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The Adventure Continues...

Marion: "Indiana Jones... I always knew, someday, you'd come walking back through my door."

Indiana Jones: The Pinball Adventure is a 1993 Licensed Pinball Table designed by Mark Ritchie and released by Williams Electronics. It is based on the original Indiana Jones trilogy, and the movies are represented equally, with a Video Mode, jackpot, and three playfield scenes from each film. Lock balls in the rotating idol, collect friends from all three stories, and navigate the tilting Path of Adventure. If you're good enough to beat all twelve modes, you'll be rewarded with the rare opportunity for Eternal Life, a frantic six-ball multiball Wizard Mode that offers a one-billion-point jackpot.

Aside from featuring music and voice clips from the movies, John Rhys-Davies reprises his role as Sallah, providing custom speech. Indiana Jones was Williams's first pinball game to use the DCS Sound System. In a cost-cutting measure, the table ships without a decorative background for the far wall of the playfield; collectors often buy reproductions of the "lost plastic" for their own machines.

Not to be confused with the later Stern pinball machine, simply titled Indiana Jones.

A modified version of this pinball can be found in the Disneyland gift shop, outside of the Indiana Jones Adventure thrill ride. The metal parts on the cabinet have been redecorated or replaced with bamboo and wood equivalents, while the sides and backbox have been repainted to a muted and aged look.

A digitized version of Indiana Jones: The Pinball Adventure was released for Pinball FX3 on March 2022.


This pinball demonstrates the following tropes:

  • Anti-Frustration Features: By default, after a hit to the middle bank of drop targets or a ball being released from the idol, there is a short ball saver on the outlanes.
  • Bamboo Technology: The customized Disneyland Indy pin, complete with fake bamboo legs and wood rails.
  • Company Cross References: The last award during Quick Multiball is called "The Fish of Tayles" (alluding to another game designed by Mark Ritchie and released by Williams).
  • Double Unlock: Similar to Fish Tales, to light (Super) Jackpots, the left ramp or middle hole must be shot first to light the Jackpot on the right ramp or the Super Jackpot at the captive ball.
  • Easter Egg: In the "Mine Cart" video mode, going down a specific path concludes the mode with an animation of Michigan J. Frog, followed by "Frog Bonus" of 20 million points.
  • Indy Escape: The opening animation for multiball shows Indy escaping from a rolling boulder.
  • Match Sequence: Indy walks by several boxes, pushing a cart with more boxes on it; one of them opens to reveal the number.
  • Not Cheating Unless You Get Caught: Averted; shooting the ball into the center lock without hitting all three drop targets gives you a "You Cheat" bonus of 5 million points.
    Shorty: "You cheat, Dr. Jones!"
  • Painting the Medium: The ball launcher is Indy's pistol grip.
  • Rope Bridge: The playfield has a silhouette of Indy crossing a rope bridge, and "Survive the Rope Bridge" is a mode dedicated to the same scenario.
  • Shell Game: The "Choose Wisely" video mode, in which the player has to choose the real Holy Grail from a set of fake ones.
    Grail Knight: "You have chosen... poorly."
  • Signature Style: It doesn't have the criss-crossing ramps typical of Mark Ritchie games, but it does feature the timed modes (including the timed jackpot shots) and long shots.
  • Spelling Bonus: I-N-D-Y increases the bonus multiplier and lights a friend, and A-D-V-E-N-T-U-R-E lights the "Path of Adventure" tilting mini-playfield.
  • Video Mode: Three of them, one for each movie in the original trilogy:
    • "Gunfight at the Raven Bar": A simplified Light Gun Game much like the one in Terminator 2: Judgment Day. Defeat enough bad guys and then collect the Medallion.
    • "Escape in the Mine Cart": Choose one of three paths without hitting any boarded-up dead ends.
    • "Choose Wisely": A Shell Game.
  • Why Don't Ya Just Shoot Him?: The player is supposed to end the "Streets of Cairo" mode by shooting the pinball into the saucer, which will cause Indy to shoot the swordsman. The player can also simply pull the trigger on the launcher pistol grip, which will instantly shoot the swordsman and end the mode (albeit with a smaller bonus).
  • Wizard Mode: Eternal Life Multiball, a six-ball multiball where all targets are worth 10 million points, and hitting all of them, including the Path of Adventure, gives you one billion points.

Marion: "See you tomorrow, Indiana Jones!"

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