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Nightmare Fuel / Doraemon

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  • The episode where Doraemon uses this moonbeam flashlight that turns anyone it shines on into a Werewolf. Doraemon scares Nobita after he retreats to his room after watching a scary movie.
  • There are a lot of them in the movies. The villains there are villains in every sense, and bring actual threats to the table.
  • Heck, some of Doraemon's gadgets can be downright scary at times. For instance, the Dictator Switch allows its user to make anyone disappear. And not just out of sight, the person is gone and no one will ever remember that person even existed... yes, even the person's own mother. And in the chapter this gadget debuted in, Nobita wound up making EVERYBODY disappear. Granted, the device is used to punish dictators and the effects are reversible but the fact that this device is sold to the public, it is very chilling.
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    • Then there's the Devil Passport. What does it do? Well, it lets you get away with anything... and I mean anything. Granted, in the story, Nobita felt guilty after for what he had done when he used it but... remember that in the future, the gadgets are sold to the public which includes the Devil Passport... you make the connection.
    • As a bit of added Fridge Horror, keep in mind that Doraemon bought all of his gadgets himself. It's probably not worth dwelling on how he intended to use some of them.
      • According to Word of God, Doraemon rented two-thirds of his gadgets.
  • In one chapter, Nobita bribes Doraemon to do his homework for him by giving him dorayaki. Doraemon accepts but is overwhelmed by the amount of work and enlists five copies of him from the future, each two hours later. The work was done but, as well as being beat up by his clones for obvious reasons, he had to be dragged out of bed to do the homework five times. While this is a comedic premise, his fifth time has him go absolutely insane, in a very disturbing way.
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  • In one episode of the 2005 anime, Nobita is sent to bed early, so Doraemon gives him a gadget that will let him choose a dream. The problem is, his short attention span leads him to keep changing the cartridges mid-dream, and in one of them, after he can't wake himself up, he finds a floating Doraemon with a dissonant smile and blank eyes. He asks him for help, and he responds, with an Electronic Speech Impediment at that, at least in the dub, something to the effect of; "The player is broken, Noby. You broke it. And now you're stuck in this dream forever and ever, Noby." After that, things just keep going downhill, with Nobita jumping through all of the dreams he switched between, all with little details being just off enough to be unsettling, until he breaks down crying in an endless void. It turned out that he wasn't actually waking up and changing dreams. It was a Secret Test of Character from the first dream he chose — an educational dream that was trying to teach him a lesson in following a goal from start to finish.
  • If you've ever been a bullying victim, Gian can come across as this. Made even worse by the fact that he's not as much picking on Nobita and other kids for fun like most bullies are portrayed in media, he's usually acting out of blind rage when something pisses him off, no matter how big or small a deal. Truth in Television on how some bullies operate, along with the eternal worry you have of setting said bully off.
    • In one story Gian wins as he snatches a mind-reading helmet, and only Doraemon is apparently able to return it... by Doraemon controlling Nobita like a puppet.
  • In another story, there is a heckler that heckles money from kids. Nobita succeeds to subdue him by using a cucumber that makes anyone who hears the user's voice grovel... until the heckler learns to close his ears. Nobita then cries for help to a police officer only for the police officer to grovel.
  • Nobita himself can come off as a bit scary when he gets carried away with Doraemon's gadgets. When this happens, he's either seeking revenge for being bullied, or out of pure recklessness. Either way, this is never a good sign when handling these gadgets, some of which manipulate fate or time, among other uses.
  • Meta example: these plushies, meant to teach youngsters about dental hygiene.
  • The page image for Christmas in Japan.
  • In general, the existence of Doraemon's gadgets themselves. They can do many things, from the innocuous ones as high-tech organizer, but they also have tools that can rewrite someone else's memory, stop time, allow you to go anywhere in known galaxy, create artificial humans with incredibly powerful psychic powers down to outright warping reality. The only known thing the tools are unable to do is raise the dead, and that's perhaps for the better, but the sheer amount of abuse one can do with these tools make one shudder what a criminally-inclined can do. In fact, some of the movies deal with these time criminals, the most prominent perhaps Gigazombie from Birth of Japan, who intended to rewrite history and then disrupt the spacetime continuum so that no one else can access the timeline and undo his damages. Thankfully, the Time Police are well-aware with the tools' capabilities and have countermeasures of their own.
    • Doraemon also has non-lethal Shock Gun which he uses regularly in the adventure movies. The worst thing it can do is zapping its targets into unconsciousness. Use this on someone with heart conditions, and Doraemon and co would become murderers.
  • The episode where Doraemon tries to hunt down a mouse that's loose in the house. Doraemon goes nuts trying to get the mouse, where his search in the attic (with a machine gun) is treated as if he were in a horror film. After he failed to hit the mouse with his gun, he decides the only way he can get it is to nuke the house. Nobita and his mom, realizing that Doraemon is serious about this, lie to him that the mouse escaped, finally calming him down.
  • In one of the older episodes, Doraemon and Nobita go to WWII and in order to help a jew family the cosmic robot is forced to use some pills to pass as Hitler, yup, literally.
  • The manga pulls no punch when it comes to Imperial Japan. Through many time travel episodes, we can see a dictatorial regime that forces children to do hard labor, euthanizes zoo animals with poison, and flat out threatens to execute a man for even suggesting surrender to the Allies.
  • Knock-Down Hitman, something you'd never expect to exist in a children's show. It is a mini sized robot useful to beat up a target three times at 10 yen cost "contract". This robot is relentless, practically invincible and will beat up anyone who tries to interfere with its "contract". The only way to stop Knock-Down Hitman's rampage is by paying it 100 yen as cancellation fee.
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