"NO WIIMOTE CONTROL ISSUES HERE
THAT COULD POSSIBLY CRIPPLE THE EXPERIENCE! BEST IN THE SERIES!!"
"So it is
badly made, and I'm not
"In all fairness, Kane & Lynch 2
does occasionally pretend to be a stealth game;
the kind of stealth game where every enemy on the map becomes alerted to your exact position
the moment one guard
spots half an inch of your pimply bum. You know, the shit
kind of stealth game. At all other times, it's got nothing but same old cover-based shooting,
and technically doesn't even have that
. I thought the prerequisite of cover combat is that when you're in cover, the enemy can't
shoot you, but Kane and Lynch beg to differ. You think they'd be better at tucking their heads in, what with all the time they spend sniffing their own farts.
Roger tags along with Eddie, but he's absolutely useless for everything except being a load, where random birds can abduct him and cost you a life out of guilt. Doom's weasels will also butt in to kidnap Roger, where you're forced into a mini-quiz where you need to answer a bad pun....The pun answers are mostly obvious, nothing remotely on the level as Monkey Island's insult swordfighting responses, but you'll get sick of these after the first one with how commonly the dang weasels accost you.
"Ecco controls like he's swimming through vodka rather than salt water."
"Geralt has a real problem with authority. Much of your combat is spent pressing buttons twice, 'cause he doesn't seem to think you mean business the first time."
"There is bad design, and then there is E.T.
for the Atari, and then there is the Hellkite Dragon."
"Games like Dark Souls
are unique in that they require the player to be in a constant state of skill and awareness to stop them being punished."
"I hit it when the hole's in front, I hit it when it's to the back, I hit it when it's to the left, and
to the right. What remains?"
"Because when it comes to Dark Souls
, bugs are just features that make it MORE EXTREME!"
"This is less of a challenge in the form of endurance
or doing something clever
, i-i-it's more of the challenge of just bashing your dick
up against a cinder block laced with fire and acid
. It's kinda that, you know. You just keep going until you meet this arbitrary idea of the success, of the goal-line, of the finish victory
- well done, chappy boyo, you fucking dick fell off
"If you include it at all, the last thing this sort of gameplay should ever be is a crutch, and X6
uses it as goddamn life support. You don't need to stack artificial difficulty to make a hard game. There's plenty of shit out there that routinely kicks my ass just as much as X6
. The difference between this and those is the fact that they're rewarding to better yourself at because there's quality to their design. When you get massacred in a properly intense game, you don't feel cheated, you feel the need to improve."
"The game is not challenging, its difficult to play
, and its taken many years but Im ready to begin making this distinction."