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Basic Trope: A power that cancels any magic.

  • Straight: The Pendant of Nihil nullifies any magic spell within 5 m of its radius.
  • Exaggerated:
    • Any time anybody puts on the Pendant, any magic in a five-kilometer radius ceases to work.
    • The Nihil Trigger is a giant lever that switches on and off magic to the world.
  • Downplayed: The Pendant makes magic weaker around the wearer but the magic still has effect.
  • Justified:
  • Inverted:
    • The Pendant of Magic Target makes its wearer vulnerable to magicks.
    • The Amulet of the Untouchable prevents physical contact with its wearer.
  • Subverted: Bob puts on the Pendant, hoping it will protect him from the Black Mage's Quantum Fireball. It appears to be so powerful it just makes the Pendant shatter into pieces, damaging Bob.
  • Double Subverted: The damage was reduced so much that Black Mage is depleted from most of his magical energy, but Bob can stand and fight in a way.
  • Parodied: The Pendant of Nihil makes gods disappear, magic backfire and even unlucky accidents happen to anyone but its wearer.
  • Zig Zagged: The Pendant is working inconsistently, and it needs some power or sacrifice.
  • Averted: The setting lacks any magic.
  • Lampshaded: "Give up mage. All your spells and gestures are pointless against my power."
  • Invoked: In this world, heroes always fight for the Pendant of Nihil to be able to visit lands infested with dark magic and to come back with treasures.
  • Exploited:
    • Bob is put in front of the party to shield everyone from magicks.
    • Bob places the Pendant of Nihil on an inherently magical foe, incapacitating them and leaving them in agonizing pain and possibly killing them as it erases the magical aspects of their very being.
  • Defied:
    • "No, I won't be hiding behind this thing! I will face them with dignity and fight like a true warrior!"
    • The Magic Knight brings a magical gem cutter launcher to the fight. The anti-magic can dispel the "magic" part of the attack, but the amulet gets destroyed by the physical part of the weapon, and they're both back to square one.
  • Discussed: "You will never defeat the Black Mage, he is stronger than you! But I've heard about one artifact..."
  • Conversed: "I hope the developers won't nerf this pendant, so I could use some tactics."
  • Implied: Rumours say that the Pendant of Nihil once belonged to a powerful king who is said to be untouchable by any magic.
  • Deconstructed: In the middle of a battle, Bob was so sure that the Pendant will help him that he stood against a powerful mage. Said mage throws a dagger at him, waves his non-magical allies forward, or some other non-magical attack.
  • Reconstructed: Bob's party confronts a powerful mage with the Pendant of Nihil to negate the mage's power. He has non-magical attacks/allies but is still easier to manage without his magic and Bob's group can optimize for non-magical healing and attacks.
  • Played For Laughs:
  • Played For Drama: Bob has to find that pendant if he wants to prevent The End of the World as We Know It, which is being caused by a very powerful spell.
  • Played For Horror: Bob puts on the Pendant of Nihil and everything that depends on magic within a fifty-mile radius suddenly stops working, causing a humongous number of deaths from flyers falling down from the sky, torches shutting down and people tripping down stairs, beings that depend on magic to exist to get their lifeforce cut off, people who depended on medical magic to survive get their plugs yanked out, people who used magic to bypass physical disabilities having said disabilities come roaring back and leaving them high and dry in very precarious situations, and so on. Win or lose, Bob has become a greater murderer in five seconds than Alice was in a lifetime.

Here lies the anti-magic zone, so get your gun ready.

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