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Omnidisciplinary Scientist / Video Games

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Omnidisciplinary Scientists in video games.

  • Caulder/Stolos in Advance Wars: Days of Ruin is described by Dr. Morris as having been "kicked out of the medical academy", but is knowledgeable about a great deal of things unrelated to medicine.
    • Lash from the two prior games is a lesser version — she mostly showcases her mechanical knowledge but is proficient in several other fields as well.
  • In Arcanum: Of Steamworks & Magick Obscura, one of the professors at Tarant University studies both Phrenology and Demonology because he doesn't like the idea of becoming a specialist.
  • True to its Super Hero roots, City of Heroes has a few, the most notable being Mad Scientist Dr. Aeon. He's done time and dimensional travel, attempted a geothermal plant (which only failed because he hit a demon's prison while drilling and decided that would work way better than a volcano), created his own super-powered army, built a personal battle suit, and a virtual reality corporation. It's been said that he has the mental capacity to juggle hundreds of projects simultaneously.
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  • Dr. Andonuts from EarthBound MOTHER 3 is this. Judging by his inventions, he's a physicist, a biologist, a roboticist, and a structural engineer. With so much on his plate, it's no wonder he doesn't have time for his son.
  • The Elder Scrolls recurring character (Morrowind, Online) Divayth Fyr is an ancient, reclusive, and very powerful Dunmeri (Dark Elf) wizard who has spent time as both a councillor of Great House Telvanni and as a member of the Psijic Order. He is also a known associate of the Tribunal deity Sotha Sil. Fyr has an intensive understanding of matters relating to the Daedra (including the ability to freely travel between their realms), the extinct Dwemer, the Corprus Disease, Cloning, Necromancy, various more-standard forms of sorcery, the Imperial Battlespire event, and is quite possibly the most knowledgeable mortal when it comes to the Tribunal and their means of divinity. Justified in that he has had a very long time to study. (According to one of his "daughters", Fyr is one of the oldest non-divine beings in Tamriel, being over 4000 years old.)
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  • Every Capsuleer (that is, every player character) in EVE Online can be this. Cybernetics, "Neural Remapping" for super-intelligence, and effective immortality let Capsuleers master fields in astrophysics, mechanical and electrical engineering, "astrogeology", industrial operation, and economics, on top of being a weapons expert and having superhuman piloting skills. All this skill and knowledge has a tendency to make them feel a bit superior and distant, at best.
  • Fallout 3 has Dr. Li and Dad (maybe others). Li apparently is trained in botany and hydroponics and also can make a mean Giant Stompy Robot-driving high-output compact fusion generator. Dad apparently has training with theoretical quantum physics (or whatever science is involved in the Genesis Device-like GECK) and also general practice medicine.
    • This trope applies for the player character him/herself, right from the first game. There is a skill simply labeled "Science", which among other things covers computer programming, pharmacology and agriculture. Medicine is a separate skill, though there is some overlap.
  • Doctor Dala in the Fallout: New Vegas DLC Old-World Blues claims to have 213 doctorates, many of which are in fields that didn't exist before she began studying them. She and the rest of the Think Tank have been "alive" for well over three hundred years by the time you meet them... but they're also all certifiably mad in one way or another.
  • The scientists from Half-Life all carry magic healing syringes, and can treat all injuries.
    • Then again, it's probably just standardised first aid - the syringes might be morphine for all we know, the HEV Suit does have a supply of the stuff.
  • In Halo, Dr. Catherine E. Halsey, Chief Scientist of the Office of Naval Intelligence, was the key mind behind all aspects of the Spartan-II project, from the augmentations to the MJOLNIR armor, and was also a major authority on Artificial Intelligences, among other things overseeing the creation of the AIs who were to be uploaded to the Spartan's MJOLNIR armor (most notably Cortana, who was directly copied from a clone of Halsey's brain). She was also heavily involved in researching both Covenant and Forerunner technology.
  • Infinite Space has Dr. Gavriil Minas, who's mostly around to be Mr. Exposition and occasionally develop new modules for your ships.
  • In Legend of Legaia, Dr. Usha is stated to be well versed in multiple scientific endeavors, both natural and alchemical, modern and ancient.
  • Averted by Mass Effect. If Liara is in your party when you encounter the Rachni, she will tell you she's an archaeologist, not a biologist, and has no idea what they are.
    • Being, at the time, thought as dead civilization and species, the Rachni would fall under archaeological study.
    • In the "From Ashes" DLC of Mass Effect 3, Liara's other companion on the mission on Eden Prime will ask if she ever uncovered a dinosaur while digging. She will point out that paleontology and archaeology are different fields before realizing the squadmate was joking.
    • Played straight in Mass Effect 2 with Mordin Solus — Although he is primarily a medic, he knows a bit about everything. He took the job as a back alley doctor on Omega Station as a peaceful retirement plan (which involved occasionally murdering criminals trying to squeeze him for protection money) after over a decade of work for his government's intelligence agency, both in field work and in designing biological and nanotechnological weapons. He also takes care of all the upgrades on Normandy SR-2 as his sidework, main project being studying the Collectors. Seriously, this guy really is the very model of a scientist salarian. However, there is one exception: he's not very good at hacking, so using him as the Tech Specialist during the final mission will get him killed.
  • Professor Hamilton Kift in Medievil 2. He's responsible for building and upgrading most of the weapons in Dan's arsenal, which includes both medieval melee weapons and Victorian guns, as well as wide variety of strange and wonderful machines of unknown purpose that will appear in his laboratory as the game progresses. He also managed to construct himself a pair of Artificial Limbs after his hands were badly mangled during an archaeological dig, he has an interest in magical history (he is a member of the Magic Circle, and expresses an interest in Zarok's spellbook both in conversation and his journal), the Kensington museum has an exhibit devoted to a semi-functioning time machine he designed (it travels through time, but any passengers tend to come back... runnier than when they set off), and by studying Egyptian embalming techniques with the assistance of Kiya, he develops a technique for cloning human organs (though they have an unfortunate tendency to mutate into grotesque monsters before he can put them to a practical use).
  • Mega Man X was found by Dr. Cain, who managed to build working knock-offs (even if reploids aren't as good as androids), which is actually kind of impressive for a paleobotanist (he was there looking for Mesozoic plants). A subversion since his failure to accurately replicate X is an ongoing part of the plot, producing Iris and Colonel as late as the fourth game.
  • In Metal Gear every scientist is this, especially Naomi, which is not only capable of creating a complex virus that targeted specific individuals, but also multipurpose nanomachines, both of which she injected Snake with at the beginning of Metal Gear Solid; In Metal Gear Solid 4: Guns of the Patriots she also shows great understanding of computers, being capable of creating an encrypted file that only Sunny was able to decrypt.
  • Guildenstern in the Onimusha games initially seems to be only a demon biologist or geneticist, but later installments have him dipping into chemistry, electronic warfare, physics, engineering, and so on.
  • One mission in Osu! Tatakae! Ouendan 2 involves helping a young genius doctor who moves to a small island town, only to be swamped with all manner of requests for help from the citizens. It seems that in addition to being a physician, he can also treat male pattern baldness, give therapeutic massages to animals, and repair microwave ovens. That's the whole joke, because he's doing non-doctor things.
  • Overwatch has Mei, who (despite only being a climatologist) built a fully functional Freeze Ray out of spare parts lying around an abandoned research facility.
  • Professor Oak/Elm, etc. from Pokémon claim to be "Pokémon doctors" which seems to mean that they're geneticists, naturalists, and maybe veterinarians. But they have the technological know-how to build electronic encyclopedias, teleporters, artificial intelligences, and some crazier things.
    • Though each one does claim a specific field that they study. Professor Rowan studies Pokémon evolution, for example.
  • Parodied in Portal 2 by GLaDOS, who casually mentions an engineer with "A medical degree, in fashion." As usual with GLaDOS, this is just to torment the (female) player character, by taunting her about her image.
    • GLaDOS is one of these herself though, since she seems to be knowledgable about all fields of science. Not surprising as she is an AI.
  • In the Rebuild game, Scientist characters perform research considerably faster than survivors with zero Science skills. This research includes agronomy (preventing food spoiling, fertilizer), entomology (introducing insectivorous predators), biology (creating zombie bite antidotes), optics (for binoculars) and electrical engineering (setting up radios and electricity). The science skill-boosting items are equally disparate, from medkits to science books to chemistry kits.
  • The Player Character in Runescape will become this eventually. Granted, it's more like an omni-disciplinary artisan, but the multitude of skills they're allowed to be good at and all the history they absorb probably qualifies them as this.
  • SOON: Subverted. If Atlas convinces teen!Atlas to study biology instead of physics and handles over Fang's investigation to them so they can claim it as theirs in the future. Instead, 2013!Atlas will be stuck redoing first year of college for the sixth time and have accumulated a huge student debt by the time they're barely making it through Biology 101.
    2013!Atlas: YOU!
    Atlas: Uh. Hi, past me.
    2013!Atlas: YOU RUINED MY LIFE.
  • Played with in Space Station 13. The role of scientist has access to all the science departments which include things such as R&D, study of aliens, and bombmaking. But players are free to choose that research they want to focus on. In addition, the surprising complexity of the game means that the player character can only be as skilled in the various sciences as the player is at the gameplay mechanics behind each one.
  • Zig-zagged in Stellaris: Scientists have "traits", which for most of them are a specialty, a field they directly know so they can direct research most efficiently. On the other hand, the rare "spark of genius" trait allows a scientist to be good at everything. Later updates buffed specialties while leaving "spark of genius" unchanged, giving specialists an advantage over generalists... but also introduced a hire-able alien super-scientist who's expert at everything.
  • Averted and lampshaded in Tales of the Abyss with Jade Curtiss. Everybody expects him to be one, but as it turns out his doctorate revolves around fonons rather than biology or medicine. As such, he gives one or two exasperated sighs whenever people have a science question and he has to explain that, it's "not (his) subject." Oddly enough, his inferior rival, Dist, is closer to this trope as he's done the same kind of research Jade has along with building huge machines.
    • Zigzagged a bit, though. Jade repeatedly claims not to be an expert in various fields, but if he's called upon to express an opinion anyway, or in one case comes up with an idea on his own that he wants confirmed by a genuine expert, he is always right. So while he claims not to be this, and makes a good point that you can't expect it, he's apparently well-read enough that he qualifies anyway. At one point in the game the party has to look through a library of science books, and Jade instead looks at a recipe book because he wrote all the science books in the library. He still expresses that he should only be expected to know one particular field.
    • Tales of Graces features Pascal, who seems to either know everything about anything even vaguely scientific (biology excepted) or can figure it out within a few seconds of observing the device in question. Of particular note is her method of fixing a Valkines Cryas: smashing it with a hammer. And it works.
  • The Engineer from Team Fortress 2 claims to have eleven Ph.Ds, despite specializing in building automated weapons and support devices in-game. After all he can build teleporters. 11 degrees do help with that. He does by by pounding them with a wrench, but still. The same sentence mentions that they are all hard science PhDs. Given that engineering is a broad field, involving mathematics and physics, it is comprehensible how he accumulated them, though it is still impressive.
  • Kohaku from Tsukihime was trained in medicine at an early age, although nobody uses the word "doctor". Due to the effects of a Reality Warper affected by how the cast perceives her devious personality; this has also given her the ability to build robots (and limited witchcraft).
  • In Wildstar, the Scientist path is a tongue-in-cheek version of this. The Scientist's main job is to roam around Nexus finding plants, animals, technology, and Eldan records and scanning everything interesting with their Scanner Bot, effectively turning them into a combination botanist, biologist, mechanical engineer, and archaeologist.... Who may or may not be wielding a giant sword, dual magic pistols, or be a deadly ninja.
  • Numerous different examples in the ''XCOM" franchise. Justified because the lead scientist and engineer of each group is supposed to be represent the very best of humanity, and they should eventually recruit their own all-star staff as the game progresses.
    • The generic scientists in the original XCOM games can handle tasks from alien vivisection to advanced weapon design to psionics to designing spacecraft.
    • Dr Vahlen, the head of XCOM's Research Department in XCOM: Enemy Unknown excels in several different branches of science, including psychology and neurology (she personally oversees the interrogation of all aliens XCOM takes captive, which includes analysing their brainwaves), genetic engineering (splicing alien DNA into your soldiers in order to create Super Soldiers) and surgery (if you nominate a soldier for MEC Trooper upgrades, she carries out the prerequisite amputations). Her team is also responsible for alien autopsies and designing new weapons based on reverse-engineered alien tech, which suggests knowledge of xenobiology and ballistics, although that could be explained as the scientists reporting to her having skills in fields that she doesn't.

      However, the game does avert it in one specific instance. After capturing an enemy Outsider, the cutscene in which XCOM evaluates the remains has Vahlen baffled as to what, exactly, the crystalline structure it left behind after being incapacitated might be. Chief Engineer Shen notes that this is because it's outside her field of expertise, because what she has there is a biological antenna.
    • Shen, both father and daughter (in XCOM 2) also display a wide variety of skills in several engineering fields. Shen Sr. is noted to directly interface the MEC Trooper upgrades with amputated limbs (cybernetics), works with his staff to mass-produce weapons for everything from said MECs to soldiers (ballistics; Lily is implied to do this on a personal level due to XCOM being understaffed) to aircraft (aeronautics), and in the sequel both he and his daughter Lily Shen work with robotics and artificial intelligence.
    • Dr Tygan, the lead scientist in X-com 2, lampshades this, mentioning that he's not actually a surgeon. Apparently he's using the corpses you bring back to 'practice', something that wounded soldiers are glad to know before going under the knife themselves.
    • Generic engineers in XCOM 2 are more important than in the first game, where they worked with Shen on engineering projects. This game continues using only two human resources — engineers and scientists — and scientists can only man the labs to decrease research time. Engineers, meanwhile, must manually man the rest of the ship! Somehow, they're the only ones who can lead teams to excavate your cool, stolen Spaceship (which is outright stated to have biological, electronic, and physical barriers to prevent theft that engineers must solve), speed up build time, man the defense system, work on the comms relays, increase the power capacity, and work to speed up your soldiers' healing and the time it takes for soldiers to train psionically. The only strictly engineering-related thing they do is prototype items in the Proving Grounds!

      Engineers can also man Workshops. For every engineer staffed there, two robotic Gremlins are spawned to effectively increase the player's engineering roster by one. This means a single engineer is remotely controlling two partially-artificially-intelligent robots to double productivity in doing everything mentioned above.


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