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"We've got a strong ally called Lady Luck on our side!"
Usagi, Sailor Moon

[Anti-Spiral ship launches a Macross Missile Massacre at the Chouginga Gurren-Lagann]
Simon: I told you, an attack like that won't—
[BOOM]
Dayakka: What happened?!
Cybela: I don't know! The Spiral field is currently completely neutralizing their attack, according to the monitor.
Gimmy: But they hit, didn't they?!
Lordgenome: It is a probability fluctuation failure. The enemy is interfering with the probability of our defenses being successful.
Darry: They can even control probabilities? Isn't that the domain of God?
[later]
Lordgenome: Be careful. The enemy is using a random Schrödinger warp to approach.
Dayakka: I'm begging you, say that in Layman's Terms!
Lordgenome: The multidimensional probability fluctuation is controlled by them. While shifting through spacetime, they will approach and attack.
Dayakka: Like I said, I don't understand...!
Attenborough: It doesn't matter! Let's beat the crap out of them!
Lordgenome: Understood. Prepare for the simultaneous decimation of all the weak points in responsive spacetime.

Skitter: Probability manipulation? Enhanced luck?
Coil: No. Just the opposite, Skitter. I control destinies. I decide outcomes.
Skitter: That still sounds like probability manipulation to me.
Worm

Al-Feyez almost did a spit-take. "Excuse me," he asked with intent urgency, "are you telling me that we have FOUR odds-manglers at this school, at the same time?"
Earth Mother paused and counted off on her fingers. "Let's see — there's Kismet, she's at Whitman; there's Hazard, she's in Melville; there's that 'Risk' boy in Poe, and they have Clover over at Dickenson — yes, four."
Al-Feyez melodramatically clutched at his chest. "FOUR? The bizarre fluctuations in the patterns of probability are excruciating when you have only TWO probability warpers in close proximity! And we have FOUR?"
"Well, we DO try to keep them well apart," Caduceus said defensively.
"The Three Little Witches", Whateley Universe. At least two more show up soon afterwards, too.

Let's talk about coincidence for a moment.
Sparks are creatures of drama and wish fulfillment. We're Victor Frankenstein creating new life even though he knew nothing of how biology actually worked. We're ridiculously beneficial mutations as opposed to the 99.9 percent of mutations that are either negative or give you a slightly more efficient pancreas. We're the last-of-their-kind aliens, the experiments that only worked once, the billionaires that rejected the Dark Invitation and instead used their fortunes to Fight Crime.
Every species has an ecological niche. A Spark's niche is coincidence. We inhale luck and exhale unintended consequences. We were born in fluke accidents, die in dramatic irony, and come back to life at the precise moment it will have maximum impact. So don't worry about that conveniently-timed call from Richard. If you accept that I can shrink in defiance of every conventional law of physics, you should also accept that wild coincidences fall into our laps in defiance of sane expectations.
Besides, any lucky break a Spark receives is balanced out by a steaming pile of disaster. Call it the Second Law of the Dark and Light: for every stroke of luck, there is an equal and opposite reaction.
Or as Jool says, "BOHICA."
Bend Over, Here It Comes Again.

As long as they have time to use their magic, chance mages never have to worry about accidents — random misfortunes will always just miss them. They can hex anything electronic into uselessness, causing it to suffer from short circuits and compounded errors until it locks up. And if they need help with something, they can arrange for random circumstances and odd bits of good luck to stack the odds in their favour until the most difficult task becomes easy. Chance magic can't teach you a skill, but it can often substitute for it — more than one chance mage has 'accidentally' guessed exactly the right sequence of commands to type into a computer, or picked up a rifle and hit the bullseye on the first try.
But chance magic also has a dark side — just as chance mages can bring good luck to themselves and their friends, they can bring bad luck to their enemies. This is the witch’s curse of legend, dooming the victim to misfortune. Sometimes the curse names a specific fate, but just as often it's general, making the target a magnet for bad luck of every conceivable sort.

Nick: I don't think I'll find many locks in BDI with such easy combinations. Ten nines, in real life? Hardly.
Lui: Easy combinations? What do you mean? For you, they're all easy now.

Qrow: Wait! Stop!
[a Dust rock mysteriously frees itself from the mining tunnel and explodes in front of Clover who miraculously avoids injury]
Clover: Darn it. Target escaped! Last seen headed east! Thanks for the call-out. That could have been bad.
Qrow: I wouldn't thank me. My Semblance brings misfortune. Sometimes, I can't keep it under control.
Clover: That so? Well, hey. Don't beat yourself up about it.
[Clover pulls down a loose support beam, creating a perfect entryway into another tunnel]
Clover: My Semblance is good fortune. Lucky you, huh?

Audrey II: You think this is all a coincidence, Baby? The sudden success here, the press coverage?
Seymour: Look, you're a plant; an inanimate object.
Audrey II: (Pulling Seymour over on a chair) Does this look inanimate to you, punk?! If I can talk, and I can move, who's to say I can't do anything I want?
Seymour: Like what?
Audrey II: Like deliver, pal. Like see you get everything your secret, greasy, heart desires!

Phoenix are among the rarest of the Tribe of Sky’s inhabitants. So rare that it is said to cross paths with one is to be blessed with true fortune. There are even legends that when a phoenix is born in the Beast Realm, the Fates themselves must re-spin their tapestry of threads to account for the great changes a phoenix will bring to the lives of those that cross its path. Such is the phoenix’s fabled power, to alter Fate.
Simurgh, Equestria Girls: Friendship Souls


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