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Playing With / Handicapped Badass

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Basic Trope: A person who has disabilities, but can still fight.

  • Straight: Alice is in a wheelchair, but can still fight competently.
  • Exaggerated:
    • Alice is in a wheelchair, but is also the greatest warrior in history.
    • Alice is paralyzed from the neck below, but she can defeat every god in the world.
  • Downplayed:
    • Alice has a sprained ankle but can still fight competently.
    • Alice is the best fighter of the bunch, and has a non-physical handicap, such as being on the autism spectrum.
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    • Alice walks with a limp, but is still a great fighter.
  • Justified:
    • Alice trained harder to compensate for her disability.
    • Her wheelchair is WHY she's badass.
    • Alice lives in a World of Badass, and just happens to be disabled.
    • Alice has magic, or Psychic Powers; there's no reason she shouldn't be able to still use them.
    • The area in which Alice is badass has nothing to do with her disability. For example, being in a wheelchair doesn't necessarily have anything to do with being The Smart Guy of the team, who uses genius technology to defeat the Big Bad.
    • Alice has a gun.
    • Alice is an Idiot Savant (who became an "idiot" through an accident causing her brain damage) and the "savant" part is combat skills.
    • Alice underwent a Flowers for Algernon Syndrome procedure and her newfound skills allow her to compensate for what the procedure could not remove.
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  • Inverted: Alice is not disabled, but is unable to fight.
  • Subverted:
    • Alice had faked her disability.
    • Alice is a pacifist and can barely hurt a fly.
    • Alice tries to continue fighting after being disabled but can't.
  • Double Subverted:
    • Alice had faked her previous disability, but some time later, she really winds up in the wheelchair. And she can still kick ass.
    • That's because her skills are located elsewhere.
    • After some time training, Alice regained the skills she once had despite still being disabled.
  • Parodied:
    • Alice has no arms or legs and a raft of chronic illnesses, but is still better than any fighter on The Team.
    • Wheelchair-bound Alice manages to cleave her way through an army of Elite Mooks and The Dragon … only to be stopped by a set of stairs.note 
    • Alice's wheelchair has tank treads.
    • Alice becomes a better fighter after she gets paralyzed.
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  • Zig-Zagged: Whether Alice's disability makes her the team badass or the team damsel depends on the Monster of the Week.
  • Averted: Alice's disability prevents her from fighting.
  • Enforced:
    • The writers want to show that disabled doesn't equal weak.
    • "How do we make Alice even more badass? Make her a paraplegic, and still be able to kick ass!"
  • Lampshaded: "We're getting beat by the cripple?"
  • Invoked: Alice tears out her own eye to win the respect of her peers.
  • Exploited: Hiro poses as a mafia boss and mentions that their next target, Alice, is crippled to ensure the hitmen come unarmed, and at her mercy.
  • Defied:
  • Discussed: "Just because someone is disabled doesn't mean they're defenseless."
  • Conversed: "Alice is in a wheelchair, but she can fight like that? Hard to believe."
  • Deconstructed:
    • Alice may be badass, but her disability still holds her back in some areas.
    • Eventually, her disability takes its toll on her and makes her unable to fight altogether.
    • Alice ends up fighting a Combat Pragmatist who's willing to use her disability against her.
  • Reconstructed:
    • Alice avoids or becomes better at her weak points.
    • She's undiminished intellectually and contributes to the Five-Man Band's strategy.
    • Alice is Crazy-Prepared for what to do in case she encounters such an adversary.
  • Played for Laughs:
  • Played for Drama: Alice loses her wheelchair in the final fight with the Big Bad, and must drag herself over to him (literally) to fight him.
  • Played for Horror: Alice is a Person of Mass Destruction and every single enemy she faces takes one look at the fact she's in a wheelchair and starts to laugh, even the ones who are pragmatic. The ones who don't become bloody smears on the walls a nanosecond later Alice plays with, because she doesn't like it when they make fun of her disability.
  • Implied: Alice wheels herself into a conversation and her teammates refer to an Offscreen Moment of Awesome (and likely more) that she had.

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