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Pantheon / Necromancy & Reanimation

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The Necromancy and Reanimation sub-house is considered by some the most important in the House of the Undead. Part morgue, part Abandoned Hospital and part gothic building, it contains the unnatural power and rituals that help animate the dead. Various occult rituals widen the border between life and death, allowing the dead to rise. Corpses are regularly experimented on, and many consider this house to be obscene.


Gods here have the strongest overall influence to the rest of the house. It is the closest point in the pantheon to the Grand United Alliance of Destruction, with the portal to their base on Ryut located right in the heart of this sub-house. Nekron has the most leverage here, and is monitored heavily by the heroic undead deities.

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Greater Gods

Zhaitan, God of Fauna Zombification (Elder Dragon of Death and Shadows, Undead Dragon)
  • Greater God, borderline Overdeity
  • Symbol: A dragon skull
  • Theme Song: Here Be Dragons
  • Alignment: Chaotic Evil
  • Portfolio: Big Bad of the Core Story, Commanding the Risen, Desolate Wastelands for Territory, Draco Lich, Elder Dragon, Eldritch Abomination, Necromancer, Plague Master, Prefers Dormancy Over Activity, Zombifying any Fauna
  • Domains: Dragons, Death, Shadows, Corruption
  • Heralds: The Risen, also Tequatl the Sunless
  • Allies: Kel'Thuzad, Nagash the Undying, Grima (with a bit of Friendly Rivalry going on), Spinal, Arthas Menethil, Quan Chi, Gul'dan
  • Rivals: Mordremoth, Deathwing, Nefarian, Alduin, Acnologia, Edward Richtofen
  • Enemies: Grenth, Dhuum, Malygos, Isaac Clarke, Dovahkiin, Spyro, Xerneas, The Survivor Crew, Chris Redfield, Claire Redfield, Leon Scott Kennedy, Saeko Busujima, The Spring Spirit, Frank West, Lee Everett and Clementine, Tallahasee, Jack Sparrow
  • Commonality Connection: Cthulhu
  • Terrifies: Deities made out of or has a lot of magic within them (Such as deified Undertale monsters, Equestrian deities, Xerath, Reinforce Zwei)
  • For a while, the House of Undead has been a surprisingly quiet place, even though it brims with undeath and reanimated corpses. However, one day it was also littered by strange magical energy, colored green with a Sickly Green Glow, seeping out of the dirt. When the House of Magic identified the source of it as coming from Tyria, Grenth knew that this was something that he needed to check. Putting together a small investigation team of close allies, he went over to the House of Undead to take a look. When Grenth investigated this strange energy, he brought foreboding news to the Pantheon. "It is indeed Tyrian magic as the House of Magic claimed. However, it's corrupted to the core."
    • Weeks later, the corrupted magic had intensified in density. In particular, deities noticed that for some reason, Mordremoth was actually uninterested in it, even though he's normally driven by his hunger for magic. Theories came up now and then, but before some serious research could be done on these, something happened in the House of Undead. From the soft dirt, a rotten, decayed and seemingly eyeless dragon had dug itself out, alarming the nearby research crew to its presence. The otherwise quiet house had suddenly turned into a battlefield between the research crew and their priests and followers fighting against the dragon and its army of undead minions that was seemingly endless in numbers. The dragon was identified by a member of the House of Knowledge as Tequatl the Sunless, but the horrors didn't end just yet.
    • The fight took a while, but the enemy dragon's surprise attack had given it a significant advantage, and once the research crew was forced to withdraw, the dragon's undead mooks had started constructing a massive temple fit for someone its size. Finished at a surprising speed, the corrupted magic had vanished, seemingly absorbed back into the ground. By the time Grenth and his allies had gotten back to the House of Undead after they heard that the crew was under attack, it was already too late. Another dragon, this one large enough to make Tequatl look small by comparison, had gotten out of the ground to take its place within the temple. And thus Grenth's biggest fear came true. Zhaitan, the Elder Dragon of Death and Shadows, had ascended.
    • No living creature is safe from being reanimated by Zhaitan's corruption. Humans, frogpeople, catpeople, snakepeople, giants, sharks, bulls, gorillas, turtles, spiders, eagles, chickens. Every living being is susceptible to Zhaitan's unholy grasp, with the exception being other dragon minions. And now Zhaitan can gain access to exotic fauna throughout the multiverse thanks to the Pantheon.
  • Just like Mordremoth, Zhaitan feeds on magic, a cause of concern for beings of magic. They may however take solace in the fact that Zhaitan is unlikely to surprise attack them with vines from the underground.
  • Grima is quite fond of Zhaitan for being a fellow dragon, a feeling that is mutual from Zhaitan himself. While there is a Friendly Rivalry between them, many in the Pantheon are afraid of the day where they finally join forces.
  • Steve? felt some discomfort when he heard that Zhaitan makes use of large bloated creatures that explodes both as an attack and when they die. The reason for the discomfort is because these are named Creepers, reminding him of a similar creature from his homeworld.
  • With experience in controlling the undead, Edward Richtofen has been trying to take control of the Risen in an effort to research and experiment with them, but has yet to succeed. Zhaitan finds the human's antics amusing at the very least, but otherwise cares little for him.
  • Deities wonder why Zhaitan is quiet unlike Mordremoth, who's more talkative by comparison. It's often supposed that Mordremoth is simply more of a megalomaniac than Zhaitan, considering how Mordremoth aggressively expands his corruption given the opportunity, while Zhaitan is more content with taking a relatively slower approach.
  • Necromancers of the Pantheon is impressed with how Zhaitan's corruption is unrestricted in its range of fauna it can zombify, and wishes to utilize it for their own purposes. Zhaitan himself has plans to use the necromancers as pawns to unwittingly spread his corruption beyond his touch.
  • Naturally, he's one of the biggest enemies of zombie survivors and hunters in the pantheon. The fact that the Risen can utilize magic means that they might be even more dangerous than what they faced back in their own worlds.
  • Xerneas is appalled and baffled that a being like Zhaitan exists. The dragon being undead with poisonous attacks doesn't help at all. Zhaitan himself thinks that Xerneas could be a powerful minion, and has plans for it.
  • Not even the sea is safe from Zhaitan's attacks. Aside from the Risen having pirates among their ranks, they also have access to bone ships with the ability to swim underwater and emerge from it for surprise assaults. Spinal is quite interested in the Risen's sea warfare, but Captain Sparrow on the other hand is reminded of his undead adversaries from a long time ago.
  • On Tyria, Zhaitan used the sunken city of Arah as his home, having using his powers to pull the country of Orr itself from the depths of the ocean to have a base of operations for the Risen. Considering that he is an Eldritch Abomination who rules a sunken city, deities are wondering if there's any connections between Zhaitan and Cthulhu himself.

Intermediate Gods

    Foo Fighters 
Foo Fighters, Goddess of Possessing a Dead Body (F.F, Atroe, Etro, Prisoner Number FE39423)
  • Intermediate Goddess as a collective, Quasideities as individuals
  • Symbol: Her Stand, Foo Fighters
  • Alignment: Neutral Good
  • Portfolio: Uplifted Plankton, The Only Non-Human In The Group, The Worm That Walks, Weaponized Teleportation, Using A Corpse As A Puppet, Gets Dehydrated Easily, Cloudcuckoolander, Badass Adorable, Humanity Is Infectious, Chooses Not To Be Reborn In The New World, Only a Flesh Wound, Ensemble Dark Horse
  • Domains: Water, Stands, Plankton, Prison, Transportation
  • Allies: Jolyne Cujoh, Jotaro Kujo, Giorno Giovanna, Kyogre, Suu, Caeser, Lapras, We3, Arthur Curry
  • Odd Friendship with: Sheldon J Plankton
  • Enemies: Enrico Pucci, Dio Brando, Oogie Boogie, Davy Jones, Nekron, Black Hand, Nagash the Undying, Davros
  • Opposed by: Eugene H Krabs
  • Avoids: Groudon, the Metal & Minerals House
  • Annoyed by: Glenn Quagmire
  • The collective being known as Foo Fighters was once a humble group of plankton without any mind of their own. This all changed when a bunch of Stand Discs ended up touching them, giving the collective a mind of its own. Inhabiting the corpse of an inmate, F.F was initially an enemy to Jolyne Cujoh and her friends, however they've become allies upon being given mercy and key figures in the fight against Enrico Pucci.
  • Rather unfamiliar with human customs due to her nature as plankton, coming off as rather odd. Glenn Quagmire once tried to use this to seduce her, which didn't go anywhere especially when it was pointed out she's technically a corpse. He tried to say otherwise but realized what he was implying and left in embarrassment.
  • Her true form is a mass of different plankton that inhabits the corpse of Atroe, one of the inmates at Green Dolphin Street Jail. Her Stand and namesake allows her to even exist in a humanoid form, in or out of her human host. In this sense F.F is undead, however isn't a fond of that house. Being a walking corpse she's worried what might happen if a Black Lantern ring latches onto her, with Nekron and Black Hand fascinated to find out.
  • Initially the rule of The Worm That Walks was held by Oogie Boogie, but he felt self-conscious about this and requested another trope instead. While thankful this happened, she's not a fan of his evil ways and thinks he gives the trope a bad reputation. She was not happy about Davros either who is fascinated by the idea of Stand Discs and her current existence, and wants to experiment on her as part of his Dalek plans.
  • Thanks to her Stand she's able to shoot some of her plankton like a gun or manipulate them in distant areas, traverse bodies of water at super-speed out of her body and controlling water by putting plankton in it. So long as she has enough, she can heal some of the most fatal wounds in a matter of seconds. She can also teleport in and out of reflections in the water, which she has tested out further in the House of Travel.
  • Though powerful, being plankton inhabiting a corpse means she requires to be hydrated constantly. For this reason she's usually getting water or soft drinks by the gallon from the House of Food. She stays as far away from Groudon as possible, who's ability would take her out in seconds. Kyogre, however, has proven to be a major help thanks to its raining ability.
  • Glad to see that her friend Jolyne was part of the pantheon. She was a bit worried about Giorno sharing her exact same house, since she thought he might be like his half-brothers. Giorno and Jolyne have told her he's not like them, and that they're friends.
  • One of two sentient plankton in the pantheon, the other being Sheldon J Plankton. Learning of her powers and nature as a collective, Plankton tried to get her on his side to finally steal the Krabby Patty formula. She ended up deciding to help her fellow plankton and almost stole the formula, but Spongebob convinced her to give it up in exchange for a Krabby Patty "on the house" and plenty of water. Despite this, they're friends because plankton stays together. Mr Krabs is pretty irate about the whole thing though.
  • Also is friends with Caeser, having come to terms with them being uplifted animals. She also gets along with Suu due to the whole interest in water, friendliness and being pretty adorable for slimes and plankton monsters. Seems to pity Bandit, Tinker and Pirate for how they were weaponized as it strikes close to home.
  • Spends most of her time in the House of Water & Moisture due to feeling more comfortable there and her ability to manipulate water. She can count on the guidance of Arthur Curry there, though has ended up battling Davy Jones
  • Said to sound like Jimmy Neutron and Schrodinger. Not that comfortable with the latter, due to being an evil teleporter allied with insane vampire Nazis.
  • Has refused to be reborn with Jolyne Cujoh and friends in the new universe, since she doesn't consider the inevitable replica as the same person. Glad she gets to live in genuine in the Trope Pantheon. It's an existential trauma that she can relate to with Morty Smith, though Philip J Fry has told her not to lose sleep over it.


"This next profile will not be so easy. I hear this god is ALL POWERFUL... and very handsome"

Kel'Thuzad, God of Necromancy and Practitioners Thereof (The Archlich, Archlich of Naxxramas, Lichlord of the Plaguelands, Commander of the Dread Necropolis, Master and Founder of the Cult of the Damned, formerly of the Council of Six, Creator of the Abomination, Summoner of Archimonde the Defiler, the Betrayer of Humanity, Hearthstone Enthusiast, Majordomo to the Lich King himself, KT, Kel, Kel'thu-freaking-zad)


Lesser Gods

Undying, Divine Lord of Zombie Spawning Graves and Herald of the Dead God's Army (The Almighty Dirge)

Xul, God of Undead Minions (Necromancer, Priest of Rathma, Cryptic Necromancer)
  • Symbol: The Rathma Sect symbol
  • Lesser God
  • Alignment: True Neutral
  • Portfolio: Killing Prime Evils Without Nephalem Powers, Creating An Army Of Revived Killed Mooks, Animate Dead, Creepy Good Necromancy, Cool Old Guy, Protectors Of Balance, Bone Magic And Equipment, Poison Magic, Curse
  • Domain: Death, Combat, Magic
  • Allies: Tyrael, the Nephalems, Auriel, the Kinkou Order, Tharja, Jade Curtiss
  • Enemies: Diablo, Mephisto, Baal, Azmodan, Malthael, Arthas Menethil, Kel'Thuzad
  • Xul was always an oddity amongst necromancers, when necros like that are usually evil just like their powers, he's instead just concerning himself with balance. When some necromancers tried to make him follow the line, the answer came in form of how he killed every minions tasked to attack him and then revived them as his own army, with a good warning that he's being generous, the attacker should just leave if he values his life. This act was pretty much what also allowed him to ascend, he's just as capable of swarming an entire area with revived mooks, if there are enough corpses...
    • ... Or he could just blow them up with some Corpse Explosion.
  • As one of the people that helped Tyrael kill the Prime Evils before the Nephalem business, Xul has a good reputation amongst the force of good. He kept insisting that he might turn bad if good overwhelms evil, but that never happens. Likewise, Diablo is furious that after he had to deal with the Nephalems, now he had to deal with one of his original killers. Xul is also pretty fine with other Angels that are at least reasonable like Auriel, but as of Malthael... well Xul just shrugged, he just knew that balance can be tipped the wrong way by any side, to him, Malthael is just another balance-wrecker that needs to be destroyed.
    • Amongst the Nephalems, he seemed to be quite proud as his successors of Diablo's ass-kickers, telling Sonya that the Barbarian that fought with him would be proud, though Sonya didn't recall conversing with that Barbarian within the Well of Souls. Though while he was really proud how Li-Ming came off good thanks to the teachings of his old friend Isendra, he did have to warn about her tendencies to go over the top. Though he didn't confirm if the Assassin that fought with him was the one who killed Isendra. He also commends Nazeebo for taking the mantle of 'dead raiser', though he had to tell him that the dead are meant to serve, not to be served.
  • Rumors say that when he's terrorizing a bastard that deserves it, his revived mooks chant this to scare them off: "XUL, MOTHERFUCKER, XUUUULLL!!!"
  • When Xul heard that there was a deity for Curses, he went searching for them. Upon meeting Tharja, he decided that she's a much better representative for them, as he doesn't have curses for mundane stuff, such as a "nose gets runny for 3 days" curse, whereas Xul only has curses that are deadly.
  • As a keen protector of balance, he's on good relations with the Kinkou Order, but he won't join them to not ruin their balance. Of course, he did contact Shen when he was preparing to enter the Nexus. As a result, he gains good knowledge about MAP AWARENESS.
    • Also he didn't bring his mooks to the Nexus because of Shen's advices. It boils down to "Too OP".
  • People of the Body Parts house are rather wary of him. Rumors has it that if Xul kind of felt like it, he could just just rip off someone's ears and then does a sing-song phrase about having their ears.
  • He has heard rumors of a Necromancer in the 'modern day'. When he found out it was just an epithet for Jade Curtiss, 'Jade the Necromancer', Xul was slightly disappointed, but he did find himself amused with Jade's witty comments, so they kept in touch. For the record, Xul is older so he gets more privilege to 'get a bit more rest' compared to Jade.
  • Back in his days, the Trope Pantheons were so dirty as he recalled. Now? It's shinier than he remembered...


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