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Pantheon / Gaming Genres

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Whenever someone has difficulty trying to play through a game, they tend to visit this house for help.

Various guides, both in print and in digital, are in this house and people can ask genre experts for help on how to get better at a game. The guides have been written with help from the House of Knowledge. Worth noting that the guides also throw in a bit of wit so that people don't get bored reading them. Nevertheless, the guides, along with the members of this house, are very knowledgeable about the genres they specialize in.


There's also demo booths and gameplay videos present to help people get a good grasp as to how a particular genre works.

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Greater Gods

    The Dealer 
"Ah, one more for the game. Come, sit. You've passed the gates of the House of Gaming and the sub-house of Gaming Genres. And you come to my temple to play the Game of Life and Death. Well, not that death means much in the Trope Pantheons. Regardless, your stake is wagered. I refuse none who come here. Yet, I say, "Turn back"'."

The Dealer, God of Deckbuilding Games
  • Greater God (briefly demoted to Intermediate God levels after his first defeat)
  • Symbol: His deck, or a throng of cards floating around himself
  • Theme Song: Welcome To The Game, Hand of Fate, or Deal of the Millennia
  • Alignment: True Neutral
  • Portfolio: Ambiguously Human, Big Bad In The First Game And Big Good In The Sequel, Game Master, Ambiguous Fourth Wall Breaking, Takes His Game of Life And Death Seriously, The Snark Knight, Time Abyss, Smug Snake, Nicer In The Sequel, Video Games and Fate, Graceful Loser, You Kill It, You Bought It (Maybe), Stealth Mentor, Sixth Ranger for the Second Player
  • Domains: Life and Death, Cards, Decks, Fate
  • Herald: The second Player (possible successor)
  • Followers: Dominion monarchs, the Reigns king, the realms of Vigil, Cerberus Engine Games
  • Allies: Harth Stonebrew
  • Enemies: All purgers of magic, Amon
  • Respected by: Yahtzee
  • When it comes to deckbuilding games, there are certainly better examples than Hand of Fate. Alas, one of the other prerequisites to earn a spot in the Pantheon is distinct character, and the search for a deity to represent the genre led to the Court nominating the Dealer after the end of the second game whether he managed to reinstate himself, or if he allowed the second Player to take the mantle. Intrigued with what the Pantheon has to offer, the Dealer accepted the invitation.
  • The Dealer is a mysterious individual. He hosts the Game of Life and Death in his temple, where adventurers who face him must re-live encounters from their past, and fight the deadliest monsters in his service, though they're usually comprised of bandits, skeletons, giant rats, and lizard folk (though that's only in his first game). The deck-building part comes from the equipment and encounter cards (and in the sequel, a companion and starting supplies) one may put in their deck before each game, all earned after earning tokens from the Dealer for meeting certain conditions. It's a pretty long game to play, though the reward (since wagering his position is not advisable or even possible here, he's had to create one such system) can be worth it.
    • In account of how the Pantheon works, though, he had to revise his game (though not a complete overhaul, thankfully), balance the "mechanics", and has allowed for three variants.
      • First is the "vanilla" variant that his first Player Kallas played against him, complete with Wildcard "DLC" where one can choose different adventurers with varying pros and cons.
      • Second is the "vanilla" variant that his second Player played with different mechanics and rules. Several complaints on the "The Lovers" Escort Mission however forced him to "nerf" the difficulty, making it a little more manageable. He's also had to balance the game some more after complaints of most of the stages (especially the dice) being all but Luck Based Missions with skill being a non-factor, as well as a better "search system" for his encounter cards.
      • The third variant is based on the player's own life and has appropriated encounter and equipment (and companion) cards, though the richness of their adventure/life story determines the difficulty, play length, and final reward (e.g. someone like Geralt or Shepard would have more to experience than someone like Red or Oboromaru), and it can mainly be a version of either of the first two variants. As his game has a lot of combat, he turns down pacifists from playing this variant, which he otherwise recommends the most to everybody who visits.
      • Additionally, he's been offered means to "save" whatever progress his (now many) players have made, so that there'll be little hassle for changing up between players' progress. Also, since there's only one of him and he's shown no ability to multiply himself, only one player can play at a time.
  • Given his world fell under a threat to outlaw all magic (though they turned a blind eye for one day of the year) and purge magical species by the first Player Kallas (except hired necromancers), the Dealer loathes those who go to such extents.
    • The purge Kallas mandated had also driven the ratmen to near-extinction, while the lizardmen were completely wiped out, though dwarves and gnomes were spared from persecution for some reason, mainly because the former were simply too boring and the reasons regarding the latter are unknown.
  • The dealer isn't a very social person, and prefers traveling alone, but he will go with others if he has to.
    • When he does travel long distances sometimes (if it's not within walking distance), it's usually in a caravan big enough for a player to play his game with him. It's also warded with spells that prevent it from drawing attention from raiders.
    • One of the few he has repsect for is Harth Stonebrew, who also hosts a deckbuilding game like him, but also has this weird charismatic charm (or perhaps threat of power) that allows a lot of really evil people to behave in his tavern. This includes the likes of Garrosh, Guldan, Jaraxxus, Ragnaros, and so on. On rare evenings, the Dealer even visits the inn for a drink and maybe even a game or two.
  • In regards to the Dealer's power outside the table, assuming what Kallas has performed as the holder of the Game of Life and Death can be done by him too, he can summon a squadron of Mooks from the Monster cards he's crafted thus far (Dust [bandits], Skulls [skeletons], Plague [ratmen], Scales [lizardmen], Steel [imperials], Frost [northern barbarians], another Plague [Corrupted], and Greed [thieves]), launch an orb of light for damage, conjure a barrier of magic, create searing lines on any surface, set off small magical explosions anywhere within his vision, and presumably equip himself or others with weapons from his cards. There can potentially be more.
  • Having experienced the Corrupted, and having been afflicted with it for a time, he has particular disdain for zombie plagues, especially if they're from the land rather than a mere virus with a Patient Zero.
  • For some reason, there are those who compare the Dealer to the Merchant in appearance and attitude. The Dealer for his part doesn't see how that is so.
  • Despite its many flaws, Yahtzee likes the Dealer's game, at least the second variant. The Dealer doesn't like being called an "ugly nun" though.
  • Has respect for few rules (aside from those that make his game), and among them is to treat with respect those who feed you.
  • Has contempt for nobles who expect heroes to rescue them when overwhelmed.
  • Has little love for assassins (and less for "criminal guilds"note ), even the Brotherhood led by Ezio Auditore. That said, he admits they're useful in what they do.
  • Has contempt for fortunetellers, especially after he's needed to pose as one before to earn some coin.
  • Has met spirits, gods, and even his world's death, and has no respect for any of them. He still doesn't now, and himself being a god now doesn't help either.
  • Has never set to sea, preferring the land.

    The Skylanders 
”Greetings Portal Master! Welcome to a brand new adventure in the Trope Pantheons!”

The Skylanders, Holy Army of the Toys-To-Life Game
Eon’s Elite (and Stump Smash)
The Giants
The SWAP Force
The Trap Masters
The SuperChargers
The Senseis
Sir Hoodington, an Imaginator

    Steve (Minecraft
Steve, God of Sandbox Games (Mr. Minecraft)
  • Greater God (When on "Creative") or Lesser God (When on "Survival").
  • Symbol: A Diamond Pickaxe
  • Alignment: Depends on player
  • Portfolio: The Aloner, Protagonist Without a Past, Hyperspace Arsenals
  • Domains: Mining, Blocks, Creation, Mechanics, Enchantment
  • Herald: Alex
  • High Priest: The kid from Terraria
  • Allies: Sackboy, the King of Dotnia
  • Enemies: Herobrine, The Wither, The Godmodder
  • Pities: Lemongrab
  • He wanders around the Pantheon in search of new materials, often into the House of Commerce where most gems reside, which resulted in him being banned from there, mainly because he tried to turn some of them into armor.
  • He gets along well with Sackboy and the two are shown trying to out-do each other in creating new items and sharing them with everyone else. Formerly outmatched by Sackboy, Steve? quickly discovered the modding community. Since then, they've been about even again in terms of what they can make.
  • There are those who say that he built all of the houses in the Pantheon with his bare hands, but no one's been able to confirm this yet.
  • As part of his daily routine, every morning he punches down the nearest tree with his bare hands. When asked why, he always cryptically responds, "It gives me wood." People usually don't ask any further questions after that.
  • Steve actually has two modes, which greatly changes his ranking. The lesser form is "Survival" Steve, who is more adventurous of the two, being more prone on fighting monsters and constructing stuff on what he finds naturally, mainly stuff what helps him to survive. The stronger form is "Creative" Steve, which is more creative of the two, being nigh invincible and being able to generate almost anything from thin-air and destroy anything with one punch, allowing him to construct more impressive stuff.
    • He has a third mode known as "Glitchy", which is essentially "Creative Mode" but with Steve's IQ taking a massive hit.
  • Some say they've seen him slay a dragon. Steve? has neither confirmed nor denied this fact.
  • With the arrival of Alex, some gods questioned Steve on whether he knew of her. He simply stated that she was 'new', which confused everyone. It's been theorised that the two are in fact likely to actually be of equal power and share the same abilities. However, due to Alex being, as Steve so cryptically put it, 'new', she has been more than happy to simply serve as his herald.
    • It should be noted that many of the non-specific traits from above that apply to Steve, also apply to Alex.
    • Some curious gods among the Pantheon have talked among themselves as to what a battle between Steve and his herald would result in were Alex as experienced as Steve. Thus far, no-one has attempted to enact it due to Alex still being 'new', but bets are already being placed for what the result will be when they are true equals to each other.

Intermediate Gods

    Alexey Pajitnov 
Alexey Leonidovich Pajitnov, God of Puzzle Games
  • Intermediate God
  • Symbol: Several Tetriminoes
  • Theme Music: Tetris theme Type A (actually Korobeiniki, a Russian folk song)
  • Alignment: Neutral Good
  • Portfolio: various Puzzle Games (including Falling Blocks, of which he popularized), Badass Beard
  • Domains: Puzzles, Gaming, Russians
  • Allies: Mario, Yoshi, Professor Layton, Papyrus
  • A Russian computer engineer and game designer, Pajitnov is one of the creators of Tetris, one of the most well-known puzzle games out there. Falling Blocks is not the only thing that he's known for, as he's also done, among other games, a puzzle-platformer, a collection of different puzzle games and even a fish tank simulator.
  • Despite being one of the creators of Tetris, he didn't receive any royalties from his creation until at least a decade after the original game's release, when he was able to secure the trademark and rights to the Tetris name.
  • With the popularity of Tetris, it came as no surprise that others would have their own spin on it (including a number of variations that are extremely difficult). Mickey Mouse was able to come up with one possible variation of such.
    • Pajitnov himself was able to come up with variants of his own game, including one with hats (the Headwear house is thinking about working on an improved version of said variant) and even a word puzzle.
  • He is aware of the fact that people have had dreams of falling blocks, but stated that he never had such a dream. Instead he has had dreams of himself believing to have finished playing a game of Tetris.
  • Out of all the available versions of Tetris available, he considers the one for the original Game Boy to be his favorite.
  • Occasionally designs some cookie-themed puzzles for Mario and Yoshi to handle whenever the latter two visit the House of Food.
  • Many often look forward to the various puzzles that he puts out. Papyrus is one of the most frequent visitors to Pajitnov and the skeleton is always looking for a new puzzle to handle. Papyrus even designs puzzles for Pajitnov.
  • Despite sharing similar titles, Professor Layton represents solving puzzles in general while Pajitnov is more of creating puzzles for others to solve. Layton enjoys solving the puzzles that Pajitnov puts out, all things considered.

    Banjo and Kazooie 
Banjo and Kazooie, Deities of Collection Marathon Platformers (Laid-Back Animals)
  • Intermediate Deities
  • Symbol: A Jiggy
  • Theme: Their first theme, their second theme
  • Alignment: Neutral Good (Banjo), Chaotic Neutral (Kazooie)
  • Portfolio: Vitriolic Best Buds, Adventure Duo, Platonic Life-Partners
  • Domains: Collection, Platforming, Duos
  • High Priests: Yooka and Laylee
  • Heralds: Mumbo Jumbo the Shaman, Bottles the Short-Sighted Mole, Humba Wumba
  • Allies: Donkey Kong, Diddy Kong, Conker the Squirrel (leaning a bit towards Vitriolic Best Buds), Maxwell, JonTron, Wander, Sylvia
  • Friendly Rivalry: Gomez
  • Enemies: Lord Hater & Commander Peepers, Wicked Witch of the West, King K. Rool, Galeem and Dharkon
  • Unsure of: Naughty Bear
  • The easygoing Banjo the Bear and his feisty feathered friend Kazooie live in scenic Spiral Mountain...which just so happens to be close to the lair of their arch-enemy, Gruntilda Winkybunion. They have come into conflict a number of times; the first involved Banjo's sister getting kidnapped and needing to be rescued by Banjo. Afterwards, Grunty set out for revenge against Banjo-Kazooie, no matter what it took. Banjo and Kazooie's journey was more than just getting to that witch and beating her; it involved collecting a ton of stuff along the way, be it puzzle pieces, musical notes, or cute creatures in an conundrum. More often than not, it was necessary for the bear and the bird to collect these things to make progress.
  • One day at Spiral Mountain, Banjo was relaxing when he got a letter from an unknown subject, telling him and Kazooie to collect a bunch of items in order to access an enticing destination. Banjo and Kazooie went along with what the letter said, collecting items until they reach what appeared to be an incomplete picture. After the picture was filled in courtesy of the puzzle pieces they collected, a once-inaccessible location was opened up to them and Banjo and Kazooie entered it.
    • Upon entering, they found themselves in a very unfamiliar place and were greeted by an eccentric figure who told them that they were in the Pantheon. Banjo and Kazooie were told that since much of their adventures revolved around collecting a bunch of stuff, they were viable for a Pantheon spot, with them allowing to have Spiral Mountain (with Banjo's home and all) as their temple. Banjo and Kazooie accepted it even though they didn't quite understand what was happening (Banjo moreso).
  • For the most part, the two are often together, though there have been a few instances where they voluntarily separated themselves from each other in order to accomplish an objective with abilities that are unique to each other. That said, they prefer being with each other in their adventures.
  • While they are usually seen traveling on foot, they have used vehicles before. Banjo participated in a racing adventure with Diddy Kong and some others and the bear even set up a piloting competition once (he and Kazooie got separate planes). Thanks to a mysterious higher power, the duo had an adventure involving vehicle construction that was quite different from their normal adventures. While some such as Jontron did not like it to say the least, it didn't stop Banjo and Kazooie from bringing one of their vehicles to a racing contest held by Sonic and his associates.
  • Both didn't expect to see Conker again given how they (or rather, just Banjo and Conker) originally met during Diddy's racing adventure and went their separate ways after that. Banjo was very surprised upon finding out what Conker had become after Diddy's racing quest, though Conker just told him that he's better off not asking about the period between the racing and his bad fur day (all Conker could say after repeated asking was that one birthday was nowhere near as hellish as what would come later). Regardless, both keep in touch every now and then, especially through the occasional races that Diddy holds in his free time. Banjo wishes that Conker didn't crash so often during these races as a result of bad habits, but Kazooie has called out Conker a lot on that, much to the squirrel's irritation.
    • After witnessing one too many crashes caused by a drunk Conker, Banjo felt that maybe they should do something a bit different. The squirrel found his way too a garage where the duo was at, wondering exactly why he was even there to begin with. Upon opening the door, Conker witnessed bear and bird completing work on a couple of vehicles to be used for something that didn't involve racing. He remarked that he didn't expect the two to be skilled vehicle makers the same way Banjo and Kazooie didn't expect Conker to become a greedy drunkard. Banjo took the vehicles outside and he and Kazooie went in one of them while Conker stepped into the other. It took a bit of time for him to get used to it, but Conker didn't mind Banjo's side gig that much, though crashes of his own doing still tend to happen. Bear and bird still prefer that Conker doesn't act wasted before going behind the wheel of anything.
  • The duo has formed a friendship with Maxwell, since collecting items is a crucial part of their adventures. Maxwell sometimes gives Banjo and Kazooie what they need, and they sometimes find Starites for him. Other times if not much is happening, they like to play around with the things that Maxwell summons or the vehicles that Banjo and Kazooie designed.
  • Under the right circumstances, it is possible for Kazooie to transform into a dragon. It might sound strange at first, but keep in mind that there also exists magic that allows Banjo to turn into a truck. It isn't possible for Banjo to transform into any of the vehicles he designed though.
  • Lord Hater reminds them a WHOLE lot of Gruntilda (and in turn, Lord Hater finds to duo to be very reminiscent of Wander & Sylvia, another easygoing male and free-spirited female duo), and as such, they keep a sharp eye out for them and make sure they have a Jinjonator on standby should things go awry.
    • Wander and Sylvia did meet Banjo and Kazooie when Hater summoned an army of his Watchdog mooks to try and stop the former duo. Unfortunately for Hater and Peepers, the latter duo just happened to be nearby when the mooks attacked. With Banjo and Kazooie's help, the Watchdogs got beaten and Wander and Sylvia decided to get to know bear and bird better. Both pairs were intrigued by the other and what they can do and have offered to help each other whenever such a chance comes around.
  • Time travel ended up being involved in one of the duo's conflicts with Grunty as the latter attempted such a thing in order to defeat bear and bird. Banjo and Kazooie aren't ones who would actively travel through time, but they are wary of evil time travelers because of what happened. Those kinds of evildoers don't really care about or acknowledge the duo to a serious degree, but the heroic time travelers are willing to lend Banjo and Kazooie some help if the duo ends up getting affected by the villains' messing with time.
  • Banjo and Kazooie are not fond of the Wicked Witch of the West, especially in regards to her being an ugly evil green-skinned witch like Grunty (though Grunty did become other things such as a skeleton at certain points). That and both witches made threats against someone their enemies cared about more than once (with Grunty being far less subtle about it).
  • Naughty Bear, while looking for a couple of troublemakers that mocked him, ended up encountering them by chance when the duo was completing a task for someone else. While Banjo and Kazooie are aware that Naughty Bear is not really antagonistic by any measure, his extreme methods (well, extreme as far as teddy bears go) for dealing with trouble has left Banjo disturbed and Kazooie just slightly agitated. Revenge was actually something that Banjo and Kazooie are aware of thanks to Grunty "killing" their friend Bottles; it's just that they don't want this to take over their lives in contrast to Naughty Bear who ended up more than caught up in it.
  • At one point, they decided to try and participate in a racing competition with a few other deities that are reasonably fast (but not too fast). The two joined via Kazooie wearing her Turbo Trainers and Banjo looking behind. They had a bit of trouble against some of the better racers during that time. If anything, they consider the competition to be a bit easier than racing Canary Mary.
  • Quizzes are something that Banjo and Kazooie are familiar with thanks to having to go through such a thing twice in order to reach Grunty. Mettaton heard about it and decided to set up a quiz-related competition in the House of Theater, with the duo and a couple of other deities as the contestants for the first episode of such. Like Bear & Bird's quizzes, it involved a board and getting the wrong answers while trying to reach the exit would lead to trouble. Banjo and Kazooie, along with one of the other competitors, were able to reach the exit, if only because the questions for that particular run aren't as difficult compared to later ones.
  • It took some time and effort, but Banjo and Kazooie were able to meet up with Donkey Kong and Diddy and ask about some of the adventures the two went on. When asked about collectible items, DK mentioned that there were plenty throughout their quests, though it took a while for DK and Diddy (and their friends) to get everything during one of their fights against K. Rool. DK also told Banjo and Kazooie that the two are more than welcome to help the him, Diddy, and their friends whenever possible, including potentially providing assistance in their fight against K. Rool (whom Kazooie noted had multiple schemes that simply amounted to "defeat the Kongs by any means necessary"; kind of like how Gruntilda had a similar M.O.; only Grunty targets bear and bird instead of apes).
  • Many of their followers have been clamoring for the pair to appear in one of the Smash tournaments for years, which plentiful saw as difficult to happen after their series became property of Microsoft. However, to the joy of many, the pair was invited to participate on the fifth tournament, and the first thing the pair did was to go to Donkey Kong and Diddy Kong's temple (with King K. Rool happening to be there during a temporary truce) to see their once fellow Rareware friends once more, and the Kongs proceeded to instantly celebrate their inclusion. Even K. Rool joined the celebration, having gone through similar difficulties as his Rareware brethren.

    The Classic Team 
The Classic Team, Patron Saints of Character FPS Games (Team Fortress Classic, Scout: Greg, Soldier: Ross, Pyro: Beatrice, Demoman: Greg, Heavy: Chevy, Engineer: Fred Conagher, Sniper: Virgil)
The Team in Classic (from left to right): the Spy, Scout, Pyro, Sniper, Soldier, Medic, Heavy Weapons Guy, Engineer, and Demoman.
The Team under the Mann brothers' employ (from left to right, top to bottom): the Sniper, Spy, Medic, Heavy, Scout, Demoman, Soldier, Engineer, and Pyro. 
The Team 40 years after, sans Medic (from left to right): the Scout, Demoman, Engineer, Sniper, Pyro, Soldier, and Spy. 
The Heavy 40 years after 

    Cyrus (Wizorb) 
Cyrus, God of "Block Kuzushi" Games
  • Intermediate God
  • Symbol: His wand
  • Theme Song: Cyrus's Theme
  • Alignment: Neutral Good, but can fall to Neutral Evil in a different ending
  • Portfolio: Breaking Out, Becoming A Hyper-Destructive Bouncing Ball, Mana Pool For Casting Spells, Fireball Spell, Alter Spell, Control Spell, Can Speak to Dogs
  • Domains: Magic, Wands, Blocks
  • "High Priests": The Breakout paddle, the Vaus
  • Followers: the Shatter bat, the prince and princess in Bad Omen as well as their blue sphere, Mr. Chin and Marcus
  • Allies: Sackboy, all other benevolent wizards in the Pantheon
  • Enemies: All evil possessors, demons, skeletal beings, and other kinds of monsters
  • Avoided by: The Kid
  • Pities: Ice King
  • Finding a representative for Breaking Out was a hard task, given that there's barely a plot that can be feasibly made with such a game type. The Trope Maker and Trope Codifier were a simple paddle and an Escape Pod/scout ship respectively, so choosing them won't be feasible. Then came Cyrus, a wizard who has mastered a secret magic art called Wizorb. After demonstrating his abilities to the Court of the Gods after they called for him, they decided to ascend him.
    • His "temple" is a bit of a mishmash given his followers and the trope he represents. Paddles and balls unaffected by gravity are abundant, there're services that provide him with his power-ups and magic, and aside from himself, there are only four humans who "follow" him.
  • Cyrus is often traveling, looking for places that need aid, and going adventuring to earn cash to pay for repair jobs to get them back on their feet. For inexplicable reasons, due to his title, any area he goes to that has monsters or is otherwise a place for adventurers to go becomes a rectangular area with destructible square shapes (crates, hedges, stones), indestructible blocks, and a few treasure chests. These (save the indestructible blocks) all need to be cleared before he can proceed. Also, he turns (or encases?) himself into the titular Wizorb to break them (and beat up monsters), relying on his wand to bounce him back and forth.
    • While he certainly has the skills to handle these on his own, he's come to appreciate other adventurers he comes across in the Pantheon whenever they join him, who allow him to clear the "stages" faster by destroying blocks, conjuring barriers or using their shields/weapons for his Wizorb to bounce off of, or even manipulate the Wizorb itself (its properties don't allow for physical contact) directly or indirectly (like winds, water, the ground, etc.). There's also a certain charm in having an aged wizard like him in their party.
      • One exception is the Kid, who's had bad experiences in his kind of environment. Even if the fields Cyrus is involved in are of a different two dimensions, being a One-Hit Point Wonder with a peashooter doesn't do him any favors.
    • As such, a lot of his earnings go to helping the House of Craft, since the House itself is constantly being rebuilt.
      • One such repair job he's accepted to pay for is for the Think Tank after some experiments or after said facilities moved on their own. The first time they requested help which he provided funding for was in the aftermath of Null Sector's siege on the Big MT after Dr. 0 dismantled a couple of their members.
      • Among friends he's made in the House of Craft is Sackboy, who sometimes has levels that fit perfectly for Cyrus to practice his art.
  • His art of Wizorb is a point of interest for other spellcasters in the Pantheon, though only as a novelty since many find it somewhat impractical. That said, Cyrus does have other spells in his arsenal, so it's not like Wizorb is all he can do.
  • Having fought the skeletal Demon King in his adventure, Cyrus has a dim opinion on demons, skeletal beings, and those who practice possession magic. The fact that there're houses dedicated to the first two ticks him off quite a bit.
  • Is averse to crowns or any other kinds of treasure for sale ever since the House of Prophecy showed a path he could've taken had he bought it; he would've turned to the dark side out of greed. In fact, he may collect all the money he wants, but he'll never purchase any personal treasures; most of his money goes to building repairs (and maybe renovations, too).
    • Having befallen a crown-related problem, he pities the Ice King's own situation given what it's done to the identity known as Simon Petrikov.
  • Wants nothing to do with the other Cyrus in the Pantheon. His plot makes him far worse than the Demon King. Though Hareta redeeming him is starting to color his opinion of the Team Galactic leader a bit differently.
  • Has a soft spot for children, given he's had to rescue the Four Sacred Children of Tarot Village.


    General Fletcher 
General Fletcher, Celestial AI of Tower Defense
  • Intermediate God
  • Symbol: The Defense Grid icon
  • Alignment: Lawful Good
  • Portfolio: Big Good, Brain Uploading, Cloudcuckoolander, Exposition Fairy, Shell-Shocked Veteran, Loves Raspberries, Nice, Optimistic and Lively Until Angered
  • Domains: Defense, Towers, Artificial Intelligence
  • Allies: The Machine, Dell Conagher, Good-aligned Defenders of the Ancients, XCOM, Gordon Freeman, Raiden, Captain Qwark, Agents K and J
  • Enemies: GLaDOS, SHODAN, Ex, The Dalek Emperor, the Combine, Headcrabs, Frieza, Boros, Dr. Wallace Breen
  • Opposes: Rotom
  • Teeth-Clenched Teamwork: GLaDOS
  • After a few too many incidents of alien invasions and space pirates, the Main House decided that enough was enough and looked for ways to at least make them less of an annoyance to deal with. They found their answer in the form of the Defense Grid, a planetary defense system meant to repel alien invasions with a variety of towers. Coming along with the Grid was General Fletcher, an AI with quite a cheerful personality.
    • A thousand years ago, General Fletcher beat back the attacking aliens using the Defense Grid. After the war, Fletcher's brain was uploaded into the planetary defense grid in case the aliens ever returned. Which they did. Now helping out the player character, they both fight to re-awaken the grid and save humanity from the aliens with the use of towers.
    • The Defense Grid has access to a variety of towers, such as Gun Towers, Inferno Towers, Laser Towers, Temporal Towers, Missile Towers, Tesla Towers, Command Towers and some more. If that isn't enough, it also has access to orbital bombardment satellites just to make sure that the invaders dies.
    • As the AI in charge of the grid, Fletcher also serves as a helper to deities who wants to try Tower Defense themselves. He will take care of the boring parts of the job (salvaging and gathering resources) while they place, upgrade and sell towers.
  • Shows up in the Field of the Ancients as an announcer, commentating on what happens in the battles. The heroes reportedly likes to hear him cheer them on.
  • Once he and his friend got tied up in GLaDOS' tests, with Fletcher unable to help the player out until he got out to save his friend from an unwinnable situation, to which GLaDOS retaliated by opening a portal to the aliens. With cunning and trickery however, General Fletcher tricked the hostile AI and managed to shut her down for good. GLaDOS is still unhappy about that.
    • When he learned that the headcrabs exists in the same universe as GLaDOS, he started to come up with ideas as to how to deal with them just in case she would attempt to get her revenge by using headcrabs. General Fletcher didn't hesitate to ask Gordon Freeman for guidance in this regard.
    • Through the Pantheon, Fletcher was horrified to learn about SHODAN and her actions. His thoughts on SHODAN? "She (GLaDOS) was frustrating enough to deal with, but she makes her look tolerable by comparison!"
  • Gets along with The Machine for being a fellow benevolent AI. General Fletcher himself laments that friendly AIs are a rarity these days.
  • Once upon a time Rotom got loose in the Defense Grid, causing a massive amount of havoc on Fletcher's end. Ever since that, General Fletcher has made sure to improve the security system so that Rotom will be less likely to create chaos.
  • With Dell Conagher able to build strong turrets and General Fletcher able to set up good defenses, it wasn't a surprise that they got reasonably well along. The AI has been warned by the engineer to not trust The Spy.
  • Because of his experience with defense, he has been assigned to take care of the Pantheon's Treasury alongside GLaDOS and The Machine. While he's happy to be working together with The Machine, he's not so pleased about the GLaDOS part.
  • Has developed a working partnership with XCOM over their shared interest in thwarting alien invasions.
  • He is in direct opposition against every alien deity who frequently invades Earth and other planets, such as the Dalek Emperor, Combine and Boros. He's not fond of headcrabs either, since they tend to be used for invasions as well. Note that he is fine with benevolent aliens.
    • He's also not fond of Dr. Breen for surrendering Earth to the Combine, even if Breen was well-intentioned about it.
  • Fletcher's voice reminds Raiden of Doktor. Along with Raiden being a cyborg (close enough to Brain Uploading), there's some good reasons why they like each other's company.

    The Nightwings 
The Nightwingsmembers , Celestial Team of Sports Games (Jodariel: Jodi, Demon Mom, Curly-Horns | The Stowaway: Vagabond Girl, Moon-Touched Girl, Bae the Bloodless, Chae the Changeling, Dae the Dense, Fae the Fair, Gae the Gray, Kae the Unkempt, Lae the Lonely, Mae the Moon-Touched, Nae the Nuisance, Rhae the Wretched, Shae the Shoddy, Tae the Tattle, Xae the Poxy, Zhae the Zealous, ?ae, *ae | Pamitha: Pam | Volfred: Sandalwood, Fred | Tariq: The Lone Minstrel)
The Nightwings Sigil
All their members (for scaling purposes). Left to right:Jodariel, Bertrude, Rukey, Pamitha, Ti'zo (right against the moon), the Reader, Sir Gilman, Hedwyn, the Stowaway, Volfred
The Stowaway 
Sir Gilman 
  • Between Intermediate and Lesser Deities
  • Symbol: The sigil, a cresting moon
  • Theme Song: Never To Return or Will of the Scribes
  • Alignment: Between Neutral Good and Chaotic Good
  • Portfolio: Ragtag Bunch of Misfits, Legacy Character, Comprised of Members From All Races, True Companions, Opposing Sports Team and Threshold Guardians for the Rites, Hope Bringer, Earn Your Happy Ending
  • Domain(s): Exile, Rites, Ball Game, Freedom, Revolution, Peace
  • Heralds: The rest of the Downside Triumvirates, Sandra, Celeste The Gate Guardian (Tariq's Love Interest), Oralech, Fikani Shang (Hedwyn's girlfriend), Followers of the Eighth Word (to the Stowaway, should she be Liberated)
  • Allies:
  • Enemies: Fascist/corrupt governments and supporters thereof, Captain Beatty, Big Brother (especially for Volfred and the Reader, for stifling literature), Eldritch Abominations and worshippers thereof
  • Opposed by: SCP-516 (Hedwyn, Jodariel, and Pamitha)
  • The problem with Sports Games is that most of them are of real sports and are more about the game than its players, so it was a daunting task to find proper candidates for the trope. And then scouts of the Court found the interesting tale of the rise of the Sahrian Union. While trying to discern through conflicting stories whether or not they overthrew its previous government, the Commonwealth, through peace or through bloodshed, and members of importance in the revolution. Further research revealed the existence of the Downside, the Rites, the Eight Scribes that created it, and the Trumvirates that partook in it.
  • It was there that tales of the Nightwings were discovered, the Rites they participated in, and the revolution they supported, and it was there that the Court found their candidate. Or rather, candidates. As it was, due to the Multiple Endings nature of the tale, it was difficult finding the ideal method of ascending them to the Pantheon. But a solution was eventually found.
  • After enacting their solution, all of the Nightwings have been brought to the Pantheon, all with memories of life after the last Liberation Rite both in the Downside and in the Commonwealth/Sahrian Union. The conflicting memories were a bit confusing to possess and among other things, The Stowaway, Hedwyn, and the Reader are still human even after remembering remaining in the Downside after the Rites have ended, and Jodariel is still a demon even when she remembers life after returning to the Commonwealth, and won't be changing back anytime soon. Still, at the very least, they are all reunited. And it was surprising that Tariq has rejoined them given his departure with Celeste after the Rites have ended, but as he's technically part of the Nightwings, it made sense.
  • Applies to the team or some of them:
    • The Nightwings' temple takes the form of the Moonlight Alcove, the sanctuary the team rest in while waiting for the stars to herald the next series of Rites. They also have their blackwagon they use to travel across the Downside. It even has flight capabilities, and when in flight, the Reader occasionally directs their craft to other flying vessels/deities that happen to be in the area either to grief or greet them, depending on their mood, but also knows to flee if one decides at attack the blackwagon.
    • Thanks to the endeavors of Barker Ashpaws of the Dissidents, they are aware of the Rites being considered a game not just in the Downside after the Rites ended, but also in the world(s) outside their own. In fact, the House of Gaming and Technology are collaborating on creating a simulation of the Rites, and folks have compared it as a fantastical version of basketball.
      • Of course, given just how many different kinds of lifeforms (especially non-organics such as energy beings and robots) are in the Pantheon, a lot of work in the simulation had to be done to account for all of them and to give proper pros and cons of each (though the giant one such as Cybertronians and great dragons can't participate). And that's not counting the humanoids who can cast abilities without weapons, which aren't permitted in the Rites. Some are inconsequential (like Yang Xiao Long's damage-based Semblance, which is pointless since one hit from an opponent's aura is instant banishment), others might give an edge, while yet others might even break the game (like Ruby Rose's Speed-based Semblance) unless properly nerfed.
    • Eventually, the Sim-Rites Program was completed. The Nightwings are already in by default, but anyone else who wishes to partake in the experience has to register first as a Triumviratecaveat . Unlike the cases where Sir Gilman and Pamitha left their own groups to join the Nightwings, changing Triumvirates requires a lengthy procedure, so it's best to form large teams if they're more likely to play together (e.g. the Investigation Team and the Shadow Operatives, or the Mane Six and the Cutie Mark Crusaders). Mons of deities, if they don't have a limited summon time (like an SMT!Demon or a Digimon, but not a Persona or Eidolon), participate as separate team members, but only if their owner/summoner/partner is taking part as wellexample .
      • Within the sim, participants are donned in raiments reminiscent of those the Nightwings posses, but in color themes decided by the Triumvirate they represent. New masks and raiments were also designed to account for those who aren't human (Nomad like Hedwyn or Savage like the Stowaway), Demon, Cur, Wyrm, Imp, Harp, Sap, or Bog-Crone. And the "Book of Rites" each player has to hold will float close by for those who lack the appendages to carry them.
      • Trinkets/mementos held by/in the possession of a player and/or Triumvirate get added in their inventory as equipment that can mildly enhance one's abilities, aid in the Pyre's survivability, give advantages at the cost of getting a handicap, or hamper the enemies' capabilities, though some of them are limited to certain people. For some, this means having a small set. For others (like Neku and friends with all their Pins), this gives them a large repertoire to choose from.
      • The simulation ensures that during any Rite, only one player per Triumvirate moves at a time by locking the others in place when one has already decided to move. Coordination and trust is vital, and can be made easier with an assigned teammate not actively participating serving as a Reader (coordinator), who can mind-read their teammates and telepathically communicate with them (those who already have such abilities can use them in the sim even as a player).
      • After each Rite, victory or defeat, all participants (save the maxed-out Nightwings) earn Enlightenment, which eventually unlock Masteries (maximum of 4, with a chain of wins required to change that up) uniqueto each player. All other members of both teams get Inspiration, which become Enlightenment should they participate in a Rite. They also earn points that can he spent on (temporary possession ofnote ) various trinkets the Nightwings have used throughout their Rites. These points can also be used to borrow other Triumvirates' trinkets, as long as both sides can reach an agreement.
      • Another feature from the Rites mimicked into the Sim-Rites is the Titan Stars Challenges that can be called upon for the sake of, well, a challenge, as well as bonus points for trinket loaning. However, to avoid any implications of unwanted pity or overconfidence, the Nightwings aren't allowed to use this feature, but all other Triumvirates can.
      • There is no equivalent for Ascension Rites, since the Sim-Rites are meant for fun.
    • One additional benefit the Nightwings got along with their ascension is to grant them the ability to project and cast Aura like if they were in the Rites (the Stowaway once defended the camp from Howlers this way, and Sir Gilman burst obstacles (and his former fellow Pyrehearts when they pursued him) hindering the Nightwings). These attacks are only as strong as a shove or physical charge from them, and in Ti'zo's case, since his Implosion is a Suicide Attack in the Rites, it merely renders him winded for a bit here.
    • The Reader's telepathic powers are common knowledge now, though they don't often use it. What isn't often known, though, is that they can also manipulate the minds of those they read. Few even know that Volfred also has this power, and he has less scruples when it comes to utilizing it against enemies to Mind Probe them.
    • Due to having been exiled for literacy and promoting literature against the government specifically respectively, the Reader and Volfred have it against Big Brother for stifling people's literacy.
      • With literacy not being illegal, it's been considered that the rest of the Nightwings be provided language writing lessons.
      • Other folks they oppose include corrupt cops and politicians (like Lendel of the Accusers and Manley of the Chastity), summoners of Eldritch Abominations (like Udmildhe of the Withdrawn), those consumed with hatred and desire for war (like Tamitha of the Essence) most Eldritch Abominations (like the Downside Titans), and oppressive governments (like the Commonwealth).
    • Due to its extreme prejudice against traitors to their nations, the Nightwings are advised to stay away from SCP-516 when possible, particularly Hedwyn (deserted his post in a war), Joadriel (unauthorized release of POWs), and Pamitha (betraying her sister (and her nation), even if in an attempt to save her from death).
  • Exclusive to The Reader:
    • Rumored to be an aspect of (Insert Name Here), the Reader's past is inconsistent (like if they were an old farmhand or a war orphan), if it's even known. What is known is that their crippled condition (as a result of being cast down or from old age) prevented them from participating in the Rites. With the upcoming simulation, they can have a chance of experiencing the Rites for themselves.
    • When not with their fellow Nightwings, or sometimes with one/some of them, the Reader can be found in the House of Knowledge... reading. Given they had probably lost their own library to the Commonwealth, it's relieving to be able to choose what literature to learn from. Of course, they know there are some works to avoid.
    • Never takes off their cloak, making much of their identity a mystery. Those who saw beneath it have deigned to keep it a secret, and the nature of the Reader's character makes it inconsistent.
    • Occasionally, when given some alone time, the Reader consults with a green crystal, which is found to be inhabited by a wraith named Sandra, of the Beyonders Triumvirate.
      • However, after an incident which ended up with the Beyonder Crystal nearly shattered, the Reader went around to find a way to protect it without interfering its ability to communicate with them. They eventually found one, and it came with a bonus of being able to summon Sandra from the crystal at times, though she's still bound to it like a genie in a lamp. Regardless, the Reader has become a lot more careful.
      • No, she won't be conducting Scribe Trials for anybody else; those days are over, the Sim-Rites already got that covered, and the Reader isn't that trusting of the Crystal to anybody other than themself.
  • Exclusive to Hedwyn:
    • Sometimes practices his cooking skills at the House of Food after rumors of how bad he was at it spread. He insists that was because of the Downside's food being pretty unpalatable overall. As such, he ends up not having much good ingredients, and he had been trying his best.
    • Has drawn the scorn of those who despise soldiers who go AWOL, a crime that Hedwyn was exiled for, and it got his comrades killed. Worse is that it was for something such as love, and with someone from the other side, no less.
  • Exclusive to Jodariel:
    • Due to having participated in wars against the Harps on behalf of the Commonwealth, she has trouble with trusting harpies of any sort. It took a long while (and the Reader's guidance) before she can even consider trusting and working together with Pamitha (assuming neither get Liberated before then).
    • Prior to and during the war, she's adopted and cared for orphans, among them Hedwyn when he was young. As such, she's gotten acquainted with and gets along with not only some of the children who can get past her imposing appearance, but also other orphanage protectors like Julis-Alexia and Kazuma Kiryu.
      • While it's what got her exiled, she draws the line against those who would execute children, even if they're from the enemy side.
    • As someone who would found a quasi-police force in the new Sahrian Union if she gets Liberated, she has cordial relations with law enforcement deities (as long as they don't exploit their authority).
  • Exclusive to Rukey:
    • It's not much, but there's been one little thing noted about Rukey; his stylish mustache, or the occasional lack of it, which depended on the Reader's critique of it.
    • Having once been a smuggler of goods, he gets along nicely with Han Solo; on top of their (initial) careers, both have also taken part in a rebellion against a corrupt government (even in the off-chance that Rukey never gets Liberated, he's still helped the Reader who would eventually lead the Nightwings and help Liberate his teammates, and Rukey would still be among the players to stand by their side).
    • At present, when not with his fellow Nightwings, he works as a merchant, mainly of trinkets (which can be used in the Sim-Rites, but at a premium) and other merchandise inspired by Falcon Ron's. That said, given that competition in the House of Commerce is much fiercer, he isn't as dedicated to it as he normally should.
  • Exclusive to the Stowaway:
    • Will answer to any of the following names (which are all pronounced as if rhyming with "gray"): Mae, Kae, Dae, Xae, Tae, Shae, Rhae, Lae, Chae, Nae, Zhae. Due to much potential for confusion or derogatory puns, the following have been removed (i. e. she's been instructed not to treat these as addressing her by name): Fae (there's a Manakete who goes by that name already), Gae (sounds like "gay"), and Bae (very memetic).
      • That said, given certain things like her leitmotif, and what she's addressed by the game if the player enters Versus Mode without loading a Campaign first (or at least one where the Nightwings find her at that point in the story), the majority default to Mae, and it's used in documentation, though the other names are still used. Isis hasn't deigned to confirm if this is indeed her true name or not.
    • Occasionally, she can be found preaching (not to an overbearing extent, of course, after the first few times) what she knows about the Eight Scribes' teachings, if she isn't marveling at all the things the Pantheon has to offer.
    • Used to eat the least she can, because she disliked to hurt animals to eat meat. Angès understands that feeling, having had a similar thought process and vegan diet before Ringabel of all people snapped her out of that when she and her party had been stranded out at sea and there was only fish to eat.
  • Exclusive to Ti'zo:
    • Despite his diminutive size and cute appearance, Ti'zo is actually not only very intelligent, but long-lived as well. The only thing keeping him from being as revered as Yoda is the fact that he can't speak the same language as Commonwealth exiles (and by extension the rest of the Pantheon). For some reason, he didn't get the same gift of tongues most every deity in the Pantheon gets. Only telepaths and Tariq can communicate with him easily.
    • Occasionally, he can be found swimming in lakes or shorelines to catch fish to eat. And even some other things even he's not meant to eat.
    • And when in the House of Food, he can end up consuming quite a lot for his size and his fellow Nightwings (usually the Stowaway, the Reader, or Volfred) have to keep him in check.
  • Exclusive to Sir Gilman:
    • When he isn't practicing speedy movements with Rukey, Sir Gilman can often be found perched at above-average elevations (perhaps even on other living beings if they're all right with it) to tame his fear of heights.
    • Having been under the service of a cowardly commander (in a race full of glory seekers), he has zero tolerance for such and think they're undeserving of their rank. Lord Djibril is on the top of that list.
      • Those who show incompetence or are otherwise unfit for command or have no business in it are those he won't tolerate, either, such as Zapp Brannigan.
    • While regaling his (and the Nightwings') tale amongst fellow soldiers, or at least those who would listen, when he reached the part where he underwent voluntary exile, one of them recalled an event experienced by Riven; she had underwent self-exile too, when her country used chemical Warfare to win a battle that destroyed allies and enemies alike. As a proud warrior, she found such tactics dishonorable.
  • Exclusive to Pamitha:
    • When it came to caring for a sibling who's... admittedly not the best of people, Pamitha thought she was alone in this regard. As it was, that's not the case in the Pantheon. As such, she can understand the situation of Jaime Lannister (though she's weirded out by the incest he has with Cersei) and occasionally share drinks with him.
      • She also gets along with Mokuba Kaiba (even if Seto isn't exactly evil anymore) and Zuko (even though he didn't start his pity until after Azula went mad for a while, and even hated her back then).
    • Coming from a race filled to the heart with vengeance, while not harboring much of them herself, Pamitha pities those who can't bring themselves to let go of their grudges over any sort of logic. Especially if they have enough honor not to accept any easier ways to achieve it.
    • Due to her wings having been clipped by the Commonwealth before being cast down to the Downside, you won't see her flying high in the sky, though she can remain midair for a moderate amount of time before needing to land.
  • Exclusive to Volfred:
    • While he opposes corrupt governments, he'd prefer that coups against it be planned out and done peacefully, though he's smart enough to know if that isn't an option, and is merely disappointed if that's the case.
    • He has aptitude as a leader, both as deviser of the Plan, and the fact that he becomes Prime Minister of the Sahrian Union should he be Liberated.
    • If the ground is soft enough (i.e. not much harder than rock), he can quickly burrow himself and resurface a short distance away in an emergency.
  • Exclusive to Bertrude:
    • Bertrude's trade revolves around potions, talismans and other powerful magic items, so she can sometimes be found at the House of Magic.
    • Some folks think her fireproof ink shouldn't have worked since that logically should've ended with burnt books and a puddle of ink on the floor where they lay. Unless the ink was specially hexed.
    • Something a little more significant than Rukey's mustache (or lack thereof), sometimes Bertrude is plagued by nightmares and sometimes she isn't. As it turns out, it's a side effect of being from multiple timelines, as there are three outcomes to when she asked the player to invoke Yslach while playing against Udmildhe of the Withdrawn to break the cultist's faith; either victory is achieved, loss is suffered, or the Reader chose not to risk it.
      • As such, she's become a subject of interest to the Pantheon's dreamwalkers, either to propagate the nightmares (like Freddy Kreuger) or to quell them (like Princess Luna). As such, her dreamscape has become their battlezone a little more often than usual.
    • While pretty slow normally (both in her age and as a Bog-Crone), she can surprisingly pounce forward with considerable speed otherwise.
  • Exclusive to Tariq:
    • Without the Rites to constrain him to his duty, when he isn't spending time together with Celeste, Tariq roams the Pantheon, relaying tales of the Nightwings and the Rites through his songs.
    • During his wanderings, he ran into the Bard, who had heard of his songs, was entranced by what Tariq was singing, and wanted to know more. He would also guide the Minstrel to Edward's temple to share his tale.

Opa-Opa, Avatar of the Cute 'em Up
  • Intermediate Deity
  • Symbol: The ship itself
  • Theme Music: Opa-Opa! (Round One)
  • Alignment: Neutral Good
  • Portfolio: Sapient Ship, Cute 'em Up, Nintendo Hard, Widget Series
  • Domains: Ships, Cuteness, Weirdness
  • Herald: Upa-Upa
  • High Priests: Twinbee, Winbee, and Gwinbee
  • Followers: Pocky & Rocky, Ripple, Air Zonk, the cast of Parodius, Trouble Witches
  • Allies: Sonic the Hedgehog, Vic Viper, the ascended cast of Touhou (on a professional level)
  • Enemies: Evil-aligned members of the House of Hatred and Villains, Bernkastel, Vanitas, Dark Link
  • Odd Friendship: Luke Skywalker, anyone that has gone up against their inner darkness
  • When you think of Shoot 'em Ups, you normally think of a futuristic setting in space where things explode thanks to a spaceship out on a mission. If you think of a cutesy setting where things explode thanks to a spaceship out on a mission, you're thinking of the Cute 'em Up. Opa-Opa was one of the earliest entries to the genre and its adventures involved moving through some levels, destroying some targets, and the level's boss to proceed. It also has access to a shop to purchase upgrades using the coins earned from defeated enemies.
  • Even though Alex Kidd is usually seen as the first mascot of Sega before Sonic came along, Opa-Opa predates him by around eight monthsto be specific . Sonic was somewhat surprised to hear this. Nevertheless, he is more than happy to see another Sega deity in the Pantheon.
  • The ship can relate to Luke Skywalker rather well, as both had to fight against an evil group that their fathers were involved with.
  • Once participated in some races. This has lead some to ask how it is possible for a ship to travel on its own.
  • Went on a stint with a group of people and something known as the Zillion Gun.
  • It had to fight against a physical manifestation of its evil personality at one point. This has caused it to find some common ground with others who have fought against their inner darkness. It is also in opposition with deities like Bernkastel, Vanitas, and Dark Link because of this.
  • Many have wondered what its relationship with the House of Commerce is given that it has access to a shop of sorts to get upgrades.
  • Whenever someone passes by its game and looks at it, they tend to dismiss it as something that is easy. When they actually try the game though, it's not the case.
  • Is sometimes seen alongside the Vic Viper guarding the Treasures from any intruders. The Vic Viper considers the Opa-Opa to be welcome, if eccentric, company and was also reminded of a time when it went on some strange adventures.
  • In a way, gets along well with the ascended cast of Touhou. Speaking of which, it's temple also inhabits any unascended members from that series. Opa-Opa usually isn't in its temple anyways.
    • On a related note, Opa-Opa personally chose Twinbee, Winbee, and Gwinbee to be its High Priests, as they played a role in making the Cute 'em Up genre recognizable amongst gamers. Opa-Opa views the three to be its predecessorsnote .

Lesser Gods

    Chris Redfield, Claire Redfield, and Leon Kennedy 
Chris Redfield, Claire Redfield and Leon Scott Kennedy, Divine Triumvirate of Survival Horror (Chris: The B.S.A.A.'s Golden Boy [by Leon], Commander Redfield [by Captain America], Captain Redfield | Claire: The Goddess of Destruction)
Top: Chris Redfield
Middle: Claire Redfield
Bottom: Leon S. Kennedy

    Devil (Devil World
Devil, Overseer of Maze Games
  • Lesser God
  • Symbol: His bat form
  • Alignment: Neutral Evil
  • Portfolio: Endless Game, Mascot Villain, No Name Given
  • Domains: Demons, Mazes
  • Allies: The Cacodemons, The Devil (Cuphead)
  • Rival: Jareth
  • Enemies: Pac-Man, George & Karl
  • Opposed by: Asterion
  • As the ruler of Devil World, it is this Devil’s job to make sure that no one gets out of his labyrinth alive. Watching from up above as Tamagon, his apparent nemesis, navigates Devil World to weaken the Devil, this demon commands his minions to shift the maze around in an attempt to squash Tamagon flat. Should Tamagon successfully find a way to weaken Devil’s power, the Devil will just retreat into another section of Devil World and repeat the process until Tamagon is defeated.
  • One day, a hastily made sign was posted near a dark fog that read “Beware the Devil World”. Despite the fears of one member of a four-person party about what that “Devil World” is, the member ended up getting pulled by the rest of that ensemble to discover what lies ahead. Among the things that the group found was a bunch of glowing dots, some bibles, and floor ice cream. At some point, a loud scream was heard and one member of the group was squashed flat. Soon, another member got caught between the walls and eventually, the worrywart survivor had to race to escape the maze. A blue devil was looking over the maze, witnessing the one survivor escape the labyrinth to warn others about “Devil World” and looking forward to trapping others inside.
  • If there is one entity that this Devil truly despises, it would be Pac-Man. That yellow muncher has had plenty of experience navigating mazes to collect tiny dots and when Pac-Man ended up in that Devil’s labyrinth, the demon grew increasingly frustrated with Pac-Man’s skill and flew out of Pac-Man’s sight once he got the chance. While Pac-Man does see the ghosts that pursue them as sort-of frenemies, he finds that Devil to be a problem, especially seeing as how the latter wants to kill people that oppose him inside his mazes. That Devil has since taken to seeking a maze in his world that even Pac-Man would have trouble navigating through.
  • Whenever he isn’t busy ruling over Devil World and attempting to make the lives of any trespassers miserable, he’ll sometimes take on the role as a summonable Assist Trophy in the Smash tournaments. Rather than try to attack anyone directly, he’ll move the blast zones of the stage the fighters are on in a specific direction, though it’s not clear if his minions have any involvement in moving the stage blast zones. If anything, this Devil would find it much more interesting if the Smash fighters were in his domain so that way, he can have more free reign in messing with the blast zones, though some are concerned about having another Devil spawn from the Assist Trophy and change around the already messed-up movement of Devil World.
  • As he later found out, this Devil wasn’t the only one ruling over a labyrinth. Jareth the Goblin King had his own labyrinth that he ruled over, one that was much more vast and varied than Devil World. Jareth was surprised to learn of someone with a similar rule over mazes and had a meeting with this Devil. He then found out that this Devil had little motivation besides trying to kill anyone that threatened to find him as opposed to Jareth challenging someone who he would eventually become attracted to to find their way throughout the maze. It didn’t take long for a nasty rivalry between the two to take place over who is better at ruling over their respective domains.
  • While looking for additional entities that can be useful in making Devil World much more dangerous than it already is, this Devil learned about Asterion, a minotaur that resided in a maze and has an appetite for human flesh. A creature with that kind of power was something this Devil was interested in roaming around his labyrinth in addition to the moving walls, but his attempt to get Asterion in Devil World has ended in failure, as The Minotaur saw Devil World as no different from his own labyrinth that he was imprisoned in. Since trying to get The Minotaur in Devil World ended up being a lost cause in several ways, this Devil has since looked for other devious creatures to roam his labyrinth to frighten intruders that set foot on this Devil’s domain.
  • Compared to the many other demons in the Pantheon, this Devil would rather not get himself involved in direct conflict. There have been a number of other evil demons that this Devil learned about and he has considered trying to get them at least, roam parts of his domain on occasion in addition to him trying to move the walls to kill intruders. Most of the lower-level demons such as the Cacodemon have taken up this Devil’s offer, with parts of Devil World having a few Cacodemons to make things harder for those trying to explore it. This Devil would like to have some stronger demons roam his world to make things harder for intruders, though most of his efforts to recruit them haven’t gone anywhere.
    • Arguably the closest thing he has towards an alliance with a stronger demon was The Devil of Inkwell Isles, who heard about what Devil World and how potent a sprawling labyrinth could be for collecting souls. Suspecting that people would try and wager to see how many areas of Devil World they can get through, The Devil of Inkwell Isles set up an alliance with The Devil of Devil World and made a contract where if someone makes a bet about getting through parts of Devil World and fail to complete it, that soul will end up in the hands of The Devil of Inkwell Isles. The Devil of Devil World agreed to those terms and it has since motivated him to try and be more dangerous in the hopes of getting on good graces with The Devil of Inkwell Isles.
  • Given how vast Devil World is and the possibility that there may be some forgotten treasure hidden inside, some adventurers have taken to exploring this Devil’s labyrinth in the hopes of discovering something worthwhile. He is often annoyed at these regular intruders, mainly for trying to seize something from his domain and for regularly surviving his labyrinths. Finn and Jake, who have previously explored a labyrinth that pushed Jake’s stretching abilities to the limit, explored Devil World and were convinced that something is hiding there. While some hidden treasures have been taken from Devil World, no one has been able to catch the Devil, who has been able to hide himself from others no matter how skilled they are at completing his mazes.
  • One of his favorite targets to torment inside his labyrinth are those who have a poor sense of direction, mainly because they have a greater lack of awareness as to where they’re at and the moving walls that dominate his domain. Celica A. Mercury and the adventuring duo of George and Karl have often ended up in Devil World as a result of now knowing where they’re going (and the duo thinking that there was something to be found in Devil World the first time they heard of it). Both Celica and the duo have made it out of Devil World alive every time they wound up there, with George and Karl vowing to slay the demon responsible for making Devil World what it is.

    The Knight 
Hollow Knight, God of Non-linear Action Adventure Platformers (The Knight)
  • Lesser Deity, Greater Deity as the Void Given Focus
  • Symbol: His Helmet. Alternatively, the Void Heart Charm.
  • Theme Songs: Enter Hallownest; alternatively, this tune
  • Alignment: Neutral Good, with shades of True Neutral
  • Portfolio: Silent Protagonist, Magic Knight, Adorable Badass, Unknown Gender, Shadow Powers, Being Made of Void, Empty Shell, Dream Walker, Monster Without Needs, Unchosen One, Vacant Stare
  • Allies: The Chosen Undead and The Bearer of the Curse, The Ashen One, Samus Aran, Zeratul
  • Teeth-Clenched Teamwork with: The Metroid Hatchling, The Hunter, Kyu Stardust
  • Enemies: The Radiance, The Great Ones, Ruvick, Nightmare (Kirby)
  • Worthy Opponent: Scyther
  • Deep underground lies Hallownest, an ancient kingdom that was thrown into disarray by an infection after its inhabitants had rejected its previous ruler, the Radiance. In order to protect his dominion from the infection, Hallownest's ruler, the Pale King, sacrificed thousands of his spawn so that one of them would serve as a suitable vessel for containing the Radiance. The Knight this profile follows was one of those suitable vessels, and with the deterioration of its predecessor, the titular bug carries on with its original mission: stop the Radiance, no matter the cost.
  • Nobody knows exactly how the Knight managed to get into the Pantheon. Some theorize that the Knight was brought along specifically to keep the Radiance in check. Others speculate that the Knight had climbed out of an abyss near the House of Darkness and Shadow. Some even believe that the Knight had initially emerged as a monstrous creature that had broken out of a golden masked bug. Whatever the case may be, all that was known was that the Knight was going nowhere else for the time being.
    • One of the very first actions that the Knight undertook upon ascending to the Pantheon was walking straight to the Radiance's temple with the sole purpose of ending her. However, due to the Pantheon's nature regarding life and death, whatever deaths that the Knight or the Radiance inflict upon each other are usually short-lived. In spite of this information, the Knight persists on - marching toward the Radiance's temple each day in the vain hope that their next battle would be the last.
  • Having originated from a franchise that held numerous similarities with the Metroidvania genre, the Dark Souls protagonists took an immediate shine to the Knight, and gladly consider the little bug as one of their own. That said, their newfound kinship doesn't seem to hinder the Ashen One from taking cues from a certain bug in Hallownest and attempting to con the Knight out of some Geo every now and then.
    • The Knight also gained an ally in fellow Metroidvania protagonist Samus Aran. Their alliance isn't as close-knit as is the Knight's alliance with the Dark Souls Trio since Samus happens to associate with the Metroid Hatchling, a creature that happens to bear an uncanny resemblance to another jellyfish-like enemy named Uumuu.
  • Having heard about the mantis lords in its game of origin, Scyther can sometimes be seen sparring with the Knight in the House of Combat, with the Knight usually beginning these sparring matches by pulling out his nail and urging the mantid to Bring It.
  • Being a creature made entirely out of void, the Knight quickly gained the interest of Zeratul. Said interest almost instantaneously developed into respect when Zeratul learned that the Knight's purpose was to destroy the Radiance, which had trapped all of bugkind in a Hive Mind before the Pale King came along. The respect was mutual on the Knight's end when it heard about the Dark Templar's efforts in resisting the Khala that most of the Protoss had already accepted.
    • This stands in stark contrast to the Hunter, who, having claimed to have witnessed the Knight as the aforementioned monster that consumed the golden masked bug, immediately tried to kill the Knight the moment he saw him set foot outside its temple. He would've succeeded in doing so if the Plain Doll hadn't stopped him and informed him of the Knight's true nature. While the Hunter is no longer hostile to the Knight and has even teamed up with the bug whenever the Hunter is being overwhelmed by the Great Ones, the Hunter continues to remain wary of the Knight judging by all the instances where the Hunter was caught pressing an Evelyn towards the Knight's helmet.
  • Somehow the Pantheon managed to obtain live footage of the Knight's dating attempts. The results were... less than stellar, to say the least.
    Knight: Now my mom always told me that I was a handsome young man and I always took that to heart, so I'm going to try and seduce god.
    • Having seen the footage, Kyu Stardust immediately took it upon herself to take the Knight under her wing so that she can transform the awkward mess that she had witnessed into a ladykiller like she does with most of her clients. So far, the process has proven to be slow and arduous, but Kyu remains hopeful that she can at least make sure that the Knight will at least end up with the sense to not ask every random person they encounter to quote unquote "check out [its] dick."
  • Being a Dream Walker, the Knight has started to unnerve the more sinister deities of the House of Dreams such as Ruvik and Nightmare, who now fear that their advantage from the Radiance has been nullified by the Knight's presence. They do, however, take comfort in knowing that deities such Haruto Tsukishiro and Ysera are having difficulties convincing the Knight that they don't have to Dream Nail every sleeping person they come across.

    John Carmack
John Carmack, Avatar of First Person Shooters
  • Lesser God
  • Symbol: A Jolly Roger-like symbol with a shotgun crossed with a keyboard taking place of the crossbones and a computer monitor replacing the skull. There is also a mouse (computer kind, not animal kind) underneath them.
  • Alignment: Neutral Good, though Moral Guardians call him Chaotic Evil
  • Portfolio: Popularizing the First-Person Shooter genre, Developing a lot of the technologies, especially BSP trees, that are practically essential to modern video games, even on consoles, and still at it, being an aerospace engineer aside from video game developer, 4th-Gen videogames (his games debuted during the 4th Generation of Video Games), PC Videogames, First-Person Shooter, Online Multiplayer
  • Domains: The 3-D realm
  • Followers: Every video game character born in 3-D, every CG cartoon and Machinima character, every First-Person Shooter character.
  • High Priests: The Doom Marine, William "B.J." Blazkowicz
  • Allies: Mr. Game & Watch, Master Chief, Gordon Freeman, the Team Fortress 2 characters.
  • Opposed by: The Moral Guardians who bash on Doom and Wolfenstein 3D, Mecha Hitler
  • Likes to show off his pan-dimensional Gun Collection, made up of every gun in all of time and space that has ever been made.
  • Whatever you do, do NOT mess with this guy. Besides owning every kind of weapon imaginable and having access to all items held in his ever-expanding Hyperspace Arsenal, he also has many, many, favors from Master Chief, Gordon Freeman, William "B.J." Blazkowicz, The Team Fortress characters, and various others who gained their greatness in 3-D.
  • Being the 3D counterpart to Mr. Game & Watch, both Carmack and Mr. Game & Watch share a mutual friendship with each other.
  • John Carmack is also an aeronautical engineer at the company he founded, Armadillo Aerospace. The company won the $350,000 Level One X-Prize Lunar Lander Challenge in October 2008.
  • Has won numerous awards and gained recognition.
  • Aside from developing technologies that are essential to modern video games, PCs and consoles, he is researching on "sparse voxel octrees" for the upcoming Id Tech 6 engine.

    The Marked Ninja 
The Marked Ninja, God of Stealth-Based Games (Champion, The Severed, The Bearer of the Mark)
Go on, click on this to see his face. I hope you survive his attempts to kill you to make sure none will see his face 
  • Lesser God
  • Symbol: the Hisomu Clan motif, a raven
  • Alignment: True Neutral
  • Portfolio: ninjutsu faithful to reality, mystical tattoos that eventually lead to insanity, bald head, has no name
  • Domains: Stealth, Darkness, Tattoos, Insanity
  • Allies: None so far.
  • Enemies: Anybody who ends up as his target.
  • Rivals: Ryu Hayabusa, every other Highly Visible Ninja. But he doesn't really care about this whole rivalry thing, he's got work to do.
  • What sets the Marked Ninja apart from other "ninja" is that stealth is paramount to him, he is not immediately recognizable, very little is revealed about him (we don't even know his real name), and bears nothing that is world-famous (like Ryu Hayabusa's True Dragon Sword). Just like ninjas in Real Life.
    • However, a later re-examination of his title and a re-reading of the rules of ascension means he couldn't stay as God of Realistic Ninjas for long, and so had to find another trope to hold. One message to the Court of the Gods later (and they never saw him come or go), and he was transferred to the House of Gaming to represent the Stealth-Based Game, as his story's game is all about hiding, and where exposing oneself will mean trouble for him.
    • Not to mention, the Marked Ninja fought mostly humans where stealth truly worked wonders. He wouldn't know if he ended up having to do stealth missions against fiends or demons with most likely superhuman senses.
  • The Marked Ninja has no temple, and so has barely any followers (aside from a few in Ryu Hayabusa's that worked on ascending him). What little information that had been gleaned out of him was thanks to those followers and a couple of other curious gods, but the Marked Ninja has since made extreme efforts to silence further inquirers and destroy all evidence of being witnessed. He'd prefer to destroy what information is now at the public, but it's been secured in a place he cannot ever reach. That and because nearly everybody who is anybody is a god and thus cannot be killed (for good).
    • Regardless, he does admit that there is a purpose of the other so-called ninjas in the Pantheon: If all ninjas were like him, then no-one would ever know the existence of the term 'ninja'. Even if they're supposedly invisible, they do exist, and he owes these 'ninja' for showing the world of their existence.
  • He's tried to take his portfolio away, but additional countermeasures have been put during his transfer from Hunters to Gaming Genres. That said, it is not an updated image of him: he's bald from when his final tattoos were applied.
  • Still, he wasn't satisfied and eventually argued for it to be hidden behind a warning, and the Court acquiesced.
  • Has no care for the Ninjas vs. Pirates war, but the Marked Ninja can afford to imagine what would happen if he cared… Ninjas win by default as the pirates would no-show the battle, because he'd have those pirates dead before they even enter the battle, without even being spotted. Don't worry, he'll make it look like they died of someone else attacking or maybe food poisoning rather than just slitting their throats (or maybe environmental hazards). He'll have to make sure no one knows that he did the job.
  • There are actually two Marked Ninjas depending on the path he took in the end. One where he kills his master and succumbs to insanity as he wipes out his clan for their 'dishonor', and one where he kills himself and his clan degrades as they go high-tech. The Marked Ninja that is here is the latter.
  • Solid Snake is impressed that the Marked Ninja can hide in a cardboard box just as well as he can. The Marked Ninja on the other hand is happy (not that he'd let others see it) to see Dosan in the Pantheon as Snake's follower.
  • Once every couple days or a week, he commits seppuku to prevent himself from going totally batshit insane, which could compromise his job as a ninja. Thankfully, as a god, he 'regenerates', and his sanity is also restored.
    • On occasion, the Marked Ninja sometimes 'regenerates' without his tattoos, and so has to (secretly) visit Dosan (a follower of Solid Snake) so he can re-apply the tattoos. It is unknown why this happens, but just in case, Dosan occasionally visits the Plants sub-house or the House of Nature to harvest certain flowers (extinct in his mortal realm but thankfully existent in the Pantheon) as ingredients for the Marked Ninja's tattoos.
  • Due to his old clan's traditions, he bears contempt for modern technology, though he does understand its necessity. Still, his techniques and tools, and the Mark of Serenity allow him to bypass most security systems.
  • Ezio Auditore is impressed with the Marked Ninja's stealth abilities, and has offered to let him in as an unofficial member and help him be a better combatant. With no real clan to follow or lead, and because he's not really for-hire, The Marked Ninja has been taking this offer into consideration.
  • He's heard that Suzune, the Goddess of Ninja Studies, has been looking for him in an attempt to learn from him. He decided he'd let her learn what he knows… if she could successfully track him down. And he certainly won't be taking it easy on her; she's gonna have to earn the right to learn what he knows.
  • Somehow, he had managed to sneak into the TV World while members of the Investigation Team were escorting one of their 'clients' in. After facing his Shadow and making a Persona out of it, he was just as easily able to sneak out as the Team left with no one the wiser. It helped that neither Teddie nor Rise were present that time.

PaRappa, God of Rhythm Games (PaRappa the Rapper, Success When He Believes In Himself)

    The Robed Figure 
The Robed Figure, Deity of Art Games (The Traveler, The Journeyer)
  • Lesser Deity
  • Symbol: Its scarf
  • Theme Song: "I Was Born for This"
  • Alignment: Neutral Good
  • Portfolio: Player character with few characteristics, and it doesn't talk either, mysterious humanoid being, totally covered by a robe, powerful scarfs, supernatural jump ability resembling flight, warnings about resource abuse
  • Domains: Art, Video Games, Allegories, Nature, Adventure
  • Heralds: Several cloth creatures
  • Allies: The Colossi, Ico and Yorda, Amaterasu, Kino, Madeline, Diogenes, Nature Preservers
  • Opposes: House of War, Wander, The Narrator (Stanley's Parable)
  • Opposed by: Yahtzee
  • Annoyed by: Captain Planet
  • The robed figure is a strange being called a Rythulian that set out on a journey to reach the top of a mountain from where a bright light shines. The Rythulians were desert-dwelling humanoids who discovered that certain creatures made out of cloth could be used as a resource and used them to build a technologically advanced society. However the cloth creatures eventually started to run out, leading to a resource war, which itself destroyed the Rythulians and reduced their cities to ruins. In its journey through the desert, a ruined city and the mountain, the robed figure learned of its species' tragic history and went through many trials before reaching the light at the top of the mountain.
    • When the robed figure came out on the other side of the light it'd been seeking for so long, it saw many intact structures of all kinds and people wandering around, a stark contrast to its world of origin. The white-robed guide then appeared and explained to the robed figure that the reward for completing the journey was deification, and that it was now in the so-called Tropes Pantheon as the God of Art Games, as many witnesses to its journey claimed that it was an emotional and cathartic experience for them.
  • The robed figure's abilities consist of flying for as long as the light on the scarf is shining, and flute-like singing, known as chirping, that can attract certain creatures or activate technology. With this set of skills it's fairly obvious that the robed figure is not a fighter. But it probably doesn't wish to be, considering what fighting has done to its world. It is not happy with the multitude of factions in the Pantheon all vying for supremacy, causing a lot of destruction that seems to have no end in sight. It stays away from the House of War for similar reasons.
  • Its temple is dedicated to showing a series of glyphs like those found in its world, detailing the history of how the Rythulians overused their primary resource until it escalated into war, the fall of their civilization, and the near-extinction of the Rythulians. The robed figure hopes it'll serve as a warning to other deities to avoid the same fate for their worlds. It has led to some pollution-advocating deities attempting to vandalize the temple, but these attempts are promptly met with retaliations from the environmentalist deities. The temple is mostly a replica of the location from the robed figure's world known as The Temple and is filled with cloth creatures of all kinds.
    • The robed figure itself is basically never at its temple, preferring to roam the whole Pantheon, presumably in some kind of spiritual journey. Sometimes it accompanies other traveling deities, who it tries to aid to the best of its ability. One such deity it tends to run into is Kino, who travels all around the Pantheon with no particular goal in mind.
  • It is rather vulnerable to ice; continuous exposure to cold temperatures causes its scarf, and therefore flying ability, to degenerate to nothing. Its chirping also becomes weaker. These effects can be quickly reversed if it enters a warm area, though. For this reason it avoids very cold areas like the House of Water and Ice, and tries to avoid antagonizing ice-wielders. Luckily, so far no ice-wielder has anything against the robed figure specifically.
  • Technically, the robed figure's cloth should be white as reward for completing the journey. However, the robed figure in the Pantheon remains red since that color is more iconic to it. Plus it avoids confusion with its white-robed guide. On the other hand, the robed figure did get the perks of the white robe, like its scarf now being able to regenerate by itself, without the help of cloth creatures.
  • Finds the colossi to be world-class marvels and disapproves of Wander wanting to destroy them, though it was also scared of them at first since their looks reminded it of the Guardians a bit. One time it was wandering around the ruins where Cenobia makes its home when it was attacked by the lion-like colossus. Due to panic, the robed figure ended up chirping without thinking, which caused Cenobia to freeze up and calm down, and then it walked up to the robed figure to allow it to pet it. The robed figure tried chirping at the other colossi and got similar results; now it sees them as friends similar to the cloth creatures. Its personal favorite seems to be Phalanx, possibly because of its peaceful nature and dwelling in desert areas that the robed figure favors.
  • Yorda, who's also friends with the colossi, happened to meet the robed figure one day as it was playing around with Phalanx making drawings on the sand. She was happy to see someone else treating the colossi with kindness and became fast friends with the robed figure, also introducing it to Ico. Occasionally they all play together, with the robed figure taking Ico and Yorda "flying".
  • Given reaching the top of a mountain was its goal (although It's the Journey That Counts), the robed figure made friends with Madeline, who climbed Celeste Mountain to rid herself of her depression, and Diogenes, who struggled with climbing using some unusual means.
  • With all the praise that the robed figure has gotten for its adventure, there have in turn been some people who find it underwhelming. One such deity is Yahtzee, who did not feel gripped by the robed figure's tale. The robed figure doesn't mind his opinion, even if Yahtzee feels it shouldn't be in the Pantheon.
  • Is annoyed at Stanley's narrator for constantly trying to show it games he created that he claims are artistic. The robed figure thinks the narrator doesn't understand there's more to art than forcing someone to do the same monotonous task for four hours. On the other hand, it's very likely the narrator is mocking it and art games in general.
  • As already alluded to, it gets along with many nature-related deities who think the lesson its tale imparts is a good one. But one it seems to be especially good friends with is Amaterasu (in wolf form), who admires the robed figure for going out of its way to free the trapped cloth creatures during its journey. The robed figure in turn enjoys the warmth that Ammy provides through the rising sun, which it thinks is similar to the light that enveloped it at the end of its journey. Sometimes the robed figure wants to ask Ammy to restore its broken world like she did hers, but maybe that's asking for too much.
    • It gets along less well with Captain Planet, since while the hero is one of the biggest admirers of the robed figure's message, it feels the need to spell it out for everyone else to the point where it feels off-putting and irritates the robed figure.


    Anataeus Vaya 
Anataeus Vaya, Al. D., Patron Saint of Programming Games
  • Demigod
  • Symbol: A hex grid with elemental/metal Reagents, manipulators, and glyphs.
  • Alignment: True Neutral
  • Portfolio: Insufferable Genius, From A Steampunk World, Alchemy as Mundane Utility, Alchemy Not Being Magic
  • Domains: Alchemy, Genius, Programming
  • Precursor: The Incredible Machine
  • Herald: Concordia Lem
  • High Priests: the SpaceChem reaction enigneer, the Infinifactory engineer
  • Followers: Opus Magnum players, Master Factory Computers
  • Finding a representative for Programming Game was a hard task, given that either only the "programming" and machine where the work is done matters, or the player character is lacking in details. And then came Anataeus, protagonist of Opus Magnum, and who has actual characteristics. Anataeus is rather miffed that that was why he was invited to the Pantheon, but he's certainly not complaining.
    • Nobody knows for sure what had happened to him and Concordia after fleeing once the latter's vengeance on House Colvan was fulfilled, but it's known that the offer for ascension was given after that, which is why Anataeus accepted the position. His companion Concordia was then chosen as his herald and to sort of serve as his moral compass and pull him away from his work if need be.
  • Brought with him upon his ascension are his transmutation engine (and all its parts and how to make them), special dispensaries for all the basic alchemical atoms (fire, water, air, earth, lead, quicksilver), and all the glyphs and tools he needs for making the various devices he's created over the course of his story, which in turn are all brought as well.
  • Among those machines are those that create simple things like refined/purified gold (though he finds it trivial), face powder, waterproof sealants (for seafaring ship hulls), hangover cures (potable water), fuel (for airships), (precision) machine oil, hair gel (at a noble's insistence; fragrances can be added by someone else), rocket propellants, explosive phials, armor filaments, courage potions (actually, alcohol), cloth stain removers, sword alloys, invisible ink, (alchemical) jewels, voltaic coils, unstable compounds (for explosives), poison lipstick, etc. And then there are other wonders such as…
    • A health tonic for regulating irregular heartbeats.
    • A "stamina potion" for "a little boost at the necessary time". Apparently, it has something to do with reproduction and is for men's consumption.
    • Mist of incapacitation (a.k.a. knockout gas).
    • A water purifier, though the result is slightly sour and somewhat bitter.
    • A solvent for removing (document) seals, though it potentially has more uses than just that.
    • Climbing rope fibers that are strong and resilient, yet light and easy to carry.
    • A warming tonic for keeping the body warm.
    • A "life-sensing potion", which can be used by stealthy folks for sensing heartbeats of patrollers in the form of pulses. It's advised to stay away from crowded areas while using it, though, but rest assured the drinker won't collapse into a quivering heap of nerves when that happens.
    • Very dark thread for easier shadow-sneaking. The House of Costumes (and some sectors in the House of Crime) make several orders for this product.
    • Golden thread. The House of Costumes make several orders for this, too.
    • Mist of hallucination, which probably works as advertised. It seems best appropriated for small spaces.
    • A "timing crystal". Only Anataeus knows how this should operate.
    • The "universal solvent", which he wistfully bemoaned would never be known in his world due to survival and their revenge against House Colvan hinging on no evidence of his work remaining taking precedence over his desire for recognition. Given what the Pantheon is, now it is known.
      • However, because of its potential to change the course of the war, and it's implied that Anataeus dissolved his original transmutation engine with that solvent, Anataeus knows he has to eventually pick a side lest he be kidnapped by one of the Grand United Alliances and be forced to make the solvent for them, or be otherwise removed for a long time (while death is not an issue, there are fates far worse). As such, he's decided that joining the GUAG is his best choice, and Concordia concurs.
  • Due to his alchemy being a delicate process, he's not willing to let just anybody use his transmutation engine without his supervision. That said, there is a simulation program—which Anataeus is still grasping at the subject of—available for "public" use and for his followers (which he's still getting used to having), which emulates all the features in Anataeus' transmutation engine. One just has to make sure that their device (with its parts and the instructions they input) can perform at least six cycles without screwing up before submitting their "blueprint" to Anataeus. After that, he may decide to have the device replicated for use, but without being customizable like his engine.
    • To his surprise, he ends up getting several thousands of submissions, and—barring inefficient models that just focus on getting the job done—he deduced that they're all classified into at least three different types; those that focus on production speed, those that are concerned with minimizing space, and those that are very economical with machine parts. Thankfully, his followers volunteered to filter through them, and even improve on them.
    • Given that he didn't think one alchemist could change the world alone, and that he doubts one could get more than one alchemist to even agree on anything, Concordia had to convince Anataeus to teach them how to use the engine for real for purposes other than constructing devices after several replicas have been commissioned. Even though they don't actually understand the fundamentals of alchemy the way he does, they do know how to operate it. Besides, if things should go wrong, the Pantheon has the means to get him spares.
  • Aside from turning lead into gold, no work on any product is beneath him. Of course, gold isn't the only precious resource in the Pantheon, though he risks messing up the economy if he overdoes it.
  • Anataeus' interests lie solely on practicing his brand of alchemy, though Concordia's been getting him to go out more and learn all the other parts of life. And among the things he's learned doing so are the other forms of alchemy, namely that in the world of Fullmetal Alchemist. Right now, he's reserved his opinion of them to himself.
  • Can't really stand overly formal dinners given the stuffiness he had to endure in his time as Head Alchemist of House Van Tassen. Nor does he tolerate those who don't take warfare seriously or value property more than victory.
  • In his downtime, Anataeus sometimes plays a solitaire game called Sigmar's Garden for unwinding purposes. And to get around the issue of using alchemical proxies, Concordia commissioned actual marbles for the game. So as not to end up getting bored with that game, Anataeus sometimes takes a gander at the House of Gaming for other (non-fast-paced) time-consumers. He's stayed away from the digital consoles though after finding himself having wasted so much time in one of them.
  • Doesn't converse with his "colleagues" in the GUAG Engineering Division unless absolutely necessary. That said, he sometimes gets visitors, some who are genuinely fascinated with his transmutation engine and all the products he's able to produce with them.

    Harth Stonebrew 
Harth Stonebrew, God of Card-Based Combat Games (The Inkeeper)
  • Demigod (But rumors say he has the power of a Greater God)
  • Symbol: The Hearthstone Symbol
  • Theme Song: The Hearthstone theme song
  • Alignment: Neutral Good
  • Portfolio: Big Fun, Known as "The Inkeeper", Large Ham, The one in charge of explaining things, Nice Guy, Dwarf, Technical Pacifist
  • Allies:
  • Enemies: No one. He is really that nice to everyone....except cheaters
  • Unknown Connection: The RNG
  • More commonly known as The Inkeeper, Harth runs a Tavern where there is only a single rule that you must follow, to have fun!. This place became the meeting point of various important figures of the world of Azeroth to relax and play a really nice and friendly card game. Of course, managing this place is no easy task, but he manages to pull through every day.
    • The day he ascended was a weird one for the pantheon, as nobody know where this mysteryous Inn came from. Then he came out of his temple (Said Inn) and he shouted to anyone who could hear him: EVERYONE, GET IN HERE! Minutes later a horde of visitors came running down to his Tavern, which made him happy that people really seem to enjoy his work.
  • Anyone is welcomed to come and play Heartstone in his temple, which became a popular activity shortly after his ascension. This makes Harth really happy that people really enjoy his place.
  • He has been notable for being the mediator that finally calmed down the feud between the Horde and Alliance. Instead of fighting, they just participate in friendly matches between them. Obviously with the objective of having fun. Most of the Gods were most pleased, and have asked Harth to do the same to other constantly-bickering realms. Unfortunately, such a process takes such an extremely long time and so much effort that it greatly exhausts Harth to do, so the Pantheon decided that it was not worth it and settles with his accomplishment to the realm of Azeroth.
  • In the rare times he is off-duty, he likes to hang around with fellow dwarf Gillius Thunderhead. He is also surprised that one of his clients, Magni, serves as Gillius' High priest.
    • He also is the Unnofficial "Leader" of The Fortress Dwarves. How he managed to control these little buggers is known, but he said that he had to deal with another bunch of dwarves that were more chaotic that these ones could even hope to be. Their Catchphrase is even stuck with him to this day:
      "Everyone! Get in here and say hello!"
  • Often likes to chat with other bartenders like Moe, Decim or King about how they manage their respective bars. Although the other three really wonder how Harth even allows things like Deathwing or the Old Gods to enter his tavern, even managing to make them behave.
  • His Tavern is known as one of the most random places in the entire pantheon, where everything that can happen in a Hearthstone match can happen. Some say that Harth is even a direct descendant of the RNG itself, given the amount of crazy things that can happen in his temple.
  • His temple has been home to numerous special events that saw the introduction of numerous characters, ranging from the chaotics conflicts between Gnomes and Goblins to an official tournament, to even the invasion of The old Gods. Yet people are really surprised that the dwarf has gleafully allowed all of this events to happen.
    • He also organizes sppecial matches starting on Wednesdays, which he calls "Tavern Brawls". These is the place where he basically allows anyone to do anything, so long as they follow the special rules.
  • The one thing he hates is cheaters. If he happens to catch any of these fellows cheating in his tavern, he will curse you with bad luck for eternity. There is a reason nobody has ever tried this out.
    • This is the reason he gained the alliance of an unlikely fellow in the form of Dhuum, who also despises cheaters. Many don't understand why he became friends with him but he says that the whole Grim Reaper thing doesn't bother him that much.
  • There was a time where he had to do some reconstruction of his Tavern after complaints about certain aspects of his game, which he decided to split it in two. "Wild" .for everyone who wants to play with every single card released. and "Standard", which only allows the latest two expansion packs to be played. This of course left quite of few of his visitors relegated to a place (Most notably Dr. Boom, infamous for being a powerful Game-Breaker). Each year is themed after an animal and it was home to some notable events.
    • The Year of the Kraken was the one that kickstarted the Standard and Wild rotation. In the first quarter, the Old Gods invasion took place where notable figures were corrupted into mindless minions that followed the Ancient Ones bidding. In the middle of the year, the Magus Medivh organized a huge party where he invited everyone on Azeroth (Except prince Malcheezar, something he felt a little bummed about) and the closing event of the year was a three way conflict in the port city of Gadgetzan, where the Grimy Goons, the Jade Lotus and the Kabal dispusted control over the city using shady methods.
    • Then came the Year of the Mammoth, kickstarted by an open exploration of the Un'goro Crater, a land filled with ancient creatures and wild elementals. Later the story took a dark turn when the Lich King finally arrived to the Tavern and in doing so, many of the heroes where reborn as Death Knights. Fortunately it all ended up on a brighter note when the Kobolds came around, offering daring adventurers to venture into the depths of their catacombs in the hopes of finding rich treasures. (One thing for sure: YOU NO TAKE CANDLE!)
  • "Welcome to my inn!"

    Keima Katsuragi 
Keima Katsuragi, God of Dating Sims (The Capturing God / The God of Conquest, Otamegane, Dweeb)
  • Demigod
  • Symbol: A PFP
  • Theme: Love~Distance to Kiss (Main Theme)
  • Alignment: True Neutral
  • Portfolio: Dating Sim Lovers, Preference for Virtual Women, Genre Savviness, Falling for (and confessing to) a girl he cannot shoehorn into any Dating Sim stereotype
  • Domain: Love, Space, Video Games
  • Followers: Takumi Nishijou, Renge Houshakuji (On the Otome side of his title, at least)
  • Herald: Elucia de Lute Ima
  • Pines after: Kotomi Ichinose.
  • In a Relationship with: Chihiro Kosaka
  • Allies: Tomoko Kuroki (despite being inclined to the Otome variety), Akihisa Yoshii (His former High Priest), Han Jee-Han, Tenri Ayukawa (His Childhood Friend-slash-Secret Secret-Keeper)
  • Not interested in: Anyone else.
  • Has a very, very Long List of names of women he's seen and wooed in dating sims, all thanks to his extensive knowledge of various triggers and event flags. Has applied this knowledge to real-world women, but never in a quest to get some of his own. As proof of his supremacy over the genre, the House of Gaming once hosted a speed contest to determine who can finish a game faster. Keima, for lack of a better word, "massacred" the competition when he finished the supplied game within just a few minutes, then proceeded towards the House's galge section where he went ahead and completed every. Dating. Sim. in its already vast archives within the span of one day.
  • After having gone back to the past via Mental Time Travel to ensure that his timeline stays as it is, he goes ahead and confesses to a real girl (who turns out to be one of Aila Jyrkiäinen's former followers in the House of Food, and has just ascended (thanks to his Love Confession) in the House of Personal Appearance). Some deities in this house were quite surprised of this development, since they were actually expecting him to be too engrossed to his 2D heroines to be bothered by reality.
    • When asked about his decision, Keima quickly replied that it was simply to put an end to his harem issues. Nonetheless, he clarified that he is not one to give in to the 3-D world so easily (Although some deities could actually see that he really has fallen in love with a real girl).
    • Rio and Fuschia welcomed Keima's decision since it served proof that he has finally grown out of his strictly-2D obsessiveness, although he hasn't completely quit the Dating Sim business yet. Momo, however, was the most shocked out of the deities here since she was already planning a Harem End for him... and his confession just threw that option out on the water.
  • Alexander the Great previously denied him of using the "God of Conquest" title, but still maintained good relations with him due to interests in applying game strategies. Keima has not commented on the former's statement as he's still busy with his PFP. The God of Conquerors then found out about his Mental Time Travel and was impressed enough to allow him to share the said title with him.
  • His former High Priest Aki shares Keima's passion for games (to the point that Aki aims to be his successor thereof), though some deties were not surprised of this due both men having more in common. Well, notwithstanding the fact that he is, intellectually speaking, Keima's exact opposite. Still, he was rather open to teaching him after his ascension.
  • Ever since the grand opening of the House of Gaming, he has been seen frequenting the Galge section, purchasing almost every latest release thereof. Notwithstanding the fact that he was offered a spot there.
  • He received info about some long-haired, narcissistic womanizer in the House of Philosophy taking an interest in him for being a capable master manipulator in his own right, for having wooed many women's hearts (... in games, at least), and surprisingly, for sounding suspiciously similar. Does not give a damn, but has preferred to stay well away from him.
  • He was also rumored to have secretly spearheaded movements for Chihiro's readmission into the Pantheon, after a mass revamp rendered her temporarily titleless; he neither confirms nor denies his involvement on the matter, though he did not expect her to end up in the same house as him.
  • Can also be found in Romance.

    Miku Hinasaki 
Miku Hinasaki, Goddess of First-Person Snapshooters
Age 17, in her first foray
Age 19, in the events of Fatal Frame III 
Age 37, as of Fatal Frame V 
  • Entered the Pantheon after her eventual departure from the realm of the living since even if her daughter rescued her in the events of Fatal Frame V, she didn't have much time left due to the...circumstances of Miu's conception. To her surprise, she ascended in the appearance of her 19-year-old self, when she had worked as Rei Kurosawa's assistant, and found herself before the Court of the Gods, who explained her situation, how the Pantheon works, and why she came here.
    • It's true that the trope is about getting bonuses from taking pictures rather than it being the main thing, but the Fatal Frame series does have that too in the form of incidental ghosts that can be caught on camera.
  • In terms of residence, it takes the form of her (and Miu's) home, though it also takes elements (and size) of Rei's.
  • Given the severe psychological damage on her across three games (she makes no appearance in 2 or 4), she takes regular sessions with Frasier Crane, who by this point has gotten used to all the strangeness the Pantheon has to offer.
  • It was surprising to Miku that in the Pantheon, ghosts are (or can be) as visible to normal people (unless they're specifically hiding) as they are to her.
  • The Camera Obscura can only be used for its intended purpose by a select few people, among them Miku herself. In the hands of most people, it's just an ordinary antique/analog camera.
    • For those with the sixth sense, it works for them just like it does for her, though it seems to be stronger when used by women with such powers than men with the same. On the other hand, most deities in the Pantheon with the sixth sense have strong enough powers to not need the camera, so it's usually best in Miku's hands.
    • As for what kind of camera model it is given the one she used in the Himuro Mansion was smashed by Kirie and given the other one she used was in the Manor of Sleep, her new one is one of the many other kinds Dr. Kunihiko Asou and his assistants had created. It takes the shape of a Nikon F camera with similar casing and occult marking design as previous Camera Obscuras. It comes "fully upgraded" in all aspects and has all the functions of all previous Camera Obscuras seen and used in all the games. There are also Power-up Lenses and special film caches available at Miku's temple for her to replace and "reload". It's also powerful enough to inflict considerable harm on a Lesser Deity-level ghost with a regular snapshot, though it's only half as effective on half-ghosts like Youmu and Danny Phantom (unless he's in human form, in which case it merely stings). Of course, it only harms ghosts she takes shots at if they fully intend to attack her or someone she doesn't want hurt.
      • It also comes with a strap for it to hang around her neck so that Miku doesn't accidentally drop the camera when she's attacked or when on the run.
      • There are other Camera Obscuras that can do things like return "ghost items" to the physical plane, but Miku's doesn't have that feature.
    • Unfortunately, unlike her first Camera Obscura (technically her brother's), it's not capable of eventually exorcising hostile ghosts with enough snapshots, only driving them away.
    • Another item that she's acquired is the Sacred Stone Amulet (nothing to do with the ones in Magvel), which can slow the movement of all ghosts in her general vicinity. She accrues power to invoke its ability from damage dealt on ghosts (using the Camera Obscura) or taken (on Miku herself) from ghosts.
  • Despite its abilities, due to its effective range, even though it's quite powerful, the Camera Obscura is not that great of a weapon against most of the Pantheon's ghost deities, especially for those who are speedy enough to reach Miku before she could catch them in a Shutter Chance, let alone a Fatal Frame (which requires the ghost to be right at her face), even with the Sacred Stone Amulet to reduce their speed.
    • Danny Fenton holds some concern over this as given the ghosts of his world, depending on how strong shots from the Camera Obscura are, she could have trouble against even the Box Ghost unless she gets the jump on him. Then again, the only reason Box Ghost is so easy for Danny is because the minor villain's powers are useless against other ghosts, which Danny is part of the time.
    • There's been talk on possible training to hone her quick-shot instincts, but given that the Camera Obscura's shots are usually most effective when aimed and charged up, it would be hard to have her change methods so quickly.
  • In regards to what she does in the Pantheon, she mainly works as a paranormal investigator, just as Rei had, and while the supernatural are part of the Pantheon norm, it is what she knows best.
  • It's a little unbelievable for her that in the West, fighting ghosts is actually a career. She doesn't fancy herself as one; all she had wanted to do was rescue her brother, and the Camera Obscura let her repel the ghosts that would try to keep her from achieving it and succeeded, though only because Mafuyu chose to stay. Still, she's on amicable terms with the Ghostbusters, Danny's parents, and Luigi. Jack Fenton in particular is intrigued with the Camera Obscura, though his overeagerness can unsettle her. His wife Maddie is the same, but is more reserved in her interest in the camera.
    • That said, there're a few who do ghost-busting and more in Japan, such as Raidou Kuzunoha, who in an alternate reality has gone to Himuro Mansion and All God's Village in place of herself and Mafuyu and the Amakura twins.
    • And of course, she also got acquainted with Mystery Inc. (while they usually catch mundane culprits who use facades of supernatural creatures to scare off people, they've faced real supernatural creatures, too) and the Winchesters (who face all sorts of supernatural creatures/races, ghosts only being one of them). Both are willing to help her should she face way more dangerous ghosts, espcially since the Mystery Gang had once beaten the Nibiru Entity.
  • As fellow deities who come from similar genres (or at least use part of it in gameplay), Miku was acquainted with Frank West and the maybe-alien Jade. Incidentally, there had been debate for either of them to claim (more of a transfer, really, to) the title of First Person Snapshooter before she came along. That said, given the different scopes of their careers, they don't interact often.
  • While not a proficient koto player, she can read sheet music for it and play from what is written there.
  • Has some experience with the dream world thanks to the Manor of Sleep, though it certainly wasn't pleasant, to say the least, given the curse tormenting her for being unable to save Mafuyu, and it required the efforts of her colleague Rei (with help from fellow Manor of Sleep "visitor" Kei) to bring her back from the brink, and even then she was still in a bad place after that.
    • One night, courtesy of Vaermina, Miku dreamt that she was in the Manor of Sleep once again, but more decrepit, with more ghosts, and without her camera, forcing her to run and hide. And then Freddy Kreuger showed up, ready to do worse to her than any ghost in her world ever could. And then he was driven back by the timely intervention of NiGHTS and Princess Luna (who shortly conjured a Camera Obscura for Miku to help fight back with), and together they repelled Freddy, exorcised the ghosts, ended the nightmare, and turned the dreamscape into a more solemn place.
  • Some people wonder how Miku's daughter Miu even makes sense given that it's a result of a "Ghost Marriage" between Miku and the long-since-deceased Mafuyu. Then again, the same can be said for Youmu, though she's pretty certain that Ghost Marriage isn't how her kind procreate. And for Danny, his half-ghost existence was the result of a freak accident.

Oolong, Patron Saint of Fighting Games (Lee Young)

    Taizo Hori 
Taizo Hori, God of Digging Games (Dig Dug)
In his own universe
In a cross-dimensional universe
  • Demigod
  • Symbol: His drill/harpoon/air pump… thing
  • Theme Song: Dig Dug Theme, Dig Dug II
  • Alignment: True Neutral
  • Portfolio: Tunnel King, Fast Tunnelling, Use pressure pump to pump enemies with air until they burst, Use jackhammer for breaking islands and ground, Name meaning "I want to dig
  • Domains: Tunnel, Digging
  • Herald: His son, Susumu/Mr. Driller
  • Followers: Rockford, the Motherload miner, Mr. Do!, Repton, Rusty, Dorothy
  • Allies: Simon the Digger, Reiju Arisu & Xiaomu, Fortress Dwarves, Gentaro Kisaragi/Kamen Rider Fourze, Baragon
  • Rivals: Bomberman
  • Enemies: Anub'arak, Smaug
  • Taizo Hori makes his living by digging underground, hunting Skylar (dragons that breathes fire) and Pookas (living tomatoes with goggles). He killed these beasts by pumping them until they explode or digging under a debris and let it fall on them.
  • He is happily allied with several diggers in the Pantheon, in which they could help him with digging the earth and hunt monsters.
    • He was in awe when he saw Gentaro Kisaragi in action, with his Rocket Drill Kick and his white uniform, in which he believed that he trying to be like him.
  • Bomberman once tried to demolish the underground, but Taizo Hori stopped him as he wanted to do it himself. In the battle, he would have had an advantage with his Super Bombs, until Taizo stunned him with his air pump long enough for him to escape and let the bomb explode on him. Bomberman since promised not to demolish the Underground again.
  • He is unsure about Leto, as he became a hybrid with a sandworm, which is known to devour everything when it surfaces, which makes him feel uneasy with him when he could summon a sandworm.
  • He is one of many heroes to join Reiju Arisu & Xiaomu in saving the multiverse. He looks alot different in appearance and more badass compared to his digging days.
  • His digging tend to lead to the dangerous Underground, filled with monsters and baddies. One of them is Anub'arak, who doesn't appreciate intruders entering his subterranean kingdom. It is said that Taizo Hori needs to upgrade his gear if he actually plans on hunting for these dangerous deities as his carapace was too hard to penetrate.
  • The only god, who due to his quick ability of mobility through digging, that has a good view of the Sarlaac. He got a shot of what it looks like, and it wasn't pretty.
  • When he was digging, he ran into Abathur who was digging through his own tunnel. During this, he bumped into the Zerg, in which he retaliated by slapping him, which cause Taizo Hori to be killed and respawned.
  • He found Baragon to be a frightening beast, it doesn't help that he end up entering his tunnels. Though they eventually got into good terms, but Taizo Hori will have the fight it should it enter a bad mood.
  • Once, Sonic found him to be disgusting about him killing the enemies by crushing them with rocks or pumping them with air and how Taizo want to eradicate them. Taizo criticized for the crap in his career, in which they fought and Sonic killed him. Taizo was right, as the monsters went on a carnage with him dead.

V.S.S.E.known operatives , Heralds of the Light Gun Game (Vital Situation, Swift Execution)

    Wii Fit Trainer 
Wii Fit Trainer, Deity of Exergaming (Yoga Warrior, The BMI Bandit)
  • Demideity
  • Symbol: The Wii Fit Board
  • Theme Music: Wii Fit Plus Medley
  • Alignment: True Neutral
  • Portfolio: Exergaming, Adaptational Badass, Practicing Their Yoga Skills Without Foot Protection, Everyone Calls Them "Wii Fit Trainer", Purely Aesthetic Gender
  • Domains: Fitness, Gaming
  • High Priest: Ring Fit Trainee
  • Allies: Little Mac, Nekomaru Nidai, Samus Aran
  • Enemies: Balrog, Aran Ryan, The Monstars
  • Odd Friendship: Morgl the Oracle
  • Feared by: Patrick Star
  • Video games and exercise are two decidedly different things, though it's possible to combine the two for an effective experience as these fitness instructors have proved. A lot of fitness-related information such as Body Mass Index is covered by them and there are plenty of activities to perform with them, including but not limited to: yoga poses, balancing tests, and running excercises.
  • In what was a bit of a surprise for most initially, they are also involved with the Smash tournament since the fourth iteration, with them bringing their lessons from the exercises and using it as combat abilities. Weirdly enough, they haven't tried a more traditional form of martial arts for combat such as kung-fu yet.
  • They have made a number of visits to the School, with them in charge of that place's physical education program and teaching that subject to students there.
    • Another frequent spot for them to go to is the House of Sports, with them helping visitors with exercise and training to ensure a better performance in the various sports that they specialize in.
  • They have a bit of an unusual friendship with Nekomaru Nidai, particularly in regards to how they work together to get others physically active to do sports or other exercises. While WFT is calmer than the lively Nekomaru, both won't hesitate to get serious in order to get others in good physical condition.
  • Some of the various people they had to deal with in providing exercises have been a bit weird, to put it lightly. During a yoga exercise with Samus, the latter rolled herself up in a ball. That didn't stop them from being good friends following that.
    • Mario himself ended up being involved with their exercise programs. The plumber ended up doing a little too well with one of the challenges that was provided to him. Then again, he (alongside Link and Kirby) apparently didn't do as well with a yoga pose that they were supposed to perform.
  • Acrofatic deities are considered to be a bit of a weird case for the Trainers since these kinds of people are very fit despite appearing overweight. Regardless, the Trainers are positive that these types of people will take part in the exercise programs.
    • Even weirder than the acrofatics are those that are capable of stretching their bodies to extreme degrees. While there aren't as many of them as there are acrofatics (Elastigirl and Mr. Fantastic are some of the only few capable of elasticity), the Trainers have noted that the extreme stretches could lead to certain stretching exercises becoming easier and then some for those with that ability.
  • There have been a few problems in getting certain people to visit their exercise programs frequently or at all whether it's for personal reasons on someone's end or someone is just not that interested in joining their program. They have tried to get certain unfit deities such as Patrick Star to be part of their exercise program but not much, if any, progress has been made in such.
  • Despite the Trainers being proponents in engaging in sports and physical activities, they don't tolerate those who are willing to resort to cheating during such, simply because their actions defeat the purpose of exercising for better performance in sports.
  • About the only thing that the Trainers and Morgl have in common is that they served as unexpected participants in competitions outside of their normal occupations (the Trainers being fitness instructors in the midst of a fighting competition and Morgl being a shaman who got involved with a card game). Despite (or maybe even becacuse of) that, they get along well with each other.

Worms, Heralds of Artillery Games
Scientist, Soldier, Scout, and Heavy Worms
  • Demideities
  • Symbol: A Worm with a bazooka
  • Theme Music: Wormsong (First; Armageddon; 3D; Reloaded)
  • Alignment: Chaotic Evil with Stupid tendencies
  • Portfolio: War Has Never Been So Much Fun and Glorious, Heroic Comedic Sociopath, This Banana is Armed (And so are some Other Unlikely Items)
  • Domains: Worms, War, Wackiness
  • Allies: Andy
  • Enemies: Ampharos, Killer Rabbit
  • Opposed by: Kiritsugu Emiya, Valvatorez, Athrun Zala, Bomberman
  • Source of Interest for: Most Mad Bombers, Sundowner
  • Wars are known to be violent thanks to a variety of deadly weapons. Whenever these warmongering worms are around, cartoony and insane can be added to that description of war. A team of worms, armed with plenty of unusual weapons (and are able to get more of them via crates or money found during conflict), are in a battlefield, take turns for whatever reason, and try eliminate the opposition. Whoever is the last team standing wins the battle.
  • Various betting stations regarding colored teams for the Worms have been set up near their temple for others looking to do something for fun. The Worms have various battle arenas, including some in outer space to take their fights. That said, they can't use certain parts of the Pantheon due to risk of collateral damage or causing general annoyance towards others.
  • In addition to the standard Soldier-type Worms, there are three other types that can join the battle if need be. Scouts are slightly faster, but slightly weaker compared to Soldiers while Scientists have a better chance of getting better weapons and when it's their turn to attack, are able to restore a little bit of health to their teammates. As for the Heavy-type Worms, they're exactly what one would think they are: slower, but stronger in terms of offense and defense.
  • Andy caught wind of their various battles and decided to meet up with them after witnessing one firsthand. He does find their antics to be entertaining, but is aware that they are more unhinged than him in a number of ways. Andy hangs out with the Worms, partially to talk about their exploits and partially to make sure the Worms don't get too out of hand with their violence.
  • Of all the deities who can't stand the Worms, the Killer Rabbit of Caerbannog is one of them and it's simply because they have access to the one weapon that killed him: the Holy Hand Grenade. What the Worms lack in long-winded dialogue before throwing it, they make up for the fact that their aim isn't quite accurate. That and the Worms prefer to after each other instead of other things such as the Killer Rabbit.
    • Ampharos, coming from a line of Pokemon based on sheep, is also highly offended at how the Worms use exploding sheep just for fun in their fights. The fact that flying sheep with capes are also usuable, as well as the fact that electric sheep can be designed by the Worms, simply didn't change Ampharos opinion of them and likely made it hate the Worms even more.
  • Concrete Donkeys, Banana Bombs, and exploding grannies are among the more unorthodox weapons that the Worms have used in their fights. Upon finding out that there was an entire house in the Pantheon dedicated to storing many weird weapons, the Worms have taken a great interest in them, especially if something strange can be done out of them. Only a small number of deities agreed to let the Worms use things from the House of Weapons as part of their fights. There's also the fact that the Worms are capable of making stronger versions of their existing weapons whenever possible.
    • The Worms also found out that there's a completely separate part of the Pantheon that houses some very unique and powerful weapons. Unsurprisingly, they don't have as much luck getting into the Treasures compared to getting stuff from the House of Weapons. Then again, considering that the Treasures house some really dangerous weapons that carry the risk of corrupting someone, the increased security there is understandable.
  • Given that explosions are practically guaranteed to happen whenever they fight, plenty of deities who have an affinity for blowing things up have followed their battles on a frequent basis and have even tried to follow them around afterwards. Bomberman, on the other hand, isn't really fond of the Worms' antics and often has to stop the Worms from doing something stupid outside of battle, either by themselves or with other explosive maniacs.
  • Many deities who hate war are disgusted at these Worms not only because of their attitude, but because of how they manage to glorify war on top of making it look like a lighthearted matter. Those deities are also highly skeptical of Andy keeping them in check, as those Worms are very unpredictable and there's no telling that something bad will happen.
  • One deity who enjoys their skirmishes is Sundowner, of all people. Whenever the Worms aren't fighting, Sundowner has approached them numerous times with the intent of promoting his ideas of warfare to them. The Worms don't have any real interest in his products (and a few were actually disturbed with that he was talking about), but Sundowner is convinced that eventually they'll give in and buy something from him. Of course, he could just be taking advantage of the fact that the Worms are prone to buying weapons using money they find during battle.
  • Some of their fights add vehicles such as tanks, helicopters, or even mecha to the mix. The variety of vehicles present in the Pantheon has made the Worms very interested in them, but since they're very likely not going to be able to have permission to use them due to how much chaos could occur if the real things fell into their hands, a number of generic look-alike models were made by scientists for the Worms to use instead.
  • With the right materials, they are able to come up with strongholds that are able to house buildings such as science labs, hospitals, buildings that can create weapons, and buildings that have firearms built onto them. Unsurprisingly this is mainly used in their battles, but a number of other deities are interested in seeing if the Worms can use their building skills for others.
  • If they aren't blowing each other up in battle, then they might be playing trying out some sort of colored puzzle or going out golfing. Even if those activities are supposed to be more peaceful than what they're known for, things are still going to blow-up regardless (especially if their idea of golf involves tying up someone to a golf pole and hitting a grenade with a golf club to the hole). It's possible they may have attempted kart-racing, but their take on the idea never fully materialized as far as anyone knows.

ZUN, God of Doujin Games (Hakurei Jinja no Kannushi, Oota Jun'ya)
  • Demigod
  • Symbol: A blank Circle Cut
  • Theme Music: "Kid's Festival ~ Innocent Treasures"
  • Alignment: True Neutral
  • Portfolio: Game Design, Moe, Bullet Hell, That One Boss, Alcohol, Questionable Artistic Skills (sacrificed for awesome music composition), Completely Non-Ironic Creative Encouragement
  • Domains: Craft, Creativity, Celerity, Celebration
  • Allies: Every Touhou character in the Pantheon treats him with respect, if not in outright deference. Himeko and Chikane are also cordial to him, since he had helped the two of them spread the teachings of yuri by inadvertently providing tons of female characters to make enormous numbers of yuri pairings within the Touhou fandom.
  • Followers: Those making Touhou Project doujin works, be it comics, music remixes, games, or anything else.
  • Although presently only a Demigod, he is a veritable powerhouse due to his extensive relations (no less than twenty) within the pantheon. Already the Pantheon is guessing where he'd take side in the conflict between the GUAG and GUAE. Of course, there's also that distinct possibility that he may leapfrog a step or two on the divinity scale...
  • Can be seen almost nightly in pubs in and around the realm, guzzling on beer and drafting concepts for the next Touhou game in his drunkenness.
  • For a while there were rumors that he had been seduced by either Aya Shameimaru or Sanae Kochiya, given their rising status in several previous Touhou installments. These rumors have died down now that ZUN is married and has a child.
  • Right now he has two beings related to him rebelling and hating him for constant humiliation: Sakuya Izayoi and Mima. However, after Sakuya was featured in two games in a row (one as a playable character and one as a boss), she has stopped her rebellion against him.
  • ZUN's standing amongst the gods of Music are also pretty good. He was once offered a place in that pantheon as God of Indie Crowning Music of Awesome for almost single-handedly powering the Comiket music scene both by creating fine music and fostering a great climate for people creating awesome remixes, but chose his place in this pantheon instead. To date, the gods of Life/Death pantheon dread the day Yoko Kanno, ZUN, Hironobu Sakaguchi, Yuuki Kajiura and Daisuke Ishiwatari would meet and create a music so awesome to instantly make all heads and brains in reality explode.
    • And explode even further if JAM Project is about to give a vocal version of it.


    Dr. Wright 
Dr. Wright, God of Construction and Management Games
  • Quasideity
  • Symbol: A building
  • Alignment: Lawful Good
  • Portfolio: Canon Foreigner, Exposition Fairy, Smart People Wear Glasses, Wide Open Sandbox
  • Domains: City, Advice
  • Allies: Villager, Isabelle, Pauline, Mike Haggar
  • Enemies: Mr. Burns, Bowser, villainous politicians
  • On Good Terms with: Cody Travers
  • Frustrated with: The Mayor of Townsville
  • The world of SimCity can be unpredictable thanks to a variety of factors that can affect the place that’s been built at any given time, including having possible natural disasters strike and having whoever is in charge of the city be corrupt and/or incompetent. In order to build a thriving city, it’s necessary to use the resources given properly and to allow citizens to have a good life there. Dr. Wright serves as an advisor to whoever is the mayor of that city and he’ll notify them of their progress and how to improve the setting.
  • A project in the Pantheon was underway to build a prosperous city, one that wouldn’t have to deal with a lot of corrupt individuals running around doing whatever they want. Another reason for the project’s inception was that an advisor named Dr. Wright was heading to the Pantheon to see how things are and that potential city was meant to impress him. Unfortunately, a series of thunderstorms and heavy winds struck the near-complete city just days before Wright’s arrival, rendering the work pointless. By the time he arrived at the remains, he was told what had happened and what the Pantheon was going to be like. Given what was out there, Dr. Wright decided to stick around (even if he was apprehensive about what happens there initially) and give useful advice to those looking to build and run cities in the hopes of bringing more thriving settlements to the chaotic world of the Pantheon.
  • While looking for deities who had experience in managing towns and similar settlements, he found Villager, who was minding their own business and was fishing near a stream in their downtime. Isabelle was alongside the Villager, telling them of their next plans, to which they followed her back. After a bit of planning, Dr. Wright was able to arrange a meeting with the two and they (though Isabelle did the talking for Villager) about town management and the Villager’s work as mayor. Isabelle was eager to work with another advisor and the three have done some work together on Pantheon projects related to landscaping.
  • There have been additional mayors and political figures that Dr. Wright has taken a liking towards. He was impressed with Pauline’s story of how she went from a damsel in distress to being a respected mayor that’s learned from her experiences. Wright also liked what he saw of New Donk City when he went there. Things got interesting when Wright met with Mike Haggar and learned that the latter was the mayor of a crime-infested city and dealt with crime personally. While Wright was very wary of violence, he did understand Mike’s situation and determination in setting things right. Wright was very surprised when Mike told him about Cody Travers, a friend of his that was interested in starting fights and later became mayor of Metro City as part of a journey to become a better person. Even though Cody still has his flaws, Wright is confident that Cody will be able to improve fully and has faith in him being a mayor.
  • Outside of city planning, Dr. Wright sometimes appears as an Assist Trophy in various Smash tournaments despite his apparent lack of combat skills. Whenever he shows up, he’ll summon a building that will launch his summoner’s opponents upwards and disappear shortly afterwards. While he’s able to get a building to show up quickly in the short time he’s on the battlefield, he doesn’t appear to be capable of doing this outside of them.
  • Natural disasters are just one type of event that can cause ruin to the cities that Dr. Wright oversees. The number of deities that have power over the weather was something of a problem at first, especially after hearing about The Weather Trio and how they cause certain weather conditions wherever they go, though Rayquaza is the one that has to break up the fighting caused by Kyogre and Groudon. All told, Dr. Wright is aware that scenarios like these are out of his control and that it’s up to others to make sure the damage at the very least, isn’t extensive.
  • He has an issue with Bowser given how he recalled the Koopa King has attacked the cities Dr. Wright has looked over a few times just to find Mario. As Dr. Wright found out, erecting a statue of Mario in a city will get Bowser to leave, though he’ll just take the statue before doing so. That said, Bowser doesn’t care much for what Dr. Wright thinks of him and has generally gotten more annoyed whenever he sees a statue of Mario, be it at Wright’s cities or elsewhere.
  • Godzilla and the kaiju associated with him has proven to be a headache-inducing topic for Wright and how cities will survive with them around. Godzilla has sometimes been compared to a natural disaster, specifically his ties to nuclear power, and that he will rampage across cities without warning. For as much of a problem Godzilla is, there have been several worse monsters that threaten cities that Godzilla will fight against, mostly as a means to keep nature in balance. While there are a few heroic kaiju that will work with Godzilla to stop the villainous ones, the fact that there are beings as powerful as they are has added to Wright’s challenge of keeping the cities he’s looking over safe, especially considering that damage will be unavoidable with deities like King Ghidorah around.
  • Wright sees Mr. Burns as a major problem when it comes to working on cities. Being in charge of a power plant that can cause problems for others is one thing, but to actively harm the environment in an attempt to earn money and possibly increase his influence is enough for Wright to look into his future plans and make sure they don’t end up like what Mr. Burns is trying to do. Mr. Burns sees the cities that Wright oversees as potential obstacles and is willing to find ways to drain them of their money.
  • Learning about the various corrupt leaders in the Pantheon got Wright both nervous and angry, seeing as how they were able to maintain a strong hold in their position through illegitimate and cause a dystopian setting in the places they ruled over. Wright made it a point not to associate himself with those figures and would want nothing more than to see them driven out of their positions.
    • Although the Mayor of Townsville is far from a corrupt figure, he’s incompetent enough to annoy Wright whenever they meet. Despite the former having his moments of brilliance, Wright thinks they aren’t enough for him to justify the Mayor of Townsville keeping his position, not to mention having to rely on a group of girls to settle the problems that befall that place. Wright has tried giving plenty of advice to the Mayor of Townsville on how to improve, though they haven’t been enough to make a significant change in the behavior of the Mayor of Townsville.
  • In addition to the traditional cities that are in the Pantheon, there are a number of futuristic settings and even a handful of older towns that Wright has managed to visit. While Wright has found these settings interesting, he has decided to devote his time in making sure the traditional cities are able to survive what the Pantheon has to go through. It hasn’t prevented him from helping out a few deities who look over those other settings and ensure they thrive however.

    Flo (Diner Dash
Flo, Goddess of Time Management Games
  • Rank: Quasideity (Probably Lesser Goddess when transformed into a Goddess)
  • Symbol: A jar full of coins and bills
  • Theme Song: The first level theme from the first game
  • Alignment: Lawful Good
  • Portfolio: The Ace, All-Loving Hero, Chronic Hero Syndrome, Deadpan Snarker, Dude Magnet, Feminine Women Can Cook, Perpetual Smiler, Tomboyish Ponytail, Ascend To A Higher Place Of Existence, Good And White Are Divine, Mythical White Hair
  • Domains: Waitresses, Diners, Hard Work
  • Herald: Cookie, Grandma Florence
  • High Priest: Papa Louie
  • Followers: The rest of Papa Louie's employers, Emily, Denise, Carrie
  • Allies: SpongeBob Squarepants, Squidward Tentacles, Mr. Krabs, Tiana
  • Additional Relationships: Eros
  • Opposes: Morris
  • Opposed by: Plankton
  • Additional Relationships: The Pantheonic Time Police, Sakura Matou
  • A young businesswoman named Flo became stressed and unsastified with her job as a businesswoman, due to how much paperwork she was forced to handle by her other co-workers and that it's a job that she found out is not something that she wantsd. This eventually led her to quit and escape her own job, wanting to find a job that at least sastifies her dreams. She eventually found an abandoned diner, realizing she could open her own restaurant, proceeding to purchase it, and named it Flo's Diner. It eventually became the most popular restaurant in her hometown, and giving Flo a life that she is happy to have.
  • How did she managed to ascend to the Pantheon? The Chum Bucket managed to outrank the Krusty Krab by having more customers and the latter was about to be brankrupt.....until Flo came in and led them a helping hand. Thanks to Flo's hardwork as a waitress, she managed to save the Krusty Krab to its former glory and saved it from bankrupty, which infuriated Plankton. The Court of Gods saw her good deeds and thought that she should be ascended as a reward for her actions. And that's the story of how she ascended.
    • Thanks to her actions, she became fast friends with SpongeBob, Squidward, and Mr. Krabs and was directly opposed by Plankton, although she doesn't habor the same sentinent as him as it's hard for her to hate people even if a certain someone took out all of her friends' restaurant without any sympathy.
  • After her ascencion, she opened her restaurant, Flo's Diner, along with her newly positioned heralds, Cookie and Grandma Florence. It became quickly populated thanks to Flo's hard work and dedication as a waitress. This caused a lot of boys, ascended or not, to admire her because of her skill and sheer determination alone.
    • Despite the competition, the other neighbouring restaurants seem to get along with her. It also helps that Flo will occassionally help them if their business is struggling. This results a lot of restaurant owners to ask her for help in case their establishments will be in debt. Although Flo would love to help them in their business, she stated she never thought that it would be this much.
  • Other than being a waitress, her other full-time jobs is being a caterer in weddings and suprisingly, as a hotel manager. Her two other full-time jobs caused her to get too many clients after hearing how hard-working it is, although Flo asked them to calm down and stated that she will take their offer one by one.
    • While working as a caterer back in her hometown, Cupid unexpectedly developed a major crush on her and tries to make her fall in love with him by shooting his love arrows to her....which never works. Hearing about this, Eros is embarassed to hear that a different version of him could fall in love with someone like her. Of course like last time, she's not aware of it and also his existence.
  • Flo gets along with Tiana the most as they are both dedicated to their jobs in their restaurants and managing to earn it by themselves. She congratulated her and Naveen for their marriage as she was a caterer in marriages and isn't weirded out by them turning into frogs considering how she suprisingly encountered into so much weird stuff nowadays.
  • While she doesn't hate Mr. Big and they became more and more like Friendly Enemies later on, she couldn't stand Morris's greedy attitude and wanting to take over the competition. Although she truly doesn't hate him, she couldn't bear the thought of him taking voer businesses just like her old "enemy" and even holds back of working alongside him. Morris thinks that it's a waste that he couldn't work with a diligent woman like him as he wants to hire her in his corporation to expand his territory, but of course, she will never let that happen.
  • The Pantheonic Time Police (except for Trunks because he did the exact same thing) are not exactly proud to see her going back in time to fix her grandmother's younger days as an owner of a disco bar. But they will admit that at least nothing bad came out of it.
  • A lot of people in the Pantheon are shocked to learn that Flo became a Goddess herself. She explained her story that after she opened four restaurants, her worth as a waitress was tested by a an actual Goddess by turning her into one to see if she can live up to the expectations. As this is technically the Pantheon, she can switch into her human form and Goddess form, although she prefers to stay in the former.
    • Sakura (as Parvati) was intrigued to know that the goddess is actually Indian and wanted to know who it is. As Flo could say is that she never asked what is her name exactly.

    Nintendogs + Cats 
The Nintendogs and Nintencats, Divine Critters of Raising Sims
  • Quasideities
  • Symbol: The Nintendogs + Cats logo
  • Theme Song: Main Theme and Bath Time
  • Alignment: True Neutral
  • Portfolio: All Dogs Are Purebred, Wrongly-named races in some cases, Raising Sim, Casual Video Game, Adorable Kittens and Puppies, Never grow up, Video Game Caring Potential
  • Domains: Animals, Caring, Cuteness, Gaming
  • Allies: Tamagotchi, Chibiterasu, Hachiko, Pongo and Perdita, Clifford, Rena Ryuugu, Schezo Wegey, Sakaki, Selina Kyle, John Wick, S.A.T.8
  • Enemies: Galeem and Dharkhon, Cruella de Vil, Napoleon
  • On good terms with: Every participant in Super Smash Bros. (Not always though)
  • Welcome to the Nintendogs + Cats temple, full of puppies and kittens to play around with. These critters are composed of a series of breeds and races for several dogs and cats that deities can play around with and take care of. Given their status as pets and how a player must take care of them, the animals were awarded the title of Raising Sim in order to open a temple for them.
  • Like stated before, the dogs and cats come in several races and breeds, and all of them being extremely adorable. The opening of the Nintendogs + Cats temple proved to be a smash hit as several deities come in their downtime to visit the critters and most have left pretty good reviews after what they experienced.
  • Originally their title was used by the Tamagotchi but they were always open for more of their kind to join and they were overjoyed to learn about the arrival of the Nintendogs and Nintencats. In fact, their temples aren't that far from the other and they often like to share visitors so everyone can have a good time.
  • The Nintendogs are no strangers to the world of Nintendo, often donning items related to several nintendo franchises that their owner happen to like. They can also be summoned to assist fighters in the world of Super Smash Bros., the Labrado Retriever, French Bulldog and Toy Poodle breeds to be exact, but they are quite infamous for messing with the screen and not letting others view how the fight goes.
    • However, the aforementioned puppies were also unfortunate victims of Galeem and remained as spirits, making the Angelic Abomination alongside his darker counterpart Dharkon one of the few deities the puppies and kittens seem to actively dislike.
  • It's only natural that the critters would be smuggled by deities that are prone to Cuteness Proximity, the most notable one being Rena Ryuugu who loves all thing cutes and spends an unhealthy amount of time playing with the animals in this temple. A surprising visitor came in the form of Schezo Wegey who on a first glance would look like he wouldn't visit this house but he also loves cute things and visiting this house was a huge priority for him ever since he heard about it's opening.
    • The cats are usually visited by notable feline enthusiast like Sakaki and Selina Kyle, although there were a few deities that were dissapointed that the cat breeds are far more limited than the one for the dogs but they don't blame the little things for it.
  • Chibiterasu can often be found playing with the puppies in the temple, often getting confused by other deities to be a Nintendog even if he is totally unrelated to them. His mother, Amaterasu, is happy that her son has found a place full of friends and often keeps on eye on the little dogs when her son is present.
  • The Nintendogs have several canine deities that they look up to, one in particular is Hachiko for being the most loyal dog they ever known and Hachiko is happy to play with them when he has nothing better to do. A more literal example is Clifford, who is a gigantic dog but a kindhearted one nonetheless who is reminded of his little self when he too was a pupper and he would gladly entertain his puppy friends however he can.
  • Even if they are completely harmless they have still attracted the attention of unsavoury deities. Cruella de Vil being one of them, who wanted to kidnap a few of the Nintendogs and Nintencats to make exotic fur coats but she was quickly thwarted. That also led to Pongo and Perdita hearing about the Nintendogs and paid a visit to the temple. They tend to hang around the Dalmatian puppies who tend to remind them of their own children.
    • Another instance happened with Napoleon, who managed to make several puppies in his own universe become very aggressive towards others and he wanted more enforcers in the pantheon so he set his sights on the animals in the Nintendogs + Cats temple. He too was thwarted several times and he was swiftly banned from entering for several weeks.
  • Contrary to popular belief, the Nintencats weren't present in the original version and instead it was only about the Nintendogs. It was originally believed that through some secret method you could unlock cats but that's was not true, although they were eventually included in the Nintendogs + Cats sequel. And as mentioned before, the owners of the animals are working to add more breeds for the cats and even potentially looking to include even more animals.
  • To nobody's surprise, this temple is one of John Wick's favourite places to visit, going as far as acting as some sort of Guardian to it, which explains why not many deities are likely to mess with the Nintendogs and Nintencats. That reason is why the Nintendogs adore John and whenever he visits, it's not uncommon to see John being snuggled by a legion of puppies.
    • Another dog fanatic with a similar devotion to this house is S.A.T.8, who would go as far to call her fellow T-Dolls if someone even dared to harm the little puppers. In fact, whenever she is off-duty the first place she is likely to visit is the Nintendogs + Cats temple.

    Tomoya Okazaki 
Tomoya Okazaki, God of Tear-Jerking Games (Kid)


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