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Basic Trope: A special area to help you save data in a video game.

  • Straight: Alice finds a save point in the middle of a dungeon.
  • Exaggerated: There's an entire dungeon made entirely of save points.
  • Downplayed: The save point is an unmarked area that activates automatically.
  • Justified: Alice states to Bob that Savatora, the Goddess of the World, created the Save Points. See Justified Save Point.
  • Inverted: You can find a point in the game that deletes your save data.
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  • Subverted: A Treacherous Checkpoint. The Save point transforms into a monster...
  • Double Subverted: ...But once the monster is defeated it becomes friendly and offers to save the game.
  • Parodied: ???
  • Zig Zagged: ???
  • Averted:
    • The player can save any time he wants — even in the middle of a battle.
    • Conversely, there are none and you can't.
  • Enforced: "Hey, this is a throwback to the RPGs of the 1990s for the Super Nintendo, so I want a good amount of Save Points in the game."
  • Lampshaded: "Are we going to fight one of Darksaur's hench-monsters soon?"
  • Invoked: "Are there any Save Points in that mine?"
  • Exploited:
  • Defied: There are no Save Points in the entire game.
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  • Discussed: "Do you know about Save Points?" "Sure, I use them a lot — Save Points are used to save your game — and can often be found in a monster-filled area before the boss monster of that area."
  • Conversed: "Too bad we don't have Save Points in real life." "You're preaching to the choir, dude."
  • Deconstructed: Each time Alice returns to a previous save, a new timeline is created, while the old one is doomed to be overrun.
  • Reconstructed: Alice exploits the save points so many times that she exists across every possible timeline, and saves all of them.

Go back to Save Point and save your game.
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