Follow TV Tropes

Following

Quotes / Cut and Paste Environments
aka: Copy And Paste Environments

Go To

Gabe: Can we please stop playing Halo? It's the same stupid level, over and over again.
Tycho: That's the genius of it! It makes sense that the Alien Architects would design each room to be identical - so that intruders would become bored, and leave!
Penny Arcade, on Halo's level design

"Somebody in the thread said 'Oh god, there's not another sewer level, is there?', and the good news is no, there is not another sewer level. Bad news is it's the same one from before."

"Another secret society meeting in a warehouse. You think the owners charge them rent?"
Varric, Lampshade Hanging this trope in Dragon Age II

"I needed this break. I was starting to think every part of Kirkwall looked alike."
Merrill, ditto, Dragon Age II: Mark of the Assassin

Slowbeef: We did this!
Diabetus: Oh my god you really did!
Slowbeef: We did this same thing before! It's the same!
Diabetus: Same ring layout and everything!
Slowbeef: The same gravity trap!
...
Slowbeef: Holy shit, I don't believe that. That was actual copy and paste kind of shit!

"This building... This... Oh, this place... It doesn't make much sense. Like, while I know this isn't the same room as before, it still feels familiar. It's more like a fictional place than the real world. It's... It's like someone made copies of copies and lost the original intent of all the objects long ago."

"The rest of the street stages are all the same, except they change the color. No effort. Time is money. Don't design another stage; just change the color, and kids will think it's different. Do they think we're idiots?"

"But you might be thinking, if that secret is familiar, how much else in this level is familiar?"
[player promptly stands up in the tunnel, forcing his head through the ceiling and giving an overview of a level he'd already played twice]
"And I'd say, just about all of it past this point."
—LP Blood II: The Chosen - C1L10 Hard Hat Area

Top