Indiana Jones (not to be confused with the earlier Williams game Indiana Jones: The Pinball Adventure) is a pinball table made by Stern Pinball in 2008, coinciding with the release of Indiana Jones and the Kingdom of the Crystal Skull. It was designed by John Borg with artwork by Kevin O'Connor and programming by Keith Johnson.
The game is all about the Indiana Jones film franchise, and there are four modes, one for each of them. It has a number of toys to further connect it to the movies, like recreations of the Ark, the Holy Grail, and the titular Crystal Skull, as well as a swordsman behind a wall. The game itself also has scenes from the movie fully recreated on the display. The game is also notable for having an eight-ball multiball mode, topped off with the infamous Ark scene from Raiders.
Unfortunately, the game was widely criticized by pinheads, who mostly considered it inferior to Indiana Jones: The Pinball Adventure — instead of doing anything thematically interesting with the license, Stern's Indy felt like a generic pinball game with the license applied on it. On the other hand, it does have its supporters, who find its uncluttered playfield and simpler design makes it a more approachable, strategy-oriented game than its predecessor.
This Indiana Jones pinball machine provides examples of:
- Arc Number: Four; there are four movies to be completed, and they each have four steps.
- Art Shift: The display mixes digitized clips from the movies with hand-animated graphics, often with clashing results.
- Color-Coded for Your Convenience: The four movies are each color-coded. Last Crusade is blue, Temple of Doom is red/orange, Raiders of the Lost Ark is yellow, and Kingdom of the Crystal Skull is green.
- Crystal Skull: Found on the upper right corner of the playfield, representing Indiana Jones and the Kingdom of the Crystal Skull. (The skull itself is plastic though.)
- Gotta Catch Them All: Most of the movie modes have you getting objects, like Sankara stones.
- Indy Escape: The Trope Namer scene is played when an extra ball is awarded.
- Level Grinding: A common complaint against the game is that there's too much time spent making the same shots over and over.
- Match Sequence: The game plays the scene where Indy runs from fire, then pauses it to display the number.
- Power Glows: During the buildup to the "Final Adventure", The Ark of the Covenant starts to glow red.
- Real Song Theme Tune
- Rule of Three: Three stones are needed for the Temple of Doom multiball mode.
- Score Multiplier: Activated with "M-A-P".
- Skill Shot: A helpfully labeled one at that: shoot the ball at the right time to get the currently selected bonus.
- Spelling Bonus: A lot of them: M-A-P lights the bonus multiplier, and I-N-D-Y-J-O-N-E-S awards a bonus. An odd use of this trope is employed when spelling out "R-A-I-D-E-R-S-O-F-T-H-E-L-O-S-T-A-R-K", as the letters are sometimes awarded in groups.
- Travel Montage: Seen in some of the display animations. Also invoked by the world map background on the backglass and playfield.
- Wizard Mode: "Final Adventure", available after the four movie scenes have been completed.