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    AAC Honey Badger 
https://static.tvtropes.org/pmwiki/pub/images/honeybadger.jpg

Made by Advanced Armament Corporation, the Honey Badger is a variant of the AR-15, designed to fill the role of a close-quarters personal defense weapon and replace/supplement existing submachine guns and assault rifles.

The Honey Badger is chambered in .300 AAC Blackout, an alternate AR-15 round designed to have similar ballistics to the AK's 7.62x39mm, and able to be used in 5.56x45mm magazines with no loss in capacity.note  The weapon features an integral suppressor, which, combined with subsonic ammunition and its compact profile, makes it effective as a close-quarters weapon, with claimed better stopping power than the 5.56x45mm or 9x19mm rounds.

The weapon was never mass produced by AAC, who eventually stopped working on the weapon to focus on suppressors. The company's founder later established another company, "Q", which manufactures a newer version of the Honey Badger, along with other products.

Film

  • Riley uses one with a suppressor in Peppermint during the assault on the gangsters' mansion.

Video Games

  • A usable weapon in Warface.
  • Appears as the third unlockable weapon in Splinter Cell: Blacklist.
  • The Q version of the weapon appears in Ghost Recon Wildlands, where it is classified as a submachine gun.
  • Call of Duty:
    • The "Peacekeeper" in Call of Duty: Black Ops II somewhat resembles a cross between a Honey Badger (its more boxy and angular look than a regular AR-15 derivative) and the Colt 9mm SMG (its usage of pistol-caliber ammo, namely 5.7mm, rather than 5.56 or .300 Blackout).
    • The Honey Badger proper first appears in Call of Duty: Ghosts as the standard weapon of the Ghost unit.
    • Call Of Duty Online also features it as a usable weapon.
    • A version of the Honey Badger with a muzzle brake instead of the integral suppressor was added to the remastered version of Modern Warfare as the "Lynx CQ300".
  • Was added to Hot Dogs, Horseshoes, and Hand Grenades as the 21st Gift of the Meatmas event in 2018.
  • In Girls' Frontline, Honey Badger is a 4-star SMG introduced during Operation Singularity, though she does have a damage-boosting skill like other rifle-caliber PDWs. She also has an actual honey badger as a pet named Betty.

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    AEK-971 
The AEK-971 was developed as a possible successor to the AK-74 series of Assault Rifles and features a unique recoil reduction system. The AEK-971’s high rate of fire makes it excellent in close quarters but difficult to control. Shooters should switch to Semi-Automatic or 3 Round Burst for longer ranges.
Description, Battlefield 3

https://static.tvtropes.org/pmwiki/pub/images/545mm_assault_rifle_a_545___oboronexpo2014part4_11.jpg

An even rarer assault rifle originally developed for the same contest as AN-94, it went to tackle the accuracy task from the different side. Instead of firing at such a high rate of fire that a full burst would be fired before the moving parts strike the gun's frame and create the recoil that would be felt by the shooter, it, like the many guns made in Kovrov, uses the so-called balanced action, with some parts of the action moving in the opposite direction of the bolt, thus compensating for its momentum and reducing the effect the reciprocating moving parts have on the accuracy. It is still more complex than the garden-variety AK, but compared to the insane assembly of rails, blocks, pulleys and pushrods of the AN-94, this complexity basically amounts to a two-piece gas chamber (both sides of which work as a piston) and a single pinion, synchronizing the opposing parts of the action, making it a good 500 g lighter than AN-94. It was trialed alongside the AN-94 but lost, largely due to reasons of internal politics within the Soviet military industry.

In The New '10s an improved version dubbed the A-545/A-762, with a polymer frame, break-over receiver (which finally allows mounting a Picatinny rail on top of it), and an MP5-inspired sliding stock, was offered as a competitor to the AK-12, and together with it was accepted as a specialist rifle in 2014. Its "balanced action" has also been seen as promising enough that three of the AK-100-series export rifles - the 5.45mm AK-107, 5.56mm AK-108, and 7.62mm AK-109, all utilize it.

Video Games

  • Appears, alongside the AEK-972 and 973 variants, in 7.62 High Caliber, of course.
  • A prototype version with an underbarrel GP-30 is standard-issue for Russian troops in Battlefield: Bad Company. It returns in the second game as the default primary weapon for the Assault class.
    • The production version appears in Battlefield 3 and 4, both times as the fourth assault rifle unlocked for the Assault class.
  • The Spiritual Successor to S.T.A.L.K.E.R. known as Survarium features the A-545 variant.
  • Appears in Resident Evil 6 as the Assault Rifle RN, found in the catacombs in Leon's campaign and usable by him and Helena. It has green woodland camouflage, is fitted with a bayonet allowing it to be used for melee attacks, and has a front iron sight closer to a Galil or Valmet Rk 62.

    AK-12 
The AK-12 is a modern assault rifle designed to replace the legendary AK-74 as the general issue weapon for the Russian army. The weapon introduces many improvements over its predecessors: better recoil control, suitable for various ammunition types, compatibility with several accessories, and better ergonomics. This particular version is chambered in 7.62x39 mm, so it trades a bit of accuracy for a bigger punch and better penetration.
Description, Arm A III
https://static.tvtropes.org/pmwiki/pub/images/ak_200.jpg
https://static.tvtropes.org/pmwiki/pub/images/th_7132.jpg
https://static.tvtropes.org/pmwiki/pub/images/ak_12_2016.jpg
From top to bottom: AK-200, AK-12 2013 prototype, AK-12 final model
The AK-12 was an attempt by Russian gun manufacturer Kalashnikov Concern (formerly IZHMASH) at updating and modernizing the classic AK design, potentially creating a replacement for the AK-74M currently in Russian service. Originally designed in 2010, premiering as the AK-200, which looked more like an AK-74 or an AK-100-series rifle with several accessory rails placed on it, before becoming the more radical AK-12 design. The AK-12 utilizes the same gas-blowback rotating bolt design of all AK-derived rifles. Despite this similarity, the AK-12 modified the classic Kalashnikov design in a number of ways. One of the major design features was its proposed modularity. In addition to integrated accessory rail mounts, the AK-12 was intended to be able to swap between the major Russian and NATO calibers with just a change in barrel, as well as take on the role of assault rifle, carbine (as the AK-12U), submachine gun (PPK-12), light automatic weapon (RPK-12), designated marksman rifle (SVK-12) and semi-automatic shotgun (AK-12/76) with these same barrel changes. Other modifications included more ergonomic furniture, an improved rear sight that's moved closer to the shooter's eye (though mounted on the top rail, so presumably a shooter used to the classic AK sights and its advantages could move them further forward) and an ambidextrous charging handle (originally mounted on both sides on the version pictured, now simply reversible) and safety selector switch. Operation of earlier versions was possibly somewhat inspired by the AN-94, another rare gun below, as the weapon could fire in three-round bursts at a thousand rounds per minute, or fully-automatic at a slightly lower 600; modern versions have upped the full-auto rate to 700 and reduced the burst-fire to two rounds.

Despite these improvements and changes, the AK-12 has been reportedly passed over for adoption by the Russian Defense Ministry. The reasons were three-fold. First, after several trials, the AK-12 was found to have some serious faults or defects (though the exact issues were not stated specifically, with Defense Ministry officials citing it as "the developer's confidential information"). Second, IZHMASH at the time was in a rather poor financial state, which officials were concerned about. The third and final reason being the one that has come up every prior time someone has tried to replace the AK-74 for the past thirty years; "we have plenty of AK-74 rifles, we don't need a new rifle to replace them". Despite this, Kalashnikov Concern has stated they will offer the rifle for law enforcement use and will attempt to make another modernized AK. So far, total production of the AK-12 has numbered about thirty prototype rifles. It may be about to lose its rare status, however, as in December 2014 it was announced that the Russian Army was adopting it after all, with operational trials beginning in March 2015 and completing testing in early 2017. There are now two variations of the production rifle, an evolution of the AK-12 in 5.45x39mm and a newer AK-15 in 7.62x39mm; there are also plans to make a squad automatic weapon out of it as the RPK-16, similar to the relationship between the classic AK and RPK (complete with design of a new drum magazine that fits 96 rounds of 5.45mm, similar to models that were made but very rarely issued for the RPK-74), and an AK-308 chambered in the Western 7.62mm NATO cartridge.

In fiction, the AK-12 has appeared largely in settings 20 Minutes into the Future, where fictional Russian Army soldiers are likely to use it while the Bear goes on a rampage, or as just a shiny new "future AK" for futuristic baddies to use.

Video Games
  • The 2013 prototype is the primary service rifle of the Russian military and the starting rifle of the Assault class in Battlefield 4, along with a whole family of weapons derived from it; a carbine (the planned AK-12U as the "AKU-12"), a light machine gun (RPK-12), a designated marksman's rifle (SVK-12 as the "SVD-12") and a semi-automatic shotgun (AK-12/76 as the "DBV-12"). Burst-fire is shown to fire at a faster rate than full-auto, but it's restricted to just 750 RPM rather than the real 1000 that version was capable of (it could do so in the beta, but it was reduced for balancing).
  • It makes an appearance in the Gun Porn game Alliance of Valiant Arms as the AK-200. It comes with either a holographic sight or an ACOG scope, and is only available in the Korean version of the game.
  • Heavily-customizable mockups of the earliest AK-200 prototype (basically an AK-103 with a skeleton stock and rails bolted on everywhere) make several appearances in Ghost Recon: Future Soldier and the free-to-play Phantoms as a primary weapon of both the Russian Armed forces and Raven's Rock. The 2013 AK-12 prototype returns for Wildlands (rather oddly, considering it's set five years before Future Soldier, which was stuck with an earlier prototype - not to mention that the final variation ended up starting production just a month or two before the game released), used by some goons and mid-level sicaros, with two custom versions available, the "Ritmo" with a red dot scope, grenade launcher and compensator unlocked after defeating DJ Perico, and the "GR Network" unlocked for connecting to the Ghost Recon Network and tagging the profiles of ten other players.
  • The prototype version shows up in Killing Floor 2 as the tier 3 weapon for the Commando, fitted with a red dot sight and vertical foregrip and able to fire in either full-auto or a three-round burst. The burst mode is correctly shown as firing noticeably faster than full auto, but it's also strangely animated in a manner similar to the AN-94, with the barrel visibly reciprocating with each shot. According to its Flavour Text, it ended up in Horzine's hands after they grabbed one from the cold dead hands of a Spetsnaz operator's corpse.
  • In Call of Duty: Ghosts, the AK-12 prototype makes an appearance as the standard infantry rifle of The Federation and is commonly encountered in the single-player campaign.
    • It appears in Call of Duty: Advanced Warfare as well, in the hands of both Korean's People Army and the KVA terrorist group; it seems to have replaced the classic AK as the "bad guy gun" of choice in the distant future of 2054-61.
    • The "KN-44" in Call of Duty: Black Ops III also bears a noticeable resemblance to the AK-12 prototypes, though with some features more reminiscent of the original AK, such as the downward-sloping stock, complete lack of an ambidextrous charging handle, and completely ignoring the existing rail between the front and rear sights in favor of attaching optics by a side-mounted scope mount. Its in-game Flavour Text describes it as a future open-source weapon design, made possible by widespread 3D printing (and it as such is used by everyone, with basically every named character using one with their own set of attachments as their Weaponof Choice), but it's still Russian in origin and apparently can come in both 7.62 and 5.45x39mm; it's not a stretch to imagine its designers were inspired by the classic AK. A successor appears in Black Ops IIII, the "KN-57", bearing even more resemblance to the AK-12 with features such as its straight adjustable stock and an extreme similar muzzle brake by default.
  • Survarium features this rifle as well, chambered in 6.5mm Grendel, which it may be available in sometime soon.
  • Spetsnaz operator Fuze in Rainbow Six Siege can make use of the AK-12 prototype. Surprisingly, he neither knocks the old mag out with the new one, nor reaches underneath the weapon to pull the right-side handle while completely ignoring the left-side one.
  • The production variation with a tan finish appears as the AK17 in PAYDAY 2, added with the Gage Russian Weapon pack. It's advertised as being extensively modifiable, but it actually gets the least amount of options among the AK weapons, not even being compatible with any of the achievement mods the AK derivatives from the base game can use from one of the Butcher's earlier DLC packs; it stays competitive mainly by way of sharing the AKMS's high base damage, accuracy and power, while also starting with higher stability and a slightly higher ammo capacity (35 rounds per mag, translating to 15 more rounds in total than the AKMS).
  • The 2013 prototype variation appears in ARMA III with the Apex DLC, in 7.62x39mm and available both on its own and with a GP-30 grenade launcher as one of the primary weapons of the Syndikat criminal faction; like the other weapons added in the DLC that they use, it goes under its real name. Burst-fire is given a higher rate of fire, though it's strangely limited to the two-shot bursts from the final variation, rather than the three-round burst the real prototypes had. The later Contact DLC rounds out the family by adding the proposed carbine and machine gun variations for Russian Spetsnaz forces.
  • A 5-star AR in Girls' Frontline and the leader of DEFY squad before M4A1 takes over her captaincy. She is depicted as an arrogant and callous woman, even to her partner, AN-94, though not without redeeming features on her own.

    AN-94 
In service with elite Russian forces, the AN-94 offers a unique, highly accurate, 2 round burst feature. Compared to the standard AK series, the AN-94 requires a significantly higher degree of training. A skilled shooter can effectively engage targets at a longer range than typical Assault Rifles.
Description, Battlefield 3

https://static.tvtropes.org/pmwiki/pub/images/an94.jpeg
The Avtomat Nikonova-94, or AN-94 "Abakan" assault rifle was developed by Gennadiy Nikonov as a possible replacement for Russia's main service rifle, the AK-74. Its most notable feature is the "blowback shifted pulse" system, which postpones recoil until after the rounds have left the weapon. The AN-94 has an ultra-fast 1800 rpm two round burst mode. This results in the second bullet leaving the barrel before the shooter feels the recoil from the first shot, and thus theoretically the two bullets will hit the exact same spot, making it ideal for defeating ceramic-reinforced body armor. The full-auto mode also functions differently from most weapons: initially, when the trigger is pulled, the first two rounds are fired at 1800 rpm, while all subsequent shots fire at a more pedestrian 600 rpm.

That being said, everyone who's actually had the chance to try the gun has almost equivocally characterized it as Awesome, but Impractical: its insane internal complexity made it very unreliable, the ergonomics are horrible (the pistol grip is very uncomfortable to hold, and it's physically impossible to fire the weapon with the original stock folded, at least with the right hand; later models switched to an RPK-style clubfoot stock because of this) and the rifles that have seen action have actually spent more time with the armorer rather than in action. This has flown straight against traditional Russian doctrine of extremely simple and extremely durable arms, so even the Spec Ops soldiers eligible to use them preferred to leave them in the armory.

Russia eventually decided against replacing the AK-74 because the AN-94 is much more expensive and harder to maintain, but it still sees limited use in the hands of special forces and the FSB (the successor to the KGB). It's also one of the few weapons that Russia doesn't sell to foreign countries. Production was discontinued in 2006.

Also, if you feel like the magazine looks a bit weird in that picture, you saw that right. The above-mentioned internal mechanisms result in the magazine being canted a few degrees to the right. The picture also indirectly shows another capability of the AN-94; unlike the AK-74M and its rival, the AEK-971, it can mount a GP-30 40mm grenade launcher and a bayonet at the same time.

Video Games
  • It's one of the main rifles of the Russian army in Battlefield: Bad Company 2, alongside the AEK-971 - contrasting to multiplayer, where it's one of the last weapons unlocked versus the AEK being the opening assault rifle. It's often considered to be the "BFG" of its class in multiplayer, for its high damage and accuracy.
    • It shows up again in Battlefield 3, but this time, it's accurately used only by Russian Spetsnaz commandos in the campaign and, in multiplayer, the unique firing accurately depictednote , though the magazine isn't canted to the side as in reality.
    • The gun makes an appearance again in Battlefield 4's 2015 Spring Update, this time with the full auto setting locked to 600 RPM and the unique faster two-round burst A) only present on burst-fire setting for some reason, and B) lowered to 1,200 RPM. The magazine is properly canted to the side on the model now, though.
  • Combat Arms, as an NX Standard weapon (means bought with real money).
  • Appears in the S.T.A.L.K.E.R. series (in addition to the more common AK-74 and AKMSU) as the "Obokan" (Shadow of Chernobyl) or the "AC-96/2" (Clear Sky and Call of Pripyat). Outside from being the weapon of choice of novice Duty stalkers and one Loner with a special "Sniper Obokan", it also ironically is used by the Ukrainian Spetsnaz.
  • Metal Gear Solid 2: Sons of Liberty outfits the Gurlukovich guards patrolling the outer struts of Shell 1 and all the areas you visit of Shell 2 with these (the core guards carry AKS-74Us, one of which Raiden has to get). Also showed up in Metal Gear Solid 4: Guns of the Patriots, but so did every other gun on the entire planet; it's ultimately not a very useful gun there, between surprisingly rare ammo (it's the only gun in the game to use 5.45mm ammo) and its only customization option being a unique Grenade Launcher with similarly-rare ammo.
  • Jagged Alliance v1.13. One of the better Russian weapons available at Bobby Ray's, but still outclassed by Western weapons, and the 5.45 round has terrible stopping power in the most recent version.
  • Appears in Call of Duty: Black Ops II as the future equivalent to the old AK, and as such it's the final unlockable gun in multiplayer. It's unique in that the first two rounds are fired much faster than subsequent rounds in full-auto (though not quite as fast as in reality, closer to 937 RPM), and you can switch to the classic 2-round burst via the select fire attachment. It's also heavily favoured by Menendez's personal army.
  • Appears in 7.62mm High Caliber as a late game assault rifle.
  • Added in Ghost Recon with the Desert Siege expansion, later showed up in highly-modifiable form in Future Soldier. The unique faster two-round burst is depicted properly, though the barrel length (ostensibly owing to the fact that it moves with the bolt) cannot be changed in Future Soldier, and it also suffers in stopping power and armor penetration despite being meant as Bodark's equivalent to the Ghosts' heavy-hitting HK417 (which it only matches in accuracy).
  • Available in Ironsight, where it can only fire in its two-shot burst mode. The magazine isn't canted to the side as in reality, and its regular adjustable rear sight has been replaced with a side-mounted top rail with an integrated rear aperture.
  • AN-94 makes the other half of DEFY squad in Girls' Frontline. She is completely subservient to AK-12, viewing her as a "perfect" being whose needs must be attended, perhaps as a reference to the real AK-12 being officially adopted by the Russian army unlike the real AN-94. Her skill, Doll Trigger, also serves as another reference — activating it allows all of her attacks to hit twice, much like the real weapon's burst fire mode.

    Armalite AR-18 
https://static.tvtropes.org/pmwiki/pub/images/unknown_950.jpeg
Oh, It’s down along the Falls Road, that’s where I long to be,
Lyin' in the dark with a Provo company,
A comrade on me left and another one on me right,
And a clip of ammunition for me little Armalite!
The Armalite AR-18 is a variant of the AR-15/M16 assault rifle. Using steel stampings as opposed to aircraft-grade aluminum forgings, and a short-stroke gas piston as opposed to Stoner's direct impingement system, this 5.56x45mm assault rifle was intended to be a lower-cost version of the M16 for export and/or localized production in Third World countries (the latter was intended as a way for small nations with no local industry to speak of to establish one).

Although accurate and reasonably durable (thanks to being made of steel), the gun was almost universally rejected by potential buyers due to unsatisfactory performance and reliability, not to mention the fact the M16/AR-15 had already been standardized. Its magazines were mostly identical to the magazine of the AR-16/M16, but were not interchangeable.note  The "easy production" scheme also failed when the United States instead gave away M16s by the truckload to counter the Soviets doing the same with AK variants, with the AR-18 only tending to be picked up by banana republics who didn't have enough bananas to afford the M16. It also was the subject of some Creator Backlash from Eugene Stoner, who later said that the rifle was a group of good ideas that just didn’t pan out. It nevertheless has a very vocal fandom, and served to keep Armalite in the firearms business, since they'd foolishly sold the AR-15/M16 patents to Colt, and the expiration of those patents was still 16 years away. Since neither the Americans nor the Soviets were particularly interested in The Troubles, large quantities were purchased by the various splinter factions of the Irish Republican Army, to the point where their general strategy was referred to as "Armalite and ballot box.” The AR-18 even inspired a ballad among the IRA and their supporters.

Although the design itself was a flop, it has nevertheless inspired many much more common modern assault rifles, including the British SA80, the Japanese Type 89, the German G36, and, ironically, most of the gas-piston derivatives of the AR-15 platform.

Anime & Manga
  • Ichihachi/Eighteen from Upotte!! is based on the AR-18; she's presented as a cousin to Sixteen (based on the M16), half-American and half-Japanese owing to the origin of the Type 89, its most famous and most direct derivative.

Films — Live-Action

Live-Action TV

  • The BBC mini Harry's Game, being set in 1970s Belfast, features this in the hands of some IRA types.

Video Games

    AS Val 
https://static.tvtropes.org/pmwiki/pub/images/400px_as_val.jpg

The Avtomat Special'nyj (Special Automatic Rifle) Val, or AS Val is an integrally-suppressed Soviet assault rifle, first introduced in 1987. It was designed concurrently with the VSS Vintorez, and as such, shares about 70% of its parts (including magazines), albeit with a more conventional design.

Like the VSS, the AS Val is chambered in the 9x39mm subsonic round, which was designed to be more powerful and have better armor penetration than handgun rounds. Although the suppressor is removable, the weapon was originally not designed to be fired without its suppressor fitted (in fact, its front sight is fitted directly to the suppressor). Otherwise, its action, ergonomics, and reliability are similar to the AK family's. It can be fed by 10, 20, or 30-round magazines, which can also be used with the VSS.

The Val is used by various Russian special forces troops, though it isn't exactly common due to its high cost and limited numbers.

Closely related is the SR-3 Vikhr, a weapon that omits the integral suppressor of the Val and Vintorez and has other modifications for concealed-carry purposes; it is otherwise simply a Val modified with a detachable suppressor and an integrated folding foregrip, and it can take many of the same accessories, including 30-round magazines designed for it that can be loaded into the Vintorez or Val.

Video Games

  • Appears in the S.T.A.L.K.E.R. series as the "VLA" or "SA Avalanche", depending on the game. It works well as a mid-range stealth weapon, as it's more powerful than any pistol or assault rifle with a suppressor and doesn't have the tunnel vision effect from the Vintorez's scope when it's used from less than 50m distance or in enclosed environments. You can optimize it for sniping in Call of Pripyat, but by that point it's better to just nab a Vintorez, especially Nimble's unique version, the "Tide".
  • Appears as a usable weapon in Rainbow Six: Lockdown, with a variety of accessories.
  • Appears, like many other weapons, in 7.62 High Calibre.
  • The AS Val is a usable weapon for all kits in Battlefield 3. It also appears in Battlefield Play4Free and Battlefield 4.
  • A usable weapon in Contract Wars.
  • The Val was added to Payday 2 as part of the Sokol Character Pack, where it is called the "Valkyria", also able to be fitted with the fixed stock of the Vintorez. Strangely, despite its high-caliber, armor piercing rounds, the weapon is ridiculously weak, only outclassing the regular AKs by sharing the same ridiculous amount of reserve ammo as the otherwise-pathetic starting AMCAR. On the plus side, its built-in suppressor and high concealability make it useful for players who value stealth.
  • The AS Val in Girls' Frontline is a shy, soft spoken girl (likely referencing the weapon's integral suppressor), and also happens to be one of the deadliest ARs in night battles. She seems to be close to 9A-91, another Russian 9x39mm assault rifle. Later patches introduce an SR-3MP, a version of the Val without the integral suppressor, as an SMG. She's almost the complete opposite of Val, being loud and highly energetic. Unusually for this game, SR-3 is more of a damage dealer instead of an evasion tank like other SMGs. In fact, her damage output is high enough to compete with actual machine guns.
  • The SR-3M, modified with rails similar to the -3MP (including a full-length top rail with different ironsights replacing the basic ones, and the integral foregrip removed to make room for another rail) appears in Ghost Recon: Future Soldier as a Personal Defense Rifle due to its short length. It is the "bad gun" equivalent to the Magpul PDR, thus used by Bodark in the multiplayer modes and frequently shows up in the hands of enemies in the campaign; strangely, it's most frequently used by Nigerian Private Military Contractors rather than actual Russian military types, who for the most part stick with mockups of the earliest AK-200 prototypes. It returns for Wildlands, closer in form to the real SR-3M with only the rails added to the sides of the handguard returning from the Future Soldier version.

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    MR-C 
https://static.tvtropes.org/pmwiki/pub/images/mrcconceptgun_7943.jpg
The Modular Rifle - Caseless only exists as a mock up and never even made it to the working prototype stage. Designed around 2005 (though not intended to be part of the OICW Increment One tests at the time) by Crye Associates, it was a bullpup rifle designed for caseless 6.8mm bullets, loading from 45- or 50-round magazines, and mated to a 40mm grenade launcher named the "AGL".

Video Games
  • Appears in Ghost Recon: Advanced Warfighter as one of the Ghost's primary weapons (it also shows up on the cover art). In it, they appear as a standard variant and a grenadier variant with the AGL. In-game info in the first game claims it's firing a 5.56x25mm bullet rather than the 6.8mm ones the real one would have used.
  • The enemy Splinter Cells in Splinter Cell: Conviction use the SC3000, which combines the overall design of the FN F2000 with the magazine design of the MR-C.
  • Soldier of Fortune: Payback was meant to feature the MR-C, though it was cut relatively early in development - when modded back into the game, it's given a placeholder "<MissingText>" name, and no textures are applied to its grenade launcher when that is attached.

    Heckler & Koch G11 
This extremely light assault rifle is relatively quiet and has little recoil due to its lack of extractors or spent casings.
Description, Delta Force: Land Warrior

https://static.tvtropes.org/pmwiki/pub/images/hkg11gun_981.jpg
The Heckler & Koch G11 was an experimental West German rifle. The weapon is recognizable for its unconventional appearance and action, and is the most well-known weapon to utilize caseless ammunition. Its exotic and futuristic shape makes it a fairly popular addition to media, especially in near-future settings.

Development of the weapon began in 1968, when Germany began studying ways to increase hit probability. Their solution was a weapon that fired light, low-recoil rounds at an extremely fast rate. The G11 fires a caselessnote  4.73x33mm round which, despite being fired at the same speed and power of regular 5.56s, did not tumble about or fragment as much upon hitting a target and did less damage as a result. It was designed to make up for this via an insanely fast (even faster than the AN-94) three-round burst mode that fires all three rounds at 2100 rpm, so fast that all three rounds would exit the barrel before the shooter had time to feel the recoil. So even if one of the tiny bullets wouldn't reliably put down a human target, it's a safe bet that three of them hitting near-simultaneously would. The caseless nature of the ammunition also allowed for more ammo to be carried for the same weight; the G11 was fed by 45 or 50-round magazines, in which the rounds were oriented facing downward. The G11's unique rotating chamber spins the round 90 degrees to line it with the barrel. Also unlike other weapons, the G11 had no iron sights, instead featured an integrated optical sight.

The weapon was ready for deployment when the 1990s rolled around. 256 prototypes were made and the weapon was actually briefly adopted by the Bundeswehr, but the order for 300,000 rifles in the period from 1990-2002 was frozen, the rifle struck from the procurement list in 1992 and the entire program cancelled in 1993 due to the impossibility of adapting the G11 to fire standardized NATO ammunition. The main culprit for this was the end of the Cold War: reunifying with East Germany proved quite expensive given the dismal state of the East German economy, and the fall of the Soviet Union meant military spending was suddenly less important. Ultimately, the new unified German military adopted a much more conventional rifle, the G36.

The G11's firing mechanism, though reliable, was mindbogglingly intricate, and a possible origin to the somewhat common in-joke that should you leave a German weaponsmith with a bunch of tools and materials and no supervision, you'd always get a rapid-firing cuckoo clock in the end.note  One also has to consider the gargantuan price tag such complexity demands; H&K engineers are said to have joked that the weapon cost so much that the West German government chose to rebuild the East German economy instead of adopt the G11 because it was the cheaper option of the two.

Also, despite the theoretical advantages, no caseless rifle (or pistol for that matter) has since come close to being adopted. The biggest disadvantage of caseless rounds is the risk of "cook-off", a situation where the propellant ignites on its own due to the barrel overheating with extended firing (While this can potentially happen with any firearm, conventional metallic cartridges make it far less likely since the heat has to be transmitted through the metal case before reaching gunpowder and most of it is taken with that case as it's ejected, while in a caseless firearm the propellant is in direct contact with the weapon's metal parts). Also, burnt propellant leaves residue inside the gun. In a conventional weapon, the cartridge case catches most of it and keeps the chamber clean and functional, and, as with the heat of firing, takes it away when the spent case is ejected. No caseless weapon has ever addressed the problem of propellant residue fouling the gun's innards to hell and gone and producing frequent stoppages. H&K solved the cook-off issue by using a different propellant that needs a significantly higher temperature to ignite, but it's unclear what the solution to fouling was. Another issue was that such rapid fire put significant strain on the weapon's internal parts. The chamber (which on the G11 was separate from the barrel) was to be replaced after firing just 3,500 rounds (or 70 magazines worth of ammo).note 

Less well known is that H&K intended to produce a "family" of weapons around the G11, with at least one prototype of the LMG11 light machine gun having been made (though it is entirely unclear how it actually functioned), while a machine pistol/PDW never even made it past having blueprints drawn, though it was the forerunner to the more successful MP7.

Anime & Manga

Films — Live-Action

  • In Demolition Man, Wesley Snipes' character finds it in a museum (narrator voice says it is one of the last guns ever produced) and uses it. It's meant to be a stand-in for a future weapon, as it's referred to by a different name and shoots magnetically accelerated bursts of plasma instead of bullets.

Literature

  • In the Matthew Reilly novel Temple, a secret army of latter-day SS troopers somehow manages to get a hold of enough G11s to arm dozens of soldiers. It's noted that this version of the gun actually has a microprocessor to fire. This becomes a plot point.
  • A shipment of these is stolen by terrorists working for a Jim Jones-like cult in one of the Soldiers of Barrabas action novels by Jack Hild.

Tabletop Games

  • Twilight: 2000 describes it as the standard German assault rifle, but notes that, because its caseless ammunition cannot be reloaded from spent brass, ammunition has become extremely scarce. Thus the gun is quite common and cheap, but its ammunition is rare and expensive.
  • d20 Modern splatbook Arms Locker includes this gun as arguably the most effective assault rifle. It is always mastercrafted for +1 accuracy, has a 50-round magazine, and can burst fire for double damage at half the usual penalty. This is in fact a fairly realistic depiction within the limits of tabletop gaming stats.
  • Shows up in GURPS: High-Tech with a 45+1 round magazine and incredible reliability. It has a special highly accurate burst mode. Its main problem is low range and high cost.
  • Appears in Shadowrun as the H&K G12, where it is a mass produced weapon in the Alternate Universe of the world, as apparently the concept that it was based on was successful in that particular universe.

Video Games

  • In the text-based online RPG HoboWars one of the highest-damage weapons is the G11, which outclasses the M16 (which outclasses the AK-47... you get the drift). The G11 is only outclassed by three weapons (so far).
  • In Fallout 2, they are used by the Enclave soldiers. They hurt a lot, even if you are wearing Power Armor. You can obtain it in four different places through the game.
  • In Abomination: The Nemesis Project, they are pretty common for a limited production weapon in a plague-infested city in the US.
  • In Cold Winter Andrew Sterling will be able to obtain G11s in the Grey Wings' mountain fortress. It makes use of the side-mounted scope and is a very powerful three-shot burst assault rifle, in fact the strongest assault rifle in the whole game.
  • It makes an appearance in the second and third installment of Syphon Filter, as the H-11. With a 50 round magazine, a 2x scope, and high rate of fire, it's one of the best rifles in the game. This gun also appears in The Omega Strain (again renamed "C11") and is again one of the best guns, not least because it ignores body armor.
  • It shows up in Jagged Alliance 2, wielded by Mike the Mercenary (aka the over priced Merc from the first game). It has excellent armor piercing characteristics, ignoring all armor except treated Spectra Fiber armor (the best in the game), but it only has two magazines, or less if Mike got off a lot of shots, and the in-game gun dealer only occasionally has any more to sell you.
    • V 1.13 makes it a bit more available - the gun dealing website states they found an abandoned shipment in a warehouse (ssh... don't tell anyone), but they're expensive and the magazines are huge (they can't fit in regular vests - only SAW pouches and such). As with real life, the damage is only on par with a 5.56 round, but it has a great firing rate, tears through armor like it was wet paper, possesses great accuracy, and has a fifty-round magazine.
  • One of the final variations appears in a single mission in Call of Duty: Black Ops, at a point in time where it was probably still on the drawing boards. Defecting scientist Daniel Clarke has three in his private armouries hidden around Kowloon, and wields one himself for most of the mission.
    • Also available in multiplayer, if you have the experience and cash to buy every other assault rifle. Unlike most of the other weapons unlocked in this manner, the G11 is actually useful, considered to be the best assault rifle in the game due to its high ammo count (it doesn't get Extended Mags, but still holds more ammo per mag than most other assault rifles do with that attachment anyway), extremely fast fire rate, and high damage. The latter two facts combined make it practically a One-Hit Kill weapon.
  • This one also shows up in Delta Force: Land Warrior, and is the epitome of Improperly Placed Firearms, as every terrorist in the general mid- to east-Europe area has one, and every ammo locker has its unique ammo if you decide to take one with you. It's also shown as having no recoil, which even for a caseless weapon is simply not how it works. It's also an instant kill with a single bullet when you use it, but then again so is everything else in that game.
  • A very expensive and rare late game rifle in 7.62 High Caliber. The gun, ammo, and magazines are all so rare and expensive that the gun ends up being Awesome, but Impractical.
  • In Girls' Frontline, G11 is part of UMP45's 404 Squad and widely regarded as one of the best ARs in the game. This is largely due to her skill, which makes her shoot three bullets instead of one for its duration, representing the real-life weapon's absurd burst fire mode. Despite of this, she is also incredibly lazy and narcoleptic. At one point she requests to take a nap in the middle of a firefight.

    Heckler & Koch XM8 
The carbine model of a weapon formerly developed to serve as the primary assault rifle of the U.S. Army. Based on the G36, the main assault rifle of the German Army. By swapping the barrel and stock, it can be converted into several different variations — a squad automatic weapon, a sniper rifle, and others. Uses 5.56x45mm ammo. Holds 30 rounds. The built-in dot sight allows for extremely accurate aiming.

https://static.tvtropes.org/pmwiki/pub/images/xm8fail_6682.jpg

H&K's second attempt to salvage the OICW program, the XM8 is a G36 mechanism in a plastic casing based on the bottom half of the original XM29 design. The weapon had some promise, but the Army ended up canceling the program in 2005, likely due to it being heavier than the current generation M4, the short life of its optics and reports of its handguard and parts of its upper receiver melting during sustained fire. The fact that it used proprietary accessory rails incompatible with the existing NATO-standard Picatinny rails didn't help either. Even if all the problems were solved (the melting issue and the optics' battery life were solved early in its design, and the last revision, the XM8 R, added a traditional Picatinny rail above the carry handle), it still was judged not to be a sufficient improvement over the M4 to be worth the added expense.

The XM8 had its glory days in the mid-2000s to the early 2010s, where it seemed like it was everywhere in video games and occasionally movies set 20 Minutes into the Futurenote , with it eventually no longer appearing in media from 2013 onwards. That said, there is some precedent for the XM8 appearing after the project's cancellation - H&K attempting to market the rifle globally after the US rejected it eventually lead to the Royal Malaysian Navy's PASKAL adopting it to replace some stocks of the M4 carbine in 2010.

The XM8 has several different variants: the standard version with a 12.5-inch barrel, a compact carbine variant with a 9-inch barrel, a marksman variant with a 20-inch barrel, and a light machine gun variant with a 20-inch barrel and a folding bipod.

Anime & Manga

  • Lutz & R in Jormungand briefly test out an XM8 early in the series while they are sailing off the coast of East Africa. Probably in a nod to how rare it is, this is the only time the weapon appears in the series.
  • Sousuke from Full Metal Panic! is shown wielding an XM8 in the first episode of the fourth anime season, Invisible Victory. Since the story is set in the late 1990s, it's not unreasonable to imagine that Mithril got their hands on at least one.
  • Team T-S from Sword Art Online: Alternative Gun Gale Online all use XM8s as their weapons.

Films — Live-Action

  • Used by the traitors in xXx: State of the Union; in fact, these are modified G36K rifles.
  • Carried by Homeland Security officers in Children of Men; the prop was an airsoft gun for some reason fitted with the non-export sight of a G36.
  • The first episode of Mortal Kombat: Legacy had this weapon in the hands of Black Dragon thugs. Possibly because of its unique appearance, the XM8 was depicted as a directed-energy weapon.

Video Games

  • Call of Duty: Black Ops II features the XM8 for use, where it's a four-round burst rifle. In a rare aversion to the norm, it's actually called the "M8A1" in-game; apparently in the Black Ops 'verse, U.S. Forces adopted it as their main rifle and it even went through a revisionnote , thus the name change.
  • Metal Gear Solid 4: Guns of the Patriots had the US Army and Marines use it as a standard weapon. Then again, it is an alternate timeline. Then again again, it would be called the M8 if it had actually been adopted. Snake can find one in South America, and it's about on-par with the M4 Custom he receives in the Middle East, though with less customization (it can take the grenade launcher and has a built-in red dot sight); likewise, all of Rat Patrol under Meryl uses different variants of them (Jonathan gets a normal one with grenade launcher, Ed has a Sharpshooter and Akiba uses a Compact). In Ac!d, it was Snake's signature weapon on all official art, was very powerful, and caused random status effects (including making the enemy catch fire). In Ac!d2, it was less powerful and in less art, but still caused random status effects.
  • In the Crysis series, the main US assault rifle is the SCAR and its stripped-down urban combat variety the SCARAB. Despite the similar name, it's almost entirely based on the XM8 rather than a reference to the FN SCAR or the SOCOM SCAR project.
  • Ghost Recon: Advanced Warfighter, and its sequel.
  • Appears in Mercenaries 2: World in Flames, without the top-mounted scope, in the hands of one P.L.A.V. soldier, in an out-of-the-way area of the map, and is named (appropriately enough) Prototype Rifle. It's also one of the best assault rifles, making it a bonus for anyone that decides to explore Venezuela.
    • And then it becomes the standard weapon for Allied soldiers.
  • The Legionnaires of Battlefield: Bad Company use this weapon, just without the standard scope, going with iron sights. Also available as an unlock for the Assault class in multiplayer.
    • It shows up again in Bad Company 2 as the new signature weapon for most of B-Company, save for Sweetwater, who uses an M60 machine gun instead. Multiplayer also features the LMG and Compact variants for the Medic and Engineer classes.
  • Jagged Alliance 2 1.13. features the XM8 in all varieties.
  • The House of the Dead: OVERKILL's assault rifle is modeled after this gun, despite the game being set in 1991.
  • ARMA II features multiple variants of the XM8. Operation Arrowhead's "Private Military Company" DLC makes this the standard weapon system of the eponymous PMC.
  • Appears in Saints Row 2 as an unlockable weapon, called the "AR-50 XMAC". Masako teams use it in cutscenes, but in regular gameplay they're downgraded to the M4. A special variant with a grenade launcher attached can also be unlocked.
  • Shows up in UFO Aftershock as the most accurate bullet-based assault rifle (the AK-47 is more powerful, and the M4 is more of an all-rounder). Considering you can manufacture your own, the numbers limitation isn't an issue, but the AK-47 tends to be better due to sheer damage capability.
  • Splinter Cell: Chaos Theory, released in 2005 and set 20 Minutes into the Future in 2007, depicts an early-version XM8 as the standard-issue weapon of both Army National Guard troops in the New York map and, rather oddly, South Korean soldiers in the Seoul level.
    • In Double Agent, the XM8 is used by Moss's men in New York in the Xbox/Gamecube/Wii/PS2 version, and the SWAT team at the end of the PS3/PC/360 version.
  • Appears in Combat Arms as an NX Standard (bought with real money).
  • The XM8 R appears in Rainbow Six: Vegas and Vegas 2, presumably having been adopted as the M8 in that series.
  • The Patten PK470 Assault Rifle from FEAR 2: Project Origin is heavily based on the XM8, with some features taken from the M4 (the stock is the same collapsible type as fits on an AR-15 buffer tube, and the reload animation indicates a bolt-release paddle on the side) and the G36 (exposed gas piston). It also comes with an ACOG. Pre-release images showed two weapons from the same base, a "PK470" with rail-mounted ironsights and a "PK570A" with an ACOG; the released game ended up using the latter model with the former name attached, the former's model only showing up in the hands of plastic soldiers in a themed map from the multiplayer.
  • The Dragon from Perfect Dark is an assault rifle based on the design of the XM8, as is the SuperDragon (which is same thing with an underslung, mag-fed grenade launcher possibly inspired by the one integrated on the below XM29). Appropriately enough, it's described as being a newly-adopted rifle for the Army, and you only see it in the hands of shock troops in the Datadyne building laboratory (where the weapon is made), guards at Area 51 and military escorts in and around Air Force One. Possibly just as appropriate, a predecessor to the SuperDragon seen in Perfect Dark Zero is instead based on the G36K.
  • A 4-star AR in Girls' Frontline. She is a cocky girl who tends to speak her thoughts freely, but with skills to match her big talk. G36 also considers her as her little sister alongside G36C.

    Howa Type 89 
With a folding stock and the lethal 5.56mm round, the Type 89F is more than capable of being used in CQB environments as well as the open battlefield.
Description, Rainbow Six 3: Raven Shield - Iron Wrath

https://static.tvtropes.org/pmwiki/pub/images/images_3_3.jpeg
In the 1980s, when the United States and NATO began replacing their 7.62x51mm-chambered battle rifles with 5.56x45mm assault rifles, Japan also began developing a new weapon to replace their Type 64 battle rifles. Due to their experience in license-producing the Armalite AR-18, Howa Machinery Company, Inc. was tasked with the project. The result was the Type 89 assault rifle, which entered service in 1989.

The Type 89 was designed to be simpler and more reliable than the somewhat-troublesome Type 64. As such, its design is relatively basic, being heavily derived from the AR-18 in both mechanics and construction. The standard model comes with an integral bipod and a fixed stock. A version with a folding stock, the Type 89-F, is also available for vehicle crews and paratroopers. A select number of rifles have been upgraded with accessory rails and sight brackets for service in peacekeeping operations. Due to Japan's strict anti-hardware laws, the rifle has never been exported, thus it is one of the few rare guns that is rare by design.

General
  • Any media prominently featuring modern Japan or the Japanese Self-Defense Forces will likely feature this weapon. Most of the Howas in live-action media are airsoft copies or non-firing replicas. Actual Type 89s are used if the JSDF offers technical/advisory suppport.

Anime & Manga

Films — Live-Action

  • JGSDF troops are seen armed with the Type 89 in Gamera 2: Advent of Legion. Notably, most of the Type 89s seen in the film are real, as the movie featured some active-duty JGSDF units.

Literature

  • Gate surprisingly avoids using this rifle. The characters are issued not the current Howa Type 89 rifle, but with its predecessor, the Type 64. The Type 89 shows up quite infrequently in the series, mostly in the beginning when the Empire invades Ginza, and again near the end (of the anime) when JGSDF paratroopers use the Type 89-F, the folding stock variant.

Video Games

  • Siren 2 makes some use of the Type 89 rifle, owing to two of the protagonists being JGSDF soldiers.
  • Appears as a usable weapon in Rainbow Six 3: Raven Shield with the Iron Wrath expansion. It is also usable in Siege as of the Operation Red Crow update, usable (and heavily customizable) by the SAT attacker Hibana.
  • The Type 89 is an unlockable weapon in Alliance of Valiant Arms, but, as per its nature, it is only available to Japanese players.
  • The Type 89-F appears in Splinter Cell: Chaos Theory, used by JGSDF soldiers in the Kokubo Sosho. Some of them are loaded with non-lethal electric rounds which will instantly knock out Sam if he is seen by the guards wielding them, resulting in a interrogation scene that you have to pick the lock of the handcuffs to escape and recover your equipment, and will put the entire level on full alert once you do so. Jamie Washington and Carson Moss also use Type 89-Fs in the New York mission in the Gen 6 version of Double Agent.
  • Red Steel features it as the second of two assault rifles, almost entirely taking over for the SCAR as the player arrives in Japan.

    OTs-14 Groza 
https://static.tvtropes.org/pmwiki/pub/images/iu.jpeg
A Russian bullpup assault rifle, the OTs-14 Groza ("Thunderstorm"), also known as the OC-14, is basically a bullpup conversion of the AKS-74U, rechambered in 7.62x39 (OTs-14-1A) and 9x39mm (OTs-14-4A), that was developed in 1992 as an integrated and modular system that would incorporate all the best features of a close-combat long gun into a single weapon based on the AKS-74U and was put into production in 1994. It is distinct among bullpup rifles for its wood and metal construction, and the standard OTs-14 comes with a built-in GP-25 or GP-30 grenade launcher, but the 9x39mm OTs-14-4A-01 with built-in foregrip on the barrel is by far the most common in media, with a similarly-foregripped variant of the 7.62x39mm version (OTs-14-1A-01), versions with standard barrels that are able to mount bayonets or silencers (OTs-14-1A-02 and OTs-14-4A-02, the latter pictured above), and silenced versions that are able to mount a scope (OTs-14-1A-03 and OTs-14-4A-03) also being available.

The weapon was produced in limited numbers, and is only used by Russian Special Operations personnel and Airborne Pathfinders in the Russian military, but it has also been seen in use with the Georgian military, and was used in anti-terrorist operations in Chechnya. 5.45x39mm and 5.56x45mm versions of the weapon (OTs-14-2A and OTs-14-3A) were also planned, but never produced.

Video Games
  • The OTs-14-4A was added to Ghost Recon with the Desert Siege expansion, and the OTs-14-1A-02 was available to players who bought the weapon during the Open Beta in Ghost Recon: Phantoms. In the former game, the grenade launcher cannot be removed unlike other assault rifles, and in the latter game, it was mistakenly classified as a submachine gun and chambered in 9x39 despite being the 7.62x39mm version of the weapon.
  • The Athena Sword expansion pack of Rainbow Six 3 adds the OTs-14-4A-01 Groza as a usable weapon.
  • In the Gen 6 versions of Splinter Cell: Double Agent, OTs-14-4A-01 Grozas are used by mercenaries in Okhotsk, either onboard the ship after the bombs are defused in the Gamecube, PS2 and Wii versions, or by a lone mercenary in the Ice Trenches in the original Xbox version.
  • The OTs-14-4A-03 is an unlockable weapon in Alliance of Valiant Arms, being one of the only two silenced assault rifles in the game (the other being the SG552) and having a "Altan" skin available for it.
  • In the S.T.A.L.K.E.R. series, the OTs-14-4A appears as the Tunder S14, with synthetic furniture. It deals very heavy damage, is very accurate at close-to-medium range in Shadow of Chernobyl, has a built-in grenade launcher, can be equipped with a scope and silencer in Clear Sky and a silencer in Call of Pripyat and converted to 5.45x39mm in Clear Sky, but ammo is heavy, it's not as accurate as the other high-end assault rifles (especially in Clear Sky and Call of Pripyat), the magazine capacity is lacking at only 20 rounds, and it has low reliability in Call of Pripyat. In Shadow of Chernobyl and Call of Pripyat, a unique 5.45mm "Storm" variant of the weapon can be obtained from Duty member Barin or Sidorovich very early on in the former and Nimble in the latter, costing 20,000 RU. The "Storm" is a very effective Disc-One Nuke in Shadow of Chernobyl and an Infinity -1 Sword in both games, having larger magazine capacity, higher fire rate, improved accuracy and less muzzle climb, higher durability, a selectable 3-round burst mode and the options for more attachments such as a silencer or scope. Its downsides are lower accuracy and penetration than the standard Tunder in Shadow of Chernobyl and lower damage in Call of Pripyat.
  • The OTs-14-4A, OTs-14-4A-01 and OTs-14-4A-03 variants are available in 7.62 High Caliber as the OC-14, and are able to mount a PO4x34 scope.
  • In SOCOM US Navy Seals Fireteam Bravo 3, the OTs-14 is unlocked when you get 750 kills. It can have a foregrip, grenade launcher or suppressor attached, and actually must have one of those attached even when no attachments are chosen.
  • The OTs-14-4A-01 is available in the multiplayer of Spec Ops: The Line, unlocked at Rank 15.
  • Both the OTs-14-1A-01 and OTs-14-4A-03 were added to Battlefield 4 with the Spring 2015 patch as the Groza-1 and Groza-4 respectively, the former as a carbine available for all classes, and the latter as a PDW exclusive to the Engineer.
  • The OTs-14-1A-01 was added to Player Unknowns Battlegrounds with the June 2017 monthly update, only available from Care Packages. It can be equipped with all magazine variants, a suppressor and sights up to the 6X.
  • The OTs-14-4A-01 is usable in Counter-Strike Online, incorrectly depicted with ejection ports on both sides of the weapon.
  • Survarium has the OTs-14-4A-01 as an available weapon for the Scavengers, unlocked at Level 9 "Hero". The foregrip is removed by default, but can be added back with modifications as well as a silencer and scope, and it can use PAB-9, SP-5 and SP-6 Ammunition due to its 9x39mm chambering.
  • Girls' Frontline's premier night-fighting AR, thanks to her skill which gives her a big damage multiplier during night battles. Groza is depicted as a cool and classy lady who has difficulties waking up on time. Notably, her default artwork depicts her with the Groza-1 variant, but when damaged it switches into the Groza-4 instead. She is always depicted with a large metal box, presumably to store her gun's many parts.
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     Valmet RK series 

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From top to bottom: M76, RK 95 TP, RK 62 M3

In the 1950s, like many other countries, Finland began looking to design an assault rifle. After looking at various designs, it settled on the AK-47, used by its neighbor, the Soviet Union. Obtaining a license for its production, they introduced the rynnäkkökivääri (assault rifle) 60 (also known as the Rk 60, or m/60) in 1960. The Rk 60 was based closely on Polish versions of the AK, with slight modifications. Further modifications resulted in the improved Rk 62, variants of which see use to the present day.

As they are based on the AK-47, Valmet rifles bear a close resemblance to their Soviet counterpart, with similar actions, control layout, and the same 7.62x39mm chambering (even using the same magazines). Some modifications were made to adapt it to the cold Northern European environment, with plastic instead of wooden furniture, an improved rear sight mounted at the rear of the receiver (the AK had its rear sight around the middle, which is better for quickly acquiring targets in close-range but makes properly lining them up on more distant targets difficult), and early models had no trigger guard (for use with gloves; the later Rk 62 readded the trigger guard). Their construction quality is also considered much better than the AK's, which results in improved accuracy. Most Valmets a distinctive three-pronged flash hider roughly similar in apprearance to ones seen in earlier M16 variants, which can also be used as a wirecutternote .

Valmet Rifles were manufactured by Valmet and later Sako, in multiple different variants:

  • RK 62: The baseline model that was produced from 1965 to the mid '90s with minor changes to the handguard and pistol grip were made throughout the production. Still serves as standard service rifle for most branches of service in the Finnish Army.
  • M76: A briefly produced variant that was designed to use a stamped receiver instead of the Rk 62's original milled receiver to cut down production costs. The weapon also has an 5.56x45mm variant.
  • M78: RPK-style Light Machine Gun variant with a heavier long barrel, more traditional AK-style iron sights and a bipod. Briefly ran for Finnish Army trials, but it wasn't accepted into service and subsuquently copies were sold in the US civilian market in .223, .308 and 7.62x39mm variants.
  • Petra: Hunting rifle variant of the Valmet platform designed for civilian use.
  • M82: Rarest of the Valmets. A bullpup variant that was briefly competing in Finnish Army trials for a paratrooper weapon, but never adopted due to mechanical problems and the front sight's tendency to hit paratroopers in the face during landing. Subsuquently sold in the US civilian market in small quantities.
  • RK 95 TP: modernized variant, which introduces a folding stock, improved sights, muzzle device capable of firing rifle grenades (though no rifle grenades have been issued into service by FDF), or mounting an AR-15 compatible bayonet and suppressor. About 40'000 were made and were issued to Finnish jaeger and frontline units until RK 62M was intorduced to service in 2019. The rifle was also manufactured in semi-automatic versions for civilians known as M92S.
  • RK 62M: Modernization of the RK 62 currently being issued to Finnish Defence Forces, which introduces a telescopic stock, improved fire selector, new sling mounts and Picatinny rail mountings for the weapon to improve the overall usability. Produced in M1, M2 and M3 variants, M1 being a base model designed for frontline troops, M2 for urban warfare troops with an improved muzzle device that can be used to mount a supressor or cut Structural steel by firing the weapon and M3, that is currently under development, shares M2's unique features and is painted with a special green coat of paint. The weapon was intorduced to service for frontline troops in 2019, while other branches of service will for now still use the RK 62 base model.


Although the Rk 62 has not seen much service outside of Finland, Israel took a liking to the weapon, basing their own assault rifle, the IMI Galil, on it.

Since film studios had trouble getting their hands on genuine AKs during the Cold War, Valmets were often used as stand-ins for Kalashnikovs in movies and TV-series that were made throughout '70s and '80s.

Anime & Manga
  • Finnish peacekeepers can be seen using the Rk 62 in Jormungand.
  • Sako appears as the personification of the RK 95 in Upotte!!, paired alongside another AK descendant in Galil. Specifically, she represents the very rare export variant of M92S chambered in 5.56x45mm NATO.

Films — Live-Action

  • Can be seen being used by Haitian thugs in Bad Boys II.
  • Red Army soldiers and Viet Cong can be seen armed with the M71 civilian variant in Firefox, as a stand-in for the AK, which was hard to get in the west at the time the film was made.
  • In the future scenes of The Terminator, Kyle Reese can be seen using a heavily modified M82 bullpup variant, standing in for a plasma gun.
  • Valmet M78 is used by Soviet troops and Wolverines throughout Red Dawn, where they are used as stand-ins for RPKs.
  • John Matrix uses an M78 in Commando's climactic shootout at the end.

Live-Action TV

  • Some appear in the hands of North Korean soldiers in M*A*S*H, presumably impersonating the AK. This is an anachronism, as the series takes place in 1953; the AK had not been widely issued yet at that point.

Video Games

  • Rainbow Six 3: Raven Shield features the bullpup M82 version, with a variety of accessories.
  • The RK 95 appears as a usable weapon in Alliance of Valiant Arms.
  • The M62 is available for the Black Market faction in Survarium, unlocked at Level 5. It functions very similar to the Renaissance Army's AKM, but with less weapon spread and a faster rate of fire.

     XM29 OICW 
Although heavier than most other assault rifles, the OICW is highly accurate, sturdy and lethal. The ideal weapon for the Land Warrior program.
Description, Delta Force: Land Warrior

https://static.tvtropes.org/pmwiki/pub/images/oicwmassive_9784.jpg
The Objective Individual Combat Weapon, the U.S. Army's name for the weapon development project and the weapon itself. Meant as an advanced tactical weapon, composed of a 5.56mm carbine mounted underneath a bullpup-feed 20x28mm grenade launcher, and equipped with a sophisticated computerized sight. This allowed the use of HEAB [High Explosive Air Burst] rounds which could have their fusing set by the user to explode without hitting the target or requiring a proximity fuse.

The XM29 was H&K and Alliant Techsystems' entry in the project, and the one that got closest to a green-light. However, the resulting weapon was overly heavy (the full assembly was 18 pounds, almost six more than the existing M16A2 with M203 combo and three more than the target weight) and suffered from poor accuracy and lethality (its extremely short barrel prevented generation of enough muzzle velocity for the rounds to either go where they were aimed at or sufficiently damage what they did hit, and the 20mm grenades were also found in testing to be rather anemic). When it became clear that the XM29 would never be brought within the project's weight and cost goals, it was cancelled and the OICW program was split into two or three (even Wikipedia is inconsistent on this) "increments"; in the first (or first two), the separate halves of the weapon would be developed as discrete weapon systems. The grenade launcher was developed into the XM25, which was deployed in Afghanistan and well liked for its airburst capabilities (it helps that it uses noticeably larger 25x40mm grenades, massively increasing the amount of shrapnel created), but ultimately died from a combination of one misfiring and injuring the user in training, thus causing the program to have its funding cut for "unreliable performance", and lawsuits between Orbital ATK and H&K over a supposed failure to deliver prototypes. The lower was based on the G36 rifle and was worked into the XM8 (see above). This was supposed to be followed up with a final increment where, technology allowing, the systems would be used as the basis for a new combined system like the XM29 would have been.

One early planned configuration, using a submachine gun instead of a carbine as the kinetic energy component, eventually became the MP7.

While the OICW program was a failure, South Korea has put the similar K11 system (with a simpler bolt-action grenade launcher helping to keep its weight 4 pounds lighter than the OICW protoype... and it's still a hefty 13.5 pounds) into service, not as a standard rifle but as a limited-issue grenadier's weapon, which is probably what the US should have been thinking in terms of in the first place. This implies that having OICWs in a work set 20 Minutes into the Future might not be too unrealistic, as long as not everybody is carrying one, though the number of fictional appearances of the weapon have dropped sharply since the Turn of the Millennium.

Anime & Manga
  • The XM29, along with the F2000, features prominently in the third episode ("The Masterpiece Assault Rifle") of the 2008 Golgo 13 series. The guns were also fitted with a digital "super scope", whose maker hoped to prove their superiority by using them to kill the eponymous assassin.

Films — Live-Action

  • In Die Another Day, bad guy Colonel Moon pulls out a "new anti-tank gun" which is obviously supposed to be an OICW, depicted as firing depleted uranium shells; the prop was actually a converted G36 rifle.

Tabletop Games

Video Games

  • Soldier of Fortune 2 - with a bit of Lampshade Hanging, as the issuing agent who gives Mullins the gun explains that it's still a prototype weapon. It's extremely unwieldy in this game due to forcing the player to use an awkward menu-driven interface that employs no less than four different keys (appropriately mirroring some of the real weapon's issues) in order to actually use the grenade launcher, so outside of one specific instancenote  hardly a player uses it as more than a normal assault rifle with sniper capabilities due to the good scope.
  • Far Cry also has it in its arsenal as a common gun in the later parts of the game. It's much more simplistic, with the grenade launcher reduced to a standard alt-fire Noob Tube.
  • OICWs are the weapons used by the generic foot soldiers in Metal Gear Ac!d 2. As a result, they're probably the weakest weapons in the game.
  • The penultimate level in Eternal Darkness is about blowing up Eldritch Abominations with an OICW. Said example is also a blatant Rule of Cool usage; that level is set in 1991.
  • Vatican assault troops in Cry Havoc carry modified OICWs.
  • Red Faction 2 gives the player a "Nanotech Individual Combat Weapon" clearly based on older OICW prototypes with a longer lower barrel.
  • Most Command & Conquer: Generals mods have Colonel Burton using one. Given the incoherence of what he's actually wielding in-game - his model has a single solid rectangle, being an infantry unit with very little detail, while the game files refer to it as a sniper rifle and his cameonote  apparently has him wielding a Chainsaw Grip BFG - the general fanon of him using one started with his first more detailed model, which also gave him a grenade launcher, and everyone else simply followed suit.
  • Jagged Alliance, to no one's surprise, uses this in V 1.13. Its bullpup configuration and short barrel means it has less range for its rifle and grenade components than, say, its Australian cousin, the AICW, but the grenade rounds still pack a punch. It's also got accuracy bonuses as long as an enemy is in range.
  • Ghost Recon allows you to arm soldiers in your squad with this gun, with or without a grenade launcher as well. The ability to remove the the grenade launcher portion and attach a conventional stock to the assault rifle portion was a planned feature of the real OICW. In campaign it's used rather realistically, as only two of the unlockable specialist riflemen are armed with it; multiplayer and instant-action modes allow you to give everyone in the squad one.
  • This weapon was originally intended to be used by the Combine in Half-Life 2, and appears in many promotional screenshots for the game. It was only replaced by the completely fictional pulse rifle relatively late in development, and can be used in the leaked beta version of the game and some mods.
  • This was the main gun in Delta Force: Land Warrior under the name OICW Landwarrior. The manual admits it's heavier than normal, but still praises it for supposedly being highly accurate and lethal - in game it's essentially the best weapon available, with a decent reserve ammo pool, a good 6x scope, high accuracy at long ranges, multiple fire modes (can be set to semi, burst or full-auto), and the multi-shot grenade launcher letting it make quick work of vehicles too. It returns in Task Force Dagger with the same characteristics.
  • Available in later levels of NightFire, firing standard rifle ammo as well as high-velocity grenades and complete with computerized scope.
  • Shows up in the Blue Sun Mod for 7.62mm High Calibre. Realistically heavy.


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