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Platform / Nintendo 3DS

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Continuing down the path of technical innovation Nintendo first explored with the Nintendo DS and the Wii, while also learning from the disappointing endeavors of the Virtual Boy, the Nintendo 3DS is a functional 3D handheld console. In many ways, the 3DS built upon the base formula of its predecessors and improves them. Keeping all the features on the DSi, the 3DS takes the concept of the DS as a whole and adds another dimension to it.

Certainly, the most highlighted feature of the 3DS — as the name implies — was the now-widescreen top screen being capable of producing stereoscopic 3D visuals without the use of special glasses, by using a parallax barrier. The 3D depth could be adjusted or disabled with a slider on the top screen, giving the main screen screen its own unique function alongside the bottom screen, which retains its touch functionality.

The 3DS also saw the addition of a gyroscope similar to that found in the Wii's Motion Plus controllers, which allowed for the use of motion control in various games, as well as an analog "Circle Pad" similar to (although much larger and easier to use than) the one found on the PSP to better support 3D titles. Other features include two outer cameras for taking 3D pictures and a singular front-facing camera facing front, and Augmented Reality capabilities for certain games and features. For online play, the Friend Code system from the Wii remained, but was now universal and system-based, rather than on a per game basis. Following in the precedent set by the DSi, the 3DS is region-locked, though this only applies to 3DS and DSi games: all DS games (and a handful of "DSi-enhanced" titles) are fully backwards compatible, regardless of region.

The 3DS launched in early 2011 for $250 in the United States, ¥25,000 in Japan, around £220 in the UK, and similar prices elsewhere. While Sony had released the PSP at the same price years earlier, this pricing made the 3DS more expensive at launch than any prior Nintendo handheld by a wide margin. This steep asking price, combined with the system's poor launch line-up, led to the first several months of the console's lifespan failing to meet sales expectations, prompting a worldwide 30% price cut. As an apology to early adopters, anyone who brought and registered the system before the August 12th price cut were automatically put into the 3DS Ambassador Program, which gave free early access to 10 NES titles that wouldn't be added to 3DS Virtual Console until up to a year later, as well as an additional 10 exclusive GBA titles that Nintendo promised would never be made available for other 3DS owners.note  The price cut, as well as the release of titles such as Super Mario 3D Land, helped sales increase significantly. By the end of its first holiday season, the 3DS had manage to surpass its predecessor's first-year sales, and by the time its main competitor (the Play Station Vita) hit the market in early 2012, the system had finally hit its stride and would regularly outsell Sony's portable offering by an estimated 5 to 1.

Starting in late 2011, Nintendo began revamping both the social features of the 3DS as well as the capabilities of the Nintendo eShop, starting with a small Friend List update, initially made available with all copies of Super Mario 3D Land, that would later be integrated into a large firmware patch which went live mid-December 2011, introducing new features such as 3D video recording/playback (with the Nintendo Video app cycling through music videos, video game trailers, 3D shorts, and eventually full 3D movies) and automatic SpotPass software downloads. December 2011 also saw the worldwide launch of Swapnote, a messaging service with its own Mii and other game-like trappings.note  The eShop would soon introduce DLC and demo support, and later browser and mobile-based access. Starting with New Super Mario Bros. 2 in July 2012, the eShop also offered retail games downloadable for purchase. Its services were eventually integrated fully into the Nintendo Network, Nintendo's first attempt at a proper account system, which expanded further to encompass features such as the Miiverse of the Wii U, allowing for cross-platform messaging.

In the same vein as the original DSi XL, a larger model called the 3DS XL was announced in June 2012, released July 28 at Europe and Japan, and August 19 in America, being priced at $200 (£159 in Europe, ¥16074 in Japan), featuring larger screens and improved battery life (1.5 hours more than the original model). This was followed by a third model, the Nintendo 2DS, released in Western regions in October 2013 to coincide with Pokémon X and Y.note  Positioned as an entry-level budget device for young children — initially priced at $129.99, before eventually dropping to $79.99 plus a pre-installed gamenote  — it was a drastic redesign that not only forwent the standard clamshell design with a flat slate design (meaning an external switch is required for sleep mode), but also removed the 3D capabilities by replacing the parallax barrier top screen with a normal one.note 

Much like how the DS received a revision with improved specs in the form of the DSi, the Nintendo 3DS received a revision called the "New Nintendo 3DS", though this iteration went on to completely phase out the original models. The New Nintendo 3DS (often abbreviated as n3DS) has a faster CPU, improved 3D eye-tracking that allows for angled viewing, two additional shoulder buttons and a right-side nub that acts like a second stick (negating the need for a Circle Pad Pro), built-in NFC for amiibo support, and better battery life. While a handful of games would release exclusively for the system — most notably a port of Xenoblade Chronicles 1 — many games, such as Super Smash Bros. for Nintendo 3DS, would limit themselves to having enhancements to take advantage of the extra power and control options. It launched in Japan on October 11, 2014, followed by a November 21st launch in Australia, and came in both regular and XL sizes. It went on sale in North America and Europe on February 13, 2015, with North America being the only region to not offer the regular-sized version as a standard retail item, only releasing it as part of limited edition bundlesnote . The New 3DS XL was initially sold for $250, before being reduced to $200 after older 3DS models were discontinued. The Nintendo 2DS would also see its own "New" version, with the New 2DS XL would releasing worldwide on July 28, 2017 for $150. This version returned to a clamshell design and had all the same enhancements as the n3DS minus the 3D display features, and by February 2020, would be the only model within the 3DS family of systems still in production.

Eight years after its introduction, the Nintendo 3DS family continued to remain a valuable pillar of Nintendo's business that helped the company retain profitability during the years of its failing sister console, the Wii U. Despite speculation that the 3DS would quickly end production in light of the Nintendo Switch's success, Nintendo had re-positioned the device as a budget handheld that they were adamant about supporting well into 2019 and beyond, by way of releasing remakes/megamixes of older games such as Luigi's Mansion and WarioWare Gold, as well as eShop titles like Dillon's Dead-Heat Breakers. However, the low sales of such software led to Nintendo announcing in June 2019 that first-party software development had ceased. The system itself was officially discontinued on September 16, 2020, more than nine years after its original launch. On March 27th, 2023, both the Nintendo 3DS and Wii U eShops would shut down permanently.note  Similar to the Wii Shop Channel before them, any purchased content remains redownloadable, but new purchases are no longer possible, leaving the console's library of exclusive DSiWare and 3DS titles commercially inaccessible to those who didn't already own them. All online connectivity services for both the 3DS and the Wii U would end the following year on April 8, 2024, though some titles (such as Steel Diver: Sub Wars would see their servers shut down as early as January.note 

Technical Specifications

As with other Nintendo consoles, they've been pretty hush-hush about the specifics, but efforts by the homebrew community have unearthed them.


  • CPU:
    • A dual-core ARM11 MP2 chip clocked at 268 MHz with 2 Vector Floating Point Units. The New Nintendo 3DS upgrades this to a 804 MHz quad-core chip with an optional 2MB L2 Cache and two additional VFPU's. Regular 3DS games use one CPU core and New 3DS enhanced games can use up to three while one core is always reserved for the 3DS' kernel.
    • Both the 3DS and New 3DS come with a 134 MHz single-core ARM9 secondary processor used for system security. This processor is also used for Nintendo DS and DSiWare backwards compatibility.
    • All Nintendo 3DS models are also equipped with an ARM7TDMI CPU clocked at 33Mhz for Nintendo DS backwards compatibility and Game Boy Advance compatibility for the Ambassador Titles via a special internal firmware known as AGB_FIRM.
  • GPU: A modified 2010 version of the Digital Media Professionals PICA200 chip clocked at 268 Mhz.
  • APU: Proprietary CEVA TEAKLite DSP clocked at 134 Mhz for audio processing with 24 channel mixing and up to 32728 Hz sampling.


  • 128 MB of FCRAM (Fast Cycle RAM); Increased to 256 MB on the New Nintendo 3DS and New Nintendo 2DS.
  • 1GB of internal NAND flash memory in original 3DS and 2DS models and either 2 or 4GB internal NAND for New Nintendo 3DS and New Nintendo 2DS XL models with 1.8 GB available for use. Both the 3DS and the 2DS also come with a 2GB or 4GB SD Card (depending on the model) and can accept SD cards up to 2TB in size. The New Nintendo 3DS and New Nintendo 2DS XL use Micro SD cards. All models only recognize SD cards formatted as FAT32. SD cards 64GB or higher come in the ExFAT format, and will need to be formatted to FAT32 with a third-party computer program.
  • 256MB of the internal NAND flash memory is reserved for DSiWare games and save data for use with the backwards compatibility layer TWL_FIRM.
  • Accepts 3DS, DS and DSi enhanced cartridges. 3DS cartridges can vary anywhere from 1 GB to 8 GB in capacity. 3DS cartridges have a plastic protrusion to prevent them from being inserted into original DS systems. Original DS systems won't detect the cartridge even if the protrusion is cut off.


  • Screen resolution:
    • The top screen's resolution is technically 800x240, but the effective resolution is 400x240. This is because each eye gets a frame.
    • The bottom screen's resolution is 320x240.
    • The 2DS was found to be one big screen that could show both screens.
  • Both screens can display up to 16.7 million colors. Games may opt to have a lower color depth than the screen's color depth.
  • The graphics chip within the 3DS is Open GL ES 1.x compliant, with custom extensions, including MAESTRO, which allows developers to use most programmable shader effect equivalents with the fixed shader hardware of the 3DS.


  • Battery life is 3-6 hours when playing standard 3DS games. Playing older DS games allows it to run longer, as they are lower-load games. The 3DS XL has somewhat improved battery life compared to the standard 3DS, potentially lasting as long as 9 hours playing 3DS games with conservative brightness settings.
    • The New Nintendo 3DS has an ambient light sensor that can automatically adjust screen brightness depending on the amount of light in the environment for better battery use and player comfort.
  • The 3DS sports an accelerometer and gyroscope, allowing motion based game mechanics. For example, in games with first-person views, you can move the 3DS around to move the camera.
  • There's a front facing camera and two back-facing cameras for 3D pictures. Both take pictures at 640x480 (0.3MP)resolution. The new Nintendo 3DSes include a front-facing infrared emitter to improve face tracking in low-light environments.
    • The 3D camera supports augmented reality functions, the 3DS includes a default app that makes use of special "AR Cards" for a variety of minigames and widgets, and certain games early in the system's life support the AR reader for side modes. Because the AR reader looks for the image of the card alone, AR Cards are incredibly easy to reproduce by just printing them out in the proper proportions; Nintendo themselves are fully aware of this, and their website even includes a page where you can download and print out replacement cards.
  • Supports 802.11b/g wireless LAN with WEP, WPA, and WPA2 Personal support. DS games were also compatible, but older DS (non-DSi-enhanced) games can only use WEP. The Nintendo 2DS does not support some combinations of TKIP-based security and Wi-Fi Protected Setup.
  • An add-on controller, called Circle Pad Pro, adds another circle pad and two shoulder buttons. Released in September 2011 in Japan, and February 2012 elsewhere, it talks to the 3DS over the IR port. All the buttons from this device are built into the New Nintendo 3DS and New Nintendo 2DS XL with full compatibility with all 32 Circle Pad Pro enhanced games that were released over the 3DS family's life.
  • The built-in browser is a customized build of NetFront web browser. The web browser was replaced with a improved version on the New 3DS and 2DS XL models and can play HTML5 content.

Games for Nintendo 3DS:

Built into the system:

  • AR Games
  • Face Raiders
  • StreetPass Mii Plazanote 

Retail games:

    open/close all folders 






3D Classics (remakes of older games with 3D effect added in):

Nintendo 3DS Ambassador games:

These Virtual Console games were given out to early adopters of the original system for free to compensate for the later price drop. The NES games were eventually released to the general public for purchase on the eShop, while the Game Boy Advance games still remain exclusive to Ambassadors. Unlike other 3DS Virtual Console games, the GBA titles lack the ability to use Save States.

Other promotional games:

  • Donkey Kong: Original Editionnote 

Alternative Title(s): Nintendo 3 DS