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Playing With / Our Graphics Will Suck in the Future

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Basic Trope: The computer interfaces of a futuristic setting have user interfaces comparable to that of the 80s or 90s.

  • Straight: An advanced spaceship uses a computer with an interface comparable to 1980s monochrome monitors.
  • Exaggerated: An advanced spaceship doesn't even have graphics: the computers are completely analog.
  • Downplayed: The user interfaces look comparable to a user interface from the Noughties, but not extremely out of date.
  • Justified:
  • Inverted: The Apollo shuttle has access to advanced 3-D holography in the 70s.
  • Subverted: Though it may seem primitive at first, the spaceship only uses said graphics because function comes before form. Civilian computers make use of far more advanced interfaces.
  • Double Subverted: Though they aren't as advanced as our, modern day interfaces.
  • Parodied: The spaceship runs an early version of macOS, which conflicts with the government's use of Windows 95.
  • Zig Zagged: Some computers look modern, others look primitive.
  • Averted:
    • The user interfaces look relatively modern.
    • There are no computers in the setting.
  • Enforced: The work was made in the 70s or 80s, and they didn't have the budget for special effects.
  • Advertisement:
  • Lampshaded: "Man, our graphics really suck. Not at all how they predicted it would look like."
  • Invoked: Too flashy user interfaces distract the crew of the spaceship, so they design it to look boring and outdated to maximize productivity.
  • Exploited: With primitive interfaces, the crew is unable to detect the virus The Mole plants in the system.
  • Defied: Scientists are tired of seeing the same old graphics and invent a newer, flashier interface.
  • Discussed: ???
  • Conversed: ???

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