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Basic Trope: A location, menu or mode with options the programmers would have used for testing the game.

  • Straight: Charlie's Quest has an unused room with an NPC that can give you any type of item, an NPC that can simulate any possible battle, and an NPC which brings up a command prompt allowing the player to warp to any room. There are also a few recurring stage mechanics present.
  • Exaggerated:
    • There are several debug levels, all accessed through a debug hub.
    • The debug room has enough functionality to not only edit the entire game world but change the gamecode on the fly without a restart.
  • Downplayed: A debug menu allows you to fight a few bosses with effects that were hard to program.
  • Justified: The debug room is "somewhere outside of reality", according to a randomly placed sign in it.
  • Inverted: The lead developer wants to make sure certain innovative technologies are not leaked until the game is released, so he hides a set of rooms containing said technologies from the QA testers and anyone not assigned to work with it.
  • Subverted: A well-hidden teleporter allows you to warp to numerous areas, including "Debug Zone"... which is a proper Bonus Dungeon, despite its name.
  • Double Subverted: Debug Zone does in fact contain most of the useful things needed for debugging, they're just presented in a way that offers an actual challenge and end goal for anyone seeking to actually play through it.
  • Parodied:
  • Zig Zagged: Debug Zone contains not only actual level, but also legitimate debug functions, presumably right after the level, or as a hidden area.
  • Averted: Debugging for Charlie's Quest was done with test maps that are not bundled with the game and cannot be found anywhere online.
  • Enforced:
    • The debug zone is included so that curious file snoopers can get a good sense of what the development process was like.
    • You're playing devbuild 0.3, what do you expect?
  • Lampshaded:
    • A couple of NPCs have dialogue pondering why they were given debug powers, or contain in-jokes about said zone.
    • "Welcome to Debug Zone! ...It's where we test shit so shit don't break. What else did you expect?"
  • Invoked: ???
  • Exploited: Speed-runners that are able to acess the room using glitches or exploits in Charlie's Quest are able to send themselves to the Final Boss in a matter of seconds, shaving off tons of minutes of gameplay.
  • Defied: Debug Zone is actually a trap set up by the Big Bad, and the actual zone sends Charlie down a dungeon-like level
  • Discussed: ???
  • Conversed: ???
  • Implied: A hard to find locked door contains dialogue, implied to be from the devs, talking about a potential sequel or unused mechanics.
  • Logical Extreme: Anything that can be used in-game has an entire room dedicated to that feature, all accessed by debug hub rooms, all interconnected by one big debug hall.
  • Played For Horror: A horror game styles its debug rooms as inhumane experiments by strange beings from out of time and a reoccurring deranged rant about suffering and existence.

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