Space Station is widely considered to be an unofficial sequel to Space Shuttle. It features a second set of "STATION" spot targets that scores its own independently-cycling value and builds upon the Stop-N-Score feature. Station also features a mini upper playfield above the pop bumpers and a rotating space station toy used to direct balls towards the locks on either side of the playfield.
A digital version of Space Station is featured on Pinball FX3 as part of Volume 6.
"Troping complete." —"Negative, you must re-trope!":
- Alliterative Title
- Anti-Frustration Features: A kickback is available at the left outlane.
- Cap: Bonus multipliers at 7X and "Stop N Score" multipliers at 5X.
- Color-Coded for Your Convenience: During Condition Green Multiball, green lighting is utilized around the playfield.
- Match Sequence: The upper half of the display shows a number moving back and forth. This number decomposes on the left side and reforms the final number on the right.
- Progressive Jackpot: The Rescue Jackpot, which starts at 200,000 and increases by 10,000 for each multiball that ends without re-docking.
- Space Is Noisy: The game includes computer sounds, beeps, and explosions, as well as a soundtrack during play.
- Space Station: Obviously.
- Spectacular Spinning: The rotating station at the upper left corner of the playfield.
- Spelling Bonus:
- The SHUTTLE and STATION targets award whatever is lit at the center of the playfield.
- U-S-A advances the "Stop N Score" multiplier, and can light a Special at 4X.
- 1-2-3 on the upper playfield increases the bumper value and relights docks during single-ball play.
- Timed Mission: The "Stop N Score" feature. Averted during multiball, where there is no time limit for re-docking for the Rescue Jackpot.