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Playing With / The Conscience

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Basic Trope: A character that acts as the others' moral compass.

  • Straight: After being gone for a while, Carol finds her friends Alice, Bob, and Diane discussing how they're going to cheat at the upcoming test. Carol tells them that she thinks cheating is wrong and tries to persuade them not to do it.
  • Exaggerated:
  • Downplayed: Carol is mischievous, but her standards are slightly higher than the standards of her friends.
  • Justified:
    • Carol doesn't want her friends to get in trouble.
    • Carol has powers that came from a God of Good, but she loses them if she allows her friends to commit evil acts.
  • Inverted:
  • Subverted: Carol tries to persuade them not to cheat. She explains that she does it because she fears that they'll get caught if they cheat.
  • Double Subverted: Carol's true motive was the fact that she thinks cheating is wrong, but she knew saying "I think cheating is wrong" wouldn't help.
  • Parodied:
    Carol: I think this is wrong.
    Alice: Why should we care?
    Carol: Uhhh... I don't know. (Beat) You're right. Let's do the test the easy way!
  • Advertisement:
  • Zig Zagged: Carol sometimes calls them out for being mischievous, but not always, and sometimes, she's the one suggesting the mischief.
  • Averted: Carol just goes along with whatever her friends decide to do.
  • Enforced: The story is going to end with Alice, Bob and Diane learning An Aesop. The producers want to make it more Anvilicious by having the characters being told what's right, but willingly ignoring it.
  • Lampshaded: "That Carol. Always trying to correct our behaviour."
  • Invoked: Carol's parents encourage her to stand up for what she believes is right, regardless of what her friends do.
  • Exploited: Carol;s teachers know that she tries to discourage behaviour, so they try telling her to encourage others to follow the school's rules and regulations.
  • Defied:
    • "Shut up, Carol. If you don't like what we do, you can always leave us behind."
    • Advertisement:
    • "I should probably stop you from doing this, but... meh."
  • Discussed: "Do you think Carol will complain if she finds out about this?"
  • Conversed: "Having Carol in one's group must be really annoying."
  • Deconstructed: Alice, Bob, and Diane think Carol is too boring and annoying, so they stop being together with her.
  • Reconstructed: Carol finds new friends that respect her morals. In turn, she respects them.
  • Played For Laughs: Carol repeatedly predicts the consequences of her friends' actions. Even though she's always spot on, Alice, Bob, and Diane never believe her.
  • Played For Drama: Alice, Bob, and Diane repeatedly, with Carol trying to discourage them, but ultimately standing powerless as they commit various . When their actions have severe consequences, Carol feels guilty because she didn't manage to stop them.

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