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Playing With / Marathon Boss

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Basic Trope: A boss battle that takes a ridiculously long time to beat.

  • Straight: In the RPG Heroes of Troperia, the Final Battle against Emperor Evulz lasts for about 40 minutes.
  • Exaggerated:
    • It takes about 10 hours to defeat Emperor Evulz.
    • It takes at least a WEEK to defeat Emperor Evulz.
    • The main risk when fighting Evulz is not his attacks, but running out of ammo before you can finish killing him.
  • Downplayed:
    • While the boss collectively takes a long time to complete, you can work at your own pace. The game even comes with a Suspend function, and glory be: you can load it as many times as you want!
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    • Evulz is an average-length boss in a game full of ridiculously short and easy boss fights.
  • Justified: Emperor Evulz has recently obtained a power that makes him nearly impervious to most attacks.
  • Inverted: Rush Boss
  • Subverted:
    • Wielding the Sword of Plot Advancement can overcome the damage cap in the Final Battle, making the fight way shorter than it normally is.
    • It doesn't take you that long to fight him, you just need to take that long to get an achievement.
  • Double Subverted: ...which means instead of a 10 hours battle, you get a 40 minutes battle.
  • Parodied:
    • Emperor Evulz actually urges the player (yeah, you) to take a break every now and then in the Final Battle.
    • You fight Evulz in a literal marathon.
    • Evulz calls temporary truces several times during the fight so he and the heroes can rest up.
    • Evulz comes to the fight in a track suit, holding a bottle of water.
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    • The fight with Evulz lasts so long and has so many phases that the player character gets fed up and stops the fight before the last phase can begin.
  • Zig Zagged: Depending on the whim of the Random Number God, Emperor Evulz can have anywhere between ten thousand HP to ten million HP.
  • Averted: The battle against Emperor Evulz is only slightly longer than average boss battles in any RPG.
  • Enforced: The developers realized they slacked off on level design and made their game shorter than players expected; in a desperate attempt at last-minute Padding, they made the Final Boss take ridiculously long to beat.
  • Lampshaded: "Prepare for a long fight!"
  • Invoked: Emperor Evulz studies defensive tactics above all else, in order to make the inevitable fight with the heroes take as long as possible.
  • Exploited: He does this so that they give up in frustration, go insane, and/or collapse from sheer exhaustion after fighting him for an hour.
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  • Defied: Emperor Evulz realizes that while turning himself into a Stone Wall may be practical, it makes for an incredibly boring fight, so he becomes a Glass Cannon instead.
  • Discussed: "We do have the power to take on Emperor Evulz' generals... but do we have the time?"
  • Conversed: "You've been fighting this boss for what, an hour?" "Yes! And I cannot even save in mid-fight!"
  • Deconstructed: The heroes may have vanquished Evulz, but they are fainted after fight due to lost of energy and injures.
  • Reconstructed:
  • Played For Laughs: Halfway through the fight, everyone collapses and has to catch their breath. (Hey, you try engaging in vigorous exercise for eight straight hours.)

Take this! And this! And this! Argh why won't this guy die?! *40 minutes later* Okay, you may go back to Marathon Boss.

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