Follow TV Tropes

There are subjectives, and then there are these. While you may believe a work fits here, and you might be right, people tend to have rather vocal, differing opinions about this subject.
Please keep these off of the work's page.


Narm / Silent Hill

Go To

Even a terrifying and emotionally-charged Survival Horror video game series like Silent Hill can have some inappropriately cheesy or unintentionally goofy moments.

    open/close all folders 

    Silent Hill 0rigins/Zero 
  • If you want to sleep soundly even after playing this game, note that you can have Travis run around in a freaking dog suit.
  • In a game filled with grotesque, twisted monstrosities that reflect the psyche of the titular town's inhabitants, you'd expect the final boss to be at least equally or more horrifying than the rest. Now prepare yourself for your greatest foe yet, one that is bound to haunt your dreams to your very grave: A Big Red Devil, out of nowhere. Out of all things, they went with a generic red devil ripped out out of Diablo or Doom that looks entirely at odds with the series's signature monster design, complete with demonic Geometry Magic and falling meteors. No, seriously, just look at the fucking thing.

    Silent Hill 1 
  • So much of the dialogue and the voice acting. However, many fans find a certain charm in the narm. "Huh, radio. What's going on with that radio?"
    • What is astonishing about that line is how Harry goes from sounding dismissive towards the radio to being awed by it in the span of two sentences.
  • "MY DAUGHTER WILL BE THE MOTHER OF GOD!" Actually, every single one of Dahlia's lines.
    • "It was foretold by gyromancy!" Just sounds like some random divinity mumbo-jumbo, right? This is Gyromancy. You are now picturing Dahlia spinning around in circles and falling over again and again and again.
  • The classic "corpse in the locker" Jump Scare. Once you get over the shock, it's hard not to think something along the lines of "Huh, so that's what happened to the Glee Club president."

    Silent Hill 2 
  • "Eddie, have you gone nuts??"
    • "Eddie, you can't kill someone just for the way they looked at you!" This delivered like a kindergarten teacher to a child, swapping "kill" for, maybe, "push".
    • "I'm kind of lost." (incredibly long pause) "... Lost?"
    • Seriously, the way she says "Lost?" makes it seem like she's not just confused, but that the very concept of someone being lost is incomprehensible to her.
  • The fight with Eddie comes off really awkward; despite being presumably human, he can soak up a few clips worth of ammunition. This alone wouldn't be so bad, except that you have almost no space to maneuver, so all you're doing is emptying your guns into him at near-point blank and hearing him awkwardly gasp like he's being pelted with small rocks.
    • When Eddie says, "Let's party!" just before the fight. It kind of deflates the disturbing character he was becoming.
  • James' random, Earthworm Jim-esque yell just before the two Pyramid Heads kill Maria is definitely narm.
    • He strains a bit on the line just before that, sounding a little nasally.
      Stop! Leave her alone! Leave both of us the hell alone!!
    • What makes it even better is the sudden British accent that he never uses before or after that line.
  • On the open streets of the town after dark, you'll sometimes get ambushed by Mannequins that appear from over various gates and fences. What makes it narmy is that they don't leap over, but instead are passively hurled across, as though they were just kicked out of a nightclub by bouncers.
  • Eddie just hanging out and eating a pizza in one scene. Where did he get it from? Did he not think it was infested or something? "Monsters everywhere, this hellhole trying to kill me, but I wouldn't want to waste this perfectly good pizza!"
    • And then there's James' own thoughts on the matter. Special mention to how he practically spits out the last word:
    "This town is full of monsters! How can you just sit there and eat peytza?!"

    Silent Hill 3 

  • Even the most horrifying of cutscenes in 3 can be made into Narm by suiting Heather up in the Princess Heart costume.
    • Don't forget HEAZZZAAAA BEEEAAM and Sexy Beam! Both complete with silly noises and colors.
  • "Shut your stinking mouth, BITCH!" Konami has no moral qualms about showing one woman throw up a demon fetus and then have another woman swallow it, but they draw the line at a Precision F-Strike? Such harsh language was uncommon for video games at the time, but come on!
  • Every single one of Claudia's lines, not helped at all by the glorious Fake Brit accent. The maker of a Let's Play of the game was so amused by it that every subsequent instance of the word "God" was instead spelled as "Gawd", even in direct transcripts from the game.
    • What's worse is that Claudia's accent doesn't even make sense, when you think about it. Her father, Leonard, does not have a British accent, and Silent Hill is in America. You could argue that Claudia lived in England for some time, but do you really see someone as nuts as she living anywhere else but her rust and blood ridden "paradise?"
      • What's weird is how Claudia and Alessa have British accents when neither of their parents seem to. Double weirdness/Retcon points in Alessa's case since she didn't even have a British accent in the first game or in Origins.
  • Heather answers a payphone in a locker and some never-identified man wishes her a happy 31st/24th birthday, and an extremely bizarre one-sided conversation ensues. All Heather can say after he hangs up? "... But you're wrong. It's not my birthday." Interesting thing to focus on.
    • "Happy Birthday, dear 'Hooareyou'..."
    • Several players noted that the mysterious caller's voice bears an amusing resemblance to Woody Allen's. Although, this may push it back into Nightmare Fuel territory when you remember that Heather is underaged...
  • The person who reviewed the game for the Official U.S. PlayStation Magazine regarded the Closer monsters as this, dismissing them as big sock monkeys in an otherwise positive review (four-and-a-half stars out of five).

    Silent Hill 4: The Room 
  • Henry's epic-level Dull Surprise reaction to everything from people being brutally murdered in front of him to discovering the corpse of the murderer in his apartment.
    • What really sells that last one is how he actually pinches his nose and looks disgusted at first, but when he finds what's making the smell, he goes back to his normal reaction, as if to say "is that what that was?"
  • Cynthia's death scene features the very spine-chilling and sad piece "Room of Angel", actually a theme of the game's main antagonist - both the music and lyrics make it a Tear Jerker in that context. As for Cynthia's death, the music may provide effective tone, but if you notice the lyrics in that situation? "Here's a lullaby to close your eyes/It was always you that I despised/I don't feel enough for you to cry." Why, thank you.
    • What killed it for some was the immortal line, "Are you okay?" Which was so out of place that it cracked most people up on their first playthrough. It's hard to take the scene seriously when Henry is asking a woman who is not only covered in blood, but has covered the room in her blood, if she's okay.
  • The nurses that belch everywhere is meant to disgust and revolt the player, unfortunately a certain bug destroys the horror. If Henry floors them while they're on a flight of stairs, they'll constantly belch their way down to the very bottom. Its absolutely hilarious.
    • The nurses aren't the only monsters beset by goofy sound design. The dogs roar like panthers for some reason, and the ape like creatures make stock monkey noises.

    Silent Hill Homecoming 
  • Homecoming has few moments of full-on narm, but "You gotta be shittin' me!" is not something you should say when encountering a new monster type if you want to keep the eerie atmosphere intact. It doesn't help that this line is, word for word, something Travis Touchdown also said in No More Heroes while being ambushed on the toilet.
  • Alex Shepherd is in a mostly abandoned town that is riddled with chasms blocking all exits to the town, and the only means of departure is by boat. However, in spite of encountering killer monsters, in addition to the previously mentioned problems with the town, he can inspect an old beat-up vehicle and wonder "Why hasn't this been towed? It's clearly broken down." Seriously Alex, is that what's on your mind at that moment?
  • There's a dead body model that is used over and over throughout the game. It's scary the first time around, but it quickly seems lazy as Alex comes across it time after time.

    Silent Hill: Shattered Memories 
  • The cutscene where Harry meets up with Michelle in the bar. After Michelle says a few things about how her relationship wasn't what she thought it was, it cuts to a shot of Harry, whose staring-off-into-space expression indicates that he wasn't paying attention.
  • There's also calling for Cheryl in the first area. "Cheryl? Cheryl? Sweetie? CHERYYYYL!"
  • Kaufmann is a complete ham in this game. We'll just mention his bizarre sex rant. "THE TIGER IN SPACE!" which he then ends with "You know, people who get enough don't need analysis. And you clearly are not getting enough."
    • Made even worse knowing the ending. He's not talking to Harry, he's talking to Cheryl. He was telling a 22 year old woman that she should have more sex to solve her psychological problems. Uh... what?

    Silent Hill: Downpour 

  • Every time Murphy screams, he sounds ridiculous. It's understandable that he would scream like that when the Void is tearing pieces of existence out of him, but he does so constantly, even when slipping down what's basically a water slide.
    • And then there's the childish "Get away from me!" he'll do on occasion.
  • The flashback of Charlie's death: "CHARLIIIIEEEEE!!!" Then we get treated to an awkward closeup of a little girl screaming. The models definitely don't do it justice.

  • While the games' soundtracks are excellent for the most part, it is kind of amusing when Mary Elizabeth McGlynn informs us (in "I Want Love") that "[her] Swiss cheese heart knooooows! Only kindness can fill its hoooooles!" (Swiss cheese, really?)
    • "This Sacred Line" from Homecoming is a great song, but the strange emphasis in the lyric, "I return to my soooul-ah" is a bit cheesy.
  • The comics aren't immune to narm. The Hunger, a bonus "motion comic" in The Silent Hill Experience, is a nigh-apocalyptic epic, but has some weird art in places. The very first panel shows the main character "walking" through a foggy Silent Hill by literally sliding across the screen. It looks like one of those Newgrounds games that Retsupurae would poke fun at.
    • In the second part, there are some panels where the main character looks like he's been traced off of Christopher Eccleston of Doctor Who and G.I. Joe: The Rise of Cobra fame. Then there's the confrontation with an evil doctor who looks just like Christian Bale, and, in the next panel featuring him, it's the exact same image, only flipped. It certainly takes the reader out of the experience a bit.
  • The entirety of the movie Silent Hill: Revelation 3D. Interestingly, this is not a case of Video-Game Movies Suck.
    • Especially Malcolm McDowell as one of the villains, Leonard. What the heck was McDowell on before he stepped onto set? It's like he came from a different movie altogether.
  • The very polished HD Collection. For instance, the scene where James goes to the Lakeview Hotel. Cybil was right about the drugs!
    • The signature Silent Hill "fog" that made for paranoia and claustrophobia is basically little puffs of cigarette smoke appearing out of nowhere and a line that you're constantly chasing to no avail. Sometimes there really is no fog to speak of and you are exposed to the game world ending in mid-air.
  • The sheer existence of Silent Hill Arcade is hysterical in and of itself, being a light gun shooter in a series that doesn't lend itself to that genre, but the voice acting really takes that cake here. The player characters are quiet, overly calm and vaguely Scottish.
    Tina: Eric? What's wrong?
    Eric: I heard a scream from somewhere. Now.
    Tina: Stop it.

How well does it match the trope?

Example of:


Media sources: