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Basic Trope: If The Hero goes down, it's an instant Game Over.

  • Straight: Hiro falls in battle. Companions Morgana, Kelvin, and Mana are still standing, but the game still instantly ends.
  • Exaggerated:
    • Hiro has 12 Auto-Revive status buffs when he received a single One-Hit Kill. Mana could easily revive him, and the party has plenty of healing items to get him back on his feet, but the battle still ends instantly. Game Over.
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    • The game is over if Hiro receives even the slightest Scratch Damage.
  • Downplayed:
    • Hiro falls in battle, and a countdown appears over his head. If he is not revived in that time, the battle ends. Game Over.
    • Hiro falls in battle, and his companions immediately pick him up and hightail it off the field.
    • Hiro falls in battle, and his companions have their damage output halved.
  • Justified:
    • The game is from Hiro's point of view; if he dies, his point of view ends.
    • Or Hiro is Blessed with Suck and revival magic simply doesn't work on him.
    • Everyone else was created by Hiro using his overabundance of soul. If he dies, they simply fade away.
    • Everyone is subject to Final Death, including Hiro, so there's no way to revive him if he dies, and no way the story can go on without him.
    • All the party members are mercenaries: if Hiro dies, there's no one around to pay them, and thus no reason for them to continue to fight.
  • Inverted:
  • Subverted: Hiro falls, you get a game over screen... but the other party members complain loudly enough that the Interactive Narrator says "Fine! Fight without him!"
  • Double Subverted: ...Once the fight ends, however, it's still Non-Standard Game Over.
  • Parodied:
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  • Zig Zagged: Sometimes, when Hiro falls, the battle goes on; sometimes the battle falls, and it's all about random chance.
  • Averted: Hiro can be revived during battle with no ill effects.
  • Enforced: It's a form of Fake Difficulty.
  • Lampshaded: "Oh no, you're not going to die, are you? We'll have to start all over again!"
  • Invoked: Hiro kills himself on purpose because he wants to save his teammates and as soon as he dies, the battle will end, keeping them safe.
  • Exploited: Hiro skips straight to the villain fight and kills him. The villain's henchmen give up immediately.
  • Defied: Hiro stays far away from any enemy because he knows the battle will end if he is killed.
  • Discussed: "Oh no, Hiro is falling! NOOO! The battle is over!"
  • Conversed: "I have plenty of reasons to go on, and yet the game ends whenever that stupid weak character Hiro falls!"
  • Deconstructed: Hiro's companions go to any length, any length, to prevent his death, to the point where he can't do anything because he's being overprotected by his fearful teammates.
  • Reconstructed: Because his companions are so overprotective, Hiro tries very hard to escape them and kill enemies. He finally manages to do so, but he dies himself... Game over.
  • Played For Laughs: If Hiro falls in battle, Morgana berates the player by screaming at his body about what an idiot he was to go down like that.
  • Played For Drama: Because Hiro has fallen, his allies immediately stop fighting and the enemies are able to slaughter every single one of them. If only Hiro had stayed alive, the good forces would have won in the final battle against the Big Bad.

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