Minigun Brutes wield these in predator sections. This fact along side their natural size means it is impossible to take them out in anyway resembling stealth.
- The Star Wars Expanded Universe features the Z-6 Rotary Cannon. Of course the natural issues listed above are circumvented due to it being a blaster weapon. Notable Video Game Appearances include:
- The Original Star Wars Battlefront II where it is primary weapon of the Clone Commander special class. It is also called a chaingun in game (A Handwave is given that it refers to the chained energy that power it.)
- The Video Game Star Wars: The Clone Wars Republic Heroes where it appears as a power-up weapon in the Clone Trooper stages.
- Star Wars: The Force Unleashed where shows up in the hands of Militia Elites in the Tie Fighter Construction Facility and the Rodian Heavy Defenders on Raxus Prime.
- A similar weapon The Z-303 Blaster Cannon appears as weapon in Star Wars: The Old Republic as an available weapon for the Republic Trooper.
- Payday 2 has both a handheld M134 and a handheld XM214 Microgun as usable weapons, the former called the Vulcan Minigun and the latter the XL 5.56 Microgun in-game.
- FPSRussia is shown in his minigun video firing a handheld gun "halfway around the world". The lack of visible bullet impacts on the nearby sand dune (and telltale lack of recoil) indicates that it's almost definitely firing blanks, which is the only practical way to shoot one without being bowled over. Even then, the fire rate is noticeably lowered.
- The Z-6 Rotary Cannon mentioned above did not just appears in video games. It also had notable in the franchise's animated endeavors including:
- Star Wars: Clone Wars where it first appeared and is seen used by the ARC Troopers
- Star Wars: The Clone Wars has appear again this time used by dedicated heavy weapons specialist among the rank-and-file clones such as Hevy or Hardcase.
- Star Wars Rebels has it appear in the episode Relics Of The Old Republic where Zeb tries to shoot down a TIE Fighter with one. On a humorous the gun looks surprisingly undersized in his hands (He holds the chainsaw grip with two fingers for crying out loud.)
- In Transformers: Prime Skyquake uses one of these as Optimus Prime after he got his new body season three. Prime also is so big he can fire it with one hand.
- Battlefield V added the M/26 in the Tides of War DLC, unlocked by completing several assignments and usable by the support class.
- Forgotten Hope 2 has the M/26 as an easter egg weapon that can be found and used by the Finnish faction.
- Ian McCollum fires one here.
Currently still in development with only a few test weapons ever made, the weapon shows up in a few video games as a weapon of the future where it might be more widely produced.
- Appears in Ghost Recon: Future Soldier as one of the Ghosts' LMGs.
- The LSAT first appeared in the Battlefield Play4Free entry of the Battlefield series. It later reappeared in both Battlefield 3 and Battlefield 4.
- Call of Duty: Black Ops II first introduced this weapon to the Call of Duty series, slightly futurized with a digital ammo counter on the belt box; text on the model seems to indicate it was actually adopted by JSOC as the "M250", presumably to replace the M249 from previous games. It later reappeared in Call of Duty: Ghosts with the same name, and a futurized version is featured in Call of Duty: Advanced Warfare as the Pytaek.
While not formally adopted by the US military, it saw limited usage among special forces units in Vietnam (most notably the Navy SEALs, which the weapon is strongly associated with) and was also briefly combat-tested by the US Marines as well. By most accounts they were well-liked, especially in the LMG configuration where it was significantly lighter and more reliable than the M60, and it is this configuration that most media will portray the weapon in. Nevertheless, the Stoner 63 never found much success beyond that due to its complexity and maintenance requirements. The Marine unit that did the testing was so disappointed that they had to turn their Stoners back in and start using the standard M16 and M60, that they "forgot" to turn in a couple of the LMG-configured Stoners and kept using them for the rest of their deployment. The SEALs liked the LMG variant so much that they kept hold of some until the 1980's.
The planned semi-auto only version for civilian sale, the Stoner 66, is even rarer, because the ATF refused to approve it on account of the ultra-modular design supposedly making it too easy to convert back into a machine gun. Less than 100 were made, and ended up being given as gifts to Cadillac Gage executives. In 2003, Robinson Armament Company introduced their own rifle based on the Stoner 63 (while having the same modular configurations and looking near-identical, no parts will interchange)... which promptly flopped in both the civilian and military versions due to its excessively high price, making it yet another rare gun but without the historical coolness of the original.
- In a rare live action appearance, Sam Beckett carries one when he leaps into his brother's squad-mate in Vietnam.
- Appears in Metal Gear Solid 3: Snake Eater, Metal Gear Solid: Portable Ops and Metal Gear Solid: Peace Walker as usable weapons. They appear solely in the light machine gun variant, though the customization ability is elaborated on in Snake Eater in radio calls to Sigint and in the descriptions of the weapon in the latter two games.
- In Call of Duty: Black Ops, it appears as the "classified" weapon of the machine gun category, requiring the purchase of all the other machine guns before it's made available (making it the first classified weapon available to the player). Despite being categorized as a machine gun it's in its regular assault rifle form. In this capacity it ends up being a surprisingly good hybrid of the two: its lesser movement penalty, quick time to aim or reload, and rather high rate of fire is on par with an assault rifle, but its high penetration, flat damage (rather than having damage fall-off), minimal full-auto recoil and greater Extended Mags bonus (doubled capacity, rather than only 50% extra) matches the other machine guns. Call of Duty: Black Ops Cold War brings it back in the actual light machine gun variant.
- Shows up in Battlefield: Bad Company 2: Vietnam as the XM22. It is in the light machine gun variant for the Medic class, and is functionally identical to the base game's M249 SAW.
- Added to Killing Floor 2 during the Descent update as a tier 4 weapon for the Commando, having the largest ammo supply of any gun in the game (75 rounds per belt unmodified, with Commando abilities able to increase it to as much as 187, and more than 500 in reserve) and a very high fire rate, but low damage per shot and is much larger than any other Commando weapon.
- One of the available man-portable heavy weapons available to teams of The Morrow Project.
The standard light machine gun for the Imperial Japanese military for most of the interwar period. Crafted by Kijiro Nambu based on his experience with the French Hotchkiss guns (both light and heavy variants), this was his first departure from the original French design for a light machine gun. Featuring a distinctive finned barrel (for dissipating heat) and bent buttstock offset to the right (in order to compensate for the ammo hopper's weight), the Type 11 was designed to use the same stripper clips used by Japanese riflemen armed with Type 38 Arisaka rifles fed into a special spring-loaded hopper on the left hand side of the receiver. In theory, this simplified logistics and allowed machine gunners to receive ammunition from riflemen in their squad to feed the gun. To ease the violent cartridge extraction cycle inherited from the Hotchkiss family along with the nasty kick provided from the externally mounted ejector arm, an integral oiler was included in the receiver unit. In practice, however, this proved to be highly impractical for a lot of reasons. Namely, the hopper allowed dust, sand, and other elements into the gun, causing it to jam should the gunner and his assistant fail to keep the gun perfectly clean. It was also impossible to quickly load during a charge, all thanks to this same feeding system. Due to its shortened barrel, the weapon used special cartridges with faster burning powder to reduce muzzle flash (the cartridge packages were specifically marked with the Japanese word for "reduced" as in lowered muzzle flash, but American translators got the context wrong and assumed it meant reduced killing power). Machine gunners wound up competing with snipers for the special cartridges, as neither group wanted to be seen as priority targets (especially at night, where muzzle flash gives a soldier's position away).
In light of the Type 11's shortcomings, the Japanese military began supplanting it with the newer Type 96 Light machine gun in 1936, which itself was supplanted/complimented by the Type 99 Light machine gun in 1939. However, thanks to Japan's limited industrial capacity, the weapon remained in service well into the Second World War, serving alongside its successors (and probably for several years afterwards in the hands of other countries). Production of the weapon ended in 1941, with 29,000 built.
In fiction, this weapon rarely appears due to generally being overshadowed by its aforementioned successors. When it does appear, expect it to be in a work set in the Second Sino-Japanese War, where the Type 96 and Type 99 historically haven't entered mass service yet.
Anime and Manga
- The tank-mounted version of the Type 11, the Type 91, is mounted on Japanese tanks in Girls und Panzer.
- Unusually for a work featuring the Japanese military, the Chinese film Flowers of War shows them using this weapon instead of the more iconic Type 96. Justified, since this film was set at a time the Japanese military was just introducing the latter weapon into their arsenal.
- Used by the Imperial Japanese Army in The Good, the Bad, the Weird. Like Flowers of War, it's the only LMG the Japanese use.
- Used by Japanese soldiers to execute Chinese civilians, as well as trying to repel a Soviet attack, in Purple Sunset
- Makes an appearance in Medal of Honor: Rising Sun, as one of two Japanese light machine guns in the game, alongside the more iconic Type 99. For the most part it's a mounted weapon and usually seen in enemy hands, but a portable one can be found in certain levels.
The Type 92 was a "heavy machine gun" by definition of mass (weighing about 122 pounds with its tripod), as opposed to the more modern terminology of "automatic weapon cartridge caliber". It was fed by 30-round ammunition strips, a feed-style inherited from the Hotchkiss machine guns, as opposed to cloth or metallic beltsnote . The gun could use both rimmed and rimless 7.7x58mm roundsnote . Unusually, rather than being centered, its sights are offset slightly to the right to permit centerline optical sights. A number of other sight options were also available, including telescopic, periscopic, and anti-aircraft ring sights. It was possible to move the Type 92 without disassembling the tripod by putting poles into the tripod and getting four soldiers to haul it.
The 30-round ammo strips allowed for short periods of sustained fire, requiring the assistant gunner to pay very close attention to the gun and not the battle around him. Constantly feeding strips into the receiver wasn't a task easily done in the middle of any prolonged battle - the slightest slip in aligning an ammunition strip will jam the gun. The gun also featured an integral oiler in front of the feeder that lubricated each round as it fed, intended to improve cartridge extraction (which was so violent that ejected casings would fly out of the ejection port with enough momentum to injure anyone foolish enough to stand adjacent to said ejection port). The oil, unfortunately, easily picked up dirt during operation, which went into the breech and caused and/or exacerbated all manners of problems if the crew failed to keep the gun clean.
On the positive side the Type 92 was renown for its accuracy and durability. It produced a group equivalent to that of a decent rifle, even when laying down sustained automatic fire at long range, especially when used in conjunction with optical sights (the fact that it was effectively a medium machine gun clamped into a hundred-pound bench-rest had something to do with that). The low rate of fire, coupled with the 25 distinctive barrel cooling rings, was also effective at reducing heat buildup on the gun, allowing it to continue firing for much longer and giving the barrel a very long service life. The Type 92 was one of the few Japanese small arms to see relatively few manufacturing changes over the course of the war, and as a testament to its durability, it continued to be used by other countries through the Korean War (and even through the Vietnam War).
In fiction, they're often depicted being fired from bunkers, trenches, or fixed positions by at least two to three Japanese soldiers somewhere on a Pacific island or a Chinese street, which is exactly how they were deployed in Real Life.
- Cool Accessory: The optical sights, as mentioned above. The Type 92, when used with telescopic or periscopic sights, allowed the gunner to acquire targets much faster and hit the targets with greater precision, which is necessary considering the 30-round strip won't allow for a sustained spray attack.
- A Type 92 heavy machine gun becomes the weapon of focus in one of Leiji Matsumoto's Battlefield Stories. The gun and its crew, defending a cave somewhere on Iwo Jima, shoot down wave after wave of attacking American Marines attempting to charge through a narrow valley. Eventually, the American assaults kill the crew one by one, with the last gunner roasted alive by a flame-thrower. The machine gun somehow survives the last assault perfectly intact, plummeting from its cave perch and landing in front of American troops, barrel pointed right at them. When the surprised Americans inspect the weapon, it is shown weeping tears of oil for its fallen crew.
- Appears in Letters from Iwo Jima in Japanese hands.
- Appears in Flags of Our Fathers as well, being used in Japanese bunkers and fortifications during the beach landing.
- In Windtalkers, they're used by Japanese soldiers on Saipan, though they're much less common than the Type 96 and Type 99 LMGs also used by them.
- One is used by Japanese troops in The Good, the Bad, the Weird.
- Again used by Japanese soldiers in Hacksaw Ridge.
- R. Lee Ermey fires one in Lock N' Load and in Mail Call. In both shows, he addresses the gun's terrible reliability, needlessly heavy weight, low rate of fire, and horrible tendency to jam. In Lock N' Load, the weapon wounds him because an improperly loaded ammo strip caused the case to fragment and cut his knuckle, also jamming the gun in the process.R. Lee Ermey: Damn thing hurt me!
R. Lee Ermey: Jam. You see the Japs weren't too smart when it came to making weapons. Did you notice that stuttering sound? I guess you didn't since only one round went off, how can it stutter? That's dumb.
- In The Pacific, again by the Japanese, and again in bunkers and fixed positions, particularly on Peleliu.
- Appears in two of Treyarch's Call of Duty titles: World at War and Black Ops. In the former, it's a mounted machine gun with infinite ammo, often seen in Japanese bunkers in the campaign (and you do actually get to use the gun to defend against a Japanese counterattack in the second mission). In the latter, it's seen in the level "Victor Charlie", again as a mounted machine gun. This gun is also the gun mounted on the sentry turrets in Nazi Zombies.
- The standard fixed machine gun for the Japanese in Medal of Honor: Pacific Assault. Compared to the Browning M1919, this gun has a smaller capacity of only 30 rounds while also having a slower rate of fire. However, it is more accurate at long range, and can sustain accurate bursts for longer periods than its American counterpart.
- The Type 92 is the stationary machine gun for the Japanese in Rising Storm. It has a much smaller ammunition capacity of 30 rounds to the Browning M1917's 150 and needs to be reloaded often, but it has a much shorter reload period and is more accurate during sustained fire.