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    Breda 30 
The Breda Model 30 was the standard Italian light machine gun of World War II, and is a serious contender for "worst machine gun ever". Yes, given the choice we would prefer to have a Chauchat.
Ian McCollum, Forgotten Weapons

https://static.tvtropes.org/pmwiki/pub/images/m302.jpg
If you thought the Chauchat was unreliable, this weapon takes it to ridiculous levels.

The "Chauchat" of the Second World War, though much worse than imagined. The Breda Modello 30 was a recoil-operated light machine gun designed and introduced for the Royal Italian Army in 1930, used in the Second Italo-Abyssinian War and the Second World War.

Just like the Chauchat, the Breda 30 was designed as a squad-support light machine gun. But that's where the similarities end. The Breda 30 was made with very expensive forged parts, intricately machined to fit perfectly. It fired from a closed bolt, which meant that the amount of time between the trigger pull and the firing of a chambered cartridge was very short. A better description of the internal workings can be found here.

The weapon had a myriad of problems that made it one of the most unreliable weapons used by any military force. The weapon feeds from a 20-round stripper clip fed into a factory-mated magazine slotted into a hinged plate, a stark contrast to other light machine guns designed with interchangeable detachable magazines. If the magazine plate's hinge was damaged in any way, then the gun was rendered useless until it could be repaired. The reloading process was also quite long and complex, which hampered the practical rate of fire for the gun.

The primary extraction for the weapon was very violent, and rounds needed to be lubricated to avoid case rupture, which further worsened reliability by attracting dust and debris. The open-sided magazine (which served as an ammunition counter) was a terrible idea to say the least. All of these problems were magnified when the Italians were fighting in the sandy terrain of the North Africa campaign. The gun's air-cooled barrel, while very thoughtfully a quick-change barrel, tended to wear down the load-bearing surface on the front end of the barrel cooling shroud, degrading accuracy as wear and tear took their toll. The front iron sight was mounted on the barrel shroud, meaning that in action, changing the barrel required resetting the sights for accurate shooting (by that point in a fight, the battle sight was likely the only sight used). There was also no carrying handle, meaning that grabbing up the Breda 30 in the middle of a fight was awkward at best.

The Breda was used by the Italian army for fifteen years, until the end of the Second World War as their prolific automatic weapon. Italian soldiers were trained specially to load and service the gun in a quick manner, with a squad's sergeant often using the thing as his main weapon.


Video Games
  • One of the machine guns featured in Battlefield 1942, inaccurately depicted with a detachable magazine that feeds to the left of the gun, similar to the FG-42 or Johnson LMG.
  • Featured in the "Piano Lupo" level and any multiplayer map featuring the Italians in Call of Duty 2: Big Red One. The player loads the gun using three Carcano rifle clips, rather than using the 20-round stripper clip, even if there are any remaining rounds left. It is also usable in Call of Duty: WWII.
  • Shows up in the Breakthrough expansion of Medal of Honor: Allied Assault as a fixed weapon.
  • Used by Italian machine gunners in Forgotten Hope 2, where it can only be fired when deployed. Originally, it had an incorrect semi-automatic firemode, but in v2.56, it was changed to be fully-automatic only.
  • Appears in the hand of Italian troops in Men of War as the Breda Mod.30.
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    Browning M1917 
An American made, water-cooled heavy machine gun. Introduced in WWI, it would go on to see half a century of service with the American armed forces.
Description, Battlefield 1

https://static.tvtropes.org/pmwiki/pub/images/unknown_370.jpeg

A water-cooled machine gun designed by John Moses Browning. Chambered in .30-06 Springfield, the Browning M1917 can be said to be the American counterpart to the British Vickers gun and Maxim guns, sharing their intended roles and traits. Browning patented the weapon in 1900, creating a working prototype a decade later in 1910. The US military, however, showed little interest until they decided to enter World War I in 1917. By that point, however, there weren't enough of the guns to go around, forcing the US military to rely on older or foreign-designed machine guns until later in the war.

The weapon was updated, and continued to see service after the First World War, but gradually fell out of frontline use as it was replaced by the simpler and lighter air-cooled Browning M1919. When World War II started, the M1917 saw further use, particularly in the Pacific Theater (where its water-cooled mechanism proved ideally suitable for the humid temperatures of the Pacific), before gradually being phased out, although it did see limited service in The Korean War and the early stages of The Vietnam War by South Vietnamese forces. The Browning M1917 was also imported in large numbers to China for both the Nationalist army and the numerous warlord cliques during the 1920s.

Naturally, many M1917s were quickly reverse-engineered and a local copy, the Type 30, chambered in 7.92x57mm Mauser, was used by the Nationalists throughout the Second Sino-Japanese War, World War II and the Chinese Civil War. The M1917's tripod also proved very useful for mounting the M18 and M20 recoilless rifles, making them stable enough for accurate fire. Poland also copied the Browning M1917 to create their main heavy machine gun, the Ckm wz.30 in 7.92x57mm Mauser, which had an adjustable sight and a longer barrel.

Compared to the Vickers and Maxim, the M1917 was just as reliable, fast and a lot lighter, though early versions had much shorter range compared to the other two guns due to the short-ranged .30-06 cartridge used in World War I.


Comics

Films — Live-Action

  • The weapon makes a notable appearance in The Wild Bunch.
  • Used by Filipino guerillas in The Great Raid, to help defend a vital bridge from Japanese troops during the titular Cabantuan raid.

Live-Action TV

  • The M1917 is used by the Marines in early episodes of The Pacific, accurately for the time period. Sergeant Basilone, at one point, fires the heavy weapon from the hip, even using it as a melee weapon.
  • A Browning M1917 is used by KKK members to shoot up a liquor warehouse in the first episode of Boardwalk Empire's second season. Later, in Season 3, another one is used by Al Capone to shoot up Masseria's killers in "Margate Sands".

Video Games

    CETME Ameli 
https://static.tvtropes.org/pmwiki/pub/images/cetmeameli.jpg

A Spanish 5.56x45mm light machine gun designed for their Army by Centro de Estudios Técnicos de Materiales Especiales, development of the Ameli (an abbreviation of Ametralladora ligera, meaning "light machine gun" in Spanish) began in 1974, under the supervision of Colonel José María Jiménez Alfaro who would later became the director of CETME, and the weapon was unveiled in 1981 and adopted the next year by the military under the MG 82 designation. The weapon was produced by the Empresa Nacional Santa Bárbara factory (now General Dynamics Santa Bárbara Sistemas) until 2013, when the factory was closed.

Externally, the Ameli resembles a green, miniaturized version of the MG 42 with a carry handle, but internally, it is a different weapon, using an open bolt roller-delayed blowback action like that of CETME's rifles and their successors like the G3, MP5 and HK21 rather than recoil-operated, roller locked action of the MG 42 and it's derivatives, and certain parts of the CETME rifles are interchangeable with the Ameli. It does share some features with the MG 3, though, like being able to adjust the fire rate using different bolts of varying weight, the lighter bolts putting it at 1,200 rounds/min while the heavier ones put it at around 850–900 rounds/min, a pawl-type feeding mechanism, a perforated barrel heat shroud and a slotted flash suppressor at the end of the barrel. The ammunition container has a transparent rear wall that allows the gunner to monitor ammunition levels visually, the carry handle has forward post and rear aperture iron sights with 300, 600, 800 and 1,000 m range settings, and the quick-detach bipod has a height adjustment feature.

The Ameli has fallen out of service with the regular Spanish Army, though the Air Force and Navy still use it, and hasn't been adopted by many countries outside of Spain, though it does see use with the Mexican military and Malaysian PASKAL as well. It also won a competition for adoption by the British special forces, but due to quality issues with the ordered batch, the weapons were returned and never saw official use with them.


Live-Action TV
  • Appears in the hands of a resistance fighter in the first episode of Sliders, mounted to a Steadicam harness.

Video Games

  • The CETME Ameli shows up as just the "Ameli" in Call of Duty: Ghosts and Call of Duty: Advanced Warfare. It was later also added to Call of Duty: Black Ops Cold War with the Season 4 update, this time under it's Spanish Army designation.
  • The CETME Ameli was added to Rainbow Six Siege as the "ALDA 5.56" with the Operation Para Bellum update, as a primary weapon for the Italian GIS Defender Maestro, being the second of two machine guns available to Defenders and the first one used as a regular weapon rather than a gadget (after Tachanka's deployable DP-28).
  • Added to The Division in update 1.8 as as an exotic-tier weapon called the Big Alejandro, with the ventholes of an MG 3. It has the fastest fire rate of any weapon in the game and a unique ability where it will gain a maximum of 50% additional damage for every hit it scores while fired in cover, but this will be lost if the player reloads or kills an enemy.
  • The CETME Ameli appears in SOCOM: U.S. Navy SEALs Confrontation as the AMELI, exclusive to the Spanish UOE. It has the highest ammo capacity in the game, a high fire rate and good stopping power. It later returns in SOCOM 4: U.S. Navy Seals.
  • A four-star Tactical Doll in Girls' Frontline.

    Charlton Automatic Rifle 
https://static.tvtropes.org/pmwiki/pub/images/charltonautomaticrifle.jpg
KEEP AWAY FROM FIRE

The Charlton Automatic Rifle was an automatic conversion of the Lee-Enfield rifle, developed in New Zealand to bolster the limited supply of Brens and Lewis Guns.

No more than 1,500 of these guns were "made", and almost all of them were destroyed in a fire at an ordnance depot at the Palmerston North Showgrounds (now the Central Energy Trust Arena) on December 31, 1944. The known survivors now rest at various military museums in New Zealand, Australia, and the UK.


Video Games

  • The CAR was added to Call of Duty: WWII as the NZ-41 as part of the Halloween Scream event. The weapon model is mirrored, it is classified as a assault rifle instead of a light machine gun and it somehow holds 24 rounds in a 10-round Lee-Enfield magazine by default. It is returning in Call of Duty: Vanguard.
  • Appears in Girls' Frontline as a three-star MG. In reference to the the ordnance depot fire, CAR is sensitive to risk factors (and checks for safety numerous times before doing anything) and a massive pyrophobe (to the point of carrying a fire extinguisher with her at all times).

    Enfield L86 LSW 
Designed to provide fire support to smaller groups of infantry, this British SA80 family rifle comes equipped with an extended barrel giving great effective range. While originally intended to act as a light machine gun, it has seen a shift towards marksman duties due to its great performance at longer distances. While it has limited sustained fire capabilities due to not being belt fed, the reliable accuracy makes it a great force multiplier for any squad.
Description, Battlefield 3
https://static.tvtropes.org/pmwiki/pub/images/images_191.jpg

The L86 Light Support Weapon is a light machine gun variant of the L85 assault rifle, developed to replace the FN MAG (L7A2) at the section level within the British military. It's distinguished from its little brother by its rear vertical grip, heavier and longer barrel, and shorter handguard with an integrated bipod protruding from the front. Other than that, it is identical to its little brother, and the same magazines and sighting systems are used on both weapons. In addition to the British military, it was also adopted by MOD-sponsored cadet organizations.

Unfortunately, the weapon suffered many of the same reliability problems as its little brother in its original L86A1 variant, and had the additional issues for a machine gun of being unable to deliver sustained automatic fire as it lacked belt feed capability (not surprising, as the weapon is built around the L85's receiver and MUST use the same magazine changing procedure as the L85) and a quick-change barrel.

Many units reverted back or held on to the MAG as a result, and eventually the FN Minimi (as the L108A1 or L110A2) ended up filling its intended role in the British military. However, the L86 was known for its excellent accuracy, muzzle velocity and effective range thanks to its increased barrel length, bipod and SUSAT scope, so it was often repurposed as a designated marksman rifle, which the British military lacked at the time. However, with the introduction of the L129A1 sniper rifle in 2010, it slowly became obsolete in that role too even with the L86A2 upgrade, and in 2019, the L86 was withdrawn from service, while its little brother still remains the standard assault rifle of the British military as well as in use with several other armies across the globe.


Video Games
  • The L86A1 was added to Battlefield 3 with the Close Quarters expansion, unlocked with the "No Shortage" assignment for 20 LMG kills and 20 squad resupplies. It has low magazine capacity compared to the other LMGs and is rather slow-firing, but has low recoil. It returns in the upgraded L86A2 variant in Battlefield 4 as part of the Spring 2015 patch, unlocked for all players.
  • The L86A1 version of the weapon appears in the latter two Modern Warfare games, as the first mag-fed light machine gun available in multiplayer and sporadic appearances in singleplayer, using drum magazines to give it capacity on par with the other LMGs. The former game fits it with the L85's handguard (befitting the several hints that it was supposed to be the L85) and gives it low-profile ironsights and a carry handle the real weapon doesn't have, but the ACOG scope for it takes the form of a SUSAT, making it a bit harder to use than the regular ACOG but completely unaffected by an EMP. In the third game in particular it's infamous when combined with a thermal sight, which makes it shoot like a laser on top of the benefits inherent to that sight. It returns in the reboot of the series, this time called the SA87 and with the standard magazine, once again with the longer handguard of an L85 and lacking the rear vertical grip, and the "SA87 18.2" Factory" attachment giving it a shorter barrel that essentially turns it into an L85.
  • The free-to-play Ghost Recon: Phantoms included the L86A2 (which had a "short barrel" modification to turn it into the L85).
  • The L86A2 appears as a weapon option for the British Army marksman in Squad, reflecting the weapon's shifting role in becoming an interim marksman rifle.
  • Project Reality has the L86A2 as a usable weapon by the United Kingdom Armed Forces, where it is semi-automatic only and used as a designated marksman rifle.
  • The L86A2 was added to ARMA II with the British Armed Forces expansion, where it is classified as a sniper rifle.
  • A futurized L86 appeared in Ghost in the Shell: First Assault Online as the L86-SEO, where it was fitted with a 50-round drum magazine.
  • The L86A2 appears as a usable light machine gun in The Division and it's sequel, where it has low recoil, but also low magazine capacity compared to the other LMGs.
  • The L86A1 appears with tan furniture in Fallout 2 as the Light Support Weapon, listed as a Big Gun and firing in 10 round bursts. It is used by the claim jumpers near Redding, and can be bought from Buster.
  • The L86A2 appears in Ghost Recon Breakpoint, where it is mislabeled as the L86A1 variant, and the blueprint can be found in Outpost Red Ferret in Restricted Area 01.

    Handheld Gatling guns 
I know one thing, Major, I drew down and fired straight at it. Capped off two hundred rounds in the minigun, full pack. Nothing... Nothing on Earth could've lived. Not at that range.
Mac Eliot, Predator

https://static.tvtropes.org/pmwiki/pub/images/generalelectricgun_4349.jpg
A common method of giving More Dakka to a soldier in a movie or videogame is to hand him a multi-barrel rotary gun, most commonly an M134 minigun in 7.62mm NATO. This is sheer Rule of Cool in action; while some games feature entire armed forces with Gatling guns as standard issue infantry weapons, no real army has ever seriously considered deploying such a weapon. They're simply too big to be useful; an M134 weighs in at 52-66 pounds on its own, and you can throw another 128 pounds on top of that for 1,500 rounds of ammo (roughly 30 seconds' worth), plus you'll need to throw the weight of a power source and the rest of the soldier's gear on top of that. Oh, and have fun with 300 pounds of peak recoil, assuming you can hold onto the weapon when the torque of the spinning bundle of barrels tries to wrench it from your grip.

If that's not enough, there's also the chainsaw grip, otherwise known as the most Hollywood of Hollywood Tactics known to Man: stand upright, out in the open, while bullets are flying and spray tracers in the general direction of bad guys from this bucking bronco of a bullet hose you're holding at waist level, because you can't aim it and it doesn't even have sights for you to try. If you want to get shot with lots of bullets, this is a great way to make that dream come true! Using such weapons outside of fixed or vehicle mountings is purely in the realm of fiction. The XM214 Microgun 6-Pak, weighing only 85 pounds with ammunition, and firing the more manageable 5.56 NATO round, might be considered a subversion of this trope, had it actually existed as an infantry weapon past the prototype stage, but it had its own set of drawbacks over a conventional light machine gun for infantry applications, including its heavy weight and that its 5.56 ammo proved too light to maintain accuracy when fired from a moving aircraft.

A company is attempting to make an even smaller version known as the XM556 that is about the same length as some carbines and runs off a 24-volt DC supply and weighs in at 16 pounds, but has yet to leave the prototype phase and is clearly meant to be a showoff range piece.

  • Trivia: Airsoft and Paintball players and manufacturers have been trying to create such devices (when not mounting them to vehicles, as part of Scenario Games, or Military Simulation, or Mil-Sim for short) for years now. While they have considerably less to worry about when it comes to weight, as they use lighter ammo in the form of either 6mm plastic or resin BBs, or .68 caliber Paintballs. Airsoft has been more successful, and has had companies through the years sell them. But between their prohibitive costs (well over $3000 or more), and still hefty weight between gun, any gas air tanks for projecting the BBs, motor, and battery to spin the barrels to well over 30 lbs., limits its use.

Anime & Manga/Light Novels
  • A handheld M134 appears in Sword Art Online during the Phantom Bullet arc during the introductory battle in the in universe VRMMORPG Gun Gale Online. It's used by the appropriately named "mercenary bodyguard" player, Behemoth. It also shown to be Awesome, yet Impractical here, as the weight for the gun and a mere 500 rounds of ammo for such a weapon takes up most of his total carry weight limit, applies a movement speed penalty, and requires sufficient support from a friendly squad to make the most out of his gear set up.

Films — Live-Action

Literature
  • In Robert Rankin's novel They Came And Ate Us: Armageddon II: The B-Movie, repeated reference is made to "One of those really amazing rotary machine-guns, like Blaine had in Predator". At least until Elvis Presley gets involved; turns out the King knows his guns, and is absolutely delighted to get his hands on an M134. Repeated reference is also made to the weapon's weight (and the fact that it ruins the line of Elvis's gold suit), and when he finally gets the chance to fire it, the narration asks the reader if you've considered what 6,000 7.62x51mm rounds would actually weigh.
  • The Adventures of Samurai Cat: No one in their right mind would call a quarter-ton GAU-8 Avenger a hand-held weapon. Fortunately for tiny kitten Shiro, he isn't in his right mind, so he has little trouble wielding it (once).
  • Snow Crash's "Reason" is a handheld depleted-uranium Gatling gun fed by a briefcase full of ammunition. Its impracticality is lampshaded when it's fired from the deck of a lifeboat - the recoil sends the boat flying backwards. On the other hand, it engages in a fight with an aircraft carrier's Phalanx CIWS turret and wins.

Tabletop Games

  • Shadowrun: Miniguns are available, but they're heavy, expensive, hard to get a hold of, and have absolutely the worst recoil of any weapon in the game (making them inaccurate). Trolls usually need a bunch of additional special equipment to wield them effectively, everyone else pretty much shouldn't even bother.
  • The Assault Cannons sometimes used by Space Marine Terminators in Warhammer 40,000 are functionally six-barreled rotary 30mm cannons carried in one hand, though the users have the advantage of wearing Powered Armour with special systems built in to compensate for recoil.

Video Games

  • Trope Maker for videogames was Wolfenstein 3-D, though Doom popularised the misuse of the term "chain gun" to describe them. Only shooters close to the "realism" end of the Fackler Scale of FPS Realism will tend to be able to resist handing the player a minigun, and most tend to slow down movement to make gatlings Awesome, but Impractical.
  • darkSector featured the Lasrian "Elite Trooper Gun," a massive combination of pneumatic gatling gun and rocket launcher requiring a special suit of armour to even lift.
  • Grand Theft Auto: Vice City and San Andreas feature the M134 as a special weapon. In a nod to realism, you move slowly while carrying it. The weapon makes a comeback for Grand Theft Auto V in addition to slowing you down your unable to use the cover system while it is equipped.
  • The Heavy in Team Fortress 2 wields one of these, named "Sasha". All later primary weapons for him are some variant of this, even a giant Tommy gun modified to at least be carried like one of these, hence why he's called the Heavy.
    Heavy: I am Heavy Weapons Guy. And this is my weapon.
  • In Metal Gear Solid, Vulcan Raven takes this well past the point of utter ridiculousness by using his Charles Atlas Superpower of, um, "being really, really big" to carry a ~600 pounds-plus-ammo M61 Vulcan cannon ripped out of a shot-down F-16. And to handle the enormous recoil involved in firing it. Big Boss can get his hands on an M134 in Metal Gear Solid: Peace Walker.
  • Command & Conquer: Renegade features handheld Gatlings as officer weapons for both Nod and GDI. No mention of where the ammo or power comes from is made, as there's no backpack or battery visible on the weapon model.
  • In Resident Evil 4 and 5, a particular type of Giant Mook carries a portable minigun and ammo pack. Since 5's Chris is huge, he can carry one too as a New Game Plus bonus - and for him, it's Awesome, but Impractical.
  • Call of Juarez: Bound in Blood features Ray yanking a Gatling gun off its stand and then going on a rampage. Its ammo is rather limited, however. And it can't be reloaded.
  • Just Cause 2 also allows the protagonist to dismount any mounted Gatling gun he sees, and tote it around - but not run, jump or grapple while holding it, and not even move while firing it. On the plus side, the weapon can quickly destroy even targets that normally require explosives, and has infinite ammunition.
  • Somewhat justified by the JSF in EndWar; they are given out to support gunners in Anti-Tank units (about 1 in 4), and can handle the extra weight due to the Exo-skeleton armor used by all JSF troops.
  • Essentially the mascot weapon of Serious Sam, available with little change in function or form in every game. As a point towards realismnote  the early games claim it to be the smaller XM214 Microgun, also nicely allowing for it to share its ammo with the earlier 5.56mm-converted Tommy Gun.
  • Bioshock 2 has a minigun that Subject Delta fires with one hand. This is justified since Delta, as a Big Daddy, is several times stronger than an ordinary human.
    • In Bioshock Infinite, Booker Dewitt is able to take a Gatling gun off the corpses of motorized patriots; however, since the game is set in 1912, the gun appears as the Civil War-era version and requires hand cranking. Somewhat justified, as it doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.
  • Gatling guns are a Fallout series staple, usually in the hands of Super Mutants. Regular humans generally require Powered Armor to handle the weapon's weight and ammunition requirements. (Even these weigh "only" 29 pounds when loaded, in part because they fire a 5mm round that's significantly smaller than any real-life counterpart uses.) Fallout: New Vegas's Lonesome Road DLC has a shoulder-mounted minigun, chambered in 10mm. Fallout 2 adds the Vindicator Minigun, chambered in the same 4.7mm caseless round used in the H&K G11, as a late game weapon, but since 4.7mm caseless is incredibly rare in game, it limits the gun's usefulness.
  • Appears in Uncharted 2: Among Thieves, almost exclusively wielded by the Giant Mooks Nate affectionately calls "Mutants". If he manages to kill one in a location that he can get to (not really possible until the end of the game), he can pick up the gun, which slows his movement speed, can't be aimed, and prevents him from using cover. The 200 round ammo belt and spin-up time on top of all that means it's Awesome, but Impractical for anything other than static defense.
  • Saints Row: The Third: These only appear being toted around by Brutes who drop them when they die. The player character can pick them up and use them, but doing so slows their movement to a crawl and they're not added to the player's weapon selection, so they have to be dropped at the end of the fight.
    • The gun appears earlier in Saints Row 2, where the leader of the Brotherhood, Maero, starts packing one in the penultimate Brotherhood mission and tries to kill you with it. The battle with him, however, eventually turns inconclusive as he retreats after his reluctant henchman, Matt, sacrifices himself to allow his boss to escape. After the mission is completed, the gun is added to the player's Weapons Cache, presumably because Maero threw it at you after emptying it. While it never appears in the Friendly Fire weapon store, its ammunition can be bought there for a relatively hefty price.
  • Champions Online has Gatling Gun as one of the strongest powers in the Munitions set. Unlockable skins for the weapon include the futuristic TCB Gravitational Interference Generator, as well a "modern conventional" variant with a teddy bear sitting on the barrel(s).
    • A Gatling Pistol is amongst the unlockable skins for Munitions handguns. However, the unlocking item was removed with the On Alert patch, and no new unlocking method has been implemented so far.
    • The Power Armor set includes a shoulder-mounted Mini Gun.
  • The last level of Hitman: Codename 47 has one of the Mr 48s carry one. 47 can make use of it, but it slows 47 down to a crawl. It's available in Contracts, in the hands of a mental patient in the opening level (which is, fittingly, set immediately after the end of Codename 47), but getting it is a case of Guide Dang It!.
  • A common weapon carried by Agents in Syndicate. In the first game, it's a decent gun, but in Syndicate Wars, it's actually quickly outclassed by a variety of energy weapons as the game progresses. Its practicality is Hand Waved by the fact that Agents are Cyborg Super Soldiers fitted with Inertial Dampening to withstand the weapon's recoil.
  • Batman: Arkham Knight: The aptly-named Minigun Brutes wield these in predator sections. This fact along side their natural size means it is impossible to take them out in any way resembling stealth.
  • The Star Wars Expanded Universe features the Z-6 Rotary Cannon. Of course several of the natural issues listed above are circumvented due to it being a blaster weapon. Notable video game appearances include:
    • Star Wars: Battlefront II, where it is the primary weapon of the Clone Commander special class. It is also called a chaingun in game (a Handwave is given that it refers to the chained energy that powers it).
    • Star Wars: The Clone Wars Republic Heroes, where it appears as a power-up weapon in the Clone Trooper stages.
    • Star Wars: The Force Unleashed gives it to Militia Elites in the TIE Fighter Construction Facility and Rodian Heavy Defenders on Raxus Prime.
    • A similar weapon, the Z-303 Blaster Cannon, appears as weapon in Star Wars: The Old Republic as an available weapon for the Republic Trooper.
  • PAYDAY 2 has both a handheld M134 and a handheld XM214 Microgun as usable weapons, the former called the Vulcan Minigun and the latter the XL 5.56 Microgun in-game.
  • Quake II had one as one of two bullet-fed automatic weapons. Spool up and spool down occurred while firing using up rounds as it went, making burst fire impractical.
  • Mass Effect 3: The Geth Spitfire is a plasma minigun that's available in both single and multiplayer. It's wielded via a pistol grip rather than a chainsaw grip (enabling it to use the same animations as an assault rifle) and it's so heavy that Shepard and multiplayer characters are slowed down considerably when holding it. The size and weight are justified due to it having never been intended for a human or even a human-sized geth in the first place, it was built to be used by the enormous Geth Primes and Geth Juggernauts.
  • Hotdogs Horseshoes And Hand Grenades added two versions of the weapon in two different updates. The first is a hand-held version of the original Gatling Gun, chambered in .45-70 Gov't. A portable version of the M134 (based on an airsoft replica) was added in Meatmass 2016. Firing it with one hand causes it to fly out of your hand.

Web Video

  • FPSRussia is shown in his minigun video firing a handheld gun "halfway around the world". The lack of visible bullet impacts on the nearby sand dune (and telltale lack of recoil) indicates that it's almost definitely firing blanks, which is the only practical way to shoot one without being bowled over. Even then, the fire rate is noticeably lowered.

Western Animation

  • The Z-6 Rotary Cannon mentioned above did not just appear in video games. It also had notable in the franchise's animated endeavors including:
    • Star Wars: Clone Wars where it first appeared and is seen used by the ARC Troopers.
    • Star Wars: The Clone Wars has it appear again, this time used by dedicated heavy weapons specialists among the rank-and-file clones such as Hevy or Hardcase.
    • Star Wars: Rebels has it appear in the episode Relics of the Old Republic where Zeb tries to shoot down a TIE Fighter with one. Strangely, the gun looks surprisingly undersized in his hands (he's able to hold the chainsaw grip with just two fingers).
  • In Transformers: Prime Skyquake uses one of these as Optimus Prime after he got his new body season three. Prime also is so big he can fire it with one hand.
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    Huot Automatic Rifle 
https://static.tvtropes.org/pmwiki/pub/images/19940001_791_0.jpg

In 1916, the Canadian Forces finally had enough of the Ross Rifle, which was utterly incapable of coping with the mud and dirt of trench warfare, and replaced it with the excellent Lee-Enfield. This left Canada with an enormous surplus of Ross rifles and a dearth of machine guns.

Enters Joseph Alphonse Huot, a French-Canadian blacksmith from Richmond, Quebec, who decides to tinker with the surplus rifles in the hope of converting them to automatic rifles (that's right, he saw a straight-pull bolt-action rifle and decided to convert it to automatic fire). The result was an awkward-looking gun that performed surprisingly well. In tests it was found to perform better than the excellent Lewis Gun in some regards, able to fire after being clogged with mud. At 50 CAN$ per unit (roughly 960 CAN$ as of September 2022), it was also much more appealing for the government than the 1000 CAN$ Lewis Gun (roughly 19 250 CAN$ as of September 2022).

Huot's conversion is essentially a sheet metal cover on top of the gun, hiding a gas tube running parallel to the barrel with a piston operating the bolt. The converted gun now fires from an open bolt, and feeds from detachable 25-rounds drum magazines with a rate of fire of around 475 rounds per minute. The caliber is still .303 British.

Further testing yielded positive comments from soldiers despite the prototype nature of the guns, and plans were made to iron out some of the kinks (such as the lack of a select-fire option and the occasional reliability issue) after which the Canadian Forces were interested in purchasing more of them. However, the war ended before full-scale production could begin, and with it ended the interest of the Canadian Forces. A lack of market demand quickly killed the future of the Huot Rifle.

It's not clear how many prototypes were made. The highest serial number tops out at number 5. Serial number 3 is still unaccounted for, the others are in military museums across Canada (4 and 5 specifically are at the Canadian War Museum in Ottawa).


Video Game
  • Appears in Battlefield1, where it is incorrectly depicted as a closed bolt firearm that tracks a +1 in the chamber if reloading from a non-empty magazine.

Web Video

  • Ian from Forgotten Weapons borrowed one of the two examples owned by the Canadian War Museum and demonstrated how it functions. Sadly, no live-fire test.

    Knight's Armament LAMG 
https://static.tvtropes.org/pmwiki/pub/images/chainsaw_3.jpg
An American belt-fed light machine gun made by Knight's Armament Company with the help of Eugene Stoner, the Light Assault Machine Gun is basically an evolution of the below-mentioned machine gun variant of the Stoner 63. Originally manufactured by ARES Incorporated as the ARES LMG-1 in 1986, Eugene Stoner eventually left and partnered up with KAC in 1990, with the weapon being developed by them in 1996 as the KAC Stoner LMG, also known as the Stoner 96. It was known as an extremely lightweight LMG, weighing only 10 lb (4.5 kg).

After Eugene's death in 1997, KAC sought to further improve the design, and in 2017, they unveiled the KAC LMG/LAMG family of machine guns. The standard LAMG is chambered in 5.56x45mm NATO, while the AMG variant is chambered in 7.62x51mm NATO and can also be configured to fire 6.5mm Creedmor. Both variants are very lightweight, weighing 11.4 lb (5.1 kg) and 13.9 lb (6.3 kg) respectively, and use the same constant recoil system as the Ultimax 100, resulting in the weapons having very little felt recoil, and the weapon lacks a bolt buffer as result. They also have Magpul furniture, and an unusual exposed lever hinged at the side of the receiver for the belt feed.

In addition to the standard LAMG, there is also the ChainSAW (pictured above), a variant designed only to be fired from the hip as a technical exercise to test new ergonomic designs for light machine guns, which has chainsaw-style handles along the top and the back instead of a stock to hold the weapon. Unusual for a machine gun, the weapons can also be suppressed and fitted with a Spike's Tactical Havoc Launcher.

While the weapons have yet to be adopted by anyone, they are highly regarded within the firearms industry as the latest evolution of the light machine gun.
Live-Action TV
  • The LAMG appears in the hands of a Leithian nationalist in the Killjoys episode "One Blood".

Video Games

  • The ChainSAW appears in Call of Duty: Ghosts, where it can only be hipfired and can't mount optics, with the iron sight button instead providing a slight zoom and stance change. In the campaign, it only appears in the final mission, "The Ghost Killer". While it has an integrated Spike's Tactical Havoc Launcher, it is unusable in-game, with the Grenade Launcher attachment replacing it with a FN40GL, though it does also have a working integrated laser aiming module in multiplayer. It holds 80 rounds in multiplayer, and 100 in campaign and Extinction. The standard LAMG returns in Season 5 of Call of Duty: Modern Warfare (2019) as the FiNN LMG, though it can be modified into the ChainSAW with the XRK ChainSAW attachment, and can use cased telescopic ammunition in addition to the standard 5.56x45mm ammo. The gas system can also be customized to be set to adverse, which increases the rate of fire, gives it an orange ziptie around the handguard and causes flames to emerge from the muzzle after sustained fire at the cost of accuracy.
  • The AMG was shown in Battlefield 2042, called the LCMG.
  • The ChainSAW appears in Brink as the Chinzor.
  • The LAMG appears in Ghost Recon: Future Soldier as the Stoner 96, one of the machine guns of the Ghosts, and is 30K's weapon of choice when not going silent. It returns in Ghost Recon: Phantoms, Ghost Recon Wildlands and Ghost Recon Breakpoint as the M96, Stoner LMG A1 and Stoner respectively, with it being a beta weapon and special edition weapon in the "Triton" weapon series in Phantoms, the only machine gun that can be equipped with a sound suppressor in Wildlands and can be found in fortifications around El Sueño's mausoleum in Pucara, and is unlocked in Breakpoint after completing the Ghost Of The Past and Critical Mass sidemissions.
  • The LAMG appears in ARMA III as the Mk200, used by the local Altis Armed Forces with a Magpul UBR stock and chambered in 6.5x39mm caseless ammo. The LDF also use it in the Contact DLC.
  • The ChainSAW and LAMG appear in Warface. The former is the starting weapon for the SED class, not requiring reloading but can't be modified or aimed down the sights, while the latter was added in 2019 as the Stoner LMG A1.
  • The LAMG appears in State of Decay as CLEO LSW.
  • The LAMG was added to The Division 2 in an update in July 2019 as the Stoner LAMG. It holds 200 rounds, has an integrated QDC Flash Suppressor and grants a +20% handling bonus without an effective range penalty.

Web Video

    Lahti-Saloranta M/26 
A Finnish light machine gun that saw use in the Winter and Continuation War against the Soviet Union.
Description, Battlefield V

https://static.tvtropes.org/pmwiki/pub/images/m26lmg.jpeg

A magazine-fed light machine gun chambered in either 7.62×53mmR or 7.92×57mm and designed by Aimo Lahti and Arvo Saloranta (their only cooperative effort, as the men did not get along well) in 1926 for the Finnish Army, it was an example of Gone Horribly Right, having the same qualities as the BAR and same limits of practical use. It was accurate like a rifle, had almost same ergonomics as a rifle due to a cleverly designed stock and grips, and looked cool as hell, yet it had only a 20-round magazine with no way to use belt feed.

A 75-round drum mag was also developed, but never used in combat. Also, it took a long time to change the barrel, the gun had a complex action which was an enormous pain to clean and would also jam within a very short time if not cleaned, and spare magazines were made of heavy steel which were hard to carry and had follower springs so stiff that they were impossible to fully load without special tools. The Finns needed a machine gun and got instead a very complicated rifle. While it was a highly accurate rifle, the Finnish soldiers' nickname for the M/26 says it all: kootut virheet (assorted mistakes). It didn't help that Saloranta, when put in charge of the production of M/26, made several unauthorized changes to the design that were intended to improve reliability but in practice did the opposite, so the weapon the Finnish Army got wasn't actually the one they'd chosen to adopt. This also exacerbated the existing feud between Saloranta and Lahti.

The M/26 saw service in World War II, but due to the problems with the weapon, Finnish soldiers preferred the Soviet Degtyaryov machine gun, and captured many of them and used them instead of the M/26 whenever they got the chance. In total, only 3,400 M/26s were at the front by the summer of 1944, compared to the 9,000 Degtyaryovs in use. China also ordered 30,000 M/26s in 1937, but only received 1,200 of them due to diplomatic pressure from the Japanese.


Video Games
  • Battlefield V added the M/26 in the Tides of War DLC, unlocked by completing several assignments and usable by the support class.
  • Forgotten Hope 2 has the M/26 as an easter egg weapon that can be found and used by the Finnish faction.
Web Video

    LSAT light machine gun 
This US JSSAP prototype is intended to significantly reduce the weight associated with small arms and their ammunition. Using a High Ignition Temperature Propellant, this prototype light machine gun features belt fed caseless ammunition. Should the program be successful, this weapon system could become a great improvement over the heavier and more cumbersome squad automatic weapons currently in use.
Description, Battlefield 3

https://static.tvtropes.org/pmwiki/pub/images/lsat_lmg.jpg

The LSAT (Lightweight Small Arms Technologies) program is a small arms development project initiated in 2004 funded by the US Military and developed by eight companies led by the AAI Corporation. The primary goal of the program is to reduce the weight of small arms and ammunition (using polymer-cased telescoped ammunition or caseless ammunition), building off the research from previous programs and technologies like the propellant used for the Heckler & Koch G11. The LSAT LMG is the testbed and the demonstrator for the achievements of the program, and other variations such as a rifle version are planned and in development.

Currently still in development with only a few test weapons ever made, the weapon shows up in a few video games as a weapon of the future where it might be more widely produced.


Video Games

    Stoner 63 Modular Weapon System 
The M63A1 is a weapons system designed so that it can easily be converted into several different types of weapons - a carbine, an assault rifle, a light machine gun, etc. - using the same set of main components ... Amazingly light for a machine gun, it ranks top in its class for ease of handling. Moreover, its armor-piercing ammunition gives it plenty of firepower. All in all, an incredibly useful weapon that acts like a machine gun but feels like an assault rifle.

https://static.tvtropes.org/pmwiki/pub/images/bigbosslmg.jpeg
No, it is not The Stoner. Although it can smoke from the barrel if you fire full-auto for too long
Manufactured by Cadillac Gage and designed by Eugene Stoner, the designer behind the AR-15 series of rifles, this rifle was a modular, multipurpose weapon that could be configured as an assault rifle (with typical bottom-feed magazine like the M16), a carbine (same as rifle but with shorter barrel), a squad automatic weapon (with Bren-style top feed magazine) or a light machine gun (belt-feed, but with a box carrying the belt like the later M249 SAW), a concept that would be later used in the Steyr AUG.

While not formally adopted by the US military, it saw limited usage among special forces units in Vietnam (most notably the Navy SEALs, which the weapon is strongly associated with) and was also briefly combat-tested by the US Marines as well. By most accounts they were well-liked, especially in the LMG configuration where it was significantly lighter and more reliable than the M60, and it is this configuration that most media will portray the weapon in. Nevertheless, the Stoner 63 never found much success beyond that due to its complexity and maintenance requirements. The Marine unit that did the testing was so disappointed that they had to turn their Stoners back in and start using the standard M16 and M60, that they "forgot" to turn in a couple of the LMG-configured Stoners and kept using them for the rest of their deployment. The SEALs liked the LMG variant so much that they kept hold of some until the invasion of Grenada in 1983.

The planned semi-auto only version for civilian sale, the Stoner 66, is even rarer, because the ATF refused to approve it on account of the ultra-modular design supposedly making it too easy to convert back into a machine gun. Less than 100 were made, and ended up being given as gifts to Cadillac Gage executives. In 2003, Robinson Armament Company introduced their own rifle based on the Stoner 63 (while having the same modular configurations and looking near-identical, no parts will interchange)... which promptly flopped in both the civilian and military versions due to its excessively high price, making it yet another rare gun but without the historical coolness of the original.
Live-Action TV
  • In a rare live action appearance, Sam Beckett carries one when he leaps into his brother's squad-mate in Vietnam.

Video Games

  • Appears in Metal Gear Solid 3: Snake Eater, Metal Gear Solid: Portable Ops and Metal Gear Solid: Peace Walker as usable weapons. They appear solely in the light machine gun variant, though the customization ability is elaborated on in Snake Eater in radio calls to Sigint and in the descriptions of the weapon in the latter two games.
  • In Call of Duty: Black Ops, it appears as the "classified" weapon of the machine gun category, requiring the purchase of all the other machine guns before it's made available (making it the first classified weapon available to the player). Despite being categorized as a machine gun it's in its regular assault rifle form. In this capacity it ends up being a surprisingly good hybrid of the two: its lesser movement penalty, quick time to aim and reload, and rather high rate of fire is on par with an assault rifle, but its high penetration, flat damage profile (rather than having damage fall-off), minimal full-auto recoil and greater Extended Mags bonus (doubled capacity, rather than only 50% extra) matches the other machine guns. Call of Duty: Black Ops Cold War brings it back in the actual light machine gun variant.
  • Shows up in Battlefield: Bad Company 2: Vietnam as the XM22. It is in the light machine gun variant for the Medic class, and is functionally identical to the base game's M249 SAW.
  • Added to Killing Floor 2 during the Descent update as a tier 4 weapon for the Commando, having the largest ammo supply of any gun in the game (75 rounds per belt unmodified, with Commando abilities able to increase it to as much as 187, and more than 500 in reserve) and a very high fire rate, but low damage per shot and is much larger than any other Commando weapon. The 2021 "Interstellar Insanity" summer event later added an HRG variation called the "Bastion", a white-and-black version with a few Tron Lines meant for the SWAT perk, which operates identically save for a lower default capacity and the addition of an energy shield Secondary Fire to protect the user from 70% of incoming damage to the front.
  • ArmA 3: S.O.G: Prairie Fire, a Vietnam-themed DLC, has the M63 in the assault rifle configuration, referred as the "M63A".
  • Hotdogs Horseshoes And Hand Grenades features both the LMG and Assault Rifle configurations of the weapon.

Tabletop Games

  • One of the available man-portable heavy weapons available to teams of The Morrow Project.
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    Type 11 light machine gun 
This early Japanese machine gun design included a unique offset hopper feed system that utilized the same cartridge clips as some of the Japanese infantry rifles simplifying ammunition logistics on the battlefield."
Description, Battlefield V

https://static.tvtropes.org/pmwiki/pub/images/8880801.jpg

The standard light machine gun for the Imperial Japanese military for most of the interwar period. Crafted by Kijiro Nambu based on his experience with the French Hotchkiss guns (both light and heavy variants), this was his first departure from the original French design for a light machine gun. Featuring a distinctive finned barrel (for dissipating heat) and bent buttstock offset to the right (in order to compensate for the ammo hopper's weight), the Type 11 was designed to use the same stripper clips used by Japanese riflemen armed with Type 38 Arisaka rifles fed into a special spring-loaded hopper on the left hand side of the receiver.

In theory, this simplified logistics and allowed machine gunners to receive ammunition from riflemen in their squad to feed the gun. To ease the violent cartridge extraction cycle inherited from the Hotchkiss family along with the nasty kick provided from the externally mounted ejector arm, an integral oiler was included in the receiver unit. In practice, however, this proved to be highly impractical for a lot of reasons. Namely, the hopper allowed dust, sand, and other elements into the gun, causing it to jam should the gunner and his assistant fail to keep the gun perfectly clean. It was also impossible to quickly load during a charge, all thanks to this same feeding system. Due to its shortened barrel, the weapon used special cartridges with faster burning powder to reduce muzzle flash (the cartridge packages were specifically marked with the Japanese word for "reduced" as in lowered muzzle flash, but American translators got the context wrong and assumed it meant reduced killing power). Machine gunners wound up competing with snipers for the special cartridges, as neither group wanted to be seen as priority targets (especially at night, where muzzle flash gives a soldier's position away).

In light of the Type 11's shortcomings, the Japanese military began supplanting it with the newer Type 96 Light machine gun in 1936, which itself was supplanted/complimented by the Type 99 Light machine gun in 1939. However, thanks to Japan's limited industrial capacity, the weapon remained in service well into the Second World War, serving alongside its successors (and probably for several years afterwards in the hands of other countries). Production of the weapon ended in 1941, with 29,000 built.

In fiction, this weapon rarely appears due to generally being overshadowed by its aforementioned successors. When it does appear, expect it to be in a work set in the Second Sino-Japanese War, where the Type 96 and Type 99 historically haven't entered mass service yet.


Anime and Manga
  • The tank-mounted version of the Type 11, the Type 91, is mounted on Japanese tanks in Girls und Panzer.

Film

  • Unusually for a work featuring the Japanese military, the Chinese film Flowers of War shows them using this weapon instead of the more iconic Type 96. Justified, since this film was set at a time the Japanese military was just introducing the latter weapon into their arsenal.
  • Used by the Imperial Japanese Army in The Good, The Bad, The Weird. Like Flowers of War, it's the only LMG the Japanese use.
  • Used by Japanese soldiers to execute Chinese civilians, as well as trying to repel a Soviet attack, in Purple Sunset

Video Games

  • Makes an appearance in Medal of Honor: Rising Sun, as one of two Japanese light machine guns in the game, alongside the more iconic Type 99. For the most part it's a mounted weapon and usually seen in enemy hands, but a portable one can be found in certain levels.
  • Added to Battlefield V with the Tides of War DLC. Strangely, the reload animation has the soldier remove the entire hopper and replace it with another one instead of simply putting in more stripper clips unless they have the Top Up perk, and even then they'll only put in more stripper clips if the ammo remaining is a multiple of five.
  • Appears as a usable weapon in Call of Duty: Vanguard, incorrectly being found in the opening mission "Phoenix", which is set in Germany, not the Pacific. Like in the above example, the soldier only correctly puts more stripper clips in the hopper if it is reloaded from multiples of five, with them removing the entire hopper and replacing it with another one if reloading any other time or from empty. The Fast Mag and Extended Magazine attachments also give it fictional side-mounted magazines in place of the hopper.

    Type 92 heavy machine gun 
https://static.tvtropes.org/pmwiki/pub/images/type_92.jpg

The Type 92 Heavy Machine Gun is a 7.7x58mm machine gun used by the Imperial Japanese military from 1932 until the end of the Second World War in 1945. It was a scaled-up version of the earlier 6.5mm Nambu Type 3 heavy machine gun, itself based on the Hotchkiss M1914. Allied troops nicknamed this weapon the "Woodpecker" for its report, or the "Chicken neck" for its appearance.

The Type 92 was a "heavy machine gun" by definition of mass (weighing about 122 pounds with its tripod), as opposed to the more modern terminology of "automatic weapon cartridge caliber". It was fed by 30-round ammunition strips, a feed-style inherited from the Hotchkiss machine guns, as opposed to cloth or metallic beltsnote . The gun could use both rimmed and rimless 7.7x58mm roundsnote . Unusually, rather than being centered, its sights are offset slightly to the right to permit centerline optical sights. A number of other sight options were also available, including telescopic, periscopic, and anti-aircraft ring sights. It was possible to move the Type 92 without disassembling the tripod by putting poles into the tripod and getting four soldiers to haul it.

The 30-round ammo strips allowed for short periods of sustained fire, requiring the assistant gunner to pay very close attention to the gun and not the battle around him. Constantly feeding strips into the receiver wasn't a task easily done in the middle of any prolonged battle - the slightest slip in aligning an ammunition strip will jam the gun. The gun also featured an integral oiler in front of the feeder that lubricated each round as it fed, intended to improve cartridge extraction (which was so violent that ejected casings would fly out of the ejection port with enough momentum to injure anyone foolish enough to stand adjacent to said ejection port). The oil, unfortunately, easily picked up dirt during operation, which went into the breech and caused and/or exacerbated all manners of problems if the crew failed to keep the gun clean.

On the positive side the Type 92 was renown for its accuracy and durability. It produced a group equivalent to that of a decent rifle, even when laying down sustained automatic fire at long range, especially when used in conjunction with optical sights (the fact that it was effectively a medium machine gun clamped into a hundred-pound bench-rest had something to do with that). The low rate of fire, coupled with the 25 distinctive barrel cooling rings, was also effective at reducing heat buildup on the gun, allowing it to continue firing for much longer and giving the barrel a very long service life. The Type 92 was one of the few Japanese small arms to see relatively few manufacturing changes over the course of the war, and as a testament to its durability, it continued to be used by other countries through the Korean War (and even through the Vietnam War).

In fiction, they're often depicted being fired from bunkers, trenches, or fixed positions by at least two to three Japanese soldiers somewhere on a Pacific island or a Chinese street, which is exactly how they were deployed in Real Life.

  • Cool Accessory: The optical sights, as mentioned above. The Type 92, when used with telescopic or periscopic sights, allowed the gunner to acquire targets much faster and hit the targets with greater precision, which is necessary considering the 30-round strip won't allow for a sustained spray attack.

Manga
  • A Type 92 heavy machine gun becomes the weapon of focus in one of Leiji Matsumoto's Battlefield Stories. The gun and its crew, defending a cave somewhere on Iwo Jima, shoot down wave after wave of attacking American Marines attempting to charge through a narrow valley. Eventually, the American assaults kill the crew one by one, with the last gunner roasted alive by a flame-thrower. The machine gun somehow survives the last assault perfectly intact, plummeting from its cave perch and landing in front of American troops, barrel pointed right at them. When the surprised Americans inspect the weapon, it is shown weeping tears of oil for its fallen crew.

Films

Live-Action TV

  • R. Lee Ermey fires one in Lock N' Load and in Mail Call. In both shows, he addresses the gun's terrible reliability, needlessly heavy weight, low rate of fire, and horrible tendency to jam. In Lock N' Load, the weapon wounds him because an improperly loaded ammo strip caused the case to fragment and cut his knuckle, also jamming the gun in the process.
    R. Lee Ermey: Damn thing hurt me!
    ...
    R. Lee Ermey: Jam. You see the Japs weren't too smart when it came to making weapons. Did you notice that stuttering sound? I guess you didn't since only one round went off, how can it stutter? That's dumb.
  • In The Pacific, again by the Japanese, and again in bunkers and fixed positions, particularly on Peleliu.

Video Games

  • Appears in two of Treyarch's Call of Duty titles: World at War and Black Ops. In the former, it's a mounted machine gun with infinite ammo, often seen in Japanese bunkers in the campaign (and you do actually get to use the gun to defend against a Japanese counterattack in the second mission). In the latter, it's seen in the level "Victor Charlie", again as a mounted machine gun. This gun is also the gun mounted on the sentry turrets in Nazi Zombies.
  • The standard fixed machine gun for the Japanese in Medal of Honor: Pacific Assault. Compared to the Browning M1919, this gun has a smaller capacity of only 30 rounds while also having a slower rate of fire. However, it is more accurate at long range, and can sustain accurate bursts for longer periods than its American counterpart.
  • The Type 92 is the stationary machine gun for the Japanese in Rising Storm. It has a much smaller ammunition capacity of 30 rounds to the Browning M1917's 150 and needs to be reloaded often, but it has a much shorter reload period and is more accurate during sustained fire.


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