Follow TV Tropes

Following

Most Annoying Sound / MMORPGs

Go To

  • In zOMG!, low Health causes a heartbeat sound effect to play, while low Stamina is accompanied by labored breathing. Even if you lower/mute the sounds in the in-game menu, these sounds will still play at normal volume! Also, it used to be that while you were dazed at 0 Health, you'd still get the "low health" effect looping endlessly, but this has mercifully been changed. However, chances are you were out of Stamina when you got KO'd, and the "low stamina" effect does continue to play while you are dazed and can't recover Stamina.
  • Star Trek Online: Fore shields failing. Hull is below 75%. Personal shields are failing. All in the computer's way-too-calm mechanical voice for Federation players. Thankfully, there is an option to lower the warning volume or mute it completely.
    • Q's Winter Wonderland 2013 and everyone who talks there. There are glurge-filled NPCs in the gazebo — a chef who takes Large Ham to cringeworthy extremes, a Romulan epohh researcher who constantly talks about how everyone wants one and a Ferengi who spends a lot of time with an apparent Ho Yay for Q. They would constantly repeat their lines, sometimes shouting on top of each other. It got better in 2014.
      • Then, there's the gingerbread colony PvE stage with the gingerbread mayor and his annoyingly cutesy voice.
      • In 2014 a new area was added where players defend against Borg snowmen. The announcer constantly repeating "Snowmen are coming down all four lanes!" or some variation of it every few seconds gets old fast.
    • Generally speaking a fault of many newly introduced PvEs. Whether it is transporters starting or ships repairing, usually the first two weeks every instance of events happening dozens of times within a few minutes will be announced until it gets toned down.
  • Champions Online:
  • World of Warcraft:
    • The various prompts: "I need to target something first! It's too far away! That ability isn't ready yet! I need more RAGE/ENERGY/MANA!
    • Sindragosa's roar on the title screen. Thankfully, she's no longer part of the title screen.
      • She's even worse in her boss encounter, where her voice is hoarse and nearly cracking. Especially annoying is her shout "Tremble, mortals, as your pathetic magic betrays you!"
    • And there's the sound the Acherus Deathcharger makes when it gets summoned.
    • Having a crocolisk (six-legged crocodile) as a hunter pet. That. Damn. Hissing. It starts off really low, then gradually gets louder and whinier; it's like sleeping with a bad snorer.
      • And if one starts floating, they'll keep making that sound non-stop until they stop floating.
    • Murlocs, the sound of your impending demise. MMRGRLGRLGRLGRLGRL!
    • Druids in cat form growling. The rattly groans of riled Lost Ones. The rusty-hinge squeals of attacking troggs. And of course—at least in Hellfire Peninsula �the dreaded "vvvvvvWHIRRRRR...vvvvvvWHIRRRRR..." that means that if you're around the zone's intended level, you'd probably better start running.
    • The wasp pet noise. Hope you like a headache from the constant rattling it makes!
    • Hunter pet's 'claw' sound "KCHSHSHSHSH" every few seconds... or constantly if there's multiple hunters with clawing pets. Makes you seriously consider never playing a melee again.
    • Hunters (see the pattern here?) with guns, before Warlords of Draenor, which finally made the gunshot sounds much quieter. Before that, it was constant and distracting "BOOM! BOOM! BOOM!"
    • Break yourselves upon my body. Feel the strength of the earth. Would be Narm Charm (like some of Cataclysm's voice acting in general) were it not for the fact Ozurk says it every couple of seconds.
      • From the same expansion pack, one really really annoying orc boss voice is, "By fire, be BURNED!". Sounds nowhere near as epic as when Ragnaros does it.
    • Tectus from Highmaul raid has very limited vocabulary, and also has a tendency to split into smaller copies of itself- after the first phase, he splits into two Shards of Tectus, which each split into four Motes of Tectus- all of them screaming the same RISE MOUNTAINS. If you want to experience it, try "this".
    • The shouts of Suramar guards when you enter their detection radius("Who goes there?" "Something's not quite right." "An illusion! What are you hiding?"). Not helped by their obnoxious voice and limited repertoire of comments.
    • In the "Beachhead" minigame, your goal is to shoot seagulls and crabs with a magical shell to allow the turtles to walk across the beach and reach the water. Once a turtle reaches the water, the questgiver will likely say "A turtle made it to the water!", and while it doesn't happen every time, you'll likely hear it a few times per game, enough to get tired of it.
  • Ragnarok Online:
    • As in most RPGs, it involves lots of killing the same monsters over and over, so the sounds of their attacks and death throes get to be very familiar. In particular, dying Yoyos (monkey-like critters) make a noise like a sad baby on helium.
    • In Rachel Sanctuary are scores of Isillas, murderous cultists/undead clones of a woman who...something something, RO's never been big on plot. Despite this, when you kill one, the lingering rueful laughter isn't precisely annoying, but in fact very well done and affecting. Killing thousands of them, though, becomes completely unbearable, either through annoyance or sheer sadness.
    • In addition, the creaking noise made by Greatest Generals when they're idle (they never move) gets really insufferable really fast. By the point they're not worth killing, you may start anyway just to shut them up. Another example, recognized in game, are Mukas. They are, basically, living cacti that make a really annoying screeching noise when not moving. They too will probably start to meet death even after it's useless to kill them if you happen to be in their area.
    • In the vicinity of a number of cute Baby Desert Wolves their united incessant welping will eventually drive you to kill them regardless of how cutesy or low-leveled they are. Thank goodness the pet version doesn't make a sound.
  • SD Gundam Capsule Fighter Online has Operator K, at least in the North American servers. She sounds like she's just so incredibly high. You'll realize that when you accidentally click on her icon in the in-game shop.
  • The Lord of the Rings Online has several enemies that are both extremely vocal and extremely common. Many of them have multiple phrases, so it's not as bad as it could be, but if you're in an area with goblins you will get tired of the high-pitched screech that sounds like "Dooooggie Doggie Doggie Doggie Doggie" and seems to be about ten decibels louder than any other sound in the game very quickly. Particularly grating if you're so overleveled that you can take them down very quickly, only to find they keep screeching for several seconds after they're dead.
  • Guild Wars 2: male Sylvari make a reasonable, pained groan whenever they are crippled, which for the most part sounds acceptably genuine for someone who just pulled a leg muscle or whose leg just cramped up. Compare that to when a female Sylvari is crippled, which results in a horrible, 5-second long, overly dramatic scream which might be better reserved for a "yodeler-skinned-alive-and-dragged-through-salt" condition, instead one which is merely an inconvenience to your mobility. It's not even narm- just unsettling and annoying.
  • If you want to grind any weapon to +10 in Phantasy Star Online 2, expect to hear resident sadist Dudu to rattle off "HU HU HU, SHIPPAI JANAI KA?" By the hundredth time, you'll have already muted your speakers.
  • Maple Story 2:
    • Most of MC Kay's Minigames start you off in a lobby area where a man with a slightly mechanical voice constantly repeats "Give us a chance to find a few more players!" every few seconds.
    • Sprinting with the duck mount makes it quack in a silly way, which is cute... except the sound constantly repeats while you hold down the button, to the point of overlapping multiple times.
    • Some griefers like to play repetitive and high-pitched music in the middle of Tria or other crowded areas.
  • DC Universe Online:
    • Fighting demons in Metropolis. "How daaare you!" "The wrath of a hero! Delicious!" "You will regret that!"
    • Harley Quinn is easily the worst offender. Her boss fight consists of her making the same hammer puns (about 5 in total) every time she attacks, which is every few seconds. She's just as bad on the villains' side as a Damsel in Distress, just replace hammer with bird puns. Robin futilely tells her to shut up.
    • The Jokandroids, who have only two death lines that they utter every time.
    • The HIVE drones. "Sszzszzzwarm them!" "That STINGS!" and other (though not many) bee-related puns repeated again and again.
    • Poison Ivy's pod people. "The Spores...WILL FEAST!"
    • The "Sonic Cry" Iconic Power can get annoying real fast
  • Toontown Online:
    • Any sound Cat, Monkey, Pig, and Horse toons make when they speak are very annoying to many people. You'll sometimes find people who are cats spamming the SpeedChat specifically because of it.
    • With the addition of new species in Toontown Rewritten, the Deer toon's sounds has become this to the point where some have modded their sound files out of the game.

Top