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If the Conquest Army is the frontline force of GUAE, then Malum Magia is the artillery force of GUAE. Evil mages, warlocks, sorcerers, shamans, witches, necromancers, liches and occultists makes up a large bulk of Malum Magia, but the biggest danger comes from the divine members of Malum Magia. Malum Magia also stands as the Evil Counterpart to the GUAG Magical Girl Sisterhood.

Malum Magia was founded when Melkor realized that when the alliance's mages are in the Conquest Army, they're more likely to be forced into close quarter combat and thus easily defeated. To rectify this, Melkor tasked Voldemort with the mission to create a combat division to organize the mages of GUAE and ensure that they're able to bombard their enemies with spells while staying out of danger. Voldemort decided to enlist the aid of Gul'dan, Shinnok and Zeref to create the Malum Magia and convince the other magic users of the GUAE to join them. As a reward, the Trio of Black Magic is second-in-command of the entire division, and acts as the substitute masters of Malum Magia when Voldemort is occupied with different matters.

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The headquarters of the Malum Magia lies just beyond the Conquest Army's military compound, a sky piercing Mage Tower known merely as the Malum Spire, painted black and decorated with unbreakable magical runes with a massive variety of enchantments meant to protect the tower from inflitration, sieges, assaults and spells from most mages (For example, Mages unaffiliated with the Malum Magia cannot scry on the Malum Spire or its surroundings, and they cannot scratch it with powerful spells). Four smaller towers surround the Malum Spire, with the purpose to defend the spire and house mortal servants and followers of the Divine Malum Magia. Only the divine members of the Malum Magia are allowed complete access to the Malum Spire, and others must accompany a member of the Malum Magia in order to walk around without being zapped by the spire's defense systems. At the top of the spire lies the Malum Sanctum, the official meeting room of the Malum Magia. The Malum Spire is also host to a massive library of spellbooks and research notes, and a museum of powerful magical artifacts gathered by the members of Malum Magia.

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Since science and magic traditionally has a poor history together, Malum Magia has a bitter rivalry with the GUAE Mutation Lair, despite being in the same alliance. With that said, Malum Magia will not reject magic users who uses science and technology on occasions.

Because magic is one of the weaknesses of Kryptonians, the Malum Magia is GUAE's go-to group for dealing with them.


The Master of Malum Magia

Tom Marvolo Riddle, God of Great Villains With Mundane Names and Phylacteries (Lord Voldemort, The Dark Lord, You-Know-Who, He Who Must Not Be Named, Voldy, No Nose)

  • Intermediate God
  • Symbol: The Dark Mask; a skull with a snake for a tongue
  • Alignment: Neutral Evil
  • Reason for Joining: The destruction of Harry Potter and complete control over his world.
  • Loyalty to Melkor: None, but not adverse to forming an alliance, as they share common goals.
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  • Threat Level: Being capable of killing someone with two words, high.
  • Also has a seat among the GUAE Masterminds.


The Trio of Black Magic

Gul'dan, God of Cursed Artifacts (Darkness Incarnate, Destroyer of Dreams, Betrayer of the Orcs, Handlock, Zoolock, Murlock)

Shinnok, God of Magic Increasing Artifacts (The Fallen Elder God, The Ruler of The Netherrealm, The Demon Shinnok, Corrupted Shinnok, Grandpa (by Johnny Cage))

  • Greater God (Overdeity as Corrupted Shinnok)/Quasideity with sealed powers post-prophecy
  • Symbol: His Amulet.
  • Alignment: Lawful Evil
  • Reason for Joining: Abhors Raiden for imprisoning him in the Netherrealm, and his main motivation is to kill him and the Thunder God's chosen champions.
  • Loyalty to Melkor: Low. Shinnok doesn't want competition.
  • Threat Level: VERY HIGH! Be afraid... especially in his Corrupted form. Neutralized to low as a decapitated and still moving head.

Zeref, Creator Of Eldritch Tomes (The Black Wizard, The Killing Mage, Emperor Spriggan, Zeref Dragneel)


Other Members

Sauron, God of Dark Lords (The Dark Lord of Mordor, The Enemy, The Eye, The Lord of The Rings, Base Lord of Treachery, The Necromancer, Annatar, Lord of Gifts, Gorthaur the Cruel; true original name: Tar-Mairon the Excellent)

  • Greater God
  • Symbols: The Great Eye, the One Ring
  • Alignment: Lawful Evil
  • Reason for joining: To get his ring back, and was promised complete control over Middle-Earth (because Melkor has moved on to bigger and better things like taking over the entire multiverse).
  • Loyalty to Melkor: Melkor is his boss, and has been ever since he betrayed the now-long-gone god Aulë, God of Smithery. Rumour has it he isn't actually physically capable of disobeying Melkor anymore.
  • Threat level: High to very high, especially if he manages to get his hands on the One Ring.
  • Also has a seat among the GUAE Masterminds as a Supreme Commander, but has to defer to Voldemort on Malum Magia matters despite being of a higher rank than him overall.

Ainz Ooal Gown, God of Lost Emotions (Momonga, Momon, Papa Bones)

  • Greater God
  • Symbol: The Crest of Nazarick
  • Alignment: Neutral Evil
  • Reason for Joining: To expand his own influence
  • Loyalty to Melkor: Low. Ainz is mostly using Melkor's resources for his own use to expand his own influence. He also isn't very active in the battles between the Alliances, as they are not high on his list of priorities.
  • Threat Level: High to Very High if he were to get fully involved in the Alliance battles, Low to Medium if left alone.

Bellatrix Lestrange, Goddess of Insane Women in Love with Evil Men (Bella)

  • Lesser Goddess
  • Symbol: A blood Red Heart with a Snake wrapped around it
  • Alignment: Neutral Evil (willing to do anything to win the approval of Lord Voldemort)
  • Reason for Joining: Lord Voldemort is one of the masterminds of the GUAE. She had no reason to not join.
  • Loyalty to Melkor: Low. She's only in GUAE because the Dark Lord is.
  • Threat Level: Medium. Responsible for tormenting Neville Longbottom's parents and the apparent death of Sirius Black.

Cia, Goddess of Good And Evil Witch Rivalries (The Dark Sorceress)

  • Intermediate Goddess
  • Symbol: Cia's headdress
  • Alignment: Neutral Evil
  • Reason for Joining: Melkor promised her that she would get Link.
  • Loyalty to Melkor:
  • Threat Level:

The Evil Queen, Goddess of Vain Sorceresses (The Queen-Witch, A Harmless Old Peddler Woman)

  • Lesser Goddess
  • Symbol: Her magic mirror on the wall
  • Alignment: Lawful Evil
  • Reason for Joining: Melkor offered to kill Snow White... and she's also jealous of so many beautiful goddesses here and there so she wants to ensure she's the fairest of them all... with their deaths.
  • Loyalty to Melkor: Medium. Melkor promised... And at least Melkor is uglier than her.
  • Threat Level: Medium. Good in sorcery and disguise.

Jafar, God of Royal Viziers

  • Intermediate God (As a Sorcerer), Overdeity (As a Genie)
  • Symbol: His Snake Staff and Black Genie Lamp
  • Alignment: Lawful Evil
  • Reason for Joining: Promised ownership of Agrabah and its lands.
  • Loyalty to Melkor: Medium.
  • Threat Level:

Kel'Thuzad, God of Necromancy and Practitioners Thereof (The Archlich, Lich Lord of Naxxramas and the surrounding Plaguelands, The Summoner, Kel'thu-freaking-zad)

Kuja, God of Viewer Gender Confusion and Fashion Victim Villains

  • Intermediate God
  • Symbol: A silver feather
  • Alignment: Neutral Evil
  • Reason for Joining: Melkor promised him immortality.
  • Loyalty to Melkor: Extremely, extremely low. The only thing keeping him from trying to usurp Melkor's position is the promise; when it is denied, proven impossible, or given, all bets are off.
  • Threat Level: Very high. He is capable of destroying an entire planet in a matter of hours, after all.

Maleficent, Goddess of Revenge from Not Being Invited (Mistress of All Evil)

  • Intermediate Goddess
  • Symbol: Her raven Diablo atop her staff.
  • Alignment: Chaotic Evil (Chaotic Neutral in her gaiden film)
  • Reason for Joining: The Mistress of All Evil admires Melkor's power and sees him as an example of what she would be like if she actually decided to enter the conquest business
  • Loyalty to Melkor: Medium. She's just fine working with him as long as she retains her status as The Mistress of All Evil.
  • Threat Level: High as one of the most powerful and infamous of Disney Villains.

Medusa Gorgon, Goddess of Sinister Yellow Eyes

  • Intermediate Goddess
  • Symbol: Arrow-shaped snakes with Ashura's eyes.
  • Alignment: Chaotic Evil
  • Reason for Joining:
  • Loyalty to Melkor:
  • Threat Level:

Pagan, Goddess of Dark Arts

  • Lesser Goddess
  • Symbol: The Pentagram, as seen in her stage.
  • Alignment: Chaotic Evil
  • Reason for Joining: Seeks to find more traces of Ore in the Pantheon, as well as finding a chance to kill Vallah if she ascends.
  • Loyalty to Melkor: Low. She reminds him of Exor, the green alien who organized the 10-Way War, and Pagan knows the perfect time to oust him.
  • Threat Level: Medium. She's a proficent fighter with potent magic spells. Her Fatality petrifies her foes with a Medusa head of her realm, complete with laser eyes.

Pugna, God of Green Malicious Glowing (Grandmaster of Oblivion)

  • Lesser God
  • Symbol: The icon for Decrepify.
  • Alignment: Chaotic Evil
  • Reason for Joining: He feels at home in the company of fellow evil magi. As such, he saw no reason to decline.
  • Loyalty to Melkor: Medium. He's more concerned with himself than anyone else, but he sees no reason to join forces with any of the alliances over evil. Maybe GUAD might be of interest to him, perhaps.
  • Threat Level: High. Not only is his magic a threat to the mages of other alliances, his spells can also demolish buildings, making him adept for both sieging and mage killing.

Quan Chi, God of Profane Magic (Humpty Dumpty (by Cassie Cage))

  • Intermediate God
  • Symbol: A burning green skull atop the Brotherhood of Shadow logo.
  • Alignment: Neutral Evil
  • Reason for Joining: He's the founder of the Brotherhood of Shadow, and is very aware that Scorpion is tormenting him.
  • Loyalty to Melkor: Mid-Low. Quan Chi backstabs everyone who cross paths with him.
  • Threat Level: High. He's known to rip his opponents' legs and beat them senseless, and then turns them as Revenants working for him.

Ultimecia, Goddess of Magic Barrages (Sorceress Fusileer)

  • Greater Goddess
  • Symbol: A pair of black feathered wings
  • Alignment: Neutral Evil
  • Reason for Joining:
  • Loyalty to Melkor:
  • Threat Level:

Veigar, God of Unlimited Magical Potential (the Tiny Master of Evil, Vivi)

  • Lesser God. Given time, he can reach Overdeity levels.
  • Symbol: His staff, swirling with dark energies in the middle of an Event Horizon.
  • Alignment: Chaotic Evil
  • Reason for Joining: He was promised the complete annihilation of Teemo and Vivi Ornitier. And EVERYONE who made him the way he is right now. Bonus points: Making people stop laughing and acknowledge that he IS evil.
  • Loyalty to Melkor:
  • Threat Level:

Xykon, God of Proud Villainy

  • Greater God
  • Symbol: A skull wearing a crown
  • Alignment: Chaotic Evil
  • Reason for Joining: He got tired of waiting around for the Order of the Stick to show up and decided to maim and murder instead.
  • Loyalty to Melkor: Melkor is the ultimate source of the inspiration for Dungeons and Dragons, the chunk of multiverse Xykon hails from. He sees Melkor as a sort of father figure in villainy.
  • Threat Level: High. Xykon has been shown to be capable of killing off main characters. The GUAG is chock full of 'em.

Zobek, God of Deadly Sorcerers (Death, Dark Lord of The Necromancers, The Lord of The Dead, The Lord of Shadow, The Mighty Zobek)

  • Intermediate God
  • Symbol: The Staff of The Necromancers.
  • Alignment: Lawful Evil
  • Reason for Joining:
  • Loyalty to Melkor:
  • Threat Level:


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