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With the TV World in the Pantheon, every deity is known to have a Shadow in there. Several Gods have come to terms with their darker or benign impulses, turning their shadows into Personas, but most of those continue to live here anyway. Listing every single one of the Gods' Shadows would be a terrifying task, but listing Personas might not be as hard. This list is made for that purpose.

NOTE: There is no real way to determine a name for Personas of non-Persona deities, so maybe you make up a name that would fit them.

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Because of the nature of Personas, it's incredibly rare for an evil person to successfully acquire one, as they would usually have to give in to their Shadows to be evil, ergo they can't get a Persona after that. What few evil Persona users exist gain their persona thanks to a god's backing (i.e. Izanami for Tohru Adachi).

There are a few differences the Pantheon's TV World has from the original one in Inaba. It's been theorized that Philemon has a hand in this.

    open/close all folders 

    Pantheon TV World Differences 
  1. Normally, Personas acquired in the TV World (Philemon, Izanami, the Dark Hour, the Metaverse, traumatic awakening, etc. are other such ways, though the TV World is the easiest) cannot be used outside it, but that's not the case in the Pantheon for deities from the Persona universe(s).
  2. It's a common misnomer (thanks to Teddie's claim) that children cannot manifest Shadows because Children Are Innocent, but 11-year-old Ken Amada already disproves that, though his traumatic circumstances are a special case. Regardless, children manifest Shadows in here and are as eligible for Persona-acquisition as the adults or any other sentient being.
  3. Normally, due to the nature of Shadows, when a Shadow of an individual goes berserk by its owner's denial, the owner passes out as a result, only waking after the Shadow has been significantly weakened. Here, there's a chance it might not, allowing the owner to engage with their own Shadow without requiring allies (i.e. the Investigation Team) to subdue it on their behalf.
  4. The fog doesn't need special glasses from Teddie to see through, courtesy of Izanami. Regardless, successful acquisition of a Persona will earn the client a complimentary pair as a badge of honor (later or immediately depending on whether or not Teddie was present in the trip). If the client is lucky, they may also receive the limited-edition pair with a built-in nose guard.
  5. Normally, Personas revert into Shadows and will try to kill its owner when denied by them or if their owner has experienced extreme psychological stress, as Yu Narukami can attest to, but consequentially become stronger upon becoming a Persona again. Here, they simply become un-summonable until the Persona-user has psychologically recovered, after which they are available once more.
  6. In Inaba's TV World, Shadows attack Persona-users only (unless it's foggy in Inaba courtesy of Izanami, in which case they'll attack whoever). In the Pantheon's, they hold no such restrictions.
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When you plan on going on a trip here to acquire your Persona, whether or not you're a deity, there are some ground rules to follow.

    Pantheon TV World Guidelines 
  1. You must be accompanied by more than one member of the Investigation Team, and one of them has to be a "leader". In the event Yu Narukami is not available, the following will substitute as 'leaders' for excursions to the TV World: Yosuke Hanamura, Rise Kujikawa, and Naoto Shirogane. While on the excursion, their word is final: should they decide to pull out and come back another time for whatever reason, they are not to be argued with.
  2. In addition to that, at least one of the following must be available to serve as intel provider, in order of priority: Rise Kujikawa, Teddie, Fuuka Yamagishi, Futaba Sakura, Mitsuru Kirijo, (Insert Name Here), previous clients with Sensor-type Personas.
  3. It's generally advised to have only one non-Persona user (including the "client") at a time during an 'expedition'. Doing otherwise runs the chance of the non-client's Shadow appearing in the middle of the dungeon, though certain limitations mean this chance is negligible. One case of this happening was during the Investigation Team's exploration of Yukiko Amagi's dungeon. Because Chie Satonaka—being a non-Persona user at the time—tagged along, the Team ran into her Shadow, and were forced to pull out afterward after getting her Persona due to the post-fatigue that comes with it. Later situations reveal that this is more likely to occur depending on how close/related the two non-Persona users are, although as demonstrated with Chie and Yukiko, being close friends is enough to grant a high enough chance (though just a chance, not a guarantee) for this to occur.
  4. Do not come expecting to fight alongside them: your transforming Shadow exerts an odd effect on its original self, draining your energy and knocking you unconscious (and while it's no longer a certainty that will happen, there is still a chance it would). The best thing you can do is keep out from under their feet and let them do the fighting: they'll fight to the bitter end to keep you safe and step back when the Shadow is properly pacified.
  5. The Investigation Team will not be held accountable for any injuries or trauma incurred if you take a trip without any of them, even if you are accompanied by previous clients of theirs who have become Persona-users. But if you do manage to acquire a Persona despite that, good for you.
  6. Warning: Physical exhaustion comes in the aftermath of beating up a Shadow, whether or not it gets accepted in the end.
  7. All who have cleared their own dungeons get a magic card they can summon just like all TV World Persona-users, but only those who acquired Personas can summon them with these.

However, in order not to destabilize reality because of the different rules of each individual universe, Philemon has to set further limits as to who can acquire Personas. While the Pantheon may be more flexible, how these powers and rules interact is still delicate.

The real reason, however, is so that Nyarlathotep cannot pull off what he did in Sumaru City. They're kept low-tiered due to fear of Nyarlathotep or other malevolent deities creating Evil Knockoffs of higher tiered deities via their Shadows. Nyarlathotep is an especially dangerous case as when in his dominion, or a rumor spreads far enough, he can manifest someone's Shadow from their Persona, making them into a red-eyed Evil Counterpart. Worse than normal knockoffs is that these are completely real, and should these Shadows die, their users can be left an Empty Shell or suffer a mental shutdown.

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    Persona Regulation Criteria 
  1. Acquired Personas are only usable within certain domains (e.g. TV World, Dark Hour-affected areas, the Metaverse, etc.), so it's pointless if your reason for going is just for a power-up. Only deities who come from/appear in the Persona universe(s) (e.g. the Dojimas, Ren's Confidants, Vincent Brooks) are exempt from this rule.
  2. For most "clients", the Enemy Within has to be a canon Enemy Within. Otherwise, their issues have to pertain to events within the Pantheon.
  3. Personas can only be acquired for Intermediate Gods and lower.
  4. For canon Enemies Within, The requirement for negative emotions to manifest should be if they manifested in a physical way in canon.
  5. Brainwashing and Demonic Possessions do not count as eligible Persona material.
  6. Corollary to Rule 5: if they get bad enough, are filed under the conditions for Rule 2.
  7. Enemies Without depend on how they were handled in their home canons. If the Enemy Without becomes an independent character (i.e. Dark Marik), they cannot be used for Personas.
  8. Alternate versions and clones do not count as Persona material.
  9. If peace was made with the Enemy Within/Split Personality, then it cannot be used as a Persona and must follow that universe's rules.
  10. Both the Investigation Team and the Phantom Thieves of Hearts have the right to refuse you if they don't find you deserving of a Persona.

With the the Metaverse coming into play thanks to the ascension of the Phantom Thieves of Hearts, a new means of Persona-unlocking is now available, though other requests can be made for them. And with it are a different set of ground rules for excursions there.

    Pantheon Metaverse Guidelines 
  1. You must be accompanied by more than one member of the Phantom Thieves of Hearts, and one of them has to be a 'leader'. In the event that Ren Amamiya is not available, either Makoto Niijima or Morgana will substitute as 'leaders' for trips to the Metaverse. If Morgana has to lead, he has to be accompanied by another member of the Phantoms, as the Metaverse Navigator is required to even enter the Metaverse. While there, their word is final: should they decide to pull out and come back another time for whatever reason, they are not to be argued with.
  2. In addition to that, at least one of the following must be available to serve as intel provider, in order of priority: Futaba Sakura, Rise Kujikawa, Fuuka Yamagishi, Teddie, Mitsuru Kirijo, (Insert Name Here), and previous clients with Sensor-type Personas.
  3. To even begin a trip, you need to supply your catalyst's name, their location, and the distortion the form of their Palace is based on. The catalyst here would be the person/people/group that has been oppressing you. (Example: Name: Junya Kaneshiro. Location: The entire Shibuya district. Keyword: Bank. Kaneshiro sees the entirety of Shibuya as his bank, and its people as ATMs to withdraw money from.) Of course, there's also the chance that your catalyst's Shadow is in Mementos, which will be checked first, but it pays to be prepared.
    • However, if you're not looking for a Persona, the catalyst can instead be a target of choice, but the Phantoms still have to unanimously agree before accepting.
  4. Unlike the TV World, non-Persona users who aren't clients are permitted to join a heist, but they must also follow the Phantom Thieves' instructions.
  5. Be prepared to fight alongside the Phantom Thieves and ensure that your resolve is steeled for when you meet your "catalyst", if you have one. If you don't think you're ready, it will inconvenience them.
  6. The Phantom Thieves of Hearts will not be held accountable for any injuries or trauma incurred if you take a trip without any of them, even if you are accompanied by previous clients of theirs who have become Persona-users. That said, doing so is near impossible anyway without the MetaNav (unless you have somehow convinced Goro Akechi to take you there and guide you). If you do manage to acquire a Persona despite all that, good for you.

    Persona Skill Glossary 

With so many named skills, it's best to categorize them all in one place.

Basic Elemental Skills

Skill Effect Trivia
Ma- multi-target  
-la 2nd level It's Zionga for Electric, Magnara for Earth, Aques for Water, Psio for Psychokinesis, Gryva for Gravity.
-dyne 3rd level It's Psiodyne for Psychokinesis, and Megidolaon for Almighty, though Megidoladyne does exist.
Agi Fire 2nd-level Multi-target Fire is Maragion.
Bufu Ice  
Garu Wind  
Zio Electric  
Magna Earth  
Aqua Water  
Psi Psychokinesis  
Gry Gravity  
Frei Nuclear  
Megido Almighty  
Eiha Darkness/Curse damage 2nd level is Eiga, and 3rd level is Eigaon. For the P1 cast, it also does periodical damage, but for the P5 cast, it's only solid damage.
Kouha Light/Bless damage 2nd level is Kouga, and 3rd level is Kougaon. For the P1 cast, it also does periodical damage, but for the P5 cast, it's only solid damage.
-on Increases chances of Hama or Mudo's success.
Hama Light Instant Kill Chances of landing depend on weakness/resistance. No effect on bosses.
Mudo Curse Instant Kill Chances of landing depend on weakness/resistance. No effect on bosses.

Special Elemental Skills

Skill Effect Trivia
Abyssal Wings Severe Curse damage to all foes.  
Azure Cessation Medium Fire damage over an area.  
Black Viper Severe Almighty damage to 1 foe.  
Bloody Honeymoon Deal high Water + Light damage to all enemies. May confuse.  
Burning Petals Deals severe fire damage to all foes.
Cosmic Flare Severe Nuclear damage to all foes.  
Crescent Mirror Huge Almighty damage to all enemies.[[/labelnote]]  
Crimson Sublation Medium Fire damage over an area.  
Cross Fortune Deal high Wind + Light damage to all enemies. May cause status ailments.  
Divine Judgment Large Bless damage to all enemies with 50% chance to Instant Kill.  
Earthly Vortex Medium Wind damage over an area  
Eastern Impact Medium Blast damage over an area.  
Eternal Black Heavy Curse damage over an area.  
Eternal White Heavy Bless damage over an area.  
Foamy Lover Deal high Earth + Light damage to all enemies. May charm.  
Gentle Wave Medium Ice damage plus Freeze over an area.  
Gokuraku Fall Medium Earth damage over an area.  
Guardian Hammer Huge Lightning damage over an area plus Shock status.  
Heat Kaiser Inflict huge Nuclear damage to a group of enemies.  
Heavenly Cyclone Medium Wind damage over an area.  
Holy Light Inflicts small Bless damage to all enemies.  
Hieroglyphein Effective damage against Karma and Fiend order enemies as well as final bosses, otherwise does nothing.  
Lily's Jail Huge Ice damage + Frozen effect to a group of enemies. Can sound like Release Jail.
Mighty Wave Medium Ice damage plus Freeze over an area.  
Niflheim Huge Ice damage to all enemies.  
Nova Cyther Huge Nuclear damage to one enemy.
Shuuraigeki Medium Electric damage plus Shock status.  
Sinful Shell A bullet made from the Seven Deadly Sins that can pierce even a god. In-game, it does 1 Almighty damage on one foe
Thunder Inferno Deal high Fire damage to all enemies. May Shock.  
Titanomachia Severe Fire damage to all foes. High chance of Fear.  
Twinkle Nebula Huge Wind damage to all enemies.
Western Blow Medium Blast damage over an area.  

Physical Skills

Skill Effect
Spin Kick Light Technical damage on one foe.
Rapid Fire Medium Arrow damage over an area.
Tackle Medium Rush damage on one foe.
Bonecrusher Medium Rush damage on one foe.
Flurry Stab Heavy Axe damage on one foe.
Deadly Fist Medium Fist damage over an area.
Fist of Fury Light Fist damage on one foe.
Love Whip Light Whip damage over an area.
Wolf Fang Heavy Two-Hand(ed sword) damage on one foe.
Fiery Fury Deal low Sword + Fire damage to all enemies.
Sonic Bullet Deal medium Thrown damage to all enemies.
Deathbound Heavy Sword damage on one foe.
Heat Wave Inflicts small Sword damage to a group of enemies.
Stun Needle Light Technical damage plus Paralyze over an area
Lightning Kick Medium Technical damage over an area.
Binal Strike Special Physical damage over an area, but renders the user unconscious afterward.
Rainbow Strike Special Physical damage plus Affinity change over an area.
Destruction Smash Heavy Axe damage on 1 foe.
Wing Flap Deal medium Havoc damage to all enemies.
Justice Shot 48% chance to reduce an enemy's HP to 1.
99 Needles Small Throw damage to an enemy.
Wiseman Snap Inflicts huge Thrown damage to an enemy.
Primal Force Severe Physical damage to one foe.
Beast Weaver Colossal Physical damage to 1 foe, user is debuffed with Tarunda.
Miracle Punch Medium Physical damage to 1 foe, high critical rate.
Gigantomachia Colossal Physical damage to all foes.
Mind Slice Medium phys damage to all foes w/ chance of Confusion.
Atom Smasher Phys attack to all foes with chance of Fear.
Mustard Bomb Phys attack to all foes with chance of Enervation (halved strength, magic, and endurance).
Vajra Blast Medium Physical damage to all foes.
Flash Bomb Medium Physical damage to all foes. Low chance of Dizzy.
Triple Down 3 Light Gun attacks to all foes.
One-Shot Kill Severe Gun damage to 1 foe. High Critical Rate.
Laevateinn Colossal Physical damage to 1 foe.
Riot Gun Severe Gun damage to all foes.
Vorpal Blade Deals heavy Phys damage to all foes.

Healing Skills

Skill Effect
Me- Multi-target (Only for Dia and Patra).
Dia Light HP healing
Diarama Moderate HP healing
Diarahan Full HP healing
Patra Cures Panic, Fear, Distress, Rage, Confusion, Dizzy, Forget, Sleep, and Hunger
Amrita (Drop) Recover from all status ailments.
Salvation Heal all HP and status ailments.
Recarm Revive one ally with some HP.
Recarmdra Revive all allies at the cost of all their own HP (or all but 1 HP for Wild Card Persona-users).
Samarecarm Revive one ally with all HP.
Posumudi Cures Poison on one ally.
Charmdi Cures Charm on one ally.
Refresh Ring Recovers a character's condition.
Prayer Recover a lot of HP for all allies. Usable only in battle.
Soothing Melody Partially restores HP to all characters. Usable only in battle.
Youthful Wind Moderately restores party's HP and raises Hit/Evasion rate.
Energy Shower Cure party of mind-based ailments (Confuse (Panic)/Fear/Despair/Rage/Brainwash (Charm)).
Amrita Shower Party recovers from all status ailments.

Prayer Skills

Skill Effect
Ma- multi-target  
Tarukaja Increase target's (physical) attack.  
Makakaja Increase target's magical attack.  
Rakukaja Increase target's defense.  
Sukukaja Increase target's agility (hit-rate and evasion chance).  
Dekaja Negate all target's buffs.  
Tarunda Decrease target's attack.  
Rakunda Decrease target's defense.  
Sukunda Decrease target's agility (hit-rate and evasion chance).  
Dekunda Negate all target's debuffs.  
Debilitate Decrease all the target's parameters.  
Heat Riser Increase all the target's parameters.  
(Power) Charge User's next physical attack power more than doubles.  
Mind Charge/Concentrate User's next magic attack power more than doubles.  
Tetraja Nullifies one Bless/Curse Instant Kill attack.  
Tetrakarn Repels one physical attack.  
Makarakarn Repels one magical attack except Almighty.  
Rebellion Increases one target's critical hit rate.  
Revolution Greatly increases critical hit rate for everyone.  
<Color> Wall Grants Resist <Element> effect. Red for Fire, White for Ice, Blue for Elec, and Green for Wind.
<Element> Break Nullifies positive <Element> affinities. <Element> only covers Fire, Ice, Elec, and Wind.
Tetra Break Negates Tetrakarn.  
Makara Break Negates Makarakarn.  
<Element> Wall Nullifies negative <Element> affinities for three turns. Cannot be negated by <Element> Break.  
Dragon Hustle Party-wide Heat Riser  
Shield of Justice Shields the party from all damage once.  
Fighting Spirit Party-wide Charge  
High Energy Party-wide Concentrate  
Hyakka Ryouran Party-wide Heat Riser  
Checkmate Party-wide Debilitate  
Life Wall Erect a shield on party to repel 1 (non-Almighty) attack.  

Ailment Skills

Skill Effect
Paral Eyes Paralyzes target.
Petra Eyes Petrifies target.
Poisma Poisons target.
Shibaboo Binds targets in an area.
Makajam Mutes targets in an area.
Mafui Inflicts Mute on one foe. (24% chance)
Dormina Inflicts Sleep on target.
Lullaby Inflicts Sleep on targets in an area.
Marin Karin Charms target.
Tentarafoo Inflicts Panic on target.
Hapirma Inflicts Happy (chance to not act at all) on target.
Poisma Poisons target.
Bind Voice Binds multiple foes
Delyte Inflicts Blind in an area
Pulinpa Inflicts Panic in an area
Candy Voice Charm status over an area
Hypnotic Wave Puts all enemies to Sleep. (44% chance for each)
Summon Spirit Renders all enemies Mute. (20% chance for each)
Balzac Gives Fury (increased attack, but will attack indiscriminately) status on one target. For the P1 cast, this also cures ailments if target is an ally.
Quikka Gives Counter status to one ally.
Wolvaan Gives Beast status (buff all stats depending on moon phase) and Cures ailments to one ally.
Illuzone Gives Illusion status (significantly reduced hit rate) to one enemy.
Fata Morgana Put a group of enemies under an Illusion. (52% chance)
Alluring Mazurka Renders all enemies Charmed. (44% chance for each)
Invitation to Sleep Put a group of enemies to Sleep. (52% chance for each)
Magic Seal Renders a group of enemies Mute. (24% chance for each)
Baptism by Thunder Large Lightning damage (plus 30% chance to Shock) to a group of enemies.
Evil Touch Inflicts Fear on target.
Evil Smile Inflicts Fear on all enemies.
Ghastly Wail Instant Kill enemies inflicted with Fear
Valiant Dance 30% chance to enrage all foes.
The Man's Way Chance of causing down and dizzy to all foes.
Phantom Show Inflict Sleep (high odds) to all foes.

Passive Skills

Skill Effect Trivia
Fist Master Doubles damage dealt by a fist weapon.  
Angelic Grace Doubles evasion rate against all attacks except Light, Darkness, and Almighty.  
High Counter 50% Chance to Counter a physical attack.  
Apt Pupil Increase critical hit rate.  
Attack Master Automatic Tarukaja on user at start of battle.  
Fortified Moxy Increase critical rate on successful ambush.  
Evade <Element> Triple evasion chance against <Element> attacks. <Element> includes Phys(ical) and Gun attacks as well.
<Element> Amp Strengthen <Element> attacks by 50%. <Element> includes Phys(ical) and Gun attacks as well.
Auto-Mataru Automatic Matarukaja on party at start of battle.  
Auto-Maraku Automatic Marakukaja on party at start of battle.  
Auto-Masuku Automatic Masukukaja on party at start of battle.  
Auto-Tarukaja/Attack Master Automatic Tarukaja on party at start of battle.  
Auto-Rakukaja/Defense Master Automatic Rakukaja on party at start of battle.  
Auto-Sukukaja/Speed Master Automatic Sukukaja on party at start of battle.  
Burn Boost Enhance chance of inflicting Burn status.  
Victory Cry Recover full HP and SP after a successful battle.  
Fast Heal Recover faster from ailments.  
Survival Trick Survive one Instant Death attack with 1 HP left.  
Unshaken Will Immunity against all Mental ailments.  
Tyrant's Mind Strengthens all attacks. Can stack.  
Ali Dance Half the hit rate of all incoming attacks.  
Life Aid Recover 8% of HP and SP after a successful battle.  
Ambient Aid Greatly increase chance of inflicting ailments in rain or special weather warning.  
Climate Decorum Double evasion against all attacks in rain or special weather warning.  
Fortify Spirit Lower susceptibilities to all ailments.  
Firm Stance halve all damage at cost of evasion/.  

Navigator Skills

Skill Effect
Healing Wave Party recovers 15% HP when ascending to the next floor.
Oracle Causes one of the following effects: 1. HP restored. 2. SP restored. 3. HP and SP restored. 4. All status ailments cured. 5. HP and SP reduced to 1.
Escape Route Works like Traesto.
Treasure Skimmer Find out if a foe is carrying a rare item ahead of time.
Position Hack Chance to immediately Hold Up the enemy at the start of a fight
Active Support Cast -kaja buffs/Heat Riser, healing, SP recovery, Charge, or Concentrate on party.
Emergency Shift switch out KO'd allies with backups.
Final Guard Nullify a fatal attack once per battle.
Ultimate Support Cast all effects in Active Support.

Other Skills

Skill Effect
Estoma Stop encountering weak foes for a while.
Liftoma Temporarily nulls damage floors.
Traesto Warps user's party to the entrance.
Spirit Drain Steal SP from an enemy.
Life Drain Steal HP from an enemy.
Trafuri Escape from battle. 100% chance of success in normal battles.
Kamui Miracle? Anything could happen… (1) All allies and/or all foes' HP and SP fully recovered; (2) All allies and/or all foes downed; (3) All allies and/or all foes inflicted with random status ailment; (4) Nothing.
Ability Tune Alter the strength and range of another Persona's abilities.

Phantom Thieves of Hearts' Accessory-Exclusive Skills

Skill Effect Accessory Other Effects
Champion's Cup Moderately restore 1 ally's HP and increase Attack power for 3 turns. Ring of Lust None
Bleeding Dry Brush Forms a barrier that can absorb one attack (except Almighty). Ring of Vanity Nullifies all weaknesses on the wearer.
Vault Guardian Increases Defense for all allies for 3 turns. Ring of Gluttony Automatic Tetrakarn and Makarakarn at the start of battle.
Wings of Wisdom Cures all non-special ailments for all allies. Ring of Wrath Automatic Sukukaja at the start of battle.
President's Insight More than double one ally's next magical attack damage. Ring of Greed Automatic Tarukaja at the start of battle.
Gambler's Foresight Increases Agility for all allies for 3 turns. Ring of Envy Automatic Concentrate at the start of battle.
Tyrant's Will More than double one ally's next Physical or Gun attack damage. Ring of Pride Automatic Rakukaja at the start of battle.
Guiding Tendril Down all foes. Only usable during preemptive attack. Ring of Sorrow Recover 8% HP and SP after victory.

Note: etc. means they can have any Persona since they're Player Characters in their main games. At least in regards to Persona 3 onwards (having the Fool Arcana), since the playable characters from the games before that can all change their Personas, though only within certain Arcanas.

Persona Deities:

    Persona-users by Arcana 
Note: Those in italics got their Personas after ascension to the Pantheon.

Arcana Persona-user
The Fool Makoto Yuki, Kotone Shiomi, Aigis (post-The Answer), Yu Narukami, Ren Amamiya
The Magician Yuka Ayase, Junpei Iori, Yosuke Hanamura, Morgana
The Priestess Maki Sonomura, Fuuka Yamagishi, Yukiko Amagi, Makoto Niijima
The Empress Yukino Mayuzumi, Mitsuru Kirijo, Haru Okumura
The Emperor Naoya Toudou, Akihiko Sanda, Kanji Tatsumi, Yusuke Kitagawa
The Lovers Lisa Silverman, Yukari Takeba, Rise Kujikawa, Ann Takamaki
The Hierophant Kei Nanjo, Shinjiro Aragaki, Ryotaro Dojima
The Chariot Masao Inaba, Aigis (pre-The Answer), Chie Satonaka, Ryuji Sakamoto
Justice Hidehiko Uesugi, Katsuya Suou, Ken Amada, Nanako Dojima, Goro Akechi
The Hermit Futaba Sakura
Wheel of Fortune Jun Kurosu, Naoto Shirogane, Labrys
Strength Koromaru
The Jester/The Hunger Tohru Adachi
The Hanged Man Baofu
Death Eikichi Mishina, Reiji Kido (P2)
Temperance None
The Devil Reiji Kido (P1)
The Tower none
The Star Ulala Serizawa, Akihiko Sanada (Social Link with Kotone Shiomi), Teddie
The Moon Maya Amano, Shinjiro Aragaki (Social Link with Kotone Shiomi)
The Sun Tatsuya Suou, Sho Minazuki
Judgment Eriko Kirishima
The Aeon Aigis (Social Link pre-The Answer), Marie

    The students of St. Hermelin High 
All of them at some point or another played the Persona game and were granted their Personas by Philemon. Well, it's only assumed for Reiji and Maki. Unlike the groups that came after them, they all can take on multiple Personas, but are limited by Arcana affinities, unlike Wild Cards.

Note: Under affinities, Element covers Fire, Ice, Wind, and Earth, Force covers Electric, Nuclear, Blast, and Gravity, Light covers Expel and Miracle/Bless, and Dark covers Death and Curse.

Deity Persona Weaponry
Affinities
Skillset
Addt. Info


Boy with Earring Semen Kongou, Amon Ra, etc. one-handed sword and SMG
Weakness Rifle, Electric, Blast, and Gravity, Resist Fire and Ice and Nerve (both)
Weakness Nuclear, Resist Fire and Ice and Nerve ailments, Reflect Wind (Seimen Kongou)
Drain Nuclear, Resist Wind and Earth (Amon-Ra)
Wind skills, Delyte, Makajam, Pulinpa, Spin Kick (Seimen Kongou)
Fire skills, Shibaboo, Shuuraigeki, Azure Cessation, Hieroglyphein (Amon-Ra)
 


Maki Sonomura Maso, Verdandi, etc. bow and handgun
Weakness Machinegun and Dark, 1.25x damage from Fire, Drain Ice, Resist Wind, Earth, Force, and Nerve Ailments, Drain Expel, Null Miracle (Maso)
Resist Element and Force, Drain Light, Weakness Axe, Arrow, Fist, Rush, and Dark, Repel Nerve Ailments (Verdandi)
Bufu, Dia, Posumudi, Rapid Fire, Liftoma, Gentle Wave (Maso)
Healing skills, Recarm, Azure Cessation, Eternal White
 


Masao "Mark" Inaba Ogun, Susano-o, etc. axe and shotgun
Weakness Rifle, Element, Resist Electric, Nuclear, and Nerve Ailments, Reflect Gravity (both)
Tackle, Flurry Stab, Gravity skills, Mazio (Ogun)
Bonecrusher, Eternal Black , Earthly Vortex, Deadly Fist, Zandyne (Susano-o)
 


Kei Nanjo Aizen Myouou, Yamaoka, etc. broadsword/katana and sniper rifle
Null Earth, Light, and Dark, Resist Ailments (Aizen Myouou)
Null Wind, Electric, Light, and Ailments (Yamaoka)
Hama, Candy Voice, Sukukaja, Fist of Fury, Makakaja, Eternal White (Aizen Myouou)
Hypnotic Wave, Love Whip, Diarahan, Makarakarn, Makouha, Deadly Fist, Zandyne, Rain of Arrows, Mahama, Guardian Hammer (Yamaoka)
Yamaoka is the spirit of Kei's late butler.


Yukino Mayuzumi Vesta, Durga, etc. throwing razors and shotgun
Weakness Water and Ice (both), Reflect Fire, Resist Nuclear and Ailments (Vesta)
Drain Fire, Null Nuclear and Light, Resist Dark (Durga)
Nuclear and Fire skills, Dia, Zio, Crimson Sublation, Dormina (Vesta)
Gryva, Eternal Black, Wolf Fang, Gokuraku Fall, (Ma)ziodyne, Sonic Bullet, Fiery Fury, Mamudo, Gryva, Thunder Inferno, Freila (Durga)
 


Eriko "Elly" Kirishima Nike, Michael, Gabriel, etc. rapier and rifle
Null Fire, Light, and Ailments, Resist Electric and Nuclear, Weakness Water, Ice, and Dark (Nike)
Weakness Spear, Fist, Machinegun, Rush, and Death, Reflect Element, Force, Light, and Nerve Ailments (Michael)
Resist Physical, Fire, Water, Wind, Earth, and Electric, Weakness Nuclear and Dark, Null Ice, Light, and Ailments (Gabriel)
Kouha, Dia(rama), Rakukaja, Mighty Wave, Eastern Impact, Magaru(la), Hama, Rakukaja, Holy Light, Mafui (Nike)
Deathbound, Tarukaja, Makouha, Paral Eyes, Dekaja, Tetrakarn (Michael)
Aquadyne, Refresh Ring, Divine Judgment, Summon Spirit, Recarmdra, Lily's Jail, Heat Wave (Gabriel)
Elly is the only one who has two Ultimate Personas.


Hidehiko "Brown" Uesugi Nemhain, Tyr, etc. spear and machinegun
Weakness Rifle, Resist Nerve Ailments (both)
Weakness Fire, Ice, and Earth, Drain Wind, Resist Force and Nerve Ailments (Nemhain)
Weakness Element, Resist Electric and Nuclear, Reflect Blast (Tyr)
(Ma)Zan, Stun Needle, Heavenly Cyclone (Nemhain)
Lightning Kick, Western Blow, Zandyne, Magry, Binal Strike
 


Yuka Ayase Houri, Frey, etc. whip and handgun
Weakness Rifle and Force, Reist Nerve Ailments (both)
Resist Wind and Earth, Reflect Fire (Houri)
Resist Fire and Ice, Reflect Earth (Frey)
Agilao, Lullaby, Maragi, Love Whip, Crimson Sublation (Houri)
Earth skills, Rainbow Strike, Gentle Wave, Destruction Smash (Frey)
 


Reiji Kido Bres, Mot, etc. knuckles (boxing) and rifle
Resist All Physical (except Spear), 1/4 Resist Element and Force, Weakness Light, Drain Death, Reflect Curse, Null Nerve Ailments (Bres)
Weakness Axe and Light, Null Tech, Rush, and Element, Drain Death, Null Curse, Reflect Nerve Ailments (Mot)
Twin Slash, Balzac, Eiha, Quikka, Makajam, Eastern Impact (Bres)
Maeiha, Wolvaan, Makajam, Petra Eyes, Deadly Fist (Mot)
 

    The Persona-users of Sumaru City 
All of them at some point or another played the Persona game and were granted their Personas by Philemon. Unlike the groups that came after them, they all can take in multiple Personas, but are limited by Arcana affinities, unlike Wild Cards.

Deity Persona Weaponry
Affinities
Skillset


Tatsuya Suou Vulcanus (Prime), Apollo, etc. two-handed sword
Null Fire, Resist Dark, Weakness Water and Ice (Both)
Resist Nuclear, Light, and Ailments, (Vulcanus)
Null Nuclear, Light, and Ailments (Apollo)
Nuclear and Fire skills, Balzac, Gigantic Fist, Tarukaja, Dekaja, Nova Cyther.


Maya Amano Maia (Prime/Custom), Artemis, etc. dual pistols
Null Light, Dark, and Ailments (Maia)
Weakness Physical, Reflect All Elements (including Almighty) and Ailments (Artemis)
Ice, Water, and Healing skills, Crescent Mirror, Diarahan, Grydyne, Hypnotic Wave, Recarmdra, Tetrakarn.


Lisa Silverman Eros (Prime), Venus, etc. knuckles (boxing)
Null Light, Resist Dark and Ailments (Eros)
Weakness Wind, Ice, and Dark, Resist Nuclear and Electric, Null Earth, Light, and Ailments (Venus)
Earth, Healing, Water, and Charm skills, Foamy Lover, Makarakarn


Eikichi Mishina Rhadamanthus, Hades, etc. guitar case machine-gun
Null Dark and Ailments (Rhadamanthus)
Weakness Fire, Resist Ice, Null Water, Light, Dark, and Ailments (Hades)
Water and Dark skills, Tetraja, Bloody Honeymoon, and Marin Karin.


Jun Kurosu Hermes, Chronos, etc. flowers
Reflect Wind, Weakness Electric, Null Dark, Resist Light and Ailments (Hermes)
Reflect Ailments, Null Wind, Light, and Dark, Weakness Earth, Resist Ice, Electric, and Nuclear (Chronos)
Wind skills, Sukukaja, Recarm, Illuzone (Hermes)
(Ma)Garudyne, Wing Flap, Heartfelt Prayer, Magarudyne, Cross Fortune, Samarecarm (Chronos)


Katsuya Suou Helios, Hyperion, etc. single pistol
Null Fire, Weakness Water, Resist Dark (both)
Resist Light, and Ailments (Helios)
Weakness Ice, Null Light, Nuclear, and Ailments, Resist Electric (Hyperion)
Fire skills, Shot and Strike skills (both)
Patra, Zio (Helios only)
Fata Morgana, Heat Kaiser, Justice Shot, Mahama (Hyperion only)


Ulala Serizawa Callisto, Asteria, etc. knuckles (boxing)
Weakness Wind, Resist Earth, Light, Dark, and Ailments (Callisto)
Weakness Earth, Resist Ice, Electric, Nuclear, and Dark, Null Wind and Light, Reflect Ailments (Asteria)
Earth skills, Zan, status effect skills (Charm, Mute, Poison) (Callisto)
Garudyne, Alluring Mazurka, Dream Needle, Me Patra, Twinkle Nebula, Dekaja (Asteria)


Baofu Odysseus, Prometheus, etc. Qigong-infused coins
Null Wind and Lightning, Weakness Earth, Resist Light, Dark, and Ailments (Odysseus)
Resist Physical, Weakness Electric, Null Light, Dark, and Ailments (Prometheus)
99 Needles (both), Wind skills, Illuzone, Invitation to Sleep (Odysseus only)
Soothing Melody, Zandyne, Magic Seal, Makakaja, Baptism by Thunder, Wiseman Snap, Magnadyne (Prometheus only)

    S.E.E.S./Shadow Operatives 
This team uses Evokers to summon their Personas, which awoke for them during the Dark Hour.

Deity Persona Weaponry
Affinities
Skillset
Addt. Info (if any)


Makoto Yuki Orpheus (Telos), Messiah, etc. one-handed swordnote 
Weakness Electric and Dark (Orpheus)
Resist All Except Almighty (Orpheus Telos)
Reflect Light, Weakness Dark, Absorb Pierce (Messiah)
(Cut +) Fire attacks, Dekaja (buff removal) (Orpheus)
Almighty, Strike, and healing skills. (Messiah)
Unique to even others with the Wild Card ability, Makoto is capable of combining the abilities of two of his Personas to perform [[ Fusion Spells]] depending on the two Personas he's using.


Kotone Shiomi alternate Orpheus, Messiah, etc. naginata
Weakness Electric and Dark (Orpheus)
Reflect Light, Weakness Dark, Absorb Pierce (Messiah)
Same as above.
Because of the new way Fusion Spells worked in her game, Kotone does not share the same ability to use them the way her male counterpart can.


Yukari Takeba Io, Isis bow and arrows
Reflect Ice, Resist Dark, Weakness Electricity
Wind, Healing, and Revival skills, Charmdi, (Me) Patra, Tarukaja, Marakunda, Myriad Arrows, Primal Force, and Tetrakarn.


Junpei Iori Hermes, Trismegistus broadsword or baseball bat
Block Fire, Resist Light, Weakness Wind
Physical and Fire skills, with passive regen, Tentarafoo, Power Charge, and Counter-Attack.


Akihiko Sanada Polydeuces, Caesar gloves and knuckles (boxing)
Block Electricity, Weakness Ice
Elec, debuff, single target Healing, and Charge skills, and Fist Master.


Mitsuru Kirijo Penthesilea, Artemisia rapier
Block Ice, Resist Light, Weakness Fire
Ice skills (up to Niflheim) with basic Healing, Spirit Drain, Tentarafoo, Mind Charge, Marin Karin, Angelic Grace.
Penthesilea and Artemisia after her have limited scanning abilities and communication power that require special equipment, but still pale to Lucia/Juno's.


Fuuka Yamagishi Lucia, Juno none
None
Enemy Scan, communications, luck-based health or SP recovery, Healing Wave, and Escape Route.
Is the only intel-type Persona showcasednote  to have sturdy defensive abilities. She also has the longest recorded communications range compared to other Persona-users like her, even noted to be better than Rise's, can bolster it with other Persona-users of her type, and can even communicate across dimensions.


Aigis Palladion, Pallas Athena, etc. finger guns and various armaments
Block Pierce, Resist Wind, Weakness Electricity
Physical and buff skills, Dekunda, Diarahan, and Samarecarm.
After somehow inheriting the Wild Card ability from Makoto, Aigis is just as capable of using multiple Personas as he.


Koromaru Cerberus knife
Block Fire and Dark, Weakness Light
Fire and Curse skills, High Counter, Evil Touch/Smile, Life Drain, and Ghastly Wail.


Ken Amada Nemesis, Kala-Nemi spear
Block Light, Weakness Darkness
Pierce, Revival, Healing, Expel, and Elec skills, Rebellion/Revolution, Makarakarn.


Shinjiro Aragaki Castor battle axe
None
Physical skills, Counter-Attack, Evil Smile, and passive regen.


Labrys Ariadne/Asterius double-ended axe
Block Nuclear, Resist Gun and Light, Weakness Psy (Ariadne)
Block Curse, Resist Fire and Psy, Weakness Ice (Asterius)
Beast Weaver, Apt Pupil, Miracle Punch, Attack Master, Fortified Moxy, Evade Phys, Charge (Ariadne)
Titanomachia, Maragidyne, Burn Boost, Auto-Mataru, Fire Amp, Tetrakarn, Gigantomachia (Asterius) note 
Unlike the rest in this list, Labrys got her Persona in the TV World. If possessed by Shadow Labrys, her Persona turns into Asterius.

    The Investigation Team 
With the exception of one, this Team acquired their Personas through the TV World.

Deity Persona Weaponry
Affinities Glasses
Skillset
Addt. Info (if any)


Yu Narukami Izanagi, Izanagi-no-Okami, etc. two-handed sword
Null Dark, Resist Electric, Weakness Wind (Izanagi)
Physical, Fire, Ice, Electricity, Wind (Izanagi-no-Okami)
Simple, gray, rectangular, few embellishments
Zio, Cleave, Rakukaja, Rakunda, Tarukaja (Izanagi)
Megidolaon, Victory Cry, Angelic Grace, Mind Charge, Agidyne, Bufudyne, Ziodyne, Garudyne, Fire/Ice/Elec/Wind Amp, Myriad Truths (Izanagi-no-Okami)
Yu got his Persona via Izanami rather than the TV World.


Yosuke Hanamura Jiraya, Susano-o, Takehaya Susano-o twin knives or kunai
Absorb Wind, Block Fire, Weakness Electricity square, vibrant orange
Wind and Phsyical attacks, with added Silence and Confusion skills, Hit/Evasion buffs, Youthful Wind, single-target Healing skills, Dekaja, Trafuri, Auto-Sukukaja, Megido, Green Wall, and Makara Break.


Chie Satonaka Tomoe, Suzuka-Gongen, Haraedo-no-Okami greaves (self-taught Jeet Kune Do)
Block Light, Absorb Ice, Weakness Fire oval, bright yellow, thick
Physical skills (attack one, attack all, or Counter-Attack), damage- and crit rate-increasing abilities, Dragon Hustle, single-target Ice skills, Mabufu, Mind Slice, Hama(on), and Tetra Break.


Yukiko Amagi Konohana Sakuya, Amaterasu, Sumeo-Okami steel-rimmed fans
Absorb Fire, Block Electricity, Weakness Ice half-rimmed, thin, red
Healing (inc. status and revival) and Fire skills, Burning Petals, Mudo(on), Valiant Dance, Matarunda, Red Wall, Spirit Drain, Mind Charge.


Kanji Tatsumi Take-Mikazuchi, Dairoku Tenmaou, Takeji Zaiten folded-up chair, shield, or plates
Absorb Electricity, Resist Physical, Weakness Wind black sunglasses, rests on the bridge of his nose
Physical and Elec skills, Regenerate 3, Rakukaja, Matarukaja, The Man's Way, Power Charge, Masukunda, Blue Wall, Atom Smasher, Fast Heal, Media(rama).


Rise Kujikawa Himiko, Kanzeon, Kouzeon none, staff when Himiko is in Combat Form
None pink, oblong, rests on the bridge of her nose
Enemy Scan, communications, item tracking, post-battle recovery, successful fleeing of battles, and strengthening All-Out attacks. (standard form) Combat Form skills can be found here.
Himiko has a combat form for when Rise feels like battling as well. She's also the only one whose Persona is seen opening communications with non-Persona-users, though it can be assumed that others can do the same.


Teddie Kintoki-Douji, Kamui, Kamui-Moshiri claw weapon
Absorb Ice, Block Wind and Dark, Weakness Electricity over his costume's eyes
Healing (inc. status) and Ice skills, Marakukaja, Matarukaja, Poison Skewer, Gigantic Fist, Traesto, Kamui Miracle, Auto-Rakukaja, Revival skills, Marakunda, Life Drain, White Wall, Mustard Bomb, Dekunda.


Naoto Shirogane Sukuna-Hikona, Yamato-Takeru, Yamato Sumeragi, Amatsu-Mikaboshi handgun
Block Fire, Reflect Light and Dark (Sukuna-Hinoka line)
Unknown (Amatsu-Mikaboshi)
light blue, second thinnest next to Yukiko's
Physical, Expel, Curse, and Almighty attacks, -rakarn (Reflect) skills, Agidyne, Garudyne, Shield of Justice, SP recovery, Heat Riser, Bufudyne, Ziodyne, Myriad Arrows, and Tetraja, and Mind Charge. (Sukuna-Hinoka line)
Ability Tune (Amatsu-Mikaboshi)
Naoto is one of few Persona-users to have manifested a second Persona not related to the previous one in the form of Amatsu-Mikaboshi.

    Phantom Thieves of Hearts 
This team acquired their Personas via the Metaverse.

Deity Code Name Outfit Theme
Persona Weaponry Catalyst
Affinities Persona Trait
Skillset
Addt. Info


Ren Amamiya Joker Gentleman Thief
Arsene, Satanael, Raoul, etc. knife and pistol Suguru Kamoshida
Resist Curse, Weakness Ice and Bless (Arsene)
Absorb Curse, Null Bless, Resist All Else Except Almighty (Satanael)
Block Curse, Weakness Bless (Raoul)
Last Stand (Arsene)
Heretic Charisma (Satanael)
Hazy Presence (Raoul)
Curse and Physical skills. (Arsene)
Maeigaon, Megidolaon, Survival Trick, Riot Gun, Cosmic Flare, Heat Riser, Unshaken Will, Victory Cry, Sinful Shell, Black Viper, and Tyrant's Mind. (Satanael)
Phantom Show, (Ma)Eigaon, Ali Dance, Heat Riser, Curse Amp, Concentrate, Life Aid (Raoul)


Ryuji Sakamoto Skull Skeletons/Pirates
Captain Kidd, Seiten Taisei, William bludgeon and shotgun Suguru Kamoshida
Block Electricity, Resist Fire, Weakness Wind Raging/Eccentric Temper
Physical (two with chance of inflicting Forget or Despair and Elec (with chance of Shock) skills, (Ma)Tarukaja, Charge, Evade Wind, Fighting Spirit


Morgana Mona Cat Burglar
Zorro, Mercurius, Diego curved sword and slingshot Unknown
Block Electricity, Resist Fire, Weakness Wind Proud/Majestic Presence
Physical (two with chance of inflicting Forget or Despair and Elec (with chance of Shock) skills, (Ma)Tarukaja, Charge, Evade Wind, Fighting Spirit
Being a resident of the Velvet Room, he did not acquire his Persona the usual way.


Ann Takamaki Panther Classy Cat-Burglar
Carmen, Hecate, Célestine whip and machinegun Suguru Kamoshida
Block Fire, Resist Electricity, Weakness Ice Mastery/Pinnacle of Magic
Fire (with chance of Burn) and single-target Healing skills, Concentrate, (Ma)Tarunda, Dekaja, Dormina, Tentarafoo, Ambient Aid, Evade Ice, and High Energy


Yusuke Kitagawa Fox Ronin/Inari Ōkami
Goemon, Kamu Susanoo, Gorokichi katana and assault rifle Ichiryusai Madarame, his mentor
Block Ice, Resist Wind, Weakness Fire Scoundrel/Unparallel Eyes
Physical and Ice (with chance of Freeze) skills, (Ma)Sukukaja, Speed Master, Mind Slice, Counter-Attack, Evade Fire, and Hyakka Ryouran


Makoto Niijima Queen Punk Biker
Johanna, Anat, Agnes knuckles and revolver Junya Kaneshiro
Block Nuclear, Resist Curse, Weakness Psy Gaia Pact/Blessing
Nuclear and Healing skills, Vajra Blast, Flash Bomb, Energy Shower, Defense Master, (Ma)Rakukaja, Evade Psy, and Checkmate


Futaba Sakura Navi/Oracle Cyber Hacker
Necronomicon, Prometheus, Al Azif None corrupted memories of Wakaba Isshiki, her mother
None Explosive/Infinite Scheme
Enemy Scan, communications, after-battle recovery, Treasure Skimmer, Position Hack, Active Support, Emergency Shift, Final Guard, and Ultimate Support.
Futaba's Shadow is a rare example of a Shadow representing positive emotions, namely her will to live and love for her mother. She was helpful, and Futaba had to overcome the negative perspective of her mother.


Haru Okumura Noir Musketeer
Milady, Astarte, Lucy halberd and grenade launcher Kunikazu Okumura, her father
Block Psy, Resist Ice, Weakness Nuclear Icy Glare/Cool Customer
Psy, Amrita, and Reflect skills, Triple Down, Fast Heal, One-shot Kill, boosted ailment recovery, Climate Decorum, Heat Riser, Evade Nuke, and Life Wall


Goro Akechi Crow Fancy Military/Dark Violent Knight
Robin Hood, Loki laser/serrated swords and ray guns\silenced pistols Unknown
Resist Bless, Weakness Curse (Robin Hood)
Block Curse, Weak Bless (Loki)
Tactical Spirit
Physical, Bless, Curse, and Almighty skills, Attack Master, Fortify Spirit (Robin Hood)
Fortify Spirit, Laevateinn, Megidolaon, Debilitate, Riot Gun, Eigaon, Attack Master, Evade Bless (Loki)
Despite bearing the Wild Card, he can only use two Personas, though his time in the Pantheon has fostered enough bonds that he can potentially use more. Since the Akechi who aided during the Third Semester wasn't actually him, he does not have Hereward. Yet, at least.

    Phantom Thieves of Hearts' Persona Traits 

Persona Traits are passive skills exclusive to the Phantom Thieves of Hearts. While DLC has Personas from other characters (Makoto Yuki, Kotone Shiomi, Aigis, Yu Narukami, Tohru Adachi, Marie, Labrys, and Sho Minazuki), it's not known if these traits apply to them as well.

Persona Trait Description
Arsene Last Stand Allows use of ambush-only skills after Baton Pass.
Satanael Heretic Charisma Chance to strengthen magic skills by 50%. Cannot exceed 100% limit.
Raoul Hazy Presence Increases chance of triggering ally's Follow Up attack.
Captain Kidd, Seiten Taisei Raging Temper Might increase allies’ physical attacks by 40%.
William Eccentric Temper May increase allies' physical attacks by 80%.
Zorro, Mercurius Proud Presence Increases effect of allies' healing skills.
Diego Majestic Presence Increases effect of allies' healing skills. May decrease SP cost.
Carmen, Hecate Mastery of Magic May decrease SP cost of allies' magic skills.
Célestine Pinnacle of Magic May decrease SP cost of allies' magic skills by half.
Goemon, Kamu Susanoo Scoundrel Eyes May slightly increase allies' chance to avoid physical attacks.
Gorokichi Unparalleled Eyes May increase allies' chance to avoid physical attacks.
Johanna, Anat Gaia Pact Increase allies' chance of inflicting Burn/Freeze/Shock by 25%.
Agnes Gaia Blessing Increase allies' chance of inflicting Burn/Freeze/Shock by 50%.
Necronomicon, Prometheus Explosive Scheme All-Out Attacks may defeat all foes and restore 25% HP to all allies.
Al Azif Infinite Scheme All-Out Attacks may defeat all foes and fully restore HP to all allies.
Milady, Astarte Icy Glare Decreases allies' chance of being inflicted by ailments by 25%.
Lucy Cool Customer Decreases allies' chance of being inflicted by ailments by 50%.
Robin Hood, Loki Tactical Spirit May decrease SP cost of allies' support skills by half.

    Other Ascended Persona-Users 
These Persona-users don't belong in any of the above-established groups.

Deity Persona Weaponry
Affinities
Skillset
Addt. Info (if any)


Tohru Adachi Magatsu-Izanagi handgun
Block Light and Dark, Resist Gun, Weakness Nuclear
Atom Smasher, Maziodyne, Ghastly Wail, Magarudyne, Megidolaon, Power Charge, Heat Riser, Vorpal Blade.
Adachi got his Persona via Izanami.


Marie Kaguya handbag, weather powers
Block Light and Dark, Resist Wind, Weakness Fire
Expel skills, fast status recovery, and Mediarahan.


Sho Minazuki Tsukiyomi dual swords
Resist Physical And Light, Weakness Nuclear
Physical skills, Life Drain, Spirit Drain, and Abyssal Wings.
His Persona actually came from his Shadow made sentient by a Plume of Dusk.

    Non-ascended Persona Users 
St. Hermelin High students:
Persona User Persona
Kenta Yokouchi Mara
Yuriko Yamamoto Thanatos
Michiko Matsudaira Nemesis
Kumi Hirose Hypnos
Tomomi Fujimori Night Queen

SEBEC:

Persona User Persona Addt. Info
Takeda unnamed  
Takahisa Kandori Nyarlathotep Nyarlathotep was actually manipulating Kandori.

Tatsuya and Maya's enemies:

Persona User Persona
Joker Joker-Nyarlathotep
Tatsuya Sudou Reverse Vulcanus, Joker
Junko Kurosu unnamed
Anna Yoshizaka Reverse Aeshma
Ginji Sasaki Reverse Eros
Takashi Hanya Hannya
Ixquic Reverse Pairika
Youichi Makimura unnamed
Yasuo Inoe Reverse Shax
Hiroki Sugimoto Reverse Rhadamanthus
JOKER Joker

Persona: Tsumi to Batsu:

Persona User Persona
Kazumi Kiba Yama
Rihito Shimizu Archangel
Keito Indra
Narui Bishamonten
Rinne Varuna

Ayanagi Investigation Squad Persona Users:

Persona User Persona
Shin Kanzato Abel
Ryō Kanzato Cain
Jun Kanzato Seth
Takurō Sakakiba Spartacus
Megumi Kayano Diana

Marebito:

Persona User Persona
Tōma Shikura Nebuzaradan
Yuji Kimoto Utnapishtim
Saki Tachibana Nebudchadnezzar
Soutarou Senou Guukyou
Wakasa Kusu Qin Shubao
Shiiba Kusu Yuchi Jingde
Taichi Udo Hermod
Mareya Kujo a.k.a. Keisuke Komatsubara Gozanze

Others:

Persona User Persona Addt. Info
Yumi Tasaka unnamed Her Persona had been attempted to be forcibly consumed and was permanently damaged from the event.
Kanaru Morimoto Astarte, Ashtoreth  
Ayane Komatsubara Aditi, Devi  

Velvet Room Attendants:
By default, all Velvet Room Attendants (Elizabeth, Theodore, Margaret, and Caroline and Justine/Lavenza) have the Wild Card ability just like others with The Fool Arcana.

Strega:
Their Personas have been artificially created because of the Kirijo Group. Because they weren't awakened naturally, they must take suppressants to keep the Personas from killing their owners, but it has lethal side-effects.

Persona User Persona
Takaya Sakaki Hypnos
Jin Shirato Moros
Chidori Yoshino Medea

Other Independent Persona-users:

Persona User Persona Addt. Info
Metis Psyche In a sense, she's also the Shadow of Aigis.

Persona x Detective NAOTO:

Persona User Persona Addt. Info
Touko Aoi Kushinada-Hime Kushinada-Hime allows Touko to see ten minutes into the future.
Sousei Kurogami Tsukuyomi Tsukuyomi allows Sousei to hear the conversations of the deceased.

Persona 5 Royal

Persona User Persona
Kasumi/Sumire Yoshizawa Cendrillon, Vanadis, Ella
Takuto Maruki Azathoth, Adam Kadmon

TV World "clients":

    TV World Clients 
While the term "client" actually fits for most, a few actually just ended up being chucked/kidnapped into the TV World (though it's rarely done due to the risks outweighing the "rewards"), requiring the Investigation Team to rescue them, and sometimes inadvertently getting them Personas as a result. Also, given that the TV World is open for anyone to enter, some aren't even known to the Team. However, since Personas are limited in their use, there are actually fewer clients than you think.

A (*) means they were already using weapons before awakening their Persona.

Deity Persona Weaponry
Affinities Glasses
Skillset
Reason for Getting
Addt. Info (if any)


Apple Bloom Islington toy knife
Absorb Fire, Weakness Ice, Balanced Stats hard-bridge pince-nez, red frame, yellow ribbon, ear mount
Healing and Fire skills, and physical attacks.
She was kidnapped by a mysterious shadow whose identity is still unknown. She got her Persona in the process of her rescue operation.
Apple Bloom is the second confirmed non-humanoid deity to acquire a Persona. First kidnappee. Takes the form of a bennu bird.


Scootaloo Mr. Wednesday toy sword
Absorb Electricity, Weakness Wind, Physical-Oriented hard-bridge pince-nez, purple frame, orange ribbon, ear mount
Elec skills, physical attacks, and status ailments.
After Apple Bloom's Persona awakening, the other two CMC wanted to follow suit and because it felt wrong for only one of them to have this ability.
Takes the form of a thunderbird.


Sweetie Belle Yvainne toy lyre
Absorb Ice, Weakness Fire, Magic-Oriented hard-bridge pince-nez, pink frame, white ribbon, ear mount
Ice skills and Buffs, and a basic claw attack.
After Apple Bloom's Persona awakening, the other two CMC wanted to follow suit and because it felt wrong for only one of them to have this ability.
Takes the form of a pomola.


(Insert Name Here) Varied, etc. varies
depends on their current Persona standard
Any possible skill out there.
They felt like it.
Due to their malleable nature, INH somehow has the Wild Card ability just like Makoto Yuki, Kotone, Yu, and Ren, and is capable of using any possible Persona. Somehow, they are also capable of having Sensor-types like Fuuka's, Rise's, and Futaba's, though it's very rare. However, their malleable nature can also sometimes render them without a Persona.


Vincent Brooks Gilgamesh  
  
Physical and Electric skills, Diarahan
Having encountered his Shadow before but having to flee before he could accept it, Vincent thought it might be time to face it once more, this time with help.
Thanks to his cameo in the Persona 3 Portable, thus connecting his game to the Persona timeline, Vincent can summon his Persona in the Pantheon proper.


Gentaro Kisaragi Serpent Gentaro/Sota/Ophiuchus Zodiarts his Kamen Rider Fourze form and Astroswitches*
  
Dark and Poison skills, and Debuffs
 
After finally defeating his darker self in a clash, Gentaro fused with his alternate self. But Gentaro, being Gentaro, decided to befriend himself (don't ask how that works) and cemented his new friend with his handshake. Has two forms: a black-cloaked pompadour-less Gentaro with snake scales on his face, and a larger serpentine form when pissed off. Gentaro and Sota can split off from one another, but doing it for too long flips their personalities.


Tomoyo Daidouji Seshat Replica of Sakura's (First) Magic Staff
Reflect Light, Resist Electricity, Weakness Dark and Wind, Low SP Pool pink, with side decorations themed on Sakura's (Second) Magic Staff
Mazionga, Mahama, Megido, Mediarama, Null Mute, Ziodyne
Her feelings of being powerless in the wake of everything else in the Pantheon (as well as the secret she keeps from Sakura even in canon) eventually came to a head, and even if she might not be able to help Sakura any more than usual after this, she just wants her to know the truth, even though she can't spit it out.
Seshat can also do Enemy Scan and map areas, but unlike Mitsuru's Artemisia, she has no communication capabilities. Her abilities mirror the Thoth Persona, given Seshat's connection to him in myths.


The Human Child/Frisk The Fallen Child/Chara (toy) knife, gloves, ballet shoes, notebook, empty revolver, or frying pan*
Block Dark, Average Stats All Around replica of their Cloudy Glasses
Slash, Bash, and Gun attacks, Tarunda, Rakunda, and Healing skills.
They wanted to visit the Fallen Child (who was found here, despite not even being the same person), never having had the chance to otherwise.
Frisk's Shadow is a special case in that even if they "beat" and accept them, their Shadow is able to refuse to become a Persona. However, thanks to an alternate interpretation of them, and extra heaps of Determination, Frisk is able to succeed in making Chara their Persona anyway just by convincing them. Since then, Frisk has become more battle-active, though still retains their no-kill philosophy.


Pacifist!Iji Kataiser Adrestia Nanogun (and basic kick)*
Resist Physical, Fire, Ice, Electric, and Light, Weakness Psy, Above-Average Stats All-Around, Below-Average SP Pool translucent biker shades, silver tint, and blocky arms
Almighty and reflect-based skills. And basic Gun/Pierce attacks.
She wanted to come to terms with how technical her pacifism was after pressure from her Pacifist Run followers.
Pacifist!Iji came to face her Shadow, which took the form of herself piloting a Komato Annihilator exoskeleton, reflecting the berserker she could've been. The Persona resembles a white-clad Tasen Soldier with a blindfold, a Spartan shield on its back, a beam balance behind it with scales, and a Nanogun in hand.


Nanako Dojima Throne toy scimitar
Absorb Fire, Block Light, Weakness Dark, Magic-Oriented  
Healing and Expel skills, and Agidyne.
She got kidnapped by the Darkness of Limbo and was sent to her TV World dungeon.
Nanako and her father are the first deities from their series to get a Persona after ascension to the Pantheon. Second kidnappee. As if to reflect her youth, her Throne is more simplistic in appearance and less menacing.


Ryotaro Dojima Shiisaa handgun and tonfa*
Block Electricity, Resist Ice and Fire, Weakness Dark, Physical-Oriented  
Elec and Physical skills, Balzac, Rakukaja, Tarunda, Null Rage
He and the Investigation Team (plus Marie and Adachi) encountered his Shadow in the process of rescuing his daughter.
Ryotaro and his daughter are the first deities from their series to get a Persona after ascension to the Pantheon. Second "client" to have accepted their Shadow without needing it to be beaten up first. His Shiisaa is twice the size of regular Shiisaas (big enough to ride on), and is colored black, blue, and gray in contrast to the reds, golds, and greens Shiisaas usually have.


Fighter McWarrior Sloth sword*
  He's lost his.
 
He thought of trying out this "TV World".
Fighter didn't overcome his ordeal in the traditional way (he didn't even get it), but with strength. This ignorance also helped in brute-forcing his way to acquiring his Persona.


Max Caulfield Norn crowbar
Absorb Wind, Block Dark, Resist Ice, Weakness Electricity, Magic-Oriented  
Wind and Healing skills (up to 2nd level), Auto-Masuku, Sukukaja, Amrita Drop, Recarm
Plagued by the consequences of the choices she may or may not have made, and because her first encounter with her alternate self didn't really get concluded, Max decided to finish it.
Unlike most Shadows, due to the nature of Max's time rewind powers, there were several Shadow Maxes that berated her for every choice she made or didn't make. Unlike the Norn Personas Makoto Yuki, Kotone, Yu, and Ren can summon, this Norn is silver.


Kaio Kincaid T.K.O.  
  
 
 
After he realized that T.K.O. was in fact himself and not just an alien manifestation that came to line, he was able to come to terms and merged.


Shield Knight The Protector buckler and giant round shield*
Block Dark and Earth, High Endurance, Low Luck  
(Ma)Rakukaja, (Sama)Recarm, Earth (Magna) skills, summon dirt blocks as platforms/barriers
To rid herself of the nightmares of her past as the Enchantress.
Shield Knight's Shadow took the form of the Enchantress that she had become when she was possessed. After becoming a Persona, "The Protector" still looks like her, but her color scheme is more like that of Shield Knight herself.


Madeline Badeline none (Air Dash skills)
Block Dark, Resist Wind and Ice, Weakness Light mountaineering goggles
Shooting beams of dark energy, bashing into foes, multiplying herself while doing that, and granting Madeline a second air dash while inside her.
Madeline wanted to find a way to help "Badeline" manifest outside her temple, having been created by the magic of Celeste Mountain and thus limited there. The Court of the Gods gave her a test to prove her dedication. Once she passed, they granted Madeline's wish. Ever since the trip, her hair's pink now unless Badeline exits from her.
Technically speaking, while "Badeline" can be considered Madeline's Shadow, she's not a Persona as per the rules of the TV World and can be summoned outside it. Also, while Madeline's hair is blue from dashing, Badeline can't materialize.


The Tactician Victoria staff
No Weaknesses or Resistances simple round scholar-type glasses
All -kaja skills, Heat Riser, Dekunda], Rebellion, Revolution, Tetraja
Given that (Insert Name Here) earned a Persona, s/he considered giving it a try as well, and to face his/her alternate interpretation.
The Tactician's Shadow represented the interpretation that s/he only cares about a perfect no-deaths record rather than caring for his/her troops.


Rei Aceso baton
Magic-Oriented oblong lens, thin, yellow
All Healing skills, Recarm, Dekunda, Amrita, Expel skills
Rei had faced her Shadow before and denied it the first time around. After hearing of some whose Personas can be used in the Pantheon proper, and having come to terms with what Best Friend said, she decided to try again.
 


Zen Aion crossbow*
  
 
He didn't plan to. He had went with Rei during her trip, and his Shadow showed up just after Rei got her Persona.
 


Scott Pilgrim Nega-Scott various video game power-ups*
No Weaknesses or Resistances red-blue lens, like in 3-D glasses
 
He was pushed into the TV World by Gideon Graves and faced Nega Scott in his Dungeon. He also acquired his Persona without the aid of the Investigation Team.
Third kidnapee, technically speaking. Despite having technically become Scott's Persona, Nega Scott is an independent entity.

    TV World Visitors 
Just because the criteria for obtaining a Persona is now limited doesn't mean others are barred from entering and encountering their Shadows.

Failed Clients

A list of those who came here to face their Shadow and did not acquire a Persona.

Deity
Reason for Going
Addt. Info


Princess Luna
Having faced something similar to Shadows, Luna considered giving the TV World a try. It did work for the Cutie Mark Crusaders, after all.
The first example of a failed Persona awakening. She doesn't mind, of course. Her Shadow took the form of the Tantabus in her shape.


Ness
He wanted to give this a try, having faced his nightmare at his Magicant, which was like TV World Shadows.


Kain Highwind
Having had to deal with a rampant dark self once already, he didn't want to take any chances and requested a trip here to confront it.
Is the first "client" to have accepted their Shadow without needing it to be beaten up first.


Samurai Jack
He wished to test his resolve.


Cpt. Martin Walker
He hoped this would set him straight.
Unfortunately, save for the version who survived and left Dubai, all encounters have ended in disaster and the Investigation Team has since refused any further trips with him.


Plague Knight
He wanted to give this Persona thing a try.
While not successful, he still felt a bit fulfilled (and later decided he didn't need more power anyway, limited it would be, since he already earned Mona's love) and would later help Shield Knight in getting hers.


Commander Sam Vimes
He wished to see what The Beast would look like in the TV World.


Megamind
 


Wade Wilson/Deadpool
He was bored, and decided to go by himself to pass the time.


Souji Mitsuka/Tail Red
Given what he went through for a while, he wanted to see what a Shadow of himself would be like.


Kazuya Minegishi
Took an interest, and wanted to see what it's like.
His dungeon takes the appearance of the Tokyo Lockdown he and his friends had been stuck in, and the Shadows there looked like the demons he fought there (long before the case also occured in the Metaverse). He also had an interesting encounter with his Shadow, and became the third "client" to have accepted their Shadow without needing it to be beaten up first.


Naoya
Was invited to go there with his brother Kazuya, who wanted to understand his brother more. Having had to live with himself for millennia, Naoya decided to humor him. The Investigation Team was not contacted for this.


Princess Celestia
After a certain nightmare, Celestia decided she should have her turn at the TV World just like her sister.
Her Shadow took the form of Daybreaker.


Sam and Dean Winchester
The Investigation Team wanted to give them something to smile about, after everything they've been through.
While they didn't get Personas, they do have the defenses that come with them that apply for all main series Persona-users (which normally doesn't happen for clients).


9S
Labrys decided to run an intervention (alongside Aigis and the rest of S.E.E.S.) so his emotions can get sorted out.
Shadow 9S had the same hacking abilities as his original, and used them on Labrys. Which proved to be a bad idea once Shadow Labrys came to the fore.


2B
2B decided she would accompany 9S on his trip.
She was meant to be a tag-along, but it turns out the dungeon the party went to was not only his, but hers as well as they encountered Shadow 2B.


Monika
After her encounter with Ashi, she had a crisis of faith in regards to possible redemption, and these doubts formed into her Shadow. Since Yu was at the club at the time, they were able to talk and he managed to sense her problem.
Takes the form of her old self before (Insert Name Here) brought her to her senses.


Prohyas and Vambre Warrior
Adachi fed them a rumor that Nohyas was lurking in the TV World.
Shadow Prohyas looked no different than him other than the yellow eyes. Shadow Vambre however sounded just like her Brain and is implied to have "transferred" there at the time.


Tag-Alongs

A list of those who came here while accompanying TV World clients despite the risks of running into their own Shadows if they're closely related to the client. Any who do end up facing their Shadows go to the above list, and those who acquire Personas go to the list above that.

Deity Whom They Were Accompanying
Addt. Info


Applejack The Investigation Team
She accompanied the Team during the rescue mission on Apple Bloom.


Rainbow Dash Scootaloo
 


Rarity Sweetie Belle
Due to her brief period as a Nightmare, there was a good chance they could've run into her Shadow, but thankfully that didn't happen.


Cecil Harvey   Kain Highwind
 


Rosa Farrell Kain Highwind
 


Sakura Kinomoto Tomoyo Daidouji
 


Shovel Knight Shield Knight
 


Robin The Tactician
Given that their "Shadow" has ascended into the Pantheon as Grima, therefore preventing them from awakening a Persona, they deduced that they could be considered "safe" compared to the Tactician's other allies.


Chronos Zen
Was quite literally a Deus ex Machina, and arrived due to his uncertainty in regards to the parts of him that should be his or Zen's.

    Deities with TV World Shadows 
These deities can potentially obtain Personas from the TV World should they accept their Shadows:

Deity Persona/Shadow Addt. Info
Murasaki unknown It's not certain whether or not Murasaki has a Persona, but she has faced her Shadow before in a dream where she agreed with her, and has entered the TV World once where she never saw her Shadow. Some believe that she is supressing it so that she doesn't repeat the same incident what happened when she awoke to the Root of Calamity.
Miyabi Abyssal Miyabi While she has "accepted" her in the past, she feels like she might manifest again if she sways too far in the search for power, at which point she would at as a reminder why not to pursue pure power.
Yuki Jojima Gemini Zodiarts  
The Marked Ninja Ora  
The Toa Nuva unnamed as of yet, formerly Shadow Toa  
Ranma Saotome unnamed as of yet  
Twilight Sparkle Midnight Sparkle While technically originating from her Alternate Self in the human world, Twilight acknowledges the name as fitting for her own inner darkness. This Shadow also applies for her EG counterpart.
Spike Spikezilla  
Luke Skywalker unnamed as of yet  
Jar Jar Binks Darth Jar Jar  
Soul Eater Evans Little Ogre  
Agatha Heterodyne "The Other"  
Fluttershy Fluttercruel  
Kairi Naminé Unlike most Shadows, Kairi's Shadow isn't at all malicious. She disappeared from here moments before her own ascension to the Pantheon.
Homura's Crimson Squad Scarlet Selves While the Scarlet Selves are not really Shadows, their mental assault they tried to use on them make them very similar to such.
Luigi Mr. L While Luigi probably won't get a Persona from this, the process will likely unlock his hidden potential when he was Mr. L.
Grant DaNasty Nasty Grant  
Guts The Beast of Darkness While Guts can keep it reined in, his home setting has made it difficult for him to defeat it and make it into a Persona of his own: a theory many hold is that should he do so, it would become Cu Chulainn of the Chariot Arcana.
Sonic the Hedgehog Dark Sonic  
Princess Celestia Daybreaker  
Tucker Foley "Tucker Phantom"  
Isaac ???/Blue Baby  
Thief Greed Thief only escaped his Ordeal by getting Black Mage to deal with it.
Philip J. Fry Lars Fillmore Lars Fillmore originated as a doomed paradox duplicate of Fry that ended up maturing. Now, he exists as a representation of Fry's potential for maturity. And he also vanished here when he ascended to the Pantheon.
Steve Smith Steve-arino Steve is incapable of accepting his Shadow due to said Shadow wanting to kill him. While that's normal behavior for most Shadows, Steve-arino seems to not need to go berserk first.

Metaverse "clients":

    Metaverse Clients 

Due to the new rules limiting Personas by those who don't come from the same domains under Philemon and Nyarlathotep's watch, acquiring them in the Metaverse is not a priority, and there are far less of them than those who got theirs in the TV World, but sometimes "jobs" have been taken on behalf of certain deities.

Clients

Deity
Code Name Reason For Code Name
Target Reason for Targeting


N
Eden N chose his Code Name after the titular paradise garden, which he had hoped would come from his initial dream to segregate Pokémon and humanity.
Ghetsis Harmonia, his "father" He wanted to know why and how Ghetsis became the monster of a man that he is today.


Agatha Heterodyne
??? ???
Klaus Wulfenbach Unlike usual heists, Agatha doesn't wish to have Klaus's distorted desires stolen, but instead subtly convinced to not prioritize on her capture.

Clients Who Awakened Personas

Deity Persona Weaponry
Affinities Thief Outfit Motif
Skillset
Addt. Info (if any)


N Francis short sword w/ buckler and crossbownote 
Affinities Crusader, with old Team Plasma motifs
Fire, Electric, and Healing skills, Fortify Spirit, Firm Stance
Addt. Info (if any)


Pending Clients (can't be picked yet or ever for varying reasons):

Deity Code Name Possible Thief Outfit Motifs
Possible Persona Potential Skillset
Catalyst Waiting Fornote 


Chell   
Hua Po Fire and Buff skills.
GLaDOS Due to an agreement to avoid each other, Chell getting a Persona this way is highly unlikely.


Lúcio Correia dos Santos DJ  
San Martin Healing, Wind, and buff skills.
Vishkar Corporation More infromation on the corporation is required.

    Metaverse Client Blacklist 
Unlike the Investigation Team, there are deities the Phantom Thieves of Hearts do not wish to accept as clients due to moral reasons, and because Masayoshi Shido's Conspiracy (of which Goro Akechi as part of) orchestrating mental shutdowns and psychotic breakdowns have soured their opinions on allowing any of their potential clients to use their new Personas exclusively for murder. Especially since Futaba Sakura and Haru Okumura have lost parents (a mother and father respectively) as a result of these shutdowns.

Deity Catalyst Reason Why Not
Arya Stark Cersei Lannister, among others in her list She has a list of people she wants dead. Enough said.
Night Raid Prime Minister Honest and his government Assassinations are par for the course for them.
Ezio Auditore, and all others in the Assassin Brotherhood the Templar Order He's an assassin, plain and simple, and the impulse to assassinate a target would be hard to resist or justify not doing. Desmond Miles is presently trying to make a case against this with Ren.
Nohr Royal Siblings Impostor!King Garon (Xander), their concubine mothers (Camilla, Leo, Elise) Camilla has a casual stance on killing for her family's sake (especially for Corrin), Xander and Leo are too pragmatic to hold on to the Phantoms' rules, to single out Elise would try and convince them to include her siblings if she's approached, and there might be unforeseen ramifications should the Hoshido Royal Siblings find out (especially since it might be hard to get them to keep quiet, especially for Camilla).

    Metaverse Code Names for Other Folks 
Not all who enter the Metaverse are Persona-users who got theirs here, or even Persona-users at all. For their safety, the following deities take up code names as well when venturing in the Metaverse with the Phantom Thieves of Hearts.

The Investigation Team

While the Phantoms and Team have brainstormed code names for them once before, it was decided that a new set be selected for their trips in the Pantheon's Metaverse.

Deity Code Name Sidearm Addt. Info
Yu Narukami Sensei pistol Yu chose this since that's what he technically was to his team. Incidentally, it's one of Ren's choices for Yu's code name, others being Kingpin and Yasogami Wolfnote .
Yosuke Hanamura Ninja pistol Yosuke chose this because his Initial Persona, Jiraiya, was based on a ninja.
Chie Satonaka Dragon pistol Inspired by her love for kung fu movies.
Yukiko Amagi Firebird pistol To complement Chie's code name.
Kanji Tatsumi Weaver pistol It sounds like a tough name while at the same time hinting to his talents. He's not taking any appending/variation of "Skull"; Ryuji already has that.
Rise Kujikawa ComSat none Based on her Persona having a satellite motif. "Idol" was too on the nose, and she's not taking variations of it such as "Diva".
Teddie Ursa rocket launcher  
Naoto Shirogane Prince tonfa From her title as Detective Prince. Since she already has a handgun as a primary weapon, a melee weapon is her sidearm.
Marie Haze summoned hailstones In reference to her original purpose.

S.E.E.S./The Shadow Operatives

While the Phantoms and S.E.E.S. have brainstormed code names for them once before, it was decided that a new set be selected for their trips in the Pantheon's Metaverse. Especially since Labrys wasn't among them at the time.

Deity Code Name Sidearm Addt. Info
Mitsuru Kirijo Empress Evoker Named after her arcana, and based on her usual disposition.
Aigis Gen Seven N/A  
Akihiko Sanada Boxer Evoker  
Fuuka Yamagishi Beacon Evoker She herself wouldn't use it as a weapon, but can pass it to someone who needs one.
Labrys Gen Five pistol  
Yukari Takeba Archer Evoker
Junpei Iori Slugger Evoker  
Koromaru Shiba none Named after his breed.
Ken Amada Lancer Evoker  
Shinjiro Aragaki Brood Evoker  

  • Makoto Yuki and Kotone Shiomi are currently illusions and upholding their duties as the Great Seal, so they're not on the list.

The Persona-users of Sumaru City

The Innocent Sin party decided to take up bird names from the Featherman masks they wore once before. The Eternal Punishment party have been convinced to do likewise.

Deity Code Name Sidearm
Tatsuya Suou Hawk  
Maya Amano Swan none
Lisa Silverman Argus  
Eikichi Mishina Owl none
Jun Kurosu Condor  
Ulala Serizawa Parrot  
Katsuya Suou Eagle  
Baofu Magpie  

The Students of St. Hermelin High

No sidearm column for them since they already possess two weapons.

Deity Code Name
The Protagonist  
Maki Sonomura  
Kei Nanjo  
Masao Inaba  
Hidehiko Uesugi  
Yukino Mayuzumi  
Eriko Kirishima  
Yuka Ayase  
Reiji Kido  

Others

Deity Code Name Weaponry Addt. Info
Carmen Sandiego none her various tools Confident in her skills, she doesn't feel a need to use a codename.
Garrett   bow and arrow, blackjack, etc.  
Razputin Aquato Diver Psychic powers He dives into mental worlds with his powers, hence his code name. It's also ironic given he can't swim.


Alternative Title(s): TV World Personas

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