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Battlefield and Final Destination
Battlefield and Final Destination, Holy Seat of Platform Fighters
- A large platform floating in a constantly-shifting void. There are two variants of Battlefield: one with three smaller floating platforms, and another with six. There also exist "Omega Zones", versions of normal Nintendo stages meant to emulate Final Destination that do not contain items or any of their normal stage gimmicks.
- Theme Song
- Symbol: The Smash logo
- Alignment: True Neutral
- Domain: Platform, Fighting, Mascots and Fighters
- Sacred to: All Nintendo All-Stars, Solid Snake, Sonic, Mega Man, Pac-Man, Ryu, Cloud Strife, Bayonetta, Simon Belmont, Ken Masters, Ren Amamiya, Master Hand and Crazy Hand
- In this stage, all fighters must participate in at least Battlefield and Final Destination. The Battlefield is a simple stage with a large platform supporting 4 - 8 players with 3 small and thin platforms, while Final Destination is one large platform, making an epic fight to the death.
- There are many variation of these stages, however, for example, there is Big Battlefield, which is a larger version of Battlefield with more space and platforms, perfect for 8-Player Smash, and the Omega Form, which turns all stage into a structure similar to Final Destination.
- Strangely, in the first Smash tournament, no one was allowed to fight in those variations of Battlefield and Final Destination without certain requirements. It was only until the second Smash tournament where fighters can fight in those stages.
- All gods that wants to compete and make their stand in a debate will have to SETTLE IT IN SMASH!!
- NO ITEMS, FOX ONLY, FINAL DESTINATION!!! (Don't say it in front of Fox himself; he's annoyed with it)
Casino Park, Divine Casino Level
- Theme Music: Casino Park
- Alignment: True Neutral
- Portfolio: Casino-Themed Level, Giant Pinball Tables
- Domains: Casinos, Craziness
- Similar Settings: Casino Night Zone, Casinopolis
- Sacred to: Sonic the Hedgehog and his friends
- Sonic and his friends have ran through many different casinos throughout their adventures and Casino Park is just one of them. With giant floating gambling tables, giant floating spinning dice, and pinball machines with built-in slot machines, there's a guarantee of some sort of thrill to be had while trying to get to the end of this park.
- Bingo Highway serves as a specialized part of Casino Park, where visitors can speed down a track and try to get a Bingo without falling off. There's even a harder free-fall Bingo challenge for those that are skilled at the game. It's a rather popular place for those that want a lively "Bingo night".
- There is some degree of involvement within the House of Luck and Fortune when it comes to managing the winnings of the park's visitors. Since rings are the main currency used for this place, visitors that aren't Sonic and his friends would have verify the rings won in comparison to the currency they prefer and even then, there's no guarantee that they'll leave with a lot of money after the currency translation.
- Waluigi got jealous at how lively the pinball tables of this place are in comparison to the singular table that's present within Waluigi Pinball. He made some attempts to try and claim part of the park as his own to add to his Waluigi Pinball, but all have ended in failure to varying degrees of humiliation.
- King Dice and The Devil of Inkwell Isles are furious at Casino Park's existence, claiming that it's taking attention away from Devil's Casino. While Cuphead & Mugman were a bit wary at first upon seeing another place with potential gambling involved, they're at the very least amused that their arch-enemies are upset that people are visiting a place that's far less deadly than what the enemies have to offer.
- Robots sent by Dr. Eggman are a frequent sight in the park. Despite the numbers that can show up, most of them aren't really much of a threat and can be destroyed without much issue, especially if the robots are on the pinball tables. Robots that are more dangerous that are sent from different sources are another issue entirely.
- Parts of this location have been used as a racing track for Sonic and a number of other Sega-related deities to run through. A few spectators did wish that the racers would go through the installed pinball tables in addition to dodging giant poker chips.
- Several times, there's been a request to play "The Whims of Fate" over the casino's PA system. Sometimes, this request is entertained to the delight of the requesters.
Green Hill Zone
Green Hill Zone, Divine Scenic Introductory Grassland Level
- Theme Music: Green Hill Zone
- Alignment: True Neutral
- Portfolio: Green Hill Zone (Naturally), Scenery Porn
- Domains: Scenery, Levels
- Sacred to: Sonic the Hedgehog and his friends
- Sonic first sprang into action by running through this lush, peaceful looking zone. Among its notable features include palm trees, crumbling cliffs, some spikes, and various ramps and loops for Sonic to go through before confronting one of Dr. Eggman's creations, destroying said creation, and moving on.
- Various woodland creatures like to visit this place on a regular basis. Given that Eggman kidnapped some of these creatures and put them inside robots in the past, measures are in place to ensure something like that doesn't happen to animal deities who visit.
- The Blue Blur has been to a number of zones similar to this one (some included a seaside aesthetic to it and one time, Sonic went to Green Hills Zone), though he has revisited Green Hill itself a few times. One of these instances had him meeting up with his past self as a result of time displacement.
- Dr. Eggman got powerful enough at one point that the Zone was affected as a result of his domination. Green Hill got a bit more sandy in that period of time, though Sonic and his allies were able to fight back.
- That particular incident brought some enviromental protectors to that zone due to it being in every bit of danger as other places and they have taken watch of it in case deities who like to cause enviromental damage for fun and/or profit do anything to it.
- Among other uses of this place, Sonic used it to race cars with others a few times, Amigo has used it as a dance zone on occasion and has been used as a fighting arena on separate instances. It's sort of understandable why Sonic would use it as an arena for battling Mario and other Nintendo characters, but why the hedgehog would let people he doesn't even know about loan Green Hill to fight on is anyone's guess. On an equally weird note, it might have been used as a golf course as well.
- It's not entirely clear whether or not this place can officially be considered to be Sonic's home. It might have been on Sonic's home planet, but no one has asked him whether or not it can be considered true.
- There's no denying that the scenery here is beautiful by default, though some deities keep remembering a piece of music associated with this place. Then again, there's the possibility that someone is just playing said music really loudly while others are visiting.
Honda Sento, Holy Domain Of Japanese Bathhouses (Kapukon Yu, Edo no Yu, E. Honda Stage)
- Theme Song: The CPS-1, CPS-2, Alpha 3, and SF5 versions of his theme
- A sentō (public bathhouse) which doubles as an impromptu sumo ring
- Symbol: The illuminating decoration in the background
- Alignment: True Neutral
- Domains: Cleanliness, Fighting, Japanese bathing
- Owner/Sacred To: Edmond Honda
- Endorsed By: Ryu, Ken Masters, Karin Kanzuki, Yoshimitsu, Amaterasu, Chizuru Kagura
- Notable Users: Ryu, R. Mika, Laura Matsuda, Rashid, Juri Han, Ibuki, Hinata Uzumaki, Sakura Uchiha, Temari Nara, Tsunade Senju, Mai Shiranui, Kazuma Kiryu
- Banned From Entry: Jiraiya, Vega, Ryuji Yamazaki
- Closely Monitored: No Face, Mileena
- When people speak of Edmond Honda, two things come into mind: Sumo wrestling...and bathhouses, of which the latter is the proud owner of. As it turns out, Honda grew up around bathhouses and Sumo, and in a stroke of aspiration, combined the two. Now, he has enough clout to open up a Pantheon branch of Honda Sento.
- Yubaba was originally in the running for opening up her own bathhouse in the Pantheon, but Honda managed to clinch the documentation and backing from his closest friends and rivals to open Honda Sento, forcing Yubaba to back down.
- Honda is known to be a Boisterous Bruiser with a passion for chanko stew, but for those whom he calls friends, they can describe him as "being sincere, forthright and a bit conservative," of which the Honda Sento is a reflection of his personality.
- When Yoshimitsu - a rabid Sumo fan and admirer of E. Honda - pointed out that the sumo ring inside the bathhouse would deform when in contact with water as the rope used is made out of bales of rice straw, Honda complimented the Manji ninja for his observation and replied that while the sumo ring circle outside is indeed made of rice straw, the one inside the baths is made of vinyl. That explanation was good enough for Yoshimitsu, who gave Honda Sento the Manji Party's support.
- As Honda's bathhouse is frequented by the fairer sex, it was no surprise that Jiraiya would try his luck and attempt to peep on the bathing women. He instead was caught peeping by Honda, who promptly booted him out of his establishment...after planting him into the ground with his signature Orochi Crush super combo. Compared to what the female patrons originally had planned for the Pervy Sage, Jiraiya got off lucky.
- Honda's bathhouse is popular with the deities, who are martial artists. With several endorsements, the popularity of the Sento became known in the Pantheon. Ryu and Ken's endorsements were a given, as was that of Karin Kanzuki. But the biggest endorsement came from the sun goddess herself, Amaterasu. Can't go wrong when your biggest supporter is the Sun Goddess herself. He did, however asked nicely not to visit whilst in canine form. Dog fur is so hard to clean up nowadays.
- The Sento is also famous for its various customers. Case in point:
- No Face is allowed to visit, but due to the potentially rich and snobbish deities who are also patrons, not to mention his penchant of absorbing the various personality traits of other gods and people, he is closely monitored by Honda himself.
- Whenever Hanzo Hasashi visited the Sento, the water wasn't hot enough for his liking. Only after heating up the bathwater with hellfire, was the water now up to his standards.
- Even Juri Han enjoys a nice soak in the Sento. Goes to show that even a psychopath like her can appreciate the Sento. Even more shocking is that Akuma himself also can be seen at the Sento from time to time.
- You know you got something when the Dragon of Dojima is a frequent visitor to the Sento. Having heard about the Sento from his adopted children, Kazuma Kiryu visited the Sento. Kiryu was impressed with the service and complimented Honda as such, promising good conduct on his end whenever he visits.
Kanzuki Estate, Divine Domain of Big Fancy Houses (Estate at Noon)
- Theme Song: Karin's Theme
- A massive compound that serves as the home to the Kanzuki family.
- Symbol: The Compound Itself
- Alignment: Lawful Good
- Domains: Wealth, Japanese and European Architecture
- Sacred To: Karin Kanzuki (owner), Birdie (freeloader/Kanzuki retainer)
- Notable Visitors Include: Ryu, Ken Masters, Guile, Chun-Li, Zangief, Dhalsim, R. Mika, Rashid (albeit banned)
- The Kanzuki Estate is...well, pretty damn big, thus showing off the immense wealth of the Kanzuki family. How big, you may ask? The Kanzuki Estate covers about 200 square miles of space (yes, you read that right). Even more impressive is that supposedly the Estate is located in the heart of Tokyo, of which the city itself is 845 square miles.
- The estate, according to Karin herself is so big, that aside from having its own rivers, savannas and even mountains, it also has its own climate. While situated in the heart of Japan's capital, it's only accessible by chartered plane (the Estate also maintains a private airstrip near the main house), or by train, as the Estate also has a train station on the premises.
- Before you go off and say that size of the Estate is exaggerated, this has been verified by a number of deified Street Fighters that have visited Karin at her home, Ken jokingly remarked that the Estate needs a couple "You Are Here" signs to get around. Karin, for her part, is considering the issue.
- Rumor has it that the yacht that was Karin's original temple is the same one that is currently in the ginormous swimming pool on the property. Karin has remained moot on that subject.
- The Kanzuki Conglomerate (or Zaibatsu) is considered to be even richer than the Masters family, who operate a chain of hotels around the planet. It's a safe bet that the Kanzuki's wealth is probably greater than some of the other wealthy deities in the Pantheon.
- Don't try to break into the Estate, as the Kanzuki family has a ninja clan on the payroll. After Rashid had broken into the compound, which was followed by several of Bison's Dolls, security has been beefed up consiserably. Kasumi Goto, Carmen Sandiego, Black Cat, and Catwoman see that as a challenge...until Batman managed to convince his fiancée to bow out of the scheme. And no, it's not because that Karin had Red Spider Lily, the Kanzuki Zaibatsu's laser-equipped satellite aimed at his temple as a deterrent.
- Due to her immense wealth, Karin is a major target for the villains in the Pantheon, with Kazuya Mishima, Kano, and M. Bison topping the list. Fortunately for Karin, her home is well-protected. And she has friends in the deified Street Fighters as well.
The Pit and Kombat Tomb
The Pit and the Kombat Tomb, Deadly Domain of Lethal Spikes
- Theme Songs:
- The Pit: A bridge overlooking the horizon in Outworld, complete with spikes, both at the bottom and on the bridge's support pillars.
- Kombat Tomb: A passageway located within the Soul Tombs, complete with spikes on the ceiling.
- Symbol: The head of some poor shmuck impaled on their spikes
- Alignment: Chaotic Neutral
- Domains: Kombat Zones/Stages, Stage Fatalities
- Sacred To: Reptile (Pit Only)
- Bane Of: Any and all ascended Kombatant that got knocked into their spikes, and Deadpool
- WARNING: FIGHT HERE AT YOUR OWN RISK!!
- Quite possibly the most dangerous of the kombat zones, fighting on either The Pit or the Kombat Tomb is a risk, as the loser finds themselves knocked into the spikes, with the Pit being the worst of the two, as you tend to lose an arm to one of the pillar spikes as you fall.
- The Kombat Tomb is more insulting than anything. There's nothing more humiliating than losing a match, followed by being knocked upwards into a row of ceiling spikes.
- Aside from impalement, there is also death by blunt force trauma from falling from such a great height. So damned if you do, damned if you don't.
- Reptile was elated when he found that his old haunt had been given a place in the Pantheon. Now he's back to his old tricks, giving out clues as to how and where to fight him on his own terms. It's rumored that he gets a power boost whilst fighting at the bottom of the Pit, as he becomes even more tougher to beat.
REPTILE: YOU HAVE FOUND ME! NOW PROVE YOURSELF!
- To challenge Reptile is easy, but hard at the same time. First, you must engage in Kombat at the Pit. Second, you must see a shadow fly across the moon. Third, win without defending and after getting a double Flawless Victory, finish the opponent. Do this right, and...
- Deadpool does not like fighting at the Pit. Aside from the fact that he can't die and hates being punted into the spikes, he actually thought he was going to net a $10 million payday upon killing Reptile. He had heard wrong. "That's false advertising," Deadpool lamented as he tossed some random Mook into the Pit...which was followed by Thanos chucking the Merc With The Mouth after the mool. Wade was stuck on one of the pillar spikes for a day before pulling himself off...and getting impaled once he landed on the ground.
Pao Pao Café
Pao Pao Café, Divine Domain of Restaurant Brawls and Local Hangouts
- Theme Songs:
- A popular bar and restaurant, with two locations in South Town, and a third in Mexico
- Symbol: The Café's Logo◊
- Alignment: True Neutral
- Domains: Popular Restaurants and Bars, Neutral Ground (sort of)
- Owner: Richard Meyer and Bob Wilson
- Notable Patrons Include: Terry Bogard, Mai Shiranui, Billy Kane, Geese Howard, Ryo and Yuri Sakazaki, Robert Garcia, Takuma Sakazaki, King
- Banned From Entering: Vega
- The Pao Pao Cafe - a popular bar and nightclub in South Town. Founded by Brazilian Capoeira master Richard Meyer, the café is situated near Delta Park, one of several neutral territories free from the turf wars that ravaged the city during the time. The establishment is also big enough for live entertainment, Capoeira lessons, and the occasional street fight.
- Upon hearing of its ascension, the first thing Terry Bogard had done was to pay Richard the outstanding tab that he owed for eating and drinking there. Of course, Terry didn't mention that he had help in paying off the tab, but to Richard, the debt was paid.
- The Pao Pao Café has two more locations; the second one also located in South Town and appropriately named Pao Pao Café 2, of which Richard's protégé Bob Wilson manages, and a third location in Mexico, which was primarily used by Takuma Sakazaki, his son Ryo, and Robert Garcia in the inaugural KOF tournament as their battleground.
- Geese Howard and his boys also visit the café. Thankfully, he doesn't try and shake Meyer down for protection fees, due to the Café's location on neutral ground. He does, however, enjoy the atmosphere that the Café provides. Even a bad guy need a place to unwind.
- The second Pao Pao Café was predominant in The Millennium Tournament. Thanks to playing host to a couple of fights, the Pao Pao Café's popularity is beginning to spread amongst the deified fighting community. There is now talk about Johnny Cage, Tina Armstrong and Fei Long wanting to film there.
- Vega is banned from entering the Pao Pao Café. Didn't help that he threatened Mai Shiranui and Blue Mary, saying something along the lines of "your beauty shall only be matched by your exquisite screams."
- Also has a spot in Establishments
Rainbow Road, Collective Seats of Unusual Racing
- Theme Music: Rainbow Road Medley; Alternatively, this mashup
- A series of tracks that are rainbows
- Symbol: The first Rainbow Road from Super Mario Kart
- Alignment: True Neutral, though some have argued Chaotic Neutral
- Portfolio: Astral Finale, Recurring Element, Everything's Better with Rainbows (except when they're not)
- Domains: Racing, Rainbows
- Sacred to: Anyone that participated in Mario Kart
- This is not one particular domain, but rather, a set of domains that share the name Rainbow Road. There are at least eight different versions of this course (though two of them have received some updates).
- Because of the diversity present, there have been some debates amongst deities as to which particular Rainbow Road is the best one.
- One of the Rainbow Roads was used as a battlefield during battles amongst certain gods.
- Despite the fact that these roads are in outer space (though a few look like they're above a cityscape), deities who visit are able to breathe normally.
- It may be possible to go through the courses on foot. It'll take some time if one isn't fast enough, though.
- Songs such as this one have been written about the course.
- Rainbow Dash tends to visit this place and fly around in her spare time. A few are wondering what her time is if she decides to go through all of the roads at once.
- Racing these particular rainbows is advised, but tasting them is not. Hasn't stopped a few hungry gods from wondering what these particular rainbows taste like.
Summoner's Rift and Field of the Ancients
Summoner's Rift and Field of the Ancients, Holy Seats of Multiplayer Online Battle Arenas
- Theme Music: Summoner's Rift
- The battlefield where 5 champions/heroes clash against another group of five heroes/champions in order to destroy either the Nexus for the Summoner's Rift or the Radiant and Dire Ancients in the Field of the Ancients.
- Symbol: The red owl and the blue stag (Summoner's Rift), Radiant and Dire (Field of the Ancients)
- Alignment: True Neutral
- Domain: Heroes/Champions, Jungle, Creep, Nexus, Runes
- Sacred to: Eul, Guinsoo, and Ice Frog, The Champions of Runeterra and The Defenders of the Ancients
- Partner Battlefield: Forest of Caldavar, Olympus Conquest Field, Battle Nexus of the Stormnote , Halcyon Fold
- Unholy to: Noobs
- This battleground is proven for five heroes work together to face each against another group of five heroes. Many from across the world watch these battles in professions.
- While each battlefield is identical to the two maps, they aren't the same from Day 1, it is from their three creators that lead to their development as the year goes, in fact, their current incarnation is different from the first build.
- Those stepping foot in the fields should avoid the battlefield, for they may be slain by champions, minions, jungle creatures, and the most powerful monster in the world: The Baron Nashor (Summoner's Rift) and the Roshan (Field of the Ancients).
- Although called the Summoner's Rift, summoners and even the League itself no longer exist in the world of Runeterra. It is likely the Summoner's Rift is still named as such for convenience.
- The Field of the Ancient may look like having one pretty side (Radiants) and one Mordor-esque side (Dire), but make no mistake. Anyone regardless of the morality scale can get called to either side, it's just a case of which one looks prettier.
- In fact, the Dire area is said to be similar to the Twisted Treeline, and said field is like when the Rift and the Treeline get merged (and get the Rift's lane numbers).
- When the World Championship (For the Summoner's Rift) or the International (For the Field of the Ancients) approaches, the outside areas becomes outright crowded with gods who wishes to watch the heroes/champions fight to be acknowledged as the best. Indeed, the heroes and champions are at their greatest as they prepare and train for their respective championships. The most legendary battles were fought during the World Championship/International.
- When the Defenders of the Ancients aren't defending their ancients, they can often be seen fighting each other in matches called "Overthrow". Depending on the arena used it may be a free for all battle with 10 heroes, five teams with two heroes each, or three teams with three heroes each. Some gods prefer to watch these battles as they end quickly unlike typical matches.
- Once in a while, some unusual phenomenon may cause the arena to glitch out or the heroes may have minor defects in the match. It has been supported that they blame it all on the Shitty Wizard.
Suzaku Castle, Divine Domain of Rooftop Battles (Vermilion Bird Castle when translated, 朱雀城, Suzakujō, Dojo Rooftop, Ryu's Stage, as it is more commonly known)
- Theme Song: The Street Fighter II, Street Fighter IV and Street Fighter V versions of Ryu's Theme, Kobu from Third Strike
- An abandoned castle located somewhere in Japan, the dojo serving as Ryu's training ground.
- Symbols: The breakable Fūrinkazan signs on either side.
- Alignment: True Neutral
- Domains: Martial Arts, Scenery, Japanese Architecture
- Sacred To: Ryu (as it is his training grounds and temple), and by extension, Ken Masters, Gouken and Akuma
- Caretaker: Senzo
- Banned: Juri Han and Kim Kaphwan
- Suzaku Castle is quite possibly the most iconic of the Street Fighter stages, and now, has a place in the Pantheon, after beating out The Rooftop and The Black Orchid HQ Rooftop for the position.
- You don't fight on the rooftop of the castle itself, per se, but rather the rooftop of the dojo, with the palace itself being prominent in the background. And try not to fall should you decide to fight on the roof. It's a 10 meter (or 32 foot) drop to the ground.
- For the deities who are artists, Suzaku Castle is a popular setting for them to paint, the grounds themselves being tended to by Senzo, originally the groundsman for Gouken's dojo, now the groundsman for Suzaku Castle.
- Due to one particular incident in which they came to blows, both Kim Kaphwan and Juri Han are banned from entering, as the castle itself had been destroyed during the fighting. To say that the deified Ansatsuken warriors were pissed (Akuma included) was an understatement.
- Anyone who visits Ryu at his temple comments as to how...peaceful the area is. Even villains who oppose Ryu comment on the scenery, saying that the area is breathtaking. Nine times out of ten, any visitor to Suzaku Castle will find peace and serenity.
- The Kanji on the breakable boards is also seen on Ryu's belt, which reads as Fūrinkazan. Translated, it means 'Wind, Forest, Fire, Mountain.' The phrase was used as a battle standard (albeit in much more detail by Sengoku daimyo Takeda Shingen, who in turn adapted it from Sun Tzu's magnum opus, The Art of War: "Be as swift as the wind, and silent as the forest. Invade like fire, and be immovable like a mountain."
- Speaking of Sun Tzu, the man himself visited Suzaku Castle. Turns out that studying The Art of War was a requirement to anyone learning Ansatsuken, Akuma included. "One could lose themselves in such beauty," Sun Tzu had commented. To which Ryu replied, "My home is but a humble one, yet it's properly maintained."
- The Hulk is a frequent visitor, due to having teamed up with Ryu in the past, as it is the one place where Hulk can be left in peace, if only for a few hours. That, and Ryu is helping him with his anger issues.
Takeshi's Castle, the Divine Palace of Obstacle Course-Based Challenges
- Appearance: An old-styled shiro with a lot of obstacles between the outer limits of the castle's grounds and the inner courtyards, with an ever-shifting array of tricks and traps to best protect the residential lord of the castle.
- Theme Songs: The Original Japanese Takeshi's Castle it's UK Dub theme, "Firebrand" by Bumblefoot for "Most Extreme Elimination Challenge"
- Symbol: The titular castle and its owner, Beat Takeshi
- Alignment: Always Chaotic, usually Chaotic Evil
- Domains: Traps, War, Obstacle Course
- Owner: Takeshi Kitano/Beat Takeshi
- Sacred to: The Keeper, Glitchy's Mario
- Interest in: Dracula (Castlevania), Wario
- Notable Participants: Ultraman (as both Tani's replacement as well as a contestant), Godzilla (as one of Takeshi's comedic skit performers), Astro Boy
- Costing around $1M (around ¥168M in 1986) to build, it was home to its Shogun Takeshi. However, General Tani started his invasion of the castle with a bunch of peasants. Through Takeshi's right-hand men, the invasion force reduced from a hundred to only a handful, and the initial invasion ended with the Shogun's victory.
- That being said, it turned into its own variant of Forever War, with Tani's forces bolstering itself after every failed invasion and Takeshi's traps swapping around to ensure that the challenge will be unique to Tani's forces. On rare occasions, Tani's men win, collecting the treasure from within the castle, usually worth around ¥1M.
- The set's physical location back in the mortal plane was at Midoriyama Studio in Yokohama, Kanagawa, Japan◊. Unfortunately, the set no longer exists, being repurposed for Ninja Warrior.
- In the Pantheon proper, it took a little bit before the Keeper was introduced as the official coursemaster, and longer still before Takeshi allowed Glitchy's Mario to occasionally host his "Mario Challenges".
- Over in the Americas, the recordings done instead have Takeshi and his entourage watch as "teams" compete for his amusement. This was the "Most Extreme Elimination Challenge", a major Gag Dub involving clips from archived Takeshi's Castle clips and a liberal usage of dubbing over everything. In a nutshell, it's the Super Sentai series turned into the Power Rangers, but with the off-the-wall dub of Ghost Stories, and the obstacle course challenge of Super Mario Bros thrown into a blender.
- As for a proper Pantheonic version of the show? It started in the middle of Season Two, where keeping with the Hong Kong Dub style of the show, is dubbed with "Vic Romaro" and "Kenny Blankenship" note hosting the show, with "Captain Tenneal"note and "Guy LeDouche"note reporting on the ground. The "objective" of MXC is, simply put, don't get eliminated by the obstacles and to participate in a team.
- In the Pantheon, the mortal Takeshi Kitano is often the lord residing the castle, alongside with the Emerald Guard to protect him from the invasion. However, he now utilizes The Keeper as the person to compose his traps, and as a result, it is significantly harder due to the wide array of traps available at the Keeper's disposal. There's a significant reduction of both lethality and sadism in his disposal, and he can't use minions like the Horned Reaper or the Dark Mistress.
- On the odd occasion, Glitchy's Mario takes residence in the castle, acting as its lord. Dubbed "Mario's Challenge", the theme changes from Japanese to Mario, switching the Japanese Castle to a Tower Castle, employing the "Spaghetti Squad" instead of the Emerald Guard, and allowing the use of significantly more dangerous traps. The Keeper's still not allowed to use his minions, however.
- The prize within the castle itself varies wildly. The most common reward is to be immortalized on a plaque of those who've conquered the castle, followed by money (usually ¥1M in their currency) or food (usually a voucher for Chicken McNuggets valued at ¥1M with around 1898 uses for 20 Piece Boxes), depending on whose running the castle when it's conquered.
- Before the Pantheon was graced with the Castle, there were some Gods who appeared on the show, most notable being Ultraman, who was a contestant, as well as a fill-in for General Tani. Astro Boy was a contestant, and Godzilla often performed comedic sketches for Takeshi's entourage. That being said, a good chunk of contestants often dress up like other characters, such as Goku and Master Roshi.
- Dracula looked upon the Castle, and thought about how similar it's laid out compared to his castle. Though obviously less lethal than his own castle, he seeks to become its lord eventually, though neither the mortal Takeshi nor Glitchy's Mario will allow it. Though it won't take much to try to convince the Keeper to turn on their masters if Dracula can persuade them through bloodshed, the threat of expulsion and humiliation for doing so prevents the Keeper from acting.
- Wario looked in interest to being a trap keeper, basing his traps off the myriad of Microgames that his company and he made. While Takeshi shows some interest, Glitchy Mario's rudeness keeps Wario from becoming a potential replacement in case The Keeper goes rogue and tries to take over the castle himself.
- Owing to the presence of a lot of beings with powers that may allow them to circumvent the challenges entirely, there's a power nullification field surrounding the castle when the challenge is initiated. Gadgets are similarly not allowed, though certain ones (like a Portal Gun replica or a Rocket Jumper) may be used in certain challenges. It's so that beings like Kal-El would be equal to others, like Mario or Link.
- Due to the challenges being made to accommodate human-sized participants, there's also a size limit mandated that prevents those too big (like Cybertronians) or too small (like rodents or insects appropriate for Mouse World) from taking part. Versions of his challenge for those sizes are still pending.
- As for those closer but distinctly not human-sized (like pet-size folk like Pikachu or giant-size like Bowser or Donkey Kong), there are challenges modified to accommodate those sizes they're redirected to take.
- Before participating in a Takeshi's Castle challenge, the contestents need to sign a waiver covering for injuries caused by trying the challenge. With an obstacle set that includes lethal traps or in any of Mario's Challenges, there's an additional waiver that'll cover for death and resurrection, as well as an overall looser restriction on gadgets. Takeshi's Final Showdown will never be lethal, while Glitchy's Mario's Final Showdown has a slight chance of death.
- Here's a synopsis on the "episodes" done thus far.
- Episode 1: Only Quasideities and Demigods were allowed to participate, since the power nullification field hadn't been considered/implemented yet. It ended with Takeshi's victory over nine entrants thanks to the Final Fall removing most of the more combat-experienced contestants. The show gained popular demand afterward.
- Episode 2: Deities of all levels were permitted to participate, but in exchange were subjugated to the effects of the power nullification field. As a tribute of sorts, the 100 participants comprised of Smash Bros. fightersnote plus Assist Trophy characters to fill in the blanks. The size-class separation system was also established here. 14 entrants reached the Showdown Stage, and beat Takeshi with only one survivor (Banjo).
- Episode 3: The contestants comprised of Mon-users and summoners (without said Mons or summons, of course), with a majority being Demon Summoners, Digidestined, Persona-users, and Pokémon Trainers. 19 entrants reached the Showdown, and vanquished Takeshi with only four survivors (Jessie, Futaba, Hibiki, and Takeru).
- Episode 4: The Showdown featured Takeshi's forces against a whopping 26 remaining entrants (the mortal run had a record of 20, and they all lost). Only 8 losses were suffered before the rest easily beat Takeshi.
- Episode 5: By this time, Takeshi employed the Keeper as an official coursemaster, beating down the outrageous double-digit survivors back down to single digits. 8 in this episode, and all were defeated.
- Episode 6: Lethal traps started to appear in the course mix from this point forward.
- Episode 7: The first Mario's Challenge Special happened.