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Mega Corp / Video Games

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Mega-Corps in video games.


  • Ace Combat 3: Electrosphere: Features this in the form of General Resource Ltd. and Neucom Inc., who are at war with each other at the start of the game. The series returned to national conflict setup with 04, but chillingly, Neucom started off as the Erusean Air and Space Administration, the clandestine organization behind the high-tech superfighter X-02 Wyvern and further experiments in Ace Combat 7: Skies Unknown. In fact the entire main series after Electrosphere can be safely considered one giant prequel to the Usean Corporate War.
  • Advert City: A cyberpunk business simulation game where all competitors and (if successful) the player themselves are Mega Corps.
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    • AdsPlay is the player, a faceless "small business" that was never a game-changing tech start-up, indie alternative or a "Mom and Pop" outfit; it was dedicated from the very beginning towards monopolising all forms of advertising as well as the real estate market and a holdings corporation. The closest thing the game has to an "ending" is when you've bought out all of the former megacoprs and become the de facto ruler of the city.Rant on symbolism 
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    • The wiki has a list of the companies, linked for the sake of other examples.
  • Alien Swarm: SynTek Megacorporation Incorporated. They own a star system, including several mining colonies, a penal colony, and a space station. They also own several planets and mining colonies outside their star system and several fleets of starships used to transport employees (dubbed colonists) and materials to and from their colonies. Ontop of that, they make everything from medical supplies, to food and drink, to weapons. There is also United Industries and the Telic Corporation, both of which are just as big as SynTek.
  • Alpha Prime: The Company. They seem to be responsible for a wide range of things in this universe, including mining for a substance that's used in everything from beer to positron brains. They're also corrupt beyond belief, willing to sacrifice the lives of their employees for a chance at a veritable Philosopher's Stone, actively engaged in the eliminating of all witnesses of their conspiracies, able to hire exceptional lawyers and assassins, and they have a private group of marines to enforce their will.
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  • Anarchy Online: Omni-Tek in this MMORPG.
  • Anno Domini features several. The Tycoon faction from Anno 2070 has the player leading a susidiary of "Global Trust", the world's largest energy supplier, while Anno 2205 has every player run his/her own Mega Corp.
  • Aquanox has EnTrOx, which stands for "Energy, Transportation, and Oxygen" (the latter is misnomer, since you can't breathe oxygen at the huge pressure of ocean bottom depths). They provide energy for underwater colonies, ultra-fast submarine transportation (thanks to their marketed supercavitation drives), and Helium 17, a breathable gas that allows humans to survive on the ocean floor. Basically, no one can touch them without running the risk of being cut off from anything that allows humans to survive in this hostile environment.
  • Armored Core:
    • Where every faction you work for (except for your mercenary organization, a terrorist group, or the mercenaries themselves) are these. According to the backstory, in most of the continuities, the corporations also serve as the government.
    • For an example, in the first series is Chrome, with its Chemicaldyne subsidiary. Opposed by another Mega Corp, Murakumo Millennium, who has no qualms about contracting a terrorist group, known as Struggle, to carry out their plans. A third, smaller company called ProgTech is introduced in Master of Arena, but is shown to be a benevolent actor as opposed Chrome and Murakumo.
    • Armored Cores 2 and Another Age introduce their successors, Zio Matrix, Emeraude, and Balena corporation. Unlike the rest of the series, The Government has re-asserted itself in the 2 games, so the corporations aren't as all-powerful as they once were, but they still get away with waging unchecked wars against one another. Zio Matrix even goes to war against itself, when Zio Matrix Mars goes rogue and Zio Matrix Earth obliterates it.
    • The third series continuity sees Crest, Mirage, and Kisaragi. At first suppressed and kept in check by a supercomputer AI, they grew large (well, Crest and Mirage does, Kisaragi crushed in-between) after they broke free in Silent Line, Nexus introduces a new corporation, and Last Raven sees all companies band into one.
    • The fourth in the series has the various companies destroy the various nations of the world in what is known as the National Dismantlement War and establish "Pax Economica", where survival depends on peoples' loyalty to a company. Ten years after that, in For Answer, they form the League of Ruling Companies, which still rules the world and has these companies band together to become a single superpower, in theory, at least.
  • Assassin's Creed: Gives us Abstergo, a pharmaceutical company on the surface which functions as the modern day front for an Ancient Conspiracy. Lucy Stillman mentions that her inability to be taken seriously after she finished college — and thus her inability to find a job until she was approached by Abstergo — was likely a series of failures specifically designed by them so she would have nowhere else to go for employment. She further assures Desmond that while this may sound ridiculous, they can do it. They also trace Desmond via his motorcycle's registry, apparently without going through the police. This is taken even further in the sequel, where through a series of mad revelations, you gradually find out that Abstergo, under one name or another, has been manufacturing all important technological or political progress for centuries.
  • Azure Striker Gunvolt: The Sumeragi Group, with had brought peace and order to the world... by capturing people possessing psychic powers and putting them in concentration camps.
  • Battleborn: The Last Light Consortium is comprised of dozens of guilds and corporations. The most notable of these is Minion Robotics which provides all the robot minions and war machines in the setting. In a universe where combatants are running low, Minion Robotics positioned itself to become the "premier provider of custom-built and cost effective war machines for every need in the modern military campaign." They thus have a very dominant monopoly in this market. The company has been around for nearly 500 years, and for most of that time was led by the Magnus CEO, ISIC.
  • BioShock has Ryan Industries, Fontaine Futuristics and Sinclair Solutions.
  • Borderlands has plenty of examples to list, so here they are:
    • Atlas. They make powerful firearms, maintain a private army outfitted with said guns and other Atlas Artillery, and control most of Pandora, notably T-Bone Junction. They also fail propaganda forever. It does what most big corporations in-game do-build infrastructure on new planets. Unfortunately while it does make good-quality firearms (which are often overhyped, with the exception of the Atlas Chimera Revolver™ and Kyros' Spear™) its soldiers are competent, and it can effectively build colonies on planets, its management is idiotic. How much? A five-year-old admiral is put in charge thanks to "Goddamn Nepotism" and his "advisers" seem to be even worse as they're probably older than 5, it's full of cheerful and pointless Comedic Sociopathy, and the propaganda department is full of card carrying villainy.
    • The Hyperion Corporation, who owns the New-U and Catch-A-Ride stations, and makes the Guardian Angel Satellite. They're described in-game as a multitrillion-dollar company, and they're possibly the most advanced. They make robots, entire cities, resort towns, assorted industrial structures, they have mining operations on Pandora, and as of Borderlands 2 are actively waging war against the entire planet of Pandora. Most of what they make has aerodynamic, space age designs, and has a clean, geometric look to contrast with Pandora.
    • The Dahl Corporation, which also makes guns (in fact, they're the largest weapons producer on Pandora), claptrap repair kits, wind turbines, and can finance the mining operations for a colony which, by the way, the also financed themselves. They seem to be the Black Mesa to Atlas's Aperture Science facility. They've built an enormous dam that makes the Hoover Dam look like a child's plaything, and seem to be the most average of all companies both in terms of advancement and the fact that their tech wouldn't look out of place in the modern day.
    • The Jakobs Corporation, which is very retro, very steampunk-ish. Aside from making Wild West-ish hunting-quality sniper rifles, semiautomatic rifles high-powered revolvers, and shotguns it looks to be in on the colony supply industry, making prefab housing and fuel tanks. They also made a small town for the workers employed to make their guns, and control most of the wood production on Pandora. Despite being (outwardly) one of the least advanced, they're implied to be Hyperion's biggest rival.
    • Torgue, however, differs from literally everyone in that they have based their strategy on pure MANLINESS... and actually succeeded. Their guns have extremely high caliber barrels, are adorned with danger markings and checkerboard patterns, and in the second game, always fire explosive rounds. They resemble guns from a 90s comic in their patterns and oversized builds (think Rob Liefeld or Tank Girl), making some fans say the Torgue Corporation must be run by either Saxton Hale or Ork Boyz (the second game proved them completely correct, as their CEO mister Torgue is an Idiot Savant Adult Child who likes to blow stuff up). They have the money to put huge tournaments on other planets, and also manufacture radios and motorcycles. They also own an interplanetary TV station, which is used to televise said tournament.
    • Tediore, like everyone else here, also makes firearms, including Outrunner artillery. Also, instead of reloading these guns, you throw them and they explode, which fits perfectly with the "character" of the company: the weapons are basically "convenience" set: not particularly notable in terms of stats, but extremely cheap bordering on disposable, hence why when you're out of ammo, you chuck the gun rather than reloading it normally. (One notable example are Tediore's rocket launchers. They are also rockets!)
    • Maliwan is often described as the Ikea or Apple of Guns. They focus on sleek, trendy design and flashy special effects, yet often lack actual substance in their abysmal damage. Maliwan weapons always do elemental damage, doing less damage per bullet, but also having a high chance of inflicting status effects and bonus damage against different health types.
    • Vladof, surprisingly, makes guns, guns with lots of barrels, even their rocket launchers and sniper rifles are meant for full auto fire. Vladof constantly puts on the pretense of being revolutionaries and arming the common man against the big corporations, other than them of course. Vladof weapons are very blatantly based on Soviet-style weapons, with banana and drum magazines being the norm.
    • There are also Pangolin and Anshin, which make shields, class mods, grenades, and health pickups.
    • By Borderlands 2, Atlas and S&S Munitions are out of business. In the former's case, Hyperion has taken over the role of the villainous megacorp under the leadership of Corrupt Corporate Executive and douchebag extraordinaire Handsome Jack, who is essentially waging a war against the entire population of Pandora in a hunt for an ancient Vault. The latter has since been put out of business by local bandit-made guns, which replicate the S&S gimmick of "more ammo!" at a much cheaper price.
  • City of Heroes: Crey Corporation. One bit of dialogue says that they have products in 90% of Paragon City's homes. Indeed, they're so large, they're able to fund their own massive army of "security personnel". One thing that doesn't quite make sense, though, is how they were able to achieve this level of market saturation in what is suggested to be maybe a decade at the most (extreme corruption notwithstanding).
  • Command & Conquer
    • Brotherhood of Nod in Command & Conquer: Tiberian Dawn is something in between this trope, religious movement, terrorist organization and international alliance between disgruntled anti-western developing countries. The organization is a full blown N.G.O. Superpower which wields a vast amount of power over the global economy thanks to them controlling 49% of the global Tiberium supply and they have secret dealings with nearly every major western arms manufacturer. By the time the First Tiberium War starts, the organization is in control of most the Third World and Eastern Europe and wields a standing army large enough to pose a threat to the western world, leading to the creation of Global Defense Initiative. Later entries in the series saw Nod develop into a more state like entity as the world began to unravel due to the spread of Tiberium.
    • The FutureTech Corporation in Command & Conquer: Red Alert 3. In the original Red Alert 3, it is simply mentioned in the background for being the company responsible for technologies such as the Mirage Tank and the Chronosphere. In Uprising, they are a minor faction in their own right and are implied to be in near-complete ownership of the Allied military as well as being engaged in a conspiracy under the Allies' nose.
  • Crackdown: The Shai-Gen Corporation and also the Agency itself.
  • In the Gasmoxia Grand Prix for Crash Team Racing: Nitro-Fueled, the Drive-Thru Danger track has two restaurant chains from Nitrox Oxide’s homeworld of Gasmoxia, Toxic Burger and Nuclear Pizza, who want to get a sponsorship from CTR TV. How do they do it? By hiring a fleet of warships to battle it out against each other in the background of the track.
  • Crusader: The World Economic Consortium, bad guys in this series, are the Mega Corp — a conglomeration of several economic bodies who themselves rose to power and prominence as traditional governments failed in their area at the end of the twenty-first century. The WEC extracts everything, refines everything, manufactures everything, packages everything, sells everything, employs everyone. And they brook no red ink in the bottom line.
  • Dark Fall: The Hadden Corporation, source of paranormal-detection gadgets in this game series. Not nearly as big as most examples, yet its director's influence over events is vastly out of proportion to this company's modest size due to his apparent access to prophetic powers and/or time travel.
  • Dead Rising has Phenotrans who is responsible for the zombie outbreak in the first place.
  • Dead Space: Concordance Extraction Company specializes in cracking entire planets open to get at the raw materials inside. Thankfully there's no alien plagues that resurrect dead people into twisted monstrosities out there, and they hire well-trained, albeit nontalkative staff people capable of using every tool at their disposal. It actually looks to be a rather okay business, and would've stayed that way had it not been for the Earth Military and their experiments and the Unitologists pulling strings and messing the business up. CEC was running at least one massive mining op on the distant, closed-off planet of Aegis VII, and they knew full well just how illegal it was. The planet was forbidden with good reason.
  • Descent: The Post-Terran Mining Corporation. All they do is mining, but they control dozens (that we see) of incredibly large mines in at least eight star systems (likely more). They also have their own mercenary force, which is large enough that the combined Sol System military considers it a legitimate threat. The corporation's CEO, Dravis, makes it no secret that he is a Corrupt Corporate Executive.
  • Deus Ex:
    • Page Industries, a true Mega Corp with major roles in (at least) network communications, space mining, and heavy manufacturing; and its subsidiary Versalife, a massive pharmaceutical company with political power because it's patented the cure to The Plague which it also produces. These accumulated their power, technology, and R&D expertise as arms of The Illuminati before their owner, Bob Page, splintered off to pursue his own ends.
    • Sarif Industries in Deus Ex: Human Revolution is close but not quite a Mega Corp, as it loses in the bio-augmentation market to Tai Yong Medical, who has cornered the market and has performed a lot of illegal research. The latter also has ties to the Illuminati.
    • Mods for DX The Nameless Mod and 2027 feature WorldCorp and Human Horizon. In TNM you can either join or fight WorldCorp. Human Horizon in 2027 is hunting you down for a better part of the game.
  • Doom: The Union Aerospace Corporation (UAC) from the series, whose experiments in teleportation technology were responsible for all Hell breaking loose. By Doom 3 one of their catch phrases is "The UAC is making safer worlds through superior firepower." The opening scroll from Doom 3 sums it up nicely:
    "The Union Aerospace Corporation is the largest corporate entity in existence"
    "Originally focused on weapon and defense contracts, new ventures have expanded into:"
    "Biological Research"
    "Space Exploration"
    "And other scientific endeavors"
    "With unlimited funds and the ability to engage in research outside of moral or legal obligations"
    "The UAC controls the most advanced technology ever conceived..."
  • Dystopia has Datatrust, a mysterious corporation that has even demonstrated control over the development team.
  • East India Company: Your goal is to become one of these, which lets you take the helm of one of the ninenote  East India Companies in order to establish a monopoly over the Asian trade.
  • The Elder Scrolls
    • Morrowind has Great House Hlaalu, the Proud Merchant House of the Dunmer. Their focus is on mercantilism and trade, along with all of the corporate espionage and chronic backstabbing that usually entails. Their strong trade ties to the Empire have made them into the strongest Great House at the time of the game, with the King of Morrowind and Duke of Vvardenfell both belonging to House Hlaalu. The other Houses are less mercantile and don't resemble corporations, they are respectively a warrior aristocracy (Redoran), a feudal magocracy (Telvanni), a church (Indoril) and plantation slave owners (Dres).
    • The series has the East Empire Company, clearly based on the Real Life East India Company. They dominate inter-provincial trade in the Empire and have become quite wealthy (and sometimes unscrupulous) as a result. (You can join them in Bloodmoon expansion for Morrowind).
  • Endless Space: The United Empire is actually this. Its ruler is the Emperor who use to be a CEO and the rest of the UE's management are controlled by multiple corporations, who control entire star systems. They also have crappy HR, as anyone who complains or disagree's with the UE's policies gets imprisoned or blasted by their fleets.
  • Escape Velocity Nova:
    • Sigma Shipyards, an engineering corporation based on the Kane Band around Earth whose main business is constructing and upgrading starships. The company also controls its own shipping line and supply chain. Sigma also has control of what's left of the hypergate system. Interestingly, Sigma is portrayed fairly positively: a former member of the board of directors now works for the Rebellion against the Federation and the Bureau, and the company provides surreptitious backing to the Rebels.
    • The original Escape Velocity had the Astex Mining Corporation, a typical evil megacorporation that works directly for the Confederation. There's Starbound Shipping, United Galactic Express, and Consolidated Express, none of which are evil, but are big enough to wage open war against each other.
  • EVE Online:
    • The Caldari State. The entire faction is composed of a handful mega corporations. All aspects of society are run by the corporation. Citizens are born into a corporation and effectively work there for life. Getting fired is not much different that getting shunned from society.
    • All the other space-based corps are also mega corps of varying shadiness from "very" to "not much" and wield significant pull; a group of Gallente megas recently stood up against an attempted government takeover and succeeded.
  • Evolve has five such companies, referred to as gigacorps in-universe. They are The North Dakota Interstellar Transit Amalgam (NORDITA), Celestial Materials Extraction & Transport (Celestial), The Pradesh Institute of Technology - Research & Engineering (PITRE), Earhardt Organics, and The Rank-Rajat Corporation. They tend to specialize in certain areas (Robotics and AI for Rank-Rajat, healing devices and medical tech for Earhardt, etc.), which allows them to work together more smoothly than one would think. Collectively they run the entire Far Arm through corporate feudalism, inciting Hub-owned colonies to rebellion and using corporate mercenaries to prevent Hub from reclaiming its territories. NORDITA is the most prominent one in-game as they own the colony of Shear.
  • Fallout:
    • In the Pre-War era, there were various powerful corporations in America like Poseidon Energy, RobCo and Vault-Tec. A good portion of said corporations also contributed to establishing what became the Enclave.
    • In the post-apocalyptic wasteland, the closest equivalents can be found in the New California Republic. The most notable are the Crimson Caravan Company and the Gun Runners. They're the reason why the NCR Army has even the smallest of footholds in the Mojave as the Crimson Caravans supply lines make sure the supplies go where they need to and the Gun Runners provide the hardware for the troops. All of it. The Crimson Caravan also isn't above bullying, killing, and making deals with criminals to force the smaller caravans into selling their deeds for a fraction of the price and pin the blame on an easy target. Just ask Cass.
  • Final Fantasy VII:
    • Shinra Electric Power Company, which produces not only electric power but military hardware, Materia, and automobiles, among other things. It also has its own elite police and military forces, and for all intents and purposes is more like a globe-spanning (and highly aggressive) nation-state than "merely" a large corporation as we tend to think of them.
    • The name "Shinra", in fact, derives from the Japanese four-character idiom 神羅万象 "Shinra Banshou", which roughly translates as "all things covered by God". In other words, it's somewhat the linguistic equivalent of a company calling itself "Omnicorp International" or the like, very much in the grand cyberpunk tradition that FF7 draws heavily from.
  • First Encounter Assault Recon:
    • Armacham Technology Corporation is a company primarily focused on aerospace technology and weapons development. However, said weapons development programs include armies of cloned supersoldiers and telepathic commanders, and ATC itself maintains a series of massive underground bunkers and a private army that could probably take over a medium-sized country if it felt like it. A company with the same name and logo appears in the video game Shogo: Mobile Armor Division. It is also heavily implied that Shogo is in the same timeline as F.E.A.R. making the two Armacham Corporations one and the same.
    • The third game in the series gives a good look at the scale that Armacham operates on. The first two levels take place in an unspecified Latin American country where ATC operates a huge private prison, and ATC mercenaries walk the streets of the city in full uniform with armored personnel carriers, attack helicopters, and heavily-armed robotic weapons platforms engaging in a running gun battle witht he Point Man with total disregard for the local population. Later on, ATC has an army occupying the city of Fairport where the first two games took place.
  • Fur Fighters: The Big Bad sent up his own vast Mega Corp at some point and it's shown throughout the game at many points doing many different things. Presumably Viggo got the money for everything from getting advanced technology from the dinosaurs (don't ask) and then decided to bid massive air-craft-carries and submarines to conquer the world.
  • Gearsof War: The Pendulum Wars, coupled with the use of Imulsion as the main power source once the Lightmass Process was used, likely included some unnamed megacorporations. Note the standard use of gear present in COG soldiers.
  • Ghost 1.0: The Nakamura Corporation is the world’s largest producer of robots, ranging from android housekeepers to military bipeds. They own a massive space station which houses their manufacturing facilities and the server farm which remotely operates their androids, with an army general in charge of overseeing its security. The finale shows them to be horrifically corrupt, having ties to organized crime and using captive human brains as Wetware CPUs for their androids.
  • God Eater has a benevolent example in Fenrir, who use their wealth and advanced technology to both combat the Aragami and allow the remnants of humanity to live in relative comfort and safety.
  • Grand Theft Auto 2: The Zaibatsu Corporation. They are a massive multinational Pharmaceutical Company with prominence all over Anywhere City (and the world), they sell all sorts of products, have their own marked company cars, and a small military whose weaponry ranges from Pistols to Rocket Launchers. They also get a mention in GTA III, advertising various products on the radio, though not yet as large as they are in GTA2.
  • Ground Control:
    • Several of these, but the most prominent one was the Crayven who was the main pusher for colonisation, had a military force that rivalled (or even surpassed) the government of Earth, produced everything and had more or less free reign in the frontier colonies. In addition to that, their leadership was ruthless, uncaring and dabbled with ancient and potentially deadly alien technology with little heed to its results.
    • Another Mega Corp called Wellby-Simms is mentioned in the background. Crayven bought its weapons from Wellby-Simms and Ground Control 2 implies that of all the original Mega corps, Wellby-Simms was the only one that managed to survive the rise of The Empire by turning itself from a weapons manufacturer to a manufacturer of industrial and mining supplies.
    • All There in the Manual: not only is the government of Earth at the time of the first Ground Control essentially a council of Mega Corps, the Order of the New Dawn is — legally speaking — one as well.
  • Hacknet: Entech, though all they do that interest you is make a second-rate antivirus. They plan to become much, much more Mega by "leaking" a software suite that would allow anyone to use Hollywood Hacking to easily bypass any security, then sell the only solution - their proprietary OS with a security countermeasure - at a premium, essentially monopolizing computer technology as a whole.
  • Half-Life:
    • Also in the same universe with Portal; hardly anybody important in the universe apart from Chell has not worked for Black Mesa at some point. One of the slides from a projector in a meeting room shows that Black Mesa clearly controls the market that they are competing for. It insinuated that Aperture Science has high goals but never actually delivers.
    • Word of God and supplementary material suggests that Aperture Science simply cannot market itself. Its products are at least as good as Black Mesa, but between demanding ridiculous amounts of funding, staying in Beta far too long, ruining its reputation with misapplied human experimentation and trying to sell world-changing inventions for ridiculously near-sighted functions (e.g. using an extradimensional gateway device as a shower curtain (somehow)). Granted, the CEO wasn't exactly the sanest of men...
  • In Halo, the UNSC's largest corporations, such as Traxus Heavy Industries, AMG Transport Dynamics, SinoViet Heavy Machinery, and Acheron Security, are very much this, with several having the technology and funds to even equip their private security forces with up-to-date military-grade equipment. In fact, corporations and mega-corporate councils serve as the de facto (or even de jure) government on many colonies, and their power has only grown after the end of the Covenant War as the UNSC government struggles to reestablish its own authority.
    • In Halo 5: Guardians, the glassed colony of Meridian is basically a giant mining operation for the Liang-Dortmund Corporation, which rules the entire planet independently of the UNSC, by virtue of being in charge of all reterraforming efforts.
  • Haze has Mantel Industries who drugs its soldiers to make them more powerful and delusional and kills the natives labeling them as terrorists.
  • Horizon Zero Dawn:
    • The backstory establishes that in the 2060s not only were there only a handful of these running everything (the "Fortune 5"), but they'd actually begun starting wars since, after robotics saved the environment, obviously they should fight all wars too. Oops.
    • Other backstory documents also reveal a supreme court decision allowing corporation the right to run for political office through proxy candidates.
  • Immortal Souls has the Isis Corporation, a mostly benign organization of vampires and other supernatural creatures that controls the shadow underworld. Though they're more concerned with simply keeping the balance between the shadow creatures, the Templars, and the regular humans, than doing active good.
  • Imperium Nova: Houses can seem more like this than feudal nobles. Especially those operating in the mercantile, transportation, technology, financial, geological, or military spheres. To be more specific, in most Feudal Futures a house owns a planet or an area on a planet, in this game houses only rule planets if they enter the Politics sphere and have one of their members (or more often hired retainers) run for senate. In addition houses can build facilities on any planet within range of their homeworld. When you add that in at least one galaxy The Emperor is an elected position the eponymous imperium sounds more and more like a Federation run by corporations, like the U.S. except the CEOs have titles like "Duke" or "Marquis" and are allowed private armies.
  • The Jackbox Party Pack has streaming service Binjpipe in multiple games starting from pack 5, but mostly You Don't Know Jack: Full Stream. It openly admits to selling its customers' data (it's even the basis of multiple question types in YDKJ:FS!); has offshoots that aren't even remotely streaming-related, like retail, hotels, and genetic engineering (for a mascot); has vaguely-creepy taglines like "Trust the Algorithm", "The ultimate product is you!", "The streaming service that watches you back" and "Everything is content"; and is secretly a front for an Assimilation Plot wherein all human life will be "turned into content".
  • JauntTrooper: The series' developer was actually called MegaCorp International...as was the in-game example of this trope.
    You may find that we poke fun at ourselves within the game. In the world of JauntTrooper, MegaCorp has become a globe spanning entity with all of the power and influence of a world government. Unfortunately, with size and diversity comes complexity. Being not always up to the challenge, the monolithic MegaCorp International creates a great many products, and it creates those great many products poorly.
  • The Journey Down: The Armando Power Company. It appears to run everything (mostly through corrupt officials) and has its own private army, which it won't hesitate to use to occupy a city.
  • The Big Bad of Kentucky Route Zero is The Consolidated Power Company, which governs everything even marginally related to electricity in a stretch of rural Kentucky where the game is set.
  • Killer Instinct has Ultratech, a megacorporation that has replaced all world governments. They kidnap an alien to extort his participation in a fighting tournament, bring demons to earth from other dimensions, manufacture evil-looking military cyborgs, and are bioengineering a velociraptor-human hybrid, among other things.
  • Kirby: Planet Robobot introduces the Haltmann Works Company, an interstellar megacorporation founded by president Max Proffit Haltmann. It comes to Planet Popstar in order to exploit its abundant natural resources, which it claims it can make much better use of than the native inhabitants. At the very least, it has a mechanized private army, its own internal currency, the Haltmann, and control of an ancient supercomputer that basically runs their whole operation, and made Max into the greedy villain he is.
  • Knights of the Old Republic: Czerka Corporation, shown as almost always being on the bad-side, and they're too big for authorities to handle and police themselves.
  • The Longest Journey:
    • Bokamba-Mercer, which even operates the police department. "Our duty is to protect, serve, and inform you about the marvelous new products available from Bokamba-Mercer!"
    • The game also has Bingo! corporation and, in the sequel, WATIcorp.
  • Marathon: The Game Mod Marathon Rubicon features a Mega Corp called Dangi which, to probably no one's surprise, turns out to be attempting to blackmail the human race into giving it complete control with a highly lethal virus. They also collaborate with a race of alien slavers. One of the game's possible endings ends with them successful; the other two end with them destroyed in different ways.
  • Mass Effect:
    • ExoGeni is the primary funder and supplier of human colonization in the Galaxy. They usually chose planets that are promissing for commercial exploitation with the colonists serving as a free labor force to build the infrastructure ExoGeni needs to start operations. To the top-level management, they are also good test subjects to discern the potential applications for the strange phenomena their scout teams detected.
    • Binary Helix is a major human biotech company that has been bought up by Big Bad Saren to work on two secret major bioweapon projects for his army. The first one bred an army of alien insects that had been thought to be annihilated thousands of years ago from an egg found preserved in ice. While able to hatch a queen and breed drones, they never managed to emulate the telepathic control of the queen, which didn't stop them from releasing them on unsuspecting colonies and military installations to judge their effectiveness. The other project was to develop a cure for the geneophage that kept the population of Krogans from exploding. While able to create clones, they were engineered to be a perfect slave race to obey Saren, which made the "cure" not an option for the Krogans. Since Saren was well known for having a special hatred for humans, he probably bought the company after both projects were already running.
    • While the full extent is never known, a significant number of major companies are actually owned and controlled by Cerberus. Instead of relegating any task to contractors, the Illusive Man simply buys companies to produce anything Cerberus needs. The profits from the companies also provide the almost unlimited funds at Cerberus' disposal.
    • Mass Effect 2 gives us Elkoss Combine, a volus Mega Corp which produces, amongst other items, weapons, food, omni-tools, medical and beauty products. An ad on Illium advises users of one of their beauty products that uses sonic waves to cease using it immediately. Another ad mentions one of their weapons, which also uses sonic waves. Even better — Those two are the same ad, and its implied that the beauty product and the weapon are one and the same.
      • An overheard conversation at the Citadel in the third game actually has founder Rupe Elkoss convincing a human woman not to go to the supposedly Reaper-free "Sanctuary," stating that he's learned from his massive amount of business investments that it's most certainly a scam, and he's even disappointed he didn't think of it first. Considering that it ended up being a front run by Cerberus to process various races into Reaper slaves to study the effects of indoctrination, he likely unwittingly saved her life in more ways than one.
    Rupe Elkoss: If you can arm them and bury them, you never have to fly coach.
  • Megaman ZX: The Mechaniloid manufacturing company Slither Inc., despite being run by a president named "Serpent" who has red eyes, manages to maintain a perfect cover as the defenders of the few populated areas of the game against the Maverick hordes. They've built up their PR to the point that even at the very end of the game, none of the civilians you meet would dream of denouncing Slither for any of their numerous shady exploits, such as manufacturing the very same robots that go Maverick in the first place, kidnapping innocent people, and sacrificing those people by the hundreds to feed their Cyber Elves to Biometal Model W.
    • However, it seems only Serpent himself and the eight Pseudoroid bosses (oh, and Prometheus and Pandora) are aware of the conspiracy, even within the company. You can talk to some Slither, Inc. employees, and they genuinely have only good things to say about their jobs.
  • Metal Gear Solid: The Patriots count as this. They are a secret organization that runs the American Government from behind the scenes deciding everything from who gets elected into Congress to who gets to be the President of the United States and have a firm control of the CIA and the Pentagon who conduct their secret Military operations and projects funded with massive stashes of secret cash that can't be tracked by the legal government. They control all the media that the American people consume, everything from literature, TV, movies, and Internet is all filtered by them for your enjoyment and have all the major corporations in their back pockets which influence the government and the average citizen. They are also implied to have international reach as they have secret bases which are mentioned in the story in China and Russia. Plus all the technological achievements they have accomplished, they have engineered clones from Big Boss's DNA which Solid Snake and his two brothers are the result of, have conducted genetic engineering which is capable of improving a human being into a super soldier, created super-powered exoskeleton suits that are akin to Iron-Man that can give a man super-human strength and speed, and massive bi-pedal, walking, nuclear-launch capable battle tanks known as Metal Gears. Stuff like this would run the U.S Government's economy into the ground but the Patriots seem to have no trouble funding these projects.
  • Mutant Football League takes place After the End of a nuclear apocalypse that has transformed most of humanity into literal monsters. There are a number of mega corporations who sponsor the football games, some of who own teams in the MFL itself. The tongue-in-cheek comedy of the game implies they're more or less keeping society at some semblance of normalcy, albeit through sheer unchecked runaway capitalism.
    • The Microhard Mutilators are owned and named after the Microhard Corporation.
      The Microhard Corporation. They get it right every other time!
    • Comcrack is a frequent sponsor of the broadcasts.
      Comcrack: They're not happy until you're not happy.
    • Monsatan Industries makes "Genetically engineered food that is to die for" as well as weed killer guaranteed to get rid of weeds on your lawn, your neighbor's lawn, and your neighbors.
    • Hexxon owns the Hexxon Oilers and are often sponsors of the game broadcasts.
      Hexxon: We drill it, spill it, and kill it, so you can fill it.
  • Nexus: The Jupiter Incident: Has a number of Mega Corps, and the game's Backstory reveals a war between the corporations (specifically, AeroSpace, OSEC, and Orbital Limited) and the ISA, which the corporations won, essentially abolishing all regulation beyond the Moon. The protagonist, Marcus Cromwell, works for SpaceTech, the largest manufacturer of spaceships in the system. On one occasion, two OSEC ships ambush an ISA ship in deep space, proving that they can do whatever they want without repercussions. The most powerful Mega Corp is the Kissaki Syndicate, a Japanese corporation that has managed to make enormous advances in the recent years (thanks to Imported Alien Phlebotinum). It's stated that the Kissaki are the only ones not using SpaceTech-manufactured ships, preferring their own designs. The status of the Mega Corps is unknown after the events of the game, given that the Mechanoids wipe out most people aboard ships and stations.
  • Oddworld: The Glukkons run any number of Mega Corps, all part of the Magog Cartel, which grind up any number of sentient species (often to extinction) to make consumer products like Scrab Cakes and Soulstorm Brew.
  • The Outer Worlds is a massive Deconstruction of this trope and its subtropes. The game is set in a colonized solar system ruled by the Board, an alliance of powerful corporations who own or manufacture every part of society... and are completely failing at it in every conceivable way. Turns out when you take an utterly massive corporation, put it in charge of governance, and remove any sort regulation or oversight, you don't get an unstoppable juggernaut of corporate power and profit. Instead, you get a bloated, overstretched sinking ship of a company fraught with nepotism, bureaucracy, cost-cutting, corruption, in-fighting, and general incompetence, so much so that the whole system is on its way towards total collapse.
  • Overwatch has a lot of corporates around, but the biggest one is Vishkar Corporation, the only corporation that reached worldwide influence and rumored to be an even greater power than the government itself. Thus far, however, its only shown sold products seemed to be just area/housing development projects, and it causes problems because the workers there are majorly corrupt Knight Templar with the exception of the playable representative there (Symmetra), and their latest shenanigan was blowing up a rival headquarter in Rio de Janeiro in order to attain dominance in the area, accidentally setting a favela on fire and then oppressing its citizens to accept its development, once again following the usual spirit of the trope: It's considered antagonistic and corrupt.
  • Persona 3: The Kirijo Group. Company high school, hospital, police...they're also a Yakuza clan, but in Japan there isn't really that much of a difference. It's noteworthy that the Kirijo group is a rare positive portrayal of this trope: The leader, Takeharu Kirijo, is an honest, noble man who considers himself responsible for fixing the damage his predecessors did to the world and he gives his life trying to do so. His daughter Mitsuru, the heiress to the company, is similarly devoted to this cause and, despite having clear difficulties relating to the general public due to her shelted upbringing, is unfailingly concerned for the well-being of others.
  • Pillars of Eternity and far more prominently Pillars of Eternity II: Deadfire features the Vailian Trading Company, a massive profit-driven company with operations across the known world, centred around the Vailian Republics but with (some prominent) shareholders from other countries. Deadfire also features the Royal Deadfire Company of Rauatai, which makes some half-hearted effort at appearing to be this, but it is an Open Secret it is practically a wing of the Rauataian Navy intent on placing the Deadfire Archipelago under Ruautaian rule.
  • Pokémon:
    • All the Pokémon shops in generations 1, 2 and 4 of the games and their many spinoffs are run by the Silph Company. Meaning they run the only store in 90% of the towns across multiple regions and island chains. They appear to maintain several crushing monopolies. If you want a Poké Ball you either buy it from Silph or get this one old guy in Azalea Town who carves them out of nuts to make you one.
      • Silph Corporation's only competition appears to be the Devon Corporation, which runs the stores in the region from 3rd generation.
      • Unlike most examples, Silph Co. (and Devon Corp.) doesn't seem to have any villainous intentions, only really having a monopoly on Poké Ball production and sales, among other products. Silph Co.'s president even gives you the one-of-a-kind Master Ball for saving him and the company from a takeover by Team Rocket.
    • Pokémon Diamond and Pearl: Team Galactic owns several buildings in Sinnoh that make it seem like a Mega Corp, while actually it's a terrorist group with an Omnicidal Maniac boss.
    • Based on the fact that Silph Co. is only mentioned in the Hoenn, Johto and Kanto regions, and the fact that Kalos has it's own Poké Ball factory that is not stated to be run by Silph, it's safe to assume that Silph runs stores only the Japanese-based regions (Kanto, Johto, Hoenn and Sinnoh), and that Unova, Kalos and possibly Orre have different companies running their stores.
    • Pokémon Sword and Shield: Macro Cosmos in the Galar region not only runs the regional Pokémon League but also has subsidiaries in energy, transportation, shipment, tech, media, banking, insurance, etc. Interestingly, while the company president, Chairman Rose, turns out to be the Big Bad and nearly causes a region-ending catastrophe , he's not a straightforward Corrupt Corporate Executive. Rose's plan was created to prevent an energy crisis in the distant future, and Rose is shown to be a genuinely friendly man not motivated by greed, but by a desire to help that got the better of his judgement. Macro Cosmos otherwise doesn't seem to have any signs of amoral business practices.
  • Portal:
    • If GLaDOS is to be believed, Aperture Science. The Aperture-branded cans of beans found in secluded places throughout the game would seem to support this theory.
    • This is a Subverted Trope in the sequel, where Aperture Science was revealed to be in severe financial straits. Aperture started as a Mega Corp (in shower curtains) and lost its billions of dollars of financial success due to investing in scientific pursuits. The player can easily see why as they explore the facility; Cave Johnson seems to have made everything needlessly dangerous as part of a "Science Adventure." Many of their products are extremely dangerous as well, like the mobility gels being extremely toxic, (and intended for use as a pudding substitute). The turrets seen throughout the facility were intended to Protect Children by shooting child nappers. If that wasn't enough the turrets are fitted with an AI capable of making its own decisions, and can thus can decide to shoot people marked as friendlies, which they never do in game (though you would not be able to tell) but the box they are shipped in warns of. So after a long line failed products and an incomprehensible number of lawsuits Aperture is just flat out broke.
  • Raptor: Call of the Shadows: Your employer is even called Mega corp, and they run a private airforce, sending you against other corporations armed with the usual Shoot 'em Up hordes of enemies.
  • Ratchet & Clank:
  • Resident Evil: The Umbrella Corporation. Their front is a pharmaceutical company, but their real business plan consists of "let's inject this zombie potion into an animal and see what happens" while giving OSHA the finger. Notably, when the government finally had evidence of Umbrella's misdeeds in the Time Skip before Resident Evil 4, they destroyed the company by applying a massive embargo to its activities, crashing their stock prices and eventually running Umbrella out of business. Years later, its Suspiciously Similar Substitute, TRICELL, suffered much the same fate after the main people behind it were killed in the events of Resident Evil 5 (it's heavily implied that the remainder of the company didn't survive the investigations prompted by the clues Chris and Sheva uncovered in Kijuju).
  • ReVOLUTION: The Corporation. It has taken over every facet of life. Apparently, it performs government duties as well as making products. It has a project called "New Breed", that will supposedly make people into superhumans. Jack Plummer, a mere janitor working for this group, is chosen as the guinea for this project and without his permission.
  • Saints Row 2 and Red Faction: The Ultor Corporation. It is also heavily implied that Saints Row is in the same timeline as Red Faction making the two Ultor Corporations one and the same.
  • The Secret World: Features the Orochi Group, a multinational Mega Corp with fingers everywhere. One contact points out a subcorporation manufactures the cell phone keypad that scans her fingerprints dozens of times a day, and its CEO might be a Fallen Angel. Unusually, it's treated ethically ambiguous, and many mission contacts are Orochi security trying to clean up after the mistakes of executives or other parts of the corporation, while a number of investigation missions show more evil groups in turf fights with Orochi locals. It's also exceptionally incompetent: players will regularly pass by piles of dead Orochi Red Shirts at failed expeditions that unleashed horrific elder evils, and all the Orochi Group's information gathering techniques fall apart since they lack the tools to search or index the resulting database.
  • Shadow Warrior 2 upgrades Zilla Enterprises from big corporation to one of these, setting up "safe cities" where people can live without fear of being torn apart by the demons unleashed by the Collision. But Zilla's government is anything but democratic, and people who voice any kind of dissent are re-educated and Chi-chipped. And that's not even mentioning the nasty experiments Zilla gets up to.
  • Sid Meier’s Alpha Centauri: Morgan Industries owns a faction of the game. It's also a Shout-Out to Microsoft: compare MS's nineties slogan "Where do you want to go today?" with Morgan Industries' "Where do you want your network node today?" An "economic victory," achieved by cornering the energy market (requiring an initial expenditure of enough energy to have used mind control on the entire planet and taking twenty years), which can theoretically be achieved by anyone, would be an even more extreme version.
    • Civilization: Beyond Earth, the Spiritual Successor to Sid Meier’s Alpha Centauri, features the American Reclamation Corporation which is an Expy of Morgan Industries.
    • The other (unofficial) Spiritual Successor, Pandora: First Contact, has the Noxium Corporation, which got its start in the Solar System by sabotaging the competition, leaving it the only major corporation operating in near-Earth space. Together with Imperium, they formed the Ceres Cartel, using the mercs as their muscle to maintain their monopoly. They also finance the construction of the first interstellar colony ships. According to the manual, the director of Noxium made the company a fortune, predicting that Imperium would betray them and betting against his own company on the stock market. Knowing that they can't trust Imperium to be their military arm, Noxium starts employing its own military forces once they get to Pandora.
  • SimCity (2013): Omega Corp is made available in the Cities of Tomorrow expansions, where it can slowly take over all the businesses in a region by dispensing "Omega", a colorful sludge that is highly addictive, volatile, and probably toxic, since it's made from crude oil and metal ore.
  • Sierra Ops has Sigil Corporation. The in-game codex describes them as holding "complete market dominance in nearly all sectors", including interplanetary travel and the development of off-world colonies, and they’re the ones bankrolling the development of the experimental Sierra spacecraft.
  • Si N and SiN Episodes: Emergence: SynTek is the name of the villainous Mega Corp.
  • In Spinnortality, you play a cyberpunk technology megacorp out to take over the world, in a variety of ways.
  • Star Control 2: The Crimson Corporation owns everything on all Druuge planets. If you get fired, breathing becomes theft of corporate property and grounds for execution. Furthermore, they are the extreme example when it comes to considering your employees expendable. Druuge ships can reload their power supplies by throwing extra crew members into the ship's reactors. In the game this translates to being able to sacrifice hitpoints to restore power.
  • In Stellaris, oligarchic empires can take the Corporate Dominion civic for a boost to interstellar trade, representing a society "dominated by a megacorporation that has completely supplanted the role of the state." The aptly-named Megacorp expansion takes this even further, adding a new "corporate" authority type that can be combined with the game's various ethos and civics to produce a variety of Megacorps - militant Private Military Contractors, a spiritualist megachurch with "Gospel of the Masses," an authoritarian corporation with "Indentured Assets," or a crime syndicate with the "Criminal Heritage" civic. Corporate entities have bonuses and penalties that encourage them to develop "tall" rather than "wide," and uniquely can set up branch offices on other empires' planets to gain various benefits.
  • Syndicate: EuroCorp is one of a number of global mega-corporations powerful enough to control whole areas of the globe and maintain covert(ish) cyborg agents with no fear of law enforcement. EuroCorp are a minor player in this field at the start of the first game, but by the end they own the entire world, and in Syndicate Wars they've been ruling the world for some time.
  • Sunless Skies has the Windward Company, which is the representant of New London's interests in the Reach. Think the East India Trading Company, except this time London's empire spans several stars and the Company's grown accordingly.
  • Sunset Overdrive has Fizzco, a massive drink company that makes an energy drink that turns anyone who drinks it into monsters! They try to cover it up by making a quarantine around the city. Fizzco also has a robotic weapons division.
  • System Shock:
    • TriOptimum, where the "tri" stands for military/science/consumer...that's an evil combination in any setting. Mega-corporations dominated the System Shock world in general and national governments were very weak, but the corporations were greatly undermined by the events of the game. The world population rose against the massive corporate corruption responsible for the Citadel Station scandal and reinstalled The Government as the Unified National Nominate to regulate what remains. By the time of the second game, TriOptimum was on its last financial legs before an employee invented a working faster-than-light drive. In predictable corporate fashion, as many corners were cut from the ship built around the drive, to the point where the engines leaked constantly. Then the captain brought some alien life forms on board. And you, a UNN soldier, have to fix all of this.
    • The company isn't inherently evil, though. In the first game, their internal investigations department were already cracking down on Edward Diego (aka the guy responsible for the whole mess) for corruption, they provide you with all the intel they can gather from the outside and eventually give the go-ahead to blow up the entire Citadel Station (mentioned to be a trillion-dollar investment), showing that they are well-aware of just how much of a threat SHODAN truly is and that the Station is a lost cause. This decision is revealed to have very nearly bankrupted the company, which only managed to bounce back due to inventing humanity's first FTL drive. In the second game, the highest TriOp official aboard, Anatoly Korenchkin, is shown to be amoral, greedy and imprudent, but the crew logs also show that he is constantly butting heads with more level-headed company personnel and his liaison officer in the military (William Bedford Diego) regards him with utter contempt for attempting to bribe his way around regulations.
  • Tachyon: The Fringe: The mega corp GalSpan "The Galactic Spanning Corporation" does not have a monopoly on every product ever made, but it certainly eclipses the other companies featured. Those smaller ones make the parts of your ship. Galspan doesn't worry about such trivialities, despite maintaining it's own military fleet; they mine stars. For the main section of the campaign, they are one of your two options to take for exclusive employment as a contract pilot, and through morally dubious means, their game ending is the only way your character can ever return back to Earth. Post-game Bora missions put you through some rigamarole towards the effect, but there isn't any definite mission or clue in the audio files that say the Bora get you back to Earth again.
  • Tales Series:
    • The Guilds in Tales of Vesperia are like this, but are actually one of the rare benign/benevolent versions. The Guilds are essentially businesses made up of people who decided to leave the Empire, forfeiting their rights as citizens but allowing them freedom from the Empire's restrictions. The Guilds themselves are arranged in a hierarchy, with the Five Master Guilds at the top and one person (called the Don) leading them.
    • A small version of this trope is seen in Tales of the Abyss with Chesedonia. Chesedonia is a neutral land that most people go to conduct business and trade in. Despite an apparent lack of government, they seem to do a pretty good job of handling themselves, it's implied that Astor, the richest man in the city, is able to run things when necessary. In this game; the Mega Corp actually is merely an implication and is more of a third-party, along with Daath.
  • Team Fortress 2: RED (Reliable Excavation Demolition) and BLU (Builders League United), the two mysterious organizations players work for, apparently each own one half of the world and are fronted by various companies, their main hubs being demolitions (RED) and construction (BLU). Further complicating the matter is the fact that the woman officiating the conflict not only owns and operates a weapons manufacturing corporation of her own, but is also the CEO of both RED and BLU, putting her in control of every government on the planet. It's All There on the Official Website.
  • Tekken: The Mishima Zaibatsu and the G Corporation.
  • inTenchu 3: Wrath of Heaven: The Special Mission, which happens 20 Minutes into the Future, deals with one: Rikimaru is thrust into the future, where a large biotech pharmaceutical company has made millions by selling a cure for a virus they themselves spread, and even though the fraud was found, the evil CEO bribed his way out of jail.
  • Titanfall: The IMC (Interstellar Manufacturing Corporation) is a pretty clear-cut evil example: they appear to have little direct political authority, instead relying on their apparently limitless resources to buy off the Earth governments, keep their shareholders sweet, and outfit armies capable of steamrolling any Frontier planet they choose. They can field entire fleets of ships, divisions of soldiers and their Titans are usually the most advanced on the battlefield. This is taken to a new level in the sequel, where they have enough resources to build a huge research facility in Typhon that actually succeeds in accomplishing time travel. It's also an interesting example of Villain with Good Publicity, since the Core Systems have a rather positive view of the IMC. Their exploitative and ruthless tactics are really only seen in the Frontier worlds, and their goods are so pervasive and ubiquitous that taking them down would ruin the interstellar economy. Somewhat worryingly, it's implied that the IMC is fully aware of this, describing their Core Systems' apathy as "consumer inertia".
  • Tyrian: Microsol controls vast amounts of spaceship technology and can pretty much do what they want, they regularly invite around other companies to show them how far behind Microsol they are. They also gained complete control of the ice cream market.
  • Vector Thrust boasts several- notable examples include Sigsawa Heavy Industries which pioneer the Experimental Operations Systems, and the even larger CRADLE conglomerate, the largest heavy arms manufacturer in the world.
  • Warframe: The Corpus. A massive, system-spanning faction that is equal parts mega corporation and Machine Worship. This is the energy-based faction, with most weapons using energy projectiles and a heavy focus on energy shields. They provide most of the weapons in the Origin System, even selling tech to the Grineer.
    • The Corpus is heavily implied to be what remains of the Orokin middle class, with the Grineer being the slave caste and the Twin Queens and Ballas being the best look at the true "Orokin" ruling class.
    • The Corpus Board is made of incredibly powerful individuals, ranging from the Chairman Frohd Bek, to Index host Nef Anyo, to currently-disgraced Zanuka inventor Alad V. Each has the personal wealth to fund a large fleet, and are often individually involved in major technological threats to the security of the Origin System.
    • The most famous aspect of the Corpus is its heavy reliance on robotics in its armies. This becomes especially apparent by later planets, where Crewmen and Techs are few and far between. These "proxies" range in power from the basic MOAs, (of which there are many variants) to the Ospreys, to the Bursas, and even the Sniper-exclusive Ratels.
    • All but one Corpus bosses involve robotics (the outlier being the Sergeant), and all but one of those (Jupiter, with Alad V and Zanuka) are solely robotic. These range in power from the early-game Jackal to the challenging Ambulas and super-rare Razorback Armada.
    • With the Fortuna update, it is revealed that the Corpus have begun experimenting with Sentient technology left behind during the Old War. The first signs of these advances are the Raknoids, specialized units deployed only in the Orb Vallis (for now). The largest of these are the three Orb Mothers, with the Profit-Taker and Exploiter Orbs being bosses.
  • Wasteland Empires: This Facebook game has Omega Corp. They were involved in everything before the Depopulation Bomb and released a virus that turned some of the population into slime coated mutants-in fact, they likely caused the destruction of the world in general.
  • Whiplash has Genron, which produces the main characters, a crazed weasel chained to a Nigh Invincible rabbit, through animal testing. Your job is to bankrupt the company by smashing everything in sight.
  • WildStar has Protostar, run by Phineas T. Rotostar. His company sells pretty much everything you could ever want or need, at the right, imperceptibly inflated price. It is also staffed entirely by clones of himself.
  • World of Goo: World of Goo Corporation. Their products are vague and their landfills are sinister.
  • World of Warcraft:
    • The various goblin cartels in are Dungeon Punk versions of the Mega Corp, offering all variety of arms, Applied Phlebotinum, and services equally to all comers. The Steamwheedle cartel is the largest of the goblin cartels, and has a huge monopoly on goblin business. Despite being the largest, they're actually a little more... benevolent than most Mega Corps often are; as they're often giving the players jobs and money. The only way they would be out to kill the player character is if they decide to join the Bloodsail Bucaneers or Player Versus Player inside the neutral zones. (Course, most of the people who do this are Griefers...)
    • And then there's Venture Co, who are a much less morally ambiguous version of this trope. They're strip mining the mountains, polluting a few of the only oases in the Barrens, and, if you do the rogue quests, are developing a necromantic plague that will ensure its workers are efficient and compliant by turning them into zombies.
    • The Cataclysm expansion introduces the neutral-turned-Horde aligned Bilgewater cartel (well, it was mentioned in one small blurb in an RPG book before), who are another rival corporation to the Steamwheedle cartel (even in footballbomb). They controlled the entirety (as far as what you can visit) of the goblins' home island of Kezan, which was covered in massive factories. After losing two zones to volcanoes, they industrialize and/or strip mine most of Azshara, and many other smaller locations (for the Horde).
  • X: There are several in the X-Universe, including the vast economic empires the player can build. The Teladi have their entire race organized as one, and then there's OTAS, TerraCorp, NMMC, Plutarch, Atreus, and the Strong Arms. In X Rebirth, with the shutdown of the Portal Network after the previous game Plutarch has become One Nation Under Copyright over the Albion System, and is one of the villainous factions.
  • Xenosaga and, by extension, Xenogears has Vector Industries (simply called "The Company" in the Xenogears Perfect Works book). Vector makes everything from starships to cellphones, has a branch on every inhabited planet in the galaxy, holds considerable sway over both the local and federal governments of the Galaxy Federation, and has been around for (at least) 7000 years. They have a rival corporation called Hymas, but Vector actually owns them too!
  • Zork: In these games, by the end of the reign of King Dimwit Flathead the Excessive, every single zorkmid of commerce in the entire country was controlled by FrobozzCo and its various subsidiaries, which were all named The Frobozz Magic <Insert Product Name> Company, which was run by Dimwit's younger brother, John D. Flathead.


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