Basic Trope: A location, menu or mode with options the programmers would have used for testing the game.
- Straight: Charlie's Quest has an unused room with an NPC that can give you any type of item, an NPC that can simulate any possible battle, and an NPC which brings up a command prompt allowing the player to warp to any room. There are also a few recurring stage mechanics present.
- Exaggerated:
- There are several debug levels, all accessed through a debug hub.
- The debug room has enough functionality to not only edit the entire game world but change the gamecode on the fly without a restart.
- Downplayed: A debug menu allows you to fight a few bosses with effects that were hard to program.
- Justified: The debug room is "somewhere outside of reality", according to a randomly placed sign in it.
- Inverted: The lead developer wants to make sure certain innovative technologies are not leaked until the game is released, so he hides a set of rooms containing said technologies from the QA testers and anyone not assigned to work with it.
- Subverted: A well-hidden teleporter allows you to warp to numerous areas, including "Debug Zone"... which is a proper Bonus Dungeon, despite its name.
- Double Subverted: Debug Zone does in fact contain most of the useful things needed for debugging, they're just presented in a way that offers an actual challenge and end goal for anyone seeking to actually play through it.
- Parodied:
- The unused room is just one NPC with the dialogue "Step 1. Consume alcohol. Step 2. Analyze code. Step 3. Awake from hangover, analyze fixed code."
- The debug room's only functionality is to be able to kill and stop respawning of every arthropodic enemy type in the game.
- Zig Zagged: Debug Zone contains not only actual level, but also legitimate debug functions, presumably right after the level, or as a hidden area.
- Averted: Debugging for Charlie's Quest was done with test maps that are not bundled with the game and cannot be found anywhere online.
- Enforced:
- The debug zone is included so that curious file snoopers can get a good sense of what the development process was like.
- You're playing devbuild 0.3, what do you expect?
- Lampshaded:
- A couple of NPCs have dialogue pondering why they were given debug powers, or contain in-jokes about said zone.
- "Welcome to Debug Zone! ...It's where we test shit so shit don't break. What else did you expect?"
- Invoked: ???
- Exploited: Speed-runners that are able to acess the room using glitches or exploits in Charlie's Quest are able to send themselves to the Final Boss in a matter of seconds, shaving off tons of minutes of gameplay.
- Defied: Debug Zone is actually a trap set up by the Big Bad, and the actual zone sends Charlie down a dungeon-like level
- Discussed: ???
- Conversed: ???
- Implied: A hard to find locked door contains dialogue, implied to be from the devs, talking about a potential sequel or unused mechanics.
- Logical Extreme: Anything that can be used in-game has an entire room dedicated to that feature, all accessed by debug hub rooms, all interconnected by one big debug hall.
- Played For Horror: A horror game styles its debug rooms as inhumane experiments by strange beings from out of time and a reoccurring deranged rant about suffering and existence.
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