Basic Trope: A Game System where characters' abilities and roles are defined by their class/job.
- Straight: In the RPG Tales of Troperia, you can choose from a good variety of classes to customize your Five-Man Band, like knights, wizards, druids, rogues, clerics, archers, psyquics and bards.
- Exaggerated:
- ...And then there are branching specialization paths for all of them, which further increase their strengths in different areas. For example: Knights -> Field Commanders / Paladins / Magic Knights; Wizards -> Arcane Warlocks / Divine Mages / Omni-Sorcerer; Druids -> Beast Invokers / Forest Conjurers / Stratomancers; Rogues -> Gentleman Thiefs / Shadow Reapers / Amoral Lawyers. And then there are further branching levels and the (kinda-hard-to-get-without-a-guide) Prestige Classes!
- On top of all that, four PCs are furries, and the other is a Token Human, so there are five different sprites for each one.
- At the start of the game, you can choose a species and a class for every character.
- Downplayed:
- Tales of Troperia class system is limited to the three classic archetypes: Fighter, Mage, Thief.
- Each member of the Five-Man Band has a class - Hero, Mage, Thief, Archer, Knight.
- Character classes give characters higher stats in certain areas and a special ability, but don't affect the majority of abilities or what equipment a character can equip.
- Justified: The classes are Human, Bird, Reptile, and Mammal for each species.
- Inverted: You can pick which character fills which position - you're given five jobs and five characters at the start and you've got to assign them to the Five-Token Band.
- Subverted: The only difference between the classes is the appearance of their outfits and weapons.
- Double Subverted: The only difference between the classes is the appearance of their outfits and weapons...except for high level characters, who can unlock class-specific abilities and use class-specific equipment.
- Parodied: Tales of Troperia's class-system is brimming with all kinds outlandish and colorful characters, like: New Age Retro Hippies, Corrupt Cops, Battle Butlers (and Ninja Maids), Vengeful Furries, Redneck Mad-Scientists, Possessed Ventriloquists, College Streakers, Chainsaw Maniacs, Moral Crusaders, Brawling Alcoholics and more!
- Zig Zagged: ???
- Averted:
- Characters each have a set role and don't change their role.
- There are no character classes at all. You can point-buy whatever abilities you want.
- Enforced: "D&D has character classes. So if you want to call that a roleplaying game, you need to put them in."
- Lampshaded: "Oooooh, that's just great! Now she can obliterate armies by summoning frikkin' magic meteors over them while I'm stuck slashing things with an over-sized butter-knife. I should have taken the Spell-Blade path when I had the chance five levels ago."
- Invoked: ???
- Exploited: A clever in-universe individual figures out the strengths and weaknesses of each character class. She then uses this knowledge to become a master tactician, only using techniques and approaches that will work against the specific enemies in play.
- Defied: ???
- Discussed: "Man, we always seem to end up fighting the same five people. The ones with the swords, the ones with the fireballs, the meat shields, the ones that throw potion bottles, and the ones that shank you from behind."
- Conversed: "We're going to start a roleplaying game." "I want to play the rogue! The system you're using has a rogue, right? They always do."
- Deconstructed: The classes are connected to an in-game caste system, with social consequences for learning skills outside of one's class.
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