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Basic Trope: The synergistic effects of a particular combination of abilities/powers/characters/etc. allow for exponentially greater power than the sum of the parts alone.

  • Straight: In Tales of Troperia - The Real-Time Strategy, the Borusail nation gets a 50% bonus to all maritime trade. Completing an early optional objective to seize a specific port gives you an additional 50% bonus to maritime trade, and the effects stack, giving Borusail enough money to compensate for their weakness in land warfare by hiring mercenaries while maintaining their dominance of the seas.
  • Exaggerated:
    • The bonuses are each 100%, which creates more money than can realistically be spent.
    • The optional objective is so easy to complete that it's actually difficult NOT to do.
  • Downplayed: The bonus is helpful, but not unbalancingly so.
  • Justified: According to the game's story, the Borusail nation is explicitly stated to have a monopoly on maritime trade and are quite wealthy as a result.
  • Inverted: Capturing the port causes a penalty to maritime trade, canceling out the Borusail's bonus.
  • Subverted: The Borusail are notoriously corrupt, and any income bonus over 150% is embezzled by their plutocratic leadership, negating any gains from capturing the port.
  • Double-Subverted: The game allows you to switch governance modes, meaning you can throw out the Borusail's corrupt plutarchy to restore the bonus.
  • Parodied: ???
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  • Zig-Zagged: Any income bonus over 150% is embezzled by the Borusail's corrupt plutocratic leadership, but you can switch goverance modes to restore the bonus, however every other governance mode also has drawbacks making it a "pick your poison" scenario.
  • Averted: All bonuses in the game are carefully balanced.
  • Enforced: The game is based on a book, in which the Borusail nation is explicitly stated to have a monopoly on maritime trade and are quite wealthy as a result.
  • Lampshaded: The on-screen advisor says "Man, that bonus sure isn't balanced," when you capture the port as the Borusail.
  • Defied: A balance patch is issued which reduces the bonuses to 25% each. Still helpful, but they no longer give an overwhelming advantage.
  • Discussed: ???
  • Conversed: A end-game cutscene between two hero characters of the Borusail sees them discuss how victory would not have been possible if they hadn't captured that port.
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  • Deconstructed: Capturing the port causes corruption to worsen within the Borusail leadership, leading to infighting as well as mercenaries demanding higher prices because they know the Borusail are more wealthy.
  • Reconstructed: The game allows you to overthrow the corrupt leadership, eliminating the infighting, while allowing you to bring the mercenaries in line.
  • Played for Laughs:
  • Played for Drama:


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