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    Arc The Lad 
  • Arc the Lad II could be called Player Punch II: The Game.
    • First, when Elc has to kill Mariel, his first love interest, right below the playground where they played together as children. Even worse is the Hope Spot where she breaks free from her mind control, only for a bomb wired inside her to detonate and kill her anyway.
    • Then there is the fact that Arc finally found his father, after literally YEARS spent looking for him, going into exile while being framed as a terrorist, and he dies 4 minutes after that. Finding his father was the reason he started his quest.
    • Then you can add the utterly screwed up backstories of most playable characters, and finally the events before the last boss: the characters have destroyed bit by bit the Romalian War Machine, freed most if not all of their puppet states, and have conquered its capital. Cue the king of Romalia breaking the seal of the Big Bad: it turns out that the key of the final seal was that a human being had to willingly choose to free him. Cue the king snapping because his kingdom is collapsing under his feet and pushing the red button. The Big Bad then proceeds to kill the King of Romalia (no big deal), kills Arc's girlfriend (a big deal), and unleashes the apocalypse over the world.
    • Then you see a sadistic scene of the cities explored by the heroes being flooded, burned down, while most of the world's population dies. Not only were all the good deeds of Arc, Elc & co for nothing, but you are at the end of the game. No opportunity to fix anything, and if this was not enough, Arc commits a heroic sacrifice after the last battle.

    Final Fantasy Tactics 
  • Final Fantasy TacticsAlgus was already an unlikable, classist jerk, but he seals the deal when he shoots Teta at the end of the first Chapter for no reason other than "her life has no meaning to me".
    • This game is made of this trope. Algus crossing the Moral Event Horizon is just the first. Then you learn that Ovelia, who Ramza has just stormed an execution site and then a castle for, has decided to take the Shrine Knight's offer. Then Ramza's sister gets kidnapped. Then you learn that Rafa hates Barinten not just because he killed her village, but because he raped her, which Ramza discovered right after finding out that killing all those guards was useless, because his sister is already gone. It doesn't get any better when Ramza finds out that his sister has actually been taken to Hell itself, and that if he wants to follow to stop the apocalypse it's going to be a one way trip. The worst part is that you know Ramza's struggles are ultimately for nothing, since Delita Hyral is going to wind up king while Ramza's deeds are going to go completely unrewarded. At best, Ramza fades into obscurity at the end of the game. At best.
      • Somehow even "made of this trope" doesn't quite do Tactics justice. That character you like? S/he dies. Ramza and Alma might live, depending on interpretation. Aside from those two, of about 50 characters in the game, FIVE survive, and Delita is the only major one among them. The ending to the game is one of the nastier punches out there.
    • When put in conjunction with other Ivalice games, this game has a very different kind of player punch. Final Fantasy Tactics Advance gives us a different kind of Ivalice, where strange races abound and everything is magical; it's a false world, but one that bases itself on something magnificent. In Final Fantasy XII, we are properly introduced to the world of Ivalice past, a heartbreakingly beautiful place of airships and magic woods, with several interesting races and its own unique society. We can't help but fall in love with the Moogle Mechanics, Magical Viera, and Brutish Bangaa who populate every corner of this magical world. Final Fantasy Tactics A2 takes this further by dropping dramatics with a much lighter tale than FFXII, about a boy going into a book and having an adventure. We even get to play our old favorite races and some more! Then you go back to the first FF Tactics, which chronologically, takes place after all of this... All of the other races, all of the airships, everything is gone. By Vagrant Story, Humes can't even remember magic anymore. Talk about a Crapsack World.
  • Final Fantasy Tactics A2 has a painful player punch for one mission where someone requests some zombie powder so that they can die and end their misery. Luso learns from the Witch of the Fens that taking the powder in large doses over time will not outright kill them, but will turn them into a zombie while they still retain their memories. Luso then learns from Ezel that the alternative to this is to make a draught where the user will lose memories instead. From there, you have to make the ultimate choice in the mission; do you do what the requester asked you to do or do you do the opposite and get him something different so he can still live? Doing either option still makes the mission completed, but the choice you make won't easily be forgotten.
    • Another quest is to rescue some miners trapped in a cave-in and menaced by undead monsters. When you get to the mine, all you find are spirits and zombies... and then a note from the miner who gave you the quest saying that they were already gone and those zombies you killed were the miners. Who you did a kindness because you released them from their tormented state.

    Fire Emblem 

  • Because of the excellent characterization, this can happen with just about any character death, depending on how much you care about your troops. Especially in Echoes, where not only are death quotes fully voiced, but other members of your army will mourn the fallen character on the post-battle results screen. Mourning quotes from family members or love interests are particularly heart-rending.
  • Fire Emblem: Genealogy of the Holy War:
    • Midway through Chapter 5, Quan and Ethlyn arrive with a contingent of Lance Knights to assist your army, and are (slowly) crossing the Yied Desert until a contingent of Thracian Dragon Knights appear at the rear. Armed with lances that are super-effective against mounted units and unfettered by movement penalties (while cavalry is crippled by the sand), they proceed to slaughter the entire army, culminating with Quan and Ethlyn. Additionally, if Ethlyn dies first, the leader of the Dragon Knights holds her daughter hostage, forcing Quan to disarm himself so they can kill him more easily. Oh, this also happens in-game, so you can send your flier down and try to rescue them, but you'll end up breaking the game.
    • At the end of Chapter 5, Sigurd's former ally Lord Arvis betrays him and orders his mages to slaughter nearly every playable character in Sigurd's army, at least a few of which the player must surely have developed attachment to at this point. Arvis also reveals that he has taken Sigurd's wife (who has been brainwashed) as his own before personally murdering Sigurd with the legendary Valflame spell. The rest of the game takes place 17 years later, starring the children of the slain protagonists.
  • Hector's death in Fire Emblem: The Binding Blade counts as one for anybody who played The Blazing Blade first, especially since it was orchestrated by Zephiel, the once-kind-hearted-prince of Bern that you had to rescue in the prequel.
  • Fire Emblem: The Blazing Blade:
    • When Leila is slaughtered on Ephidel's orders, her mutilated corpse is left out for you to find and Ephidel mocks you over it. Many a player cries. Matthew's heartbreaking moodswings between being drastically, flat-out dead-depressed and acting optimistic and pretending that nothing was wrong, compounded with how he talked to her like she was there... that cues another tearfest.
    • Ninian's death. Especially if you maxed out her support level with Eliwood. That one is such a punch that it needs some expansion. To start: One of your party members is the Mysterious Waif dancer Ninian, a Proper Lady who dances for the group, whom the young Lord Eliwood seems to grow very fond of... Later on, however, she is taken away by the Big Bad Nergal, having offered herself as a hostage to protect her brother Nils, forcing Eliwood and the others to find a weapon to defeat Nergal, namely the titular weapon, Durandal. But just after claiming the weapon, a dragon appears. Eliwood easily takes it down, but then he learns from Nergal himself... that the dragon he fatally wounded... was really Ninian. This is pretty painful on its own, but if you've gotten their A-Support conversation, that makes it even worse... Imagine killing the person you love and not knowing it until it's too late, and not only does she not blame you, but she's glad that she didn't harm you while in her dragon state, and she also begs you to finish saving the world right before breathing her last. Fortunately, she is revived by one of the legendary heroes, although if paired she will still die young.
    • Eliwood's father, Marquess Pherae's death was a huge punch. For almost ten chapters, Eliwood has been searching for him while untrue rumors fly that Elbert is working with the bad guys. Eliwood and co. finally find him near death on Dread Isle. Enter Big Bad Nergal, who kills Elbert to open the Dragon's Gate. The game presents a heartrending still of Eliwood holding his dying father in his arms and weeping.
    • Bonus points for Elbert: Nergal had commented several times how powerful Elbert was, and he even gets a Dying Moment of Awesome by severely wounding Nergal before perishing. It almost feels like one long, drawn-out Hope Spot; Elbert came so close to surviving all that, but dies in his son's arms anyway.
    • On the same note, you can force Nino to kill Lloyd or Linus. Again, more of an example of Video Game Cruelty Potential. The worst part is, Lloyd doesn't make any attempts to attack her on enemy phase, making him very easy to defeat and one of the easiest ways to level Nino fast. Linus, on the other hand, does attack her... and it obviously doesn't make things better.
  • Fire Emblem: The Sacred Stones:
    • Late in the game, you can force Myrrh to kill her own freakin' father, Morva! And none of the main characters (except for Ephraim — and only if you're playing his route) will ever know until after the battle! Nice job.
    • Lyon is a very kind man who legitimately cares about his people. Granted, he envies his friend Ephraim, but just how much he was driven by that envy is debatable. He tries to bring his father back from the dead, and ends up possessed by the Demon King, who then uses his new vessel to start the war that drives the plot. You have to kill him, regardless of which route you play. If you play Eirika's route, it becomes clear that he loves Eirika, and he finally gets up the courage to tell her just as he's about to die.
  • In your first playthrough of Fire Emblem: Radiant Dawn, you have no choice but to kill the king you spent almost all of part one searching for and then trying to get up onto the throne, because according to his research, it's the only way to break the Blood Pact he was tricked into signing. But guess what? It doesn't work. So basically, you were forced to kill the poor man for nothing. Thankfully, your second playthrough onward lets you Take a Third Option.
  • Fire Emblem: Awakening:
    • When you first start the game, you get to create your own customisable Avatar, who joins Chrom on his adventures. What's the first thing you see your Avatar do in the story right after creating them? Getting possessed and killing Chrom! The game then flashes back to when Chrom and the Avatar first meet, with you, the player, already knowing how it all ends. And worse, if your Avatar is female, they can marry Chrom and have his children, making the inevitable moment even more painful!
    • Later, you meet Lucina, Chrom's Kid from the Future who went back in time to prevent his death in the first place. At one point, she considers going as far as killing the Avatar to prevent their fate, even though she doesn't like the idea. Except it's possible for the Avatar to become her husband or mother, and this changes the scene and makes it even more emotionally charged, for better or worse.
    • Chapter 9 consists of clearing a courtyard of enemies so that Emmeryn can be safely extracted by air. However, at the very last minute, Aversa summons a veritable army of risen archers that promptly insta-kills the Pegasus Knights that were supposed to do the extraction, rendering your efforts up to that point utterly pointless. Worse, Emmeryn chooses to sacrifice herself to keep Chrom from surrendering the Fire Emblem for her life. The next chapter does nothing to uplift the mood. It's even worse if her Spotpass map's played. She's alive, but can't remember anything or anyone and her solo ending says she never fully recovers. She only recalls who she is if she's killed off afterwards.
  • Fire Emblem Fates is just as brutal in this regard, if not even worse. There are two paths to choose, Birthright (allying with your biological family in Hoshido) or Conquest (allying with your adopted family in Nohr): choosing one of these pits the Player Character against one of their two families, both of them love the Avatar in their own ways, and the Avatar feels terrible about fighting them.
    • The gameplay also creates a very, very, painful one: solely choosing a path will determine whether some characters on one or another side will be Killed Off for Real or not during the story. The Birthright path is really cruel (Felicia's sister Flora is forced to double-cross the group and then is Driven to Suicide out of guilt, Elise pulls a Heroic Sacrifice to stop the Avatar and Xander from fighting to the death, Xander himself commits Suicide by Cop out of despair, Xander's subordinates Peri and Laslow are almost surely fought to death and Laslow's VERY spoileriffic origins make this even crueler), but the Conquest side isn't without its punches either (Sakura is a skippable boss but fighting her is a heartbreaking option plus she's imprisoned whether she's fought or not, Ryoma will commit Seppuku to save the Avatar from a Sadistic Choice (of having to kill him or be killed) and the final boss is Takumi, who dies regretting he never got to know the Avatar better, and not before his very sympathetic subordinates Oboro and Hinata are also almost surely killed.) Also? Both Lilith and Azura die, Lilith in the middle of the game, and Azura at the end of both routes. In Azura's case, it can be especially painful if the male Avatar married her.
    • Not even the third path is completely exempt from this. While the majority of the characters that died on Birthright or Conquest will live in Revelation, there are still a handful of unavoidable deaths. The most egregious example is Scarlet, who is still completely marriageable despite her death (which happens not too long after the player even gets her). Making this death even worse, you have to fight her re-animated, possessed corpse a few chapters later. What really hurts about this is that it's given no fanfare, you'll just be looking through the enemies and suddenly see Scarlet's name.
  • Fire Emblem: Three Houses manages this even better than Fates in terms of how much it punches you (Seems fitting, since one of the directors of Three Houses was a director for Fates). During the first twelve chapters of the game (About a year in-game time), you can explore the academy and talk to all the playable characters in the game. You have ample time to talk with them, build supports with them, help them out with their issues, even have them join you for mission assistance, and even recruit them into your class. But if you do not recruit them, they may end up as enemies on the battlefield... and this is not like Radiant Dawn where they simply retreat. This is more like Fates and you kill them. Not knock them out. Kill. And with only a few actually evil characters, everyone is arguably on the right side... their only crime was that you didn't recruit them in part one. You Bastard!.
    • Making this even worse is not just their death quotes, but sometimes, if they are on the same map as their house leader, they will mourn their death in public.
    • And if that isn't bad enough, some characters such as Ashe and Lorenz will actually leave you in part two even if you recruited them in part one due to plot circumstances. This happens suring Silver Snow and Verdant Wind for Ashe and Silver Snow and Azure Moon for Lorenz. Unavoidable plotline death? Not so much actually - if defeated in battle, they will actually surrender and the game will give you the option to either spare them or finish them off. And if you decide to finish them off, they will indeed express sadness at what you just did. You Bastard!.
    • For Crimson Flower, the characters you have the option to spare are Lysithea and Claude. Except only Lysithea will join you if you spare them. Sure enough, you will get a mourning quote as they face their death.
    • Also, special mention goes to Seteth and Flayn, who can be spared during Crimson Flower but not recruited. Killing one causes the other to cry out in total anguish, and on top of that, by the end of the game you will have practically wiped out their entire race.
    • On top of this, Crimson Flower allows you to recruit Felix and Annette... and you can make them fight their own fathers. Sure enough, if you make them do this, the game will in fact acknowledge this.
    • Speaking of Gilbert, you will get a massive punch on the final map if you didn't recruit Annette, as they will be fought on the final map together. If you kill her first, the game will acknowledge this and Gilbert will break his AI pattern and charge literally through the burning city to avenge her death. Think killing Gilbert first is any better? Nope, Annette will do the exact same thing as her father if he's killed before her.
    • If Bernadetta is not recruited in Azure Moon or Verdant Wind, she will literally have the ground erupt in flames under her feet provided you didn't run up and kill her first before Edelgard can light the trap. This is an absolutely horrible way to die. This deserves special mention, despite that...
    • ...literally everyone in the Black Eagles ends up doomed depending on who you did not recruit in Azure Moon and Verdant Wind. Sure, you can skip a few of them and leave it up to your interpretation that they escaped. Except it's not easy to actually do this...
    • Oh, and remember the exploring the Monastery bits? You can still do that in part two... and if you killed a character's friend, they will be mourning their death. Sometimes, you can actually ignore them as they are not the stage objective and therefore avoid the punch, but other times, they are a stage objective and you can not.
      • Worse still, did you recruit a character from another house and not their friend? Did you then send said student to fight their friend, now on opposing sides? The two friends will sadly voice their regrets about their paths being on opposite sides and it's very possible they can kill their best friends, because you sent them to do it You Monster!!
    • Even the antagonists aren't without this - the Death Knight is revealed to be Jeritza (Though not outright stated)... but there is a strong hint that he has a tie to Mercedes. Should you unlock Mercedes's paralogue and complete it on the Azure Moon route, you will get a bonus scene in which she cradles her half-brother's head as he dies. And it's fully possible she is the one who defeated him... On Crimson Flower? You can make this even worse by not recruiting Mercedes and sending Jeritza to fight Mercedes.
    • Not even the Church Route itself is exempt from this, who is the Final Boss of said route? Rhea herself! Due to being driven berserk due to her dragon form and you're forced to put her down! Even worse? The final boss theme is Sad Battle Music, which makes it all the more worse. Thankfully, if her support is Rank A or higher she survives the battle.
    • Then there's another hard punch when it comes to route exclusive characters (such as the house leaders and their retainers). Did you marry them when you went down their route? Did you start a new game to experiment another route? Not only can you not be together because they're unrecruitable, but (and this especially applies to those who married Edelgard/Hubert or Dimitri/Dedue) you will likely have to kill them in order to progress come the five years.

    Suikoden 
  • The Suikoden series raises this to an art form; the back of the boxes promise death, war, and betrayal, after all. In the first game in the series, Gremio, the Heroic Mime's axe-wielding nanny sacrifices himself to save the party. The player gets to listen to Gremio's last words as he's devoured by flesh-eating fungus. This scene led to more than a few tears from the series' fans. It's happened many times since, and longtime fans are wary of liking a character too much, since they tend to up and die or switch sides at a dramatic moment.
    • Oh by the way, on Gremio's killer, Millich? You have to forgive him for the kill or you get barred from the best ending. As if giving you another indirect punch for requiring you not to take righteous vengeance.
      • In Millich's defence, he was Brainwashed and Crazy at the time and can't really be held justifiably accountable for his actions. That, of course, arguably makes it worse — in most games, the person who does something like this is an unlikable Jerkass and deserves to die (case in point being Luca Blight). Sometimes, you can praise the depth and moral complexity of a story whilst simultaneously cursing it for not giving you a free escape clause where the heroes are pure and good and the villains are clean-cut evil.
    • The first Suikoden also features the Heroic Mime's older friend Pahn fighting a duel against the protagonist's father. The first time you play the game and if you haven't been using a guide, you probably opted not to use Pahn when he came back through the Face–Heel Revolving Door. By that point, he's pretty far under-levelled, his weapons need a massive investment of funds to get up to par, and his Boar Rune kinda sucks anyway. Plus, by this point, his awesome teamup attack with Gremio is obviously gone. It's actually a three for one player beatdown. The first is when Pahn dies to hold off General Teo. The second is when you read a guide and realize that you could have saved him. The third comes when you realize that you needed him alive to bring Gremio back. Ouch, Konami. Ouch.
  • Suikoden II has several Player Punches. During one of the last missions of the game, your sister Nanami is struck by an arrow from one of the guards of the treacherous leader of Rockaxe (who were trying to kill both the hero and Jowy while they were fighting). What makes this scene more of a Player Punch was Nanami's major role in supporting the hero, and after she is struck, she tells the hero how happy she was to be his sister. Whether she dies for real or survives but leaves the war is up to whether the player recruited the 108 Stars of Destiny or not.
    • Whether Nanami survives or dies also depends on two other factors, strangely enough. One, the player needs to be fast about a dialogue selection that occurs (though which option is selected doesn't matter). Two, Nanami needs to have a defense of 121 or greater to survive the blow (in order to trip up players who already know what's going to happen and unequip her armor to keep it from being lost). Decent armor is a must.
    • Pilika is Player Punch fuel. This five year old is easily the most tragic character in the game. She not only has her village burned and her parents killed by Luca Blight, she is almost killed by him as well. This event renders her mute for most of the game. She is apart from her dear friend and caretaker Jowy (who she rescued early in the game) for much of the game and it made her feel lonely. In the end, a Tear Jerker scene shows Jowy telling Pilika that when he leaves, it's good-bye forever.
  • Invoked in Suikoden III with Hugo's best friend Lulu's (he's male, incidentally) death at the end of the first (and second) chapter. Seeing Hugo's, Sergeant Joe's, and Luce's processing of Lulu's death makes it hit that much harder.
  • Suikoden IV can be quite brutal at some points where there's a But Thou Must! if the player gives the wrong answer. Not getting the 108 Stars of Destiny also can cause a bit of a Downer Ending.
  • Suikoden V pulls this and all, repeatedly — including once during the game's prologue when you're led to expect something nasty to happen to the happy status-quo anyway. The hero's family is so carefully set up and portrayed that of course the player will come to like them... and then the assassination attempt comes. And then it looks like they're actually going to pull through - the family evaded the sleeping poison by pre-empting it with an antidote before the meal, and then the Queen and her husband proceed to make mince-meat of the horde trying to kill them by sheer weight of numbers. Except the Sun Rune drives the queen beyond sanity again, and when someone says something to her, she snaps, rounds on them, and wipes them out as she had been doing to the assassins... only to discover too late that it's her husband in the energy sphere, and is only able to prevent it killing him long enough for him to tell her he loves her before being unceremoniously wiped out. Everything just goes wrong from there.
  • Suikoden Tierkreis has its own fair share, such as when the player's forced to watch the brutal results of Cosmic Retcons unfold. One of the worst, however, is learning that your friend Cougar suffered this, and not even his own people realized it; he'd been Ret Goned at first.
    • An entire country is erased from existence, and you can't bring it back at the end of the game, even. Nobody outside the 108 stars remembers it was ever there. And that son-of-a-bitch Valfred somehow can't understand why people are horrified by his crime, he's that self-centered. At that point, even the revelation of his motives doesn't earn him sympathy — you'll be quite glad to crush his dream in penance for what he and his allies have done.

    Sunrider 
  • Sunrider
    • The mission where you recruit Ikari. Commander Shields has been tasked by the Alliance with escorting a cargo ship, and in a pre-battle Cutscene Ikari tries to convince you to ignore the cargo and bail out, focusing on getting rid of PACT ships. If you refuse her offer, she will turn against you and join the offensive on the Cargo, only to discover it's actually full of innocent civilians, among which are children, and give up on her goal. If you accept her offer, you flee the planet and eventually meet up with the cargo ship once again, and she has a similar scene as the other path...except the ship is damaged beyond hope, and she gets a view of desperate children through the window before it falls apart.
    • Later in the game, Shields is kidnapped and tortured by Bratty Half-Pint pirate leader Colette, who shows you the environmental damage caused by the Alliance and the state of misery millions of people have to live in, and he briefly chats with a young, miserable girl. When later a Federation squad comes in to rescue him, a firefight starts and the girl gets caught in the crossfire, giving you an eyeful of her body bloodied and pumped full of bullets. Not only unlike the previous example you cannot avoid this, but this gives Shields a strong case of Heroic BSoD (And the girl eventually pops up in his nightmares)
    • The final battle of Chapter 2 seems to be going well, with Shields receiving enough backup from the Federation to take on the enemy capital ship...and then the Sunrider gets hit by said ship's Wave-Motion Gun, tearing it apart and disabling all but one of its weapons. Ava, Shield's childhood friend and second in command, has to go to a wrecked sector of the ship to fire and destroy the Legion once and for all, in doing so loses an arm, and only manages to pull the lever with a final jolt of effort.

    Super Robot Wars 
  • Although for the most part, Super Robot Wars allows players to save characters from their demise in their original incarnation, there are some that end up getting this treatment. For some examples:
    • Super Robot Wars MX. Reenacting the Vibrato battle in RahXephon. With the player in control throughout. Meaning, the player controls Ayato as he fights Vibrato... and as he unknowingly kills Hiroko at the same time.
    • Super Robot Wars: Original Generation Gaiden: It looked like it was all going just like the OVA, Lamia is rescued by Kyosuke. All of the sudden, BAM, she's shot down and thought to be dead because of carelessness and the culprit, Juergen, showed no remorse at that, even if he was supposedly assimilated to the ODE System. With the prospect that since her storyline was over she might be Killed Off for Real, it's not hard to see players flying in rage and tossing Juergen's Anti-Villain origins and qualities to hell as they raise their arms and cry Berserker Tears as they try to tear him a new one for Lamia's sake (and for being a That One Boss). It took further into the game where it turns out she was safe, got manipulated by another force, and saved by surprise, and then another game years later where it turns out there's someone worse that Juergen is probably accepted back as an Anti-Villain.
    • Super Robot Wars T recreates the entire final battle of the first season of Magic Knight Rayearth where players are forced to kill Zagato and Emeraude. And if players want the secret bonus of the stage, Hikaru has to be the one to kill Zagato.
    • Super Robot Wars Z series had a similar moment. Namely, there is no way to avert the death of Kamina and Neil Dylandy/1st Lockon Stratos, two of the gut-wrenching mecha anime deaths at the 2000's. They looked as if subverting it when in Z2.2, they let you prevent the death of Euphemia li Britannia... and then rendered the route as non-canon in the Z3 duology.
    • Super Robot Wars W had another: The original lancer of GoLion, Takashi Shirogane, still dies early in the game so the final lineup that includes Princess Fala can come to fruition (though he at least makes it up with going to the battle one last time before succumbing to his wounds). And just in case you're wondering if his backup brother would appear and get spared... Nope, he doesn't appear. For a lot of import players that only knew the American version before, this is the equivalent of "Holy shit, did they just kill off Sven?? Where's the hospital planet when we needed it!?"

    Tactics Ogre 
  • Tactics Ogre gives several of these... you learn that many bosses you fought throughout the game are architects, philosophers, twins, mothers-to-be, or were just fighting to get money to pay for their sick daughter's medicine. Matsuno really hammers in the point that war brings in a lot of people who don't want to be there... and does so even more effectively than Final Fantasy Tactics.
    • The end of Chapter 1 in the first Tactics Ogre can be one hell of a punch. If you wind up on the Chaos path, Vyce (a longtime friend of the protagonist, Denam) betrays you and says that Denam has always vexed him. Vyce is later executed and dies screaming for Denam to help him.
    • When the original Tactics Ogre was remade, a new character, Ravness Loxaerion, a Lady of War, is introduced. However, when you had to make the decision to burn or spare Baramus... If you choose NOT to burn Baramus, then as a 'bonus' of Vice's Face–Heel Turn, he kills Ravness on the spot, made more painful if you have finished the game with the Law route first where she lived.
    • Depending on some of your dialog choices, Denam's sister Catuia will kill herself late in the game.
    • Neutral Denam may, very easily, end his story almost completely and utterly alone. Catiua, Prancet, Vyce, Leonar, Ravness and Ronwey dead. Arycelle deserting. The Xenobians have returned home, their needs satisfied, to quietly muse on Denam's doom. The future of the Walister, Galgastani and Bakram remains uncertain. This can happen without Denam ever once compromising his ethics or behaving in a deceitful or crass manner. It's just the way this story can go.
  • Tactics Ogre: The Knight of Lodis has one hidden in the canon Downer Ending. Turns out that having your best friend and love interest killed/sacrifice themselves does nothing for your Wide Eyed Idealism. The character you've been playing turns out to, as a result of your choices, become one of the main antagonists of the original. There's a reason why the 2nd best ending is generally preferred (Hero lives, love interest lives, both walk off into the sunset and out of the history books).

  • Captain Brenner's Heroic Sacrifice in Advance Wars Days of Ruin, especially after how close he and Will become. In his final scene you have him on the radio and he expresses joy about the impending nuclear blast, just because it reminds him of the sun.
    Brenner: Look at that... it's beautiful... it's like... the... sun...
  • Marona in Phantom Brave is a sweet, kind-hearted young girl who gets All of the Other Reindeer reactions by the very people she tries to help to the point that, to quote one editor, he "has never actually wanted to commit genocide on a fictional world before."
    • This is shown most powerfully in the first episode where, after eliminating demons from near a village, a small child offers Marona a candy...and then its mother snatches the child away and basically shouts "What were you doing to my child, you evil little monster?" And this is said in a tone so fearful and full of hate not even people in horror movies performing Heroic Sacrifices would use it. To a thirteen year-old orphan.
    • The remake for the Wii gives another in the form of Carona's backstory: what's the one thing they could do to make Marona's childhood even worse? Take away Ash, leaving her completely vulnerable to the raw hatred of the world, then have her lose to Sulphur, then be enslaved by a dark god who holds her entire world hostage and forces her to travel to alternate Ivoires and kill, betray, and enslave other Maronas.
  • The scene before the final battle in Disgaea: Hour of Darkness features Seraph Lamington "killing" the adorable Love Freak Flonne by turning her into a flower. She either stays dead, is resurrected by Laharl's Heroic Sacrifice (a Player Punch in and of itself), or is revived as a Fallen Angel (which, despite how ominous it may sound, is a Mega Happy Ending).
  • Jagged Alliance, in the spirit of X-COM, has permadeath for the player's team. If you get one killed, heroically or not, their friends and/or lover who saw it happen will have a response.
  • Jeanne d'Arc, being about Joan of Arc, naturally deals with the whole "burning at the stake" bit. Only, in this case, it's Jeanne's childhood friend and almost-sister Lianne who is captured and sold to the English, due to her having been made to impersonate the real Jeanne while the latter was presumed dead. Made even worse in that you're set on a course to rescue this character, the enemy deliberately blocks your way (not to defeat you, but merely to slow you down) and you make it just instants after Lianne has been burned at the stake. A third Player Punch comes when Roger, who has been trying to save Lianne on his own (and almost succeeded, too) takes this personally against you, and promptly pulls such a hard Face–Heel Turn he actually turns demonic.
  • Similarly, La Pucelle features a chapter where the party ends up a hundred years in the past and meets the girl Croix keeps seeing when he looks at Prier. The girl, unlike Prier, is sweet and kind, and a devoted follower of the goddess Poitireene... during a time when they're being persecuted. On top of that, she happens to be Croix's fiancée. Then the plot happens. She gets sold out by another villager jealous that she chose Croix over him, and your party has to race to stop an execution you already know is going to happen, since it was shown in a flashback (plus complications that make this a bit of a Scrappy Level). Unfortunately, You Can't Fight Fate, and to make things worse, the Croix from this time period also arrives too late. The shock of seeing his (pregnant) fiancée unjustly murdered (for a second time, in one case) triggers both Croix to merge and become the Dark Prince, the archenemy of the Maiden of Light.
  • What happens to Karen in the Front Mission will make you want to kill Driscoll, revive him, then kill him again. Thankfully, the game actually lets you do that.
    • It's revealed she survived being killed and was working at a hospital... just in time for Driscoll to kidnap her and turn her into a CPU Chip! She is re-kidnapped in the fifth mission, but not revealed as dead until much later. You use this chip to kill Driscoll. He turns himself into a Giant Killer Cyborg. You kill him again.
  • X-COM, in any of its incarnations, is entirely built on this. Being able to rename and customize them can lead to the player becoming attached to them as they progress in level; however, it doesn't matter how advanced or strong your soldiers are, the risk of them dying in the blink of an eye because an alien outmaneuvered you or got a lucky shot is always present. Having one of your troops die unceremoniously after having taken them on a dozen missions and making them look like your friends is a common scenario players bring up to mention the emotional investment one gets to their troops. Its latest incarnation features a memorial wall to your base which lists your fallen soldiers...complete with the Last Post playing in the background, reminding you of your failure to get them home alive.
  • The Banner Saga is built on this. The majority of the cast can be killed off in various (usually pointless) ways depending on the player's choices, and there is at least one occasion where the player has to choose which main character(s) live and die. One of the worst ones is Onef's betrayal. If Egil is alive, Onef kills him, and there's a brief moment where it seems he kills Oddleif as well.
  • Wasteland 2 starts off with one. As you head south from the Ranger Citadel on your first mission, you simultaneously receive two distress calls: the nearby community of Highpool has come under siege from raiders, and the Ag Centre research facility comes under attack when the local fauna mutates and infectious spore pods begin turning the researchers. You happen to be the only Ranger squad in the area. Yep, you can probably see where this is going. As you go through the process of saving one, you get occasional radio transmissions of the other place, where things become increasingly panicked and the situation is very obviously rapidly deteriorating. Arguably the worse one is choosing Highpool; while the Mayor of Highpool goes down cursing the Rangers for once again screwing over the town, Kathy the head researcher at Ag Centre is not as composed or accepting of her impending fate, flat terrified and desperately pleading with Vargas to send anybody to save them. The one you didn't choose, you find in ruins with everybody dead.

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