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Basic Trope: An incompetent military commander of the highest order.

  • Straight: Gen. Millhouse of Company D is best known for never winning a battle, due to his inability to keep his secret plans secret.
  • Exaggerated:
    • Gen. Millhouse of Company D is best known for never winning a battle, because he refuses to keep a clock; thus, he's either too early or too late to spring a surprise attack on his enemy.
    • Gen. Millhouse of Company D doesn't understand the concept of winning.
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  • Downplayed: Gen. Millhouse of Company D is known for being a decent general. Unfortunately, his battles are all fought against Mary Tzu–type generals, who often seem to know his plan before he came up with it.
  • Justified:
    • His placement on Company D is part of a plan of some kind.
    • Gen. Millhouse's side suffered horrible losses previously and needed to fill gaps in its command structure, resulting in Millhouse undergoing You Are in Command Now. However good he was in handling small-unit tactics or even field-level strategy, high command is a whole different ballgame, one he's not up to handling.
  • Inverted:
  • Subverted: Gen. Millhouse is just a Crouching Moron, Hidden Badass...
  • Double Subverted:
  • Parodied:
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    • Gen. Millhouse gets high on a daily basis, frequently plots improbable strategies, and plays Russian Roulette because he thinks it's a fun game.
    • (At security monitor) "I keep clicking on the tank, but it won't answer! I think the game's broken, man!"
  • Zig Zagged: Gen. Millhouse is a mad man one day, a bright one the next.
  • Averted: Gen. Millhouse is the brightest man on Company D, period.
  • Enforced: "Let's show them all what not to do in a war! Make one general a total dunce!"
  • Lampshaded: "I wonder how somebody that incompetent became an officer."
  • Invoked: "Don't assign Millhouse to lead this operation! That idiot might as well be working for the enemy!" Guess what they're gonna do.
  • Exploited: General Mohl, who actually works for the enemy, deliberately assigns General Millhouse to the strategically important Company D just before a major attack.
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  • Defied: Gen. Millhouse is stripped of his command once it's apparent how stupid he is.
  • Discussed: "What planet is that Gen. Millhouse from?!"
  • Conversed: "How did the supposedly invincible Company D end up with such an idiot commanding officer?"
  • Implied: In the strategy game Tropian Wars, your first few missions as a commander have you taking over for Millhouse. As you get further into the game, the player learns strategy and only then can realize what a mess the troops were in during the first level.
  • Deconstructed: Gen. Millhouse's stupidity gets his men and everyone around him into deep trouble, and he's called out for his idiocy before he's stripped of command...
  • Reconstructed: ...But that was actually part of The Plan to win the war in the first place...
  • Plotted A Good Waste: Millhouse never has a significant improvement. When it seems he may be using better tactics, he ends up wasting the opportunity he made and loses yet another battle.
  • Played For Laughs: It's not that Millhouse is bad, it's that it's impossible for him to win a battle, but everything gets pinned on him, including soldiers taking breaks, defying orders, or incredibly random items like a plane suddenly crashing on an allied building.
  • Played For Drama: Gen. Millhouse callously throws his troops at the enemy, resulting in mass casualties on both sides.

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