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Playing With / Chekov's Gun

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Basic Trope: Chekov's phaser in Star Trek.

  • Straight: Pavel Chekov is present and is carrying a phaser.
  • Exaggerated:
  • Downplayed: Chekov borrows someone else's phaser.
  • Advertisement:
  • Justified: He is on a dangerous mission and has been issued a sidearm for safety reasons.
  • Inverted:
  • Subverted: Chekov is told to leave his phaser on the Enterprise when he leaves...
  • Double Subverted: ...and then it turns out that Chekov's Gun is a Chekhov's Gun.
  • Meta-Subverted: Anton Yelchin is denied a concealed-carry permit.
  • Parodied:
  • Advertisement:
  • Zig-Zagged: There is a gun, and there is a guy, but nobody is really sure what the guy's name is or what type of gun it is.
  • Averted:
    • Everyone has a phaser, but nobody is named Chekov.
    • There is a Chekov, but he doesn't have a gun.
    • No one is named Chekov and there are no guns.
  • Enforced: Chekov is in a Massive Multiplayer Crossover and takes his phaser with him.
  • Lampshaded:
    Spock: It was only logical to assume that Chekov would be carrying a phaser in this situation.
  • Invoked: Kirk issues Chekov a phaser.
  • Exploited: The Organians trick Chekov into using his phaser to shoot one of their enemies.
  • Defied: The Organians disable Chekov's phaser so he can't use it.
  • Discussed: Wesley Crusher to Picard: "Can I have a phaser? Even Chekov got one on the original Enterprise."
  • Conversed:
    • "I knew it! Chekov had a phaser on him the whole time!"
    • Advertisement:
    • "I had a feeling Chekov's gun would come in handy sometime."
  • Implied:
    • Kirk and Spock reminisce how Chekov's phaser saved them on their last mission.
    • Chekov faces off against a Klingon. When the camera cuts back, the Klingon has a smoking hole in his chest while Chekov walks away calmly.
  • Deconstructed: Chekov tries to stun the alien running around the ship, but because he never uses it, he misses badly.
  • Reconstructed: But the shot reflects off a shiny surface and still hits the alien.
  • Plotted a Good Waste: Chekov's gun is a major plot device.
  • Played for Laughs: Chekov uses his phaser to etch rude messages on the walls of a Klingon ship.
  • Played for Drama:
    • Chekov singlehandedly saves the ship, Rambo-style, using only his phaser.
    • Kirk and Spock learn that Chekov is in danger and rush to his rescue, but when they arrive, they find nothing but a damaged and depleted phaser. They quickly assume the worst.

Playing With Chekov's Gun is not recommended. He has many hours of training; you might seriously hurt yourself or others.

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