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Playing With / Dungeon Shop

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Basic Trope: A shop that inexplicably exists inside a dungeon.

  • Straight: Bob and co goes down the Cave of Horrors to obtain an ancient artifact. Halfway in, they stumble upon Tyria's Trinkets, a shop that sells potions and equipment.
  • Exaggerated: Bob and co goes up the Monolith of Void to confront Emperor Evulz. On the passage way to Evulz' throne room, Tyria's giant emporium which includes numerous supposedly rare accessories and multiple Infinity Minus One Swords.
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  • Downplayed: Tyria open a small stand at dungeon's entrance and sells very basic items.
  • Justified:
    • Tyria is secretly a Celestial being. There is a cosmic law that bans both Celestials and Infernals from directly interfering in the affairs of mortals, but everything else (including selling mundane weapons at reasonable price where there are demands for such) is a fair game. She has more than enough power to fend off monsters and shoplifters alike.
    • The shopkeeper is a rogue monster that decides to help Bob by selling him stuff.
    • Tyria sets up her shop in a dangerous place so her customers will be more desperate for her wares.
    • Tyria is actually selling to the monsters and other enemies in the dungeon but won't turn down an outsider who wants to buy her stuff.
    • The dungeon in question is a popular spot for adventurers, so it makes sense to set up shop there.
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    • The wares Tyria sells are actually pillaged from fallen adventurers. Naturally, she can't sell them openly in the public. Setting up a shop in the dungeon overcomes the problem.
  • Inverted: Dungeon Town.
  • Subverted: There's a little shop signed "Tyria's Trinkets" in the dungeon, but it's a set-up to ambush adventurers. Who would have thought!
  • Double Subverted: But after Bob and co defeat Tyria and her gang, Tyria decide to sell her stuffs to Bob.
  • Parodied: "Tyria Mart! What you need, where you most need it!" And it's competing with other dungeon-only store chain, Dweomers R Us.
  • Zig Zagged: ???
  • Averted: All selling and buying can only be done in town.
  • Enforced: Making it easier for player in their trek through the dungeon.
  • Lampshaded: "Hey, I'm braving monsters and death traps while hauling all these goods, and you want them cheaper?!"
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  • Invoked: After hearing about a famous dungeon, Tyria the alchemist brews batches and batches of healing potion in the hope of selling it to adventurers. Since she doesn't like competition, she set up her shop in the middle of the dungeon.
  • Exploited:
    • And she haggles!
    • Tyria sells her wares to inexperienced adventurers who probably wouldn't last long in the dungeon, then pillages their corpses and sells her newly obtained wares to another group of inexperienced adventurers, repeating the process.
  • Defied: The government make it illegal to sell stuffs inside dungeons.
  • Discussed: "Let's make sure we have all the supplies we need before we go in, unless you think there's a shop down there where we can buy some."
  • Conversed: "I still can't believe anyone would set up shop in a cave full of monsters. But hey, I gotta get my potions from somewhere."
  • Deconstructed: Tyria doesn't get many customers due to her store being in such a dangerous area.
  • Reconstructed: The few adventurers who use her store spend enough to keep her in business.

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