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"I recall at the time that this show was green lit (for September airdates) very late - like June or July - giving the artists and writers NO time to get it ready for broadcast. Many were horrified by the end results."
Jerry Beck talks about Hammerman.

A barely-tested product rushed before its true finality
The goal, a certain favored holiday of Christianity.
Some beta testing really could've helped this sad disaster cease...

"They say that crunch is really bad but totally required
Try telling that to devs who are super bloody tired
If crunch was what you needed to iron out the flaws
Tell me, why has
Cyberpunk been pulled from the PlayStation Store?"

"Here's a story you'll have heard plenty of times: the engineers needed a little more time to get it right, but Christmas was coming up, and the executives said 'ship whatever you have, right now'. This decision always results in the company being ridiculed, and the product failing, and the fact that executives consistently make this humiliating mistake just tells you everything you need to know about the kind of people in charge of most corporations."

"That's a toxic mentality that contributes to burnout and unrealistic expectations!"
Luz Noceda on putting writers in crunch time, The Owl House, "Sense and Insensitivity"

ET was the biggest movie of 1982, so it was big news when Warner Communications nabbed the video-game rights from Steven Spielberg and promised that the game would be done for the 1982 Christmas season. That gave Atari programmer Howard Scott Warshaw six weeks to design, program, and bug test the game. That he succeeded was a major surprise; that the game sucked should have surprised no one.

It's a tale as old as videogames themselves: you've got a deadline looming for your new consoles' launch, but your only games' not exactly playable. So you panic and work for three weeks straight without sleep so you could get the damn thing done on time. Unfortunately in your sleep-deprived state you accidentally manage to create a glitch that kills players WHEN THEIR AVATARS DIE!
Kayaba Akihiko, Sword Art Online Abridged

Game Designer: We gotta ship it! It goes out tomorrow!
Programer: But I'm not done with the graphics yet! All I have is a picture of a hedgehog on a piece of paper!

"It was the usual cop-out of hurrying the movie to meet a schedule. We had to make the New York premiere because it has been scheduled as a benefit for one of Bette Davis' charities. Our backs were to the wall, and we had little time to test the picture. We damn near didn't make the delivery date."
Tom Leetch, producer of The Watcher in the Woods

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