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Playing With / Save Point

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Basic Trope: A special area to help you save data in a video game.

  • Straight: Alice finds a save point in the middle of a dungeon.
  • Exaggerated: There's an entire dungeon made entirely of save points.
  • Downplayed: The save point is an unmarked area that activates automatically.
  • Justified: Alice states to Bob that Savatora, the Goddess of the World, created the Save Points. See Justified Save Point.
  • Inverted: You can find a point in the game that deletes your save data.
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  • Subverted: A Treacherous Checkpoint. The Save point transforms into a monster...
  • Double Subverted: ...But once the monster is defeated it becomes friendly and offers to save the game.
  • Parodied: ???
  • Zig Zagged: ???
  • Averted:
    • The player can save any time he wants — even in the middle of a battle.
    • Conversely, there are none and you can't.
  • Enforced: "Hey, this is a throwback to the RPGs of the 1990s for the Super Nintendo, so I want a good amount of Save Points in the game."
  • Lampshaded: "Are we going to fight one of Darksaur's hench-monsters soon?"
  • Invoked: "Are there any Save Points in that mine?"
  • Exploited:
  • Defied: There are no Save Points in the entire game.
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  • Discussed: "Do you know about Save Points?" "Sure, I use them a lot — Save Points are used to save your game — and can often be found in a monster-filled area before the boss monster of that area."
  • Conversed: "Too bad we don't have Save Points in real life." "You're preaching to the choir, dude."
  • Deconstructed: Each time Alice returns to a previous save, a new timeline is created, while the old one is doomed to be overrun.
  • Reconstructed: Alice exploits the save points so many times that she exists across every possible timeline, and saves all of them.

Go back to Save Point and save your game.

Example of: