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Basic Trope: An edutainment game challenges the player with a relatively menial puzzle that doesn't make sense in the situation.

  • Straight: To enter the Library of Ancient Secrets, you must solve 3rd grade math problems involving fractions.
  • Exaggerated: To enter any room at all, you must solve at least 3 different, unrelated math puzzles designed by random bystanders.
    School Janitor: "In order to enter the toilet, you must prove your worth as a master of Algebra, Probability and Geometry by solving those challenges I have for you!"
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  • Downplayed: You can enter the Library of Ancient Secrets by solving an optional 3rd grade math puzzle that leads to a hidden, alternative entrance. The main entrance features a much more conventional, justifiable puzzle.
  • Justified: The Library of Ancient Secrets is a library of mathematical discoveries, and it is so highly respected that only the smartest mathematicians may enter the chamber.
  • Inverted: To pass the 3rd grade math test, you need to slay a dragon and answer an ancient riddle.
  • Subverted:
    • The math problems shown are far too difficult for 3rd graders, so the Guardian to the gate of the Library tells you he's just messing around and lets you pass without doing anything.
    • It at first seems like these fraction exercises are irrelevant to anything, but the Guardian tells you that someone has stolen some secret recipes and that you were actually reconstructing them.
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  • Double Subverted: After passing the Guardian, however, you're confronted by the Ancient Librarian, who challenges you with an Arithmetic quiz.
  • Parodied: The Guardian says to you, "You seek the lost Library of Ancient Secrets...but your report card says that you're struggling with math! So I'm afraid I can't let you in unless you're better at fractions. Ancient laws of magic, don't question it."
  • Zig Zagged: The puzzles the Guardian challenges you with are randomly-generated, varying between simple math tests that have nothing to do with the story to epic, difficult problems involving pretty much everything important that the player learned so far during their quest.
  • Averted:
    • No such problems are presented to you as you enter the gate to the library.
    • The Guardian tells you right from the start why you're doing these problems, and it makes sense.
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  • Enforced: The show is directed at 3rd graders, and the writers want it to have educational value.
  • Lampshaded: "Pfft, you'd think they'd have me do much harder stuff than what I learned in elementary school."
  • Invoked: The Guardian designs 3rd grade math problems to make it harder for people to enter the Library.
  • Exploited: Characters bring their 8-year-old children along with them, since the tests will help the children with their math skills.
  • Defied: You refuse to complete the challenges.
  • Discussed: "Everyone, brush up on your math skills before we attempt to enter the library!"
  • Conversed: "Why does this show have math in it? It's an adventure show!"

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