Basic Trope: An achievement that mocks the player.
- Straight: In Alice Saves the World, dying three times on the first level on easy mode will unlock the achievement "Not That Bulletproof".
- Exaggerated: Attempting to cheat will earn the player the "Cheating Bastard" achievement and lock all other achievements.
- Downplayed: Choosing Easy Mode will unlock the "Baby's First Game" achievement.
- Logical Extreme: The achievements in the game become increasingly cruel and demeaning, with each failure unlocking a new achievement that goes beyond mere mockery.
- Failing to complete a level within a certain time limit unlocks the achievement "Utter Incompetence."
- Dying multiple times in a row triggers the achievement "Pathetic Excuse for a Gamer."
- Making a single mistake during a critical moment results in the achievement "Absolutely Clueless."
- Failing to solve a puzzle after multiple attempts awards the achievement "Brain of a Potato."
- Justified: The achievements are earned In-Universe, so your friends are insulting you.
- Inverted: An achievement that praises the player.
- Subverted: There is an achievement called "Not That Bulletproof", however it requires you to get loaded with a minigun.
- Double Subverted: ...but you can also get it from dying to a pistol.
- Parodied:
- Getting the achievement causes the game to brick your console.
- Or, the achievement is earned by choosing Lunatic Mode.
- Zig Zagged: The achievements range from mockery to praising.
- Averted: There are no achievements.
- Enforced: The developers wanted you to know how bad you are at the game.
- Lampshaded: "Did you even try?!"
- Invoked: The game's tutorial explicitly tells the player, "If you want to feel the sting of failure, make sure to die at least three times on the first level."
- Exploited: A player intentionally dies multiple times on easy mode to quickly unlock the "Not That Bulletproof" achievement and show off to their friends.
- Defied: Alice In-Universe dies three times and swats away the achievement.
- Discussed: "Can you please do a better job?".
- Conversed: "Why's this achievement insulting me? I just started the game!"
- Implied: The player character's constant deaths are hinted at through dialogue and reactions from other characters, but the specific achievement is never shown on-screen.
- Unparodied: The "Not That Bulletproof" achievement is earned exactly as described, mocking the player for their performance in the game.
- Untwisted: The player dies three times on the first level, just as the "Not That Bulletproof" achievement suggests, without any unexpected subversions or twists.
- Deconstructed: The constant mockery through achievements takes a toll on the player's self-esteem, leading to frustration and a decline in enjoyment of the game.
- Reconstructed: As the player overcomes challenges and improves their skills, they start earning positive achievements that counterbalance the initial mocking ones, boosting their confidence and motivation to continue playing.
- Played For Horror: Murdering a child gives you the "You Have Taken Your First Steps" achievement, complete with picture of the Big Bad laughing evilly.
- Played for Laughs: The achievement "Epic Fail" pops up with a comical sound effect and confetti every time the player dies.
- Played for Drama: The protagonist's repeated failures and subsequent unlocking of the "Not That Bulletproof" achievement serve as a symbol of their struggle and growth throughout the game.